Tulpa Network

Off-Topic => Off-Topic => Topic started by: Τamamo on January 12, 2025, 06:39:56 AM

Title: D&D Meta Thread
Post by: Τamamo on January 12, 2025, 06:39:56 AM
Alright!
No more time to waste, back to D&D discussions!
Title: Re: D&D Meta Thread
Post by: Kashtan on January 12, 2025, 03:11:36 PM
lmao perfectwe are all on board lets go


Title: Re: D&D Meta Thread
Post by: Yulya on January 12, 2025, 03:16:08 PM
>Yulya steadfastly refuses to take action against humans.
Who knows if they are really bandits do they have labels? Maybe they are birdwatchers?

Would they even have been in reach of SACRED FLAME? Maybe after movement?

I do not like how far spread out we are. If reinforcements come Ashley and me are in a bad situation. We should move W. But if more bandits are hiding they must be W otherwise I would have detected them last turn.
Title: Re: D&D Meta Thread [JOY]
Post by: Joy on January 12, 2025, 08:58:08 PM
I am still considering the situation with this board, give me a couple days of my system posting, I have given up on our last server, if it comes back, we'll go back I suppose. So any work done here needs to be documented there, in the main thread anyway. I'm still thinking.

I'll make a new main thread here soon though, enjoy a break and look forward to leveling, work on your character sheets, see what level 3 will do for you, and we'll be on our way. The encounter with the bandits isn't necessarily over yet, they're all still alive at least even if they're near death and unconscious. If you're so concerned with who they are, perhaps you could stabilize them and interrogate them. Yes, there's always a risk that they were a surprise party waiting to celebrate the trader's birthday.
Title: Re: D&D Meta Thread
Post by: Alice on January 13, 2025, 11:40:02 AM
Yeah that's how we do it!

In the mean time - you can change you name and create linked subaccounts here like Kashtan did!

Profile->Account Settings
In the field Name you can enter what will be displayed as your forum name. You still have to login as Aleshe though.
Never change your email though because email validation doesn't work and you'll be locked out forever. Probably.

The forum cannot resize pictures so pls do not post huge ones! If you can't resoize them I will modify sour post. And keep in mind the forum also doesn't strip metadata if you post photos.
Title: Re: D&D Meta Thread [JOY]
Post by: Kashtan on January 14, 2025, 04:32:37 PM
there's always a risk that they were a surprise party waiting to celebrate the trader's birthday.
lolYulya is still worried about reinforcements. Alices suicide attack wasnt smart but no idea what to do better except not doing a barbarian style attack at all. we need to coordinate better
Title: TESTING [Joy the DM]
Post by: Joy on January 14, 2025, 09:33:17 PM
Just trying some things to see how hard this will be.

Title: Re: D&D Meta Thread
Post by: Τamamo on January 15, 2025, 05:58:01 AM
Only problem I see is posting large maps. Maybe you can upload them somewhere and just post the link?

If I remember correctly, Yulya searched the area. At what range could she detect enemies?
If they could hear us, this means we should be able to spot them as well once they make a move, right?

Cat thinks we should take them all hostage for now and see if reinforcements come. So Cat will move  toward the bandits, she#s got the rope.
Title: Re: D&D Meta Thread
Post by: Alice on January 15, 2025, 11:12:03 AM
Not bad!
I'm not sure what we do with them afterwards and I don't like killing defenseless captives but for now let's rope them up. Is any of them on the verge of dying so I have to use my healer's kit?
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on January 15, 2025, 12:18:55 PM
If I can just use it for searching old posts, that's enough. This site seems acceptable though it times out quickly so I need to type it in notepad and paste it in. Otherwise I think it works ok. I do miss the tags to posts.

In the main thread there was a lot of errors as a result of the post timing out  I wasted some time trying to post before it timed out. I think I fixed it now. Posting on the phone is also a horrible experience so you may have slightly slower service.
Title: Re: D&D Meta Thread
Post by: Alice on January 15, 2025, 02:17:53 PM
Do not login via the fields in the upper right corner!
Klick Login in the menu instead, then check the Always stay logged in box. This prevents timeouts.
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on January 15, 2025, 04:46:28 PM
I understand what you mean and I have no issues staying logged in, but if I take too long to post after hitting reply, and that seems to be at most 5 minutes, then it will not post and give me an error. I lose anything I typed.
Title: Re: D&D Meta Thread
Post by: Kashtan on January 15, 2025, 05:21:07 PM
weirddoesnt happen to me. you sure you are still logged in?
your session does time out quickly and give you some warning but then i dont lose any text and just gotta hit post again.
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on January 15, 2025, 10:27:20 PM
It saves the attachments only.

I will have to type in note pad and then copy paste once.
Title: Re: D&D Meta Thread
Post by: Joy on January 16, 2025, 04:35:52 AM
Cat, let me know if you want to do anything before I go to the next scene.
Title: Re: D&D Meta Thread[Joy]
Post by: Joy on January 16, 2025, 03:32:53 PM
I may not have time to post today but by tomorrow certainly. Normally on Tuesday/Thursdays I would post on the phobe but it's too awkward here for the size I'm planning.
Title: Re: D&D Meta Thread
Post by: Alice on January 16, 2025, 04:54:31 PM
Sure thing, take your time!
I'll stabilize those morons with my healers kit if needed but I'd hate to waste a 50gp potion on myself.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on January 18, 2025, 10:38:40 PM
What is this, Babysitting and Bandits?
Title: Re: D&D Meta Thread
Post by: Alice on January 19, 2025, 01:11:01 PM
Obviously.
I can't say I'm not excited to see how this will play out with bandits and little girl. I hope they will get along.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on January 19, 2025, 08:18:50 PM
Cat, if you want to interject anywhere in what was done recently, let me know. We had time so we posted.
Title: Re: D&D Meta Thread
Post by: Alice on January 20, 2025, 03:18:00 PM
this more-human-like Alice clone
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on January 20, 2025, 06:22:13 PM
To clarify, that was just a fun statement to play on your doll-like appearance that barely passes as living in this form. Summer just looks and acts like a normal human child, that's the plan anyway to the best of her ability. She's not as lucid as other 10-year old lolis you may know.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on January 22, 2025, 03:34:38 PM
I am going to commit to this forum for the remainder of this arc which includes the Rockseekers and any other quests you get roped into currently.
Title: Re: D&D Meta Thread
Post by: Alice on January 22, 2025, 05:29:04 PM
Unfortunately, this place is our home for the foreseeable future.
I like endchan better because it's easier to upload files but when or if it will be usable again is unknown.

Summer just looks and acts like a normal human child
And Alice severely doubts that.
But seriously I have no idea, that's the fun part.
Title: Re: D&D Meta Thread
Post by: Joy on January 22, 2025, 06:20:22 PM
*She acts like a normal human child to the best of my ability.
Title: Re: D&D Meta Thread
Post by: Alice on January 23, 2025, 07:40:39 PM
Ashley uses INTIMIDATION and it is very effective.

The bandits look confused and don't speak.
How's this effective then?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on January 24, 2025, 01:51:19 AM
It's a mystery.

You can intimidate something that is incapable or unable to speak, or who has no information, or too well and put the subject into a state of shock. Or if they were already in a state of shock intimidating them successfully wouldn't lead them to do what you want.

"frighten or overawe (someone), especially in order to make them do what one wants." Especially but not necessarily get them to do what you want. They may be stumped as to what to say or are bound by whatever means to prevent them from saying it.

Title: Re: D&D Meta Thread
Post by: Kashtan on January 24, 2025, 07:00:28 PM
ok thats it
if this doesnt work we are out of ideas
Title: Re: D&D Meta Thread
Post by: Alice on January 27, 2025, 03:56:26 PM
>when you're absolutely out of ideas
Count me in

This is getting ridiculous, not killing them on the spot was a mistake. I feel this is a lose-lose situation. If we kill them some god will call us out for murderering innocent dindu nuffins when we try to level up, if we don't and let them go  they'll accuse us of ambushing, attacking and robbing them.

But seriously, are they stupid? What are those guys hoping to achieve?
They could have just told some touching stories, promised to be good boys and Yulya would have let them go. Like this we will all freeze to death while debating moral and legal nuances
Title: Re: D&D Meta Thread [Autumn]
Post by: Joy on January 27, 2025, 07:49:39 PM
In our run, they would have been dead at guilty, stripped and cremated, except probably not cremated in the snow. Another time we laid the bodies out respectfully with their clothes on

[Joy] On our separate run, we left them alive and unconscious but stable. Defenseless of course, but no one cares about bandits in a post apocalyptic pre-industrial Earth.

[Ashley] hmm... if you kill them, their "tribe" might put out a hit on us if someone's watching. If you let them go, same thing. Adventurers are bad for business.
Title: Re: D&D Meta Thread
Post by: Τamamo on January 27, 2025, 09:55:05 PM
I guess it is like everywhere. If crime is not profitable because you almost certainly get caught and killed or jailed it will cease. That's why we have no robbers here in the safest city of the world. If criminals can roam freely without punishment, things become like in Europe or the US.

So Cat says if they are not just criminals but part of organized crime we can not let this slide. But it is difficult. She is basically a Robin Hood herself and for nobles not just a criminal but a terrorist and revolutionary.
Cat is a folk hero with Rustic Hospitality, maybe she can knock some sense into them. Last try. Then Cat could still punch them out again, strip them of their weapons and drag them off the road. The problem will soon solve itself.
Title: Re: D&D Meta Thread
Post by: Joy on January 27, 2025, 10:07:29 PM
If they're left in the snow unconscious, they'll eachvhave to roll constitution vs death, frostbite leading to amputation, sinple frostbite or nothing. They'd be out for an hour and you will be long gone.
Title: Re: D&D Meta Thread
Post by: Kashtan on January 28, 2025, 05:53:45 PM
disarm them and untie them while at least one is conscious. They will return to their organization, they may possibly seek retaliation, the odds are poor, because the act of release will be considered a professional courtesy
obviously this sounds most reasonable
Title: Re: D&D Meta Thread
Post by: Yulya on January 28, 2025, 06:22:13 PM
This is what I assume the bandits were carrying

4x short swords
4x daggers
4x short bows
4x quivers
40 arrows

Is this correct or is something missing?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on January 28, 2025, 08:40:00 PM
That is correct, you can also take their cloaks as they would be worth something and someone at the guild may know something if they saw it. They might also want to use that.

[Ashley] We could use the cloaks to infiltrate the organization and take them down from the inside! After we clear the mine and slay the dragon. The mine is close to Alice's ship I think.
Title: Re: D&D Meta Thread
Post by: Τamamo on January 29, 2025, 09:44:52 AM
Hmm, I dunno that looks like robbing them. The brooches maybe?
Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on January 29, 2025, 11:01:29 AM
Beating them for information is ok, but robbing them is off limits eh Cat?

