Author Topic: Campaign #1 - Somewhere on the Sword Coast  (Read 3929761 times)

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1125 on: March 26, 2026, 03:20:12 pm »
[Round 2]

Cat storms to Ashley's body and attacks the 3 zombies with a sweep of her Greatsword. She also gives Alice temp HP. [2d6=4 THP]

[HIT vs AC12 1d20+5+2+1+2d4-2=31,18,23][DMG 2d6+5+1+2RAGE=(15,13,17)]

Cat's strikes are true and powerful, nearly taking them out in one sweep, however they stubbornly if barely remain on their feet.

Yulya can sense a large amount of energy expended and Ashley's corpse begins to glow in a sickly green light; however, nothing happens.

A confused or frustrated voice is heard, Yulya tries to pinpoint the location and it seems to be coming from the West. A constructed passage leads west from the chamber, fully lined in a dark green stone, but the 5x10ft hall is completely dark. She can tell the sound isn't coming clearly from the hall itself, it could be either besides that hall in any of the myriad tunnels or an offshoot of that hall. Cat does not respond to her request to pinpoint the source.   

Yulya's calls to the goddesses accomplish nothing at the moment, whatever mechanism (hidden) reanimates Ashley's corpse is beyond her.

Alice flanks Zombie3 and attacks with her spear.

[HIT vs AC12 1d20+2+3=(21,14)][DMG 1d8+3=6]

Zombie3 is skewered and falls to its injuries. It cannot be reanimated.

Olga and Nixie both attempt to pounce with flanking on Ghoul2.

[HIT CLAW vs AC16 1d20+5+1d4=(20,14), GRAPPLE vs DC13 1d20+3=21, CON vs DC15 1d20+1=19][DMG 2d4+3=8]

[HIT CLAW vs AC16 1d20+5+1d4=(11,18), GRAPPLE vs DC13 1d20+3=11, HIT BITE vs AC16 1d20+5=(9,28), CON vs DC15 1d20+1=18,CM][DMG 2d4+3+2d4+3+2=14]

Nixie manages to send him prone once again and grapples him, both get a hit in and Nixie's bite is almost enough to send it to sleep, but not quite.

Yulya answers with toll the Dead on ghoul2 in hopes that she can keep it down.

[WIS vs DC15 1d20+3=22]

Disappointingly, he is able to save vs her damage.

Ghoul2 attempts to get Nixie off him. [DEX vs DC13 1d20+3=20] He is successful and gets to his feet, then attacks Nixie.

[HIT vs AC13 1d20+7=12]

His attempt to bite couldn't quite get through her tough, metal infused hide. Nixie has become slightly tougher over time.

Ghoul1 approaches, flanks and attacks Cat along with the remaining two zombies.

[HIT vs AC16 1d20+7[A]=(22,25),(18,18) 1d20+3[A]=(CR,15),(22,18)][DMG 2d10+10 bite=22, 2d8+8=13 claw, 2x1d6+1=6 punch, 1d6+1=5 punch=46/2=23]

Cat is attacked mercilessly again, sustaining 23 damage in total leaving her with only 8HP!
 


The situation looks bleak but they are slowly being whittled down.

[Make your moves]
« Last Edit: March 27, 2026, 08:49:07 pm by Joy »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1126 on: March 27, 2026, 06:21:27 am »
Though heavily injured, Cat continues to attack the foes surrounding her with another sweep of her Greatsword.
Nyaa get away from Ashley Nya!


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1127 on: March 27, 2026, 11:54:30 am »
A confused or frustrated voice is heard, Yulya tries to pinpoint the location and it seems to be coming from the West. A constructed passage leads west from the chamber, fully lined in a dark green stone, but the 5x10ft hall is completely dark. She can tell the sound isn't coming clearly from the hall itself, it could be either besides that hall in any of the myriad tunnels or an offshoot of that hall.
Yulya notes the unsuccessful attempt of turning Ashley into an undead
You will not succeed here. We know where you are and we are coming for you!

