Author Topic: D&D Meta Thread  (Read 9385 times)

Re: D&D Meta Thread
« Reply #150 on: February 25, 2025, 09:25:22 PM »
I see Cat can gain a proficiency. Is this due to PRIMAL KNOWLEDGE or a separate thing?

It says for Primal Knowledge Cat can only choose a skill from the Barbarian skill list for character creation. Of that, the only skills she lacks are Intimidation and Nature. I am unsure which is better. Cat has  -1INT and +1CHA so probably intimidation is better. However this is something Ashley handles way better. We have nobody with Nature skill. You tell me.

I saw Barbarian was remodeled in 2024. Not sure about subclass either anymore. Either Berserker or Path of the World Tree. It might be effective to give Alice temp HP each turn but I fear we don't have enough DPS with this build.

Re: D&D Meta Thread [Joy the DM]
« Reply #151 on: February 25, 2025, 10:11:28 PM »
I am not limiting you to vanilla, pick anything you wish.

5e struggles with marital class DPS before level 5, and again around 10 I believe, so it is up to the DM to give proper bonus equipment, but I feel like that's a little cheap. So I will attempt to balance you with skills, bonuses, extra attacks and that sort of thing if you will take advantage of it. If you go pure vanilla then I will have to give you better equipment and I'm also working that angle.

Nature would be better than intimidation. The skill allows certain perks in situational areas beyond the +2 bonus, it's good to have rather than intimidation but that's only my opinion, you deserve intimidation anyway.

Re: D&D Meta Thread
« Reply #152 on: February 26, 2025, 08:22:27 AM »
Yes I also think now Nature is better because nobody else has it. Still waiting for input from the others on the Barbarian Subclass.
Berserker is straightforward but a little boring.
Path of the World Tree turns Cat more into a tank but we have more attackers with Alice and Ashley's summons. With that we'd have massive in-battle healing capacities from Alice, Cat and Yulya but yeah, offense is lacking

Re: D&D Meta Thread
« Reply #153 on: February 26, 2025, 11:36:52 AM »
Whatever you choose, we'll accommodate it.

Re: D&D Meta Thread
« Reply #154 on: February 26, 2025, 03:34:10 PM »
Hmm, I think Path of the World Tree increases Cat's abilities, especially even more movement and teleportation at higher levels just as me.
We'd have to play quite differently than a normal party though and it requires a lot of coordination but that's actually good.
Imagine aid+emboldening bond+life giving force. We have to stay close together anyway.



It came to my attention that you did in fact complete your first quest and your second quest in the clearing of Cragmaw Cave. So it was completely my fault for forgetting I owe you an achievement! Congratulations, here is your Achievement Medallion for clearing Cragmaw Cave.

ACHIEVEMENT: CRAGMAW CAVE

In Bear's run, they put these on their character sheets, but that's up to you.
Hmm, that looks cool but do we deserve it?
Our first quest was to safely bring Gundren to Phandalin and we failed to achieve that.
Sildar's request was to clear out the cave to the last goblin and we let a lot of them alive.
« Last Edit: February 26, 2025, 03:39:37 PM by Alice »

Re: D&D Meta Thread[Joy the DM]
« Reply #155 on: February 26, 2025, 05:20:16 PM »
"I'm taking it."

The first quest was to deliver supplies to Phandalin and escort Gundren, you have yet to be paid for that, it's technically incomplete because he did not reach Phandalin.

The second quest was to clear Cragmaw Cave and you did accomplish that. So this is that achievement. It was given by Sildar in front of the cave in witness of the Gundren brothers, and paid by Sildar in Phandalin.

Leaving some alive was reported to Sildar and he accepted the result, so yes, you have one quest completed hence the medallion.

Re: D&D Meta Thread
« Reply #156 on: February 26, 2025, 06:45:18 PM »
lol Ashley pretty much forced him to accept it
but putting that on the char sheet is a cool idea. once we find the time to update that.

wow thats a lot of new stuff Yulya gets at lv3
apart from cleric spells she gains:

PEACE DOMAIN SPELLS
each once per long rest 0mp
-Aid
-Warding Bond

CELESTIAL REVELATION
once per long rest 0mp 1min duration
When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each
time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can't do so again until you finish a Long Rest.
Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage's type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.

