Tulpa Network
Off-Topic => Off-Topic => Topic started by: Τamamo on January 12, 2025, 06:39:56 AM
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Alright!
No more time to waste, back to D&D discussions!
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lmao perfectwe are all on board lets go
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>Yulya steadfastly refuses to take action against humans.
Who knows if they are really bandits do they have labels? Maybe they are birdwatchers?
Would they even have been in reach of SACRED FLAME? Maybe after movement?
I do not like how far spread out we are. If reinforcements come Ashley and me are in a bad situation. We should move W. But if more bandits are hiding they must be W otherwise I would have detected them last turn.
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I am still considering the situation with this board, give me a couple days of my system posting, I have given up on our last server, if it comes back, we'll go back I suppose. So any work done here needs to be documented there, in the main thread anyway. I'm still thinking.
I'll make a new main thread here soon though, enjoy a break and look forward to leveling, work on your character sheets, see what level 3 will do for you, and we'll be on our way. The encounter with the bandits isn't necessarily over yet, they're all still alive at least even if they're near death and unconscious. If you're so concerned with who they are, perhaps you could stabilize them and interrogate them. Yes, there's always a risk that they were a surprise party waiting to celebrate the trader's birthday.
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Yeah that's how we do it!
In the mean time - you can change you name and create linked subaccounts here like Kashtan did!
Profile->Account Settings
In the field Name you can enter what will be displayed as your forum name. You still have to login as Aleshe though.
Never change your email though because email validation doesn't work and you'll be locked out forever. Probably.
The forum cannot resize pictures so pls do not post huge ones! If you can't resoize them I will modify sour post. And keep in mind the forum also doesn't strip metadata if you post photos.
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there's always a risk that they were a surprise party waiting to celebrate the trader's birthday.
lolYulya is still worried about reinforcements. Alices suicide attack wasnt smart but no idea what to do better except not doing a barbarian style attack at all. we need to coordinate better
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Just trying some things to see how hard this will be.
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Only problem I see is posting large maps. Maybe you can upload them somewhere and just post the link?
If I remember correctly, Yulya searched the area. At what range could she detect enemies?
If they could hear us, this means we should be able to spot them as well once they make a move, right?
Cat thinks we should take them all hostage for now and see if reinforcements come. So Cat will move toward the bandits, she#s got the rope.
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Not bad!
I'm not sure what we do with them afterwards and I don't like killing defenseless captives but for now let's rope them up. Is any of them on the verge of dying so I have to use my healer's kit?
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If I can just use it for searching old posts, that's enough. This site seems acceptable though it times out quickly so I need to type it in notepad and paste it in. Otherwise I think it works ok. I do miss the tags to posts.
In the main thread there was a lot of errors as a result of the post timing out I wasted some time trying to post before it timed out. I think I fixed it now. Posting on the phone is also a horrible experience so you may have slightly slower service.
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Do not login via the fields in the upper right corner!
Klick Login in the menu instead, then check the Always stay logged in box. This prevents timeouts.
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I understand what you mean and I have no issues staying logged in, but if I take too long to post after hitting reply, and that seems to be at most 5 minutes, then it will not post and give me an error. I lose anything I typed.
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weirddoesnt happen to me. you sure you are still logged in?
your session does time out quickly and give you some warning but then i dont lose any text and just gotta hit post again.
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It saves the attachments only.
I will have to type in note pad and then copy paste once.
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Cat, let me know if you want to do anything before I go to the next scene.
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I may not have time to post today but by tomorrow certainly. Normally on Tuesday/Thursdays I would post on the phobe but it's too awkward here for the size I'm planning.
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Sure thing, take your time!
I'll stabilize those morons with my healers kit if needed but I'd hate to waste a 50gp potion on myself.
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What is this, Babysitting and Bandits?
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Obviously.
I can't say I'm not excited to see how this will play out with bandits and little girl. I hope they will get along.
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Cat, if you want to interject anywhere in what was done recently, let me know. We had time so we posted.
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this more-human-like Alice clone
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To clarify, that was just a fun statement to play on your doll-like appearance that barely passes as living in this form. Summer just looks and acts like a normal human child, that's the plan anyway to the best of her ability. She's not as lucid as other 10-year old lolis you may know.
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I am going to commit to this forum for the remainder of this arc which includes the Rockseekers and any other quests you get roped into currently.
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Unfortunately, this place is our home for the foreseeable future.
I like endchan better because it's easier to upload files but when or if it will be usable again is unknown.
Summer just looks and acts like a normal human child
And Alice severely doubts that.
But seriously I have no idea, that's the fun part.
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*She acts like a normal human child to the best of my ability.
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Ashley uses INTIMIDATION and it is very effective.
The bandits look confused and don't speak.
How's this effective then?
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It's a mystery.
You can intimidate something that is incapable or unable to speak, or who has no information, or too well and put the subject into a state of shock. Or if they were already in a state of shock intimidating them successfully wouldn't lead them to do what you want.
"frighten or overawe (someone), especially in order to make them do what one wants." Especially but not necessarily get them to do what you want. They may be stumped as to what to say or are bound by whatever means to prevent them from saying it.
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ok thats it
if this doesnt work we are out of ideas
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>when you're absolutely out of ideas
Count me in
This is getting ridiculous, not killing them on the spot was a mistake. I feel this is a lose-lose situation. If we kill them some god will call us out for murderering innocent dindu nuffins when we try to level up, if we don't and let them go they'll accuse us of ambushing, attacking and robbing them.
But seriously, are they stupid? What are those guys hoping to achieve?
They could have just told some touching stories, promised to be good boys and Yulya would have let them go. Like this we will all freeze to death while debating moral and legal nuances
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In our run, they would have been dead at guilty, stripped and cremated, except probably not cremated in the snow. Another time we laid the bodies out respectfully with their clothes on
[Joy] On our separate run, we left them alive and unconscious but stable. Defenseless of course, but no one cares about bandits in a post apocalyptic pre-industrial Earth.
[Ashley] hmm... if you kill them, their "tribe" might put out a hit on us if someone's watching. If you let them go, same thing. Adventurers are bad for business.
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I guess it is like everywhere. If crime is not profitable because you almost certainly get caught and killed or jailed it will cease. That's why we have no robbers here in the safest city of the world. If criminals can roam freely without punishment, things become like in Europe or the US.
So Cat says if they are not just criminals but part of organized crime we can not let this slide. But it is difficult. She is basically a Robin Hood herself and for nobles not just a criminal but a terrorist and revolutionary.
Cat is a folk hero with Rustic Hospitality, maybe she can knock some sense into them. Last try. Then Cat could still punch them out again, strip them of their weapons and drag them off the road. The problem will soon solve itself.
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If they're left in the snow unconscious, they'll eachvhave to roll constitution vs death, frostbite leading to amputation, sinple frostbite or nothing. They'd be out for an hour and you will be long gone.
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disarm them and untie them while at least one is conscious. They will return to their organization, they may possibly seek retaliation, the odds are poor, because the act of release will be considered a professional courtesy
obviously this sounds most reasonable
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This is what I assume the bandits were carrying
4x short swords
4x daggers
4x short bows
4x quivers
40 arrows
Is this correct or is something missing?
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That is correct, you can also take their cloaks as they would be worth something and someone at the guild may know something if they saw it. They might also want to use that.
[Ashley] We could use the cloaks to infiltrate the organization and take them down from the inside! After we clear the mine and slay the dragon. The mine is close to Alice's ship I think.
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Hmm, I dunno that looks like robbing them. The brooches maybe?
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Beating them for information is ok, but robbing them is off limits eh Cat?
I remember back when bandits were bandits, they knew the risk, banditry is a death sentence.
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This
I will take the cloaks and brooches
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Is it too much for Cat to post? Wth? Where's my cat sister?
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My apologies I've been so tired lately. I read it all and think I'll take a short rest until I reply, then fall asleep
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Beating them for information is ok, but robbing them is off limits eh Cat?
It's not like Cat is super concerned with this. Surely less than me. But ambushing poor people that have not yet done anything and taking their stuff is not Cat's thing. Would be different if they were nobles / slavers. Trying to beat sense into people or to get them to spit out information is of course always ok! Cat isn't gonna sweet-talk anyone.
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how long did they rest for the meal? did Yulya recover her MP?
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The rest was 30 minutes, it was not enough to recharge HP or MP.
That also reminds me that I forgot about the question of food for Summer and Ashley.
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Eating noble at the exact place we hunted him and in font of another noble makes the taste even better!
The guard rotation makes sense. In case it's not clear, I'll take the first watch so I do not have to wake up and reshape myself into human form after going to sleep.
Gotta update the inventory but I'm busy this weekend. Somebody else pls do it!
So we ate for lunch
3x0.5=1.5 veggie rations
2x0.5=1 rabbit rations
and for dinner
3x1 noble rations
2x1 rabbit rations
and I lost one arrow
The stuff from the bandits also needs to go in the inventory.
We need the weight, price and condition of their stuff.
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I wanted to update the inventory but I need the condition of the Bandits itemsAnd the weight and worth of cloaks and brooches please!
I gave them to Ashley because we are at our limit. Alice and Cat are 0.5lbs away from encumbrance. I still have some reserves if 4 cloaks are too much for Ashley.
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Conditions of items good unless otherwise noted.
Brooches and cloaks 1lb each, worth will require identification, upon further inspection there is a slight magic signature.
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[INVESTIGATION 1d20-1+1d4=12]Yulya investigates the brooches but her skills at investigation are very poor and it shows. She only just feels the slight signature.
fugg
our mistake to confuse perception with investigation. Yulyas the worst for that. Ashley should have done it. is it true that you can only investigate once?
are you sure perception does not apply here? we should clarify this before Yulya embarrasses herself again
Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses.
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I would give the benefit of the doubt if the roll was high enough for Ashley but you'd have needed to cast guidance on her.
What I do for stealth is only count the lowest score and what I do for perception is count the highest perception score in the room including any bonuses for smell or hearing etc but you only get one roll.
In the future, consider saying something like "let's try to investigate this" and delegate it to whoever has the best chance. It's a cantrip so I applied it to Ashley and added her bonus instead of yours but these still don't offer much more information. I'll add a line.
Ashley takes one and feels it in her hand. "The cloaks are just wool, but these brooches maybe silver? They're definitely magic and they look elvish to me. I hope they're worth something. "
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thxwe were certain this was a perception check which is Yulyas specialty so she didnt ask. we will remember next time. hopefully. gotta learn from mistakes
in case its not clear Yulya also doesnt know the stew is that noble they killed. she may have a vague idea but doesnt want to know and keeps telling herself it was some beast that Alice and Cat hunted
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Yulya doesnt know the stew is that noble they killed. she may have a vague idea but doesnt want to know and keeps telling herself it was some beast that Alice and Cat hunted
(https://i.gyazo.com/c4769a416abe5c7e3f2dde257995b825.gif)
There's always a first time ;)
(https://i.gyazo.com/ef193d46df5c8098c5a40e7310b19857.gif)
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Be glad about your meal and don't ask questions about it
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elbon
lmao took me a bit to spell that backwards
so it looks like Alice was wrong about Summer after all
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so it looks like Alice was wrong about Summer after all
The second rule of DnD is: Alice is always wrong even if she guesses correctly and she has in some cases, I will make sure in the end that she is in fact wrong. In this case she was wrong without me changing anything. Now I need to sneak in more dragon-like cues so she'll be sure there's a dragon around then make sure there is no dragon around. Unless I convince her that there is no dragon, then I'll have to materialize one, thus proving her wrong.
(https://media.tenor.com/XEfBj7kRjsYAAAAM/addamsfamilyvalues-theaddamsfamily.gif)
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lmao took me a bit to spell that backwards
so it looks like Alice was wrong about Summer after all
dang posted with wrong account Yulya doesnt like that at all. sorry about that
The second rule of DnD is: Alice is always wrong even if she guesses correctly
lol i love this shit lets just lean back and see where this ends
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I'm a bit confused about the colors of our girls on the map.
Ashley's purple, Yulya's white. But who's the empty green circle?
Cat usually was red but that would place her far out East. Isn't that Alice? She used to be yellow.
So it looks like we have to fight. I request at least BLESS. If casting Emboldening Bond would this regenerate until morning?
Where is Helga heading? If she is going NE we could send Alice east to hide and attack them straight on and have Cat attack from the side. But Cat had disadvantage at stealth. They would need to pass within 60ft of the smoke.
And Cat asks why Summer is blue. Isn't she our friend rather than just neutral? Alice will get paranoid again!
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I can have Helga draw them closer, but I'm wondering if they just want the cloaks and whistle back and they'll leave after.
I was thinking of having her drop the items and move back. Joy said they spotted the tent though.
[Joy] Rolls will help determine what they want and what they will do, I haven't decided yet.
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Ashley's purple, Yulya's white. But who's the empty green circle?
These colors have been in effect since Cragmaw Cave. Cat is deep green inside regular green, Alice is orange inside regular green. Summer is an NPC so she is blue but her inner color is yellow. She may or may not be green outer if there are other NPCs to help differentiate her.
Alice said she slipped away from the tent so I had the choice of direction.
Bless would last only this encounter or 10 turns. Emboldening Bond will last 10 minutes so until the next skip ahead.
Yulya will get both back when she rests again, and finishes her long rest.
I also recommend Yulya use the goblin staff when she casts offensive, I will allow her to use it and re-equip the shield because her only offensive spell is outclassed severely against most enemies. When she levels up to 3, her choices are much better but her cantrips will stay the same. Some may get stronger at higher levels and she can boost some with a higher mana pool.
Helga is SE 100 ft because that's where Ashley asked her to go. She's not moving at this time but Ashley can still direct her up to 120 ft I believe.
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The second rule of DnD is: Alice is always wrong even if she guesses correctly and she has in some cases, I will make sure in the end that she is in fact wrong. In this case she was wrong without me changing anything. Now I need to sneak in more dragon-like cues so she'll be sure there's a dragon around then make sure there is no dragon around. Unless I convince her that there is no dragon, then I'll have to materialize one, thus proving her wrong.
And that's why I love having you as our DM
Cat asks why Summer is blue. Isn't she our friend rather than just neutral?
Because she's the dragon in disguise! Don't let her fool you!
How far can we see outside the fog with darkvision? How well do humans without see?
I guess Cat's strategy is good. Helga should go straight N to let them pass right East of our tent where you hide in the fog. Mrs. Bigglesworth should keep her position relative to them. Mr. Bigglesworth should get behind them.
I am the only fighter who can use stealth effectively so I could go 60ft East and lurk there, then attack them from the front. Still we are only 5:4, 6:4 if Summer attacks too. Not much chance to take them down in one go even if Yulya blasts them with her goblin staff.
I'd also say Embodening Bond + Bless with the ring of quick casting
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Humans see virtually nothing in this case. Ashley has True Sight, it's impossible to beat her vision vs stealth without full cover. It cost her 1 SP per hour. Summer did "something", probably a cantrip, how well she can see is unknown.
With darkvision, given its cloudy and dark, and the moon is setting, you are effectively blind here but you can still move freely, safely (unless there are traps).
5:4? You mean with the dragon's help?
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Alice, Cat, Helga, Mr. Bigglesworth, Mrs. Bigglesworth
makes 5 close combat fighters. if summer helps its 6 but thats up to her and we gotta keep her out of harms way. Yulya can give support with sacred flame. she isnt fond of attacking humans that showed no hostility but on the other hand killing them would probably cause her less stress than having to talk to them lol. didnt go so well last time.
we gotta coordinate better this time and all attack at once. Yulya will cast bless and emboldening bond as usual. i guess shooting-kiting them is out of question bc too dark. better to surround and attack them when they approach the tent. Cat can attack within 60ft and Alice within 40.
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I need a diagram, draw us the play coach!
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this round:
Alice goes east
Helga goes northYulya moves behind AshleyCat moves to east border of fog
if bandits take the bait an follow Helga the Bigglesworths follow south of the bandits next round
the ideal outcome is to lure them toward us and surround them. but i doubt theyre this dumb.
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Looks good - if they take the bait and don't wonder why the tracking signal remains stationary before moving towards them and then away. But I agree we need to lure them closer. Cat and me could reach them right now but it would cost me my bonus attack. And Yulya is out of attack range.
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To make it clear I use Shape Self as action and dash as bonus action.
Will you let me use Shape Self and don my gear in one action?
Also does using dash impede stealth?
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There is a little more leniency in round 0.
Dashing while attempting stealth will cause the roll to have disadvantage.
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What happens when Cat dashes with her armor? Double disadvantage?
Well shit, so much for the plan. We learn that verbal components are verbal. Should have attacked them straight on
"concentrate fire, don't hold back."
Uh, can we?
I thought it's basically pitch black. Can we even shoot them and if with what penalty?
Yulya's Sacred Flame states that it can only be used on a creature she can see.
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Asvantage/Disadvantage does not stack. In a separate run, we allowed only a +2 bonus and those will stack. Wheras I explained earlier that advantag/disadvantage is something like +/-5
>verbiage
[Ashley] it's a figure of speech, I mean, all go for one, the weakest one is Bandit 4
[Joy the DM] As Ashley saw their stats and you all don't want to know as a rule, I'd follow her intuition.
>verbal
I allowed that all visual spell cues were blocked by the fog including light flashes but their rolls and the direction of sound gave away your location to be at the tent that they already knew was there. At least one of them must have some kind of enhanced sight or they hunted you and scouted while it was still light or saw the embers of the fire. Remember that a fire will cause creatures of intelligence 7 or less to stay away and those of greater than 7 to be attracted to the fire if they have ill intent.
>should have attacked them straight on
In this case, they would have heard you coming as they did hear you.
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Excuse me, but that didn't answer my main questions and they're kinda important as to what we will do.
Can Yulya attack them with Sacred Flame even though she cannot see them?
If Cat and me shoot at their direction relayed by Ashley, what penalty do we get?
How close do we have to get to see them with darkvision?
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Sacred flame definitely wouldn't work as it concentrates on a spot.
In this case, given the distance and angle, you would have less than a 10% chance of getting a chance to hit.
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Haha looks like not doing anything was the best decision!
Sorry for not posting again!
But that doesn't look good! So no shooting and if Yulya can't attack with Sacred Flame it's just Cat and Alice for close combat. If we charge in there we will probably get killed. Alice for sure. Yulya should at least cast Bane on them. Wait no, you also need to see the target. Well this sucks. I don't really have an idea other than Leroy Jenkins and that didn't work so good last time. And not even that works. We are currently all out of range. So we need to get closer but stay out of their attack range.
I don't like this at all. Since they heard us we should all change our positions.
As I see it we can't attack at all this turn. Helga and Mrs. Bigglesworth should flank and attack #4.
But we should think this over before we act!
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Isn't there any spell that makes people visible? Like Light or something? Do you need to see the target to light it? Can we treat them like a pebble and light 'em up?
After that, just frickin' get up there and light a torch lol, they're not going to pew pew with a short bow if they have elvish swords are they? Okay, so I got word from Joy that they're three humans and a half-orc leader Bandit #1 is the brute with the maul, Bandit #2 is a deadly female with high stats, Bandit #3 is average, and #4 is the weakest, but they're all still tough, so that's why we need to concentrate on lowering their numbers and outnumber them. Also, these are not "bandits", those low lifes with low health, they're NPCs with classes but based on what they're doing and how pathetic they were with Helga, they might not have many tricks up their sleeves so mostly just fighters. Totally need to bane them, I should probably do something other than another summon with one of my MP... nope, not till level 3, I get a huge upgrade then, but for now, Ashley panther will be out soon, I'm going to probably summon Olga next turn, then one of them again when I transform.
I have a feeling Summer will have something up her sleeve too, but we got to be careful or we'll be at a huge disadvantage.
I also realized that they can never TPK us if I'm not stupid because Ashley Panther can disengage and hide both on the same turn and she's way faster than humans and half-orcs. However, Ashley Panther can't stabilize anyone. Also, I have two MP, one in a focus and 1 extra that will transform me, so we got to be super perfect with our decisions. We've gotten through worse though so come on RNG gods or we could just run, we'd lose the tent but we don't really need a tent to sleep.
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Now that Joy says everything Alice says is anti-canon, I can tell you all that Summer is being played by Ulla now. But just because she's a hybrid dragon in our version doesn't mean she's a dragon dragon in this version. And the fact that Ulla is actually in the world as a separate person as well, Summer and Ulla are not the same person in any way.
[Joy] except if they are.
[Ashley] except that Ulla doesn't know cantrips in our version so they're not the same person. And Freya will know that they're different people too.
[Joy] unless she's lying to protect Ulla.
[Ashley] whatever idc
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yeah i already wanted to bring up LIGHT but those guys are damn far away. you realize light cantrip needs touch yes? Yulya cant light them up unless she walks there and touches them. she can only throw a small object. rules state you can only throw an object 20ft or 60ft with disadvantage. the better firebombs have 60ft throwing range per Joys rulebook so i went with that. should we make a str+dex based formula for throwing?
so i calculated the min distance. LIGHT gives 20ft bright light and 40ft dim light. with a 60ft throwing range Yulya needs to move 30ft sw and it barely works.
but then what? theyre all out of range for Yulyas spells. sacred flame has 60ft and bane only 30ft. no chance. Cat and Alice could shoot them with their bows but thats it. theyll extinguish the light next turn by covering it unless theyre retarded and the fun starts again.
i dont understand how torches would help here except making us a target. do they continue burning if we throw them?
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I was thinking, Yulya could cast Light on Cat's arrow if she's out of throwing range.
Ok, so this would work with a pebble but you're right, no chance to attack this turn. I suggest Cat and me shoot the weakest, then move closer. I agree Ashley should summon Lynxes and then transform.
I'm also not too happy about giving all their stats. We shouldn't know that much or can Ashley literally see everyone's stats even through her summons?
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alright lets do thisYulya will throw her pebbleAlice and Cat shoot #4 and advanceHelga an mrs b also attack #4
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Yes, you can throw torches, but lanterns are delicate and may break open something like a very bad Molotov cocktail only the oil spreads out only a little and isn't much of a threat, though it will light an area.
>cast light on arrows
[Ashley] finally someone's thinking, go Alice!
Yes you can cast light on arrows and you could aim well enough to light them up reasonably well if not hit them, though the chances of that are small but non-zero. Keep in mind they will see you when you're aiming in case they also want to take some shots.
Ashley can see that they look tough (and of course she knows because I know) but "unknown" stats are subject to change for balance, fun and other reasons, though that would be unlikely. I hesitate to reroll anything once it's set because I trust my own judgement and consequences are part of my fun. Ashley however speaks genuinely and you have technically faced worse in my opinion though RNG Gods did like what just happened, three capable people attack a weak target all with advantage with damage potential of 30+HP damage yet only get 1 hit for 6, that's pretty far in your favor.
[Ashley] oh ok, pebbles and then shoot once they're visible, got it.
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i think the pebble has advantages over lighting an arrow. the hit chances increase greatly if we first illuminate the target.so whats the max throwing range for objects?
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An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet (PHB 148).
The issue with oil flasks is that if you threw it 60ft with the light glass, it might deteriorate mid flight or go out or spread too widely when landing, the reinforced glass prevents all that.
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Uhh, it's more complicated than I thought!
I just hope Yulya throws her pebble accurately.
Cat will shoot and move south but out of attack range of that big guy. Probably. Or does it make sense to kite them? The dmg output with our 2 arrows is minimal. but close combat against them is suicide without Ashley Panther.
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Wait, wait wait!
I think there's a mistake.
Did Cat really want to move SW and not SE? What is she doing up there? Did you mix up East and West??
And Kashtan's graph is inaccurate. Light ha a 20f bright / 40ft dim radius not diameter as in your pic! It illuminates a much larger area. But it does not matter.
But Cat's position does. What is the terrain like in 3D? It's hard to see if those are rocks or crevices. Can she even see the target from there?
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I believe she said SW and I moved her SW. If she meant SE, I will correct that.
The light radius is 20/40, I believe I drew it correctly.
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Yes, yours is correct but Kashtan's light radius is much too small.
Let's wait for Cat to clarify!
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fuck youre right lolrelly should not post that late at night.but Tamamo fucked up more i cant imagine Cat wants to move that way
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Ah yes sorry!
Of course I meant Southeast so to the right! Cat wants to move closer but stay out of their attack range. She also needs to stay close to Yulya and Ashley in case anyone moves in to attack them.
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Well that was over surprisigly quickly!
I do feel a bit cheated considering how much thought we put into this. I was looking forward to harvesting their ears! Especially of that half-orc!
Still glad, we could not even have taken their loot, we are absolutely packed to the brim.
Do we lose the 2 arrows we shot at the bandit?
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The arrows are always recovered unless I say otherwise.
RNG gods decided you shall not fight them today. It was something like a 1 in 8 chance that they fled over the course of multiple rolls. I was looking forward to seeing their feats too, well maybe next time. Summer (Ulla) had the bright idea of bluffing and it paid off. You also had a good show for them, they wouldn't have hesitated if you hadn't almost downed their friend. Their main objective was fulfilled however, they captured the flag so to speak.
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nope didnt expect that either but Yulya is relieved she doesnt have to fight humans. especially strong ones
and yea it would actually suck if we come across more loot. Yulya and i guess Ashley have a bit of carrying capacity but not much. cant we use the lynxes as pack animals?
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Show me a cat that can carry anything but adead mouse a few feet.
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Show me a Cat that's online!
Where's Tamamo again?
Can't we make the lynxes pull a small cart? That would look awesome. Not a War Elephant - but almost!
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No
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Show me a Cat that's online!
Where's Tamamo again?
To Cat
(https://i.gyazo.com/9779d0e1448756c5f4f0789e846afb4a.gif)
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Haaa...
Useless cats are useless
Here's the updated inventory
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i wonder if we will get back to phandalin this year
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Oh no, I gotta apologize again!
Fell asleep yesterday evening and didn't wake up until morning!
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(https://i.gyazo.com/bbe40ff9dcbe01a05025ace7335229dd.png)
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isnt yelling at people Alices job?
>Attendants
oh boy i wonder if Summer will play along with all that
so lets get going and try to get to neverwinter without running into more coaches full of slave girls
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I said I'm sorry!
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>Die from exhaustion
Cat says adventuring is not for weaklings. Of course she doesn't need to rest but Yulya will decide what to do
-
It was a joke by Joy but I knew it would be taken wrong, it was Joy's humor.
-
I thought it was cute since Ashley is known to be a complainer.
-
isnt coomplaining Alices job?
so we would need to go on for 6h in the dark when youre already tired?thats not good. Yulya doesnt like resting in the open but being called a bad leader is even worse. so you will get your rest.
-
Always remember that everything that sounds serious is a joke and everything that sounds like a joke is serious!
Still Cat's right, I'd rather walked until midnight than camp in the open again.
Can we at least use the time for some cooking by the book and make firebombs?
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Ok, looks like we have a problem. It's not possible to upload more images on the forum. You need to use an external image host. which sucks because the free ones frequently go offline.
In the long run I would like to return to Endchan because you can upload much more and larger files there and I generally like the imageboard style better. But it still doesn't work.
-
we use gyazo it's been working since 2018
https://gyazo.com/captures
it's free and persistent.
If you walk beyond 12 hours, I'll have to think about disincentives like the chance of multiple levels of exhaustion or other injuries.
[Ashley] Too bad Summer's trying not to be a dragon or she could fly us home in a couple hours.
-
[Ashley] Too bad Summer's trying not to be a dragon or she could fly us home in a couple hours.
(https://i.imgur.com/TTMCrLz.jpeg)
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Don't see much point in interacting with the Neverwinter guards here. They might ask questions about Summer. Let's not bother them
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No interactions no trouble!I am all with you!I am sure they are busy so no need to annoy them
-
Cat says whatever Nya
-
thats not a bad offer and o good deed on top. Yulya approves.
too bad we dont have much carrying capacity left. there was a mistake in Yulyas inventory the weight of her backpack and pouch was not counted. so heres the remainin capacity
Yulya 8.5 lbs
Cat 9.5 lbs
Alice 3 lbs
dunno about Ashley and Summer theyre black boxes
honeycombs are ridiculously cheap wtf?
we shuld get those. also food and drink. basically all we can carry.
pls report how much Ashley and Summer can and are willing to carry. Summer doesnt have a backpack but every funny us unit counts.
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At this time, Summer is not available to carry anything.
I will report Ashley's excess later today.
For the sake of purchasing they have:
3 loafs of bread, 2.5 lbs of honey, 30lbs of gem ore, 50lbs of scrap, 3 skins of wine, 20lbs firewood, 10 each of things like trinkets (basically junk, carved bone, carved rocks, folk art, feather totems)
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>scrap metal
I have a bad feeling about this. You didn't steal this from my dear ship, did you?
I'd like at least 1 lb of scrap and 1 lb of gem ore as supplements before I develop heavy metal deficits.
But yeah let's get what we can carry. There's nothing that can't be used or sold. We should buy all bread, wine and honey.
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It looks like Ashley has a total of 16.75 lbs free before you give her anything to avoid being encumbered.
[Ashley] Yeah, I'll carry whatever.
>You didn't steal this from my dear ship, did you?
The metal is from old weapons and armor, old carts that have been salvaged, and broken horseshoes. Any blacksmith would buy this.
[Ashley] Hey if I get a trade guild license, I'll be able to get more for that stuff.
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Well then lets exhaust our carrying capacity to the max!
Total capacity 37.75 lbs
3 lbs bread
15 lbs berry wine assuming its like a waterskin
2.5lbs honey
? gem ore
? scrap
My suggestion:
Ashley
15 lbs berry wine
1.5 lbs honey
___________
16.5 lbs
Alice
3 lbs bread
_________
3lbs
Cat
1lb honey
8lbs scrap
________
9 lbs
Yulya
1 lb gem ore
7 lbs scrap
_________
8 lbs
No idea what to do with the gem ore I think it's better to buy scrap if Ashley can sell this.
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Sounds good to me!
That's more capacity than I imagined!
I'll absorb 1lb of scrap and ore.
Let's advance to the next scene and buy the stuff!
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>Mr. Tree
Hahaha Alice what are you doing?
-
ebin Alice nonsense
we could have bought a little moar considering the rations we ate but whatever. Also gems would have been mire profitable that the ore b we could have carried more worth. but whatever.
we were indeed hoping to somehow get the dragon to leave without a fight to the death bc duh its magnitudes better than us in - everything. well lets just see where this is going we gotta clear a mine first.
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Excuse me, Mr. Tree is my precious friend!
Yeah, I didn't think about eating rations either but it's 2.5 lbs of carrying capacity we wasted this way.
So what was spent for breakfast, Cat? Gotta update the inventory again. We're out of human and have only 1 rabbit and we need 2.5 rations. So we take 1 rabbit + 1 vegetable ration and half a bread and 0.25 lbs = 5 pieces of honeycombs? 0.5 lbs are 10 pieces if I'm not mistaken.
Now off to the guild with you, report everything! See ya later!
-
Yep, that's a good breakfast plan!
I'll update the inventory today.
Then let's go to the guild, I think we can move on to the next scene?
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Any other ideas what we could do with our free time? There is nothing to buy.How about studying? I would like to learn a spell or cantrip. But I probably have to buy the scrol firstl right?
We could go to the bath but only when Alice is back.
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Yulya, you have every spell available to you in that book. I suppose you don't need to buy a scroll. It will take 8 hours and you may choose one per level to learn.
-
Huh?
I'm glad I don't have to deal with magic but I thought Yulya can cast all Cleric spells she has spell slots for. So she can cast LV2 spells as soon as she levels up now. She doesn't need to learn them at all that's what the book is for. I guess the question was if she can learn non-cleric spells if she buys scrolls?
-
Cantrips are a special case. Yes, she can cast anything she could memorize and cast, under my rules, without the prerequisite of memorizing them in spell slots in advance, and as original rules state, she may cast cantrips that she knows at will without restrictions UOS. This only applies to cantrips she knows. Clerics are given a set number of cantrips, I have not amended that. What I have ammended is that all cleric cantrips exist in her book, and I will allow her to learn a new one in 8 hours per level--Cleric cantrips only.
Again, for spells that require slots (MP) she may immediately learn all applicable spells commiserate with her level per PHB excluding cantrips which I already spoke of unless PHB allows all cantrips to clerics and I am mistaken, please provide that evidence if true.
In addition, per my rules, spell slots still exist; however, she may cast any and all level 1 spells up to her MP and free filled foci within reason, and with potential dangers, but level 2 spells will "fill a slot" when cast and only resting per PHB can free those spent slots, so she should still use level 2 spells with care. Level 2 spells cost 2MP but that does not mean if she has 8MP that she can cast 4 of them.
According to my research, she knows 3 cantrips until level 4. Which raises it to 4. I am allowing an additional cantrip per level.
Additionally, she will have 8 MP at level 3 and 2 level 2 spell slots. Again, when she casts a level 2 spell (any spell without memorizing ahead of time) she will use a slot. She may however boost spells using foci per my rules, but she can still only cast 2 level 2 spells per long rest at level 3.
She may not learn non-cleric spells without Gestalt modifications to her class. If she dual classes or multi-classes, then I will need to think about how that's implemented.
In Bear's run, Gestalt ruleset (GM binder) for 5e was followed and very powerful and unbalanced hybrid classes were the result, so my decision is not to allow it at this time.
-
Cat isn't against accompanying Ashley but if Yulya needs 8h to learn a new cantrip maybe now would be a good time. Cat could cook rations if she may use what's in the kitchen and pay for it. If she has to buy ingredients first this will have to wait until tomorrow.
-
The guild kitchen is open to members, they have common fruits, vegetables, tubers, other foodstuffs that will last and I can make a pricing list for you but generally the rations will cost half if you make them yourself. Again if you buy full rations you can make 1 into 2. Consider your cooking skill as an efficiency multiplier.
-
Huh?
stay out of magic kiddo
so yeah this is what i thought. makes sense.whats the time does Yulya have 8h before bedtime?i guess shell retreat to the room and study then
obviously the cantrip Yulya wants to learn is toll the dead
-
I don't want to be the bad
guy alien again, but we spent 21sp on the goods from the refugees. We = everyone but Ashley.
I gave Ashley her share from every copper I found.
So how will this work with the trade license?
Will we split the cost for it and the profits?
Or will Ashley pay for it and keep all trade profits for herself?
All this money stuff is so tiresome, I feel more like an accountant than an adventurer.
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(https://i.gyazo.com/72eb6a4fe0f39ab9763ae165633fa2d7.png)
I don't want to be the bad guy alien again, but we spent 21sp on the goods from the refugees. We = everyone but Ashley.