Cats massive injuries also have not escaped Yulya. Something needs to be done. Before Cat an strike the zombies Yulya flies up to Ashley and utilizes Channel Divinity - Balm of Peace
She touches both Alice Ashley and Cat. She nimbly moves between the zombies radiating her healing energy on both friend and foe - except for the ghouls. The cats also get a healing before Yulya retreats again (see map in meta)


« Last Edit: March 27, 2026, 12:34:18 pm by Yulya »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1128 on: March 27, 2026, 08:10:20 pm »
Alice waits until the zombies are (hopefully) taken out by Yulya and Cat before launching her attack on ghoul #1
Obviously if zombies are still there she will attack those first. Alice passes N of Cat and to the position of zombie #1. From there she expends 1 Ki point for Flurry of Blows and attacks the ghoul with her spear 2-handed and 2 unarmed attacks. With her Crusher feat she finally pushes him 5ft S into the discharges of the throne. Should the ghoul be killed before the final attack, Alice will move on to ghoul #2 and attack it. But the Crusher movement will be spent on ghoul #1 in any case.

Wake up Ashley, I mean Mecha Goddess! You're missing the big showdown! You can be dead later when we're done here!


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1129 on: March 27, 2026, 09:37:28 pm »
[Round 3]

Cat continues to attack the foes surrounding her with another sweep of her Greatsword. Her THP goes to Yulya. [2d6=10]

[HIT vs AC16,AC12,AC12 1d20+5+2+1+2d4-2=18,15,24][DMG 2d6+5+1+2RAGE=(17,16,16)]

Again with a masterful sweep, Cat slices the zombies in twain and Ghoul 1 is struck again but shrugs it off.

Olga pounces with advantage.

[HIT CLAW vs AC16 1d20+5+1d4=(19,26), GRAPPLE vs DC13 1d20+3=11, HIT BITE vs AC16 1d20+5=(23,16), CON vs DC15 1d20+1=14,7][DMG 2d4+3+2+2d4+3+2=16]

Olga manages to take down the ghoul.

Nixie remembers the dead rising from the grave and uses her turn to rip the head off this ghoul. [LUCK 1d20=2] Sadly she's horribly mangled the ears in the process.



Yulya uses balm of peace and flies around touching everyone she wants to heal.

[2d6+5=13,11]

Alice and Cat are healed for 13 and 11 respectfully, but when she touches Ashley, all she feels is death. It has no effect. Alice is fully healed, Cat has 19HP.

"Wake up Ashley, I mean Mecha Goddess! You're missing the big showdown! You can be dead later when we're done here."

Alice is prepared to attack but she becomes overwhelmed with a familiar feeling, something or someone held her back and she knows who, the Mechatherial goddess' presence is thick in the air and she becomes momentarily dazed.

The remaining Ghoul guards against flanking by standing close to the arcs and attacks Cat.

[HIT vs AC16 1d20+7,+2=19,CM][DMG 2d10+10=14/2=7][FORT vs DC15 1d20+8+1d4=16]

Cat takes only 7 damage but she feels a poison of sorts from her injury, luckily she resists the numbing effect and is unaffected.

The voice booms through the chamber, "It appears you've managed to snatch victory from the jaws of defeat! Well in that case, I'll take my prize and bid you Adieu."

Though you can't see anything, you're sure the voice came from the tunnel to the west. A few moments later Yulya hears the verbal incantation of dispel magic, but it seems to have failed.

"It seems I've misjudged you."



The ghoul's eyes glaze over and he stands motionless. Off-guard, it is momentarily incapable of opportunity attacks.

"I'll give you one chance to negotiate, lower this barrier and I'll release the throne and command the ghoul to disengage. You can have the girl and be on your way and I with what's mine. No, in fact I'll do one better, as a show of good will, I am releasing the throne pending your decision."

The arcs reduce to a hum, barely able to reach 5ft from the throne.