-Heavenly Wings
Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.

-Inner Radiance
Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim
Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.

-Necrotic Shroud
Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies
within 1O feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.

not bad - not bad at all...

btw what happened to SheShe? Yulya hasnt heard anything from her recently. did Alice piss her off? we are excited (or anxious in Yulyas case) about the level up i wonder what SheShe and Eldath will have to say lol

i also think Cat should go with path of the world tree it has strong synergies with Alice and Yulya.
« Last Edit: February 26, 2025, 06:47:33 PM by Kashtan »

Re: D&D Meta Thread [SheShe]
« Reply #157 on: February 26, 2025, 08:17:23 PM »
but putting that on the char sheet is a cool idea.

[Ashley] I like it because I can see that and be like, oh yeah, I remember that. In the other run I have a bunch.

btw what happened to SheShe?



I'm here! But you haven't needed guidance and the backstory thing means more to Ashley's arc than yours. I'll be there when you level up.

Re: D&D Meta Thread
« Reply #158 on: February 27, 2025, 04:40:40 PM »
based SheSheYulya already thought she didn't like us anymore. shes Yulyas angelic guide after all
looks like we have an even bigger problem that that dragon now if half of the sword coast wants a piece of Alices spaceship. too bad we dont have Freya with her fire magic to quickly thaw it. then the metal will go underground right? i assume thats necessary so Alice can transform and we get a safe warm shelter.


lol i just noticed ai generated a monster in the window behind Yulya studying in the previous pic i posted wtf man

Re: D&D Meta Thread[Joy the DM]
« Reply #159 on: February 27, 2025, 05:17:43 PM »
SheShe is lawful good but she understands practical matters that are a part of the adventuring lifestyle such as murder in cold blood, cannibalism, rasism, and beating innocent travelers for information.

So she hasn't abandoned Yulya yet.


Re: D&D Meta Thread
« Reply #160 on: February 27, 2025, 05:22:51 PM »
>yet
That is reassuring!

Re: D&D Meta Thread
« Reply #161 on: February 27, 2025, 08:54:44 PM »
It wasn't cannibalism on our part, the only humans that ate humans were the clueless children
Wait, that's even worse...
Yulya can always feign innocence. Nobody ever told her about the mystery meat.

Cat will take the World Tree path, this should be fun! I saw Yulya will be able to fly now, how cool is that?

Re: D&D Meta Thread [Ashley]
« Reply #162 on: February 27, 2025, 09:37:25 PM »
Totally sweet. On one branch of my progression eventually I evolve to a displacer beast or some other thing and maybe I'll be able to shimmer step across the battlefield, but flying does sound more fun.

I was speaking with Joy about mules and drivers and I said it would be fun if I could just summon a driver on command, but then she said I should just summon creatures from the negative plane to pull the cart or carriage and wow, that solves everything! So she's working on that maybe for level 4 but we'll see. I wouldn't need drivers if I had a mental connection to negative plane mecha-bison or something.

« Last Edit: February 27, 2025, 09:41:58 PM by Aleshe »

Re: D&D Meta Thread
« Reply #163 on: February 27, 2025, 10:01:52 PM »
Yes, your summons would be the best choice. Didn't Alice suggest turning the cats into draft animals? I also think they don't need food
For now I guess mules it is.

Re: D&D Meta Thread [Joy the DM]
« Reply #164 on: February 28, 2025, 06:09:08 AM »
>vinegar stink bombs

I agree with Ashley that though they exist and they're something like a poor man's noxious cloud. Having one or two is not without utility, but carrying around 50lbs of them is excessive.

Noxious Bomb (Goblin Stink Bomb)
Throwable
Range: 30ft
Duration: 10 minutes
Target: A 20-foot-radius sphere centered on a point within range
You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and is otherwise transparent. The cloud lingers in the air for the duration.
Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw. Goblins, hobgoblins, rats, and those used to being around goblins are immune.
A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.