I gave Ashley her share from every copper I found.
I find this logic petty, but anything you purchased that will be sold at a profit that you don't offer Ashley to buy into will be your profits. With respect to meals, I will not accept that Ashley has to pay for her meals at this point because the rabbits, meat and sometimes other ingredients, she offers through hunting and gathering goes to the group without being paid for in exchange. That plus denying the payment Summer offered for her meals puts your point on food purchased for eating completely off the table. So if you don't want to offer her a buy in on things Yulya purchases for profit, then that is acceptable, it will have to be a unanimous decision. Otherwise 1/4 of the purchase price would be deducted from her share of profits assuming her share, 1/8th of items sold, profit covers the cost. Obviously by default I wouldn't expect her to buy in to a deal that doesn't add to her savings.
[Ashley] I don't care about the refugee stuff, you ate most of it anyway, so you handle that, I don't need a share of anything you sell from that.
That does complicate things further, I'd forgotten about that, so in this instance the question is moot, she wouldn't get any proceeds from that particular purchase when sold, in fact, I think I'll state now that if you buy something for profit, Ashley does not need to be involved unless you offer it to her to be involved. I will attempt to make the division correctly.
So how will this work with the trade license?
You could have asked Ashley, but since you're asking here, I'll answer with my thoughts. As per my rules, 1/8th of profits on sale items will go to Ashley regardless of a trade license or not. Considering she was planning on paying for the license means you technically owe her something for that, but I wouldn't have thought it would be the full difference between the regular sale and wholesale, but that is one option. She wasn't thinking of asking for anything to help her pay for her license regardless if that increases your profits. Should she?
All this money stuff is so tiresome, I feel more like an accountant than an adventurer.
This is "Aliens and Accountants" so of course there would be aliens and accountants, best leave the accounting to the accountants, and you handle the aliening.
-
So Summer won't go back to Phandalin with us?
Oh yeah we have to deal with the mine first.
And I guess Ashley will go to the trade guild alone then?
I think it would be cheaper to buy ingredients tomorrow and cook them in the kitchen with Alice. Which would also be faster. Unless the kitchen is occupied. Then we have to do it today and buy from the guild. How much is a full ration produced from guild supplies compared to buying from the market?7
Depending on that and if Ashley wants Cat to come along with her, Cat will either go with Ashley or start cooking rations while waiting for Alice
-
Summer has a quest to kill a dragon to "save the forest" this is an unofficial quest but you are free to accept unofficial quests just as you are free to do what you wish or make up your own quests. She isn't interested in spiders and mines.
>How much is a full ration produced from guild supplies compared to buying from the market?
Shop around and if you find prices somewhere (canon sources online) that are cheap, I will consider any adjustments for Neverwinter and allow it.
[Ashley] Whatever you want to do Cat.
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We still need to clear the mine first, then we deal with the dragon.
Order needs to be upheld, disorder is the first step towards communism. You don't want communism, right?
Cat should go with Ashley. I don't like her running around and making Trump-tier 'deals' on her own. Also it will be absurd if Bear system talks to itself without anyone of us present. We'll go shopping for food and cook together tomorrow, like last time.
>Aliens & Accountants
You know what happens if the Alien doesn't interfere. Cat doesn't care and Yulya would rather give everything to Ashley than risk any conflict. But to keep it simple I strongly suggest we keep splitting things the way we already do. Why complicate things? We decide what to buy together. Ashley pays her share and hers her share.
Regarding the purchase from the refugees, only Ashley can sell the scrap so she should get her share minus the share she would have paid.
>But Summer...
Summer is a child we picked up. What sort of people make a child pay for food?
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>Also it will be absurd if Bear system talks to itself without anyone of us present.
(https://i.gyazo.com/e216e4d612a868116f101cafdacbc81c.jpg)
I am almost certain we did this a hundred times already.
[Ashley] Definitely did. Wasn't this whole DnD thing all just a ploy to force Alice to allow us ISC on a bonefied Tulpa server?
It's all coming to fruition now, but additionally I wanted to condition Alice. I thought I was forthright about that from the start, or at least early in the process, and it's going quite well. She's showing excellent signs of reasoning and logic, even dare I say, compromise? No no... it's too soon, we need more data.
For now I've decided I will handle the sale and give you the proceeds in a secret way so you don't know the exact percentages or about all the side deals Ashley is planning.
[Ashley] I think it's a fair compromise.
-
inb4 multi-week arc of Ashley's solo adventure of obtaining her trade license
>conditioning Alice
If only you could even remotely grasp the scope of the 4D chess I am playing here
(https://i.imgur.com/Dg3xd6O.jpeg)
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(https://i.gyazo.com/8714043dbafcb6de3cdb65c13547181e.jpg)
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Yulya would rather give everything to Ashley than risk any conflict.
unfortunately true lol
now stop arguing and get to work!
Yulya will study
Cat will accompany Ashley to the guild
Alice will eat the bugs
we can continue
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Alice,
You need to tell me what you are doing after your reunion party with your friend the tree before I continue with more than just Ashley and Cat.
I assume Yulya will be in the room.
In other news, I talked Ashley out of doing several moves by discussing the ramifications of each.
I wanted to give him the eye, but Joy said there was a near zero chance of me getting away with it and she didn't want this to turn into dungeons and fugitives.
No one gets to ruin my game but me.
So I'm still thinking about it. Maybe Theilia can take care of him, I know how much she likes elves, but I don't want to have to owe her anything. Because this isn't D&DEI either. I'm still thinking about how I can avenge my friend without being turned or going to the real dungeon Bethesda opening style.
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>D&DEI
Hahaha!
I hope you like woke Cat and her nonviolent civil disobedience protest!
She's gonna file a complaint to the Trade Guilds DEI officer and they have to pay us billions of gp in compensation.
Ok, it was to be expected that they just shoo us lowlifes away without a noble backing us. Other than mentioning Harbin we are out of ideas, such negotiations are Ashley's turf. Even Cat knows there's no point in starting a war with the Trade Guild. In worst case we have to get sponsored by that noble first and only obtain the license when we come to Neverwinter next time.
-
Unfortunately your complaint will be akin to a child complaining that the owner of the 1960 Ferrari 250 GTO she saw at an autoshow told her to scram when she wanted to have it in exchange for the shiny new penny she found.
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So what is the the car owner going to do if the child is blocking his way, demanding an apology for being insulted while people gather?
(https://upload.wikimedia.org/wikipedia/en/d/dd/Tank_Man_%28Tiananmen_Square_protester%29.jpg)
The trade guild will have to deal with a stubborn Barbarian standing in their doorway for the foreseeable future. I'd like to see them remove Cat by force
"The trade guild is a bit... picky, don't take it personally... "
Ashley may not but I think Cat will
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Ah, you were faster than me. I'm on my way to join Ashley and Cat but it seems I'm too late for the fun
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cmon Tamamo!!!!
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(https://i.gyazo.com/0f07188d11a65e8a3e5e12ac1507fe0e.jpg)
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Oh no!
I wanted to post yesterday before going to sleep but forgot!
I read what's going on several times a day but sometimes I think I'll reply later and then do something else. I'll try not to slow down the game even further!
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(https://i.gyazo.com/c98dcc9a85019b3e3bd529599e79408a.jpg)
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Current Activity: Lounging
https://www.youtube.com/watch?v=qJtLZvhq-UQ
Sunday, SPRING 16TH, 1296 15:30, Sunny 18C
Last ate 12:00 Spring 16th
*****************************************************************************************************************************************************************
YULYA LVL 2 CAN DO:
RESISTANT TO NECROTIC AND RADIANT DAMAGE
GOBLIN STAFF ADDS +3 DAMAGE and ATTACK TO ATTACK SPELLS
*****************************************************************************************************************************************************************
AC17 SHIELD INCLUDED (+2) FACING FORWARD STR+1 DEX+1 CON+2 INT-1 WIS+5 CHA+2
PERCEPTION 15 INITIATIVE 11
RELIGION +1, INSIGHT +7, MEDICINE +5 ADVANTAGE, PERSUASION +4
HP[17/17] DEATH[0/0]
MP[3/3] REST[0/8]
FOCUS [3/6]MP 1d20 FULL
INSPIRATION [1/1] APATHY (-4[3]4)
SPEED 30/15
DARKVISION 60FT
SLOTS MAGIC WIS [20]+5 SPELL SAVE DC15
[2:0/0|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]
MACE HIT vs AC 1d20+3(STR+PROF) DMG 1d6+1 (20) DOUBLE DAMAGE + EXHAUSTION (20) STAGGER 1 TURN [BLUDGENING]
-REVIVE [1/1] PER 24 HOURS - UNFRACTURED GEM >150GP CHARGED WITH 4MP, 1d4 CHANCE OF DESTRUCTION 1H CASTING TIME, TOUCH. A CREATURE THAT HAS DIED WITHIN 4 DAYS WITH INTACT ENOUGH BODY TO LIVE IS REVIVED, CANNOT RESTORE LIMBS. REVIVED CREATURE SUFFERS 2LV EXHAUSTION AND APATHY. AP AND EXP ARE HALVED.
-HEALING HANDS [1/1] AS AN ACTION, YOU CAN TOUCH A CREATURE AND ROLL A NUMBER OF d4S EQUAL TO YOUR PROFICIENCY BONUS. THE CREATURE REGAINS A NUMBER OF HIT POINTS EQUAL TO THE TOTAL ROLLED. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-EMBOLDING BOND [2/2] AS AN ACTION, YOU CHOOSE A NUMBER OF WILLING CREATURES WITHIN 30 FEET OF YOU (THIS CAN INCLUDE YOURSELF) EQUAL TO YOUR PROFICIENCY BONUS. YOU CREATE A MAGICAL BOND AMONG THEM FOR 10 MINUTES OR UNTIL YOU USE THIS FEATURE AGAIN. WHILE ANY BONDED CREATURE IS WITHIN 30 FEET OF ANOTHER, THE CREATURE CAN ROLL A D4 AND ADD THE NUMBER ROLLED TO AN ATTACK ROLL, AN ABILITY CHECK, OR A SAVING THROW IT MAKES. EACH CREATURE CAN ADD THE D4 NO MORE THAN ONCE PER TURN. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-CHANNEL DIVINITY [1/1] PERLONG REST ONE OF THE FOLLOWING:
-BALM OF PEACE, 1 ACTION, SELF, 5FT RADIUS. MOVE UP TO YOUR SPEED (30FT) WITHOUT PROVOKING OPPORTUNITY ATTACKS, WITHIN 5FT OF ANY OTHER CREATURE YOU CAN RESTORE EACH OF THEIR HP BY 2d6+WIS(5), ONCE PER CREATURE
-TURN UNDEAD, 1 ACTION, SELF, V, HOLY SYMBOL, 30FT, 1 MINUTE OR UNTIL IT TAKES DAMAGE. TURNED CREATURE MUST SPEND TURNS MOVING AWAY, CAN'T MOVE WITHIN 30FT OF YOU. CAN'T TAKE REACTIONS. CAN ONLY USE DASH TO ESCAPE OR ESCAPE FROM EFFECTS PREVENTING MOVEMENTS. IF MOVEMENT IMPOSSIBLE CAN USE DODGE
RING OF QUICK CASTING - [2/3] THREE TIMES A DAY, AT ANY TIME, USE OF THIS RING CAN HASTEN THE CASTING OF ANY SPELL THAT REQUIRES 1 ACTION; IT BECOMES A FREE ACTION AND IS CAST INSTANTLY. WEIGHT .1LBS VALUE: UNKNOWN. REPLENISHES AT DAWN.
DOMAIN SPELLS PER LONG REST
-HEROISM [1/1], 1 ACTION, TOUCH, V,S, 1MIN DURATION, CONCENTRATION. A WILLING CREATURE YOU TOUCH IS IMBUED WITH BRAVERY.IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN, ADDITIONAL HP DISAPPEAR WHEN SPELL ENDS
-SANCTUARY [1/1], 1 BONUS ACTION, 30FT, V,S,M, 1MIN DURATION. WARD CREATURE AGAINST ATTACK, EACH ATTACKER MUST MAKE WIS SAVING THROW, WHEN FAILED CHOOSE OTHER TARGET OR LOSE ATTACK. NO PROTECTION AGAINST AREA ATTACK. ENDS WHEN WARDED CREATURE ATTACKS.
FEY TOUCHED [1/1] PERLONG REST ONE OF THE FOLLOWING:
-MISTY STEP, 1 BONUS ACTION, SELF, INST. BRIEFLY SURROUNDED BY MIST, YOU TELEPORT UP TO 30FT TO AN UNOCCUPIED SPACE YOU CAN SEE. YOU DO NOT PROVOKE OPPORTUNITY ATTACKS. YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-SILVERY BARBS, 1 REACTION, 60FT, V, INSTANTANEOUS. A CREATURE YOU SEE SUCCEEDS ON AN ATTACK ROLL, ABILITY CHECK, OR SAVING THROW, MUST REROLL AND USE THE d20 LOWER ROLL AND ANOTHER CREATURE YOU TARGET GAINS ADVANTAGE ON THE NEXT ATTACK ROLL, ABILITY CHECK, OR SAVING THROW WITHIN 1 MINUTE.
DC15 ALL CLERIC SPELLS AT LEVEL 1 WITH BOOK AND THE FOLLOWING:
CANTRIPS: DC15
-GUIDANCE, 0MP, 1 ACTION, TOUCH, VS, CONCENTRATION 1 MINUTE, ADD d4 TO ANY ABILITY CHECK
-LIGHT [CHARISMA],0MP, 1 ACTION, TOUCH, VM (A FIREFLY OR PHOSPHORESCENT MOSS), 1 HOUR, BRIGHT LIGHT 20FT, DIM LIGHT ADDITIONAL 20 FT, CAN BE ANY COLOR, AN OBJECT CARRIED BY A CREATURE CAN AVOID IT WITH DEX vs DC15.
-SACRED FLAME, 0MP, 1 ACITON, 60FT, VS, INSTANTANEOUS, THE TARGET MUST SUCCEED DEX vs DC15 OR TAKE 1d8 RADIANT DAMAGE.
-SPARE THE DYING, 0MP, 1 ACTION, TOUCH, VS, INSTANTANEOUS, STABILIZE ONE CREATURE WITH 0HP
*****************************************************************************************************************************************************************
CAT LEVEL 2 CAN DO:
[2/2] RAGE [10/10 TURNS] +1 PER HOUR REST
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- EXTEND RAGE 1 MORE TURN BY MAKING ATTACK ROLL OR FORCE SAVING THROW ON ENEMY (UP TO 10 MINUTES)
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]EMBOLDING BOND WITH Alice add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
*****************************************************************************************************************************************************************
AC16 [HALF PLATE+1 DEX] STR+4 DEX+1 CON+3 INT-1 WIS+1 CHA+1
AC14 [UNARMORED 10+1DEX+3CON]
PERCEPTION 13 INITIATIVE 11
ATHLETICS +6, STEALTH +3 (DISADVANTAGE HALF PLATE), PERCEPTION +3, SURVIVAL +3
- DANGER SENSE: ADVANTAGE ON ALL DEX SAVING THROWS UNLESS INCAPACITATED
PROFICIENCIES:
- MARTIAL/SIMPLE WEAPONS
- MEDIUM ARMOR
- COOK'S TOOLS
- LAND VEHICLES
- SHIELDS
- [AVAILABLE NEW PROFICIENCY]
HP[25/25]
REST[0/8]
INSPIRATION [1/1] APATHY (-4[3]4)
SPEED 30/30 (60 with FELINE AGILITY)
- FELINE AGILITY: DOUBLE SPEED FOR 1 TURN, CAN'T USE AGAIN UNTIL YOU DON'T MOVE FOR 1 TURN
DARKVISION 60FT
NATURAL CLAWS (MASTERY) vs AC 1d20+6(STR+PROF) DMG 1d6+4 (20) DOUBLE DAMAGE + EXHAUSTION (20) [SLASHING]
- GRAZE: IF YOU MISS A CREATURE, YOU DEAL DAMAGE EQUAL TO THE ABILITY MODIFIER YOU USED TO MAKE THE ROLL. CANNOT STACK WITH NICK.
- NICK: YOU CAN MAKE AN ADDITIONAL ATTACK AGAINST A TARGET CREATURE. CANNOT STACK WITH GRAZE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.
GREAT SWORD +1 (MASTERY) vs AC 1d20+7(STR+PROF+1), DMG 2d6+5, HEAVY, TWO-HANDED, [MAGIC SLASHING]
-[1/1] First hit +1 extra from the stone.
- CLEAVE: IF YOU HIT A CREATURE, YOU CAN MAKE A SECOND ATTACK AGAINST A CREATURE WITHIN 5 FEET OF THAT CREATURE AND WITHIN 10FT OF YOU. WHEN YOU HIT WITH THE SECOND ATTACK, YOU CAN ROLL YOUR WEAPON’S DAMAGE, BUT YOU DON’T ADD YOUR ABILITY MODIFIER UNLESS IT’S NEGATIVE. CANNOT STACK WITH PUSH.
- PUSH: YOU CAN LAUNCH A CREATURE YOU HIT (UP TO A LARGE SIZE) 10 FEET AWAY FROM YOU. THIS WILL ALLOW YOU TO DISENGAGE. CANNOT STACK WITH CLEAVE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- HEAVY: BEFORE YOU ATTACK WITH A HEAVY WEAPON, YOU CAN CHOOSE TO TAKE A -5 PENALTY TO THE ATTACK ROLL. IF THE ATTACK HITS, YOU ADD +10 TO THE ATTACK'S DAMAGE.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.
LONG BOW +1 (160/600) vs AC 1d20+4(DEX+PROF+1) DMG 1d8+2(DEX+1) USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [MAGIC PIERCING]
- [19/20] NORMAL ARROWS
RING OF OBSCURING [3/3]: THIS BAND OF IRON RESEMBLES A SKULL AND IS COLD TO THE TOUCH. IT HAS 3 CHARGES AND REGAINS 1D3 EXPENDED CHARGES DAILY AT DAWN. AS AN ACTION WHILE WEARING THE RING, YOU CAN EXPEND 1 OF ITS CHARGES TO CAST THE FOG CLOUD SPELL FROM IT, WITH THE FOLLOWING CHANGES: THE CLOUD IS CENTERED ON YOU WHEN IT FIRST APPEARS, AND THE SPELL LASTS FOR 1 MINUTE (NO CONCENTRATION REQUIRED).
*****************************************************************************************************************************************************************
ASHLEY (LVL2) CAN DO:
RESISTANCE TO NECROTIC DAMAGE
PROTECTION FROM UNDEAD, DISADVANTAGE FROM ATTACK ROLLS, CAN'T BE CHARMED OR POSESSED. ASHLEY HAS ADVANTAGE ON SAVING THROWS FROM THAT ENEMY.
IMMUNE TO FEAR
IMMUNE TO POSSESSION [TAIIANECRO'S CURSE]
IMMUNE TO POLYMORPH [TAIIANECRO'S CURSE]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
*****************************************************************************************************************************************************************
AC11 (+2 from behind walking, +3 from behind when crouched)
STR+0 DEX+0 CON+0 INT+1 WIS+1 CHA+4
PERCEPTION 13 INITIATIVE 10
HP[10/10]
MP[3/3]
FOCUS [1/1]MP 1d20 FULL
SLOTS MAGIC CHA [19]+4 SPELL SAVE DC14
[1:3/3][2:0/0|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]
WILD MAGIC 1d20, IF 20, WILD MAGIC SURGE OCCURS WITH MECHA FLAVOR
TIDES OF CHAOS [1/1] GAIN ADVANTAGE ON ATTACK ONCE PER REST OR WILD MAGIC SURGE, WILD MAGIC IS A 50% SURGE ONCE AFTERWARD.
REST [0/8]
INSPIRATION [0/0]
INITIATIVE +0
MOVEMENT 30FT, CLIMB 15FT
BLINDSIGHT 20FT
CAN TRANSFORM INTO PANTHER WHEN MANA DEPLETES
MANA DUMP AS A BONUS ACTION: ASHLEY CAN DUMP MP IN ORDER TO TRANSFORM AT WILL BUT MUST SLEEP TO REGAIN MP TO TRANSFORM BACK.
CAN ONLY LEARN TAIIANECRO SUMMON OR CURSE MAGIC
CANNOT FIGHT IN HUMAN FORM (PACIFIST HUMAN)
THIEVES' TOOLS [PICK LOCK, DISARM TRAP] [10 CHARGES] [DEX+2]
SPELLS [CHARISMA DC14 (8+4+2)] + WILD MAGIC (SUMMON):
-SUMMON MECHATHEREAL WASP DRAGON, 0MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE WASP (3 MAX)
-DAMPEN SPIRIT (CURSE), 0MP, 1 ACTION, EYE CONTACT,VS, CURSE, APATHETIC: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON DEATH SAVING THROWS AND DEXTERITY CHECKS ON INITIATIVE, MUST IMPROVE QUALITY OF LIFE AND LONG REST OR LOSE INSPIRATION, -3 ON INSPIRATION POINTS
-DAMPEN SPIRIT BOOSTED (CURSE), 1MP, 1 ACTION, EYE CONTACT,VS, CURSE, DEMORALIZED: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON ALL SAVING THROWS AND ON DEXTERITY FOR INTIATIVE.
-NAUSIA (CURSE), 0MP, 1 ACTION, 5FT, VS, CURSE, UNTIL SAVING THROW SUCCEEDS ON CONSTITUTION CHECK OR SHORT REST
-EXTINGUISH LIGHT, 0MP, 1 ACTION, 30FT, VS, INSTANTANEOUS, EXTINGUISH ANY LIGHT SOURCE WITHIN A 5FT CUBE
-TRUESIGHT, 1MP, 1 ACTION, 120FT, VS, 1 HOUR, SEE IN NORMAL AND MAGICAL DARKNESS, SEE INVISIBLE CREATURES AND OBJECTS, DETECT ILLUSIONS AND SUCCEED ON SAVING THROWS, PERCIEVE ORIGINAL FORM OF A SHAPESHIFTER, OR POLYMORPHED, CAN SEE INTO ETHERIAL PLANE.
-SUMMON MECHATHEREAL CAT, 1MP, 1 ACTION, 10FT, VS, SUMMON, SUMMON 2 CATS (MAX 3-4)
-SUMMON MECHATHEREAL LYNX, 1MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE LYNX (MAX 2)
SUMMON COMMANDS:
RALLEY GROWTH (ALL SUMMONS IN CONTROL THIS TURN ONLY)
- ADD 1D4 TO AC
- 50% MORE DAMAGE
RALLEY SPEED
- ADD 50% TO MOVEMENT (ALL SUMMONS IN CONTROL THIS TURN ONLY)
RALLEY ATTACK
- A SELECTED SUMMON WILL GAIN TWO ATTACKS THIS TURN AND IS IMMUNE TO CRITICAL MISS FOR THE FIRST ATTACK
RALLEY HEAL
- A SELECTED SUMMON WILL HEAL FOR UP TO 50% OF THEIR TOTAL HP BASED ON THEIR HIT DICE ROLL
**** Possible Summons
MECHATHEREAL DRAGON WASP
[2]
AC10
GRAPPLE+2 +4 TO HIT 1d4 POISON DAMAGE
MECHATHEREAL CAT
[1d4+1]
AC12
CLAWS: +4 TO HIT 1d4+1 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
MECHATHEREAL LYNX
[3d4+1]
AC12
CLAWS: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
BITE: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
POUNCE: IF THE LYNX MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE GRAPPLED. IF THE TARGET GRAPPLED, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.
*************************
ASHLEY PANTHER CAN DO:
*************************
IF SHE TRASNFORMS WITH ALL EQUIPMENT: 1d4 IS ROLLED EVERY TURN (DEX+2 vs DC10)
1 - TANGLED -20FT SPEED PENALTY
2 - WEARING UNDERWARE -DISADVANTAGE ON INTIMIDATION
3,4 - EVERYTHINGS OFF OK
HP[18/18]
- RESISTANT TO NECROTIC DAMAGE
- IMMUNITY TO FEAR
- BATTLE READY: ATTACK ON SAME TURN AS TRANSFORMAITON
ACTION SURGE [1/1] PER SHORT REST
INITIATIVE +2, AC 13
MOVEMENT 50FT, CLIMB 40FT
TRUESIGHT PERMINENT
PERCEPTION +4 ADVANTAGE ON SMELL
- SCOUTING +4 VS DC8
- HUNTING +3 VS DC10 PER HOUR
STEALTH +6
SURVIVAL +3
INTIMIDATION +6
DISENGAGE ON BONUS ACTION
HIDE ON BONUS ACTION
POUNCE: IF THE PANTHER MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE KNOCKED PRONE. IF THE TARGET IS PRONE, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.
BITE: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 PIERCING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE
CLAW: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 SLASHING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE
*****************************************************************************************************************************************************************
ALICE CAN DO:
[-]EMBOLDING BOND WITH CAT add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
*****************************************************************************************************************************************************************
AC14 STR-1 DEX+3 CON+2 INT-1(DISADV.) WIS+0 CHA-1(DISADV.)
RESISTANT TO ACID, POISON, PSYCHIC DAMAGE, BLUDGEONING
RESISTANT TO CHARM AND POISENED
VULNERABLE TO COLD AND LIGHTINING
IMMUNITY TO DEATH - STABLE UPON DOWNED ALWAYS
PERCEPTION 12 INITIATIVE 13
ATHLETICS +1, STEALTH +4, ACROBATICS +5, PERCEPTION +2
HP[17/17]
REST[0/8]
DISCIPLINE / KI POINTS [1/2] 30 minute rest
OUTSIDER / MONSTER
- DISADVANTAGE ON INT CHECKS
- DISADVANTAGE ON CHA CHECKS
- DOES NOT PASS AS ORDINARY HUMAN
SOULLESS
- CANNOT USE MAGIC
- MAGIC ITEMS THAT DIRECTLY INFLUENCE THE USER HAVE LIMITED (HALVED?) EFFECT
- CREATURES PERCEIVING MAGIC OR SOULS FIND YOUR PRESENCE UNSETTLING
INSPIRATION [0/0] APATHY (-4[-1]4)
SPEED 40/10
DARKVISION 60FT
ESCAPE ARTIST: 1" CREVICE
REACH: LONG 10 FT
ADVANTAGE TO ESCAPE GRAPPLE
GRAPPLE-SHOVE COMBO IN SAME TURN
CRUSHER ONCE PER TURN, WHEN YOU HIT A CREATURE WITH AN ATTACK THAT DEALS BLUDGEONING DAMAGE, YOU CAN MOVE IT 5 FEET TO AN UNOCCUPIED SPACE, PROVIDED THE TARGET IS NO MORE THAN ONE SIZE LARGER THAN YOU. WHEN YOU SCORE A CRITICAL HIT THAT DEALS BLUDGEONING DAMAGE TO A CREATURE, ATTACK ROLLS AGAINST THAT CREATURE ARE MADE WITH ADVANTAGE UNTIL THE START OF YOUR NEXT TURN.
MARTIAL ARTS (1d6 die)
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
SPEAR (20/60) vs AC 1d20+5(DEX+PROF) THROWN:1D20+5(DEX+PROF) DMG 1d8+3 (1D6+3 1-HANDED) (20) DOUBLE DAMAGE + EXHAUSTION (20) [PIERCING]
ALICE MAY USE UNARMED STRIKE DIE DEX(+3) EVEN WITH MONK WEAPONS
[20/20] ARROWS
SHORT BOW (80/320) vs AC 1D20+5(DEX+PROF) DMG 1d6+3 USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [PIERCING]
ABILITIES
_________
MARTIAL ARTS
- ONLY MONK WEAPONS, UNARMED STRIKE
- NO ARMOR OR SHIELD
- ALWAYS USE DEX INSTEAD OF STR
- CHOOSE 1 BONUS ACTION PER TURN: UNARMED STRIKE / GRAPPLE / SHOVE / DISENGAGE / DASH
UNARMORED DEFENSE
- 14AC=10+DEX2+WIS2
MONK'S DISCIPLINE
- [2/2] DP
- REGAIN 1 DP PER SHORT REST, ALL IN LONG REST
- DP SAVING THROW 8+PROF+WIS=12
FLURRY OF BLOWS (1DP)
- 2 UNARMED STRIKES AS BONUS ACTION
PATIENT DEFENSE (1DP)
- DISENGAGE + DODGE AS BONUS ACTION
STEP OF THE WIND (1DP
- DISENGAGE + DASH AS BONUS ACTION
- DOUBLES JUMP DISTANCE
UNARMORED MOVEMENT
40FT BASE SPEED WITHOUT ARMOR OR SHIELD
UNCANNY METABOLISM
- WHEN ROLLING INITIATIVE, REGAIN ALL DP
- THEN ROLL 1D6, REGAIN NUMBER OF HP
- ONCE PER LONG REST
SHAPE SELF
- 1 ACTION
- RESHAPE BODY AS LONG AS VOLUME REMAINS CONSTANT
- SHAPE LIMITED BY SOFT BODY
- BONUS ACTION: PSEUDOPOD, MAX 10'x 6", NO SENSORY ORGANS, CAN MANIPULATE OBJECTS, LIFT MAX 10LBS, CANNOT ATTACK OR ACTIVATE MAGIC DEVICES
- HUMAN FORM: SHAPE OF 12YO GIRL, IMPERFECT AND CREEPY LIKE A DOLL, QUALITY DEPENDENT ON MENTAL STATE, DISSOLVES WHEN UNCONSCIOUS OR ASLEEP
PHAGOCYTOSIS
- CAN SLOWLY ABSORB AND DIGEST ALL BUT THE TOUGHEST SUBSTANCES (GLASS, GOLD, MITHRIL, ORCHICALCIUM)
- USE TARGET EITHER AS ENERGY SOURCE OR AS BUILDING MATERIAL FOR BODY OR CHEMOSYNTHESIS
- TARGET QUALITY DETERMINES WHETHER DIGESTION PROVIDES OR CONSUMES ENERGY
- CAN CLEAN OBJECTS OR CREATURES AND DISINFECT WOUNDS
- CANNOT DRY OBJECTS
CHEMOSYNTHESIS
- CAN VERY SLOWLY SYNTHESIZE LIQUID ORGANIC SUBSTANCES
- ALL INGREDIENTS NEED TO BE AVAILABLE FROM SOURCES OR FROM THE BODY (AT THE COST OF HP)
- CAN PURIFY DIRTY WATER
- CAN DONATE WATER OR NUTRIENTS FROM BODY
- CAN TURN INEDIBLE WASTE INTO A NUTRITIOUS BUT NOT NECESSARILY TASTY LIQUID
- CANNOT SYNTHESIZE POTIONS, POISONS OR SOLID OBJECTS
LOLIBANK
- CAN STORE UP TO 100 COINS IN BODY
- ONLY GOLD OR ABOVE
- STORING MORE OR CORRODIBLE OBJECTS WILL DECREASE QUALITY 1 STEP PER HOUR.
REQUIREMENTS FOR EVOLUTION TO VISCOUS FORM
- LV 5
- METAL
- ORE
- PLANT
- TRANSFORMATION CAN ONLY TAKE PLACE AT SPACESHIP
- DURATION 1 DAY
-
Thanks for that!
Working on LV3 Alice now.
Do you want to give me a minor stat increase?You decide if it's necessary to remain even remotely competitive against foes. As I said I'd like to save up for a major increase with my form change.
A few remarks:
___________
I have tons of documentation but I miss the stat increase I got with LV2 so I don't know my actual point values. Do you have that? I think my DEX went up by one from +2 to +3?
My original stats as per my character sheet were:
STR 9
DEX 14 -> 15
CON 14
INT 9
WIS 11
CHA 8
There are still some wrong DEX and WIS stats in your list.
It's DEX+3 and WIS+0
Previously I had DEX+2 WIS+2 which was a mistake.
Meaning my AC is only 13.
My speed is 40/20 not 40/10.:
SPEED 40/20
-ACROBATICS CHECK WHEN CLIMBING
MAX SPEED 120 WITH DASH + STEP OF THE WIND (1DP)
MAX ATTACK RANGE 80 WITH STEP OF THE WIND (1DP)
SWIMMING SPEED 30 / 20 IN DIFFICULT TERRAIN
-ATHLETICS CHECK WHEN SWIMMING
STATIC JUMP DISTANCE:
-JUMP H 4FT / 8FT WITH STEP OF THE WIND
-JUMP V 1FT / 2FT
LONG JUMP 10FT MOVEMENT:
-H 9FT / 18 FT
-V 2FT / 4 FT
OBSTACLE LIMIT 2FT / 4 FT WITH STEP OF THE WIND
_______________________________________________
I know it's confusing but the list lacks the differentiation between monk shenanigans that use DP and those that don't.
I always have 1 free bonus action per turn.
- CHOOSE 1 BONUS ACTION PER TURN: UNARMED STRIKE / GRAPPLE / SHOVE / DISENGAGE / DASH
I can spend 1DP to get an additional bonus action as listed.
I noted my leveling prerequisite lists PLANTS.
I have absorbed some metals, ores and gems, together with what we find in the mine that should suffice. I should collect some rare plant material or fruits that help my body grow into the acidic form. If you think of any other stuff I gotta collect, pls do, it's fun!
-
Please prepare something like this:
This is Ashley's Level Progression chart.
(https://i.gyazo.com/5053da5777ea1df6f51a83468f0fffce.png)
Copying it from PHB is fine of course, this will probably be work for Alice, in her case, at least levels 1-4 so I can see where the progression is going for balance.
Metamagic is especially powerful and she gets points to allow her to make certain adjustments to spells. The function of that will be quite custom given her unusual build but she's looking forward to using that soon.
METAMAGIC:
CAREFUL SPELL. When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
DISTANT SPELL. When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell or 30ft whichever is greater. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
EMPOWERED SPELL. When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.
EXTENDED SPELL. When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to increase its duration (spell by spell basis), to a maximum duration of 24 hours.
HEIGHTENED SPELL. When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
QUICKENED SPELL. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting once per turn.
SEEKING SPELL. If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.
SEEKING SPELL (UA). When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half- and three-quarters cover against targets of the spell.
SUBTLE SPELL. When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
TRANSMUTED SPELL. When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
TWINNED SPELL. When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.
I will look over Alice's information soon.
-
Here's what's new in LV3 Monk
DP increase to 3DP
DEFLECT ATTACKS
When an attack roll hits you and its damage includes BLUDGEONING, PIERCING, or SLASHING damage, you can take a Reaction to reduce the attack's total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.
