Author Topic: D&D Meta Thread  (Read 292795 times)

Re: D&D Meta Thread
« Reply #585 on: June 26, 2025, 04:12:29 AM »
Ashey's better be careful going that far South! If the Troll follows Alice's scent it will end up where Ashley is and not where Alice and Cat are. Use another dragon wasp and try to have it buzz around between us and you without being shot. We want the Troll to turn North not go further East!

We don't know what Cat could do this turn. Any ideas?

Re: D&D Meta Thread
« Reply #586 on: June 26, 2025, 11:56:19 AM »
I'm not trying to be difficult but Deflect Attacks does not work according to your draft!

Deflect Attack: if no target is specified, once per turn, a melee hit will be partially stopped and if any damage remains, redirected to another creature of my choosing within range of the strike or 5ft whichever is greater or a ranged hit again partially stopped and any remaining damage redirected to the next closest hostile creature along with the actual munition. as a reaction, for free unless you use your reaction for something else during your previous turn. It acts somewhat like parry but without requiring you to use an action to set it up. I want this to be default automatic for any first strike you receive without ki point cost unless you've already used your reaction or another action that used a ki point that turn. Up to the number of ki points you have total per short rest, (So it's not cheese but it helps. Again you will not lose ki points for this)
Benefits: does not cost any points, will make you much harder to hit and potentially dangerous to hit, potentially funny results.
The attack has to have hit, has to be physical damage as described, and critical hits are included. Unless you want it to trigger only for critical hits or that and any hit that would down you. That's your choice because they will still be limited.
Vanilla states that I have to reduce the attack to zero damage with 1D10+DEX+LV to be able to redirect it. Imagine the Troll shoots me with his ballista. I reduce the damage by the minimum of 1D10=1+6=7 and redirect the ballista arrow at the crossbowman, having him take the remaining damage. That makes no sense. I shouldn't be able to redirect an attack too big for me to handle. You could scale that up. A giant throws a large boulder at me. I reduce the damage by 7 and deflect it 60ft, crushing a group of enemy wizards. That's insane. Therefore the Vanilla rules of having to reduce damage by zero to be able to deflect it make sense. The damage type (like poisoned arrow) of the attack stays the same while damage of the deflected attack is 2x Martial Arts die + Dex = 2D6+3. I'm willing to nerf it to the point that it can't be stronger than the initial attack's damage potential. So a rock thrown at me with 1D4 damage can't be deflected to cause another enemy 2D6+3=15 damage but only up to a max of 4.

I still don't get your Ki point thing. Are you saying I can only use the entire mechanism 3x per short rest? That's the number of Ki points I have. That's not feasible compared to having it once each turn. We can limit the deflection upon damage reduction to zero to 3x per short rest, but the damage reduction itself should be once per turn. Also I'd still have to be able to decide beforehand whether I want to deflect or not. It makes sense to save it in an easy encounter and enable it only in difficult situation where a deflection on another enemy matters. Otherwise I'll burn through my deflections too fast and have none when I need them. I understand you wanna keep things simple but we also wanna have some fun.

My proposal:
Damage reduction according to Vanilla rules.
Once per turn at your discretion. Reduction 1D10+DEX+LV.
If the damage is reduced to zero, deflect to target of your choice 3x per short rest UNLESS I say beforehand I wanna save that for later.
Is that feasible?

Btw, if you want to make the game a bit more entertaining, I came across this.
https://blackcitadelrpg.com/mishaps-with-wizards-spellbook/

It could lead to hilarious unexpected consequences for Ashley's summons from the book (how can she even read that?) and generally new abilities we have never used before like Yulya's spells, Toll the Dead, Cat's Path of the World Tree abilities or my Hand of Healing/Harm the first time they are used. There's no reason we should be bale to execute them perfectly immediately after we magically gained these abilities But I guess it especially applies regarding new spells copied or learned.

You know I'm always for introducing more randomness and epic fails.

Re: D&D Meta Thread
« Reply #587 on: June 26, 2025, 01:45:53 PM »
>Vanilla states that I have to reduce the attack to zero damage with 1D10+DEX+LV to be able to redirect it.

Yes, I understand that. I thought only what is left will be redirected, but apparently all of it will be redirected if you reduce it to zero but then if you don't quite reduce it to zero, you take whatever is left over.

