Author Topic: Campaign #1 - Somewhere on the Sword Coast  (Read 2068426 times)

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #510 on: July 14, 2025, 03:08:10 AM »
In the next three hours, Ashley rests and recovers, Cat butchers, prepares a meal and then sleeps her last hour.

Gain 4 pelts (1gp each) in new condition (ears do not need to be intact so Alice can sneak a couple), one pelt in patched condition due to necrotic damage, 4 lbs each, and 45lbs of wild dog meat.

Alice, rests her last hour, hones her spear and Cat's sword, then strategizes with Yulya. Her Apathy has faded.

Yulya also finishes her rest. Her exhaustion has faded. At dawn her ring of quick casting was refreshed.

[Monday, Spring 24, 08:05, -9.9, Blizzard Conditions continue]

[LUCK 1d4=4: best case considering]


As the temperature finally becomes reasonable enough to venture out and you all emerge from the tent you are ambushed.

[Round 1] For the sake of convenience I placed your rest and tent just off the map North so the tent is safe. By your good luck you all have your packs, armor, and so on, and are refreshed and ready to go, but nevertheless the pieces were already set in motion.

Five Lesser Winter Wolves, Three Bandits, and the Beastmaster who you now understand to be the real threat are ready for you.

"Oh crap!"







Wolf 1 and 2 attack Ashley using pack tactics [HIT A vs AC13 1d20+5=(17,7),(9,CM)][DMG 2d4+4=10 Cold Piercing] Ashley is hit for 10HP. [STR SAVE vs DC11 1d20=3] Ashley is knocked prone.

Wolf 3, and 5 attack Alice while Wolf 4 Attacks Cat. [HIT A vs AC13, AC16 1d20+5=(8,16),(23,21),(13,13)][DMG 2d4+4=9,12 Cold Piercing]

Alice Deflects Wolf 3's attack. [DEFLECT 1d10+3+3=10] The Wolf's attack is successfully deflected and Wolf 3 bites Wolf 5 for 9 damage, Wolf 5 is hurt and angry but not out. Wolf 5 however manages to bite Alice for 10 and because it has a cold attribute her weakness to cold is in affect, she takes 20 damage! Thankfully Yulya's temporary hit point boon (AID) was in effect because it has passed dawn but she's down to 2HP! Cat's reaction to Wolf 3's Attack on Alice is to attack it with her great sword. [HIT vs AC13 1d20+7=14][DMG 2d6+4+1+1=12 magic slashing] Wolf 3 tanks the hit.



The Male bandit fires his crossbow at Ashley, because of surprise he has advantage. [HIT vs AC13 1d20+2=(4,10)] He misses.



The female bandit and the one you remember from the wall fire from a hunter's bow and crossbow at Cat with surprise. [HIT A vs AC16 1d20+2 (14,18),(15,11)][HIT 1d8+1d10=14] Cat takes 14 damage from the assault!



Finally the Beastmaster casts SPIKE GROWTH. An area around you in a 20FT radius sprouts twisting spiked vines. [Movement is already difficult terrain due to snow but now no tunneling is possible and movement outside the snow is still difficult. In addition, every 5ft of movement will cause 2d4 damage. You can tell he's concentrating to maintain this effect. [This can be seen as the area in teal, it is normal piercing damage that will not affect you where you stand but will if you move.]

[Note: to exit the map for this encounter only, you must travel to the East or West edge. Just North of your position is blocked by a shear cliff face that is considered impassible terrain.]

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #511 on: July 15, 2025, 03:45:06 PM »
Alice is surprised by the wolves. To her joy she again manages to make them bite each other but then notices Ashley is bitten and knocked prone
Ashley damned!

Alice is also bitten and takes massive frost damage
Aaaaaaaaaaaaa what the hell is it with those wofls? Aren't sharp teeth bad enough? Does it HAVE to be more cold out of all things?