1D10+3DEX+3LV
If you reduce the damage to 0, you can expend 1 DP to redirect some of the attack's force.
If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see within 60 feet of yourself that isn't behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of
your Martial Arts die plus your Dexterity modifier.
2D6+3DEX
The damage is the same type dealt by the attack.
MONK SUBCLASS - WARRIOR OF MERCY
__________________________________
HAND OF HARM
Once per turn when you hit a creature with an Unarmed Strike, you can expend 1DP to deal extra NECROTIC damage equal to your Martial Arts die plus your Wisdom modifier
1D6+0WIS
MODIFICATION:
This is an effect of Alice's metabolism, not magic. It only works on organisms composed of ordinary matter and has no effect on supernatural beings like spirits or ghosts
HAND OF HEALING
As action you can expend 1DP to touch a creature and restore a number of HP equal to your roll of your Martial Arts die plus your Wisdom modifier
1D6+0WIS
MODIFICATION:
This is an effect of ALice's metabolism, not magic. It only works on organisms composed of ordinary matter and has no effect on supernatural beings like spirits or ghosts
IMPLEMENTS OF MERCY
You gain proficiency in the Insight and Medicine
skills and proficiency with the Herbalism Kit.
------------------------------------------------------------------------
I struggle a bit with this lore-wise, it's a huge boost out of nowhere. I can now use some basic nanotech assembly/disassembly skills to heal/harm even without my transformation. Just because I ate some scrap and gem-ore?
What's your take on this?
Also I would propose an increase of my Wisdom score by one to 12WIS(+1)
This would help my LV3 skills and increase my AC to 14.
I'm still laughably weak, but this is fine in this form.
Here's the progression chart. It does not include form-specific traits I gain when reaching Viscous / Living Metal form.
(https://i.imgur.com/GfnbK7K.jpeg)
-
Do you want to give me a minor stat increase?
As we discussed in the very beginning, yes.
DEFLECT ATTACKS
When an attack roll hits you and its damage includes BLUDGEONING, PIERCING, or SLASHING damage, you can take a Reaction to reduce the attack's total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.
1D10+3DEX+3LV
If you reduce the damage to 0, you can expend 1 DP to redirect some of the attack's force.
I will handle this as a melee trigger, please select one method for default, you may change this at any time:
1. You will lose 1DP whenever you are hit if that hit would have downed you.
2. You will lose 1DP whenever you are hit if that hit the first time on a turn only.
3. You will lose 1DP whenever you are hit.
The target for reflection is the one who hit you. You may state at the end of a turn if you want to set the trigger for the next hit on you 1, 2, or 3.
What's your take on this?
I will look at everyone together once I understand all the changes. So far I am not concerned. Ashley's changes are on par or greater, so I will adjust your stats according to our agreement and use that to balance.
Level 4 should be a big jump and your more human mimic, so this makes sense. If you defeat the dragon and survive the mine enough to get experience level 4 will be an easy get.
-
I will handle this as a melee trigger, please select one method for default, you may change this at any time:
1. You will lose 1DP whenever you are hit if that hit would have downed you.
2. You will lose 1DP whenever you are hit if that hit the first time on a turn only.
3. You will lose 1DP whenever you are hit.
The target for reflection is the one who hit you. You may state at the end of a turn if you want to set the trigger for the next hit on you 1, 2, or 3.
I hadn't really thought about how to handle that game-wise!
I guess I would go with 1 as default. It's still not really satisfactory. So I lose 1DP even if I don't reduce damage to 0? Cat I specify another target for deflection beforehand?
Also I remain a cart skeptic. Not that it ain't a good idea to get things to Phandalin but we can't drag a cart through the wilderness and up a mountain!
Me as tupper, not as alien, knows a bit about mountain warfare and for this job you want a mule. It's the best of both worlds from horse and donkey. Only way to get your gear up or down a mountain. Our army still uses mules today
(https://i.imgur.com/hOq2JF3.jpeg)
-
Ashley's comments are not law nor will she necessarily be able to afford it. More information is pending as I have started working on the next scene and Ashley has changed her mind since.
-
I see Cat can gain a proficiency. Is this due to PRIMAL KNOWLEDGE or a separate thing?
It says for Primal Knowledge Cat can only choose a skill from the Barbarian skill list for character creation. Of that, the only skills she lacks are Intimidation and Nature. I am unsure which is better. Cat has -1INT and +1CHA so probably intimidation is better. However this is something Ashley handles way better. We have nobody with Nature skill. You tell me.
I saw Barbarian was remodeled in 2024. Not sure about subclass either anymore. Either Berserker or Path of the World Tree. It might be effective to give Alice temp HP each turn but I fear we don't have enough DPS with this build.
-
I am not limiting you to vanilla, pick anything you wish.
5e struggles with marital class DPS before level 5, and again around 10 I believe, so it is up to the DM to give proper bonus equipment, but I feel like that's a little cheap. So I will attempt to balance you with skills, bonuses, extra attacks and that sort of thing if you will take advantage of it. If you go pure vanilla then I will have to give you better equipment and I'm also working that angle.
Nature would be better than intimidation. The skill allows certain perks in situational areas beyond the +2 bonus, it's good to have rather than intimidation but that's only my opinion, you deserve intimidation anyway.
-
Yes I also think now Nature is better because nobody else has it. Still waiting for input from the others on the Barbarian Subclass.
Berserker is straightforward but a little boring.
Path of the World Tree turns Cat more into a tank but we have more attackers with Alice and Ashley's summons. With that we'd have massive in-battle healing capacities from Alice, Cat and Yulya but yeah, offense is lacking
-
Whatever you choose, we'll accommodate it.
-
Hmm, I think Path of the World Tree increases Cat's abilities, especially even more movement and teleportation at higher levels just as me.
We'd have to play quite differently than a normal party though and it requires a lot of coordination but that's actually good.
Imagine aid+emboldening bond+life giving force. We have to stay close together anyway.
It came to my attention that you did in fact complete your first quest and your second quest in the clearing of Cragmaw Cave. So it was completely my fault for forgetting I owe you an achievement! Congratulations, here is your Achievement Medallion for clearing Cragmaw Cave.
ACHIEVEMENT: CRAGMAW CAVE
In Bear's run, they put these on their character sheets, but that's up to you.
Hmm, that looks cool but do we deserve it?
Our first quest was to safely bring Gundren to Phandalin and we failed to achieve that.
Sildar's request was to clear out the cave to the last goblin and we let a lot of them alive.
-
"I'm taking it."
The first quest was to deliver supplies to Phandalin and escort Gundren, you have yet to be paid for that, it's technically incomplete because he did not reach Phandalin.
The second quest was to clear Cragmaw Cave and you did accomplish that. So this is that achievement. It was given by Sildar in front of the cave in witness of the Gundren brothers, and paid by Sildar in Phandalin.
Leaving some alive was reported to Sildar and he accepted the result, so yes, you have one quest completed hence the medallion.
-
lol Ashley pretty much forced him to accept it
but putting that on the char sheet is a cool idea. once we find the time to update that.
wow thats a lot of new stuff Yulya gets at lv3
apart from cleric spells she gains:
PEACE DOMAIN SPELLS
each once per long rest 0mp
-Aid
-Warding Bond
CELESTIAL REVELATION
once per long rest 0mp 1min duration
When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each
time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can't do so again until you finish a Long Rest.
Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage's type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.
-Heavenly Wings
Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.
-Inner Radiance
Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim
Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.
-Necrotic Shroud
Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies
within 1O feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.
not bad - not bad at all...
btw what happened to SheShe? Yulya hasnt heard anything from her recently. did Alice piss her off? we are excited (or anxious in Yulyas case) about the level up i wonder what SheShe and Eldath will have to say lol
i also think Cat should go with path of the world tree it has strong synergies with Alice and Yulya.
-
but putting that on the char sheet is a cool idea.
[Ashley] I like it because I can see that and be like, oh yeah, I remember that. In the other run I have a bunch.
btw what happened to SheShe?
(https://i.gyazo.com/3e27f3b7fa8431d0df7a887c6c03379f.jpg)
I'm here! But you haven't needed guidance and the backstory thing means more to Ashley's arc than yours. I'll be there when you level up.
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based SheSheYulya already thought she didn't like us anymore. shes Yulyas angelic guide after all
looks like we have an even bigger problem that that dragon now if half of the sword coast wants a piece of Alices spaceship. too bad we dont have Freya with her fire magic to quickly thaw it. then the metal will go underground right? i assume thats necessary so Alice can transform and we get a safe warm shelter.
lol i just noticed ai generated a monster in the window behind Yulya studying in the previous pic i posted wtf man
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SheShe is lawful good but she understands practical matters that are a part of the adventuring lifestyle such as murder in cold blood, cannibalism, rasism, and beating innocent travelers for information.
So she hasn't abandoned Yulya yet.
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>yet
That is reassuring!
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It wasn't cannibalism on our part, the only humans that ate humans were the clueless children
Wait, that's even worse...
Yulya can always feign innocence. Nobody ever told her about the mystery meat.
Cat will take the World Tree path, this should be fun! I saw Yulya will be able to fly now, how cool is that?
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Totally sweet. On one branch of my progression eventually I evolve to a displacer beast or some other thing and maybe I'll be able to shimmer step across the battlefield, but flying does sound more fun.
I was speaking with Joy about mules and drivers and I said it would be fun if I could just summon a driver on command, but then she said I should just summon creatures from the negative plane to pull the cart or carriage and wow, that solves everything! So she's working on that maybe for level 4 but we'll see. I wouldn't need drivers if I had a mental connection to negative plane mecha-bison or something.
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Yes, your summons would be the best choice. Didn't Alice suggest turning the cats into draft animals? I also think they don't need food
For now I guess mules it is.
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>vinegar stink bombs
I agree with Ashley that though they exist and they're something like a poor man's noxious cloud. Having one or two is not without utility, but carrying around 50lbs of them is excessive.
Noxious Bomb (Goblin Stink Bomb)
Throwable
Range: 30ft
Duration: 10 minutes
Target: A 20-foot-radius sphere centered on a point within range
You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and is otherwise transparent. The cloud lingers in the air for the duration.
Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw. Goblins, hobgoblins, rats, and those used to being around goblins are immune.
A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
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Since Yulya and Cat probably won't do exactly as my obedient friend Alice, I have gone through the changes from level 2 to 3 for them.
If you two can be so kind as to roll your HP gains please as instructed below.
Please READ ALL there will be a Quiz. My star student Alice is excluded from the quiz.
Yulya,
RE: PEACE DOMANIN CLERIC AID:
This spell is problematic in that your group has 4 members and the spell affects 3 creatures. Yulya can cast it once per long rest for 8 hours and it doesn’t require concentration. So it’s basically a given for anyone in her party that she would cast it and everyone gets 5 HP.
So, this is how it will be handled starting at level 3, once per day at dawn, anyone in Yulya’s party will gain 5 bonus temporary HP, stackable with other temporary HP, not-transferrable to summons. It is hereby named "Aid Aura" and Aid as a peace domain spell is disallowed. It will increase to 10HP at level 5, 15 at level 7, 20 at level 9.
RE: PEACE DOMANIN CLERIC WARDING BOND:
The requirement for platinum rings will be a one-time cost, so it will cost 100gp from a jeweler in Neverwinter for two platinum rings and Yulya will be able to ward the rings, these rings will be permanent and not expendable, they will become magic items attuned to two people, it doesn’t have to be Yulya, for the duration of the spell.
The rings will grant the following bonuses to both wearers of the rings whenever the spell is cast for the duration of the spell:
+1 AC
+1 to all saving throws
Resistance to all non-magic excluding elemental magic damage (you will be protected by resistance to all elemental damage and physical damage). For instance, Alice has weakness to cold, she can then become neutral to cold.
Optional Shared suffering: at the time of casting, Yulya may choose to allow that the damage taken by one will either be transferred to the other or split to both evenly.
The effects will be removed if Yulya dismisses the spell, it times out, the separation is more than 60 feet or if one of the members drops to 0HP.
RE: YULYA'S ADVANCEMENT TO LEVEL 3:
-In addition to above and Celestial Revelation, she will gain access to all 2nd tier spells.
-She will gain two 2nd tier spell slots that are filled when cast and replenish once per long rest.
-She will gain HP according to her class, please roll 1d8 if it is less than 5, the result is 5, add your CON bonus and tell me the resulting gain in HP.
-She will gain the cantrip "Toll of the Dead"
-Her MP will increase to 8
Please let me know if I missed anything.
Cat,
https://dungeonsanddragonsfan.com/path-of-the-world-tree-barbarian-subclass-dnd-5e/#:~:text=These%20Barbarians%20draw%20on%20their,when%20they%20reach%203rd%20level.
https://www.aidedd.org/en/barbarian-2024/
Upon leveling to level 3:
-Cat is now connected to the world tree Yggdrasil
-Cat may choose a martial feat not limited to this class
-Vitality Surge: When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian level.
-roll a 1d12, add your CON bonus and tell me what it is, it cannot be less than 7 before the bonus.
-DANGER SENSE: Advantage on Dexterity rolls.
-PRIMAL KNOWLEDGE: In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses. (ALL WILL BE WITH ADVANTAGE)
-Vitality Surge. When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian level.
-Life-Giving Force. At the start of each of your turns while your Rage is active, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and add them together. If any of these Temporary Hit Points remain when your Rage ends, they vanish.
-CAT'S CLAWS ARE CONSIDERED LIGHT AND DUAL WIELDED FOR TWO WEAPON FIGHTING SEE BELOW
LEVEL 3 RAGE BONUSES:
[2/2] RAGE [10/10 TURNS] +1 PER HOUR REST
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a (+2, +3 AT LVL9) bonus to the damage roll.
- EXTEND RAGE 1 MORE TURN BY MAKING ATTACK ROLL OR FORCE SAVING THROW ON ENEMY (UP TO 10 MINUTES)
- PRIMAL KNOWLEDGE
- GAIN TEMPORARY HITPOINTS EQUAL TO YOUR LEVEL
- AT THE START OF EACH TURN, CHOOSE A CREATURE WITHIN 10FT AND ADD d6 EQUAL TO YOUR RAGE DAMAGE BONUS (+2, +3 AT LVL9) THESE STACK AND MAY BE GIVEN TO ANY CREATURE WITHIN RANGE.
From my ruleset:
Two-Weapon rules for no proficiency in dual wield or two-weapon fighting style:
• You can use your bonus action for the off-hand weapon
• You do not add your modifier to the bonus attack roll
• Both weapons must be light.
Single light weapon:
• You can use your bonus action for a second attack with the same weapon
• You do not add your modifier to the bonus attack roll
• Weapon must be light.
• If the weapon already gives two attacks, then two attacks will be made with the modifier and a bonus attack can be made without it.
Extra attack: If you are granted an extra attack, this does not also give you an extra bonus action, however, since I’m allowing two bonus actions, you can attack as above with both attacks.
Action surge: This is effectively two turns, given you have action surge and extra attack together with a weapon that has the “fast” magic modifier with "light", you could conceivably attack 6 times in one turn.
please let me know if I forgot anything.
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Please READ ALL there will be a Quiz. My star student Alice is excluded from the quiz.
BOOO!!
I agree with Ashley that though they exist and they're something like a poor man's noxious cloud. Having one or two is not without utility, but carrying around 50lbs of them is excessive.
Oh well, looks like I'll have to dispose 40 lbs of stink bombs on the orb then...
(https://i.imgur.com/SRguuP5.png)
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Alice,
Please review the following:
https://youtu.be/qbL3c_Yxv0o?t=436
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Ha, you already posted that before! I remember!
So what share should Ashley pay for the rings?
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Ashley
Ashley is not responsible for Yulya's spell materials, this is the nature of split pooling. It has already been negotiated, very fairly I might add.
Ashley gets 1/4 of quest payment
Ashley gets 1/8 of sold loot at time of sale
Please purchase other group items with the remaining funds.
Additionally, Ashley may buy things for the group as when she bought the healer's kit. She also negotiated for her own shield and thieves tools, she bought her own equipment in general.
Ashley intends to pay her own 1000sp for level 4 (eventually) and she is saving for that.
As we discussed, certain group incidentals should be purchased with up to half the sale of loot, exceeding that is a choice, the rings are not a requirement to play.
Food and lodging is fairly bartered with hunting, scouting and comradery.
Ashley was willing to buy a carriage if she could make a profit but dragon meat isn't going to be worth more than regular meat and even if it's 500lbs, that's still not enough to cover the cost of a carriage.
Ashley has decided to wait till after level 4 to buy anything further.
"I could chip in on a hand cart and be 1/4 owner of it. I will, however, buy the carriage that you all will benefit from later and be 100% owner of it."
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Come on Joy, I was only trying to wind you up
(https://i.imgur.com/VjGvggZ.jpeg)
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I'm not sure you've ever seen her wound up, we have, but she usually deletes the posts when she does.
-
lol does Alice have her funny day?
i mean extra funny day
>Joy rules
sounds good but theres still a lot we dont understand
you say Yulya has 8MP now but according to your rulebook and the PHB a 3rd lv cleric has 4xlv1 and 2xlv2 spell slots so 6mp?
>AID
does that mean the Aid Aura uses a lv2 spell slot and thereby costs 2MP in the morning or not? and does Aid cast as a normal spell work te same or accordig to vanilla rules?
>WARDING BOND
so Yulya doesnt have to be one of the participants if 2 other characters have the rings? does it stack with emboldening bond?
>100gp
oof we should have read the fine print of that spell. still think its worth it. any complaints?
>HP
Yulya rolled 5 oh well
with CON+2 thats 7
she had 16HP so it should be 23HP now
Yulya wont post this (and probably the next) round bc she is studying
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Are you trying to do accounting again? Should Ashley attempt to do Aliening?
2nd tier spells cost 2MP so 2x2 + 4 = 8.
Aid was a free domain spell that could be cast once per long rest, it wouldn't take a slot, now it's not a spell at all, it's an Aura.
WARDING BOND would stack with anything else. The spell is cast on two rings and they are used like magic items.
100gp is a one time purchase. Yulya likes to pull out her, "spells are free with focus" rule but not when cost is explicitly stated.
>HP
Yulya has already rolled?
Yulya should still post herself studying.
https://www.youtube.com/watch?v=jfKfPfyJRdk
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Alice is the lv1 math idiot not me
look whats written in your rulebook
(https://i.imgur.com/MV8q9mb.jpeg)
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I didn't believe her when she said she couldn't do math.
But it's so cute to see her try.
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Cat rolled 6 so I guess 7 it is if that's the minimum. She has CON+3, that makes 10
I don't know about the feat yet, got to read into them. I guess Sentinel but I'd like you opinion.
The ring is expensive but I guess it's simply necessary to give Alice some protection from the cold or she will be useless against the dragon.
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Kashtan, I made a mistake so I apologize.
It looks like I was talking to you, but somehow I thought Alice made the post. I could have sworn. So that's the confusion there. Ok Yulya rolled a 5. got it. I had you at 17, so 17+7 is 24.
8MP yes, (2+2) 2, 2nd tier spell slots (1+1+1+1) 4 1st tier spell slots=8MP she also has a 6MP focus and I will allow boosting lower spells without using a spell slot as we previously discussed.
Cat, 10HP added.
I don't know about the feat yet, got to read into them. I guess Sentinel but I'd like you opinion.
I have some good options for you.
-INTERCEPTION: TO AN ALLY WITHIN 5FT, ANY HIT IS REDUCED 1D10+2 (PROFICIENCY) (doesn't use a reaction on your turn)
The benefit of Two-Weapon fighting for your claws is kind of redundant, you would gain +1AC when using claws and you could use non-light weapons, not worth it to me because , but it's an option.
-INTERCEPTION PARRY, REACTION: ANY HIT TO YOURSELF OR A NEAR ALLY IS REDUCED 1d10+2 ONCE PER TURN
(It must be set up the turn before using one of your reactions)
-INTERCEDE: STACK WITH EITHER INTERCEPTION, CHOOSE TO TAKE THE REMAINING DAMAGE OF YOURSELF (SUBJECT TO YOUR AC) AND ACT AS HALF COVER FOR THE TARGET THIS TURN. (for next time)
I stole parts of this from a homebrew:
Nature's Guard (due to the connection to Yggdrasil) (excellent choice if you like any druid cantrips)
You learn two cantrips of your choice from the druid spell list. They count as spells for you, and Wisdom is your spellcasting ability for them, and you can cast them as a bonus action, (for you the DC would be 11, offensive spells probably wouldn't be a good choice). Whenever you gain a level, you can replace one of these cantrips with another cantrip from the druid spell list. You cannot learn additional cantrips through study, you only ever get two.
-In leiu of druid cantrips, you can choose this: summon either poison sap (like poison on your blade or claw if they fail poison save), binding roots (prevent your target from moving if they fail a save similar to grapple), or noxious pollen (cause them to cough and cannot attack if they fail save). All cantrips chosen will level with you, I will specify how if you choose this and pick them.
Precision Shot: You gain a +2 bonus to attack rolls you make with bows or crossbows. (very good)
Sentinel (Bear's favorite)
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
-When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
-Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
-When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
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Hmm, Sentinel is normally excellent but i guess from LV6 Cat would rather spend her reaction for teleport enemies with Branches of the Tree which also reduces speed to zero. Unless she can react multiple times per turn thats redundant.
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You can react multiple times but they wouldn't necessarily stack where they don't make sense.
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I didn't believe her when she said she couldn't do math.
But it's so cute to see her try.
It's like your spelling mistakes. It's something we share with our hosts and can't seem to get rid of
Let's blame it all on the BodyOs
>Sentinel
I haven't read too much into feats but it looks good. Alternatively 'Tough' for extra HP
Now back to the story - since the opposite of what Alice says is true, I firmly believe that Summer is an ordinary human. Not a dragon at all!
And mfw Elizabeth doesn't react to my bug gifts at all!
(https://i.imgur.com/blnaGmY.jpeg)
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Absolutely it's a bodyOS function, but I stay out of spelling bees. Accounting is something I could easily do and it wouldn't be because of my hard work, the host was naturally gifted and liked, and still does, math.
Our punctuation is also dubious and out word choice is.... sometimes I think bodyOS must have a hidden agenda or a trickster heart. Just recently it used "one" to meam "won" and that is inexcusable.
I would avoid Tough as feats are meant to make things more fun or give situational benefits. I couldn't think of a more boring feat.
>Now back to the story - since the opposite of what Alice says is true, I firmly believe that Summer is an ordinary human. Not a dragon at all!
Good because I always tell the truth without exception and she's not.
What Elizabeth experienced when you "spoke to her"
https://youtu.be/F8jqQ9dxGv4?feature=shared
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You know what's funny? We are actually pretty bad at spelling or any grammar rules. German has more exceptions than rules so the only option is to learn everything by heart. The BodyOS knows from experience what words or entire sentences look 'right' and which don't. So it excels at proofreading because the wrong words literally stick out f the text. I also don't get why our BodyOs is really good at IQ tests but can't into grade school math. Just host things.
I agree that Tough is a boring feat, but that's Cat's decision. And that Summer and her half-sister are definitely not polymorphic Gold and Silver dragons! Absolutely not.
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[Ashley]
Alice:
(https://i.gyazo.com/b29c468037ed78700f734a763cb80305.jpg)
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Just waiting for Yulya and Cat to respond.
Cat needs to pick her feat as the next scene is likely leveling up.
In case Yulya missed this, she's done studying and she was there for Ashley's recap.
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Haha Alice will never stop once she set her mind on something.
Cat decided to take Sentinel, this should be interesting. The question was if in the same turn 2 enemies appear, if she could use 2 reactions against her. One attacks her and gets hit with the Sentinel reaction attack, another one tries to attack a team member and is teleported to Cat with the LV6 World Tree skill. Both get speed reduced to zero so no escape
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The question was if in the same turn 2 enemies appear, if she could use 2 reactions against her. One attacks her and gets hit with the Sentinel reaction attack, another one tries to attack a team member and is teleported to Cat with the LV6 World Tree skill. Both get speed reduced to zero so no escape
Sentinel:
1. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
2. Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
3. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Here we are, a dragon guarding its hoard vs 1000 orcs, there is a narrow passage beside the dragon where the orcs may pass. According to vanilla rules, the first orc is obliterated by an opportunity attack, and 999 orcs in the same turn aren't touched. The dragon goes to sleep after killing the first one. So I, your gracious and ever wise DM, has removed the limit of opportunity attacks in this case. I myself sometimes get a tad confused, but reactions and opportunity attacks and bonus actions are different. I'm allowing 2 bonus actions, but unlimited opportunity attacks where it makes sense. It does not make sense that 1000 orcs can pass a dragon just because it's their turn and and the dragon arbitrarily ran out of reactions and is now frozen in time as 999 orcs pass by steal all the treasure and leave.
1. this is an opportunity attack, so all 1000 orcs will be stopped dead and block the way for further orcs.
2. all 1000 orcs will no longer be able to get away with disengage
3. "you may use your reaction."
Now for number 3, we know we allow 2 bonus actions, and unlimited opportunity attacks, so your question about the reaction attack still needs to be addressed. A reaction in vanilla is like an opportunity attack and like a trigger. Consider it like a trigger where you need to reset the trigger to make the trigger happen again. In this case, it's like any other attack. You can have as many attacks as you would during your turn and up to two bonus actions if they make sense in the reaction. If you get two attacks per turn and can say use a weapon or spell or any item or feat in some way as a bonus action, then these are all on the table where they make sense as the reaction, again, if they are an opportunity attack then it's unlimited, but this is an attack reaction, so 1 time if you at this level have your greatsword equipped. I'll allow a bonk even if you have your bow equipped, I'll treat it as a club instead of an improvised weapon for you because of your high strength. STR>15. In the case of having a light weapon or dual wielding, like when you're unarmed, you will get two attacks with your claws or with gauntlets. If Alice had this, I might allow three.
In your scenario, as described, it would work as you say. One would get the reaction, one would get the world tree teleport, one is a trigger, one is a reaction. I'm allowing more than one reaction if they're not all attack reactions because I am not putting a limit on triggers. Though triggers trigger reactions, they can also do other things like set off spells, traps, etc.
Keep in mind that you have 6 seconds per round, so my argument is that 1000 orcs cannot run single file past a dragon in 6 seconds. So if you attacked 5 goblins that happened to try to attack an ally that would be pretty silly too at your level, but if for some developmental reason you were somehow able to make 5 attacks in a round, then I am allowing it.
[Ashley] Leave it up to Joy to give a concise and simple answer.
Lastly, if your weapon has REACH, then it will count for 10ft instead of 5.
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Please Review:
Current Activity: Lounging
https://www.youtube.com/watch?v=qJtLZvhq-UQ
Sunday, SPRING 16TH, 1296 18:00, Dusk 12C
Last ate 12:00 Spring 16th
*****************************************************************************************************************************************************************
YULYA (LVL 3) CAN DO:
RESISTANT TO NECROTIC AND RADIANT DAMAGE
GOBLIN STAFF ADDS +3 DAMAGE and ATTACK TO ATTACK SPELLS
-AID AURA YULYA'S ESSENCE EXTENDS TO HER PARTY MEMBERS AND WILL BESTOW TEMPORARY HP REFRESHING EVERY DAY AT DAWN: 5HP AT LEVEL 3, 10HP AT LEVEL 5, 15HP AT LEVEL 7 AND 20HP AT LEVEL 9.
PROFICIENCIES:
-RELIGION +1
-INSIGHT +7
-MEDICINE +5 [ADVANTAGE]
-PERSUASION +4
-LIGHT/MEDIUM ARMOR/SHIELD/SIMPLE WEAPONS
*****************************************************************************************************************************************************************
AC17 SHIELD INCLUDED (+2) FACING FORWARD
STR13+1 DEX13+1 CON15+2 INT8-1 WIS20+5 CHA14+2
PERCEPTION 15 INITIATIVE 11
RELIGION +1, INSIGHT +7, MEDICINE +5 ADVANTAGE, PERSUASION +4
HP[17/24] DEATH[0/0]
MP[3/8] REST[0/8]
FOCUS [3/6]MP 1d20 FULL
INSPIRATION [1/1] APATHY (-4[3]4)
SPEED 30/15
DARKVISION 60FT
SLOTS MAGIC WIS [20]+5 SPELL SAVE DC15
[2:2/2|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]
MACE HIT vs AC 1d20+3(STR+PROF) DMG 1d6+1 (20) DOUBLE DAMAGE + EXHAUSTION (20) STAGGER 1 TURN [BLUDGENING]
-REVIVE [1/1] PER 24 HOURS - UNFRACTURED GEM >150GP CHARGED WITH 4MP, 1d4 CHANCE OF DESTRUCTION 1H CASTING TIME, TOUCH. A CREATURE THAT HAS DIED WITHIN 4 DAYS WITH INTACT ENOUGH BODY TO LIVE IS REVIVED, CANNOT RESTORE LIMBS. REVIVED CREATURE SUFFERS 2LV EXHAUSTION AND APATHY. AP AND EXP ARE HALVED.
-HEALING HANDS [1/1] AS AN ACTION, YOU CAN TOUCH A CREATURE AND ROLL A NUMBER OF d4S EQUAL TO YOUR PROFICIENCY BONUS. THE CREATURE REGAINS A NUMBER OF HIT POINTS EQUAL TO THE TOTAL ROLLED. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-EMBOLDING BOND [2/2] AS AN ACTION, YOU CHOOSE A NUMBER OF WILLING CREATURES WITHIN 30 FEET OF YOU (THIS CAN INCLUDE YOURSELF) EQUAL TO YOUR PROFICIENCY BONUS. YOU CREATE A MAGICAL BOND AMONG THEM FOR 10 MINUTES OR UNTIL YOU USE THIS FEATURE AGAIN. WHILE ANY BONDED CREATURE IS WITHIN 30 FEET OF ANOTHER, THE CREATURE CAN ROLL A D4 AND ADD THE NUMBER ROLLED TO AN ATTACK ROLL, AN ABILITY CHECK, OR A SAVING THROW IT MAKES. EACH CREATURE CAN ADD THE D4 NO MORE THAN ONCE PER TURN. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-CHANNEL DIVINITY [1/1] PERLONG REST ONE OF THE FOLLOWING:
-BALM OF PEACE, 1 ACTION, SELF, 5FT RADIUS. MOVE UP TO YOUR SPEED (30FT) WITHOUT PROVOKING OPPORTUNITY ATTACKS, WITHIN 5FT OF ANY OTHER CREATURE YOU CAN RESTORE EACH OF THEIR HP BY 2d6+WIS(5), ONCE PER CREATURE
-TURN UNDEAD, 1 ACTION, SELF, V, HOLY SYMBOL, 30FT, 1 MINUTE OR UNTIL IT TAKES DAMAGE. TURNED CREATURE MUST SPEND TURNS MOVING AWAY, CAN'T MOVE WITHIN 30FT OF YOU. CAN'T TAKE REACTIONS. CAN ONLY USE DASH TO ESCAPE OR ESCAPE FROM EFFECTS PREVENTING MOVEMENTS. IF MOVEMENT IMPOSSIBLE CAN USE DODGE
RING OF QUICK CASTING - [2/3] THREE TIMES A DAY, AT ANY TIME, USE OF THIS RING CAN HASTEN THE CASTING OF ANY SPELL THAT REQUIRES 1 ACTION; IT BECOMES A FREE ACTION AND IS CAST INSTANTLY. WEIGHT .1LBS VALUE: UNKNOWN. REPLENISHES AT DAWN.
DOMAIN SPELLS PER LONG REST
-HEROISM [1/1], 1 ACTION, TOUCH, V,S, 1MIN DURATION, CONCENTRATION. A WILLING CREATURE YOU TOUCH IS IMBUED WITH BRAVERY.IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN, ADDITIONAL HP DISAPPEAR WHEN SPELL ENDS
-SANCTUARY [1/1], 1 BONUS ACTION, 30FT, V,S,M, 1MIN DURATION. WARD CREATURE AGAINST ATTACK, EACH ATTACKER MUST MAKE WIS SAVING THROW, WHEN FAILED CHOOSE OTHER TARGET OR LOSE ATTACK. NO PROTECTION AGAINST AREA ATTACK. ENDS WHEN WARDED CREATURE ATTACKS.
-WARDING BOND [1/1], 1 ACTION, TOUCH, 1 HOUR, WHILE THE TARGET IS WITHING 60 FEET OF YOU +1 BONUS TO AC AND SAVING THROWS AND RESISTANCE TO ALL NON-MAGIC DAMAGE EXCLUDING ELEMENTAL DAMAGE.
-CELESTIAL REVELATION [1/1], 1 ACTION, SELF, 1MIN. YOU CAN DEAL EXTRA DAMAGE EQUAL TO YOUR PROFICIENCY BONUS, RADIANT DAMAGE OR NECROTIC DAMAGE.
-HEAVENLY WINGS: GAIN WINGS AND FLY UP TO MOVEMENT SPEED
-INNER RADIANCE: SHED LIGHT FROM YOUR EYES AND MOUTH 10FT+10FT DIM
-NECROTIC SHROUD: YOUR EYES BECOME POOLS OF DARKNESS AND YOU ATTAIN FLIGHTLESS WINGS, ANY CREATURE WITHIN 10FT MUST PASS CHARISMA SAVING THROW (DC8+PROFICIENCY+CHARMOD) OR BE FRIGHTENED.
FEY TOUCHED [1/1] PERLONG REST ONE OF THE FOLLOWING:
-MISTY STEP, 1 BONUS ACTION, SELF, INST. BRIEFLY SURROUNDED BY MIST, YOU TELEPORT UP TO 30FT TO AN UNOCCUPIED SPACE YOU CAN SEE. YOU DO NOT PROVOKE OPPORTUNITY ATTACKS. YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-SILVERY BARBS, 1 REACTION, 60FT, V, INSTANTANEOUS. A CREATURE YOU SEE SUCCEEDS ON AN ATTACK ROLL, ABILITY CHECK, OR SAVING THROW, MUST REROLL AND USE THE d20 LOWER ROLL AND ANOTHER CREATURE YOU TARGET GAINS ADVANTAGE ON THE NEXT ATTACK ROLL, ABILITY CHECK, OR SAVING THROW WITHIN 1 MINUTE.
