On my current dnd personal run, I have Autumn, Hali and Summer with me. If any of them die, Amelia (Ashley/Misha merge) is in. It has been decided.
We're playing with mostly pf1e/pf2e rules with pf2e monsters on 5e adventures. Lots of feats, like several per level, playing with Joy's new management system, working out the bugs, learning a lot about organization. Trying to automate everything as much as possible all in excel.
Attack, outgoing and incoming, is looking to be still needlessly messy, even automates, you can't automate situational attacks, you can put flags for flank and things but the example joy uses is Sentinel and Deflect, where there are limits, and special conditions and those need to be remembered all by one, sad, somewhat broken Bear brain that we all share.
So the number 1 objective is fun, but then the dice all roll one way and in post mortem we see all these errors. Then it's a negotiation.
Plus Joy is always judging us and that's a good thing, we want that gritty, dirty feeling that we might die permanently. Gwenneth was disintegrated by a dragon for instance. Planned but also brought the point home.
Someone else had their soul trapped, can't be revived without retrieving the soul.
We are considering putting limits on revive, resurrect, etc. It's just too babied to know all we gotta do is use a focus and a scroll or pay xx gold. Lame. Gotta feel that real fear. Real emotional connection, real consequences for messing up.