Okay I get it now, you deflect it only if you can reduce it to zero. But then the whole attack goes to someone else. That's better than parry. This is more powerful than I thought in a way but less powerful in another way, so that's fine.

>I still don't get your Ki point thing. Are you saying I can only use the entire mechanism 3x per short rest? 

I wanted to buff it as a compensation for converting it to a trigger for the redirect. I am allowing the reduction to be every turn, and only the redirection to be limited.

>Also I'd still have to be able to decide beforehand whether I want to deflect or not.

The whole point of this discussion is to avoid that, you can't say you will use it because I contend that this is inconsistent with the way we play. The same for Silvery Barbs. I can't allow it or there will be a pause in the game after every time anything hits you and it exceeds a threshold. Even in person this would be tediuos. We understand this. Our online play is slow enough already. But if instead you just say you won't use it or it's excluded for other reasons then that's at least better.

>Otherwise I'll burn through my deflections

Yes you will, which is why I'm giving you more. Frankly many ecounters do not last more than 3 rounds and many times you aren't hit in a round. So this is where you compromise and realize my offer is more than fair.

>have xi points when I need them

It would not deplete your xi points but I still feel like it can't be unlimited, even if you lose "the perfect choice of opportunity". I also don't want it to occur where in vanilla it's excluded, so it will only be allowed "on" if you would have been able to use it otherwise. So I want to say it is turned off after three times given you did not already use a reaction this turn and you have at least 1 xi point remaining. (Though it will not deplete that point if you had 0 then this couldn't be used in vanilla.)

If I make it "every encounter" then it might as well be a continuous buff, unlimited.

So if I did here's what it would look like:

"Once per turn, the first hit, if that hit is reduced to zero, and a target is available, that hit's damage will be redirected to that other target."

At this point I trapped me in my own logic, you wouldn't need to worry about a short rest in most cases anyway, as they're easy. However, often one encounter leads to more encounters and so I still want to limit it to something reasonable or it feels too powerful. Limiting it to 3 makes sense regardless of your number of ki points. It's a 3rd level ability so it should be 3rd level balanced. We can discuss if it increases when you get more xi points or not later.

I want to add if you use your reaction and/or if you use a xi point on that turn then you don't get to also deflect that turn but I'll concede that if it helps resolve this negotiation because it's not a very fun or interesting conversation.

Let's see what you proposed and if I can understand it now:

>Damage reduction according to Vanilla rules.

Agreed, once per turn on the first hit, no choice right? It can't be every hit in a turn even for redirection can it? In this case one reaction for this even though you have unlimited opportunity attack reactions if a hoard of orcs pass you by.

>Once per turn at your discretion.

At my discretion yes, the first hit.

>Reduction 1D10+DEX+LV.
If the damage is reduced to zero, deflect to target of your choice 3x per short rest.

So far so good.

>UNLESS I say beforehand I wanna save that for later.

It's almost as bad if every turn you need to say you will or will not use something. This is not how a trigger works, so now we have an AND gate and we both need to remember if something was said or not. It's not as bad though, so I am considering it. If I did, there are no mulligans, and if I missed the flag and something is reflected that shouldn't be then you'd have to live with my mistake. It's part of the randomness of the game.

So to recap, it's an auto-bonus-enhanced parry feat that you can turn off on a turn by turn basis.

The issue I have here is this is the first of potentially many such things that will need to be managed and its not as simple as it sounds because I have a feeling that the Bear brain's going to mess it up. I will need an additional layer of organization to be able to handle this. I suppose I already need this as mistakes already happen.

I'm going to allow it on a trial basis as you proposed if I understood ot correctly above, but you will have to forgive me when we hit level 4 and if ten other things pop up that are similar. I may not be mentally capable of keeping track of it all. That's a discussion for later if it happens.

Re: D&D Meta Thread
« Reply #588 on: June 26, 2025, 01:58:32 PM »
>Btw, if you want to make the game a bit more entertaining, I came across this.

There's something similar with Ashley, every time she casts a spell that's not a cantrip, there's a small change for things to happen.

Both she and Freya have "wild magic"

https://dnd5e.wikidot.com/sorcerer:wild-magic

Though she has a custom table and tides of chaos isn't 100% chance to have to roll the table.