DC15 ALL CLERIC SPELLS AT LEVEL 1 WITH BOOK AND THE FOLLOWING:
CANTRIPS: DC15
-GUIDANCE, 0MP, 1 ACTION, TOUCH, VS, CONCENTRATION 1 MINUTE, ADD d4 TO ANY ABILITY CHECK
-LIGHT [CHARISMA],0MP, 1 ACTION, TOUCH, VM (A FIREFLY OR PHOSPHORESCENT MOSS), 1 HOUR, BRIGHT LIGHT 20FT, DIM LIGHT ADDITIONAL 20 FT, CAN BE ANY COLOR, AN OBJECT CARRIED BY A CREATURE CAN AVOID IT WITH DEX vs DC15.
-SACRED FLAME, 0MP, 1 ACITON, 60FT, VS, INSTANTANEOUS, THE TARGET MUST SUCCEED DEX vs DC15 OR TAKE 1d8 RADIANT DAMAGE.
-SPARE THE DYING, 0MP, 1 ACTION, TOUCH, VS, INSTANTANEOUS, STABILIZE ONE CREATURE WITH 0HP
-TOLL OF THE DEAD,0MP, 1 ACTION, 60FT, VS, INSTANTANEOUS, THE SOUND OF A BELL FILLS THE AIR AROUND ONE CREATURE YOU CAN SEE, THE TARGET MUST SUCCEED WIS VERSUS SPELCASTER DC OR TAKE 1d8 NECROTIC DAMAGE, IF IT IS ALREADY WOUNDED, 1d12. 2d FOR LEVEL 5, 3d FOR LEVEL 11, 4d FOR LEVEL 17.
*****************************************************************************************************************************************************************
CAT (LVL3) CAN DO:
[2/2] RAGE [10/10 TURNS] +1 PER HOUR REST
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Strength checks and Strength saving throws.
- PRIMAL KNOWLEDGE:USE STRENGTH CHECK FOR Acrobatics, Intimidation, Perception, Stealth, or Survival (ADVANTAGE)
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- EXTEND RAGE 1 MORE TURN BY MAKING ATTACK ROLL OR FORCE SAVING THROW ON ENEMY (UP TO 10 MINUTES)
- GAIN TEMPORARY HITPOINTS EQUAL TO YOUR LEVEL
- AT THE START OF EACH TURN, CHOOSE A CREATURE WITHIN 10FT AND ADD d6 EQUAL TO YOUR RAGE DAMAGE BONUS (+2, +3 AT LVL9)
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]EMBOLDING BOND WITH Alice add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
SENTINEL: (TRIGGER REACTION) YOU HAVE MASTERED TECHNIQUES TO TAKE ADVANTAGE OF EVERY DROP IN ANY ENEMY'S GUARD, GAINING THE FOLLOWING BENEFITS:
-WHEN YOU HIT A CREATURE WITH AN OPPORTUNITY ATTACK, THE CREATURE'S SPEED BECOMES 0 FOR THE REST OF THE TURN.
-CREATURES WITHIN 5 FEET OF YOU PROVOKE OPPORTUNITY ATTACKS FROM YOU EVEN IF THEY TAKE THE DISENGAGE ACTION BEFORE LEAVING YOUR REACH.
-WHEN A CREATURE WITHIN 5 FEET OF YOU MAKES AN ATTACK AGAINST A TARGET OTHER THAN YOU (AND THAT TARGET DOESN'T HAVE THIS FEAT), YOU CAN USE YOUR REACTION TO MAKE A MELEE WEAPON ATTACK AGAINST THE ATTACKING CREATURE.
PROFICIENCIES:
- ATHLETICS +6
- STEALTH +3
- NATURE +1
- ANIMAL HANDLING +3
- PERCEPTION +3 (+5 HEARING)
- SURVIVAL +3
- MARTIAL/SIMPLE WEAPONS/UNARMED/SHIELDS/MEDIUM ARMOR
- COOK'S TOOLS/LAND VEHICLES
*****************************************************************************************************************************************************************
AC16 [HALF PLATE+1 DEX]
STR18+4 DEX13+1(ADV) CON16+3 INT9-1 WIS12+1 CHA12+1
AC14 [UNARMORED 10+1DEX+3CON]
PERCEPTION 13 INITIATIVE 11
ATHLETICS +6, STEALTH +3 (DISADVANTAGE HALF PLATE), PERCEPTION +3, SURVIVAL +3
- DANGER SENSE: ADVANTAGE ON ALL DEX SAVING THROWS UNLESS INCAPACITATED
HP[25/35]+[5/5] replenished every day at dawn
REST[0/8]
INSPIRATION [1/1] APATHY (-4[3]4)
SPEED 30/30 (60 with FELINE AGILITY)
- FELINE AGILITY: DOUBLE SPEED FOR 1 TURN, CAN'T USE AGAIN UNTIL YOU DON'T MOVE FOR 1 TURN
DARKVISION 60FT
DANGER SENSE: ADVANTAGE ON DEXTERITY SAVING THROWS
NATURAL CLAWS (MASTERY, LIGHT) vs AC 1d20+6(STR+PROF) DMG 1d6+4 (20) DOUBLE DAMAGE + EXHAUSTION (20) [SLASHING]
- GRAZE: IF YOU MISS A CREATURE, YOU DEAL DAMAGE EQUAL TO THE ABILITY MODIFIER YOU USED TO MAKE THE ROLL. CANNOT STACK WITH NICK.
- NICK: YOU CAN MAKE AN ADDITIONAL ATTACK AGAINST A TARGET CREATURE. CANNOT STACK WITH GRAZE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.
- LIGHT: MAY MAKE A SECOND ATTACK AS A BONUS ACTION.
GREAT SWORD +1 (MASTERY) vs AC 1d20+7(STR+PROF+1), DMG 2d6+5, HEAVY, TWO-HANDED, [MAGIC SLASHING]
-[1/1] First hit +1 extra from the stone.
- CLEAVE: IF YOU HIT A CREATURE, YOU CAN MAKE A SECOND ATTACK AGAINST A CREATURE WITHIN 5 FEET OF THAT CREATURE AND WITHIN 10FT OF YOU. WHEN YOU HIT WITH THE SECOND ATTACK, YOU CAN ROLL YOUR WEAPON’S DAMAGE, BUT YOU DON’T ADD YOUR ABILITY MODIFIER UNLESS IT’S NEGATIVE. CANNOT STACK WITH PUSH.
- PUSH: YOU CAN LAUNCH A CREATURE YOU HIT (UP TO A LARGE SIZE) 10 FEET AWAY FROM YOU. THIS WILL ALLOW YOU TO DISENGAGE. CANNOT STACK WITH CLEAVE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- HEAVY: BEFORE YOU ATTACK WITH A HEAVY WEAPON, YOU CAN CHOOSE TO TAKE A -5 PENALTY TO THE ATTACK ROLL. IF THE ATTACK HITS, YOU ADD +10 TO THE ATTACK'S DAMAGE.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.
LONG BOW +1 (160/600) vs AC 1d20+4(DEX+PROF+1) DMG 1d8+2(DEX+1) USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [MAGIC PIERCING]
- [19/20] NORMAL ARROWS
RING OF OBSCURING [3/3]: THIS BAND OF IRON RESEMBLES A SKULL AND IS COLD TO THE TOUCH. IT HAS 3 CHARGES AND REGAINS 1D3 EXPENDED CHARGES DAILY AT DAWN. AS AN ACTION WHILE WEARING THE RING, YOU CAN EXPEND 1 OF ITS CHARGES TO CAST THE FOG CLOUD SPELL FROM IT, WITH THE FOLLOWING CHANGES: THE CLOUD IS CENTERED ON YOU WHEN IT FIRST APPEARS, AND THE SPELL LASTS FOR 1 MINUTE (NO CONCENTRATION REQUIRED).
*****************************************************************************************************************************************************************
ASHLEY (LVL3) CAN DO:
RESISTANCE TO NECROTIC DAMAGE
PROTECTION FROM UNDEAD, DISADVANTAGE FROM ATTACK ROLLS, CAN'T BE CHARMED OR POSESSED. ASHLEY HAS ADVANTAGE ON SAVING THROWS FROM THAT ENEMY.
IMMUNE TO FEAR
IMMUNE TO POSSESSION [CORRELLON'S BOON]
IMMUNE TO POLYMORPH OTHER THAN HER OWN [CORRELLON'S BOON]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
PROFICIENCIES:
-STEALTH +2
-PERCEPTION +3
-SURVIVAL +3
-DECEPTION +6
-INTIMIDATION +6
-PERSUASION +6
-THIEVES' TOOLS
*****************************************************************************************************************************************************************
AC11 (+2 from behind walking, +3 from behind when crouched)
STR11+0 DEX11+0 CON10+0 INT12+1 WIS13+1 CHA19+4
INITIATIVE +0
BLINDSIGHT 30FT: RED HOT GEARS SPIN IN HER EYES MAKING THEM SLIGHTLY GLOW IN DIM LIGHT OR DARKNESS
13 PASSIVE PERCEPTION, 15 WITHIN 30FT FOR SIGHT, 17 WITH TRUESIGHT
HP[14/14]+[5/5] replenished every day at dawn
MP[11/11]
[1/1] MP FOCUS
SLOTS MAGIC CHA [19]+4 SPELL SAVE DC14
[2:2/2|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]
[3/3] METAMAGIC: SEE LIST
[1/1] TIDES OF CHAOS: GAIN ADVANTAGE ON ATTACK ONCE PER REST OR WILD MAGIC SURGE, WILD MAGIC IS A 50% SURGE ONCE AFTERWARD.
[4/4] BESTOW CHAOS: YOU MAY USE YOUR REACTION TO PREVENT A CREATURE FROM USING ADVANTAGE OR DISADVANTAGE TO THEIR BENEFIT WITHIN 6OFT WITHIN LINE OF SIGHT.
[0/0] INSPIRATION
[2/2] CAN TRANSFORM INTO PANTHER PER LONG REST
REST [0/8]
MOVEMENT 30FT, CLIMB 15FT
CANNOT FIGHT IN HUMAN FORM (PACIFIST HUMAN)
THIEVES' TOOLS [PICK LOCK, DISARM TRAP] [10 CHARGES] [DEX+2]
SPELLS [CHARISMA DC14 (8+4+2)] + WILD MAGIC (SUMMON): WILD MAGIC 1d20, IF 20, WILD MAGIC SURGE OCCURS WITH MECHA FLAVOR
-SUMMON MECHATHEREAL DRAGON WASP, 0MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE WASP (3 MAX)
-DAMPEN SPIRIT (CURSE), 0MP, 1 ACTION, EYE CONTACT,VS, CURSE, APATHETIC: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON DEATH SAVING THROWS AND DEXTERITY CHECKS ON INITIATIVE, MUST IMPROVE QUALITY OF LIFE AND LONG REST OR LOSE INSPIRATION, -3 ON INSPIRATION POINTS
-DAMPEN SPIRIT BOOSTED (CURSE), 1MP, 1 ACTION, EYE CONTACT,VS, CURSE, DEMORALIZED: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON ALL SAVING THROWS AND ON DEXTERITY FOR INTIATIVE.
-NAUSIA (CURSE), 0MP, 1 ACTION, 5FT, VS, CURSE, UNTIL SAVING THROW SUCCEEDS ON CONSTITUTION CHECK OR SHORT REST
-EXTINGUISH LIGHT, 0MP, 1 ACTION, 30FT, VS, INSTANTANEOUS, EXTINGUISH ANY LIGHT SOURCE WITHIN A 5FT CUBE
-TRUESIGHT, 1MP, 1 ACTION, 120FT, VS, 1 HOUR, SEE IN NORMAL AND MAGICAL DARKNESS, SEE INVISIBLE CREATURES AND OBJECTS, DETECT ILLUSIONS AND SUCCEED ON SAVING THROWS, PERCIEVE ORIGINAL FORM OF A SHAPESHIFTER, OR POLYMORPHED, CAN SEE INTO ETHERIAL PLANE.
-SUMMON MECHATHEREAL CAT, 1MP, 1 ACTION, 10FT, VS, SUMMON, SUMMON 2 CATS (MAX 3-4)
-SUMMON MECHATHEREAL LYNX, 1MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE LYNX (MAX 2)
-SUMMON MECHATHEREAL PANTHER, 2MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE PANTHER (MAX 1)
SUMMON COMMANDS:
RALLEY GROWTH (ALL SUMMONS IN CONTROL THIS TURN ONLY)
- ADD 1D4 TO AC
- 50% MORE DAMAGE
RALLEY SPEED
- ADD 50% TO MOVEMENT (ALL SUMMONS IN CONTROL THIS TURN ONLY)
RALLEY ATTACK
- A SELECTED SUMMON WILL GAIN TWO ATTACKS THIS TURN AND IS IMMUNE TO CRITICAL MISS FOR THE FIRST ATTACK
RALLEY HEAL
- A SELECTED SUMMON WILL HEAL FOR UP TO 50% OF THEIR TOTAL HP BASED ON THEIR HIT DICE ROLL
**** Possible Summons
MECHATHEREAL DRAGON WASP
[2]
AC10
GRAPPLE+2 +4 TO HIT 1d4 POISON DAMAGE
MECHATHEREAL CAT
[1d4+1]
AC12
CLAWS: +4 TO HIT 1d4+1 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
MECHATHEREAL LYNX
[3d4+1]
AC12
CLAWS: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
BITE: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
POUNCE: IF THE LYNX MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE GRAPPLED. IF THE TARGET GRAPPLED, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.
MECHATHEREAL PANTHER
[3d8]
AC12
SPEED: 50/40 CLIMB
CLAWS: +4 TO HIT 1d6+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
BITE: +4 TO HIT 1d6+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
POUNCE: IF THE LYNX MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE GRAPPLED. IF THE TARGET GRAPPLED, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.
DISENGAGE: CAN DISENGAGE AS A BONUS ACTION.
*************************
ASHLEY PANTHER CAN DO:
*************************
IF SHE TRASNFORMS WITH ALL EQUIPMENT: 1d4 IS ROLLED EVERY TURN (DEX+2 vs DC10)
1 - TANGLED -20FT SPEED PENALTY
2 - WEARING UNDERWARE -DISADVANTAGE ON INTIMIDATION
3,4 - EVERYTHINGS OFF OK
HP[23/23]
- RESISTANT TO NECROTIC DAMAGE
- IMMUNITY TO FEAR
- BATTLE READY: ATTACK ON SAME TURN AS TRANSFORMAITON
- CHAMPION: CRITICAL HIT ON 19-20
ACTION SURGE [1/1] PER SHORT REST [2X AT 17TH]
INITIATIVE +2, AC 13
MOVEMENT 50FT, CLIMB 40FT
TRUESIGHT PERMINENT
PERCEPTION +4 ADVANTAGE ON SMELL
- SCOUTING +4 VS DC8
- HUNTING +3 VS DC10 PER HOUR
STEALTH +6
SURVIVAL +3
INTIMIDATION +6
DISENGAGE ON BONUS ACTION
HIDE ON BONUS ACTION
POUNCE: IF THE PANTHER MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE KNOCKED PRONE. IF THE TARGET IS PRONE, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.
BITE: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 PIERCING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE
CLAW: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 SLASHING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE
*****************************************************************************************************************************************************************
ALICE (LVL3) CAN DO:
[-]EMBOLDING BOND WITH CAT add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
PROFICIENCIES:
-ATHLETICS +1
-ACROBATICS +3
-STEALTH +3
-INSIGHT +2
-MEDICINE +2
-PERCEPTION +2
-SIMPLE WEAPONS/SHORTSWORDS
-ALCHEMIST'S TOOLS
*****************************************************************************************************************************************************************
AC13 (10+3DEX+0WIS)
STR9-1 DEX16+3 CON14+2 INT9-1(DISADV) WIS11+0 CHA8-1(DISADV)
RESISTANT TO ACID, POISON, PSYCHIC DAMAGE, BLUDGEONING
RESISTANT TO CHARM AND POISENED
VULNERABLE TO COLD AND LIGHTINING
IMMUNITY TO DEATH - STABLE UPON DOWNED ALWAYS
PERCEPTION 12 INITIATIVE 13
ATHLETICS +1, STEALTH +4, ACROBATICS +5, PERCEPTION +2
HP[17/17]+[5/5] repleneshed every day at dawn
REST[0/8]
OUTSIDER / MONSTER
- DISADVANTAGE ON INT CHECKS
- DISADVANTAGE ON CHA CHECKS
- DOES NOT PASS AS ORDINARY HUMAN
SOULLESS
- CANNOT USE MAGIC
- MAGIC ITEMS THAT DIRECTLY INFLUENCE THE USER HAVE LIMITED (HALVED?) EFFECT
- CREATURES PERCEIVING MAGIC OR SOULS FIND YOUR PRESENCE UNSETTLING
INSPIRATION [0/0] APATHY (-4[-1]4)
SPEED 40/20 [SWIMMING SPEED 30 / 20 IN DIFFICULT TERRAIN]
-MAX SPEED 120 WITH DASH + STEP OF THE WIND (1DP)
-MAX ATTACK RANGE 80 WITH STEP OF THE WIND (1DP)
-ACROBATICS CHECK WHEN CLIMBING
STATIC JUMP DISTANCE:
-JUMP H 4FT / 8FT WITH STEP OF THE WIND
-JUMP V 1FT / 2FT
LONG JUMP 10FT MOVEMENT:
-H 9FT / 18 FT
-V 2FT / 4 FT
OBSTACLE LIMIT 2FT / 4 FT WITH STEP OF THE WIND
DARKVISION 60FT
DEFLECT ATTACKS: WHEN AN ATTACK ROLL HITS YOU AND ITS DAMAGE INCLUDES BLUDGEONING, PIERCING, OR SLASHING DAMAGE, YOU CAN TAKE A REACTION TO REDUCE THE ATTACK'S TOTAL DAMAGE AGAINST YOU. THE REDUCTION EQUALS 1D10 PLUS YOUR DEXTERITY MODIFIER AND MONK LEVEL. [1D10+3DEX+3LV]
-IF YOU REDUCE THE DAMAGE TO 0, YOU CAN EXPEND 1 DP TO REDIRECT SOME OF THE ATTACK'S FORCE.
-IF YOU DO SO, CHOOSE A CREATURE YOU CAN SEE WITHIN 5 FEET OF YOURSELF IF THE ATTACK WAS A MELEE ATTACK OR A CREATURE YOU CAN SEE WITHIN 60 FEET OF YOURSELF THAT ISN'T BEHIND TOTAL COVER IF THE ATTACK WAS A RANGED ATTACK. THAT CREATURE MUST SUCCEED ON A DEXTERITY SAVING THROW OR TAKE DAMAGE EQUAL TO TWO ROLLS OF
YOUR MARTIAL ARTS DIE PLUS YOUR DEXTERITY MODIFIER. [2D6+3DEX]
-THE DAMAGE IS THE SAME TYPE DEALT BY THE ATTACK.
HAND OF HARM: ONCE PER TURN WHEN YOU HIT A CREATURE WITH AN UNARMED STRIKE, YOU CAN EXPEND 1DP TO DEAL EXTRA NECROTIC DAMAGE EQUAL TO YOUR MARTIAL ARTS DIE PLUS YOUR WISDOM MODIFIER [1D6+0WIS]
-THIS IS AN EFFECT OF ALICE'S METABOLISM, NOT MAGIC. IT ONLY WORKS ON ORGANISMS COMPOSED OF ORDINARY MATTER AND HAS NO EFFECT ON SUPERNATURAL BEINGS LIKE SPIRITS OR GHOSTS
HAND OF HEALING: AS ACTION YOU CAN EXPEND 1DP TO TOUCH A CREATURE AND RESTORE A NUMBER OF HP EQUAL TO YOUR ROLL OF YOUR MARTIAL ARTS DIE PLUS YOUR WISDOM MODIFIER [1D6+0WIS]
-THIS IS AN EFFECT OF ALICE'S METABOLISM, NOT MAGIC. IT ONLY WORKS ON ORGANISMS COMPOSED OF ORDINARY MATTER AND HAS NO EFFECT ON SUPERNATURAL BEINGS LIKE SPIRITS OR GHOSTS
IMPLEMENTS OF MERCY: YOU GAIN PROFICIENCY IN THE INSIGHT AND MEDICINE SKILLS AND PROFICIENCY WITH THE HERBALISM KIT.
ESCAPE ARTIST: 1" CREVICE
REACH: LONG 10 FT
ADVANTAGE TO ESCAPE GRAPPLE
GRAPPLE-SHOVE COMBO IN SAME TURN
CRUSHER ONCE PER TURN, WHEN YOU HIT A CREATURE WITH AN ATTACK THAT DEALS BLUDGEONING DAMAGE, YOU CAN MOVE IT 5 FEET TO AN UNOCCUPIED SPACE, PROVIDED THE TARGET IS NO MORE THAN ONE SIZE LARGER THAN YOU. WHEN YOU SCORE A CRITICAL HIT THAT DEALS BLUDGEONING DAMAGE TO A CREATURE, ATTACK ROLLS AGAINST THAT CREATURE ARE MADE WITH ADVANTAGE UNTIL THE START OF YOUR NEXT TURN.
MARTIAL ARTS (1d6 die)
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.
SPEAR (20/60) vs AC 1d20+5(DEX+PROF) THROWN:1D20+5(DEX+PROF) DMG 1d8+3 (1D6+3 1-HANDED) (20) DOUBLE DAMAGE + EXHAUSTION (20) [PIERCING]
ALICE MAY USE UNARMED STRIKE DIE DEX(+3) EVEN WITH MONK WEAPONS
[20/20] ARROWS
SHORT BOW (80/320) vs AC 1D20+5(DEX+PROF) DMG 1d6+3 USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [PIERCING]
ABILITIES
_________
MARTIAL ARTS
- ONLY MONK WEAPONS, UNARMED STRIKE
- NO ARMOR OR SHIELD
- ALWAYS USE DEX INSTEAD OF STR
- CHOOSE 1 BONUS ACTION PER TURN: UNARMED STRIKE / GRAPPLE / SHOVE / DISENGAGE / DASH
UNARMORED DEFENSE
- 14AC=10+DEX2+WIS2
MONK'S DISCIPLINE
- [3/3] DISCIPLINE / KI POINTS
- REGAIN 1 DP PER 30 MIN REST
- DP SAVING THROW 8+PROF+WIS=12
FLURRY OF BLOWS (1DP)
- 2 UNARMED STRIKES AS BONUS ACTION
PATIENT DEFENSE (1DP)
- DISENGAGE + DODGE AS BONUS ACTION
STEP OF THE WIND (1DP)
- DISENGAGE + DASH AS BONUS ACTION
- DOUBLES JUMP DISTANCE
UNARMORED MOVEMENT
40FT BASE SPEED WITHOUT ARMOR OR SHIELD
UNCANNY METABOLISM
- WHEN ROLLING INITIATIVE, REGAIN ALL DP
- THEN ROLL 1D6, REGAIN NUMBER OF HP
- ONCE PER LONG REST
SHAPE SELF
- 1 ACTION
- RESHAPE BODY AS LONG AS VOLUME REMAINS CONSTANT
- SHAPE LIMITED BY SOFT BODY
- BONUS ACTION: PSEUDOPOD, MAX 10'x 6", NO SENSORY ORGANS, CAN MANIPULATE OBJECTS, LIFT MAX 10LBS, CANNOT ATTACK OR ACTIVATE MAGIC DEVICES
- HUMAN FORM: SHAPE OF 12YO GIRL, IMPERFECT AND CREEPY LIKE A DOLL, QUALITY DEPENDENT ON MENTAL STATE, DISSOLVES WHEN UNCONSCIOUS OR ASLEEP
PHAGOCYTOSIS
- CAN SLOWLY ABSORB AND DIGEST ALL BUT THE TOUGHEST SUBSTANCES (GLASS, GOLD, MITHRIL, ORCHICALCIUM, SOME GEMS)
- USE TARGET EITHER AS ENERGY SOURCE OR AS BUILDING MATERIAL FOR BODY OR CHEMOSYNTHESIS
- TARGET QUALITY DETERMINES WHETHER DIGESTION PROVIDES OR CONSUMES ENERGY
- CAN CLEAN OBJECTS OR CREATURES AND DISINFECT WOUNDS
- CANNOT DRY OBJECTS
CHEMOSYNTHESIS
- CAN VERY SLOWLY SYNTHESIZE LIQUID ORGANIC SUBSTANCES
- ALL INGREDIENTS NEED TO BE AVAILABLE FROM SOURCES OR FROM THE BODY (AT THE COST OF HP)
- CAN PURIFY DIRTY WATER
- CAN DONATE WATER OR NUTRIENTS FROM BODY
- CAN TURN INEDIBLE WASTE INTO A NUTRITIOUS BUT NOT NECESSARILY TASTY LIQUID
- CANNOT SYNTHESIZE POTIONS, POISONS OR SOLID OBJECTS
LOLIBANK
- CAN STORE UP TO 100 COINS IN BODY
- ONLY GOLD OR ABOVE, GEMS OK.
- STORING MORE OR CORRODIBLE OBJECTS WILL DECREASE QUALITY 1 STEP PER HOUR.
REQUIREMENTS FOR EVOLUTION TO VISCOUS FORM
- LV 4
- METAL
- ORE
- PLANT
- TRANSFORMATION CAN ONLY TAKE PLACE AT SPACESHIP
- DURATION 1 DAY
-
Alice,
Per your lore I thought it would be better to wait till level 4 to increase your stats, when you get your next form.
-
Yes, fine by me!
But what about my DP? It says DISCIPLINE / KI POINTS [1/2]. What does that mean?
Shouldn't it be [3/3]?
Also my AC is still 13 (10+3DEX+0WIS)
-
MONK'S DISCIPLINE okay I had it in two places by mistake. You have 3
AC 13 it is.
Also I think you should get your next form if you recover access to your ship and attain level 4.
I modified my post to reflect the corrections.
-
Yes, form change is only possible once the ship thaws and liquefies.
Implying we manage that.
With my low HP and AC I'll get so rekt by that dragon when I boop its nose...
-
Let the negotiations begin.
Yes, form change is only possible once the ship thaws and liquefies.
No one read this but Alice
Read and deleted to avoid spoilers
-
Haa fine, it does make sense I guess...
-
Hints:
>Dragons typically can't change the weather
>White dragons are... not as capable as metallic dragons in non-dragon affairs but are of course are no less fierce than other types.
-
So it's the orb that's behind everything after all!
-
I will be running scenarios with the dragon battle using your characters so I can balance the dragon given Summer's deep pockets. Regardless of what Freya said, enough coin can probably outfit Summer with enough bling to bring down a dragon single handedly so I'm not letting her have any offensive capability. She will also have a budget because she needs to be able to recoup her expendatures with the dragon parts alone.
Nevertheless, here are some things she has on her list. It's not a spoiler at this point because it's just a preliminary list and she isn't getting all of it necessarily, plus she's going to want to strategize with you before you dive in.
*Ring of Summer (Winter) (cold immunity and stops aging)
Ring of dodging
Ring of haste
Ring of invisibility
Ring of flying
(https://i.gyazo.com/5997ccfb6493793d949eeb7c03d3814f.jpg)
*Ring of Dragons
*Amulet of Draconic might
When worn, the amulet increased the resilience of an individual and offered them limited protection from certain debilitating effects both magical and mundane in nature. If the wearer of an amulet of draconic might also bore one of the ring of dragons, the strength of these effects were doubled. In addition, they became immune to any fear effects that caused by dragons or dracoliches and were well-protected from their breath attacks.
And no, you can't afford it or borrow it.
*Amulet of resurrection
*Scrolls scrolls and more scrolls.
Starred items she already has locked in.
So if I want you to die, then I may need to buff the dragon. I will have to run at least a couple battles such that the dragon has a chance of you make mistakes.
>orbs
The orbs are watching you...
-
Now and in the future, I won't be posting new scenes until everyone responds regardless of what's happening or whoever is present, so you set the pace. We're happy to play our own game.
[Autumn] Right now I'm trying to set up my new character sheet which is a little different and way more complicated in the other system Joy and Bear is using. I'm trying to decide between Wizard or Sorceress. I see advantages of both.
[Autumn] In our game, Bear and Joy found three strange books each describing a class and with all the arcane knowledge of them. Mine is of course "The book of the Mage" and no one can read it, but I'm taking the challenge to decipher it.
[Joy] I am also taking the opportunity to revamp the encounter, treasure, and battle system so SheShe, Misha and I have an easier job in the future and don't have to flip between sheets, text files and internet just to run the encounter.
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Meh do we really all have to respond even if there's nothing to do or say? What are we supposed to react to Cat's level-up? I was just waiting for the next scene.
Also I'm not happy about revealing Summer's items. We are not supposed to know any of that unless she tells us.
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Well it ate my post...
In short, if it says [Response required] then that's a general flag for everyone to respond. Most of my fun is derived from your interactions, you know it takes me a hour or more sometimes a lot more to prepare and publish those scenes, in my mind the least I would hope for is a reaction image that lets me know you read and understand the scene. I get my investment in time repaid especially when you post, especially if you (Alice) squirm. I also love when I break Yulya and whenever Cat says or does anything. It's my fun quota for the day and I appreciate every word and picture. Ashley is excluded obviously.
If you really don't want to, then post here and say you have nothing to add. I don't want to make assumptions because what if you choose to respond after someone else.
The starred items above are things you already know, these are forgotten realm items you are free to look up. Summer will likely tell you everything when she meets you in Phandalin, nobles love to show off, their attendants are no different, but especially if that knowledge makes your choices more closely align with the optimal path at victory. It's only logical that she'll bring scrolls, and 5e allows for lower level magic users to cast from scrolls with a slight debuff on casting success. She's serious about this and only expects to break even after expenses, a dead attendant can't boast about being a dragonslayer.
I released the preliminary set early to mostly lower Yulya's stress level.
-
Meanwhile Joy waiting for replies...
(https://i.imgur.com/J7KgAgR.jpeg)
Ok, ok, I will put more effort into entertaining replies, especially if they are not required.
But like hell I'd look up anything that doesn't directly concern me! Not knowing anything about what's going on in this world is part of being an Alien.
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>Entertainment
Don't feel like these are in vein, I need feedback for my conditioning progress as well. I must say it's come a long way.
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>in vein
(https://i.imgur.com/bjI8Y9H.jpeg)
Jesus how did you clowns ever get a degree?
Bear cant spell and Bernd cant into basic math
im no genius but i have no such disabilities either. what about you Tamamo?
ok back to dnd
we just waited for next turn too but youre right everyone should post every turn no matter what. that avoids situations when we wait for each other to do something. turn ends when everyone has posted.
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Drat that BodyOS!
Now I will take command and intentionally attempt to use the wrong words.
Bear has three degrees and too are masters from top 10 colleges at the time in the field.
[Bear] miracles happen, prayers do get answered
>everyone post
(https://i.gyazo.com/742ed281686b14bbaa9557f6acf6a24d.jpg)
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what about you Tamamo?
Hahaha no I think my math and English skills are alright!
I'm bad at sports and coordination things though but that did not make me fail any classes and isnt really required for an office job
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>Archdemon proposal
Oh no!
What will Alice do?
(https://i.imgur.com/ODnUgFq.jpeg)
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Bruh, it's a trap, listen to Freya
[Joy] Ashley doesn't know that
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>tells archdemon to fuck off
i dunno what else i was expecting from someone who boops dragons on the nose lol
-
Because of Alice's actions, I will ask that everyone reacts before the scene continues, Yulya is still required to react to the earlier scene as well.
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>when you save the world with a stink bomb
(https://i.imgur.com/CWaNi69.jpeg)
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I hope you cleaned up your mess. I'm almost afraid to ask.
-
that escalated quicklynow im interested what Alice has to say even if Yulya cant hear it rngirl tried her best
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We didn't read it yet, we want everyone to post then assess the resulting mess Just waiting for Cat.
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that escalated quicklynow im interested what Alice has to say even if Yulya cant hear it rngirl tried her best
wtf is this garbled mess?
the forum software sometimes ignores all paragraph breaks when you hit enter.
-
I hope you cleaned up your mess. I'm almost afraid to ask.
Certainly.
Acetic acid can be fully metabolized and will help me digest the scrap I ate for breakfast.
Yes, the software sucks because woflo hasn't updated it in over 10 years. That word salad happened to me too. I think it's related to the WYSIWYG editor. be sure to post in BBcode mode with the code tags visible.
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We don't pay enough attention to know there are other modes besides BBCode mode. We don't see anything that will change that. the only problem we have is I can't take more than a minute to post or it'll say error and prevent me from doing anything.
-
I get that message too but you just click reply again and it works.
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That only works wheb there's no linked images
-
Weird...
I bet it's only because your using windows
So anyway - what's this turn of events?
>Fey wench opens portal to hell
>blames everything on the alien and covers it up
>muh 50gp for the cleaning wizard
Fine, fine...
I won't tell you anything then and report this world as a nest of demon worshippers when I get home. Enjoy getting your planet virus bombarded in a few hundred years.
(https://i.imgur.com/1R8mBxs.jpeg)
And your money calculation is completely different from our inventory again but I'll take it because it's more than we have.
Btw, host made another Biden-tier gaffe when converting everything to sp. to compare your numbers with ours and ended up with a larger sum after the payment than we had before. It's so embarrassing...
-
[Joy the DM] I don't know where the disconnect is with coins, I need to know the correct numbers but I want you (not Yakumo and through no fault of her own Alice) to control it. So I will have to defer to you all to correct me and ignore the errors if any.
[Ashley] Freya had an L take but she has the responsibility to be the parent who disciplines the children. I'd rather keep using the orb because otherwise it's silly to think we get huge powers arbitrarily when hitting a certain fuctional number just because. Joy's response was the orb, functional Gods and checks system. To me, D&D vanilla broke immersion in certain ways, look how much fun we've been having with orbs.
[Joy the DM] in my research, the alternative was level by milestone and it doesn't take experience into account at all. I have to decide who gets to level when and you wouldn't have any indication of progress. The compromise was leveling at base only which was done in games across genres for a long time.
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Alice's take: 10/10
(https://i.gyazo.com/efb6fb5082cb4c208f1a2ebb6aea0e63.gif)
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lmao Alice is tripping hard
(https://i.imgur.com/83lNVnZ.jpeg)
our current funds after paying 65gp (oof)
8pp
143gp
255sp
23cp
Alice paid a lot of stuff mostly in cp recently to get rid of them. i triple-checked an that was indeed legit but still we have 16sp and 50cp less than you. did you subtract recent purchases from the refugees?
>cleaning wizard
lol imagine becoming a powerful magician and then earn your money cleaning toilets
Alice should do that too to get the 65gp back!
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Having someone cast spells for you is very pricey. Especially a Gold Plate wizard.