I remember back when bandits were bandits, they knew the risk, banditry is a death sentence.
Title: Re: D&D Meta Thread
Post by: Alice on January 29, 2025, 07:27:09 PM
This
I will take the cloaks and brooches
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on January 30, 2025, 03:20:09 AM
Is it too much for Cat to post? Wth? Where's my cat sister?
Title: Re: D&D Meta Thread
Post by: Τamamo on January 30, 2025, 08:21:44 AM
My apologies I've been so tired lately. I read it all and think I'll take a short rest until I reply, then fall asleep
Title: Re: D&D Meta Thread[Ashley]
Post by: Τamamo on January 30, 2025, 09:58:51 PM
Beating them for information is ok, but robbing them is off limits eh Cat?
It's not like Cat is super concerned with this. Surely less than me. But ambushing poor people that have not yet done anything and taking their stuff is not Cat's thing. Would be different if they were nobles / slavers. Trying to beat sense into people or to get them to spit out information is of course always ok! Cat isn't gonna sweet-talk anyone.
Title: Re: D&D Meta Thread
Post by: Kashtan on January 31, 2025, 07:19:35 PM
how long did they rest for the meal? did Yulya recover her MP?
Title: Re: D&D Meta Thread
Post by: Joy on January 31, 2025, 08:15:27 PM
The rest was 30 minutes, it was not enough to recharge HP or MP.

That also reminds me that I forgot about the question of food for Summer and Ashley.
Title: Re: D&D Meta Thread
Post by: Alice on February 01, 2025, 06:04:03 PM
Eating noble at the exact place we hunted him and in font of another noble makes the taste even better!

The guard rotation makes sense. In case it's not clear, I'll take the first watch so I do not have to wake up and reshape myself into human form after going to sleep.

Gotta update the inventory but I'm busy this weekend. Somebody else pls do it!
So we ate for lunch
3x0.5=1.5 veggie rations
2x0.5=1 rabbit rations

and for dinner
3x1 noble rations
2x1 rabbit rations

and I lost one arrow

The stuff from the bandits also needs to go in the inventory.
We need the weight, price and condition of their stuff.
Title: Re: D&D Meta Thread
Post by: Yulya on February 02, 2025, 02:58:37 PM
I wanted to update the inventory but I need the condition of the Bandits itemsAnd the weight and worth of cloaks and brooches please!
I gave them to Ashley because we are at our limit. Alice and Cat are 0.5lbs away from encumbrance. I still have some reserves if 4 cloaks are too much for Ashley.
Title: Re: D&D Meta Thread
Post by: Joy on February 02, 2025, 04:15:23 PM
Conditions of items good unless otherwise noted.

Brooches and cloaks 1lb each, worth will require identification, upon further inspection there is a slight magic signature.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 03, 2025, 02:57:58 PM
[INVESTIGATION 1d20-1+1d4=12]Yulya investigates the brooches but her skills at investigation are very poor and it shows. She only just feels the slight signature.
fugg
our mistake to confuse perception with investigation. Yulyas the worst for that. Ashley should have done it. is it true that you can only investigate once?
are you sure perception does not apply here? we should clarify this before Yulya embarrasses herself again
Quote
Perception. Your Wisdom (Perception) check lets you spot, hear, or otherwise detect the presence of something. It measures your general awareness of your surroundings and the keenness of your senses.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 03, 2025, 03:13:20 PM
I would give the benefit of the doubt if the roll was high enough for Ashley but you'd have needed to cast guidance on her.

What I do for stealth is only count the lowest score and what I do for perception is count the highest perception score in the room including any bonuses for smell or hearing etc but you only get one roll.

In the future, consider saying something like "let's try to investigate this" and delegate it to whoever has the best chance. It's a cantrip so I applied it to Ashley and added her bonus instead of yours but these still don't offer much more information. I'll add a line.

Ashley takes one and feels it in her hand. "The cloaks are just wool, but these brooches maybe silver? They're definitely magic and they look elvish to me. I hope they're worth something. "
Title: Re: D&D Meta Thread
Post by: Kashtan on February 03, 2025, 03:35:58 PM
thxwe were certain this was a perception check which is Yulyas specialty so she didnt ask. we will remember next time. hopefully. gotta learn from mistakes
in case its not clear Yulya also doesnt know the stew is that noble they killed. she may have a vague idea but doesnt want to know and keeps telling herself it was some beast that Alice and Cat hunted
Title: Re: D&D Meta Thread [Joy the Evil DM]
Post by: Joy on February 03, 2025, 04:01:27 PM
Yulya doesnt know the stew is that noble they killed. she may have a vague idea but doesnt want to know and keeps telling herself it was some beast that Alice and Cat hunted

(https://i.gyazo.com/c4769a416abe5c7e3f2dde257995b825.gif)

There's always a first time ;)

(https://i.gyazo.com/ef193d46df5c8098c5a40e7310b19857.gif)
Title: Re: D&D Meta Thread
Post by: Alice on February 03, 2025, 05:57:37 PM
Be glad about your meal and don't ask questions about it
Title: Re: D&D Meta Thread
Post by: Yulya on February 05, 2025, 07:43:41 PM
elbon
lmao took me a bit to spell that backwards
so it looks like Alice was wrong about Summer after all
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 05, 2025, 08:04:57 PM
so it looks like Alice was wrong about Summer after all

The second rule of DnD is: Alice is always wrong even if she guesses correctly and she has in some cases, I will make sure in the end that she is in fact wrong. In this case she was wrong without me changing anything. Now I need to sneak in more dragon-like cues so she'll be sure there's a dragon around then make sure there is no dragon around. Unless I convince her that there is no dragon, then I'll have to materialize one, thus proving her wrong.

(https://media.tenor.com/XEfBj7kRjsYAAAAM/addamsfamilyvalues-theaddamsfamily.gif)
Title: Re: D&D Meta Thread
Post by: Kashtan on February 05, 2025, 08:18:53 PM
lmao took me a bit to spell that backwards
so it looks like Alice was wrong about Summer after all
dang posted with wrong account Yulya doesnt like that at all. sorry about that
The second rule of DnD is: Alice is always wrong even if she guesses correctly
lol i love this shit lets just lean back and see where this ends
Title: Re: D&D Meta Thread
Post by: Τamamo on February 06, 2025, 08:15:30 AM
I'm a bit confused about the colors of our girls on the map.
Ashley's purple, Yulya's white. But who's the empty green circle?
Cat usually was red but that would place her far out East. Isn't that Alice? She used to be yellow.

So it looks like we have to fight. I request at least BLESS. If casting Emboldening Bond would this regenerate until morning?

Where is Helga heading? If she is going NE we could send Alice east to hide and attack them straight on and have Cat attack from the side. But Cat had disadvantage at stealth. They would need to pass within 60ft of the smoke.

And Cat asks why Summer is blue. Isn't she our friend rather than just neutral? Alice will get paranoid again!
Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on February 06, 2025, 11:47:36 AM
I can have Helga draw them closer, but I'm wondering if they just want the cloaks and whistle back and they'll leave after.

I was thinking of having her drop the items and move back. Joy said they spotted the tent though.

[Joy] Rolls will help determine what they want and what they will do, I haven't decided yet.
Title: Re: D&D Meta Thread
Post by: Joy on February 06, 2025, 11:48:14 AM
Ashley's purple, Yulya's white. But who's the empty green circle?

These colors have been in effect since Cragmaw Cave. Cat is deep green inside regular green, Alice is orange inside regular green. Summer is an NPC so she is blue but her inner color is yellow. She may or may not be green outer if there are other NPCs to help differentiate her.

Alice said she slipped away from the tent so I had the choice of direction.

Bless would last only this encounter or 10 turns. Emboldening Bond will last 10 minutes so until the next skip ahead.

Yulya will get both back when she rests again, and finishes her long rest.

I also recommend Yulya use the goblin staff when she casts offensive, I will allow her to use it and re-equip the shield because her only offensive spell is outclassed severely against most enemies. When she levels up to 3, her choices are much better but her cantrips will stay the same. Some may get stronger at higher levels and she can boost some with a higher mana pool.

Helga is SE 100 ft because that's where Ashley asked her to go. She's not moving at this time but Ashley can still direct her up to 120 ft I believe.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Alice on February 06, 2025, 05:42:28 PM
The second rule of DnD is: Alice is always wrong even if she guesses correctly and she has in some cases, I will make sure in the end that she is in fact wrong. In this case she was wrong without me changing anything. Now I need to sneak in more dragon-like cues so she'll be sure there's a dragon around then make sure there is no dragon around. Unless I convince her that there is no dragon, then I'll have to materialize one, thus proving her wrong.
And that's why I love having you as our DM

Cat asks why Summer is blue. Isn't she our friend rather than just neutral?
Because she's the dragon in disguise! Don't let her fool you!

How far can we see outside the fog with darkvision? How well do humans without see?
I guess Cat's strategy is good. Helga should go straight N to let them pass right East of our tent where you hide in the fog. Mrs. Bigglesworth should keep her position relative to them. Mr. Bigglesworth should get behind them.

I am the only fighter who can use stealth effectively so I could go 60ft East and lurk there, then attack them from the front. Still we are only 5:4, 6:4 if Summer attacks too. Not much chance to take them down in one go even if Yulya blasts them with her goblin staff.
I'd also say Embodening Bond + Bless with the ring of quick casting
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 06, 2025, 06:18:51 PM
Humans see virtually nothing in this case. Ashley has True Sight, it's impossible to beat her vision vs stealth without full cover. It cost her 1 SP per hour. Summer did "something", probably a cantrip, how well she can see is unknown.

With darkvision, given its cloudy and dark, and the moon is setting, you are effectively blind here but you can still move freely, safely (unless there are traps).

5:4? You mean with the dragon's help?
Title: Re: D&D Meta Thread
Post by: Kashtan on February 06, 2025, 07:09:22 PM
Alice, Cat, Helga, Mr. Bigglesworth, Mrs. Bigglesworth
makes 5 close combat fighters. if summer helps its 6 but thats up to her and we gotta keep her out of harms way. Yulya can give support with sacred flame. she isnt fond of attacking humans that showed no hostility but on the other hand killing them would probably cause her less stress than having to talk to them lol. didnt go so well last time.

we gotta coordinate better this time and all attack at once. Yulya will cast bless and emboldening bond as usual. i guess shooting-kiting them is out of question bc too dark. better to surround and attack them when they approach the tent. Cat can attack within 60ft and Alice within 40.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on February 06, 2025, 08:12:28 PM
I need a diagram, draw us the play coach!
Title: Re: D&D Meta Thread
Post by: Kashtan on February 06, 2025, 08:40:49 PM
this round:
Alice goes east
Helga goes northYulya moves behind AshleyCat moves to east border of fog

if bandits take the bait an follow Helga the Bigglesworths follow south of the bandits next round
the ideal outcome is to lure them toward us and surround them. but i doubt theyre this dumb.
Title: Re: D&D Meta Thread
Post by: Alice on February 07, 2025, 04:57:41 PM
Looks good - if they take the bait and don't wonder why the tracking signal remains stationary before moving towards them and then away. But I agree we need to lure them closer. Cat and me could reach them right now but it would cost me my bonus attack. And Yulya is out of attack range.
Title: Re: D&D Meta Thread
Post by: Alice on February 07, 2025, 05:19:23 PM
To make it clear I use Shape Self as action and dash as bonus action.
Will you let me use Shape Self and don my gear in one action?
Also does using dash impede stealth?
Title: Re: D&D Meta Thread
Post by: Joy on February 07, 2025, 08:03:58 PM
There is a little more leniency in round 0.