It hasn't come up in combat but that was why her hair was blue and Freya's is so red though she denied it obviously for vanity reasons.

The chance is small but you may be surprised by something sooner than later.

>not able to cast perfectly

What you're describing was in earlier versions of DnD from as early as AD&D. Magic wasn't a guarantee and failures were often a chance for comic relief.

It's fair to add a mechanic back but as far as Ashley goes, her wild magic coveres it. I would argue that Yulya has trained to avoid that and so on.

I'll think about it but I'm already getting complaints about straying from Vanilla so I will default to no.



Re: D&D Meta Thread
« Reply #589 on: June 26, 2025, 02:22:33 PM »
Alright, I can live with that. But what happens if there's no second target to deflect the hit to? Will the deflection just be lost or does it only occur if a target is there?

For Yulya's Silvery Barbs however it's crucial she can choose between re-roll of crit hit or successful re-roll of enemy's saving throw. She can also state this beforehand, no delay. Yeah I get that's a bit tedious but her ability is only once per long rest. And it's no different from a normal readied action that requires a specific trigger.
'If the enemy does this, I do that.'

Re: D&D Meta Thread
« Reply #590 on: June 26, 2025, 02:36:11 PM »
>if no target then what?

The the machine elves bring the time wizard to straighten things out.

I believe I said it only triggers given the conditions are met. The damage is reduced to zero and it's done. It won't count against your limit.

>For Yulya's Silvery Barbs however it's crucial she can choose between re-roll of crit hit or successful re-roll of enemy's saving throw.

Your name is not Yulya, I will allow her to negotiate that and accept my proposal or propose one. Don't complicate others' issues.

This is my suggestion to her, not to you. Copied here because there's already so many word walls.

Silvery Barbs: sans any input from Yulya, upon a critical hit to someone on Yulya's team, once per long rest (or 8 hours non-consecutive rest) I will choose two creatures, one the perpetrator, one a member of your team, and perform the spell action on them.

Benefits: no need to use an action to cast the spell, greater potential frequency. Critical hits are pretty dangerous so it's fair to say a good critical hit is a good candidate for this.

Re: D&D Meta Thread
« Reply #591 on: June 26, 2025, 02:48:55 PM »
Don't complicate others' issues.
B-but that's the sole point of my existence!?



Re: D&D Meta Thread
« Reply #592 on: June 26, 2025, 04:25:23 PM »
lol

Don't complicate others' issues.
says the one who constantly modifies rules

>negotiate with Yulya
lmao thats like negotiating with a cat to go to the vet. tupper is gone and hiding
fine to me before we spend weeks debating this and Yulya would accept anything just to avoid having to negotiate so lets do this

Re: D&D Meta Thread [Joy the DM]
« Reply #593 on: June 26, 2025, 04:50:21 PM »
To be fair, as it was brought up in this discussion, the original vanilla rules don't fit perfectly with this style of playthrough though I freely admit some things I took liberty with for my own preferences.

I am not going to take offense by your statement but just remember that your "tupper's" mental wellbeing depends partly on your statements here.

Yulya can involve herself in as much of the choosing in the function of this spell as long as it doesn't involve pausing the game after every hit in case something needs to be decided.

[Ashley] Kashtanistan, be nice to Joy ffs, she does a lot of work to do whatever it is we are doing here...

Never thought I'd have to defend Joy, but it is always at least an hour to do all that and this is the Bear brain so if it's not fun it's going to die for sure. I'm looking forward to this mine, it was a lot of work to set up.

Re: D&D Meta Thread
« Reply #594 on: June 26, 2025, 05:09:18 PM »
yeah i said its all good i am not a german coomplainer wise guy like Alice who enjoys driving people nuts for the lulz
if Yulya can say in her move that she would like to use Silvery Barbs to make a monster re-roll a successful saving throw next turn then even better. Alice said it it is no different from a readied action and doesnt delay the game. unlike Cat not posting her move. but I think shes fine where she is so we can continue.

Re: D&D Meta Thread [Ashley]
« Reply #595 on: June 26, 2025, 05:48:52 PM »
>what should a Cat do?