(https://i.gyazo.com/aca3e832221d6c40b03fdfe0635f3a3a.jpg)
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Hahaha wtf am I reading?
This is why I play dnd with you lunatics!
I kind of feel sorry for Alice, her methods are unorthodox but still well-meant and surprisingly effective.
50gp cleaning fee is hefty. Can't Yulya do something like that to and earn money?
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Yulya could earn money if there was a demand, she'd have to work with the Church and they may have their own requirements and I doubt they'd allow much profit considering they're a non-profit organization and they're not too keen on charging people for services then giving it away to clerics, someone has to pay for all this oil and candles not to mention tithe. In fact, everything she earned would then be subject to tithe and she'd need to volunteer time.
If she doesn't do this and tries to freelance it, then she may gain the ire of the church. If she does this in an unincorporated area or town without a church, she probably could get away with it, but it will be frowned upon.
-
The wordwall was edited and Bear says he has to get work done so I can't re-edit it for the third time. It's still not perfect.
[Ashley] I'm still not sure what I even agreed to but I just want to play the game.
-
I read it 3 times and still don't get it...
So wait, you can't be revived by Yulya anymore? That's not good!
So you'll leave the game if you die, or how is this going to work? Or do you auto-revive like me?
I guess I could repair you with my Artificial Trees but that will take until LV.10 and even then probably take an in-game week / irl year. Trees aren't known for speed and this isn't magic. My own insta-repair spell Hand of Ultimate Mercy takes until LV.17 aka never.
And even worse, if you die in panther form you'll stay a panther forever?
Btw that mecha panther summon is straight outta Auschwitz! Look how starved it is! It must be nourished with our enemies' flesh and blood!
(https://i.imgur.com/TiehRQx.jpeg)
Also I must complain I am very disappointed Elizabeth still isn't reacting to me. Worst NPC award goes to her! What shall I do this turn if everyone ignores me?
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It's not intentionally confusing yet it is confusing and I'll admit that.
Upon death, she will self-revive and anything that is missing or dysfunctional will be replaced by machine.
If Cat was incinerated to ash, there is no spell other than reincarnation that can bring her back.
Ashley will have a reboot of a sort even if all of her living tissue is disintegrated, her new form will be machine and mostly controlled by the mechatherial angel. She will still have some control and say, but it will be different. If cat was disintegrated, her old body is fertilizer.
She is immune to those three spells because she has an auto-revive function now. The part of her body that initiated or finalized the death will likely be replaced by a machine version.
Your auto-revive will return you to the pre-death state intact, Ashley will lose something to her inevitable transformation to machine the process.
Technically the panther is already part machine so it would have a similar mechanism. If the panther was disintegrated, it would be a fully machine beaat and perhapse wouldn't transform back, but that's in flux.
Elizabeth is an Elf, they're not very reactive to the shenanigans of childsplay.
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so Ashley will slowly turn into a borg?
note that Yulya cant pay the fee she doesnt have that many gp. Cat has got to do it
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>Get from Cat
We'll presume that happened.
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Alice with Elizabeth:
(https://i.gyazo.com/46feeb9bd91b766d23690e41fd46e0cf.jpg)
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Btw that mecha panther summon is straight outta Auschwitz! Look how starved it is! It must be nourished with our enemies' flesh and blood!
Fixed
(https://i.gyazo.com/747b12ff75e1849324671a1bfc61f6bd.png)
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(https://i.gyazo.com/796887b7a783c822eacab07e8051212d.jpg)
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We're here, we're here!
Can't always post in the morning!
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>"Are we going to eat or what?"
Yulyas still feeling sick and Alice is poisoned. so i guess no.
when Yulya has recovered what can she do to help Alice?
lesser restoration and protection from poison are lv2 spells she cant do yet before a long rest. do we have to pay that wizard another 50gp to cure Alice or should we wait an hour until she recovers?
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I believe her conditions expire, I thought I put that in the post.
Long rest will solve it in any case.
-Alice has the Poisoned debuff and will have disadvantage to attack rolls and ability checks for approximately an hour.
-Alice is hallucinating and will see what she expects to see around her for about 10 minutes.
-Alice is intoxicated, her speed is halved and has disadvantage on saving throws for about 1 hour.
-Yulya has the Sickened debuff and will have nausea for the next 10 minutes, she can speak but can take light actions during that time, but can't cast or attack and her speed is reduced to 5ft. She will have far less effects next time she experiences this gas.
-Through some miracle, likely SheShe's doing, Alice has leveled up [Changes as discussed] and those effects will appear after a long rest.
Alice should be recovering soon, Yulya is already feeling well enough to eat (10 minutes)
Alice doesn't necessarily have to eat she had the equivalent of half a ration of calories by consuming that poison.
-
Alice will not be happy if she gets ignored not healed and no dinner
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At least Yulya cares about me!!
For the sake of gameplay let's assume I am mostly back to normal when we go for dinner next scene
Freya listens while thinking but she can't place any gods that match these descriptions, there are countless demigods, fallen angels, demons and other entities so there's no way of knowing. "Thank you Cat, let's just hope she can fight these inner demons before they consume her. Or perhaps they're among the denizens of Mechanus who came to witness her last level transition."
It's not that simple and the world isn't all black and white.
The Winged Creature is indeed an archdemon of what you call the Negative Plane, just like that Orcas guy. Luckily those demons and their gods are mostly busy fighting each other and the Winged Creature hates destructive barbarians like Orcas far more than us here in the material plane. You could say the enemy of my enemy is my friend. But that's all I'm gonna say, if you wanna know more about the Winged Creature, its feud with demons like Orcas and the Living Metal technology we stole from the followers of the Golden Man, you gotta ask me with a pretty please and sit and listen.
So now let's discuss what we will do tomorrow!
I need to go to a tailor and waste more money have my wofl ears and tail sewn to my cloak. That is of utmost importance!
I'm also not sure how much food from the refugees we should sell and how much we should eat ourselves. The berry wine we could sell perhaps. But we should probably invest in proper bottling.
I'm not gonna interfere with the cart again, you figure that out.
Finally I should look for a way to scam at least some of the money I wasted back. But my cleaning service isn't as awesome as I thought in this magic-infested demon world. Can't Yulya heal people for 50gp? We should set up a booth or something.
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(https://i.gyazo.com/0816259d36e4e66e268ab2c2cbae0d6e.jpg)
I'll read any relevant lore you have so I can twist it into something you'll hate, of course! But you need to read my posts too.
Based on what I wrote, you could eat and won't be hallucinating by the time you eat dinner.
As I said, Neverwinter won't allow freelance cleric services. 50 gold isn't easy to come by which is why you risk your life on fighting dragons to barely scape by.
To prepare the wolf parts, you will need a taxidermist, to attach them you need a tailor.
If you want to bargain shop, that would require you to find credible sources online or do the analysis, otherwise I will but likely it won't be cheap. The wofl ears and tail will rot without proper preparation, they will fall off without crafting skill.
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Aw 'cmon!
My ear collection is the very reason I started playing d&d as far as I remember! Now you let them rot away?
Our mystery meat scraped off a noble's bones never spoils but wolf ears do?
I am willing to got to a Furrier who is both a taxidermist and and a tailor as his profession is turning pelts to clothes. I will write a PhD thesis on the correct treatment on Wolf ears but I first I need to conduct a few experiments.
(https://i.imgur.com/k8toxIX.jpeg)
picture unrelated. I just found it while searching for wolf ears
Also I said I was going to eat dinner. As soon as Cat replies, that is...
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>Our mystery meat scraped off a noble's bones never spoils but wolf ears do?
The life if an adventurer can be very unfair
The PhD thesis must be related to pricing of such a service and its comparison to the monetary system and economy of Neverwinter. Actually, that sounds way more fun than it should.
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Most things we do sound more fun than they should, like cooking humans and feeding them to children.
Considering prices are all over the place (remember the pickled sausage), wolf ear taxidermy might be unexpectedly cheap. But I don't doubt you'll waste our last gp for your wolf cloak. Not that I don't support that...
And sorry again for falling asleep without posting. You should be used to it already.
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Good idea, Tamamo!
I still don't understand why I must make a detailed plan, if I could, I could stuff and attack the ears myself. I'm paying someone because I can't in this form. If only I was back to Living Metal, the Trees could mass-produce wofl-ears, with or without wofl attached. Well it would take weeks probably. to clone an entire animal from an ear. But preserving them shold be rather quick.
Since no one suggests anything, and the guild wasn't serving,
How should we know this?
I assumed the guild's purpose was to serve meals at least each evening?
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Not on Sundays and that was stated explicitly several times. Most shops are not open Sundays, for the guild, Sundays are deep cleaning days and Freya's only day off.
Inns and taverns remain open on Sundays, no shops are open on Sundays in Neverwinter.
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You can sell anything with J,N,G,F designation for the following exchange rate based on condition in Neverwinter. They will even buy rocks, dirt, rags, or wofl ears for a price. You can sell your hair or even toenails, you can sell the scraping of your skin, even waste products.
-
how much for a goblin stink bomb
-
You'll have to ask the alchemist and barter with items you're buying for the best deal.
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>you
Haha, Kashtan's not playing and Yulya can't barter!
Cat isn't the best trader either and Alice - let's not even think about that!
I think negotiating prices is Ashley's job.
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I can do it, I got persuasion now too.
Just tell me what we're buying and what we're selling.
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Damn I forgot I got those candy coated herbs from Ashley, sorry about that! I still appreciate them.
Might have helped in my condition.
I made a preliminary list, modify as you see fit!
BUY
Food
for Cat's rations ?
Ordinary items
5 oil flasks - 5sp
10 candles - 1sp
5 soap - 1sp
glass bottles for berry wine - ?
Hobby's stuff - 500sp
Alchemist
Harbin's stuff - 200sp
Vehicles
1 cart - ?
Services magic
transfer goblin staff onto other item (which?) - damn we should have asked Summer!
Services common
Smith - craft holy symbol on Yulya's shield - 50sp
Furrier - preserve wofl ears and tail and sew them onto my cloak - ?
_________________________________________________
SELL
Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
We have 78 arrow and 4 quivers with us and another 20 at Hobby's storage. Should we sell some or at least convert them to blunt?
Food
2lbs bread N - 6sp
25pcs honeycombs N - 7.5sp
Berry Wine bottled N - ?
Alchemist
6x Goblin stink bomb / acetic acid - ?
Jewellery
Gold Ring - 200sp
Jade Frog (if we have to) - 400sp
Smith
Do you want to try selling the scrap or should we keep it until you have a trade license?
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Alice's comments in black.
I made a preliminary list, modify as you see fit!
BUY
Food
for Cat's rations ?
How many? The cost for standard groceries is 5sp for 2 rations or half the cost of a ration. If you bargain shop then it could be less. At this point I will ask you to venture out onto the internet and ask the great and powerful Google what a pound of vegetables would cost as compared to standard unskilled wage of 1sp per day, probably way cheaper than 5sp for 2 rations. Any recipe must include: 1lb (dry) of some combination of fruit, meat and vegetables, 1tsp spice, and .2 lbs preservative, salt usually, tallow, or sugar of some kind. According to my calculations, it should be roughly 1sp for a poor ration, 2.5sp for modest ration, and up for higher qualities. Certain items may be found very cheaply especially in towns cut off from regular trade. So let's say Cheap vegetables, potato stew, turnips, carrots would be 1sp per ration and rabbit stew, beef, pork would be ~2sp per ration, preservative would be 5cp per ration. If you are carving up a kill, the tallow and fat used to preserve the ration is in the animal.
Ordinary items
5 oil flasks - 5sp
10 candles - 1sp
5 soap - 1sp
glass bottles for berry wine - ?
You initially think that you essentially got the deal of a lifetime here, 2L flasks of berry wine for 1sp each, though it's not fine wine, if bottled it would be worth 2gp per 1.5 pints, 5e prices a 1.5pint bottle about 1/3 of that flask for 2gp. Obviously you make nothing in that deal without a trade liscense for wholesale pricing. So the wine bottles would cost more than the regular wine is worth. However, you can sell the wine in those flasks for the barrel rate for cheap wine, 300 bottles worth, or 450 pints is 15gp, including the cost of the barrel which is 2.5gp, so after some calculation, your 4L flasks of cheap wine are worth roughly 4sp each in flask. Which is still good even at 60% sale price you still get 2.4sp for the price of 1sp
Hobby's stuff - 500sp
Alchemist
Harbin's stuff - 200sp
Vehicles
1 cart - ?
A simple 4 wheeled cart capable of carrying 2x the puller's total carrying capacity including the weight of the cart could be found at Neverwinter or commissioned by a cartwright. There would be a small risk someone could come along and steal it if you don't secure or hide it and it would draw extra attention from bandits. A cart capable of carrying 1000lbs that Cat could conceivably pull would be a remarkably low cost, 15-25gp. Based on her carry capacity, a 150lb cart could manage that and could be used for most travel between locations along roads and over relatively easy terrain, not suitable for overland travel in forests, swamps, mountainous terrain etc. without severely slowing you down unless she carried it. None of you are capable of repairing parts but you could buy spare parts and replace parts, it would be subject to a small risk of breaking on the rough roads, especially the Triboar trail but all of you together could unstick it from any rut. It would be roughly 3x5ft so not suitable to drag through caves or in all but the main shaft of mines. A full wagon like Gundren's without any supplies or spare parts would be between 35-100gp or more depending on extras, they do offer models of carriages with suspension meant for passengers but they have lower carry capacity, his was a converted war cart so it would be considerably more than 100gp, a horse would be between 50-100gp each, other beasts of burden vary in Neverwinter.
A simple pull capable of carrying 1000lbs and weighing 150lbs with I say Cat can pull up to 564x2 - cart weight = 978lbs for junk.
Alice can nerf this as much as she wants but this is a justified amount that I already proved. For steep hills you all can pull it.
Spare parts for the cart include:
Wheel 2gp
Axel 4gp
Tongue 1gp
The whole cart is ~20gp.
Services magic
transfer goblin staff onto other item (which?) - damn we should have asked Summer!
You can't afford this at this time, it would cost as much as buying the item in its new form since the staff itself is worthless without the enchantment crystals.
Services common
Smith - craft holy symbol on Yulya's shield - 50sp
I have already said the shield has her symbol on it.
Furrier - preserve wofl ears and tail and sew them onto my cloak - ?
I have gone through the trouble of doing this for you based on labor and current costs, roughly 4sp for 1 set of ears and tail, 1sp to sew it on to something, it'll take a day.
_________________________________________________
SELL
Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
We have 78 arrow and 4 quivers with us and another 20 at Hobby's storage. Should we sell some or at least convert them to blunt?
I recommend having 15 sharp arrows, honed and ready to go, 5 blunt arrows in one quiver per marksman
Food
2lbs bread N - 6sp
25pcs honeycombs N - 7.5sp
Berry Wine bottled N - ? see above
Alchemist
6x Goblin stink bomb / acetic acid
the vinegar itself is worth 3cp each, the containers are just clay jars, 1cp each, for the fact that it smells so bad and may have other properties, you will have to ask the alchemist.
Jewelry
Gold Ring - 200sp
Jade Frog (if we have to) - 400sp
Smith
Do you want to try selling the scrap or should we keep it until you have a trade license?
the scrap nets to you 2cp per lb
-
You can't afford this at this time, it would cost as much as buying the item in its new form since the staff itself is worthless without the enchantment crystals.
>Yulya sheds a silent tear as the goblin staff keeps oozing on her
i figured it would be prohibitively eggspensive. gotta have Alice clean it regularly.
but its not just about that - i had hoped we could combine its properties with the shield thus freeing her hand. can you have holy symbol on shield and staff properties crafted into it?
Yulya absolutely needs a ton of 1sp candy!!
everything else comes after that.
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>i had hoped we could combine its properties with the shield thus freeing her hand. can you have holy symbol on shield and staff properties crafted into it?
Yes you can, it will cost about as much as the staff is worth, which when you get it appraised it's fair to say it will be worth a lot.
-
Food
Ingredients for rations 12-18sp (see below)
12 candy (1sp) - 12sp
Ordinary items
5 oil flasks - 5sp
10 candles - 1sp
5 soap - 1sp
1 grappling hook - 20sp
Hobby's stuff - 500sp
Alchemist
Harbin's stuff - 200sp
Vehicles
1 cart +spare parts - 30gp
Furrier - preserve wofl ears and tail and sew them onto my cloak - 5sp
SUM PURCHASES
-800sp
_________________________________________________
SELL
Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
2 Quivers G - 8sp
Food
2lbs bread N - 6sp
Berry Wine bottled N - 4sp
Alchemist
6x Goblin stink bomb / acetic acid -?
Jewelry
Gold Ring - 200sp
Smith
15lbs Scrap metal N - 3sp
SUM SALES
~780sp
Wow we are almost even thanks to the bandits weapons! We can afford to buy much more!
Cat would like to keep the honeycombs so we can eat them as snack in between. Surely will help to improve morale.
-
the vinegar itself is worth 3cp each, the containers are just clay jars, 1cp each, for the fact that it smells so bad and may have other properties, you will have to ask the alchemist
Shouldn't Alice be able to do that?
Cat's rations ?
How many? The cost for standard groceries is 5sp for 2 rations or half the cost of a ration. If you bargain shop then it could be less. At this point I will ask you to venture out onto the internet and ask the great and powerful Google what a pound of vegetables would cost as compared to standard unskilled wage of 1sp per day, probably way cheaper than 5sp for 2 rations. Any recipe must include: 1lb (dry) of some combination of fruit, meat and vegetables, 1tsp spice, and .2 lbs preservative, salt usually, tallow, or sugar of some kind. According to my calculations, it should be roughly 1sp for a poor ration, 2.5sp for modest ration, and up for higher qualities. Certain items may be found very cheaply especially in towns cut off from regular trade. So let's say Cheap vegetables, potato stew, turnips, carrots would be 1sp per ration and rabbit stew, beef, pork would be ~2sp per ration, preservative would be 5cp per ration. If you are carving up a kill, the tallow and fat used to preserve the ration is in the animal.
Alice has a point that the prices in D&D are all over the place. And the price of raw ingredients in relation to unskilled wage varies enormously from place and society. The more advanced, the more expensive such ingredients are. Also cheaper on the countryside than in a city. I don't think we can compare that with our modern society and I'm not Alice to write a PhD on food prices in medieval Europe.
But considering the unskilled wage is 1sp, the minimum food cost can't be 1sp or an unskilled worker could not survive. To my surprise, AI said they did spend ~80% on food which is insane. From the hand to the mouth, including severe malnourishment I guess. ChatGPT puts the average price of raw ingredients for a meal bought at a market at 5cp which I think is reasonable. 50% of unskilled wage. Maybe a little more.
Here is a list of food prices I found:
https://www.dandwiki.com/wiki/5e_Trade_Goods
However the raw ingredients obviously are only a fraction, there's also spices and salt and the processing which I guess adds up to the enormous cost of full rations. But it's probably mostly a gameplay thing.
So let us say Cat buys a larger quantity of salt and spice which would without doubt be cheaper than a few teaspoons. I think we can save most with that.
The 2014PHB states that 1lb of salt is only 5cp as trade good. So 0.2lbs are 1cp. I think that's too cheap considering Neverwinter is not a seaside city.
Spices are a gamble, I put them at 1sp per oz. And considering a teaspoon of ground spice like pepper weighs about 0.1oz it's also 1cp
Both is prices are surprisingly low. So the minimal ration Cost would be:
5-10cp ingredients
1cp salt
1cp spice
Let's round that up to 1sp for an average ration. I am willing to go up to 1.5sp for a better quality.
Cat could buy high nutrition but nearly spoiled goods and have Alice clean them at the cost of cooking time but I do not think we can serve that to Ashley and Yulya. Wait, they do not need to know... I still think savings would be minimal. Alice could also make salt but I don't think it's worth it.
To keep things simple I'd say Alice can reasonably upcycle food in her next form an for now we go without that
The problem however is quantity. Cat could buy a larger amount, cook rations and store them but we are limited by the time she can occupy the kitchen. I think we were at 4 rations per hour with Alice.
We still have 6 vegetable-mushroom rations because nobody wanted to eat them. Should have bartered some with the refugees. Cat will use 1/4 of such ration with meat from game every time we catch one so we only need 3x game ration and 1x vegetable ration to reach 4 full rations for the party.
So considering we will mainly use the rations in the dungeon where we can't hunt, how many should we make? The weight is a concern. In 2h we could make 8 but at the price we could make 12 in 3h and store some at the guild here. At 1.5sp that would be 18sp.
What do you think?
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Great job Cat! Your efforts are not in vein. There are a few corrections however, here on the sword coast Neverwinter is a major trade hub and one of its major trade goods is salt owed to its adjacent position to the ocean it also has lower prices on fish because of its significant fishing industry. In the docks districts you can easily aquire fish and salt and salted fish for less than the cost of full rations but you will still need to process them.
I accept your assessment of 1.5sp per ration for ingredients and they will be standard and not poor rations utilizing fish and salt as well as local produce.
Considering you will all eat 1.5 rations per day each and travel will be at most three days to Phandalin and about half a day to the mine. Expect a couple days in the mine, and a day or so buffer that's 36 rations which can be put in the cart of course after you buy that.
You could repeat this process in Phandalin but the 1.5 sp per ration may increase. Hunting is minimal in Phandalin now because of the weather conditions. Hunting along the High Road is normal beyond the treeline. Expect hunting to be poor from the Triboar trail East.
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I'll assume you all go to sleep and we'll check if anything happens overnight, then return the next scene with lots of prompts for bed, morning breakfast, and shopping with Ashley taking the lead on that.
I need to know if anyone wants to go with Ashley shopping, well at least someone needs to help carry the stuff so Ashley isn't over encumbered and ripe for pick-pocketers.
I recommend Yulya goes with Ashley and Cat and Alice stay behind to buy cooking supplies then cook. All the other stuff should be stored in the Guild storage.
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>cook 32 rations
Oof, that will take us 8h of cooking time. I guess it's a good investment tough.
I can't do it on my own - or rather you wouldn't want to eat that. So Cat needs to go shopping first and also look for a good cart with her land vehicles proficiency. As soon as this is done we will start cooking.
If we have more money to spare we should buy:
more firebomb ingredients like oil and alcohol. I have 2lbs now. Too bad we couldn't salvage more from the goblins.
We have only 2 firebombs now, I'd like to make another 4. But probably not in the kitchen, we will do that when we are outside again. But we need the ingredients.
I have enough agar and sealing wax for 8 more bombs. I could probably look for glass shards and old rags for wicks
8 oil flasks - 8 sp
4lbs alcohol -?
Ladder (10-foot) 1 sp
Pole (10-foot) - 0.5 sp
Caltrops (bag of 20) - 10 sp
Ball Bearings (bag of 1,000) - 10 sp
I'd like to improve my shortbow or get a better one depending on how much that costs
You sure we shouldn't buy a mule as well to help pull the cart? We could sell it in Phandalin before entering the mine. But for the trip there and especilally to go into the mountains I still say we need a mule until Ashley can summon a mecha War Elephant.
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sounds good we need proper dungeon equipment
mule - can we get one in Phandalin? I agree we need one to get to the ship and dragon where the cart cant go but not to get to Phandalin. so unless its more expensive in Phandalin than the fed cost if we buy it now we should get it after we are back from the mine. we cant take the poor animal into the mine obviously.
shopping
we all should buy the cart together. we need Ashleys negotiation skills and Cats expertise and strength. then Alice and Cat will go shopping food and drag the cart back to the guild. where can we store it? if we buy a mule Cat should also do that bc of her animal handling skills.
then Yulya will go sell off our wares with Ashley and help her carry things. then go shopping. her Perception (and paranoia) should ward off pickpockets but if they get into a brawl Yulya wont attack people so we would need the summons.
we also need to see everyone has the right equipment. Yulya needs Alices bow and all the trade goods. oh and the wolf ears and cloak. this will be super awkward
alternative is that Alice stays with us while Cat goes shopping and they meet at the guild
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There are no spare animals in Phandalin and likely they would buy a mule at a premium. The cart a mule can pull would be built differently made, wider, and longer and could support more weight but cost more. If the mule tried to pull a tiny 150lb cart it would as easily dump it every time it was startled. It would also need a collar yoke, and bridal (for pulling the mule) as well as food and a feed bag and water bag. Whatever Ashley is going to eventually summon would be under her control so a lot of things you won't need or worry about. She may summon a carnivore and that would simply eat meat. There is plenty of grazing until Triboar trail, so you only need food after that point.
A donkey may be small enough to tow a smaller cart. It would still be heavier than a hand cart and cost more.
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we dont need the mule to pull the cart. Cat can do it. we need the mule to carry our things where the cart cant go.so say we buy a cart and 2 mules. Cat pulls the cart the mules can carry additional goods.we sell 1 mule for profit when we get to Phandalin and leave the other one there in a stable while we go to the mine. we come back get the mule and go dragon hunting with it.
what about Alices bow?how much would a +1 bow like Cats cost?
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Even a +1 Bow is expensive
Quality:
Common Equipment is 1x
Fine is 5x
Exquisite is 50x
Royal is 100x
Elven is 3x
Dwarven is 5x
A single magic effect such as +1 roughly adds 250-500gp
A single magic brand such as "of frost" which adds additional frost damage or protection even if only +1 adds 500gp or so
So a royal Elven Longbow +1 would be 15500gp and the quality would add certain effects.
A set of fine armor is +1, which is the cheapest way to get better armor, is not available in shops, it would need to be commissioned and since it would need to be done by a master smith and take many days, it wouldn't be cheap. Fine Leather armor (+1) would be 50gp (for fine) and 500gp to add the +1 because common armor would not dare have magic effects on it. The smith would make the armor, only an arcane smith or magic crafter could add the additional +1. It's a skill someone with crafting would have to acquire and they would also need magic casting.
The most elite adventurers, ripe with gold, commission these things, along with nobles. And find themselves too deep into trouble and end up dead. This is how these items end up in the wildes.
Cat's longbow says "3500" silver, it would then likely cost that much to purchase or acquire, if you could.
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Please copy and paste a final list of buy/sell based on what has been discussed as a final assessment.
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Yeah figures.
Looks like we'll have to cook and eat someone who has that. We have no time
I like Kashtan's idea of 2 mules + cart!
More for the shopping spree:
string - 1sp
necessary to make stuff like blung arrows or repair something.
I also want a net. It might be frowned upon but I think catching things and people with a net could be fun. It also can be useful for a number of things.
net - 10sp
Will you grant my wofl cloak +1CHA?
That's useless but it should make look more cute
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Will you grant my wofl cloak +1CHA?
(https://i.gyazo.com/0ca88826019cb35f0dbe2c5ada17969f.jpg)
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alright this is it
Food
Ingredients for 32 rations - 48sp
16 Candy (1sp) - 16sp
Ordinary items
8 Oil flasks - 8sp
10 Candles - 1sp
5 Soap - 1sp
1 Grappling hook - 20sp
1 String - 1sp
1 Net - 10sp
1 Ladder (10-foot) - 1 sp
1 Pole (10-foot) - 0.5 sp1 Net - 10sp
1 Caltrops (bag of 20) - 10 sp
1 Ball Bearings (bag of 1,000) - 10 sp
Hobby's stuff - 500sp
Alchemist
Harbin's stuff - 200sp
2lbs Alcohol - ?
Vehicles
1 Cart+spare parts - 30sp
Animals
2 Mules - 160sp
Furrier - preserve wofl ears and tail and sew them onto my cloak - 5sp
SUM PURCHASES
-1035sp
_________________________________________________
SELL
Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
2 Quivers G - 8sp
Food
2lbs Bread N - 6sp
Berry Wine bottled N - 4sp
Alchemist
6x Goblin stink bomb / acetic acid -?
Jewelry
Gold Ring - 200sp
Smith
15lbs Scrap Metal N - 3sp
SUM SALES
~785sp
unless i made a mistake that should cost us about 35gp which is a joke.
we currently have close to 250gp
i still think we should buy something that increases our survivability. maybe we find some good offer while shopping
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A cart and spare parts for 30sp?
I'm good, but not that good.
I think you're off by a factor of 10 chief, if you're lucky maybe cheaper, but yeah, not that cheap.
So no donkey?
200lb cart, no bridal, no yoke, 15gp spare parts were written in gp too, it's going to be more for one mules can pull. Can carry 1900lbs with one mule pulling, two is ok if they're in tandem. Spare parts, bridal, yoke, hitches between the mules are non-zero costs.
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Hahaha it was my mistake this time, the others just copied it. I wrote 30gp but counted it as silver, oops! I already wondered how our sales could balance out the purchases in my last post. But it doesn't matter, we can still easily afford it.
150 sp cart + 150 sp spare parts = 300 sp.
I still agree, Cat will pull the cart with reasonable weight, we can offload some goods on the donkeys. We sell one in Phandalin and take the other one up the mountain. So we don't need bridal, yoke, hitches. I think a small cart is more maneuverable and concealable unless Ashley wants a bigger wagon pulled by a mule. I'm open to her suggestions, she's our trader after all. But I think we should buy a bigger one once Ashley has the animals to pull it. For now a cart is enough.
Just give us the available options when we're at the shop and we will decide.
Food
Ingredients for 32 rations - 48sp
16 Candy (1sp) - 16sp
Ordinary items
8 Oil flasks - 8sp
10 Candles - 1sp
5 Soap - 1sp
1 Grappling hook - 20sp
1 String - 1sp
1 Net - 10sp
1 Ladder (10-foot) - 1 sp
1 Pole (10-foot) - 0.5 sp1 Net - 10sp
1 Caltrops (bag of 20) - 10 sp
1 Ball Bearings (bag of 1,000) - 10 sp
Hobby's stuff - 500sp
Alchemist
Harbin's stuff - 200sp
2lbs Alcohol - ?
Vehicles
1 Cart+spare parts - 300sp
Animals
2 Mules - 160sp
Furrier - preserve wofl ears and tail and sew them onto my cloak - 5sp
SUM PURCHASES
-1300sp
_________________________________________________
SELL
Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
2 Quivers G - 8sp
Food
2lbs Bread N - 6sp
Berry Wine bottled N - 4sp
Alchemist
6x Goblin stink bomb / acetic acid -?
Jewelry
Gold Ring - 200sp
Smith
15lbs Scrap Metal N - 3sp
SUM SALES
~785sp
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Wew, I didn't notice either. I checked so many times to not embarrass myself again but that the cart can't b 30sp did escape me.
Btw I extensively researched ear and tail taxidermy, It's not that hard. We assume I thoroughly cleaned them, turned them inside out and digested the cartilage. The ears need an earliner. Modern ones are made of plastic but you could use stiff felt to keep them upright, yet soft and bendable.
(https://www.mckenzietaxidermy.com/Assets/ProductImages/6-8016.jpg)
https://www.youtube.com/watch?v=xZFWShVWvgk
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Hey, you're Admin now?
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Hey, you're Admin now?
Yes!
woflo popped up yesterday and bestowed this honorable task upon me
(https://i.imgur.com/mljKQrE.jpeg)
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We thought you were this whole time.
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congrats!now we can blame you for everything that doesnt work
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Is there a reason Ashley favors donkey over mules?
I admit we had no idea about any equines but as Cat has the Animal Handling skill she showed some rare interest and learned. Also talked to Alice and she's right, a mule is superior to a donkey in everything. Amazing hybrid animals actually! That's why modern armies still use them in rough terrain.
And we didn't get Ashley wants a real fancy carriage. This may be some problem with Cat, good luck convincing her to pilot or ride in something like the noble's carriage that Ashley fancied at the shop. But gameplay-wise, isn't a carriage for people and not cargo? What is the carrying capacity?
We could have easily afforded an 80 gp or even 100 gp carriage but it appears Ashley wants all or nothing? Cat says the hand cart is much better because she can pull it on her own. You can go shopping on any market without the need of an animal and it's easier to conceal. Together with 2 mules we should have enough carrying capacity.
Currently we have a max capacity of 370 lbs for the party.
With Cat being able to tow 1000 lbs, towing a 150 lbs cart leaves 850 lbs. And 2 mules with 420 lbs capacity each we have 2060 lbs total capacity for the party.
If one mule is able to pull 2100 lbs, a 2000 lbs capacity cart weighting 300 lbs leaves 1800 lbs. 420 lbs for the 2nd mule and 370 lbs for the party makes a whopping 2590 lbs! That's over 1t. Still Cat could pull 700 lbs with that cart.
It might be good to invest in a harness for one mule.
Or did I make an Alice-mistake?
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[Ashley] come on Cat, you won't ride in my bad ass black and tan carriage? It's not mahogany and gold and chicky said even a duke wanted something better?!
[Joy]You guys get whatever you want that's why Ashley excluded herself fron this purchase. No, Ashley won't be getting a 500gp carriage but she will likely buy a 100gp carriage or even 150gp for a nicer ride. The really fancy carriages should cost more obviously.
[Ashley] I'll do what I want!
[Joy] as far as donkeys, in terms of handling and capabilities, 5e treats them as equivalent to mules so they're a lighter weight (450 vs 900lbs) and same strength and would eat the same.
(https://i.gyazo.com/2bc949d849e1e6d6f36b049405dd8248.jpg)
[Ashley] donkeys are cuter otherwise I was mostly just being quirky. Bear says I want donkeys so two can breed baby donkeys, he's not wrong, but we're not even keeping them long are we?
[Joy] as far as difficult terrain, I wouldn't treat them any differently but a mule is twice the size so it would have a harder time on unstable terrain, it would have twice the HP and be faster in general. The fully loaded donkey would go 30ft while the fully loaded mule would go 35ft and a fully loaded horse would go up to 40ft. But unless you are all riding it, you are still limited to 30ft for travel (36 miles a day)
The carriage would have less cargo capacity minus passengers but has suspension and is lighter so it's easier to get unstuck and has better reliability. The ride would eliminate the need for the additional half ration a day and you could rest while riding. On a cart you can sleep on it but rest is disallowed because of the noise and rough ride.
[Ashley] I'm getting a fancy one but probably closer to 200 gp with smooth suspension and under carriage cargo. Joy hasn't figured all the options.
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I told you about mules, I told you dog!
Ok, you can't breed them but come on! A donkey has 12 months in-game gestation time. How many decades would that be IRL? I'll hopefully reach LV.10 sooner, then I can make them grow on Trees (which would also take at least a week).
I would like a proper carriage with good suspension, rain protection and arrow-proofing but as said this doesn't go well with cargo. So we'd need both. One for people and one for cargo. And then there's the problem where to put it all when we're in the field? I think for now the 2000lbs art is already overkill but still manageable.
