Author Topic: D&D Meta Thread  (Read 9302 times)

Re: D&D Meta Thread [Joy the DM]
« Reply #165 on: February 28, 2025, 05:16:39 PM »
Since Yulya and Cat probably won't do exactly as my obedient friend Alice, I have gone through the changes from level 2 to 3 for them.

If you two can be so kind as to roll your HP gains please as instructed below.

Please READ ALL there will be a Quiz. My star student Alice is excluded from the quiz.

Yulya,

RE: PEACE DOMANIN CLERIC AID:
This spell is problematic in that your group has 4 members and the spell affects 3 creatures. Yulya can cast it once per long rest for 8 hours and it doesn’t require concentration. So it’s basically a given for anyone in her party that she would cast it and everyone gets 5 HP.

So, this is how it will be handled starting at level 3, once per day at dawn, anyone in Yulya’s party will gain 5 bonus temporary HP, stackable with other temporary HP, not-transferrable to summons. It is hereby named "Aid Aura" and Aid as a peace domain spell is disallowed. It will increase to 10HP at level 5, 15 at level 7, 20 at level 9.

RE: PEACE DOMANIN CLERIC WARDING BOND:
The requirement for platinum rings will be a one-time cost, so it will cost 100gp from a jeweler in Neverwinter for two platinum rings and Yulya will be able to ward the rings, these rings will be permanent and not expendable, they will become magic items attuned to two people, it doesn’t have to be Yulya, for the duration of the spell.

The rings will grant the following bonuses to both wearers of the rings whenever the spell is cast for the duration of the spell:
+1 AC
+1 to all saving throws
Resistance to all non-magic excluding elemental magic damage (you will be protected by resistance to all elemental damage and physical damage). For instance, Alice has weakness to cold, she can then become neutral to cold.

Optional Shared suffering: at the time of casting, Yulya may choose to allow that the damage taken by one will either be transferred to the other or split to both evenly.

The effects will be removed if Yulya dismisses the spell, it times out, the separation is more than 60 feet or if one of the members drops to 0HP.

RE: YULYA'S ADVANCEMENT TO LEVEL 3:
-In addition to above and Celestial Revelation, she will gain access to all 2nd tier spells.
-She will gain two 2nd tier spell slots that are filled when cast and replenish once per long rest.
-She will gain HP according to her class, please roll 1d8 if it is less than 5, the result is 5, add your CON bonus and tell me the resulting gain in HP.
-She will gain the cantrip "Toll of the Dead"
-Her MP will increase to 8

Please let me know if I missed anything.

Cat,

https://dungeonsanddragonsfan.com/path-of-the-world-tree-barbarian-subclass-dnd-5e/#:~:text=These%20Barbarians%20draw%20on%20their,when%20they%20reach%203rd%20level.

https://www.aidedd.org/en/barbarian-2024/

Upon leveling to level 3:
-Cat is now connected to the world tree Yggdrasil
-Cat may choose a martial feat not limited to this class
-Vitality Surge: When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian level.
-roll a 1d12, add your CON bonus and tell me what it is, it cannot be less than 7 before the bonus.
-DANGER SENSE: Advantage on Dexterity rolls.
-PRIMAL KNOWLEDGE: In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses. (ALL WILL BE WITH ADVANTAGE)
-Vitality Surge. When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian level.
-Life-Giving Force. At the start of each of your turns while your Rage is active, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and add them together. If any of these Temporary Hit Points remain when your Rage ends, they vanish.
-CAT'S CLAWS ARE CONSIDERED LIGHT AND DUAL WIELDED FOR TWO WEAPON FIGHTING SEE BELOW

LEVEL 3 RAGE BONUSES:
[2/2] RAGE [10/10 TURNS] +1 PER HOUR REST
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a (+2, +3 AT LVL9) bonus to the damage roll.
- EXTEND RAGE 1 MORE TURN BY MAKING ATTACK ROLL OR FORCE SAVING THROW ON ENEMY (UP TO 10 MINUTES)
- PRIMAL KNOWLEDGE
- GAIN TEMPORARY HITPOINTS EQUAL TO YOUR LEVEL
- AT THE START OF EACH TURN, CHOOSE A CREATURE WITHIN 10FT AND ADD d6 EQUAL TO YOUR RAGE DAMAGE BONUS (+2, +3 AT LVL9) THESE STACK AND MAY BE GIVEN TO ANY CREATURE WITHIN RANGE.

