[At the rest stop]Greetings Miss Hanna! I hope you are well out here all by yourself. Would you like to join us for lunch?
Hello Hanna Nya how are you doing Nya? Do you like our cart and mules Nyaa?

"Hello and Yes Ms Yulya, I'd love to! I'm doing great, thank you! And Oh yes Ms Cat, well, I love all animals and I think your cart is so cute, it makes me want to be a trader now with my own little mule and tiny cart. I could travel and see the world and make coin anywhere, but where I am now is probably where I'll be for a very long time. I see my friends regularly and they'd miss me terribly."
If you are in need of anything, as you see we can now transport a great amount of goods. It is so much more convenient than having to carry everything ourselves. Has anything unusual occurred lately? Like a carriage rushing by in Southern direction?
"Oh thank you, but I have every opportunity to get everything I need from the regular traders."
She thinks a few moments, "And yes, I did hear someone tearing down the road not too long ago, I thought it might have been a couple roadmasters as the horses sounded like they were galloping but then the sound of carriage wheels wouldn't make sense, I'm sorry though I didn't go out to look. I did see a fancy looking Ambulance pass, you don't see that often."
"It was kinda cool right? I want mine to have that sleak feel but maybe a little shorter.""Oh, I hope you find one you like,"
Hanna said kindly. "So are any of you interested in having a little fun?"
Before anyone can say anything Ashley steps in, "if you mean fun as part of your profession then please no."She smiles and winks at Ashley, "it's an open invitaiton if you're ever lonely out here on the road, we don't have to do anything crazy but sometimes just brushing each other's hair and soothing conversation can be very relaxing and open up ideas that you may not have thought of. I'm also an excellent masseuse and I am very good at helping set your mind straight. Many of my friends come just to talk and unwind after a long day on the road. I also have other treats you might like? I have a fine selection of pipe weed, longbottom leaf, herb, dokha, among others and I can also make soothing teas that will help you relax. Trust me, if you're feeling nervous or you're just on the fense, a few sips of certain teas can really loosen you up. Fun is a guarentee!" She thought a moment, "In fact, I was so happy you loaned your pet to me the other night, Ashley, I'd be willing to play a little with you gratis."
"Hard pass, no offense."[At the Triboar head]You did great Sandra Nya! Let's see if Sophia's also up for the job today Nya!
[Mood +1]SANDRA MOOD[5]Cat investigates and sniffs the tracks Nyaa do you think this was Summer's carriage Nya? She must have been ahead of us Nya unless she flew or something Nya...
Yulya casts GUIDANCE on Cat to aid her investigation
[Perception (nose enhancement with GUIDANCE) 1d20+3+2+1d4=8]Based on the tracks you can tell it was a carriage, lightly loaded and traveling at a speed pulled by two horses, consistant with the horses at a gallop. You follow the tracks down and the cart fishtailed right after the turn. Cat couldn't determine anything else.[Such things can only be percieved once to gather clues or find hidden clues; however, someone could then 'investigate' to deduce based on clues. Unfortunately there weren't enough clues discovered here to pass the check even with a critical roll. Some things sometimes will remain a mystery, it's all part of the game.] use 1 batch and coat 10 arrows!
The poison hardens as it cools, and can be applied after re-warming and is applied on to freshly honed blades or tips. Honing requires 1 hour for 2 blades or 5 arrow tips.After Cat warms the vial, Alice applies a vial of poison on 10 of her arrows already honed arrows.Alice now has in her quiver:
-[5/5] HONED ARROWS +1 [80/320] [BREAK IF HIT ROLL <=5]
-[10/10] POISONED ARROWS +1d2 [80/320] [BREAK IF HIT ROLL <=5]
-[5/5] BLUNT ARROWS [40/160] (FLY HALF AS FAR MAX) [BREAK IF HIT ROLL <=5]
Cat has in her quiver:
-[15/15] HONED ARROWS +1 [160/600] [BREAK IF HIT ROLL <=5]
-[5/5] BLUNT ARROWS [80/300] (FLY HALF AS FAR MAX) [BREAK IF HIT ROLL <=5]
The formulation of this particular poison will add an additional 1d2 poison damage and has a 50% chance to apply the poisoned condition up to Poison 1. Poison 1 would cause an additional 1 poison damage next turn. The Poisoned condition works as follows: Poison x applies x damage next turn, x-1 the following turn and so on until x reaches 0. So Poisoned 3 would cause 3, 2, and 1 damage on subsequent turns. Poison applied in this way does not have a save as it is forcibly applied on hit.
Honed arrows apply a non-magical +1 to damage and hit, a poisoned arrow would apply +x poison damage and retain the +1 to hit advantage. The poison damage can have advantages over the straight +1 for enemies weak to poison. To be clear, the lowest tier poison simply replaces the +1 piercing damage with poison damage, your formulation will replace the straight +1 damage with a potential to have as much as +2 with Poisoned 1 condition. For context, the Golbins have the lowest tier equivelent poison applied to non-honed arrows so their arrows have a 50% chance to apply +1 poison damage only. Though you could apply poison to non-honed arrows, you would also suffer that dramatic loss of effectiveness. How do you like it out here? So far things went well, I hope you can cope with the cold in the East, I certainly can't...
Alice's attention to the mules does not go unnoticed. Though Sophia doesn't seem to be interested, Sandra was particularly interested in Alice's words and is momentarily fascinated, she quite enjoyed Alice's visit.[Mood +2] SANDRA
[In general they will react favorably to interaction, but not always, and sometimes they may be offended by something you say or do. Sometimes soothing words and interactions are reassuring while frantic, harsh, loud or meniacle words will surely cause them stress.]Really? For me? Yayy, you're my best friend now! Alice hugs Ashley and clings to her, unwilling to let go, except for maybe another candy.
Ashley pushes out of Alice's grip.
"This is the opposite of how you get candy in the future!"
Yulya casts GUIDANCE on herself and searches the rest area for potential threats. Then she looks for water for the mules.
[Perception 1d20+5+1d4=20]The road and the area is desolate, only birds, a squirrel, and the light rustling of trees in the late evening breeze.The nearly full moon brightens the landscape as night falls. You all go to sleep as Ashley watches the area, then she also turns in leaving Olga and Helga to watch. Shortly after the switch [Friday, Spring 21, 22:31, Partly Cloudy, 11C]
[MANY ROLLS]You're all disturbed by the hissing of Olga and Helga, Ashley peeks her head out of the tent and the sound of wolves howl in the distance. Ashley throws more wood on the fire, "Good work girls, but look, even the mules don't care. So chill a bit, it's just wolves in the distant forest." The other girls stand motionless, their eyes clamped shut.[Saturday, Spring 22, 02:20, Partly Cloudy, 10C]Alice is up and watching when she sees a couple guards on horseback escorting four refugees in chains heading North.[You may say or do something or let them pass.]The rest of the night passes without any interruptions.[Saturday, Spring 22, 06:00, Partly Cloudy, 10C]
[Mood +3]SANDRA REST[0/8] HP[25/25] AC10 MOOD[7] STAMINA[10]
[Mood +0]SOPHIA REST[0/8] HP[19/19] AC10 MOOD[5] STAMINA[10]It's a nice morning, the clouds in the east over the forest filter the sunlight but doesn't stop a few rays from reaching the vast sea to the West.[It's a new day, Interactions are required.]