>Vanilla states that I have to reduce the attack to zero damage with 1D10+DEX+LV to be able to redirect it.
Yes, I understand that. I thought only what is left will be redirected, but apparently all of it will be redirected if you reduce it to zero but then if you don't quite reduce it to zero, you take whatever is left over.
Okay I get it now, you deflect it only if you can reduce it to zero. But then the whole attack goes to someone else. That's better than parry. This is more powerful than I thought in a way but less powerful in another way, so that's fine.
>I still don't get your Ki point thing. Are you saying I can only use the entire mechanism 3x per short rest?
I wanted to buff it as a compensation for converting it to a trigger for the redirect. I am allowing the reduction to be every turn, and only the redirection to be limited.
>Also I'd still have to be able to decide beforehand whether I want to deflect or not.
The whole point of this discussion is to avoid that, you can't say you will use it because I contend that this is inconsistent with the way we play. The same for Silvery Barbs. I can't allow it or there will be a pause in the game after every time anything hits you and it exceeds a threshold. Even in person this would be tediuos. We understand this. Our online play is slow enough already. But if instead you just say you won't use it or it's excluded for other reasons then that's at least better.
>Otherwise I'll burn through my deflections
Yes you will, which is why I'm giving you more. Frankly many ecounters do not last more than 3 rounds and many times you aren't hit in a round. So this is where you compromise and realize my offer is more than fair.
>have xi points when I need them
It would not deplete your xi points but I still feel like it can't be unlimited, even if you lose "the perfect choice of opportunity". I also don't want it to occur where in vanilla it's excluded, so it will only be allowed "on" if you would have been able to use it otherwise. So I want to say it is turned off after three times given you did not already use a reaction this turn and you have at least 1 xi point remaining. (Though it will not deplete that point if you had 0 then this couldn't be used in vanilla.)
If I make it "every encounter" then it might as well be a continuous buff, unlimited.
So if I did here's what it would look like:
"Once per turn, the first hit, if that hit is reduced to zero, and a target is available, that hit's damage will be redirected to that other target."
At this point I trapped me in my own logic, you wouldn't need to worry about a short rest in most cases anyway, as they're easy. However, often one encounter leads to more encounters and so I still want to limit it to something reasonable or it feels too powerful. Limiting it to 3 makes sense regardless of your number of ki points. It's a 3rd level ability so it should be 3rd level balanced. We can discuss if it increases when you get more xi points or not later.
I want to add if you use your reaction and/or if you use a xi point on that turn then you don't get to also deflect that turn but I'll concede that if it helps resolve this negotiation because it's not a very fun or interesting conversation.
Let's see what you proposed and if I can understand it now:
>Damage reduction according to Vanilla rules.
Agreed, once per turn on the first hit, no choice right? It can't be every hit in a turn even for redirection can it? In this case one reaction for this even though you have unlimited opportunity attack reactions if a hoard of orcs pass you by.
>Once per turn at your discretion.
At my discretion yes, the first hit.
>Reduction 1D10+DEX+LV.
If the damage is reduced to zero, deflect to target of your choice 3x per short rest.
So far so good.
>UNLESS I say beforehand I wanna save that for later.
It's almost as bad if every turn you need to say you will or will not use something. This is not how a trigger works, so now we have an AND gate and we both need to remember if something was said or not. It's not as bad though, so I am considering it. If I did, there are no mulligans, and if I missed the flag and something is reflected that shouldn't be then you'd have to live with my mistake. It's part of the randomness of the game.
So to recap, it's an auto-bonus-enhanced parry feat that you can turn off on a turn by turn basis.
The issue I have here is this is the first of potentially many such things that will need to be managed and its not as simple as it sounds because I have a feeling that the Bear brain's going to mess it up. I will need an additional layer of organization to be able to handle this. I suppose I already need this as mistakes already happen.
I'm going to allow it on a trial basis as you proposed if I understood ot correctly above, but you will have to forgive me when we hit level 4 and if ten other things pop up that are similar. I may not be mentally capable of keeping track of it all. That's a discussion for later if it happens.