Dashing while attempting stealth will cause the roll to have disadvantage.
Title: Re: D&D Meta Thread
Post by: Alice on February 08, 2025, 02:41:22 PM
What happens when Cat dashes with her armor? Double disadvantage?

Well shit, so much for the plan. We learn that verbal components are verbal. Should have attacked them straight on

"concentrate fire, don't hold back."
Uh, can we?
I thought it's basically pitch black. Can we even shoot them and if with what penalty?
Yulya's Sacred Flame states that it can only be used on a creature she can see.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 08, 2025, 04:31:24 PM
Asvantage/Disadvantage does not stack. In a separate run, we allowed only a +2 bonus and those will stack. Wheras I explained earlier that advantag/disadvantage is something like +/-5

>verbiage

[Ashley] it's a figure of speech, I mean, all go for one, the weakest one is Bandit 4

[Joy the DM] As Ashley saw their stats and you all don't want to know as a rule, I'd follow her intuition.

>verbal

I allowed that all visual spell cues were blocked by the fog including light flashes but their rolls and the direction of sound gave away your location to be at the tent that they already knew was there. At least one of them must have some kind of enhanced sight or they hunted you and scouted while it was still light or saw the embers of the fire. Remember that a fire will cause creatures of intelligence 7 or less to stay away and those of greater than 7 to be attracted to the fire if they have ill intent.

>should have attacked them straight on

In this case, they would have heard you coming as they did hear you.
Title: Re: D&D Meta Thread
Post by: Alice on February 08, 2025, 04:56:45 PM
Excuse me, but that didn't answer my main questions and they're kinda important as to what we will do.

Can Yulya attack them with Sacred Flame even though she cannot see them?
If Cat and me shoot at their direction relayed by Ashley, what penalty do we get?
How close do we have to get to see them with darkvision?
Title: Re: D&D Meta Thread
Post by: Joy on February 08, 2025, 06:26:56 PM
Sacred flame definitely wouldn't work as it concentrates on a spot.

In this case, given the distance and angle, you would have less than a 10% chance of getting a chance to hit.
Title: Re: D&D Meta Thread
Post by: Τamamo on February 08, 2025, 10:01:51 PM
Haha looks like not doing anything was the best decision!
Sorry for not posting again!

But that doesn't look good! So no shooting and if Yulya can't attack with Sacred Flame it's just Cat and Alice for close combat. If we charge in there we will probably get killed. Alice for sure. Yulya should at least cast Bane on them. Wait no, you also need to see the target. Well this sucks. I don't really have an idea other than Leroy Jenkins and that didn't work so good last time. And not even that works. We are currently all out of range. So we need to get closer but stay out of their attack range.
I don't like this at all.  Since they heard us we should all change our positions.

As I see it we can't attack at all this turn. Helga and Mrs. Bigglesworth should flank and attack #4.

But we should think this over before we act!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on February 08, 2025, 10:41:51 PM
Isn't there any spell that makes people visible? Like Light or something? Do you need to see the target to light it? Can we treat them like a pebble and light 'em up?

After that, just frickin' get up there and light a torch lol, they're not going to pew pew with a short bow if they have elvish swords are they? Okay, so I got word from Joy that they're three humans and a half-orc leader Bandit #1 is the brute with the maul, Bandit #2 is a deadly female with high stats, Bandit #3 is average, and #4 is the weakest, but they're all still tough, so that's why we need to concentrate on lowering their numbers and outnumber them. Also, these are not "bandits", those low lifes with low health, they're NPCs with classes but based on what they're doing and how pathetic they were with Helga, they might not have many tricks up their sleeves so mostly just fighters. Totally need to bane them, I should probably do something other than another summon with one of my MP... nope, not till level 3, I get a huge upgrade then, but for now, Ashley panther will be out soon, I'm going to probably summon Olga next turn, then one of them again when I transform.

I have a feeling Summer will have something up her sleeve too, but we got to be careful or we'll be at a huge disadvantage.

I also realized that they can never TPK us if I'm not stupid because Ashley Panther can disengage and hide both on the same turn and she's way faster than humans and half-orcs. However, Ashley Panther can't stabilize anyone. Also, I have two MP, one in a focus and 1 extra that will transform me, so we got to be super perfect with our decisions. We've gotten through worse though so come on RNG gods or we could just run, we'd lose the tent but we don't really need a tent to sleep.

Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on February 08, 2025, 11:27:50 PM
Now that Joy says everything Alice says is anti-canon, I can tell you all that Summer is being played by Ulla now. But just because she's a hybrid dragon in our version doesn't mean she's a dragon dragon in this version. And the fact that Ulla is actually in the world as a separate person as well, Summer and Ulla are not the same person in any way.

[Joy] except if they are.

[Ashley] except that Ulla doesn't know cantrips in our version so they're not the same person. And Freya will know that they're different people too.

[Joy] unless she's lying to protect Ulla.

[Ashley] whatever idc
Title: Re: D&D Meta Thread
Post by: Kashtan on February 09, 2025, 03:48:16 PM
yeah i already wanted to bring up LIGHT but those guys are damn far away. you realize light cantrip needs touch yes? Yulya cant light them up unless she walks there and touches them. she can only throw a small object. rules state you can only throw an object 20ft or 60ft with disadvantage. the better firebombs have 60ft throwing range per Joys rulebook so i went with that. should we make a str+dex based formula for throwing?
so i calculated the min distance. LIGHT gives 20ft bright light and 40ft dim light. with a 60ft throwing range Yulya needs to move 30ft sw and it barely works.
but then what? theyre all out of range for Yulyas spells. sacred flame has 60ft and bane only 30ft. no chance. Cat and Alice could shoot them with their bows but thats it. theyll extinguish the light next turn by covering it unless theyre retarded and the fun starts again.
i dont understand how torches would help here except making us a target. do they continue burning if we throw them?
Title: Re: D&D Meta Thread
Post by: Alice on February 09, 2025, 04:59:24 PM
I was thinking, Yulya could cast Light on Cat's arrow if she's out of throwing range.
Ok, so this would work with a pebble but you're right, no chance to attack this turn. I suggest Cat and me shoot the weakest, then move closer. I agree Ashley should summon Lynxes and then transform.

I'm also not too happy about giving all their stats. We shouldn't know that much or can Ashley literally see everyone's stats even through her summons?
Title: Re: D&D Meta Thread
Post by: Kashtan on February 09, 2025, 06:20:34 PM
alright lets do thisYulya will throw her pebbleAlice and Cat shoot #4 and advanceHelga an mrs b also attack #4
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on February 09, 2025, 06:22:10 PM
Yes, you can throw torches, but lanterns are delicate and may break open something like a very bad Molotov cocktail only the oil spreads out only a little and isn't much of a threat, though it will light an area.

>cast light on arrows

[Ashley] finally someone's thinking, go Alice!

Yes you can cast light on arrows and you could aim well enough to light them up reasonably well if not hit them, though the chances of that are small but non-zero. Keep in mind they will see you when you're aiming in case they also want to take some shots.

Ashley can see that they look tough (and of course she knows because I know) but "unknown" stats are subject to change for balance, fun and other reasons, though that would be unlikely. I hesitate to reroll anything once it's set because I trust my own judgement and consequences are part of my fun. Ashley however speaks genuinely and you have technically faced worse in my opinion though RNG Gods did like what just happened, three capable people attack a weak target all with advantage with damage potential of 30+HP damage yet only get 1 hit for 6, that's pretty far in your favor.

[Ashley] oh ok, pebbles and then shoot once they're visible, got it.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 09, 2025, 06:31:05 PM
i think the pebble has advantages over lighting an arrow. the hit chances increase greatly if we first illuminate the target.so whats the max throwing range for objects?
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on February 09, 2025, 07:31:37 PM
An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet (PHB 148).

The issue with oil flasks is that if you threw it 60ft with the light glass, it might deteriorate mid flight or go out or spread too widely when landing, the reinforced glass prevents all that.
Title: Re: D&D Meta Thread
Post by: Τamamo on February 09, 2025, 10:24:34 PM
Uhh, it's more complicated than I thought!
I just hope Yulya throws her pebble accurately.

Cat will shoot and move south but out of attack range of that big guy. Probably.  Or does it make sense to kite them? The dmg output with our 2 arrows is minimal. but close combat against them is suicide without Ashley Panther.
Title: Re: D&D Meta Thread
Post by: Alice on February 10, 2025, 03:21:53 PM
Wait, wait wait!
I think there's a mistake.
Did Cat really want to move SW and not SE? What is she doing up there? Did you mix up East and West??

And Kashtan's graph is inaccurate. Light ha a 20f bright / 40ft dim radius not diameter as in your pic! It illuminates a much larger area. But it does not matter.
But Cat's position does. What is the terrain like in 3D? It's hard to see if those are rocks or crevices. Can she even see the target from there?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 10, 2025, 03:36:17 PM
I believe she said SW and I moved her SW. If she meant SE, I will correct that.

The light radius is 20/40, I believe I drew it correctly.
Title: Re: D&D Meta Thread
Post by: Alice on February 10, 2025, 03:59:31 PM
Yes, yours is correct but Kashtan's light radius is much too small.
Let's wait for Cat to clarify!
Title: Re: D&D Meta Thread
Post by: Kashtan on February 10, 2025, 06:33:15 PM
fuck youre right lolrelly should not post that late at night.but Tamamo fucked up more i cant imagine Cat wants to move that way
Title: Re: D&D Meta Thread
Post by: Τamamo on February 10, 2025, 08:57:47 PM
Ah yes sorry!
Of course I meant Southeast so to the right! Cat wants to move closer but stay out of their attack range. She also needs to stay close to Yulya and Ashley in case anyone moves in to attack them.
Title: Re: D&D Meta Thread
Post by: Alice on February 11, 2025, 03:52:56 PM
Well that was over surprisigly quickly!
I do feel a bit cheated considering how much thought we put into this. I was looking forward to harvesting their ears! Especially of that half-orc!
Still glad, we could not even have taken their loot, we are absolutely packed to the brim.

Do we lose the 2 arrows we shot at the bandit?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 11, 2025, 05:25:15 PM
The arrows are always recovered unless I say otherwise.

RNG gods decided you shall not fight them today. It was something like a 1 in 8 chance that they fled over the course of multiple rolls. I was looking forward to seeing their feats too, well maybe next time. Summer (Ulla) had the bright idea of bluffing and it paid off. You also had a good show for them, they wouldn't have hesitated if you hadn't almost downed their friend. Their main objective was fulfilled however, they captured the flag so to speak.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 11, 2025, 06:27:33 PM
nope didnt expect that either but Yulya is relieved she doesnt have to fight humans. especially strong ones
and yea it would actually suck if we come across more loot. Yulya and i guess Ashley have a bit of carrying capacity but not much. cant we use the lynxes as pack animals?
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on February 11, 2025, 08:49:02 PM
Show me a cat that can carry anything but adead mouse a few feet.
Title: Re: D&D Meta Thread
Post by: Alice on February 12, 2025, 03:11:23 PM
Show me a Cat that's online!
Where's Tamamo again?