From my ruleset:
Two-Weapon rules for no proficiency in dual wield or two-weapon fighting style:
•   You can use your bonus action for the off-hand weapon
•   You do not add your modifier to the bonus attack roll
•   Both weapons must be light.

Single light weapon:
•   You can use your bonus action for a second attack with the same weapon
•   You do not add your modifier to the bonus attack roll
•   Weapon must be light.
•   If the weapon already gives two attacks, then two attacks will be made with the modifier and a bonus attack can be made without it.

Extra attack: If you are granted an extra attack, this does not also give you an extra bonus action, however, since I’m allowing two bonus actions, you can attack as above with both attacks.

Action surge: This is effectively two turns, given you have action surge and extra attack together with a weapon that has the “fast” magic modifier with "light", you could conceivably attack 6 times in one turn.

please let me know if I forgot anything.

Re: D&D Meta Thread
« Reply #166 on: February 28, 2025, 05:16:50 PM »
Please READ ALL there will be a Quiz. My star student Alice is excluded from the quiz.
BOOO!!

I agree with Ashley that though they exist and they're something like a poor man's noxious cloud. Having one or two is not without utility, but carrying around 50lbs of them is excessive.
Oh well, looks like I'll have to dispose 40 lbs of stink bombs on the orb then...

« Last Edit: February 28, 2025, 05:25:48 PM by Alice »

Re: D&D Meta Thread [Joy the DM]
« Reply #167 on: February 28, 2025, 05:27:46 PM »
Alice,

Please review the following:

https://youtu.be/qbL3c_Yxv0o?t=436

Re: D&D Meta Thread
« Reply #168 on: February 28, 2025, 05:45:43 PM »
Ha, you already posted that before! I remember!
So what share should Ashley pay for the rings?

Re: D&D Meta Thread
« Reply #169 on: February 28, 2025, 06:59:55 PM »
Ashley

Ashley is not responsible for Yulya's spell materials, this is the nature of split pooling. It has already been negotiated, very fairly I might add.

Ashley gets 1/4 of quest payment
Ashley gets 1/8 of sold loot at time of sale

Please purchase other group items with the remaining funds.

Additionally, Ashley may buy things for the group as when she bought the healer's kit. She also negotiated for her own shield and thieves tools, she bought her own equipment in general.

Ashley intends to pay her own 1000sp for level 4 (eventually) and she is saving for that.

As we discussed, certain group incidentals should be purchased with up to half the sale of loot, exceeding that is a choice, the rings are not a requirement to play.

Food and lodging is fairly bartered with hunting, scouting and comradery.

Ashley was willing to buy a carriage if she could make a profit but dragon meat isn't going to be worth more than regular meat and even if it's 500lbs, that's still not enough to cover the cost of a carriage.

Ashley has decided to wait till after level 4 to buy anything further.

"I could chip in on a hand cart and be 1/4 owner of it. I will, however, buy the carriage that you all will benefit from later and be 100% owner of it."


Re: D&D Meta Thread
« Reply #170 on: February 28, 2025, 07:23:32 PM »
Come on Joy, I was only trying to wind you up


Re: D&D Meta Thread[Ashley]
« Reply #171 on: February 28, 2025, 08:17:22 PM »
I'm not sure you've ever seen her wound up, we have, but she usually deletes the posts when she does.

Re: D&D Meta Thread
« Reply #172 on: February 28, 2025, 08:30:28 PM »
lol does Alice have her funny day?
i mean extra funny day

>Joy rules
sounds good but theres still a lot we dont understand
you say Yulya has 8MP now but according to your rulebook and the PHB a 3rd lv cleric has 4xlv1 and 2xlv2 spell slots so 6mp?

>AID
does that mean the Aid Aura uses a lv2 spell slot and thereby costs 2MP in the morning or not? and does Aid cast as a normal spell work te same or accordig to vanilla rules?

>WARDING BOND
so Yulya doesnt have to be one of the participants if 2 other characters have the rings? does it stack with emboldening bond?

>100gp
oof we should have read the fine print of that spell. still think its worth it. any complaints?

>HP
Yulya rolled 5 oh well
with CON+2 thats 7
she had 16HP so it should be 23HP now
Yulya wont post this (and probably the next) round bc she is studying

Re: D&D Meta Thread [Joy the DM]
« Reply #173 on: February 28, 2025, 08:39:02 PM »
Are you trying to do accounting again? Should Ashley attempt to do Aliening?