Healed by Yulya, Alice looks at the bandits with disdain
What a puny plan. You were defeated yesterday even with your troll. You think you'll fare better without him today? You should not have come back. You will all die here.
https://www.youtube.com/watch?v=s8tx5cR6VTg

As soon as the spiked vines disappear after Yulya's attacks, Alice disengages from the wolves as a bonus action and storms the beastmaster, attacking him 2-handed with her spear.
« Last Edit: July 15, 2025, 04:22:16 PM by Alice »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #512 on: July 15, 2025, 05:31:17 PM »
Yulya looks around in panic as her comrades are severely injured by the attacks and immobilized by the vines
Oh no!

Yulya calls upon a Celestial Revelation and Heavenly Wings sprout from her back
SheShe please I need some help yet again!

Yulya casts BLESS on Alice Ashley and Cat. Then she utilizes BALM OF PEACE on Ashley and Alice gaining an additional 30 ft movement before flying over to Cat to heal her too. Then she flies 10 ft SW of the beastmaster to set up a flank when Alice and Cat charge him later. She utilizes her Ring of Quick Casting and boosts SACRED FLAME to a 2nd tier spell 2 times and amplifies the damage with her goblin staff. Torrents of celestial fire rain down on the beastmaster


« Last Edit: Yesterday at 04:18:54 AM by Yulya »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #513 on: Yesterday at 08:56:45 AM »
Cat is furious she fell for an ambush and activates her Rage
Nyaa you won't be getting away this time!

Skipping the winter wolves, Cat disengages and runs up to the beastmaster with Feline Agility

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #514 on: Yesterday at 09:42:39 PM »
https://www.youtube.com/watch?v=lIqnO-iMgWI

[Round 2]

The wind howls as snow falls around you, surrounded and surprised, reeling from the attack but determined to turn it around, in a divine show of power and grace, Yulya casts BLESS on Alice, Ashley, and Cat. Then she utilizes BALM OF PEACE on Ashley and Alice gaining an additional 30 ft movement before flying over to Cat to heal her too. Then she flies 10 ft SW of the beastmaster just on the other side of a low rock, shield up and ready to act as a distraction and allow her teammates to attack with advantage.

[BALM OF PEACE 2d6+5=(10,8,9)] Ashley is healed for 10, fully healed and the extra healing added to temporary hit points, Alice is healed for 8, bringing her up to 10, and Cat is healed for 9, bringing her back to full health.

She then utilizes her Ring of Quick Casting and boosts SACRED FLAME to a 2nd tier spell 2 times and amplifies the damage with her goblin staff. Torrents of celestial fire rain down on the beastmaster that he cannot ignore or simply shrug off. [Yulya has one more ring of quick casting charge and 3MP as well as 3MP in her focus, she's used both her 2nd tier slots.]

As the flames descend on him a fear grows in your heart, even though it was not a wisdom save, he is still somehow resistant to the magic! [Perception, Arcana 1d20+5=13,CM] She's almost sure some magic item on him is protecting him but she can't identify it.

[DEX(A) vs DC15 1d20+3=(7,CM),(8,8)] Unfortunately for him, perhaps affected by awe of her display, he was distracted just enough to be unable to dodge the effect and takes the full brunt of it, he's engulfed in divine golden flames! [DMG 6d8+6=44]WTH?! He writhes in pain having to endure such a potent attack, he staggers and almost falls from it! Needless to say his concentration is interrupted and the thorns from his spell crumble like ash and blow away in the wind.



Seeing the thorns vanish and knowing well her true enemy, Cat disengages as an action from the wolves, enters rage with a bonus action, and leaps past them toward the beastmaster. Though it's difficult terrain, she only needs to cross 20ft, she uses feline agility as a free action (60ft, so 30ft in difficult terrain) and positions herself to strike the beastmaster flanking with Yulya.