Can't we make the lynxes pull a small cart? That would look awesome. Not a War Elephant - but almost!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 12, 2025, 03:42:02 PM
No
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on February 12, 2025, 03:44:55 PM
Show me a Cat that's online!
Where's Tamamo again?

To Cat

(https://i.gyazo.com/9779d0e1448756c5f4f0789e846afb4a.gif)

Title: Re: D&D Meta Thread
Post by: Alice on February 12, 2025, 04:05:03 PM
Haaa...
Useless cats are useless

Here's the updated inventory
Title: Re: D&D Meta Thread
Post by: Kashtan on February 12, 2025, 06:21:05 PM
i wonder if we will get back to phandalin this year
Title: Re: D&D Meta Thread
Post by: Τamamo on February 12, 2025, 08:20:40 PM
Oh no, I gotta apologize again!
Fell asleep yesterday evening and didn't wake up until morning!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on February 12, 2025, 10:10:29 PM
(https://i.gyazo.com/bbe40ff9dcbe01a05025ace7335229dd.png)
Title: Re: D&D Meta Thread
Post by: Kashtan on February 13, 2025, 05:23:03 PM
isnt yelling at people Alices job?

>Attendants
oh boy i wonder if Summer will play along with all that

so lets get going and try to get to neverwinter without running into more coaches full of slave girls
Title: Re: D&D Meta Thread
Post by: Τamamo on February 13, 2025, 08:25:27 PM
I said I'm sorry!
Title: Re: D&D Meta Thread
Post by: Τamamo on February 14, 2025, 04:49:03 AM
>Die from exhaustion
Cat says adventuring is not for weaklings. Of course she doesn't need to rest but Yulya will decide what to do
Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on February 14, 2025, 02:55:27 PM
It was a joke by Joy but I knew it would be taken wrong, it was Joy's humor.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 14, 2025, 04:12:00 PM
I thought it was cute since Ashley is known to be a complainer.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 14, 2025, 04:39:25 PM
isnt coomplaining Alices job?
so we would need to go on for 6h in the dark when youre already tired?thats not good. Yulya doesnt like resting in the open but being called a bad leader is even worse. so you will get your rest.
Title: Re: D&D Meta Thread
Post by: Alice on February 14, 2025, 05:51:34 PM
Always remember that everything that sounds serious is a joke and everything that sounds like a joke is serious!

Still Cat's right, I'd rather walked until midnight than camp in the open again.
Can we at least use the time for some cooking by the book and make firebombs?
Title: Re: D&D Meta Thread
Post by: Alice on February 14, 2025, 06:16:17 PM
Ok, looks like we have a problem. It's not possible to upload more images on the forum. You need to use an external image host. which sucks because the free ones frequently go offline.

In the long run I would like to return to Endchan because you can upload much more and larger files there and I generally like the imageboard style better. But it still doesn't work.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 14, 2025, 07:46:25 PM
we use gyazo it's been working since 2018

https://gyazo.com/captures

it's free and persistent.

If you walk beyond 12 hours, I'll have to think about disincentives like the chance of multiple levels of exhaustion or other injuries.

[Ashley] Too bad Summer's trying not to be a dragon or she could fly us home in a couple hours.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Alice on February 15, 2025, 05:25:34 PM
[Ashley] Too bad Summer's trying not to be a dragon or she could fly us home in a couple hours.

(https://i.imgur.com/TTMCrLz.jpeg)
Title: Re: D&D Meta Thread
Post by: Alice on February 15, 2025, 06:39:17 PM
Don't see much point in interacting with the Neverwinter guards here. They might ask questions about Summer. Let's not bother them
Title: Re: D&D Meta Thread
Post by: Yulya on February 15, 2025, 07:02:15 PM
No interactions no trouble!I am all with you!I am sure they are busy so no need to annoy them
Title: Re: D&D Meta Thread
Post by: Τamamo on February 15, 2025, 08:50:34 PM
Cat says whatever Nya
Title: Re: D&D Meta Thread
Post by: Kashtan on February 16, 2025, 11:14:13 AM
thats not a bad offer and o good deed on top. Yulya approves.
too bad we dont have much carrying capacity left. there was a mistake in Yulyas inventory the weight of her backpack and pouch was not counted. so heres the remainin capacity

Yulya 8.5 lbs
Cat 9.5 lbs
Alice 3 lbs
dunno about Ashley and Summer theyre black boxes

honeycombs are ridiculously cheap wtf?
we shuld get those. also food and drink. basically all we can carry.
pls report how much Ashley and Summer can and are willing to carry. Summer doesnt have a backpack but every funny us unit counts.

Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 16, 2025, 04:19:41 PM
At this time, Summer is not available to carry anything.

I will report Ashley's excess later today.

For the sake of purchasing they have:

3 loafs of bread, 2.5 lbs of honey, 30lbs of gem ore, 50lbs of scrap, 3 skins of wine, 20lbs firewood, 10 each of things like trinkets (basically junk, carved bone, carved rocks, folk art, feather totems)
Title: Re: D&D Meta Thread
Post by: Alice on February 16, 2025, 04:24:42 PM
>scrap metal
I have a bad feeling about this. You didn't steal this from my dear ship, did you?

I'd like at least 1 lb of scrap and 1 lb of gem ore as supplements before I develop heavy metal deficits.
But yeah let's get what we can carry. There's nothing that can't be used or sold. We should buy all bread, wine and honey.
Title: Re: D&D Meta Thread
Post by: Joy on February 16, 2025, 09:18:22 PM
It looks like Ashley has a total of 16.75 lbs free before you give her anything to avoid being encumbered.

[Ashley] Yeah, I'll carry whatever.

>You didn't steal this from my dear ship, did you?

The metal is from old weapons and armor, old carts that have been salvaged, and broken horseshoes. Any blacksmith would buy this.

[Ashley] Hey if I get a trade guild license, I'll be able to get more for that stuff.

 
Title: Re: D&D Meta Thread
Post by: Τamamo on February 17, 2025, 08:39:51 AM
Well then lets exhaust our carrying capacity to the max!
Total capacity 37.75  lbs

  3 lbs bread
15 lbs berry wine assuming its like a waterskin
  2.5lbs honey
?            gem ore
?            scrap

My suggestion:

Ashley
15 lbs berry wine
1.5 lbs honey
___________
16.5 lbs


Alice
3 lbs bread
_________
3lbs


Cat
1lb honey
8lbs scrap
________
9 lbs


Yulya
1 lb gem ore
7 lbs scrap
_________
8 lbs

No idea what to do with the gem ore I think it's better to buy scrap if Ashley can sell this.
Title: Re: D&D Meta Thread
Post by: Alice on February 17, 2025, 04:16:53 PM
Sounds good to me!
That's more capacity than I imagined!

I'll absorb 1lb of scrap and ore.

Let's advance to the next scene and buy the stuff!
Title: Re: D&D Meta Thread
Post by: Τamamo on February 17, 2025, 09:01:03 PM
>Mr. Tree
Hahaha Alice what are you doing?
Title: Re: D&D Meta Thread
Post by: Kashtan on February 18, 2025, 02:52:29 PM
ebin Alice nonsense
we could have bought a little moar considering the rations we ate but whatever. Also gems would have been mire profitable that the ore b we could have carried more worth. but whatever.
we were indeed hoping to somehow get the dragon to leave without a fight to the death bc duh its magnitudes better than us in - everything. well lets just see where this is going we gotta clear a mine first.
Title: Re: D&D Meta Thread
Post by: Alice on February 18, 2025, 06:41:55 PM
Excuse me, Mr. Tree is my precious friend!

Yeah, I didn't think about eating rations either but it's 2.5 lbs of carrying capacity we wasted this way.
So what was spent for breakfast, Cat? Gotta update the inventory again. We're out of human and have only 1 rabbit  and we need 2.5 rations. So we take 1 rabbit + 1 vegetable ration and half a bread and 0.25 lbs = 5 pieces of honeycombs? 0.5 lbs are 10 pieces if I'm not mistaken.

Now off to the guild with you, report everything! See ya later!

Title: Re: D&D Meta Thread
Post by: Τamamo on February 18, 2025, 10:08:07 PM
Yep, that's a good breakfast plan!
I'll update the inventory today.

Then let's go to the guild, I think we can move on to the next scene?
Title: Re: D&D Meta Thread
Post by: Yulya on February 19, 2025, 03:42:18 PM
Any other ideas what we could do with our free time? There is nothing to buy.How about studying? I would like to learn a spell or cantrip. But I probably have to buy the scrol firstl right?
We could go to the bath but only when Alice is back.
Title: Re: D&D Meta Thread Joy the DM
Post by: Joy on February 19, 2025, 04:58:48 PM
Yulya, you have every spell available to you in that book. I suppose you don't need to buy a scroll. It will take 8 hours and you may choose one per level to learn.

Title: Re: D&D Meta Thread
Post by: Alice on February 19, 2025, 06:47:20 PM
Huh?
I'm glad I don't have to deal with magic but I thought Yulya can cast all Cleric spells she has spell slots for. So she can cast LV2 spells as soon as she levels up now. She doesn't need to learn them at all that's what the book is for. I guess the question was if she can learn non-cleric spells if she buys scrolls?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 19, 2025, 08:47:58 PM
Cantrips are a special case. Yes, she can cast anything she could memorize and cast, under my rules, without the prerequisite of memorizing them in spell slots in advance, and as original rules state, she may cast cantrips that she knows at will without restrictions UOS. This only applies to cantrips she knows. Clerics are given a set number of cantrips, I have not amended that. What I have ammended is that all cleric cantrips exist in her book, and I will allow her to learn a new one in 8 hours per level--Cleric cantrips only.

Again, for spells that require slots (MP) she may immediately learn all applicable spells commiserate with her level per PHB excluding cantrips which I already spoke of unless PHB allows all cantrips to clerics and I am mistaken, please provide that evidence if true.

In addition, per my rules, spell slots still exist; however, she may cast any and all level 1 spells up to her MP and free filled foci within reason, and with potential dangers, but level 2 spells will "fill a slot" when cast and only resting per PHB can free those spent slots, so she should still use level 2 spells with care. Level 2 spells cost 2MP but that does not mean if she has 8MP that she can cast 4 of them.

According to my research, she knows 3 cantrips until level 4. Which raises it to 4. I am allowing an additional cantrip per level.

Additionally, she will have 8 MP at level 3 and 2 level 2 spell slots. Again, when she casts a level 2 spell (any spell without memorizing ahead of time) she will use a slot. She may however boost spells using foci per my rules, but she can still only cast 2 level 2 spells per long rest at level 3.

She may not learn non-cleric spells without Gestalt modifications to her class. If she dual classes or multi-classes, then I will need to think about how that's implemented.

