Author Topic: Campaign #1 - Somewhere on the Sword Coast  (Read 2665817 times)

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #765 on: October 23, 2025, 11:40:56 am »
Cat covers her ears and stumbles backwards, perplexed by the loud explosion that occurred nearer than she had thought.
Nyaa my ears Nya!



After somewhat regaining her composure, Cat spots the ghoul and considers charging him but seeing everyone retreat, Cat shoots a honed arrow at him and retreats 30ft N too but stays in front of the others. She bestows temporary hp on Mrs. Bigglesworth who is the most likely to see melee action.

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #766 on: October 23, 2025, 10:35:46 pm »
[Round 2]

Alice throws a stick of explosive at the ghoul and retreats back N 40ft and signals the others to follow.

[You can only retreat 30ft North.]

[HIT VS DC16 1d20+3+1d4=16 DEX vs DC12 1d20+3=20][DMG 3d6/2=4]




With a loud boom and a rather unspectacular result, the Ghoul takes 4 force damage.

Testing her newly obtained abilities Yulya uses Metamagic to combine Toll The Dead and Sacred Flame and casts it on the ghoul with her goblin staff before retreating 30 ft.

[You can only retreat 25ft North.]

[Sacred Flame x Toll of the Dead][HIDDEN ROLLS][DEX,WIS 1d20+3,+3=8,19][DMG 1d12+3=10 necrotic damage]

Yulya uses two Sorcery Points to use her Combination ability to combine Sacred Flame and Toll of the Dead. Unspectacularly, when combining these two cantrips, the ghoul needs to save half the damage with Wisdom and half with Dexterity or take 1d12+3 damage if injured. However because she tapped into her sorcery points, a surge of magic courses through her and the damage is potentially doubled requiring two saves. A blinding light surrounds the Ghoul, he saves against the damage but it makes him vary uncomfortable thank you very much! Blinding him for 1 turn. He additionally fails his save for necrotic damage.

Cat shoots a honed arrow at him and retreats 30ft N too but stays in front of the others. She bestows temporary hp on Mrs. Bigglesworth who is the most likely to see melee action.

Cat shoots a honed arrow at Ghoul3.

[HIT vs AC16 at disadvantage 1d20+4+1d4B=(19,CM)][DMG 1d8+3=7 magical piercing]

The arrow strikes him blind and he screeches in pain by the surprise.

Mrs. Bigglesworth tries to attack Ghoul3.

[HIT vs AC16 at disadvantage 1d20+4+1d4=(22,17)][CON 1d20+1=CM][DMG 1d4+2=4 magical slashing]

Still under the effects of Rally Speed, Mrs. Bigglesworth then disengages for free since the Ghoul is blind and backs off North

With this gauntlet of attacks, he's looking significantly worse for the wear.

Seeing Yulya do her combination Ashley tries something for the first time, spends two Sorcery points and uses Quickened spell to cast Cruciatic Sympathy on the Ghoul as a bonus action and then summons Nixie to attack and disengage away after so she's out of the way of Alice's apparent plans then moves back North.

[CRUCIATIC SYMPATHY (CURSE), 2MP, 1 ACTION, 30FT, VS, 10 MINUTES CONCENTRATION, IF TARGET LANDS AN ATTACK, TARGET WILL TAKE HALF DAMAGE DEALT AS PSYCHIC DAMAGE AND BE WRACKED WITH PAIN UNTIL NEXT TURN. IF THEY DEAL A CRITICAL HIT, THEY WILL TAKE FULL DAMAGE AND ALSO SUFFER ONE LEVEL OF EXHAUSTION.]

Nixie pops into existence with a very loud pop and pounces on the Ghoul



[HIT CLAW vs AC16 1d20+4+1d4=(19,23), GRAPPLE vs DC13 1d20+6=(18,12), HIT BITE vs AC16 1d20+4+1d4=(20,21), CON vs DC15 1d20+1=11,12][DMG 2d6+8=10 magic slashing and piercing damage]

The Ghouls 1&2, reeling from the damage they suffered, scatter and attempt to hide in shadows.

[HIDE AUTOFAILS]

The ghouls watch as the eyes of both Nixie and Ashley follow them regardless of their skill in hiding, sure they can't group up, they split up and dash to attack.

Ghoul 3 attempts to break the grapple.

[FORT vs DC13 Disadvantage 1d20+6=(23,17)]

He succeeds in breaking free of Nixie's grip and attacks her blindly with a bite/claw combination.