Alice regains her senses and could still attack the Ghoul as she intended but the situation feels differently. Ashley's corpse is still motionless but she has insight now that she could take advantage of if she chooses. With the ghoul momentarily off-guard, she has a chance to change her move. She could now flank the ghoul and hit it with a lower AC or do something else, even maybe something heroic?

[Interactions Required. Alice still has a full move to make given the new information. Perhaps someone can become a hero this day.]

« Last Edit: March 27, 2026, 09:42:44 pm by Joy »

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1130 on: Yesterday at 04:02:53 pm »
Nixie remembers the dead rising from the grave and uses her turn to rip the head off this ghoul. [LUCK 1d20=2] Sadly she's horribly mangled the ears in the process.
Alice glances over with a sigh.
I wish Ashley would train her cats to preserve the ears...
That leaves only one!

Again with a masterful sweep, Cat slices the zombies in twain and Ghoul 1 is struck again but shrugs it off.
Yulya uses balm of peace and flies around touching everyone she wants to heal.
Fully healed and with all enemies out of the way, Alice gets ready to race and attack the last remaining ghoul

Alice is prepared to attack but she becomes overwhelmed with a familiar feeling, something or someone held her back and she knows who, the Mechatherial goddess' presence is thick in the air and she becomes momentarily dazed.
The ghoul's eyes glaze over and he stands motionless. Off-guard, it is momentarily incapable of opportunity attacks.

"I'll give you one chance to negotiate, lower this barrier and I'll release the throne and command the ghoul to disengage. You can have the girl and be on your way and I with what's mine. No, in fact I'll do one better, as a show of good will, I am releasing the throne pending your decision."
The arcs reduce to a hum, barely able to reach 5ft from the throne.

Alice regains her senses and could still attack the Ghoul as she intended but the situation feels differently. Ashley's corpse is still motionless but she has insight now that she could take advantage of if she chooses.
With the sparks out of the way, Alice's plan of pushing the ghoul into the electric discharges has been foiled. But since he is the last source of ears, Alice isn't too unhappy about this. Alice hasn't been able to follow the words of the yet nameless evildoer, but that concerns her even less.
Cat, make sure to spare the ghoul's ears! I'm going for the blabbermouth!

Alice dashes straight West, flicking the ghoul's ear as she passes by the dazed non-undead. She uses as much of her movement as necessary to make contact with the source of the voice - and shut him up. Preferably by a grapple -shove combo, expending 2 Ki points for Flurry of Blows + Hand of Harm. In case there are multiple enemies and a way to spare any remaining Phandalin girls, Alice will not hesitate to finally throw her firebomb she's been carrying for so long.




Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1131 on: Yesterday at 08:54:00 pm »
Alice dashes straight West, flicking the ghoul's ear as she passes by the dazed non-undead. She uses as much of her movement as necessary to make contact with the source of the voice - and shut him up. Preferably by a grapple -shove combo, expending 2 Ki points for Flurry of Blows + Hand of Harm. In case there are multiple enemies and a way to spare any remaining Phandalin girls, Alice will not hesitate to finally throw her firebomb she's been carrying for so long.



W9: Old Entrance

The well built, stone lined, tunnel that runs East looks like it could have been an original entrance to Wave Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. Another pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell, completely incapable of zombification.

Further down, a dim lantern illuminates what looks like the remnants of an ancient seal, similar to the one that once sealed Marmesk, and has been reopened recently, again blown open. A bitter cold draft blows in the long tunnel leading out. The tunnel looks freshly dug by a bulette. The temperature drops the further down she goes and leads her to understand this is indeed a way out, however, as we know, the mine was sealed by the watcher's barrier. The sound of scratching and chuffing leads her to believe a bulette is right now attempting to dig its way around the barrier. Any sudden significant vibrations will alert it.

 
This way is certainly not clear, so she heads back to the seal where twisted scraps that were once part of that seal are strewn about along with chunks of rock that filled that tunnel.

She notes three sleeping stirges (vampiric birds) clinging to the ceiling, sleeping like bats, having probably found their way in from outside meaning this is indeed another exit before it was magically contained. Any loud noises will wake them and they will likely be hungry.