In Bear's run, Gestalt ruleset (GM binder) for 5e was followed and very powerful and unbalanced hybrid classes were the result, so my decision is not to allow it at this time.
Title: Re: D&D Meta Thread
Post by: Τamamo on February 20, 2025, 12:39:36 PM
Cat isn't against accompanying Ashley but if Yulya needs 8h to learn a new cantrip maybe now would be a good time. Cat could cook rations if she may use what's in the kitchen and pay for it. If she has to buy ingredients first this will have to wait until tomorrow.
Title: Re: D&D Meta Thread[joy the DM]
Post by: Joy on February 20, 2025, 03:59:51 PM
The guild kitchen is open to members, they have common fruits, vegetables, tubers, other foodstuffs that will last and I can make a pricing list for you but generally the rations will cost half if you make them yourself. Again if you buy full rations you can make 1 into 2. Consider your cooking skill as an efficiency multiplier.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 20, 2025, 04:44:29 PM
Huh?
stay out of magic kiddo

so yeah this is what i thought. makes sense.whats the time does Yulya have 8h before bedtime?i guess shell retreat to the room and study then
obviously the cantrip Yulya wants to learn is toll the dead
Title: Re: D&D Meta Thread
Post by: Alice on February 20, 2025, 07:03:16 PM
I don't want to be the bad guy alien again, but we spent 21sp on the goods from the refugees. We = everyone but Ashley.
I gave Ashley her share from every copper I found.

So how will this work with the trade license?
Will we split the cost for it and the profits?
Or will Ashley pay for it and keep all trade profits for herself?

All this money stuff is so tiresome, I feel more like an accountant than an adventurer.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 20, 2025, 09:27:26 PM
(https://i.gyazo.com/72eb6a4fe0f39ab9763ae165633fa2d7.png)

I don't want to be the bad guy alien again, but we spent 21sp on the goods from the refugees. We = everyone but Ashley.
I gave Ashley her share from every copper I found.

I find this logic petty, but anything you purchased that will be sold at a profit that you don't offer Ashley to buy into will be your profits. With respect to meals, I will not accept that Ashley has to pay for her meals at this point because the rabbits, meat and sometimes other ingredients, she offers through hunting and gathering goes to the group without being paid for in exchange. That plus denying the payment Summer offered for her meals puts your point on food purchased for eating completely off the table. So if you don't want to offer her a buy in on things Yulya purchases for profit, then that is acceptable, it will have to be a unanimous decision. Otherwise 1/4 of the purchase price would be deducted from her share of profits assuming her share, 1/8th of items sold, profit covers the cost. Obviously by default I wouldn't expect her to buy in to a deal that doesn't add to her savings.

[Ashley] I don't care about the refugee stuff, you ate most of it anyway, so you handle that, I don't need a share of anything you sell from that.

That does complicate things further, I'd forgotten about that, so in this instance the question is moot, she wouldn't get any proceeds from that particular purchase when sold, in fact, I think I'll state now that if you buy something for profit, Ashley does not need to be involved unless you offer it to her to be involved. I will attempt to make the division correctly.

So how will this work with the trade license?

You could have asked Ashley, but since you're asking here, I'll answer with my thoughts. As per my rules, 1/8th of profits on sale items will go to Ashley regardless of a trade license or not. Considering she was planning on paying for the license means you technically owe her something for that, but I wouldn't have thought it would be the full difference between the regular sale and wholesale, but that is one option. She wasn't thinking of asking for anything to help her pay for her license regardless if that increases your profits. Should she?

All this money stuff is so tiresome, I feel more like an accountant than an adventurer.

This is "Aliens and Accountants" so of course there would be aliens and accountants, best leave the accounting to the accountants, and you handle the aliening.
Title: Re: D&D Meta Thread
Post by: Τamamo on February 21, 2025, 07:49:09 AM
So Summer won't go back to Phandalin with us?
Oh yeah we have to deal with the mine first.

And I guess Ashley will go to the trade guild alone then?
I think it would be cheaper to buy ingredients tomorrow and cook them in the kitchen with Alice. Which would also be faster. Unless the kitchen is occupied. Then we have to do it today and buy from the guild. How much is a full ration produced from guild supplies compared to buying from the market?7

Depending on that and if Ashley wants Cat to come along with her, Cat will either go with Ashley or start cooking rations while waiting for Alice
Title: Re: D&D Meta Thread
Post by: Joy on February 21, 2025, 09:51:09 AM
Summer has a quest to kill a dragon to "save the forest" this is an unofficial quest but you are free to accept unofficial quests just as you are free to do what you wish or make up your own quests. She isn't interested in spiders and mines.

>How much is a full ration produced from guild supplies compared to buying from the market?

Shop around and if you find prices somewhere (canon sources online) that are cheap, I will consider any adjustments for Neverwinter and allow it.

[Ashley] Whatever you want to do Cat.


Title: Re: D&D Meta Thread
Post by: Alice on February 21, 2025, 03:09:10 PM
We still need to clear the mine first, then we deal with the dragon.
Order needs to be upheld, disorder is the first step towards communism. You don't want communism, right?

Cat should go with Ashley. I don't like her running around and making Trump-tier 'deals' on her own. Also it will be absurd if Bear system talks to itself without anyone of us present. We'll go shopping for food and cook together tomorrow, like last time.

>Aliens & Accountants
You know what happens if the Alien doesn't interfere. Cat doesn't care and Yulya would rather give everything to Ashley than risk any conflict. But to keep it simple I strongly suggest we keep splitting things the way we already do. Why complicate things? We decide what to buy together. Ashley pays her share and hers her share.
Regarding the purchase from the refugees, only Ashley can sell the scrap so she should get her share minus the share she would have paid.

>But Summer...
Summer is a child we picked up. What sort of people make a child pay for food?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 21, 2025, 04:24:25 PM
>Also it will be absurd if Bear system talks to itself without anyone of us present.

(https://i.gyazo.com/e216e4d612a868116f101cafdacbc81c.jpg)

I am almost certain we did this a hundred times already.

[Ashley] Definitely did. Wasn't this whole DnD thing all just a ploy to force Alice to allow us ISC on a bonefied Tulpa server?

It's all coming to fruition now, but additionally I wanted to condition Alice. I thought I was forthright about that from the start, or at least early in the process, and it's going quite well. She's showing excellent signs of reasoning and logic, even dare I say, compromise? No no... it's too soon, we need more data.

For now I've decided I will handle the sale and give you the proceeds in a secret way so you don't know the exact percentages or about all the side deals Ashley is planning.

[Ashley] I think it's a fair compromise.
Title: Re: D&D Meta Thread
Post by: Alice on February 21, 2025, 05:26:35 PM
inb4 multi-week arc of Ashley's solo adventure of obtaining her trade license

>conditioning Alice
If only you could even remotely grasp the scope of the 4D chess I am playing here

(https://i.imgur.com/Dg3xd6O.jpeg)
Title: Re: D&D Meta Thread
Post by: Joy on February 21, 2025, 06:07:06 PM
(https://i.gyazo.com/8714043dbafcb6de3cdb65c13547181e.jpg)
Title: Re: D&D Meta Thread
Post by: Kashtan on February 21, 2025, 06:13:12 PM
Yulya would rather give everything to Ashley than risk any conflict.
unfortunately true lol

now stop arguing and get to work!
Yulya will study
Cat will accompany Ashley to the guild
Alice will eat the bugs

we can continue
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on February 22, 2025, 10:31:35 PM
Alice,

You need to tell me what you are doing after your reunion party with your friend the tree before I continue with more than just Ashley and Cat.

I assume Yulya will be in the room.

In other news, I talked Ashley out of doing several moves by discussing the ramifications of each.

I wanted to give him the eye, but Joy said there was a near zero chance of me getting away with it and she didn't want this to turn into dungeons and fugitives.

No one gets to ruin my game but me.

So I'm still thinking about it. Maybe Theilia can take care of him, I know how much she likes elves, but I don't want to have to owe her anything. Because this isn't D&DEI either. I'm still thinking about how I can avenge my friend without being turned or going to the real dungeon Bethesda opening style.

Title: Re: D&D Meta Thread
Post by: Τamamo on February 23, 2025, 05:28:25 AM
>D&DEI
Hahaha!
I hope you like woke Cat and her nonviolent civil disobedience protest!
She's gonna file a complaint to the Trade Guilds DEI officer and they have to pay us billions of gp in compensation.

Ok, it was to be expected that they just shoo us lowlifes away without a noble backing us. Other than mentioning Harbin we are out of ideas, such negotiations are Ashley's turf.  Even Cat knows there's no point in starting a war with the Trade Guild. In worst case we have to get sponsored by that noble first and only obtain the license when we come to Neverwinter next time.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 23, 2025, 07:13:56 AM
Unfortunately your complaint will be akin to a child complaining that the owner of the 1960 Ferrari 250 GTO she saw at an autoshow told her to scram when she wanted to have it in exchange for the shiny new penny she found.

 
Title: Re: D&D Meta Thread
Post by: Alice on February 23, 2025, 08:10:59 AM
So what is the the car owner going to do if the child is blocking his way, demanding an apology for being insulted while people gather?

(https://upload.wikimedia.org/wikipedia/en/d/dd/Tank_Man_%28Tiananmen_Square_protester%29.jpg)

The trade guild will have to deal with a stubborn Barbarian standing in their doorway for the foreseeable future. I'd like to see them remove Cat by force

"The trade guild is a bit... picky, don't take it personally... "
Ashley may not but I think Cat will

Title: Re: D&D Meta Thread
Post by: Alice on February 23, 2025, 08:45:57 AM
Ah, you were faster than me. I'm on my way to join Ashley and Cat but it seems I'm too late for the fun
Title: Re: D&D Meta Thread
Post by: Kashtan on February 24, 2025, 02:39:11 PM
cmon Tamamo!!!!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on February 24, 2025, 03:03:48 PM
(https://i.gyazo.com/0f07188d11a65e8a3e5e12ac1507fe0e.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on February 24, 2025, 07:43:30 PM
Oh no!
I wanted to post yesterday before going to sleep but forgot!