As soon as the spiked vines disappear, and after Yulya's attacks, Alice disengages from the wolves as a bonus action and storms the beastmaster, attacking him 2-handed with her spear. Able to make the distance easily using step of the wind, [Alice, you would be unable to reach the Beastmaster who is 25ft from you given the snow is difficult terrain to you so I used one of your KI points to fulfill your move as stated. You should get a halbernd or some other 10ft reach weapon. If this is incorrect let me know how you traversed the 25FT in difficult terrain and I'll give it back.] she attacks with malice and vitriol! [I presume.][HIT vs AC15+5 1d20+1d4+5=(21,21)][DMG 1d8+3=10] With a sudden audible pop, a glass-clear shield shatters around him and his shield trigger fails to stop her attack! As she stabs him, she can see a greenish light surround him an his eyes shift from human to something inhuman, more animal than man.



He howls like an injured animal in a rage and you can tell he's ready to run once again.

Ashley is watching this unfold and she realizes now that if she can't do anything about it, he's going to run again. "You're not getting away that easy Wolfman! Two can play that game!" she laughs a maniacal shrill cackle that changes pitch to a low growl. In the midst of purple smoke and the cracking and popping of joints, she sheds her clothes and emerges as Ashley Panther! [1d4=4] She leaves a pile of clothes behind and with a guttural Primal Scream[/i] [INTIMIDATION SAVE DC16 CHA 1d20{-1x5,0x3,+2}=(10,11,CM,1,14,4,3,2,17)] that leaves anyone who hears it with a shiver down their spine, her dark, sleek body disengages as a bonus action and pounces toward the beastmaster. With only a tag left of her old self, she reaches him and with action surge and she's able to pounce on him.



[HIT CLAW vs AC15 1d20+4+1d4=(21,4)][SAVE GRAPPLE DC12 vs STR 1d20+2=10][BITE HIT 1d20+4+1d4=(CM,15)][CON vs DC14 1d20+2=18,19][DMG=4d4+4=14 piercing for claw and bite]

Ashley Panther acts flawlessly, like the honed predator she is, she pounces on the werewolf-beastmaster, knocking him prone with a claw attack and bite, holding him in place, grappled! Everyone who heard her scream besides the beastmaster are stricken with Frightened this turn. [Frightened 1: unable to approach the source of fear and disadvantage on ability and attack rolls for 1 turn.]

The winter wolves all hesitate to act, frozen in place by the intimidating presence of Ashley Panther! The Three bandits move laterally to get a shot at her, effectively shooting blindly at the source of their fear. [HIT 1d20+2[D] (19,13),(7,21),(CM,CM)][DMG 1d8=1]

Ashley panther is hit for 1 damage but barely feels it.

The Beastmaster is left prone and held, unable to cast with somatic gestures, he's left with few options. Doing the only thing he can reasonably do, he uses his action to try to escape her grasp. [SAVE DEX vs DC12 1d20+3=12] Just barely able to break free he stands and disengages as a bonus action.

[Edit due to Cat's catch]

Cat's Sentinel ability isn't going to let him get away that easily, she has a chance at least to restrain him and she attacks with her great sword blocking his passage for the moment with her opportunity attack. [HIT[A] vs AC15 1d20+7=(16,14)][DMG 2d6+4+1=15] Shaken and sapped from that blow he's pinned in place by her quick thinking. [I apologize for this cheese but apparently he has it at his level and class.] Not without options remaining, he draws upon deep teachings... [Perception/Arcane 1d20+5=8,11] Yulya has a vague recollection that what he's doing is a druidic ritual, unable to stop him, he disappears from sight, the tell tale signs of a silvery mist is clearly the remnants of Misty Step.

[FYI you can run past your allies, this isn't a Bethesda game.]

Ashley Panther seethes having lost her prey, she looks around and spots him SW, the beastmaster, looking disheveled is a slippery foe indeed.

[Make your moves! Absolutely incredible rolls!]

« Last Edit: Today at 05:53:59 AM by Angry Bear »