Alice is momentarily confused but again gets a strange intuition from that same familiar presence and is led Further back up this hall and a hidden door is revealed to her.

Alice is compelled to open it...

A surprised Drow is kneeling by the bodies of two young woman. He turns to face Alice.



Though startled, he quickly regains composure and bows to Alice, "Ah, well I've clearly underestimated you... human? No that's not... hm. At any rate, have you decided to come to your senses and take my offer? Sorry, I wasn't more clear, we didn't need to meet face to face." He has no armor and is dressed in nobility garb. He doesn't seem to have any weapons either.

To her surprise, Alice sees two girls on the floor, both motionless.

W19: Nezzer The Spider

Six cracked and splintered marble pillars line the walls of this hall. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap, occupies the north end. Large emeralds gleam in his eyes.

Dust and debris have been swept to one side of the floor. Half a dozen bedrolls and packs are neatly arranged around a rough-built firepit before the statue. A wooden table stands on the west side of the room between two pillars. (not shown)

Two bugbears stand as the situation drags on moment my moment. They stand to flank the drow. He glances back at the TWO girls and back to Alice,
"Somehow I don't think you will take my offer. It seems that I must deal with you myself. A pity it must end this way, I do really hate conflict, watching it anyway."

Nezznar the Spider is accompanied by two bugbears who ready their stance to defend their leader.



Suddenly a flash of light blinds Alice and a moment later he's gone. His laughter echoes through the room, he's clearly still here.

[Once again Alice is left with choices, she was led here but it seems the situation is dire for her if she stays. In any case she can again exit the room and run far enough to evade this turn or do something else.]

[Round 4]

In the meantime, seconds pass, Cat and Yulya are free to consider another move, the Ghoul is temporarily dazed and still in reasonable shape but doesn't move or react.

[To be clear, everyone has a move now, but given Cat's injury and Yulya's limited speed, it would take two turns to reach the room where Alice arrived it in one. Consider it 80ft to reach Alice's current position.]

Ashley's body suddenly takes a breath and her eyes open, she crawls out from under Cat and stands, dusting herself off, she drops her pack and shield and looks to Yulya in an initially perplexed way, she looks at all the dead bodies around her, then glances at the Ghoul and collects herself, then smiles. "Well, I have some things to tell you."

Yulya and Cat's minds are flooded with what Alice sees and where she is, everything Alice knows you know. You realize that M3gan has been busy guiding Alice to the secret room and that Nezzer isn't the one who is keeping the Ghoul in a daze, at least not anymore. The goddess has her secrets but the ghoul has been paralyzed and will remain so for 1 minute. She informs you there is a bulette to the West in the tunnel, and someone else...



The blood on her face seems to absorb into her skin and her wounds are replaced by exposed metal similar to how Nixie and Olga look. She notes the strange glare Cat is giving her and touches her face. "This will fade."

More urgently, she turns and readies her stance toward the girl on the floor and informs you mentally that the girl is also a trap.

"Rise minion!"



https://www.youtube.com/watch?v=FjKdAPiMY5w

Indeed the girl rises and faces you all with a wicked grin on her face. Without warning she casts boosted mirror image and laughs.

[Mirror Image works by spreading the essence of the caster, no matter which one you attack, one will fade. Even with truesight, they all appear genuine as they are all technically the same person, where the position of the original caster is in fact hidden until all are removed. You will need to attack all of them in some way before the true position of the caster can be reveled. They all appear to attack in unison but only one action is counted. I repeat, all five need to be attacked and eliminated before the caster becomes visible again, so it would take 5 attacks to reveal the caster, in essence, none of these mirrors are the caster, they have no HP, but they will need to be attacked and hit or in some way affected. The effect lasts 1 minute.]

[Strategizing is recommended. M3gan has a mental connection to Alice, so she is also aware of the situation here. Communication is possible through M3gan. Make your moves]


« Last Edit: Yesterday at 09:06:36 pm by Joy »