[HIT vs AC12 1d20+7,+4= (19,15)(7,6)][DMG 2d10+10=22 Piercing damage]

Unfortunately this is too much for Nixie and she pops back out of existence.

[Make your moves]


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #767 on: October 29, 2025, 04:23:11 pm »
Seeing all ghouls standing and still unable to communicate Yulya takes action and casts Toll the Dead boosted to lv1 and boosted with the goblin staff on ghoul2. If he survives even that she will use her ring of quick casting for another Toll The Dead cantrip on the same ghoul. If he goes down Yulya will cast it on ghoul1


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #768 on: October 29, 2025, 10:49:18 pm »
Before Yulya can act, Cat charges the ghouls moving between 1 and 2 and attacks them with her longsword using Sweep. If both are down after everyone's attacks,  she returns to her previous position on the elevator with Feline agility and bestows extra HP on Alice.


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #769 on: October 30, 2025, 07:02:13 am »
Seeing Cat attack, Alice moves out to set up a flank with ghoul 2 (the left one) and attacks hi with her spear 2-handed.
If the ghoul goes down during the attacks, Alice uses her bonus action to double her movement and retreat back to the elevator like Cat. If against all odds he's still not down, Alice uses an unarmed strike as bonus action and if he's down then, retreats as far as possible.



Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #770 on: October 30, 2025, 02:46:09 pm »
[Round 3]

Alice signals Ashley to direct Mrs. Bigglesworth to flank one of the Ghouls while she flanks the other as Cat sweeps them. She moves 35ft SW.

[Nicely done.]

Cat moves 25ft Southwest ready to use feline agility if practical to retreat if possible. (previously gaining 4 Temporary HP when entering RAGE)

After being given temporary hit points from CAT [2d6=4], Mrs. Bigglesworth moves southwest 10ft to flank.



Cat attacks with her great sword using sweep.

[You can also tell me which direction you want to sweep, otherwise the default is clockwise.]

[HIT(A SWEEP) vs AC15 1d20+1M+5STR+2PRO+1d4BLESS, +3SWEEP IF HIT 1st (16,23),(31,CR)][DMG G2 2d6(11)+1M+2RAGE+1HONED+5STR=20, G1 (2d6(2)+1M+2RAGE+1HONED+5STR)x2=22]

[I gave cat the benefit of the doubt that she honed her sword and Alice's spear as well, next time explicitly state this. You can also poison them, the poison would apply to the whole sweep.]


Cat's Sweep rips through the two, hurting them significantly and wounding Ghoul 1 in the upper back as he turned away from the blow, but they're still standing.

Alice uses her spear 2 handed against Ghoul 2.

[HIT(A) vs AC15 1d20+2PRO+3DEX+1d4BLESS (21,CM)][DMG 1d8+3DEX+1HONED=12]

Alice's spear sinks into flesh doing maximum damage, but though the ghoul is nearly downed, he is still stubbornly standing. So Alice follows up with an unarmed strike as her bonus action.

[HIT(A) vs AC15 1d20+2PRO+3DEX+1d4BLESS (13,26)][DMG 1d6+3DEX=9]

Once again she does maximum damage and this last blow was too much for the ghoul, he's finally downed. She retreats 5ft N.

Mrs. Bigglesworth does her best.

[HIT(A) vs AC15 1d20+4+1d4=(CR,CM)][CON 1d20+1=3][DMG 1d4+1+1M=3]

She claws at the ghoul but doesn't do much damage.

Yulya concentrates her attacks on Ghoul 1 with Toll of the Dead. Using 1 charge of her ring of quick casting if necessary.

[WIS vs DC15 1d20+3=CM,6][DMG 1d12+3=7,4]

As the first bell tolls and his flesh burned, the ghoul remained standing, but the second bell tolls for him, and he falls to his injuries.

The rejoicing has to wait, before Ashley makes up her mind on what to do, a sickly yellow glow comes from the two downed ghouls, Ashley and Yulya recognize this as magic, Ashley in particular understands what this is: a summoning spell. Though still blinded, Ghoul 3 is casting, drawing MP from his fallen companions. As it completes you now understand that Ghoul 3 has the ability to take initiative, with a deadly grin on his face, he then flees Southwest, taking cover behind the raised foundation.

"Oh crap."

