Author Topic: Campaign #1 - Somewhere on the Sword Coast  (Read 3357452 times)

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #975 on: January 10, 2026, 07:43:45 pm »
Yulya is even more terrified now and signals Alice to return.
This must be the lair of the beast!



Ashley can you spot anything with truesight? A cat would really help us here! Alice can you scout just a little further ahead to the raised ground? The passage is almost blocked and whatever is in there should not be able to follow you out of there.

Yulya casts GUIDANCE on Alice to improve her stealth.
« Last Edit: January 10, 2026, 08:44:18 pm by Yulya »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #976 on: January 10, 2026, 10:57:12 pm »
"It dug through solid stone. Do you think a little dry mud will stop it?"

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #977 on: Yesterday at 07:35:05 am »
Cat goes 5ft S of Alice's current position to sniff the air for any living creature.
Nyaa if there something we should try to lure it into a trap Nya!

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #978 on: Yesterday at 09:32:49 am »
[Perception (Smell) 1d20+5=11]

Cat smells no more nor less than the other dug out tunnel areas.

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #979 on: Yesterday at 11:41:48 am »
Ashley can you spot anything with truesight? A cat would really help us here!
Alice looks at Ashley but nothing happens as expected

Alice can you scout just a little further ahead to the raised ground? The passage is almost blocked and whatever is in there should not be able to follow you out of there.
Alice sighs and uses stealth to carefully sneak up unto the raised ground along the wall, ready to disengage and dash back if anything attacks.
Guess it can't be helped. If you want to get something done, you gotta do it yourself...


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #980 on: Yesterday at 10:17:51 pm »
[Acrobatics Alice 1d20+5=7, Acrobatics Mrs. B 1d20+6=19]
Alice bravely attempts to climb the gravel with Mrs. B. right beside her, but as she grabs to climb, clumps of loose gravel clods come loose and fall, causing her to slide back before she can get a good look. Mrs. B manages and perches on the level near the opening. Presumably not one to take this lightly, she continues and claws her way up. Amid ruined drifts are eight ancient corpses that may have been halflings or gnomes, and among them are two cave ogre skeletons still intact. A greenish slime accumulates against the northern and southwestern walls, and in the northwest there is a hole descending to who knows where.

[Stealth 1d20+1d4+5,+4=22,6]

Unfortunately, Mrs. B. is about as stealthy as a sewing machine at full speed and as Alice arrives, they begin to feel a rumble in the ground.

"Don't blame me, you said you wanted Truesight and I can't see anything from here."

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