So my buzzy girl saw the big boy and there's a higher level beastmaster, if I was him, he would be safe but he might be directing the big boy. If we could get him then the beast may be easier. The guy on the wall is thr same guy who doesn't like the cold. I don't know where the others are.

So they don't know we're here but someone just blew a whistle so something tells me we already F'd up. We also are kind of trapped but Joy says we could seek shelter under a tree and all huddle to survive the night in the tent, but it's not necessarily safe obviously. Anyway, what would a Cat do? I can't do anything until a Cat does something.



Re: D&D Meta Thread
« Reply #596 on: June 27, 2025, 05:28:22 AM »
>Leeroy Jenkins
Shhh, Cat might actually do it and last time it ended in a catastrophe even against 2 goblins!

Sorry for the delay, Kasthan's right, you could have continued! Cat will not move this turn.
I also hope Alice isn't mad I reveal this much, but it's impossible to involve Ashley in a plan without giving Joy the ability to counter it. I don't think she realizes the extent of our combined DPR if we go all out (it's insane!) and Alice's plan was to one-shot her beautiful Troll in a combined attack. I think this could actually work if we have Surprise. But it requires a frontal attack from Cat and Nixie, Alice flanking and Yulya as our trump card withing 60ft.

I don't think attacking the beastmaster who will stay behind the troll is doable. If we move we will lose Surprise, be spotted and fired at and the Troll can smell anyone but Alice. We can't outflank that beast. The bandit with the crossbow is irrelevant as long as we stay in our trap area behind the trees.

Ashley should continue to spam wasps. Maybe fly an arc W this time and look for that beastmaster without being shot by the bandit. And ideally sting him. Summoning wasps each turn is the way to go.

About the night, Cat has Survival and I assume she knows how to build an igloo. If we take down their troll in one go and then get the beastmaster they will think twice about sending out anything at night. It's not ideal but nothing is. Alternative is we go Leeroy Jenkins and storm inside immediately after taking down the troll. Depends on our condition until then.
« Last Edit: June 27, 2025, 05:34:16 AM by Τamamo »

Re: D&D Meta Thread
« Reply #597 on: June 27, 2025, 06:32:47 AM »
[Joy] oh ho...

[Ashley] Something tells me you can't one-shot the troll but I'll keep spamming buzzers, just tell me when and where you want Nixie, she can only go so fast.

Re: D&D Meta Thread
« Reply #598 on: June 27, 2025, 11:17:04 AM »
Something tells me you can't one-shot the troll
prolly not but if Alice is correct we should be able to churn out a theoretical max of ~100dmg in 8 attacks each round without crits. not that i trust Alice in anything regarding numbers

no idea how much hp and what resistance and ac that troll has but i doubt it can take that for more than a few rds. Cat should be able to take one or two attacks with her resistance and additional hp. if we have surprise and only then i think its doable. i also think we shouldnt know the trolls stats beforehand because the girls dont know. Alice Ashley and Yulya have never seen a Troll and i dont think Cat either. shes the only one who knows anythong about monsters at all.

id like to get the beastmaster first but we cant without losing surprise and that thing can smell anyone but Alice. splitting up is scooby do-tier nonsense. and kiting an enemy with a ballista doesnt feels o good. weve set up the trap now we wait. i really wonder how much dmg we really will do but i wouldnt believe it when i heard whats possible. its a huge gambe though but its the best we have.

Re: D&D Meta Thread
« Reply #599 on: June 27, 2025, 01:38:25 PM »
I don't know how you get 8 hits in one round unless Alice shenanigans can hit 4, I think Cat can shoot 2 arrows? Or maybe Cleave oh claws would be two attacks because they're light weapons. I can't remember if Nixie lvl 3 has the two attacks but her damage is low without my buff so I'd have to spawn her a turn early. I might run West so I can summon her far from everyone else. I forget if Yulya has that quick casting thing then she could cast three times possibly.

Oh! I had a dream that I was in the game physically and I had a potion of greater healing and it had gold ribbon and gold bars hanging from it. I was thinking it's so big and expensive but in the dream I thought there must be a mistake because we only got normal potions. There was no way I was going to use the large one. Yulya was there, she was shorter than I pictured, a little shorter than me wearing a white cloak with gold thread. She just looked at me expectantly as if I was making a decision.
« Last Edit: June 27, 2025, 04:57:17 PM by Wofl »