2nd tier spells cost 2MP so 2x2 + 4 = 8.

Aid was a free domain spell that could be cast once per long rest, it wouldn't take a slot, now it's not a spell at all, it's an Aura.

WARDING BOND would stack with anything else. The spell is cast on two rings and they are used like magic items.

100gp is a one time purchase. Yulya likes to pull out her, "spells are free with focus" rule but not when cost is explicitly stated.

>HP

Yulya has already rolled?

Yulya should still post herself studying.

https://www.youtube.com/watch?v=jfKfPfyJRdk

Re: D&D Meta Thread
« Reply #174 on: February 28, 2025, 09:48:50 PM »
Alice is the lv1 math idiot not me
look whats written in your rulebook

Re: D&D Meta Thread[Joy the DM]
« Reply #175 on: February 28, 2025, 10:37:10 PM »
I didn't believe her when she said she couldn't do math.

But it's so cute to see her try.

Re: D&D Meta Thread
« Reply #176 on: February 28, 2025, 11:11:40 PM »
Cat rolled 6 so I guess 7 it is if that's the minimum. She has CON+3, that makes 10
I don't know about the feat yet, got to read into them. I guess Sentinel but I'd like you opinion.

The ring is expensive but I guess it's simply necessary to give Alice some protection from the cold or she will be useless against the dragon.

Re: D&D Meta Thread
« Reply #177 on: February 28, 2025, 11:51:03 PM »
Kashtan, I made a mistake so I apologize.

It looks like I was talking to you, but somehow I thought Alice made the post. I could have sworn. So that's the confusion there. Ok Yulya rolled a 5. got it. I had you at 17, so 17+7 is 24.

8MP yes, (2+2) 2, 2nd tier spell slots (1+1+1+1) 4 1st tier spell slots=8MP she also has a 6MP focus and I will allow boosting lower spells without using a spell slot as we previously discussed.


Cat, 10HP added.

I don't know about the feat yet, got to read into them. I guess Sentinel but I'd like you opinion.

I have some good options for you.

-INTERCEPTION: TO AN ALLY WITHIN 5FT, ANY HIT IS REDUCED 1D10+2 (PROFICIENCY) (doesn't use a reaction on your turn)

The benefit of Two-Weapon fighting for your claws is kind of redundant, you would gain +1AC when using claws and you could use non-light weapons, not worth it to me because , but it's an option.

-INTERCEPTION PARRY, REACTION: ANY HIT TO YOURSELF OR A NEAR ALLY IS REDUCED 1d10+2 ONCE PER TURN
(It must be set up the turn before using one of your reactions)

-INTERCEDE: STACK WITH EITHER INTERCEPTION, CHOOSE TO TAKE THE REMAINING DAMAGE OF YOURSELF (SUBJECT TO YOUR AC) AND ACT AS HALF COVER FOR THE TARGET THIS TURN. (for next time)

I stole parts of this from a homebrew:
Nature's Guard (due to the connection to Yggdrasil) (excellent choice if you like any druid cantrips)
You learn two cantrips of your choice from the druid spell list. They count as spells for you, and Wisdom is your spellcasting ability for them, and you can cast them as a bonus action, (for you the DC would be 11, offensive spells probably wouldn't be a good choice). Whenever you gain a level, you can replace one of these cantrips with another cantrip from the druid spell list. You cannot learn additional cantrips through study, you only ever get two.
-In leiu of druid cantrips, you can choose this: summon either poison sap (like poison on your blade or claw if they fail poison save), binding roots (prevent your target from moving if they fail a save similar to grapple), or noxious pollen (cause them to cough and cannot attack if they fail save).  All cantrips chosen will level with you, I will specify how if you choose this and pick them.

Precision Shot: You gain a +2 bonus to attack rolls you make with bows or crossbows. (very good)

Sentinel (Bear's favorite)
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
-When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
-Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
-When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Re: D&D Meta Thread
« Reply #178 on: March 01, 2025, 09:18:29 AM »
Hmm, Sentinel is normally excellent but i guess from LV6 Cat would rather spend her reaction for teleport enemies with Branches of the Tree which also reduces speed to zero. Unless she can react multiple times per turn thats redundant.

Re: D&D Meta Thread [Joy the DM]
« Reply #179 on: March 01, 2025, 11:03:09 AM »
You can react multiple times but they wouldn't necessarily stack where they don't make sense.