I'm still working on the most important part - the mule names!
But if we name them we can't sell them! They'll be part of our party.
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>named animals
[Ashley] ffs we'll be stuck with those boys
[Joy] not to worry, I can just disallow them from Yulya's revive or resurrection. Meaning their bodies would have to be dragged back to a temple and the diamond presented.
(https://i.gyazo.com/4c315fb8edb99838bf24ae690a145168.jpg)
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Don't be mean to animals, Joy!
I don't like people who are mean to animals and neither do Cat or Yulya
Sooner or later I'll be able to regrow them from an ear anyway.
Sorry but Ashley won't get her princess carriage towed by white horses.
War elephants maybe, that would be cool
There may be a time when we can retire the mules at a nice place but I won't let them die
(https://i.imgur.com/uM3hxyy.jpeg)
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[Ashley] Hey! did you ask their sex pronouns before naming them!? I could have sworn they were dudes. Poor ole Mr. B stuck in the middle of all these girls.
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lol everyone but Mr. B is a girl here he should be happy. i even doubt Alice can tell males and females apart and i dont think the mules care
so we know nothing about horses either but Yulya didnt wanna embarrass herself (even more) and found out the mule needs a full collar harness made of leather that distributes the weight to pull heavy loads. needs to be fitted to the animal. so if the shop doesnt have one we gotta go back to the stablemaster or at least carry the one we get there to make sure it fits one of the mules well. Cat can do that on the way back i think we part after this shop
(https://i.imgur.com/F70uUtZ.jpeg)
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Yes, this is very important.
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Nice work, Yulya!
Looks like we have our cart. We can have Alice treat the scratches
What's the weight of the cart? I assume it can carry 2000 lbs and Cat can pull 1000 - weight (cart+parts)
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According to the PHB's rules: An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.
As defined by PHB Base Carry capacity is 15xSTR = 270lbs
Per vanilla rules Cat could pull: 15x18=270x5=1350 lbs.
This is the number we will use and I am no longer negotiating this. The cart weighs 200lbs, Cat will put on the collar like a mule and pull comfortably, the collar and harness is 40lbs, this will not subtract from her tow capacity directly, the cart is 200lbs, the spare parts 50lbs, and other non-removable items like mule feed is 10lbs per day which is 100lbs for 10 days that will feed two animals for 5 days without access to rough forage.
So given the Cart can handle 2000lbs, if pulled by a mule 5x420=2100 a single mule could pull nearly the fully loaded cart. Of which the net load would be 2100-200 (weight of cart) - 350 (other carried items)=1550lbs net.
With Cat pulling the cart, 1350-200-350=800lbs net in addition to what she is carrying on her person, so don't worry about subtracting that.
This is reasonable.
Also keep in mind that the tow capacity is not a constant load, on a straight and level road the actual load is a fraction of the total, the full load Cat or a mule would be capable of pulling would be when the cart is being pulled up a rutted hill at full speed.
So in conclusion, the capacity of the cart is 1550lbs net if pulled by a mule, and 800 if pulled by cat.
Additionally, each mule that is not pulling can carry 400lbs net minus their packs and other accessories. So if a mule is pulling, the total capacity is 1550+400=2050lbs, if Cat is pulling it is 800+400+400=1600lbs.
Make a section on the inventory sheet for what is in the cart + Mule packs out of a total of 2050lbs knowing that if the amount is over 1600, a mule must be pulling.
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My interactions with Sandra and Sophia wasn't in the initial release, Sorry Cat, go read that part after we quote Alice's names.
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Yes yes it's fine!
I won't say any more cart things...
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Ashley approaches Sandra, reaching to pat her on the nose and the mule attempts to bite her hand.
"Oh really? You wanna go there bub?" She leans in the disinterested mule, peering at her right in the eye... and pulls out a candy.
The mule's disposition changes immediately as she gingerly and gently tries to take the candy from Ashley's hand, leaving her fingers intact.
"So you are smarter than you look. Be nice to your auntie Ashley and there's more where this came from, got it?" Ashley lets her have the sweet sugary treat and Sandra looks happier for it. Sandra then nuzzles Ashley and allows her nose to be pet.
Sophia notices the interaction and immediately clops over, demanding attention. She bows her head to Ashley and bumps Sandra out of the way. If a mule could smile and try to act cute, Sophia was the expert.
"Oh so you're just happy to see me right Sophia?" Ashley reaches to pet her nose and Sophia eyes her pack. Ashley pulls out another candy and Sophia stomps her hoof in excitement. The exchange is made and a lifetime of love from a molly mule named Sophia is granted.
Alice nimbly moves between Sophia and Ashley, bows her head and tries to act cute as well, pointing at her open mouth with a smile
Hey, for a candy you can pet my nose too!
(https://i.imgur.com/8R7jR9W.jpeg)
No candy?
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(https://i.gyazo.com/257ab4c53d52fb7c039c43815ea7f5a6.jpg)
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So the candy is just for mules?
You didn't react to me laughing at Miss Toadbottom's name either!
Regarding the story, where do Cat and me separate? After the Alchemist's shop? I assumed this but I'll correct it if wrong
We gotta make some exchanges because Cat is carrying some things that need to be sold. Are Yulya and Ashley buying something? You need money? Yulya is currently almost broke with 2sp, only Cat and me have more money.
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Alice, bruh, I don't make fun of people.
You want candy that bad? Are you going to bite my hand otherwise? Are you that easy? Can you pull a cart?
[Joy the DM] the post was modified to capture this interaction, if you see anything else I miss, please continue to point it out.
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Alice, bruh, I don't make fun of people.
No problem, I can teach you how to stop being woke- for a candy!
But I'm not an addict like Yulya, I won't beg or do tricks! Host tried to do that with me - without success. No wait, I did tricks but did not beg.
Technically you and Yulya would have to sell items first so you have money and space to make the purchases. Like this Yulya won't need money either.
And I'm not too keen to pick a fight now, remember Cat is towing the cart and if we leave this unsupervised, things will get stolen faster than in a supermarket in a majority black neighborhood.
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The order is not necessarily linear.
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Yulya doesn't necessarily have to say how much she needs, I'll presume she knew. I'll give you a final tally of how much you have left in the end.
Cat doesn't know how many there are hidden, only that there's at least one.
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(https://i.gyazo.com/66e697076d7b560d75f0a759e1e9e716.jpg)
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Patience my friend, we are thinking hard about what to do. Alice is right, the situation is unfavorable. The potential enemy knows the environment and with the cart Cat cannot move freely. I doubt anyone would straight on attack a huge Barbarian like Cat carrying a Greatsword but a distraction might be enough to steal something from the cart Or it may be someone without any hostile intentions at all. We are playing to have fun so I'm with Alice, a stink bomb is the best non-lethal option. We have not caused trouble for Freya today so go with it!
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Haa, if I can't throw a stink bomb, I'm gonna get naked. There's no sign outlawing this, right?
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Alice carefully crafts a brilliant plan of surprise and counter-attack, by becoming a golden translucent slime, in broad daylight, in front of dozens of witnesses, and sneaking around in plain sight.
In the resulting commotion, four thuggish men do step out of the shadows to see the oddity of a wild slime-like creature snaking about the market as women scream and guards are called.
Aw come on, it was a dark lonely alley in your picture.
(https://i.gyazo.com/f5f7d07b6caddc8fce091a0c85036956.jpg)
So your pics aren't to be taken literally but mine will?
Yes yes we should have asked about the surroundings but if we go that way each round will take a week.
Anyway, it's a success, ambush averted.
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I sometimes wonder about Joy's sense of humor. It was funny though.
[Joy] Clearly you can't expect much privacy in a marketplace in Neverwinter on a nice day on Monday around lunch.
[Joy] I would at least expect some better explanation. There was no roll to make.
[Joy] Even lightly obscured areas need a skill to hide effectively, this wasn't that. The archway was, but once you're in the archway, they already know you're there.
[Joy] you hid behind the cart, you are hidden. You slime around the cart, you are no longer hidden.
(https://i.gyazo.com/9065374dd7b70d8391bf66c4ee9d7efe.jpg)
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Haa, if only I was in better shape I could have mimicked the wall or cobblestones. Or just water. Being yellow was a bit of an oversight.
Whatever, let's have some fun with the guards (hopefully).
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lmao censored naked Alice?better than killing 4 'innocent' men at a market with dozens of witnesses i guess
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We can't have woflo swatted now, we need this place. So we gotta censor a few things.
>don't steal the book, Ashley
>Ashley steals the book
Ashley's the 'friend' who incites you to steal, then runs with the loot while you get caught
Don't let this slide, Yulya!
>summon the Winged Creature
Great idea, what could possibly go wrong?
You should read the fine print though, summoning a Greater Demon requires a sacrifice an that's usually the Summoner.
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What? It's cool, I got an idea if anyone tries to stop me. All Yulya has to do is leave peacefully like she's not even with me.
Anyway, you don't mind killing traders and beating travelers but stealing (borrowing) from billionaires? That crosses the line.
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"I'm not stealing it. Dang this is heavy, I'm just borrowing it for a little while.
lol what a Marisa thing to say
(https://i.imgur.com/VafGlJ3.jpeg)
oof Yulya is not happy and neither will her gods be when shes an accomplice in stealing. we literally tossed a coin to see if she would stop you or not and you were lucky this time.[/color]
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It's the old Bear system luck, you can't beat it.
Didn't her goddess say it's about the choices she makes dispite the circumstances? Anyone in our Party who's name starts with an A is a troublemaker. I must maintain the balance.
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I am currently doing my best to get Ashley caught but there are several things working against me:
1. Normal spellbooks are listed as 'equipment', so that would mean they're not magical. They would only be traceable if they had magic wards cast upon them. In a tower with thousands of books, that seems impractical.
2. The only other person who knows Ashley wanted that book was Summer, pointing it out would also make her an accomplice, so she will not likely say anything, especially if it makes her presence in Neverwinter known if she is evading attention from certain people.
3. Ashley managed to gain full cover when 'borrowing' the item, so unless her pack is searched and the book is verified as property of the tower, there is no evidence of her taking it.
4. At least one witness saw her walking briskly so far, that's not cause for alarm, magic users are often eccentric.
5. This is why I said what I said, "whatever happens depends solely on what you do next", Yulya's actions will determine the outcome of this.
>she follows Ashley in a considerable distance
6. With magic users coming and going and you two being magic users, there is no reason to suspect someone would 'borrow' anything from this depository. This isn't Germany, no one is looking to turn people in for acting suspiciously.
Got em!
However, I am not satisfied with the ease at which she did this, I must say she took advantage of my naivete, and such insolence is not accepted without consequences, expect consummate consequences on the order of 50gp, which isn't much to be fair.
Mhm, like Alice's attack on the orb and the unreasonable cost of cleaning the room, exactly 50gp
One does not make the other whole.
When I have 50gp to throw around, I'll buy another one or buy a blank book and copy it and return the original. We have the world to save, we can't spend time now.
A spellbook has 100 pages, one side of one page per spell. Each spell would take 1 hour to copy directly. So Ashley would need 200 hours to copy the whole book. It would cost 50gp for the materials to copy it, 50gp to buy it, if it was available, which is likely isn't, but I'll allow a chance of it being available. Services to copy the book would be from a scribe and it would not require magic ink unless it's being scribed on to a scroll for use or into a wizard's book for attaining the spell. Just copying a spellbook would be no different than copying any other book. A scribe would earn 1gp per day, that's an 8 hour day, and so exactly 25gp to copy the book. 75gp in total.
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Question!
I believe Ashley's mecha-summons are unique. Why should there be a book about them?
Isn't the book she 'borrowed' rather about the old disgusting Necro things like the rats?
Can Ashley even summon these abomination now that her connection to the Raven Queen is cut?
Will our carriage be pulled by a stinking undead Rothé or something?
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>I believe Ashley's mecha-summons are unique. Why should there be a book about them?
All creatures on the negative plane are as varied as creatures of the material plane, all planes are parallel.
Ashley's summons are demonic or material in part and where they were originally necrotic in part, they are now mechatronic in part in terns of what she can summon though she may not be limited to that always. The necrotic summons exist in the book and those are governed by the raven Queen, and any other creatures that would have a mechatronic part are governed by the mechathereal demigoddess. The question you are asking is answered by saying several difficult concepts.
1. Time does not pass on the other planes the same way as it does in the material plane, it can, but it doesn't have to.
2. Creatures created on the Negative plane that are mechatherial in nature could therefore be documented in this book in the material plane because: time doesn't work the same, from the material perspective all the negative plane's history is discoverable. Same is true in reverse. Also, the age of the mechatherial demigoddess is unknown, when she arrived or departs from the negative plane is immaterial.
3. Only 200 spells exist in this book, it's a tiny subset of all possible creatures on the negative plane, but being a sorceress, Ashley can take a part of one spell and add it to another.
For instance, necrotic-giant-rat: from this she could learn to summon a rat, a necrotic rat, or a giant rat.
Given she can summom a cat, using those parts of the spell, she can learn to summon a necrotic cat, a giant cat, or possibly even a cat-rat.
So of the 200 spells, their combination in conjunction with creatures on the material plane can combine to summon near infinte combinations. So at this point, if she saw a necrotic rothe in the book, she could piece that together with her latest spell, the mechatherial panther, a summon a mechatherial rothe.
This differs from Yulya's book where she has only explicit spells from tier 1 to 9 that she copied there as a roadmap of her divine path.
>Can Ashley even summon these abomination now that her connection to the Raven Queen is cut?
The connection to the Raven Queen allowed her to summon, and in addition, summon from a class of creatures, necrotic. Her connection to the mechatherial demigoddess allows her to summom mechatherial creatures. Given what she learned from both schools, she could technically summon anything that she understood previously, so she could still summon necrotic things, and normal things.
In essence, she is summoning named creatures' souls that are known to her, these creatures exist in negative plane bodies and are popped out of that plane and into the material plane in material plane bodies, not the same one every time. Note: Mechathereal hybrid bodies have certain benefits over standard material bodies just as necrotic hybrid bodies did.
>stinky undead
Ashley doesn't like stinky undead things and she wouldn't do that if she didn't have to. You could say her summon spells are like phrases where she can choose suffixes and prefixes or none. It's her choice as long as she's capable of summoning them. At this time she can summon up to CR1 creatures. Nixie is technically a CR1 creature but I may have mislabeled her because the original panther is CR1/2
A standard rothe is a CR of only 1/4 but the greater heavy rothe was a CR of 4. She could conceivably summom a heavy Rothe for CR1, considerably weaker than the greater heavy rothe
In addition, she likes cat things, so her summons will generally have that flavor but it's a preference. She may attempt to summon any sort of monstrosity in the learning of her next spell up to CR1, and that research will culminate in the summoning of a creature of high strength or a beast of burden when she reaches level 4.
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TL;DR
whatever
By the way there's still a mistake in the shopping list, the net is listed twice, fused with the pole. So the actual purchase price is 10 sp too high.
1 Net - 10sp
1 Ladder (10-foot) - 1 sp
1 Pole (10-foot) - 0.5 sp1 Net - 10sp
I have our current funds listed as 1714 silver equivalents. Not sure if we forgot something though. Not being able to work on a collaborative document sucks.
Actually, thinking about it, Cat and me should have done the shopping. Did you account for the fact that Ashley and Yulya ventured into the library carrying a 10ft pole and a 10ft ladder? So much for no ladder around...
(https://i.imgur.com/FAzbAU0.jpeg)
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>tl;dr
Note to self: being too nice to Alice.
I fixed the discrepancy with the net, the amount I wrote is final, make whatever exchanges you like but the total will be as shown.
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oh shit youre right we didnt even pay attention lol!Yulya dragging the pole and ladder back to the guild is still funny as hell
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I assumed the stuff was in the cart? I think things were just slightly out of order.
[Joy the DM] It's the magic of imagination.
(https://i.gyazo.com/50127d923a59a77901949a38764947f9.gif)
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is there actually some penalty for dragging such things? imagine you're running climbing hiding or venturing through a narrow dungeon passage with a huge ladder twice your size strapped to your backpack.
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(https://i.gyazo.com/a41935f6add0f011202994bc5b147671.jpg)
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Awesome ladder to reach high places or cross gaps!
Here's the 10ft pole
(https://i.imgur.com/CcmUd5a.jpeg)
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You simply climb up using your climbing move, affix the ladder, then ascend and descend for no speed bonus. And it only weighs 25 lbs!
(https://i.gyazo.com/69a2b2f430d8cfbaa79c1fe3bb4d7244.gif)
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The point of a ladder is climbing up surfaces that cannot be climbed because they are smoooth or slippery. Or valuable like a library. You want Cat to climb the shelves and shred the books with her claws? Also to cross gaps without having to to jump. Have you looked at my jump stats? I can only jump 4ft horizontally, 8ft with Step of the Wind. Only if I can run 10ft before the jump, I can cross 18ft.
I also can only jump 1ft high (yes, really). 2ft with Step of the Wind, 4 ft with 10ft movement. A gap in a passage with low ceiling that is un-jumpable an be crossed with such ladder.
We could make it foldable so it requires assembly, also the pole, but a rope ladder is ridiculous. If I can climb up, I don't need a ladder.
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I don't see a problem
(https://i.gyazo.com/1a9d99832f24c2a7250baca3cba9d0d6.jpg)
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I just want to be clear, we're waiting for Cat as usual
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(https://i.imgur.com/0EABFhv.jpeg)
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We're here!
I keep falling asleep before posting. Some family problems lately, had other priorities. Things should be better now.
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Funds remaining:
10cp
11sp
90gp
8pp
I cannot believe our numbers agree for once - and this after Alice handled the sales and purchases in our excel sheet. It is a miracle!
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I figured if I put the amount up at every transaction then it might sync for once. Mission accomplished.
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(https://i.gyazo.com/6833bd9d02b3e79d3cba45c9035e9060.jpg)
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(https://i.imgur.com/hGmGxzR.jpeg)
I do what I can
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Yulya paying 4sp for the room for 2 nigts has already been accounted for. Don't subtract it in the excel sheet again!
So I think Cat and me will cook now, throw us out when you need the kitchen!
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This is the sword Coast, you pay after services are rendered, no tips are accepted. I think Bear told you that time he accidently paid up front and they took the money as a tip and wouldn't give it back.
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I just edited it, I didn't have time to before and I have to apologize for the mess I posted. It should be readable now.
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I gues Alice will eat the leftovers but Cat should eat dinner with the others while Alice cleans the kitchen.
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Current inventory
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[I have 10 blunt and 10 honed each for Cat and Alice, if you remember differently please correct me.]
in the current inventory posted by Alice above Alice and Cat each carry 15 honed and 5 blunt arrows each
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Re: Make Arrows Great Again
I will correct my count, count the 15 as honed each. Remember, the new mechanics are that there is a 1d4 chance of an arrow breaking and whether the arrow hits or not, it loses the honed attribute.
I am also considering adding a "deadly" aspect to arrows meaning you would get another roll for critical hit.
Non-critical DMG = 1d6+A
Critical DMG = (1d6+A)x2 + 1dB
Where A is your normal modifier and B is a dice either 4, 6, 8, or 10 which acts as an additional "force" damage.
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Sounds good to me.
I guess the plan is to pick up my cloak, the mules and then get going? Or do we need to do anything else in Neverwinter? It doesn't look like Ashley's going to return the book before we leave.
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It doesn't look like Ashley's going to return the book before we leave.
Hell no, it's mah book nao!
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lol poor Yulya will have to cope with being an accomplice in this brazen thieveryAlice you gotta look for shards and shreds of clothes for wicks. the city cant be perfectly clean
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I have a forage system now, you will find something if you look long enough in hours, not days, so it's more of a guarantee because at one point Bear and I spent days, literally days, dozens of rolls, looking for honey and never found any bees.
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lol thats realism for youbut i think foraging for trash in a city should be easier than finding honey.im waiting for Bernds poison handbook but knowing his perfectionsim it may take a while
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That's easy, we'll just make a random list of unrelated poisonous plants randomly off the internet.
Water Hemlock, Oleander, Deadly Nightshade (Belladonna), Poison Ivy, Ricin, Bitter Almond and Datura.
Done.
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I figured they would not make it to the rest stop today but wasting another day?
I was thinking about bullseye lanterns but thought this wpould make us too much of a target. I mean Gundren's cart didn't have them either
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You can stop along the side of the road in many spots. You will find periodic rest areas with remnants of camping such as piles of wood and rock rings, but most traders stick in a convoy and arrive at the rest area together for sdded safety.
The bullseye lanterns are a good choice and needed with animals not used to pulling at night, if you want to train them, pull past dusk until they begin to become wary.
Mules and other equines may refuse to move and dig in, start kicking, panic and run, or start breying loudly, rear up, reverse, become inconsolable for a time. The aftermath of pushing a mule too hard may be lingering issues.
So the bullseye lamp gives them a bright, wide, forward view which is reassuring so they may not even care that it's dark.
I'm going to say Gundren's cart had them but you didn't need them.
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Alright alright, we get that we absolutely need to buy that bullseye lantern for reasons.
As we have time, we could go to the bath again to waste more money. And yeah, I gotta go dumpster diving for glass shards and strips of old clothing. Even if I probably won't get the quality of that half-orc panties again.
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That's easy, we'll just make a random list of unrelated poisonous plants randomly off the internet.
Water Hemlock, Oleander, Deadly Nightshade (Belladonna), Poison Ivy, Ricin, Bitter Almond and Datura.
Done.
This kills the host
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It really doesn't matter when you leave, there are no convoys or camps on the triboar trail.
The 36 mile trip to the camp is pretty grueling for new animals anyway, wasting a day may end up being pointless as at some point the mules will refuse to go further like the horses did earlier, so expect it be slower than expected at first.
You don't need the lamps if you don't intend to travel at night.
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I think it's a good addition to the hooded lantern but do we really need 2?
Host is working on an arrow poison paper, He says Ricin is pointless as an arrow poison against an attacker. Good for assassination but far too slow to have an effect in combat. same with Colchicine. We need substances that cause an effect quickly. You'll get it shortly, maybe an initial version today. We could even forage in the city, Archaeophyte weeds like Datura, Hyoscyamus niger or Papaver somniferum that spread with human activity are almost exclusively found in ruderal vegetation near human settlements or agricultural land. You won't encounter them in nature.
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I don't think you need 2.
Bear says that there is Datura all over Southern California, anywhere rural or urban. It's very common. Jimsomweed is potent enough that just getting the sap on your habds can make you sick. Bear pulled one out of his front yard without knowing what it was, it had an American football shaped tuber 18 inches underground. He became woosie and things "didn't look right" for hours afterwards.
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The same happened to me with the Datura innoxia my father had collected as seeds somewhere abroad. Hands got numb when you just brushed against the leaves. Sadly the plants wouldn't propagate from seeds after a few years, they're not hardy here.
I have uploaded Vol. 1 of my field guide in the endchan meta thread. The girls should be able to find plenty of nightshade relatives in or around the city. Keep in mind that not all plants are available throughout the year but as you said those weeds should be growing permanently in a frost-free Mediterranean environment.
There will be fewer plants available along the trail, especially if snow covered, but there is plenty in any habitat at any season. Even in the mountain. Absurdly the best place to forage are urban or agricultural wasteland.
Gameplay-wise I still think this is a bit too easy, poisons are expensive for a reason even if they are laughably easy to produce. The goblins with their distillery could mass-produce poisons that take out any non-resistant creature with a single hit. Good thing they're not smart enough for this - I hope.
Basically it's enough to heat any of those plants with alcohol and let it evaporate. There are optional ways to extract the alkaloids in a higher concentration but I don't know if it's worth it. It would require more equipment. A small amount of a strong acid and base, organic solvent and a few glass vials and a pipette or syringe. Or we can let Alice siphon off the top organic phase with a thin pseudopod at the risk of getting poisoned. And we'd need her to produce small amounts of organic solvent like ethyl acetate or better yet acetone.
That would at least make things a bit more complex, otherwise every idiot could poison anyone
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That's why you need a specific set of three ingredients to counter the natural resistance of these magical touched inhabitants of the material plane. Any single poison is nearly useless but three specific ones put together are more useful. I'll let you discover which combinations work. The ones you can make are limited to 1d4 poison damage.
The expensive poisons are already fully optimized and overpowered with proprietary formulations and preparations that even when analyzed won't predict the secret process to develop them.
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>arrow poisons of the sword coastoh shit nigga and i worried about my molotow cocktail recipe
is it a coincidence all the plants have the same poisons?we could combine them with tobacco and potatoes but they gotta grow so thats not viable
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I will process the host's report at my leisure. For now, you can rest assured you don't have access to enough ingredients without purchasing them and they're not cheap because they have special hanling instructions and are otherwise contraband to prevent the rapid onset of domestic poisonings.
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(https://i.gyazo.com/3805391e28796ae260e9e01d145c965c.jpg)
I have posted my conclusion on the other forum:
Ingredients may be purchased from the alchemist for 10sp for 1hp or 15 sp for 1d2hp damage.
-Water processing that will take 8lbs of water and 8 hours for 10 doses.
-Alcohol processing will require 4lbs of Alcohol 90% or better and 4 hours per 10 doses
-Acid processing (PH<1) only takes an hour, requires only 1 lb, but must be done in a well ventilated area.
The poison is applied on to freshly honed blades or tips only honing requires 1 hour for 4 blades or tips
The poison is cooked 10 doses at a time per person per pot, multiple pots can be tended by one person.
The DC of the poison is the crafter's DC, the default is DC10 vs CON and cooking or alchemy skill is required.
Additional components: mortar and pestle, cooking pot, heat source, glass corked and waxed vial for storage if that is the intent. These vials are for sale at the alchemist for 5sp each and can contain 10 doses, 1lb. Used oil jugs are not appropriate containers.
This cannot be applied during combat obviously.
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is it a coincidence all the plants have the same poisons?
Yes, the nightshades are typical weeds that grow in deserted urban areas.
I forgot Nerium oleander, you would frequently encounter it in parks, gardens or along roads as ornamental plant and it's easily recognizable.
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Oleander is banned within the incorporated areas of the major citystates due to its toxic nature. You may find it off the main roads and it's evergreen so even in the snowy Phandalin areas it will still be harvestable even if the plant has died back due to prolonged periods of below zero temperatures.
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Worse nanny state than Britain!
Apart from an ornamental plant, Nerium oleander is a classic weed / garden escapee that is usually encountered in or near cultured land, especially along roads. It is astonishingly rare in undisturbed habitats and naturally grows in Mediterranean gorges or seasonally dry stream beds on rocky ground. You won't find it in a forest.
(https://upload.wikimedia.org/wikipedia/commons/thumb/c/c4/A_wadi_west_of_Susa03.JPG/960px-A_wadi_west_of_Susa03.JPG)
I will list it under plants encountered along roads and paths.
Protip:
Oleandrin is nearly insoluble in water so alcohol extraction is needed
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It will be found away from major citystates and roads, water will work but requires a lot more volume and time.
(https://i.gyazo.com/e04df8ab8ae801e835189dac0f8c3b35.gif)
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(https://i.gyazo.com/f3f3373c84d69dc09aa296f90633e1eb.jpg)
Now that that's settled, let's talk healing potions!
You can make a 2d4 potion of healing with a similar method!
You will need the following ingredients:
1lb fructose rich juice from a variety of sources
1lb of the following:
-Jewelweed
-Heal root
-Mandrake root (our friend is back!)
Mix equal parts with mortar and pestal until a liquid or paste, reduce to half.
Makes: 1lb crude potion of healing syrup 2d4. Cannot be sold due to strictly controlled healing potion regulations. Can be stored in any liquid container.
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Haha, I can already hear Yakumo grinding his teeth.
We still have some healroot but in Phandalin. How much is it?
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Now that breakfast is done, someone (Yulya) please make an itinerary of things that you want to do in order so I know what you are doing and I can write the scenes.
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Oh sorry i hope this is all
-visit stable master and tell him we will pick up the mules tomorrow early morning
-visit store to buy a bullseye lantern and more oil perhaps
-visit alchemist to buy whatever is needed for poison cooking-collect Alices cloak-forage for poisonous plants
-forage for glass shards and clothes for wicks
-try not to get caught for stealing a magic book
-finish honing weapons
-visit bath
-eat dinner
Not necessarily in that order
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We gotta determine how much poision ingredients we buy. I'd say 5x 10 doses. This should last for a while.
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I just want to be clear, the healing potion requires all the ingredients, though Healroot alone may heal 1d2 hp, only animals could eat it raw. A potion made with just jewelweed, healroot or mandrake root would have a minor effect only.
You also will not find any significant poisonous plants inside or around the city. They only occur in the wild, the farther away from main roads the better.
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I think the purchasable ingredients for 5x10 doses is fine.
But I still don't understand what needs to be gathered.
Bernd said Mandrake is rare and hard to find because there's not much aboveground. I didn't know the plant looks like that.
Can healroot be found or should we buy it? How much is it?
Looks like we need the herbalism kit too.
And about the mules - you say they can pull for 8h but again - we have two, only one pulls the cart, the other currently doesn't need to cary anything! If we switch them halfways, none will ever have to pull more than 8h.
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>Healroot, Jewelroot
These are in demand in Neverwinter and are not generally available as they're part of the lucrative Healing Potion process chain. The recipe for full potion 2d4+2 contains an additional ingredient that is not Mandrake root, so that is available. That ingredient is unknown, perhaps something harvested from the bones of children, who can say?
Mandrake root may be hard to spot but it can be found foraging, Healroot/Jewelroot is somewhat easy to find in the wild, you know, where all the monsters are.
>What needs to be gathered
I wouldn't worry about gathering, you can purchase all the ingredients you need for the poison, glass can be scavenged from the oil flask by filling the bullseye lantern.
>Cat is thinking about work arounds
Good ideas!
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Yulya is still struggling with the ingredients. but ok 5x10 doses it is. not cheap but we can afford it. Alice needs to work out what to buy and pay for it shes the only one with gp left
regarding potions it says we need mandrake. if we can rely on finding it later we dont need to buy it yet. for syrup we still have the honeycombs.
about making poison where should they do it? i doubt thhe guild kitchen is a good place for that and i guess they need a fireplace?
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Yeah I actually wodered about that.
We probably neither should make poison in the guild kitchen nor in our room or Freya will kick us out for real
Also I've been wondering - the herbalism kit uses INT which is not good for me. Making potions is also an INT thing. Remember I not only have 9INT but also disadvantage
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Yeah I actually wodered about that.
We probably neither should make poison in the guild kitchen nor in our room or Freya will kick us out for real
Also I've been wondering - the herbalism kit uses INT which is not good for me. Making potions is also an INT thing. Remember I not only have 9INT but also disadvantage
That just means your DC for the poison will be low, perhaps DC9? That's not great.
Don't worry about that for a healing potion, there's no save; you drink it, you get healed.
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That's not great at all considering we just paid 35gp for the ingredients!
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Just glad I'm not paying for it, I was like... wow, that's a lot of gold. I'm not here to argue with Joy but I guess she's right that we need every advantage with the dragon.
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It's still way less that the wizard cleaning fee. But the lolibank is emptying...
(https://i.imgur.com/sJrZIgy.jpeg)
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That just means your DC for the poison will be low, perhaps DC9? That's not great.
Well, the shitty DC does make sense. Do we want to live in a world where a dumb alien and a cat can craft high-level poisons out of household ingredients?
I'm not here to argue with Joy but I guess she's right that we need every advantage with the dragon.
I'd guess dragons are immune to poison?
Imagine the anticlimactic battle if we throw it a poisoned bait and it quietly dies in its den within a few days like a slug poisoned by snail pellets.
(https://i.imgur.com/2JL6ASr.jpeg)
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>defund the Alice
lol
>dragon pellets
maybe that's why there were no dragons seen for a long time. they were all poisoned.
also fuck this, our funds are completely different once more.
inventory says 1254.5 sp
Joy says 1164 sp
where did the 90.5 sp go?
ohyeah our math genius did something dumb again and forgot to pay the glass vials for 10gp
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>I'd guess dragons are immune to poison?
Only green dragons are immune by default to poison. White Dragons would be immune to cold, Red dragons to fire, Black dragons to acid, and so on.
The small amount of poison in bait would probably not make a huge difference even if the dragon did eat.
(https://i.gyazo.com/2d3f0a89bde71d8395a266e0c4ed081e.gif)
Something tells me the dragon wouldn't just eat a desiccated chunk of meat meadly thown in the dirt near its den.
I will rule that my numbers are valid.
(https://i.gyazo.com/5f2073173d0536da5eb0632d99b75b95.gif)
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>take dead oxen
>eviscerate oxen
>fill insides with a man-sized bag of ricin powder
>sew together
>place before dragon's den
>???
>profit
It doesn't matter if the dragon falls for the bait and eats it or not. It will eventually want to get rid of the rotting carcass and pick it up or kick it away, releasing a cloud or ricin dust, toxic enough to wipe out an entire city.
(https://i.imgur.com/ENi3HDh.jpeg)
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I'll give you 1 in 20 chance of success and 7 in 20 chance of horrific bad luck.
See? Don't ever say I'm not fair.
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>ricin>horriffic bad luckinb4 everyone inhales it and dies
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What could possibly go wrong with a man-sized bag full of ricin?
The party would hopefully get arrested for terrorism before getting that far.
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Ashley leans in, "No one ever says thank you and they really should. They have no cards, they should say thank you because they're weak and have no one but US to help them." She starts to giggle.
Imagine the Prince of Leilon comes to the Guild and gets roasted by our party
>You didn't say Thank You!
>Why don't you wear a suit?
>You're responsible for the dragon incident, you are playing with the lives of millions!
>You're a tyrant, you only have a 4% approval rate. Why don't you have elections in Leilon?
>You've been treating us very badly, very disrespectful!
>You need to apologize and sign a deal handing over all of Leilon's resources to us or we will side with the dragon!
(https://i.imgur.com/dThkINP.jpeg)
Man I'd love to draw that scene but you kow I can't and AI isn't that far to recreate it.
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Hahaha I'd love to see this!
Ashley seems to be tearing down the 4th wall a lot lately.
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You will have to travel an hour south to exit the city's jurisdiction. The refugees have been pushed three hours South and are harassed often to keep them from building their own village.
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ok that seems manageable
somehow Yulyas paranoid we wont make it in time and skipping rest out there is no good. also we need time for making firebombs as well. she at least wants a test run to see if everything works and that some arrows are produced. so off you go Alice and Cat! no goofing off!
still thinking about what Yulya could do. could she learn another cantrip or skill?
or she could join the poison cookers and work on honing weapons?