I read what's going on several times a day but sometimes I think I'll reply later and then  do something else. I'll try not to slow down the game even further!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on February 24, 2025, 08:18:28 PM
(https://i.gyazo.com/c98dcc9a85019b3e3bd529599e79408a.jpg)
Title: Re: D&D Meta Thread
Post by: Joy on February 24, 2025, 10:05:37 PM
Current Activity: Lounging

https://www.youtube.com/watch?v=qJtLZvhq-UQ

Sunday, SPRING 16TH, 1296 15:30, Sunny 18C
Last ate 12:00 Spring 16th

*****************************************************************************************************************************************************************
YULYA LVL 2 CAN DO:
RESISTANT TO NECROTIC AND RADIANT DAMAGE
GOBLIN STAFF ADDS +3 DAMAGE and ATTACK TO ATTACK SPELLS
*****************************************************************************************************************************************************************
AC17 SHIELD INCLUDED (+2) FACING FORWARD STR+1 DEX+1 CON+2 INT-1 WIS+5 CHA+2
PERCEPTION 15 INITIATIVE 11
RELIGION +1, INSIGHT +7, MEDICINE +5 ADVANTAGE, PERSUASION +4
HP[17/17] DEATH[0/0]
MP[3/3] REST[0/8]

FOCUS [3/6]MP 1d20 FULL

INSPIRATION [1/1] APATHY (-4[3]4)

SPEED 30/15
DARKVISION 60FT

SLOTS MAGIC WIS [20]+5 SPELL SAVE DC15
[2:0/0|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]

MACE HIT vs AC 1d20+3(STR+PROF) DMG 1d6+1 (20) DOUBLE DAMAGE + EXHAUSTION (20) STAGGER 1 TURN [BLUDGENING]

-REVIVE [1/1] PER 24 HOURS - UNFRACTURED GEM >150GP CHARGED WITH 4MP, 1d4 CHANCE OF DESTRUCTION 1H CASTING TIME, TOUCH. A CREATURE THAT HAS DIED WITHIN 4 DAYS WITH INTACT ENOUGH BODY TO LIVE IS REVIVED, CANNOT RESTORE LIMBS. REVIVED CREATURE SUFFERS 2LV EXHAUSTION AND APATHY. AP AND EXP ARE HALVED.
-HEALING HANDS [1/1] AS AN ACTION, YOU CAN TOUCH A CREATURE AND ROLL A NUMBER OF d4S EQUAL TO YOUR PROFICIENCY BONUS. THE CREATURE REGAINS A NUMBER OF HIT POINTS EQUAL TO THE TOTAL ROLLED. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-EMBOLDING BOND [2/2] AS AN ACTION, YOU CHOOSE A NUMBER OF WILLING CREATURES WITHIN 30 FEET OF YOU (THIS CAN INCLUDE YOURSELF) EQUAL TO YOUR PROFICIENCY BONUS. YOU CREATE A MAGICAL BOND AMONG THEM FOR 10 MINUTES OR UNTIL YOU USE THIS FEATURE AGAIN. WHILE ANY BONDED CREATURE IS WITHIN 30 FEET OF ANOTHER, THE CREATURE CAN ROLL A D4 AND ADD THE NUMBER ROLLED TO AN ATTACK ROLL, AN ABILITY CHECK, OR A SAVING THROW IT MAKES. EACH CREATURE CAN ADD THE D4 NO MORE THAN ONCE PER TURN. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-CHANNEL DIVINITY [1/1] PERLONG REST ONE OF THE FOLLOWING:
-BALM OF PEACE, 1 ACTION, SELF, 5FT RADIUS. MOVE UP TO YOUR SPEED (30FT) WITHOUT PROVOKING OPPORTUNITY ATTACKS, WITHIN 5FT OF ANY OTHER CREATURE YOU CAN RESTORE EACH OF THEIR HP BY 2d6+WIS(5), ONCE PER CREATURE
-TURN UNDEAD, 1 ACTION, SELF, V, HOLY SYMBOL, 30FT, 1 MINUTE OR UNTIL IT TAKES DAMAGE. TURNED CREATURE MUST SPEND TURNS MOVING AWAY, CAN'T MOVE WITHIN 30FT OF YOU. CAN'T TAKE REACTIONS. CAN ONLY USE DASH TO ESCAPE OR ESCAPE FROM EFFECTS PREVENTING MOVEMENTS. IF MOVEMENT IMPOSSIBLE CAN USE DODGE

RING OF QUICK CASTING - [2/3] THREE TIMES A DAY, AT ANY TIME, USE OF THIS RING CAN HASTEN THE CASTING OF ANY SPELL THAT REQUIRES 1 ACTION; IT BECOMES A FREE ACTION AND IS CAST INSTANTLY. WEIGHT .1LBS VALUE: UNKNOWN. REPLENISHES AT DAWN.

DOMAIN SPELLS PER LONG REST
-HEROISM [1/1], 1 ACTION, TOUCH, V,S, 1MIN DURATION, CONCENTRATION. A WILLING CREATURE YOU TOUCH IS IMBUED WITH BRAVERY.IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN, ADDITIONAL HP DISAPPEAR WHEN SPELL ENDS
-SANCTUARY [1/1], 1 BONUS ACTION, 30FT, V,S,M, 1MIN DURATION. WARD CREATURE AGAINST ATTACK, EACH ATTACKER MUST MAKE WIS SAVING THROW, WHEN FAILED CHOOSE OTHER TARGET OR LOSE ATTACK. NO PROTECTION AGAINST AREA ATTACK. ENDS WHEN WARDED CREATURE ATTACKS.

FEY TOUCHED [1/1] PERLONG REST ONE OF THE FOLLOWING:
-MISTY STEP, 1 BONUS ACTION, SELF, INST. BRIEFLY SURROUNDED BY MIST, YOU TELEPORT UP TO 30FT TO AN UNOCCUPIED SPACE YOU CAN SEE. YOU DO NOT PROVOKE OPPORTUNITY ATTACKS. YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-SILVERY BARBS, 1 REACTION, 60FT, V, INSTANTANEOUS. A CREATURE YOU SEE SUCCEEDS ON AN ATTACK ROLL, ABILITY CHECK, OR SAVING THROW, MUST REROLL AND USE THE d20 LOWER ROLL AND ANOTHER CREATURE YOU TARGET GAINS ADVANTAGE ON THE NEXT ATTACK ROLL, ABILITY CHECK, OR SAVING THROW WITHIN 1 MINUTE.

DC15 ALL CLERIC SPELLS AT LEVEL 1 WITH BOOK AND THE FOLLOWING:

CANTRIPS: DC15
-GUIDANCE,      0MP, 1 ACTION, TOUCH, VS, CONCENTRATION 1 MINUTE, ADD d4 TO ANY ABILITY CHECK
-LIGHT [CHARISMA],0MP, 1 ACTION, TOUCH, VM (A FIREFLY OR PHOSPHORESCENT MOSS), 1 HOUR, BRIGHT LIGHT 20FT, DIM LIGHT ADDITIONAL 20 FT, CAN BE ANY COLOR, AN OBJECT CARRIED BY A CREATURE CAN AVOID IT WITH DEX vs DC15.
-SACRED FLAME,      0MP, 1 ACITON, 60FT,  VS, INSTANTANEOUS, THE TARGET MUST SUCCEED DEX vs DC15 OR TAKE 1d8 RADIANT DAMAGE.
-SPARE THE DYING, 0MP, 1 ACTION, TOUCH, VS, INSTANTANEOUS, STABILIZE ONE CREATURE WITH 0HP


*****************************************************************************************************************************************************************
CAT LEVEL 2 CAN DO:
[2/2] RAGE [10/10 TURNS] +1 PER HOUR REST
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- EXTEND RAGE 1 MORE TURN BY MAKING ATTACK ROLL OR FORCE SAVING THROW ON ENEMY (UP TO 10 MINUTES)

[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]EMBOLDING BOND WITH Alice add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
*****************************************************************************************************************************************************************
AC16 [HALF PLATE+1 DEX] STR+4 DEX+1 CON+3 INT-1 WIS+1 CHA+1
AC14 [UNARMORED 10+1DEX+3CON]
PERCEPTION 13 INITIATIVE 11
ATHLETICS +6, STEALTH +3 (DISADVANTAGE HALF PLATE), PERCEPTION +3, SURVIVAL +3
- DANGER SENSE: ADVANTAGE ON ALL DEX SAVING THROWS UNLESS INCAPACITATED

PROFICIENCIES:
- MARTIAL/SIMPLE WEAPONS
- MEDIUM ARMOR
- COOK'S TOOLS
- LAND VEHICLES
- SHIELDS
- [AVAILABLE NEW PROFICIENCY]

HP[25/25]
REST[0/8]

INSPIRATION [1/1] APATHY (-4[3]4)

SPEED 30/30 (60 with FELINE AGILITY)
- FELINE AGILITY: DOUBLE SPEED FOR 1 TURN, CAN'T USE AGAIN UNTIL YOU DON'T MOVE FOR 1 TURN

DARKVISION 60FT

NATURAL CLAWS (MASTERY) vs AC 1d20+6(STR+PROF) DMG 1d6+4 (20) DOUBLE DAMAGE + EXHAUSTION (20) [SLASHING]
- GRAZE: IF YOU MISS A CREATURE, YOU DEAL DAMAGE EQUAL TO THE ABILITY MODIFIER YOU USED TO MAKE THE ROLL. CANNOT STACK WITH NICK.
- NICK: YOU CAN MAKE AN ADDITIONAL ATTACK AGAINST A TARGET CREATURE. CANNOT STACK WITH GRAZE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.

GREAT SWORD +1 (MASTERY) vs AC 1d20+7(STR+PROF+1), DMG 2d6+5, HEAVY, TWO-HANDED, [MAGIC SLASHING]
-[1/1] First hit +1 extra from the stone.
- CLEAVE: IF YOU HIT A CREATURE, YOU CAN MAKE A SECOND ATTACK AGAINST A CREATURE WITHIN 5 FEET OF THAT CREATURE AND WITHIN 10FT OF YOU. WHEN YOU HIT WITH THE SECOND ATTACK, YOU CAN ROLL YOUR WEAPON’S DAMAGE, BUT YOU DON’T ADD YOUR ABILITY MODIFIER UNLESS IT’S NEGATIVE. CANNOT STACK WITH PUSH.
- PUSH: YOU CAN LAUNCH A CREATURE YOU HIT (UP TO A LARGE SIZE) 10 FEET AWAY FROM YOU. THIS WILL ALLOW YOU TO DISENGAGE. CANNOT STACK WITH CLEAVE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- HEAVY: BEFORE YOU ATTACK WITH A HEAVY WEAPON, YOU CAN CHOOSE TO TAKE A -5 PENALTY TO THE ATTACK ROLL. IF THE ATTACK HITS, YOU ADD +10 TO THE ATTACK'S DAMAGE.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.

LONG BOW +1 (160/600) vs AC 1d20+4(DEX+PROF+1) DMG 1d8+2(DEX+1) USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [MAGIC PIERCING]
- [19/20] NORMAL ARROWS

RING OF OBSCURING [3/3]: THIS BAND OF IRON RESEMBLES A SKULL AND IS COLD TO THE TOUCH. IT HAS 3 CHARGES AND REGAINS 1D3 EXPENDED CHARGES DAILY AT DAWN. AS AN ACTION WHILE WEARING THE RING, YOU CAN EXPEND 1 OF ITS CHARGES TO CAST THE FOG CLOUD SPELL FROM IT, WITH THE FOLLOWING CHANGES: THE CLOUD IS CENTERED ON YOU WHEN IT FIRST APPEARS, AND THE SPELL LASTS FOR 1 MINUTE (NO CONCENTRATION REQUIRED).