The sound of bone smacking on rock causes Alice to glance over. A hoard of skeletons approach from the West.

https://www.youtube.com/watch?v=l5d55GxdlbE



[Happy Halloween!]

https://www.youtube.com/watch?v=1mrGdGMNsv0

Ashley uses 2 more Sorceress points and resummons Nixie as a bonus action with a loud pop 30ft South. Still deafened and to no one in particular, Ashley says, "Sorry guys, but I know a little something about summoners and if we don't finish him at all costs, we're done here." With her action she transforms into Ashley Panther in a puff of violet smoke, her clothes drop to the ground with her pack and she Dashes after Nixie to find and attack Ghoul 3 using Action Surge... [1d4=2]



...stopping this from looking as cool as it could, Ashley didn't have time to undress fully and Ashley Panther is still wearing her undergarments, giving her disadvantage on intimidation.

Nixie and Ashley Panther both pounce on Ghoul3.

[HIT CLAW(A) vs AC16 1d20+5+1d4,1d20+5+1d4 (18,13),(16,19) GRAPPLE(A) vs DC13 1d20+6=(15,13),(9,4) HIT BITE vs AC16 1d20+5+1d4 (20,15), CON vs DC15 1d20+1= 7,5,14][DMG 1d6+3+2+4d4+6+4=31]

They both claw into the blinded Ghoul and Ashley Panther manages to grapple him, landing the last bite that barely takes him down.

[That's how it's done ladies]

[Make your moves.]

« Last Edit: October 30, 2025, 02:57:51 pm by Joy »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #771 on: Yesterday at 02:03:22 pm »
Yulya concentrates her attacks on Ghoul 1 with Toll of the Dead. Using 1 charge of her ring of quick casting if necessary.
As the first bell tolls and his flesh burned, the ghoul remained standing, but the second bell tolls for him, and he falls to his injuries.
Yulya is relieved the well-coordinated attack took down all the despicable undead. But she realizes with horror she forgot to charge her focus and is unable to boost spells. Doing what she always does Yulya hides her mistake and pretends nothing happened thinking of a way to smooth things out later.

The rejoicing has to wait, before Ashley makes up her mind on what to do, a sickly yellow glow comes from the two downed ghouls, Ashley and Yulya recognize this as magic, Ashley in particular understands what this is: a summoning spell. Though still blinded, Ghoul 3 is casting, drawing MP from his fallen companions. As it completes you now understand that Ghoul 3 has the ability to take initiative, with a deadly grin on his face, he then flees Southwest, taking cover behind the raised foundation.
The sound of bone smacking on rock causes Alice to glance over. A hoard of skeletons approach from the West.
Seeing the countless skeletons approach Yulya is flooded with conflicting feelings.
At least it's not humans I dont have to worry - I can go all out on Undead. Eldath will be pleased to see them eradicated...

Yulya tells herself like a mantra to overplay her obvious fear. But there is no time for that. Seeing Ashley tackle the last ghoul Yulya decides to deal with the skeletons. She moves 20ft S and 5ft E and uses the Metamagic Distant spell to cast Word of Radiance on the central skeleton and amplifies it with her goblin staff.
Begone foul unnatural creatures!



Then she retreats 5ft N
« Last Edit: Yesterday at 02:19:23 pm by Yulya »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #772 on: Yesterday at 07:18:34 pm »
Alice uses her spear 2 handed against Ghoul 2.
Alice's spear sinks into flesh doing maximum damage, but though the ghoul is nearly downed, he is still stubbornly standing. So Alice follows up with an unarmed strike as her bonus action.
Once again she does maximum damage and this last blow was too much for the ghoul, he's finally downed
Alice puts on a satisfied grin having dealt massive damage and taken down the ghoul.
Weird guys but pretty tough!

The sound of bone smacking on rock causes Alice to glance over. A hoard of skeletons approach from the West.
Alice has never seen a moving skeleton and looks at them with disbelief
What the hell is this?

Alice's attempt to inquire about this spooky phenomenon falls on deaf ears. But she remembers from Brutus that blunt damage is advised against such enemy. Alice races off to get another 3-pack of explosives using Dash as a bonus action to achieve an 80ft movement. She races up the stairs, to the explosives, and attempts to find some brittle rocks to wrap around the explosives with her string.

Ashley didn't have time to undress fully and Ashley Panther is still wearing her undergarments, giving her disadvantage on intimidation.[/i]
Rushing by, Alice finds time to spare a laugh at the oddly dressed panther.
Are you trying to seduce him? Might have worked on those bugbears!