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Here we go again.
Let's Split Up! (https://youtu.be/l1dTcUyzQL8?feature=shared)
I only need to spend 8 hours total to learn the beast of burden spell, Joy says if they're not combatants they could be a cantrip for level 4, otherwise they'll need to be a tier 2 soell and I forget if that takes longer. But I mean I could also go, so we should probably all go and camp out.
[Joy the DM] you can learn a cantrip once per level and as far as you go Yulya, you know every other spell available to you. I believe Ashley is correct, but I need to look up the cost and duration otherwise. Ashley will need to transcrib a spell to make a scroll or buy one in order to officially learn it.
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Hmm, Yulya didn't learn a cantrip while at LV. 1 and 2.
Does that mean they're gone now and she can only learn one (which she already did) while at LV.3?
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I can be reasonable, but cantrips are a little OP to begin with at lower levels. It would depend on what she wants.
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word of radiance obviously to target goblins swarming her. we lack area attacks
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>Scrolls are sold at the Alchemist's shop.
>Cantrip 25gp
They will have every spell a cleric is able to cast, Ashley custom spells they won't. She would need to buy paper, quill and magic ink which conveniently comes out to 25 gold, spend 8 hours copying/studying it, and then cast it once she reaches level 4. Yulya will need to study the scroll for 8 hours then cast it once. The spell will be available for use next level.
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(https://i.gyazo.com/3bf0b0aaa1a067ad090d01e94030eb6b.jpg)
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i am visiting relatives over easter slow posting is to be expected for the entire next week.
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Don't stress, it's supposed to be fun not a chore!
I guess we should go shopping first, then head to the camp site and make poison. If we still have time after this - which I doubt - we could visit the bath but we should go to sleep early!
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yeah lets go for that!
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I suggest 25ft of chain just to make sure. This will be extremely heavy with 50 lbs and take up 1/3 of Cat's carrying capacity alone.
I wonder how we will manage that. Let's be honest, we gotta get the mules to the dragon. We can't carry sufficient materials and rations for a siege up the mountain ourselves, let alone a dead dragon down without them. But how do we shelter them? We can sleep in the tent but the mules will freeze to death. Also they will need sufficient feed. This will be interesting.
By the way, What's Nixie's carrying capacity? There's no more excuse as with the Bigglesworths. She's a Big Girl. We can strap a mule pack to her back.
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Oh, and for the sake of gameplay, we asssume we got all ingredients and the pot with us now and left the chain and lock at the cart. The inventory isn't updated for today's purchases yet (I'll do it when chain length is settled) but carrying capacity is an issue when we are fully equipped.
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You technically didn't buy anything, you need to make that decision
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We bought the ingredients for poison cooking and paid for them!
However we don't have the carrying capacity to drag the chain out there and it would be absolutely nonsensical.
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oof the chain is heavy and the lock expensive. fine lets go for 25ft to be sure. i hope its worth it.
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[Ashley] I hope this thing has a lot of treasure because you guys blew almost everything on it.
I hope Joy remembers that Summer promised us that we'd make enough money to level, it's 100gp each and she's only giving us 100? Or 10gp? No it has to be she had a trade plate to offer us.
[Joy the DM] I'll look it up later.
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The "Alice can't math" is so real, haha.
It's 5sp per foot, that's 125sp for 25 ft. Not 3gp.
-
I honestly don't know if this is a joke or if she's seriously this inept.
And imagine saving the world several times but staying level 3 forever because you can't afford to level up...
(https://i.imgur.com/PFM4U9W.jpeg)
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We all have to live up to our stereotypes. My math disability is the Bera system spelling catastrophe
And no, it's not a joke! It was very late, I was tired and in a hurry!
(https://i.imgur.com/Lf5PH4G.jpeg)
Anyway, yeah it sucks, that's all my gold coins. Lolibank is empty after this. But Tamamo's right we've got plot armor. We should try to delibertely not have enough money to level up for the lulz
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Leveling up to level 4 requires the following:
- Hero status as determined by a God, demi-god, arch demon, or other non-labeled divine beings with the power to do so.
- 1000 silver pieces of the local currency
- A combined total of 8000 XP and AP
- An orb for direct communication and someone with Godsight, which Ashley has because she rolled a 20 and I had to give it to her even though I didn't want to, I'm not kidding she asked for it and I told her she could have it only if she rolled a 20, or pre-ordained totem or token given by a divine being as a blank check.
Mixed currency will not work.
Silver in bulk will not work.
Or, those who train for years and have not attained the Hero status may still technically attain level 4 but will not gain any more experience, such as the guards in Neverwinter. Unless one of then is in fact a hero, all of them are always level 4, it is the highest level that can be attained without divine intervention. Still they have to pay 1000sp just in case they do ever become hero status.
Additional information that Alice doesn't care about:
To be eligible to marry a Princess or Queen, you must either have royal bloodline or hero status, again, hero status is only given by divine will, in the case of hero status, you will be given the title Prince Consort, advance to Duke, or be the Queen's consort given the marriage is to a reigning Queen.
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Thank you but I do not think marrying a princess or queen is among the top priorities of any of us.
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[1 lock and 25ft of chain purchased for 225sp]
You now have:
9sp
13gp
8pp
Maybe I made another grave math mistake, but the inventory says we have
5 cp
129 sp
0 gp
8 pp
Your calculation says we have the equivalent of 139 sp + 8pp, so 9.5 sp more. Sure you didn't forget anything we bought?
I believe this discrepancy already appeared after yesterday's purchases. I'll post the inventory after we finished poison cooking.
I believe we spent
1lb tobacco
1lb mandrake
4lbs alcohol
1 glass vial -> poison vial
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Take this surplus as a token of my esteem.
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graciasI dont know how that happened either.
i had to put the chain and lock in the cart bc it really is too heavy. we could probably redistribute everything but thats too much work.
also help me out:Cat can pull a max of 800lbs of goods with the cart, but only if shes carrying no gear? its a bit absurd if shes carrying 150lbs and then pulls 800.thats the case rn. i think we gotta get the mules tomorrow go to the guild and let one mule pull and one go unburdened then switch halfways. its already too much for Cat to pull unless we put some goods on a mule.
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graciasI dont know how that happened either.
i had to put the chain and lock in the cart bc it really is too heavy. we could probably redistribute everything but thats too much work.
also help me out:Cat can pull a max of 800lbs of goods with the cart, but only if shes carrying no gear? its a bit absurd if shes carrying 150lbs and then pulls 800.thats the case rn. i think we gotta get the mules tomorrow go to the guild and let one mule pull and one go unburdened then switch halfways. its already too much for Cat to pull unless we put some goods on a mule.
It's easier than you think, just subtract the gear and packs of any Cat or Mule and subtract that from their maximum tow weight (also minus the cart and cart parts etc.)
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Kashtan is right!
Right now Cat is carrying 117 lbs and the cart is loaded with 827 lbs. She already gave the tent to Yulya but it's still too much. We currently have so many things that Cat can't pull the cart. Maybe that changes when the cooking alcohol is gone.
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Correction, Cat can't pull the cart at the maximum speed. Encumbrance rules apply. Cat can move the cart up to three times her pulling capacity but at only 1/3 the speed (1mph at best). If between 1 and 2 times her towing capacity, it will move at 2/3 normal speed, 2mph at best.
For the sake of the campsite, you did not take the cart with you.
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[Ashley] Jesus, you guys already maxed out the cart full of junk? I might need war elephants after all just to pull around your hoard of baubles.
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Yeah we're not dragging the cart along to make poison and get robbed by kobolds. The cart is at the guild.
And yeah it's full. Hobby's supplies alone are 500 lbs and the horse feed is another 100. The spare parts are 50 and Harbin's are 20. so from the 800, only 130lbs are available for our things.
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Yulya adds 5sp and apologizes to the shopkeeper
The shopkeeper refuses extra payment and their mood sours further, "Sorry I can't take tips. Fairness is what we as shopkeepers live by, we are bound to the trade guild, live, thrive and die by the trade guild." The proprietor continued in a lecturing tone, "Please conduct your business within the common law and common practices or take your business elsewhere."
no come on. it doesnt matter but Alice didnt try to negotiate down the price and Yulya didnt give the shopkeeper a tip. she just paid the 5sp that Alice couldnt because she has no sp. Alice paid 22gp and Yulya the remaining 5sp
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Those crazy shopkeepers are either so confused or intentionally trolling.
[Joy the DM] I do not troll. I read, I interpret, I react appropriately.
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The shopkeeper refuses extra payment and their mood sours further,[/i]
I reacted appropriately on endchan
Also a friendly reminder we do not use they/them for single persons here. Ever.
I think the weight can be kept under control but still it's clear Cat can't pull the cart at a useful speed anymore. But I insisted on getting two mules for exactly this reason so all is good. As soon as we deliver Hobby's supplies this should not be an issue anymore. As long as each mule can pull the cart for half a day wthile the other is unburdened, all is fine.
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>don't use they
[Joy the DM] The Bear system has decided collectively that they will not accept compelled speech laws.
(https://i.gyazo.com/f0a63e669a2d40bfe70e60409e5cfbd3.jpg)
[Joy the DM] For reasons, I did not specifically assign a sex to the shopkeeper intentionally, or if I did, I forgot or it was irrelevant. I did not assign a race, age, or portrait either in this case. Unspecified language was appropriate to limit the need for elaboration and dedication to memory in case it came up in the future or to have to look it up. Our time is limited.
(https://i.gyazo.com/e6903997c543930e3e78ec1d05a9098d.gif)
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>deal with it
I believe I have...
So we can make 2 batches of poison. Not bad. We should return swiftly and go to sleep after this.
-
>I believe I have...
It's your site, cope however you must
Is it getting chillier, couldn't be two dragons? hm...
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It's not my site, this place belongs to woflo. I just have admin rights now.
>Of the Sexual Nature, Preferences, and origins of Kobolds
More than I ever wanted to know
>two dragons
I bet it's an entire horde of dragons in all colors. We should ask the kobolds about the incident.
-
(https://i.gyazo.com/17a749b2b563d74621cf0ffaf4891b14.jpg)
Joy:
(https://i.gyazo.com/529f7f80bb4b5608e9331b872f608a04.gif)
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lol we have wordfilters here too now?Yulya will carefully question the kobolds about dragons
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(https://i.gyazo.com/e04910eb3183465787893630fd4b2e36.webp)
Hello! There will be a lapse in the current campaign as my Bear recovers from an appendectomy.
According to the surgeon, it was perfoated with out complications and Bear had a 1:20 chance of death without immediate surgery. So he had surgery within 2 hours of entering the emergency room.
There is still a possibility of complications over the next few days.
Exgf and Bestiemom are spoiling him currently as he's not supposed to move or lift more than 10lbs. He is currently watching videos with Bestie.
The medication he is taking will interfere with the critical thinking needed for me to run the campaign at this time. It should be better tomorrow or the next day. Please Bear with us.
Thank you
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Oh, appendix?
All the best and get well soon!
Just relax, we're in no hurry!
(https://i.imgur.com/X6c96xQ.gif)
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It was the most painful thing Bear had ever experienced.
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>Mr. Bear hospitalized
(https://i.imgur.com/II4NFkv.jpeg)
What the hell?
You can't die on us, you think I'm gotta take over as DM, Ashley, SheShe and all the other characters? That's wayyy too much work! We NEED you here!
So get well soon!
Body still has the appendix in and I hope it stays there without causing drama.
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>Alice can't be DM
It is my burden. (https://youtu.be/a_EHnWzJbYw?feature=shared)
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wow thats a sudden twisthad my appendix removed when i was 15 i think. it sucked but wasnt life threatening. whats that thing even good for except suddenly killing you?
so yeah get some rest and dont let Alice annoy you. the girls are happy eating so no need to rush.
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didnt make it yesterday but i see Cat already anticipated what Yulya would do. well played it fits perfectly
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>the Mules can't pull a full day anyway
I thought we had finally solved this??
Only one mule pulls, the cart is light enough for that. So each mule pulls half a day. The divas will manage that.
Or is there some hard-coded feat why this isn't possible under any circumstances for (((reasons)))?
(https://i.imgur.com/Azwctd7.jpeg)
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You can always do whatever you want dispite every hint otherwise and yes, this is an open world simulator but everything does happen for reasons anyway. I follow my intuition and warn you dispite not fully knowing what's actually going to happen. It's a complicated roll, but my feel is they probably won't want to walk 12 hours straight the first or even second day. After they realize they get yummy food and treats after walking 12 hours they won't care as much.
(https://i.gyazo.com/46b8c48cc1adea81240069c2f64dfda6.gif)
[Ashley] don't you remember the horses when they just stopped pulling? You walk 12 hours straight with a heavy pack or pulling a cart when you're used to standing in a field all day and tell me you made it.
It's a fair experiment.
I thought I posted something like this and I believe the stable master warned you also but here's more detail about the possible repercussions for pushing mules, who don't know you well, too far:
Fight-or-flight response:
Mules, like horses and donkeys, are prey animals and will instinctively react to perceived threats. If they feel overwhelmed or unsafe, they may try to escape or defend themselves.
Refusal to work:
A mule pushed too far may simply refuse to do what's asked of it. This can be a sign of stress or a lack of trust in their handler.
Negative behavior:
Pushing a mule too hard can lead to undesirable behaviors like kicking, biting, or bumping.
Damaged trust:
If a mule experiences repeated instances of being pushed beyond its limits, it can lose trust in its handler, making future training and work more difficult.
Physical and emotional distress:
Forcing a mule to do something it's not capable of, whether physically or emotionally, can cause stress and even physical harm.
[Ashley]Oh this is so perfect if Alice was a mule 1:50 read the subtitles. Perfect.
https://youtu.be/_ymoXxVvi4E?feature=shared (https://youtu.be/_ymoXxVvi4E?feature=shared)
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Based Alice!
(https://i.imgur.com/ytZml67.jpeg)
Still, the mules aren't sold as lawn ornaments but as beasts of burden and Cat observed their behavior and found those 2 the best suited for our needs. I do assume each mule can pull half the way to the rest stop. That's why we got two. We also have Cat's Animal Handling skill and Ashley's candy. I do think that is reasonable and not animal abuse.
But I agree, the mules aren't used to us an we not to them. Also if we can't make it to the rest stop because our lack of sleep, neither will the mules so it doesn't matter. Looks like we gotta camp along the road and get ambushed.
Now you tell me if me getting up early to sell the moose and fetch the mules makes sense and saves us a significant amout of time.
inb4 the mules won't listen to me at all and go on a rampage
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As I stated previously, though there is safety in numbers, it doesn't matter so much when an ambush occurs, night or day. On a main road it's almost unheard of, though I can see why you would worry given the bandits previously. Let me be clear, this is a main road that is well protected by roadmasters and guards patrolling it. There is currently no advisory on it. Triboar trail is a different story and camping in the snow is likely not the best option for the mules, so plan accordingly.
I merely suggest you read the animals' personalities and charm them with kindness and respect. Booping them on the nose will get you about as far as it did with the wyrmling.
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Cat thinks it's not worth it. As Alice said we can't make it to the rest stop because we went to sleep too late so I say we will take our time and camp along the road.
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Let's go to sleep for now Nya!
Missed an amazing opportunity to say '...for nya-ow'
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so how far can we reasonably get tomorrow? we camp before the rest stop then next day go to the start of triboar trail and camp again there. we can use the idle time for poison cooking. then on the following day we go from the start of triboar trail to Phandalin. is that doable?
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I believe you have cooked all your poison, you have two vials worth for 20 doses, you do just need to hone the arrows and apply it, that does take time.
In terms of how far you get, that will be somewhat unknown at this time but you will likely get as far as you say after two days, or at least close. It's reasonable to assume you will reach Phandalin on the eve of the third day barring any unfortunate events.
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We bought enough ingredients for 5 vials with 10 doses each. 5 lbs of mandrake, 5 lbs of tobacco and 4x5=20lbs alcohol. We made 2 batches so we still can make 3!I will post the inventory after we have sold the moose.
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>5 vials
I remembered 2 for some reason. Not a problem.
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Yeah it was 5, we spent a fortune on that. 3 would probably been enough. I wonder how well this poison will work. We should harvest oleander though. We could find even higher-grsde poison even in the snow, host will make a list of what can be found around Phandalin in the current climate
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The current poison is -1d2 damage with a 50/50 chance of lasting two turns -1 each turn, the Oleander variety is -1d4 with a chance to last 1d4 turns, -1 each for now. I'll see if this is worth it and may adjust.
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does the target just take dmg or does it get the poisoned condition?
and Yulya doesnt remember if we already subtracted yesterdays room fee from the inventory or not but I think we did. remember she wanted to pay for 2 nights but Freya thought it was for dinner.
https://tulpanetwork.com/network/9/campaign-1-somewhere-on-the-sword-coast/msg15828/#msg15828
i think only last night is unpaid but not 100% sure. DM decides.
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I'm toying with the idea, right now you will see unknown results. The maximum damage for the poison you could make would be +4 and +4 per turn for 4 turns. You aren't able to make that poison currently. Other options are poisoned condition, sickened, or straight damage this turn only or this turn and additional turns.
SheShe has tried out some of these options.
Critical hit does not double poison damage.
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sounds good more randomness is always fun. i have edited post above for the room fee. not sure if Yulya paid yesterday or not.
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Report your current coin and I'll tell you.
Freya refused the room payment previously. You owed two nights.
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Most importantly, are you saving any moose meat or are you selling it all?
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Hmm, we currently have 36 rations and in Phandalin another 26 lbs of 'mystery meat'. This will be enough to feed the 4 of us for 2 weeks at one ration per day or 10 days at 1.5 rations. That seems excessive but the last thing I want is running out of food while laying siege to the dragon. If we have to feed Summer too and are 5 people in need of 1.5 rations per day while ascending the mountain, we will burn 7.5 rations per day!
So I don't think it's unreasonable to keep some moose meat. We need food more than money.
You now have:
7sp
13gp
8pp
I swear our money keeps increasing, even though there's nothing invested in the lolibank right now. So it can't be interest.
Even before paying for the room the inventory lists 7.5 sp less so we have 9.5 sp less than you. So much for bookkeeping.
Whatever, I have nothing against your numbers so I'll correct the inventory to that.
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Very mysterious!
More Alice math? I'm too lazy to backtrace the error, just go with Joy's numbers.
Yes I am also for keeping some moose meat, maybe 25 lbs or 5 rations for 5 people. I hope we won't spend weeks on the mountain.
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25lbs sounds good.
I thought I had submitted my campaign post last evening but somehow it wasn't there. Had to re-write everything.
-
We did see it, I don't know why it's not there now.
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You now have:
5cp
24sp
14gp
10pp
Our funds miraculously increased by 1gp again, this is awesome!
Attached is the current inventory, please check if I missed anything or redistribute as you see fit
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i assume that's the fault of you math genius again.
ok we gotta look for water, they dont have enough for the horses. if there is nothing found Yulya will use CREATE WATER.tasks to do:-feed horses-train horses with summons
-cook food-make poison
Yulya cant help much with any of that but will keep watch to makee sure theyre not ambushed
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Yulya's gotta deal with the water one way or the other. Everyone else is busy.
Cat had to take a crash course in handling horses and mules. We've never even seen an equine up close so that was a bit of learning. I couldn't imagine doing it irl and Cat would probably be far too erratic and inconsistent. We learned that the animals are autists who like to follow their exact routines without any variation and be told exactly what to do and what not. Also Ashley's gotta stop directing them with treats. That's not how it works and will get her in trouble. We are not on equal terms. We are the herd leaders and they are to follow. And understand that following commands voluntarily is easier than resisting.
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Well done!
I know nothing about horses either but that sounds reasonable. It's the same as with dogs or children. Onve they see you as weak, it's ogre.
Did Yulya find any threat in the area?
I'd say she gets us water, we eat, Ashley and Cat train the mules on the summons while I prepare another poison batch. Cat's gotta help me then. It's gonna be a busy evening. Yulya could rest first while we continue our work.
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I have a couple things for you today:
1. Apparently, longbows are 1d8, while short bows are 1d6, so the arrows aren't inherently 1d6, the bow makes them so. That makes a lot of sense considering how much more range they have.
2. Arrows will break whenever the unmodified hit roll is less than 5, even if they actually hit the target, they are always new condition otherwise.
3. Exhaustion affects proficiency and speed, it will not affect AC nor can it lower proficiency below 0.
That's all for now.
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I thought this was clear about the bows?
Oh and was Cat supposed to post? I wasn't sure and there's not much to add
-
There was an error in my notes
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[Ashley] inb4 tier 9 ancient calamitous maybeast causing Tunguska level destruction just on summon
(https://i.gyazo.com/ee966cadd6690c932128c343713f193f.jpg)
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well now we know what happened in tunguska and what killed off the dinosaurs. and probably the summoner too.
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>Cat mini game>no Cat
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Bear is stuck on his 2010 computer that still miraculously works fine on windows 7 until his other computer is back up. It's getting there.
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Just waiting for cat to post...
(https://i.gyazo.com/e87e9cb9094af7dce07161ef5f4f44d4.jpg)
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You put some serious strain on Cat making her handle 2 mules at once while a large predator threatens them. No idea how that would work irl, not at all probably. She tried her best after watching a lot of mule training videos
-
lol Yulya thought the noise was bad - but then it became much worse
no idea how we will get the mecha summons out of the tent though
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Alice to the rescue!
Nobody brings dirt into my tent...
Nobody!
(https://i.imgur.com/BnTkAn0.jpeg)
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Mfw Alice has a Ren-tier psychotic meltdown over dirt in the tent
>I'm so - angry
Hahaha this is comedy gold!! The video is perfect!
(https://i.imgur.com/sNXkQE7.jpeg)
Cat will come to your rescue before you start booping the mecha-cats on the nose and get bitten again
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Alice has a Ren-tier psychotic meltdown
It happens frequently.
Every day with my tupper is like a Ren&Stimpy episode.
https://www.youtube.com/watch?v=hQ9DTYKJ_PM
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lmao jesus christ
is Alice really slapping you and calling you an idiot?
the tent scene was awesome though. i laughed for minutes imagining Alice yelling at the mache cats like ren in the vid and going bat shit insane making them panic and freak out trying to flee. absolute mayhem. what has Yulya started?
-
Just waiting for Alice now
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Ah, sorry, fell asleep yesterday!
The cat chaos video is hilariously accourate!
Same thing happened with ours some years ago:
>Cat1 is laying on table
>Cat2 is sitting underneath table
>Cat1 rolls over and kicks a pencil off the table
>Cat2 is startled and jumps up hitting the underside of the table
>Cat1 freaks out and skitters around the table kicking off more items
>Cat2 also panics and jumps up under the table several times like a bouncing ball
>Both cats race across the room and jump up cupboards tossing down more stuff
>Both try to exit through the cat door simultaneously which ofc does not work
>They hit each other until one finally makes it out and the other follows
>Seconds later both peacefully sit in the garden and bask in the sun like nothing ever happened
Mr. Bigglesworth nope'd out the tent faster than lightning
Mr Bigglesworth confirmed for best mecha-cat!
>is the cutest
>does not scare mules
>makes least noise
>knows his place when Alice gets mad
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Haha, yeah cats often freak out and scare themselves freaking out even more!
(https://i.gyazo.com/39cb4d1089052a1607861502d2bc54c3.jpg)
Best picture of the campaign award! Alice has gained 1 inspiration point which can be used per 5e rules.
Gorgeous picture!
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Best picture of the campaign award! Alice has gained 1 inspiration point which can be used per 5e rules.
Noyce!
Sophia stops eating for a moment to sniff her then bobs her head and goes back to eating.
I read:
Sophia stops eating for a moment to sniff her boobs
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Mules wouldn't care where they sniff I bet
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lol at least theyre not dogs comint at you from below
-AID AURA YULYA'S ESSENCE EXTENDS TO HER PARTY MEMBERS AND WILL BESTOW TEMPORARY HP REFRESHING EVERY DAY AT DAWN
the question was if Yulya can postpone that. theres no need to cast aid when everyones sleeping eatin or packing up. so instead of dawn it should be cast whenever the party is ready to depart for the day which might be considerably later - thereby lasting longer in the evening.
btw what happens when aid runs out and someone has less then 5hp? do they drop dead?
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5e AID extends 5HP to maximum HP for 8 hours upon casting, using 2MP.
I changed it so it automatically extends temporary HP for 24 hours, once per day for free and cannot be cast separately.
If you take damage, temporary HP is taken first and does not return when you heal. It will only return at dawn and does not stack if there is some left.
Since temporary HP always is removed first, you will never have a scenario that it runs out.
In the vanilla spell if it expired and you had 5 or less HP, you would fall unconscious but stable. If you were already downed and within 5HP of the negative of your maximum HP then yes, you would die. It's moot because I changed the spell.
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You're all good, waiting on us. Bear finally gets to workout again so we have to wait for this until tomorrow.
-
Interesting question - does the cart have a reverse gear?
Meaning - can a mule even move the cart backwards?
The obvious reaction is to retreat, beras with cubs usually aren't gonna pick a fight unless threatened.
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yeah that sucks. if they want food they wont go away and if we feed them theyll come after us. we gotta scare them off. stink bomb is a good start maybe in combination with Cats smoke again. too bad we dont have something that goes bang. fire would be a last resort. Yulya doesnt wanna kill any bears either especially not if they have cubs.
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>we don't have something that goes bang
Are you kidding? Hahaha, you want a bang? Complete with scary purple smoke and a giant black panther.
-
Yes, we need our Nixie flashbang!
-
Nixie flashbang worked perfectly!
Sophia's had enough, though she's fine when you lead her, she's done and will probably not like being driven this hard in the future without another good uneventful day under her belt and in a warmer climate. Expect her to not make it all the way to the high road unless her mood has improved significantly.
She will get bored after a week or more in Hobby's stable. And if she wants to get back into the warmth, she'll have to go to Neverwinter with us. Even with the crisis resolved, the snow won't melt in a day.
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I suggest I go to Toblen's Inn and look for Summer or at least Elmina. There's no need for me to visit Harbin. Not that I have anything against him but it's cold and I have nothing to add there.
Also can I have that money from Hobby in gp or exchange it? I can't store silver in the lolibank and running around with that much coins will get it stolen at some point
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Yes, just tell me what you want in terms of gold silver, copper, platinum by restating the coin totals. I will check your math.
Most shops have platinum.
Only major cities like Neverwinter have higher denominations like mithril coins and so on. You will find those higher coins often used by halflings and Dwarves especially in their cities.
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I will check your math.
please do before we end up with a balance of minus 9000 gp
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Ashley unloads the 5 full rations she's been carrying forever into the cart
lol since when has she been carrying that? are that rations from neverwinter or ones we made in phandalin? not sure if they are already counted but more rations is always good
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Haha yeah if they're full rations they must be ancient. We made vegetable and rabbit rations in Phandalin not full ones which are much heavier! Still will be useful in the mine when we can't find water!
Oh, we forgot about the soap!
Maybe we can sell it to Summer. Or auction it off haha!
Cat said we must inquire about the bandits in Phandalin. Let's hear what Harbin has to say, then we can ask at the Inn.
-
Ashley should talk Summer into buying the fairy - made ultra special soap for 3x the regular price.
-
>hates nobility
>also just wants to beg nobility for handouts.
No, and that's not just because she's my potential headmate and cool, and Autumn's parasitic host.
[Autumn] it's just lock-merge
-
(https://i.imgur.com/ODOGvaw.jpeg)
ebin
but youre not the only one who can do that Tamamo
-
>whodunit
this is turning into sherlock&watson. im loving it.
Yulya already sees a great conspiracy. was Alice right from the start and the orb is behind it all?
-
When a cell phone is used in a crime, you don't blame the cell phone.
-
(https://i.imgur.com/kblI8D9.jpeg)
(https://i.imgur.com/jod2Ki6.jpeg)
Even the phone gets in trouble!
-
lmao stop bullying comics generator. that was almost 15 years ago where did the time go?
so its daran and his pals huh?
thats not good i dont think they have much chance against that guy with their current strength.
but Alice in full psycho mode shouldnt be underestimated lol
>mutten
stop trolling Bear lol!
so how much is it? Toblen didnt say.
inb4 10gp
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I added mutton 2sp.
-
Yulya approaches Daran with her question.
Wait, wait I think you misunderstood!
Yulya just reacted to Alice mentioning Daran and the name Andras and doesn't know what's going on. She's still at the table. You think Yulya of all people would walk up to Daran and question him?
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lol yeah now that i see it - it does look misleading. Tamamos right. Yulya was asking what Alice was talking about and whats the matter with Edermath and that Andras guy. she wouldnt straight up question Daran. remember what happened last time when she was scolded by him. and she would never address anyone like that without proper introduction and greeting. and without stating what she was about to do. if she doesnt say she gets up to go talk to someone else - she doesnt.
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Fixed
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That escalated quickly
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Yulya says be nice to your fellow alien
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looks like Yulya has no choice but to talk to Daran again
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now that I think about it - Yulya has been to the crash site when she found Alice but she knows nothing about what the area or the wreckage looks like
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It would look different now, there was no snow before
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When Alice:
https://www.youtube.com/watch?v=H5d42w4ZcY4
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Hahaha, oh man!
Looks like Yulya will have some counseling to do.
I will offer a hint: a bartender is historically a wealth of information.]
Good idea, we would not have thought of that!
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Just so you know, Bear's "vacation" is to start Tuesday morning, 48 hours from now, and so I won't be allowed any time nor any communication until Friday. He refuses to interact on any social media during vacation.
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Have fun at your vacation but please make sure Bear does not do anything crazy that makes him end up in hospital again!
He bristles, "I can't take any responsibility for mischaracterization at this point, because at any point you or her could have easily just told me. She could have just denied my characterizations straight away, what kind of game are you playing?" This admonishment didn't sit well with him.
I do not understand this one.
What is he accusing me of? Is he autistic that he cannot discern a person from a tool? I told Daran when we first met:
Yulya is taken aback by Darans behavior but stares at the table like a scolded schoolchild while responding with a monotonous voice to the insults and accusations hurled at her.
Please be kind to Alice Master Edermath she is not a tool but my comrade and friend. And definitely not for sale. She came from the sky and ultimately another star rather than another plane as far as I understand.
The same goes for all my party members they are my dear comrades and friends not servants or tools. Yes even Ashley the human as troublesome as she sometimes may be.
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>what is he accusing me of
1. You insinuated he was insensitive.
2. You called him out for 'mischaracterization'
3. He was already cranky from Alice 'bothering him with nonsense' in his mind
4. I presume he didn't understand you if you did tell him earlier or wasn't paying attention. Simply saying "she is not a tool" could have been interpreted as personification on your part being that you are so young as in young enough to "play with dolls". He did try to characterize her as plasmoid or slimefolk but her skin didn't match that physiology. He deduced with high confidence that she was a construction and it remains to be seen if he is correct or not. Even now that you compelled him to see her as the personification, he is merely being diplomatic about it.
5. Elves naturally are on the autistic side of the spectrum as compared to humans, they tend to hear what they want to hear, speak with complacent monologs, and don't take criticism well. They have superiority complex and do not easily lend credibility to other races, especially anyone under 100 let alone under 20.
Old men are hard to change and he has a built in fan in Daylinn who will support his conclusions unerringly. He appears to be half-drow, therefore his age should be something between 160 and 200 with not many years left. Daylinn may actually be older as she's likely a wood elf and they live 700 years but never show their age.
It may also be that the Bear brain is peculiar and though powerful in some ways, lacking in others.
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lol yeah guess all of thats true.
Yulya tried to formulate it nicely but hes not an idiot and should have realized he isnt talking to some low-level machine.
even if Alice is some sort of construct does it matter if she behaves human-like (sometimes)? its like with those replicants in blade runner which are almost indistinguishable from humans but are treated like tools
then again i dunno if he regards ordinary humans higher than machines or animals so his values might simply be different
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He considers humans barely above orcs and probably on par with goblins or below considering they're at least related to elves.
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And that's why he's based and can get away with things that would make ordinary people end up as mystery meat if they treated me like that.
Just so you know, Bear's "vacation" is to start Tuesday morning, 48 hours from now, and so I won't be allowed any time nor any communication until Friday. He refuses to interact on any social media during vacation.
Excellent!
We usually do the same even though we made exceptions for you guys recently to keep the game running. Don't worry about us and enJoy your trip!
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>kill the girls that got raped and cover it up
I don't think that's a smart thing to say to a girl adventurer, Mr. Stonehill!
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Nevermind him, he's drunk.
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Damned, I missed it before it was edited!
Do your job, Joy!
Can't have your host posting nonsense in a drunk state, why is he even drunk on a Monday afternoon?
Shamefur dispray!
(https://i.imgur.com/2T9bgOV.gif)
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Damned, I missed it before it was edited!
Do your job, Joy!
Can't have your host posting nonsense in a drunk state, why is he even drunk on a Monday afternoon?
Shamefur dispray!
(https://i.imgur.com/2T9bgOV.gif)
No, though that would make for a good test of Tulpamancy, Bear doesn't drink, nothing was edited, I was saying Toblen is drunk. Nor would I tattle on my host or even use such a thing as an excuse. The fact that you think you missed something is odd considering Cat's reaction.
Furthermore, what makes you think Mr. Stonehill is modeled after Bear or is played by Bear? Only Bear is modeled after Bear, Bear only plays as Bear.
[Ashley] Seriously? Bear drunk?! We've never seen that, that would be hilarious.
He is a staunch teetotaler to the point he wouldn't even have rum balls or spiked cordial cherries. He also abstains from caffeine and obviously anything stonger. Though during the ketamine, it was as if we didn't exist though during the 9+ pain we didn't exist either who wants to experience that? That's why we all support him so he can take the hits.
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Ahh, you were talking about Toblen, not Bear, that makes way more sense!
I thought Bear himself had commented something on mercy-killing raped girls or whatever and then you deleted it because it wwas drunk rambling. We're in the meta-thread so of course hosts can post their opinions here. Whatever, it was a misunderstanding. I am glad. I was honestly worried you know, exactly because Mr. Bear never drinks alcohol!
Same here, if we ever give the impression host, or rather the body is drunk, consider that a misunderstanding on your part. Won't happen.
