Author Topic: D&D Meta Thread  (Read 22786 times)

Re: D&D Meta Thread
« Reply #345 on: Yesterday at 06:13:44 PM »
>arrow poisons of the sword coastoh shit nigga and i worried about my molotow cocktail recipe
is it a coincidence all the plants have the same poisons?we could combine them with tobacco and potatoes but they gotta grow so thats not viable

Re: D&D Meta Thread [Joy the DM]
« Reply #346 on: Yesterday at 08:02:01 PM »
I will process the host's report at my leisure. For now, you can rest assured you don't have access to enough ingredients without purchasing them and they're not cheap because they have special hanling instructions and are otherwise contraband to prevent the rapid onset of domestic poisonings.

Re: D&D Meta Thread [Joy the DM]
« Reply #347 on: Today at 02:27:43 PM »


I have posted my conclusion on the other forum:

Ingredients may be purchased from the alchemist for 10sp for 1hp or 15 sp for 1d2hp damage.

-Water processing that will take 8lbs of water and 8 hours for 10 doses.
-Alcohol processing will require 4lbs of Alcohol 90% or better and 4 hours per 10 doses
-Acid processing (PH<1) only takes an hour, requires only 1 lb, but must be done in a well ventilated area.

The poison is applied on to freshly honed blades or tips only honing requires 1 hour for 4 blades or tips

The poison is cooked 10 doses at a time per person per pot, multiple pots can be tended by one person.

The DC of the poison is the crafter's DC, the default is DC10 vs CON and cooking or alchemy skill is required.

Additional components: mortar and pestle, cooking pot, heat source, glass corked and waxed vial for storage if that is the intent. These vials are for sale at the alchemist for 5sp each and can contain 10 doses, 1lb. Used oil jugs are not appropriate containers.

This cannot be applied during combat obviously.
« Last Edit: Today at 02:31:57 PM by Wofl »

Re: D&D Meta Thread
« Reply #348 on: Today at 02:55:38 PM »
is it a coincidence all the plants have the same poisons?
Yes, the nightshades are typical weeds that grow in deserted urban areas.

I forgot Nerium oleander, you would frequently encounter it in parks, gardens or along roads as ornamental plant and it's easily recognizable.

Re: D&D Meta Thread
« Reply #349 on: Today at 03:10:41 PM »
Oleander is banned within the incorporated areas of the major citystates due to its toxic nature. You may find it off the main roads and it's evergreen so even in the snowy Phandalin areas it will still be harvestable even if the plant has died back due to prolonged periods of below zero temperatures.

Re: D&D Meta Thread
« Reply #350 on: Today at 04:21:39 PM »
Worse nanny state than Britain!
Apart from an ornamental plant, Nerium oleander is a classic weed / garden escapee that is usually encountered in or near cultured land, especially along roads. It is astonishingly rare in undisturbed habitats and naturally grows in Mediterranean gorges or seasonally dry stream beds on rocky ground. You won't find it in a forest.


I will list it under plants encountered along roads and paths.

Protip:
Oleandrin is nearly insoluble in water so alcohol extraction is needed