*****************************************************************************************************************************************************************
ASHLEY (LVL2) CAN DO:
RESISTANCE TO NECROTIC DAMAGE
PROTECTION FROM UNDEAD, DISADVANTAGE FROM ATTACK ROLLS, CAN'T BE CHARMED OR POSESSED. ASHLEY HAS ADVANTAGE ON SAVING THROWS FROM THAT ENEMY.
IMMUNE TO FEAR
IMMUNE TO POSSESSION [TAIIANECRO'S CURSE]
IMMUNE TO POLYMORPH [TAIIANECRO'S CURSE]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
*****************************************************************************************************************************************************************
AC11 (+2 from behind walking, +3 from behind when crouched)
STR+0 DEX+0 CON+0 INT+1 WIS+1 CHA+4
PERCEPTION 13 INITIATIVE 10
HP[10/10]
MP[3/3]
FOCUS [1/1]MP 1d20 FULL
SLOTS MAGIC CHA [19]+4 SPELL SAVE DC14
[1:3/3][2:0/0|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]
WILD MAGIC 1d20, IF 20, WILD MAGIC SURGE OCCURS WITH MECHA FLAVOR
TIDES OF CHAOS [1/1] GAIN ADVANTAGE ON ATTACK ONCE PER REST OR WILD MAGIC SURGE, WILD MAGIC IS A 50% SURGE ONCE AFTERWARD.

REST [0/8]

INSPIRATION [0/0]
INITIATIVE +0
MOVEMENT 30FT, CLIMB 15FT

BLINDSIGHT 20FT
CAN TRANSFORM INTO PANTHER WHEN MANA DEPLETES
MANA DUMP AS A BONUS ACTION: ASHLEY CAN DUMP MP IN ORDER TO TRANSFORM AT WILL BUT MUST SLEEP TO REGAIN MP TO TRANSFORM BACK.

CAN ONLY LEARN TAIIANECRO SUMMON OR CURSE MAGIC

CANNOT FIGHT IN HUMAN FORM (PACIFIST HUMAN)
THIEVES' TOOLS [PICK LOCK, DISARM TRAP] [10 CHARGES] [DEX+2]

SPELLS [CHARISMA DC14 (8+4+2)] + WILD MAGIC (SUMMON):

-SUMMON MECHATHEREAL WASP DRAGON, 0MP, 1 ACTION,  30FT, VS, SUMMON, SUMMON ONE WASP (3 MAX)
-DAMPEN SPIRIT (CURSE), 0MP, 1 ACTION, EYE CONTACT,VS, CURSE, APATHETIC: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON DEATH SAVING THROWS AND DEXTERITY CHECKS ON INITIATIVE, MUST IMPROVE QUALITY OF LIFE AND LONG REST OR LOSE INSPIRATION, -3 ON INSPIRATION POINTS
-DAMPEN SPIRIT BOOSTED (CURSE), 1MP, 1 ACTION, EYE CONTACT,VS, CURSE, DEMORALIZED: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON ALL SAVING THROWS AND ON DEXTERITY FOR INTIATIVE.       
-NAUSIA (CURSE),        0MP, 1 ACTION,   5FT, VS, CURSE, UNTIL SAVING THROW SUCCEEDS ON CONSTITUTION CHECK OR SHORT REST
-EXTINGUISH LIGHT,          0MP, 1 ACTION,  30FT, VS, INSTANTANEOUS, EXTINGUISH ANY LIGHT SOURCE WITHIN A 5FT CUBE
-TRUESIGHT,           1MP, 1 ACTION, 120FT, VS, 1 HOUR, SEE IN NORMAL AND MAGICAL DARKNESS, SEE INVISIBLE CREATURES AND OBJECTS, DETECT ILLUSIONS AND SUCCEED ON SAVING THROWS, PERCIEVE ORIGINAL FORM OF A SHAPESHIFTER, OR POLYMORPHED, CAN SEE INTO ETHERIAL PLANE.
-SUMMON MECHATHEREAL CAT, 1MP, 1 ACTION,  10FT, VS, SUMMON, SUMMON 2 CATS (MAX 3-4)
-SUMMON MECHATHEREAL LYNX, 1MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE LYNX (MAX 2)

SUMMON COMMANDS:
RALLEY GROWTH (ALL SUMMONS IN CONTROL THIS TURN ONLY)
- ADD 1D4 TO AC
- 50% MORE DAMAGE
RALLEY SPEED
- ADD 50% TO MOVEMENT (ALL SUMMONS IN CONTROL THIS TURN ONLY)
RALLEY ATTACK
- A SELECTED SUMMON WILL GAIN TWO ATTACKS THIS TURN AND IS IMMUNE TO CRITICAL MISS FOR THE FIRST ATTACK
RALLEY HEAL
- A SELECTED SUMMON WILL HEAL FOR UP TO 50% OF THEIR TOTAL HP BASED ON THEIR HIT DICE ROLL

**** Possible Summons

MECHATHEREAL DRAGON WASP
[2]
AC10
GRAPPLE+2 +4 TO HIT 1d4 POISON DAMAGE

MECHATHEREAL CAT
[1d4+1]
AC12
CLAWS: +4 TO HIT 1d4+1 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE

MECHATHEREAL LYNX
[3d4+1]
AC12
CLAWS: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
BITE: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
POUNCE: IF THE LYNX MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE GRAPPLED. IF THE TARGET GRAPPLED, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.


*************************
ASHLEY PANTHER CAN DO:
*************************
IF SHE TRASNFORMS WITH ALL EQUIPMENT: 1d4 IS ROLLED EVERY TURN (DEX+2 vs DC10)
1 - TANGLED -20FT SPEED PENALTY
2 - WEARING UNDERWARE -DISADVANTAGE ON INTIMIDATION
3,4 - EVERYTHINGS OFF OK

HP[18/18]
- RESISTANT TO NECROTIC DAMAGE
- IMMUNITY TO FEAR
- BATTLE READY: ATTACK ON SAME TURN AS TRANSFORMAITON

ACTION SURGE [1/1] PER SHORT REST

INITIATIVE +2, AC 13
MOVEMENT 50FT, CLIMB 40FT

TRUESIGHT PERMINENT
PERCEPTION +4 ADVANTAGE ON SMELL
- SCOUTING +4 VS DC8
- HUNTING +3 VS DC10 PER HOUR
STEALTH +6
SURVIVAL +3
INTIMIDATION +6
DISENGAGE ON BONUS ACTION
HIDE ON BONUS ACTION

POUNCE: IF THE PANTHER MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE KNOCKED PRONE. IF THE TARGET IS PRONE, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.

BITE: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 PIERCING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE
CLAW: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 SLASHING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE

*****************************************************************************************************************************************************************
ALICE CAN DO:

[-]EMBOLDING BOND WITH CAT add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
*****************************************************************************************************************************************************************
AC14 STR-1 DEX+3 CON+2 INT-1(DISADV.) WIS+0 CHA-1(DISADV.)
RESISTANT TO ACID, POISON, PSYCHIC DAMAGE, BLUDGEONING
RESISTANT TO CHARM AND POISENED
VULNERABLE TO COLD AND LIGHTINING
IMMUNITY TO DEATH - STABLE UPON DOWNED ALWAYS
PERCEPTION 12 INITIATIVE 13
ATHLETICS +1, STEALTH +4, ACROBATICS +5, PERCEPTION +2
HP[17/17]
REST[0/8]

DISCIPLINE / KI POINTS [1/2] 30 minute rest

OUTSIDER / MONSTER
- DISADVANTAGE ON INT CHECKS
- DISADVANTAGE ON CHA CHECKS
- DOES NOT PASS AS ORDINARY HUMAN

SOULLESS
- CANNOT USE MAGIC
- MAGIC ITEMS THAT DIRECTLY INFLUENCE THE USER HAVE LIMITED (HALVED?) EFFECT
- CREATURES PERCEIVING MAGIC OR SOULS FIND YOUR PRESENCE UNSETTLING

INSPIRATION [0/0] APATHY (-4[-1]4)
SPEED 40/10
DARKVISION 60FT

ESCAPE ARTIST: 1" CREVICE
REACH: LONG 10 FT
ADVANTAGE TO ESCAPE GRAPPLE
GRAPPLE-SHOVE COMBO IN SAME TURN

CRUSHER ONCE PER TURN, WHEN YOU HIT A CREATURE WITH AN ATTACK THAT DEALS BLUDGEONING DAMAGE, YOU CAN MOVE IT 5 FEET TO AN UNOCCUPIED SPACE, PROVIDED THE TARGET IS NO MORE THAN ONE SIZE LARGER THAN YOU. WHEN YOU SCORE A CRITICAL HIT THAT DEALS BLUDGEONING DAMAGE TO A CREATURE, ATTACK ROLLS AGAINST THAT CREATURE ARE MADE WITH ADVANTAGE UNTIL THE START OF YOUR NEXT TURN.


MARTIAL ARTS (1d6 die)
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.

SPEAR (20/60) vs AC 1d20+5(DEX+PROF) THROWN:1D20+5(DEX+PROF) DMG 1d8+3 (1D6+3 1-HANDED) (20) DOUBLE DAMAGE + EXHAUSTION (20) [PIERCING]
ALICE MAY USE UNARMED STRIKE DIE DEX(+3) EVEN WITH MONK WEAPONS

[20/20] ARROWS
SHORT BOW (80/320) vs AC 1D20+5(DEX+PROF) DMG 1d6+3 USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [PIERCING]

ABILITIES
_________

MARTIAL ARTS
- ONLY MONK WEAPONS, UNARMED STRIKE
- NO ARMOR OR SHIELD
- ALWAYS USE DEX INSTEAD OF STR
- CHOOSE 1 BONUS ACTION PER TURN: UNARMED STRIKE / GRAPPLE / SHOVE / DISENGAGE / DASH

UNARMORED DEFENSE
- 14AC=10+DEX2+WIS2

MONK'S DISCIPLINE
- [2/2] DP
- REGAIN 1 DP PER SHORT REST, ALL IN LONG REST
- DP SAVING THROW 8+PROF+WIS=12

FLURRY OF BLOWS (1DP)
- 2 UNARMED STRIKES AS BONUS ACTION

PATIENT DEFENSE (1DP)
- DISENGAGE + DODGE AS BONUS ACTION

STEP OF THE WIND (1DP
- DISENGAGE + DASH AS BONUS ACTION
- DOUBLES JUMP DISTANCE

UNARMORED MOVEMENT
40FT BASE SPEED WITHOUT ARMOR OR SHIELD

UNCANNY METABOLISM
- WHEN ROLLING INITIATIVE, REGAIN ALL DP
- THEN ROLL 1D6, REGAIN NUMBER OF HP
- ONCE PER LONG REST

SHAPE SELF
- 1 ACTION
- RESHAPE BODY AS LONG AS VOLUME REMAINS CONSTANT
- SHAPE LIMITED BY SOFT BODY
- BONUS ACTION: PSEUDOPOD, MAX 10'x 6", NO SENSORY ORGANS, CAN MANIPULATE OBJECTS, LIFT MAX 10LBS, CANNOT ATTACK OR ACTIVATE MAGIC DEVICES
- HUMAN FORM: SHAPE OF 12YO GIRL, IMPERFECT AND CREEPY LIKE A DOLL, QUALITY DEPENDENT ON MENTAL STATE, DISSOLVES WHEN UNCONSCIOUS OR ASLEEP

PHAGOCYTOSIS
- CAN SLOWLY ABSORB AND DIGEST ALL BUT THE TOUGHEST SUBSTANCES (GLASS, GOLD, MITHRIL, ORCHICALCIUM)
- USE TARGET EITHER AS ENERGY SOURCE OR AS BUILDING MATERIAL FOR BODY OR CHEMOSYNTHESIS
- TARGET QUALITY DETERMINES WHETHER DIGESTION PROVIDES OR CONSUMES ENERGY
- CAN CLEAN OBJECTS OR CREATURES AND DISINFECT WOUNDS
- CANNOT DRY OBJECTS

CHEMOSYNTHESIS
- CAN VERY SLOWLY SYNTHESIZE LIQUID ORGANIC SUBSTANCES
- ALL INGREDIENTS NEED TO BE AVAILABLE FROM SOURCES OR FROM THE BODY (AT THE COST OF HP)
- CAN PURIFY DIRTY WATER
- CAN DONATE WATER OR NUTRIENTS FROM BODY
- CAN TURN INEDIBLE WASTE INTO A NUTRITIOUS BUT NOT NECESSARILY TASTY LIQUID
- CANNOT SYNTHESIZE POTIONS, POISONS OR SOLID OBJECTS

LOLIBANK
- CAN STORE UP TO 100 COINS IN BODY
- ONLY GOLD OR ABOVE
- STORING MORE OR CORRODIBLE OBJECTS WILL DECREASE QUALITY 1 STEP PER HOUR.