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>kill the girls that got raped and cover it up
didnt know phandalin was a taliban-tier shithole
looks like we are where Alice wanted the game to be. the goblins didnt rape people - but the orcs will!
inb4 theres nothing but giant spiders in the mine
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NPCs do not speak for or represent the views of the Bear system. However, the sentiment is not one we've never heard before from others IRL
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>Alice begins her night work rustling under the blanket and sending out pseudopods to absorb and digest dirt and sweat from Yulya and Cat
(https://i.gyazo.com/d4bb725cdcfc63be978364167edc3737.gif)
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It's a great honor to be groomed like this by me!
(https://i.imgur.com/8ZUuMO0.jpeg)
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lol the honor!
a few question:
-can we find the mine easily or should we ask for directions? landscape will be altered by the snow.
-we gotta determine what to bring and leave. we assume nobody seriously considers bringing the mules.
-should we buy some thing for the girls to wear? i dont assume we will find them fully clothed.
-how much will the ore samples weigh? gotta accout for that too.
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You can assume Sildar made *absolutely sure* you knew how to get to the mine.
(https://i.gyazo.com/bfb5d5ed79fecffb65988f1b98acb24b.gif)
>should we buy some thing for the girls to wear?
[Ashley] the "missing" girls:
(https://i.gyazo.com/780a8b5f7a3425e552949c8ce3378035.gif)
[Ashley] I'll handle the samples, don't worry about it.
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Haha yeah i bet they just went on a skiing trip!
Btw doesn't Cat have natural snowshoes already with her broad paws?
What we need to bring is the ladder and pole we bought them for dungeons. Also all sort of lamp and fire stuff. Enough food. We don't need the chain. I am busy this weekend, can somebody else make a list of what the girls should carry?
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As you mentioned it, I think Cat may be underdressed. Yulya has a cloak that came with her cleric outfit but Cat does not. Just her common clothes and a waterproof hood. No idea how we have to package Alice that she survives the trip. Sew her into a bear fur or something.
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We've established that she's an temperature regulated exothermic organism, so three layers will be good down to -10C whatever those layers are.
I would be willing to allow Cat's patches of fur as a layer, if your paws are furry then no need for gloves, if you have a furry neck, no need for scarf, that's a layer.
Common clothes, down to 0C
Fur down to -5C
A cloak would be enough to get the third layer, you can buy that in Phandalin for 20% over.
Example down to -15C
****
Leather Cloak 12sp, 3lbs
****
Scarf, wool, 6sp, .5lb
Gloves 2sp, .25 lbs.
****
Common clothes with boots
****
Wool Stockings, 1sp, .25lbs
Mamillare, 3sp, .25lbs
Panties, 1sp, .1lbs
Arctic gear: fur lined jacket with hood, fur lined pants, gloves and boots with scarf, face wrap and goggles with common clothes underneath would itself allow -40C travel, add a layer of undergarments for another -5C
Undergarment layer counts as well, For instance, socks, underwear and mamillare
Ashley has that, a robe and a cloak with gloves as well.
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Current Funds:
5 cp
235 sp
67 gp
20 pp
Yayy, Platinum coins doubled overnight!
The Lolibank where money multilplies on its own was the best idea ever!
The DM is always right, right?
I'm gonna update the inventory then!
(https://i.imgur.com/X0hpvnw.png)
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Thank you for the check, but a typo like that would be fixed automatically at the next report.
I updated the post.
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extra pp status: DENIED
technically Cat doesnt even have underwear so only her common clothes. even with fur paws thats just 2 layers.
ive updated the inventory and distributed everything so theres about 30lbs carrying capacity left. pls check and modify as needed.
they currently have 22 rations. 4 for today and at 6 rations per day this will last for another 3 days. should they bring more? can you eat orcs or giant spiders?
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I wouldn't think it will take more than three days, it's less than a day away, there's always the option to head back to town and return when restocked.
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Returning for supplies sounds inconvenient. Reminds me of that goblin slayer episode where some high level adventurers lay siege to a goblin den on a mountain in the snow until they run out of supplies. One goes back to the village for food and when he returns the camp has been raided and his party members are dead or missing. All alone he's overwhelmed by the goblins too. Cat says we're not leaving from there until the last orc is dead. This time for real. No goblin women and children shenanigans.
How is cooking in the mine? Should we bring some firewood? Or should we place our bets on finding enough orc garbage to burn?
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I think Kashtan's list is good. I thought about less rations but the amount of weight we save is marginal.
The matter of cooking fuel should be addressed though. I don't like cold food, it's cold enough. I want awesome warm Cat rations!
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At least there's plenty of firewood now!
I say we sneak closer to the edge of the fence and I try to find a gap to look inside. We have the ladder so we should make it across.
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sounds good Yulya wil cast guidance on ya
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Yeah we have the ladder so crossing it or shooting from top and hiding again should work. We wanna take out any guards at the other side without causing alarm though!
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Alice didn't post her move
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Yes, yes!
Don't rush, we gotta strategize first. Can't just run ahead without coordination.
Btw we're hiking this weekend, probably no posts from us from Fr-Sun.
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Can we get a map of the terrain pls?
We have a few days to strategize before Alice returns but it's hard to decide without knowing our position
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Ah, I forgot that!
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Thanks for the map!
I assume a square is 5ft?
Alice needs to get away, preferably N if we're NE
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Yes 5ft
Also keep in mind the snow in conjunction with the storm is equivalent to difficult terrain.
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>Alice approaces the edge of the palisade fence
>Alice ends up right before the gate what we wanted to avoid
damn scripted events
ok so one left and there is only one for now. Alice doesnt have the ladder Cat has it. So a surprise attack over the fence is out of question.
what sucks is that Alice will leave tracks even if they're odd. what about smell? can they smell the girls in a snowstorm? wind is blowing from their direction to the enemy. that's bad.
Alice could burrow into the snow and hide then attack them from behind if someone comes out. but if they smell her it's over.
or dash and lead them to us.
onions?
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>foot prints
She strategically left no discernable footprints according to her post.
>scripted event
She looked for cracks thoroughly and found none.
>only one left
I'll give this one to you but at this point one one who got help may be back in any moment
>can they smell the girls in a snowstorm?
There was once a bard who could smell girls a mile away, he told that to Bear with Ulla and Hali . Ulla's character in your timeline (not Summer) could inherently read minds and read what he did when he found the girls.
When they incapacitated him, Bear knew that he'd track them down, so they drained his blood and burned him in a pyre and crushed his bones so no one could ever tell who was burned.
Goblins have a surprisingly good sense of smell, the males have especially prominent noses, wolves and other canids as well.
With the volume of air passing along with buffeting by the palisades, and since Alice doesn't have the rotting flesh of goblins on her, I would say most other beings would have a very high DC to smell you under these conditions.
>onions?
(https://i.gyazo.com/6225beec424808dbe3e96e7f3457a80a.gif)
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She strategically left no discernable footprints according to her post.
no discernible doesnt mean none at all. even if they can't determine the creature that made em, they can follow the tracks.
She looked for cracks thoroughly and found none.
thats not the issue. we wanted her to stay at the edge where the palisades meet the rock and not in front of the fucking gate. but it does have some advantages so whatever.
Yulya is still unsure what to do so Alice will have to decide.
-hide and sneak inside after they pass
-hide under the snow and attack from behind
-hop back to the others
-???
btw did you make files of the girls abilities at lv3 Joy?
at least we forgot dunno about the others. before i reinvent the wheel i rather ask if you already did that.
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>they can follow the tracks.
(https://i.gyazo.com/803867cbb828c6335406b3f429c7381b.gif)
Oh, I didn't realize you wanted hardcore mode. I'll try harder to defeat you then.
>not in front of the fucking gate
(https://i.gyazo.com/4c0d7c87d5e05125982727ae4c725e89.gif)
You should really be more specific in your moves then. Unless you did and I missed it.
>btw did you make files of the girls abilities at lv3 Joy
I will post them on the other site because I can't upload files here. They're kind of my files for me so much of it will look confusing by now.
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Haha, I think it's fine!
I did assume they would investigate unusual tracks though unless Alice can perfectly emulate an ermine. Wait, does she even know what an ermine is?
She should be back so I think we can continue soon!
edit:
Ah I assume she was on the main path so there are not a lot of tracks but if she moves into the snow I guess she'll leave more tracks than a small animal.
I think she should retreat and hide there's no point in attacking anyone or going in there on her own. She can easily dash 50ft and hide with her abilities. The path is not difficult terrain, right? Just the deep snow.
My idea:
Dash back and hide in the snow somewhere in front of us. when they pass by pop out and attack them from behind
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Oh, I didn't realize you wanted hardcore mode. I'll try harder to defeat you then.
I'd expect you to adjust such capabilities according to the enemies' INT and WIS. But a sufficienly smart enemy should try as hard as possible to defeat us with 4D chess moves and a coordinated strategy just like we do.
I will post them on the other site because I can't upload files here. They're kind of my files for me so much of it will look confusing by now.
That's fine, better than nothing, our level up was so long ago I don't even know how many HP I have.
Alice stealhily hops through the deep snow like an ermine, only the ears and tail of her wofl cloak sticking out as she approaces the edge of the palisade fence, looking for traps. She searches for a small opening to peek inside.[/i]
I did state that I was hopping to the edge of the palisade fence, not straight in front of the door like an idiot but it's fine if I ended up at the door while searching for an opening. It's also well thought out that I can neither determine who built the fortification nor identify creatures by their voice. It's hard enough to understand them. All good, we'll work from there. Somehow.
OK, back to the game.
If I use Dash as bonus action without spending a DP my max movement range is 120ft or 60ft in difficult terrain. Far enough to escape anywhere I want. But hopping straight away I'd probably be seen and even with the wofl cloak it's not sure if I'll pass as an animal. Also I need an action to hide under the snow so I can only go max 80ft or 40 in difficult terrain. Still far more than the enemy.
Oh, I just saw they have ballistas at the corners of the fence. Are they functional? Would suck to get hit by that. Nope, I'll hide close to the palisade fence where I can't be spotted even from an elevated position. I already noted a mstake we made. Cat has both the ladder and the rope with grappling hook even though she has her claws. I'm a much worse climber and jumper. So I should take one of those from her.
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>I did state that I was hopping to the edge of the palisade fence
I think I understand the issue now, the word "fence" is sometimes synonymous with gate in our local colloquial dialect. In the interest of "hardcore level" status, I'll just leave you where I put you. Honestly though, just going to the edge of the palisade wall and not looking for other gaps is safer but was a guaranteed fail. But you're only 75 feet ahead of the rest of your group at this point. Remember that the deep snow is considered difficult terrain. If you had said "the edge of the palisade wall" where it meets the mountainside then that would have been clearer.
>straight in front of the door like an idiot
I try not to judge your posts.
>Oh, I just saw they have ballistas
You better be careful then.
The gates hinge inward and where you're currently standing there isn't enough snow to hide, but you can either move north 25ft or south 15ft to hide in deep snow but you will disturb the pristine snow drifts and they'll still see you because of course everyone knows:
even if they can't determine the creature that made em, they can follow the tracks.
Looks like you'll have to use:
4D chess moves and a coordinated strategy
I'm looking forward to reading it.
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I'm sorry but I'll have to delay this another day, can't think anymore tonight.
My original glorious plan was ruined by my shitty jump distance.
If the rocky path is normal terrain, entering a square costs 5ft. Entering a square of difficult terrain (snow) cost 10ft. Is that correct? I hop 3 squares N (15ft) in normal terrain, until I reach the edge of the snow, then, having moved more than 10ft, I can make a 'long jump'.
According to my character sheet I suck at jumping, with my 9 STR I can cover a max of 9ft in a long jump. I'd have to spend a DP for Step of the Wind to double my jump distance which I won't.
Now here comes the problem:
With a 5ft grid, entering a square costs 5ft. From standing, I can only jump 4ft meaning I can never jump into another square so basically nowhere. With 9ft long jump after moving 10ft I can only jump into the next square but not 2 squares as this needs 10ft.
Is that fair? It means a STR6 character can jump as far as a STR9 character and a STR10 character as far as a STR14 character. Only increments of 5 make a difference. No idea how to resolve that.
The general idea was to hop 15ft N to the snow, jump 9ft, make an acrobatics check and dive into the deep snow. From there I'll burrow further N under the snow, you tell me how far. Rounding up, I've spent 25ft of my 80ft movement so 55ft left. Can I burrow 2 squares (10ft) with that at 20ft movement cost per square? That would leave me in the middle of the upper yellow square.
(https://i.imgur.com/I1aPfyE.jpeg)
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Since I don't care about squares, you can jump 9 ft and that will count for 9 ft. So make your moves accordingly or presume 1 ft increments for movement and other things if you like squares.
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Alright, then here we go!
I just don't want to end up 1 inch short of my target. You still didn't answer how far I can burrow through the snow with my 55ft movement left after the jump!
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Some creatures can burrow at a high speed, but I don't necessarily agree with that. Can you burrow through snow (your character) at a certain speed? Look at vanilla rules and then modify as you believe you can. I will review the move and adjust as I think is reasonable. If you're within a few feet then I won't split hairs.
I would at least limit your movement to "difficult terrain" regardless of the method you use to traverse it without some specific ability, like flying, to negate it. I presume you're not part gopher but even if you were they only travel a few feet a day.
As far as snow, it's not compacted, so you should be able to push yourself through at most as fast as you can crawl, but I'll have to consider that when I read your post.
Would difficult terrain and crawling and on top of that digging or pushing be slower than half speed?
You would think so, but in a lot of cases these penalties don't stack. I will look for evidence in the rules and if there is any wiggle room I'll make that determination based on many factors unknown to you in this encounter.
I would need to look at it to be sure but I'll take into consideration what would make the most sense and include some leeway because I had you check the gate (fence) where that wasn't your intention, so you will get a bit of a boost if needed. Especially since you didn't get any useful information from it.
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Crawling 1 ft in difficult terrain costs 3 ft of movement. I'd say burrowing costs significantly more, 4 or 5 ft of movement per ft snow. Even then I should be able to make it 10 ft underneath the snow with my 55 ft movement left. Max. 15 ft or 3 squares. The goal would be to make it to the corner but I'm neither a gopher nor any other sort of burrowing animal and I don't like snow. And remember, the goal is to keep the surface undisturbed so they can't track where I am under the snow!
(https://i.imgur.com/wKunoIW.jpeg)
Generally I think sticking to the 5 ft squares and not make more granular adjustments would be smart - or things will become very complicated.
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I gave you the movement you wanted per your diagram. I'm never going to intentionally be strict on movement and I like complications.
I usually try to stick to the grid but in cases where a finer movement is warrented, I use a circle of the radius of movement and either place the creature in the closest square or right where the line ended. I don't need to stay within the lines specifically.
In this case since you're not technically in a round yet, I gave you the movement you requested. You are now directly under the NW ballista hidden in the snow next to the corner. If you popped your head up, you could see down either line of the wall E or S.
Not quite to the square around the corner.
Part of my decision was based on a good roll you made for stealth and your high acrobatics skill.
Your current position leaves you roughly 50ft from the others, NW of your position, behind some trees that have visual line of sight of the Northern wall.
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The man looks around, down, sees some snow has been disturbed and then climbs back down.
fugg
so much for the Alice masterplan. she needs to gtfo
wouldnt it be easier if the others were on the map too?
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The map is limited, here you go 10ft scale (not necessarily to scale)
OOOOOOOOOOOOXXXOOM
OOOOOOOOOOOOOOOOOM
OOOOOOOOOOOOOOOOOM
OOOOOOOOOOOOOOOOOM
OOOAOOOOOOOOOOOOOM
OOOOWWWWWWWWWWM
A=Alice
W=Wall
O=Snow or something like trees and things
M=Mountain
X=You all
(https://i.gyazo.com/e4a760c1e02cf0aa5360740d2dbc3d37.gif)
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Those ASCII maps are a good visualization exercise.
I just realized we can play whack-a-mole ermine in the snow. That should be fun.
have you determined a burrowing speed now?
Alice moves North and remains hidden just under the Northern batista.
Batista was the Cuban dictator before Castro
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You're not technically in an encounter. Though they may search for you at this point, they may also just think it was an animal and give up.
The movement burrowing for a human is 0ft, because you must have burrowing speed to burrow.
Bssed on other research, powdery snow can be plowed through at about 1/4 hiking speed, walking was 50% saying burrowing or plowing is 25% is fair, so I'm going to let you push through your tunnel in this particular material at a rate of 120/4=30ft per 6 seconds.
Because you're not in an encounter, the limit doesn't apply.
In sand, no, you can't. In dirt no, in watery mud, yes but slower than swimming by half. In packed snow, no. In virtually any other material no unless you claim a burrowing speed and personally I don't like the mechanic. How can a monster "burrow" through dirt and rock at a number of feet per second?
(https://i.gyazo.com/b13b2a1afb998b1a0a7d4a3d792cef68.gif)
I say no. Powdered snow, yes, at 1/4 movement if it's deep enough and loose enough.
Now, if said creature is in his habitat, expect that he/they/it/clownself could have a network of pre-dug tunnels and I will make a tunnel map in that case ahead of time. You may also do this, tunnels are a great way to get around especially when there is say, a dragon. But you will be limited to reasonable dig speeds, say feet per hour not per second.
Before I lead you too far astray, many digging monsters also have "tremorsense" so don't expect to get away with tunneling near a creature who has this.
>batista
Oh I see you didn't notice the batista, way worse than a ballista
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>whack-an-Alice
Haha I love your ideas!
But popping out of the snow, shooting them and diving back in actually sounds like a good tactic!
The Batista could cause us headaches though! Getting shot at while approaching doesn't sound fun. I say we hide until they determine it was an animal and go back in, then climb the wall. If we fight out there they could man the palisade and snipe us from up there. We're at a severe disadvantage at ranged combat, our specially is close combat!
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The movement burrowing for a human is 0ft, because you must have burrowing speed to burrow.
Based on other research, powdery snow can be plowed through at about 1/4 hiking speed, walking was 50% saying burrowing or plowing is 25% is fair, so I'm going to let you push through your tunnel in this particular material at a rate of 120/4=30ft per 6 seconds.
Because you're not in an encounter, the limit doesn't apply.
In sand, no, you can't. In dirt no, in watery mud, yes but slower than swimming by half. In packed snow, no. In virtually any other material no unless you claim a burrowing speed and personally I don't like the mechanic.
Yes, that's fine and makes sense!
I don't have any special burrowing skills and I don't like burrowing either! This form's strength is swimming, the viscous form's strength is climbing and sticking to surfaces. The Living metal form's strength is skewering people with branching spines.
>clownself
My favorite pronoun
So the current idea is that I go (burrow under the snow) to inspect the area where the palisades meet the rock. Might be a good place to climb across without being spotted and it should be out of reach of the Batista. I guess they're not made to fire in the opposite direction they're pointing. Still, to get there probably all of us should stay under the snow.
Waiting for intel from Ashley.
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You actually did inspect the wall where it meets rhe rock along with the gate and everywhere in between but I will roll again to see if you notice anything else.
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Can we follow Alice through a tunnel in the snow without being seen?
If not we need to stealthily move along the rocks but our stealth is not as good as Alice's
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(https://i.gyazo.com/5ae417b9ee8ee2858d87da1bd9816e86.gif)
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>ill allow it
based.
just so you know Alice had the idea of popping out of the snow to shoot an enemy and then hide again. if wounded Yulya would finish him off with toll the dead. sounds good but has a catch. Yulya is a Peace Cleric and will not attack non-monsters let alone humans unprovoked without even knowing who they are. she will only act in self defense or to defend others but wont initialize a surprise attack without hostilities. theres gotta be some downside of playing peace cleric or it gets ridiculous.
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Damn, don't send your buzzer after me, Ashley!
You were supposed to lure them away not to me!
On the up-side, if they are dumb enough to go look for the source one by one, that makes things easier. No idea how we deal with that monster though. At lesst Yulya got one now. What would a roll of 20 have been? A Dragon regiment? Arch-demon?
Is one ballista gone now? Which one?
I say I retreat back under the snow for now. Let them come to us.
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Yes, a 1 would have been a singular elderly goblin grandmother with a baby, but trust me, they're up to no good! A 20 would have been 1d4 ancient dragons and a hoard of orcs trying to get their treasure but you are in the way. Of course in that case, you'd just wait for them all to pass the same dragon one by one getting slaughtered by the dragon's infinite opportunity attacks. He'd likely miss a few of them, but on the way out he'd get a 2nd chance.
Oh and the archdemon of course.
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Guess we were lucky then!
So which ballista did the cave troll take? N or S? That's sort of important.
And what DEX do the others have to shoot a wasp out of the sky? She's size class tiny!
Cat isn't fond of great strategies and would just storm in through the gate. But let's be reasonable and decimate them first. If they come outside we hide and strike them.
Uhm, so we're in an encounter now but still off the map except Alice. What do we even have to do to enter the map? Can we follow Alice through the tunnel? Or can we reach the trees? How far would we get?
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The north one.
AC is all that matters, the wasps have low AC probably because they're weak and they don't zip around fast. They would be like hitting something the size of the palm of your hand.
If need be I will extend the map but it's not difficult to picture you're all behind some trees just north of the map.
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lol Yulya instantly regretted her cant it be monsters instead rant. no idea how we deal with this thing. oh yeah lets play whack-an-Alice with it. hide under the snow pop out and shoot with arrows. if Alice maneges to wound that thing Yulya will cast Toll the Dead and Cat and Ashleys summons will attack simultaneously. for now Alice has to be the bait to lure it to us.
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inb4 she's skewered by a ballista bolt and one-shotted.
[Joy] They will have a fair bit of damage potential.
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Can a troll even operate a ballista? Did he take arrows with him as well or is this a one-shot?
inb4 it's maagic
Also he can't hit me if he can't see me in his turn.
pop up-shoot-hide-burrow-pop up somewhere else next turn
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Because turns happen simultaneously in the same 6 seconds, if you fire at him, even if you say pop up, fire, hide, there is a window where he can fire at you on his turn. Otherwise everyone would just carry a tower shield and be perfectly immune all the time from arrows while firing "on their turn."
This rarely comes up but this is a rule of superposition. The only strange bit is if you kill someone or knock them out, who could have shot at you on their turn, but your turn is first, then they can't fire at you as they're dying.
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I don't agree on this. D&D is a turn based game. You're not supposed to do anything on your enemy's turn except you have an abiliy like a reaction attack or if the enemy moves out of your striking range without disengage. The troll would have to withhold his action on his turn and state he will fire at Alice when she pops out in her turn. But otherwise classes like Monk have an extreme disadvantage to the point pf being unplayable. They live from hit and run and not being hit themselves because they're weak. Move from cover, strike, disengage, move out and hide behind cover. If I can just normally hit such an enemy on my turn what's the point? I could just stay out in the open. Alice is not a fighter who can tank damage. The rules are also explicitly made that she can't use a shield.
Picture the following. A goblin hides behind cover. Cat can't see him, doesn't even know where he is or even that he exists. Like we can't see the troll now.
On his turn the goblin runs out, fires an arrow at Cat and hides behind the corner again. Cat could not have fired at him on her previous turn because she did not even know about the goblin. What was she supposed to post? Only if she expects such an attack she can say 'I lay in wait and if an enemy shows up I fire at him.' This costs an action but must be stated beforehand. Otherwise there is a huge discrepancy between the DM and the players because you know the position of all characters and we do not.
Yes, such hit and run can be extremely annoying but it only works as surprise. At the 3rd attempt the enemy will lay in wait and snipe Alice if she always does the same. But at the first attach he'll be completely taken off-guard.
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I found two things that seem to sway closer to your reasoning but not fully. If you popped out from behind a tree to fire and pop back, similarly to a shield, you would get 3/4 cover on that turn, whereas if you did nothing but look, I would argue you could keep your full cover. If you fully emerge and fire then duck back in and move, you would have to roll stealth to rehide and regain full cover. This covers the superposition I spoke about just like invisibility.
Next I will address this:
(https://i.gyazo.com/ff320f53e709de5238e343b4d6b760fb.png)
In my mind the 6 seconds everyone's shared in parallel not serial. The example again with the hoard of orcs passing the dragon, if 100 orcs race past a dragon, would they each have 1/100th of a second to race past? This is as physically impossible as the dragon having 100 opportunity attacks, so to prevent cheesing I chose what I thought is less cheesy but that's also wrong as Alice would agree. However unless there's some compelling reason to change my mind, that's how I called it, rules or not.
So first of all, snow is visual cover, not solid enough to stop an arrow, if they have line of sight to Alice when she pops up I wouldn't even give her 3/4 cover because it's not physical cover, instead I would roll stealth as she runs off in her tunnel, she would have to move, as since the snow was soft and it's also crunchy under foot, she would need to roll stealth against them detecting her, there's a chance they can perceive her motion and aim true or run after her. I would give them disadvantage because of the weather.
If she's trying to remain stealthy that's still 1/2 speed even on not difficult terrain but if she sends me a tunnel map I will give her 1/2 speed instead of 1/4 speed for that.
>The troll would have to withhold his action on his turn and state he will fire at Alice when she pops out in her turn.
This is correct, he would have to have initiative and allow Alice to go first and that's exactly what could happen after the first time she did that. So it's still very grey as to the order and ability.
>Monk unplayable
Let me think about this more and get back to you.
>Goblin duck-fire-duck
The rules would give him 3/4 cover from attacks. I would argue even if he ran off down a hall you don't have sight of unless he left the map. Otherwise that's a slippery sloap of cheese that could give goblins with their disengage and hide bonus action very difficult to beat. They don't to that because they would have at best 3/4 cover (+5 AC) and have to roll stealth to get full cover.
>hit and run only works as surprise
I would grant her that surprise each turn as long as she passes stealth. I can't give her 3/4 cover under soft snow. I would like to hear from her and get her point of view.
Let's get Alice's opinion and try to compromise here.
Note: "Off-guard" here would translate as advantage on her strikes. If she pops out from hiding, she would get that.
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>Joy turning D&D into a real-time strategy game
I understand your intention and I'm always for making the game more realistic and interesting but in this case - just no! It's not gonna work out.
We can't throw turn-based game mechanics completely out of the window like that because it will result in a lot of unresolvable problems and unbalance things. Yet we sort of have to, because we're not sitting on a table but post independently and out of order on the internet so you have to work out an order. I'm the last to carve out cheesy advantages for me, I play Monk not because it is easy but because it is hard. But there's a line between hard and impossible.
Tamamo said it, the Monk relies on not being hit. Not having a lower chance of being hit or striking first, but to not being able to be targeted by most enemies at all as long as cover is available. I'm Ashley-tier weak, cannot use a shield and even average enemies can one-shot me. I can't afford getting struck, neither ranged, nor in melee. My character is already one of the hardest classes to play and relies on a well-balanced game and careful planning of every step I make so I don't end up in a position where I can get hit. If every enemy can just shoot or strike me in my own turn while I race by, we can call it quits. Then I'm just a very bad melee class / clay pigeon.
So let's look at Vanilla rules, OK?
There's the 'Ready' action for that. You can ready an attack in your turn and release it in ours upon a trigger. But that needs to be declared beforehand on your turn. Also per the rules, a creature can only Ready an attack if it is aware of the trigger (me). You cannot just run around and then shoot at anyone that pops up on their turn. According to Vanilla Rules, No, you cannot attack a monk that pops up, strikes you ranged and hides behind cover again. You also cannot hit back if I enter close combat, strike you, disengage and move away. Monk attacks work by slowly chipping away HP from a far stronger enemy without taking damage. Per your rules this doesn't work because even if I attack first I will just get rekt by the inevitable counterattack. That is why I have the bonus actions and high movement speed to counter for my weak attacks and abysmal AC. Otherwise my survivability in combat is near-zero. I'm not a fighter or Barbarian who can tank damage.
So according to Vanilla, the troll can't shoot me if I pop up from the snow, shoot or strike him, dive back into the snow, burrow away or stay in place and hide as a bonus action (Stealth check). Because he doesn't know where I am in his turn. To do this, you have to make it clear he has readied an attack before it's my turn and he can't attack in his turn.
Regardless of cover, I'm under the snow and should count as Hidden because the enemy doesn't know I'm there or where I am. Hidden means: “Your opponent either doesn’t know that you are there, doesn’t pay any attention to you, or doesn’t know where exactly you are located” I should also have Surprise when I pop up the first time. So no trolls shooting me with fucking ballistas on sight.
And again Tamamo's right, such a hit and run strategy only saves you first time and from very dumb enemies. Then they can ready an attack and get you on your turn. But that must be stated beforehand. A hidden enemy also can't ready an attack. He has Surprise instead. I spent an hour looking into the rules and in's clearly stated that both players and the DM must make a Ready action clear beforehand and state what exactly triggers the action.
It's annoyingly complicated, I agree the Troll could anticipate or hear where I am burrowing and shoot me through the snow in his turn but there must be some heavy penalty because he can't see me and has to guess my location. I'd say that requires high WIS.
I don't really agree on the whole cover and stealth thing. The two things should be independent.
Hard cover is hard cover. Whether the enemy knows exactly where you are or not. I would also simplify shields in this regard.
Stealth and hiding provides cover where there are no physical barriers like the snow. You shoot from darkness, the enemy knows where you are. You have to move and re-hide or you lose the hidden condition. I've read that popping up and shooting an enemy should not give you advantage though, this applies if you sneak up an unexpecting enemy from behind. If the enemy sees you pop up, no advantage.
I have no idea how to reconcile all this with 'everything happens simultaneously' without completely redesigning the game. Realism is one thing but D&D isn't realistic. Under realistic conditions, 'heroes' no matter how strong would easily be overwhelmed by hordes of monsters.
I'm generally not happy with constantly learning what parts of your game completely differ from Vanilla. It makes planning ahead very hard. But we'll work it out. No need to rush things. Let's take a step back and clarify rules before we enter combat and things end in total confusion.
TL;DR
Every day we stray further from God Vanilla Rules
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oof i cant say more than pls keep things simple
Yulya just noted she can cast SHIELD OF FAITH on Alice to boost her AC from 13 to 15. for WARDING BOND we gotta buy the 100gp rings before we engage that dragon.
im not sure if Alice is the right target right now if she can evade. Cat will take all the damage so maybe she should cast shield on Cat?
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>You can ready an attack in your turn and release it in ours upon a trigger.
>but that must be stated beforehand
An enemy then just needs to either give up initiative or one turn exposed to target you. Then we're back to how I was already handling it.
If you have no target, then you aren't going to do anything but ready your attack to anything that you see.
Granted if something pops up that you didn't expect, then you can be caught off guard. I would argue however that if something pops up right in front of you in plain sight then you take the shot too (assuming you were already looking for a target. For melee this is a parry action. It's once again simultaneous in essence because like the sentinal feat you can attack as a reaction to something, and even if they attack, since you were ready for it, and you had initiative then you can fire first even. In this case I would have to wonder who fires first but unless one of you is near death then it wouldn't matter.
Furthermore you trade either initiative or your last turn to do this and you're now in sync or lag step so from that point forward you are always going to be ready to strike something that's otherwise hiding if it pops up in your field of view. Of course if you pop up behind them or somewhere out of their field of view you regain advantage and they potentially didn't get their reaction. I am not sure if they would at this point.
I argue we're not gaining anything because instead of that formality I'd give you surprise on your turn if you are coming out of hiding regardless if it's in plain sight.
>No, you cannot attack a monk that pops up, strikes you ranged and hides behind cover again.
I would give this to you if you pass stealth in the hide action. Though even an enemy who's blind has a chance to find you. They would have disadvantage on attack and may "guess incorrectly" and attacking an empty spot would autofail.
>vanilla
I defer in most cases to this but I may take obvious shortcuts. I think based on your statement and Tamamuwu that you will have surprise and you must pass stealth check to avoid being immediately targeted the first time and if the enemy does hold off on their turn to wait for targets then you will be vulnerable on popping up but I'd give them disadvantage if they don't correctly anticipate where and they wouldn't react if you pop up where they're not looking.
I will not necessarily count soft snow as equivalent to hard cover.
So your strategy will be effective if you successfully hide and marginally advantageous otherwise. In the cases where you don't successfully hide then standing with 3/4 cover behind a tree is much better.
The realism helps ground the gameplay, I respect and admire the vanilla rules unless they're just silly.
So before we continue, please let me know if I understood this correctly.
As far as explicitly stating intent to fire, that's not going to happen, but they will follow the mechanic of either giving up their initiative or holding off until "after" your turn and of course that would be counted as a reaction trigger which is effectively superimposed.
What you all gained from this conversation is guaranteed initiative IFF they're not doing the same exact game.
Now take into consideration if they all duck behind the palisades and you duck behind trees, other than Yulya's spell which ignores cover, you are both on equal footing again, trying to pot shot each other equally, this is effectively 3/4 cover for each of you assuming none of you hide. The advantage then for what you're doing is hiding and moving in your tunnels.
This is a better understanding than I had before but it's effectively equivalent to what I was already thinking. If the troll tramples out in the open, he would not get cover.
I'll think a little more about if snow can be counted as 3/4 cover, I was strictly against it earlier but now I am seriously considering it as you will effectively be dodging out of sight.
I'll think on this more after your response. I would once again always defer to rule #1, the game must be fun. So I will wait for this negotiation to come to an agreement.
What I want is: am I on the same page yet or is there something more you want?
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Because turns happen simultaneously in the same 6 seconds, if you fire at him, even if you say pop up, fire, hide, there is a window where he can fire at you on his turn. Otherwise everyone would just carry a tower shield and be perfectly immune all the time from arrows while firing "on their turn."
This rarely comes up but this is a rule of superposition. The only strange bit is if you kill someone or knock them out, who could have shot at you on their turn, but your turn is first, then they can't fire at you as they're dying.
I feel like I need to revise this with our new understanding.
All turns happen in 6 seconds. I don't want to say you have less than that split between all enemies and you. It's not absolutely serial.
If you manage to hide, then no, they will not be able to target you effectively, though you can still be shot at. You need to know or guess at their location and have disadvantage, so enemies typically won't unless they don't have anything to lose.
Shields and cover count as 3/4 (+5AC) unless you are hidden.
If you successfully hide and run away, their chances of guessing where you are is zero. I will give them a roll within 1 square of where you last were so effectively they won't hit you. (I want to say there's always a chance but I'm biting Bear's tongue hard.)
Reactions occur after the action, so you would get first hit if you popped up, potentially downing them before they can attack unless otherwise specified.
Is there anything else I'm missing?
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I'll think about this tomorrow, gotta sleep now. It'll work out somehow.
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Some people like to save a boss battle for the end, but I say, why wait?
(https://i.gyazo.com/f8607f63a39cadf8c359c39cbf4a1bcf.gif)