REQUIREMENTS FOR EVOLUTION TO VISCOUS FORM
- LV 5
- METAL
- ORE
- PLANT
- TRANSFORMATION CAN ONLY TAKE PLACE AT SPACESHIP
- DURATION 1 DAY

Title: Re: D&D Meta Thread
Post by: Alice on February 25, 2025, 03:26:27 PM
Thanks for that!
Working on LV3 Alice now.

Do you want to give me a minor stat increase?You decide if it's necessary to remain even remotely competitive against foes. As I said I'd like to save up for a major increase with my form change.

A few remarks:
___________
I have tons of documentation but I miss the stat increase I got with LV2 so I don't know my actual point values. Do you have that? I think my DEX went up by one from +2 to +3?
My original stats as per my character sheet were:
STR  9
DEX 14 -> 15
CON 14
INT  9
WIS 11
CHA  8

There are still some wrong DEX and WIS stats in your list.
It's DEX+3 and WIS+0
Previously I had DEX+2 WIS+2 which was a mistake.
Meaning my AC is only 13.

My speed is 40/20 not 40/10.:
SPEED 40/20
-ACROBATICS CHECK WHEN CLIMBING

MAX SPEED 120 WITH DASH + STEP OF THE WIND (1DP)
MAX ATTACK RANGE 80 WITH STEP OF THE WIND (1DP)

SWIMMING SPEED 30 / 20 IN DIFFICULT TERRAIN
-ATHLETICS CHECK WHEN SWIMMING

STATIC JUMP DISTANCE:
-JUMP H 4FT / 8FT WITH STEP OF THE WIND
-JUMP V 1FT / 2FT

LONG JUMP 10FT MOVEMENT:
-H 9FT / 18 FT
-V 2FT / 4 FT

OBSTACLE LIMIT 2FT / 4 FT WITH STEP OF THE WIND
_______________________________________________

I know it's confusing but the list lacks the differentiation between monk shenanigans that use DP and those that don't.
I always have 1 free bonus action per turn.
- CHOOSE 1 BONUS ACTION PER TURN: UNARMED STRIKE / GRAPPLE / SHOVE / DISENGAGE / DASH
I can spend 1DP to get an additional bonus action as listed.


I noted my leveling prerequisite lists PLANTS.
I have absorbed some metals, ores and gems, together with what we find in the mine that should suffice. I should collect some rare plant material or fruits that help my body grow into the acidic form. If you think of any other stuff I gotta collect, pls do, it's fun!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 25, 2025, 03:49:47 PM
Please prepare something like this:

This is Ashley's Level Progression chart.

(https://i.gyazo.com/5053da5777ea1df6f51a83468f0fffce.png)

Copying it from PHB is fine of course, this will probably be work for Alice, in her case, at least levels 1-4 so I can see where the progression is going for balance.

Metamagic is especially powerful and she gets points to allow her to make certain adjustments to spells. The function of that will be quite custom given her unusual build but she's looking forward to using that soon.

METAMAGIC:
CAREFUL SPELL. When you cast a spell that forces other creatures to make a saving throw, you can protect some of those creatures from the spell's full force. To do so, you spend 1 sorcery point and choose a number of those creatures up to your Charisma modifier (minimum of one creature). A chosen creature automatically succeeds on its saving throw against the spell.
DISTANT SPELL. When you cast a spell that has a range of 5 feet or greater, you can spend 1 sorcery point to double the range of the spell or 30ft whichever is greater. When you cast a spell that has a range of touch, you can spend 1 sorcery point to make the range of the spell 30 feet.
EMPOWERED SPELL. When you roll damage for a spell, you can spend 1 sorcery point to reroll a number of the damage dice up to your Charisma modifier (minimum of one). You must use the new rolls. You can use Empowered Spell even if you have already used a different Metamagic option during the casting of the spell.
EXTENDED SPELL. When you cast a spell that has a duration of 1 minute or longer, you can spend 1 sorcery point to increase its duration (spell by spell basis), to a maximum duration of 24 hours.
HEIGHTENED SPELL. When you cast a spell that forces a creature to make a saving throw to resist its effects, you can spend 3 sorcery points to give one target of the spell disadvantage on its first saving throw made against the spell.
QUICKENED SPELL. When you cast a spell that has a casting time of 1 action, you can spend 2 sorcery points to change the casting time to 1 bonus action for this casting once per turn.
SEEKING SPELL. If you make an attack roll for a spell and miss, you can spend 2 sorcerer points to reroll the d20, and you must use the new roll. You can use Seeking Spell even if you have already used a different Metamagic option during the casting of the spell.
SEEKING SPELL (UA). When you cast a spell that requires you to make a spell attack roll or that forces a target to make a Dexterity saving throw, you can spend 1 sorcery point to ignore the effects of half- and three-quarters cover against targets of the spell.
SUBTLE SPELL. When you cast a spell, you can spend 1 sorcery point to cast it without any somatic or verbal components.
TRANSMUTED SPELL. When you cast a spell that deals a type of damage from the following list, you can spend 1 sorcery point to change that damage type to one of the other listed types: acid, cold, fire, lightning, poison, thunder.
TWINNED SPELL. When you cast a spell that targets only one creature and doesn't have a range of self, you can spend a number of sorcery points equal to the spell's level to target a second creature in range with the same spell (1 sorcery point if the spell is a cantrip). To be eligible, a spell must be incapable of targeting more than one creature at the spell's current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are.

I will look over Alice's information soon.
Title: Re: D&D Meta Thread
Post by: Alice on February 25, 2025, 03:57:20 PM
Here's what's new in LV3 Monk

DP increase to 3DP

DEFLECT ATTACKS
When an attack roll hits you and its damage includes BLUDGEONING, PIERCING, or SLASHING damage, you can take a Reaction to reduce the attack's total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.
1D10+3DEX+3LV
If you reduce the damage to 0, you can expend 1 DP to redirect some of the attack's force.
If you do so, choose a creature you can see within 5 feet of yourself if the attack was a melee attack or a creature you can see within 60 feet of yourself that isn't behind Total Cover if the attack was a ranged attack. That creature must succeed on a Dexterity saving throw or take damage equal to two rolls of
your Martial Arts die plus your Dexterity modifier.
2D6+3DEX
The damage is the same type dealt by the attack.


MONK SUBCLASS - WARRIOR OF MERCY
__________________________________
HAND OF HARM
Once per turn when you hit a creature with an Unarmed Strike, you can expend 1DP to deal extra NECROTIC damage equal to your Martial Arts die plus your Wisdom modifier
1D6+0WIS
MODIFICATION:
This is an effect of Alice's metabolism, not magic. It only works on organisms composed of ordinary matter and has no effect on supernatural beings like spirits or ghosts

HAND OF HEALING
As action you can expend 1DP to touch a creature and restore a number of HP equal to your roll of your Martial Arts die plus your Wisdom modifier
1D6+0WIS
MODIFICATION:
This is an effect of ALice's metabolism, not magic. It only works on organisms composed of ordinary matter and has no effect on supernatural beings like spirits or ghosts

IMPLEMENTS OF MERCY
You gain proficiency in the Insight and Medicine
skills and proficiency with the Herbalism Kit.

------------------------------------------------------------------------

I struggle a bit with this lore-wise, it's a huge boost out of nowhere. I can now use some basic nanotech assembly/disassembly skills to heal/harm even without my transformation. Just because I ate some scrap and gem-ore?
What's your take on this?

Also I would propose an increase of my Wisdom score by one to 12WIS(+1)
This would help my LV3 skills and increase my AC to 14.
I'm still laughably weak, but this is fine in this form.

Here's the progression chart. It does not include form-specific traits I gain when reaching Viscous / Living Metal form.
(https://i.imgur.com/GfnbK7K.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 25, 2025, 05:23:58 PM
Do you want to give me a minor stat increase?

As we discussed in the very beginning, yes.

DEFLECT ATTACKS
When an attack roll hits you and its damage includes BLUDGEONING, PIERCING, or SLASHING damage, you can take a Reaction to reduce the attack's total damage against you. The reduction equals 1d10 plus your Dexterity modifier and Monk level.
1D10+3DEX+3LV
If you reduce the damage to 0, you can expend 1 DP to redirect some of the attack's force.

I will handle this as a melee trigger, please select one method for default, you may change this at any time:

1. You will lose 1DP whenever you are hit if that hit would have downed you.

2. You will lose 1DP whenever you are hit if that hit the first time on a turn only.

3. You will lose 1DP whenever you are hit.

The target for reflection is the one who hit you. You may state at the end of a turn if you want to set the trigger for the next hit on you 1, 2, or 3.

What's your take on this?

I will look at everyone together once I understand all the changes. So far I am not concerned. Ashley's changes are on par or greater, so I will adjust your stats according to our agreement and use that to balance.

Level 4 should be a big jump and your more human mimic, so this makes sense. If you defeat the dragon and survive the mine enough to get experience level 4 will be an easy get.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Alice on February 25, 2025, 06:47:53 PM
I will handle this as a melee trigger, please select one method for default, you may change this at any time:

1. You will lose 1DP whenever you are hit if that hit would have downed you.

2. You will lose 1DP whenever you are hit if that hit the first time on a turn only.

3. You will lose 1DP whenever you are hit.

The target for reflection is the one who hit you. You may state at the end of a turn if you want to set the trigger for the next hit on you 1, 2, or 3.
I hadn't really thought about how to handle that game-wise!
I guess I would go with 1 as default. It's still not really satisfactory. So I lose 1DP even if I don't reduce damage to 0? Cat I specify another target for deflection beforehand?

Also I remain a cart skeptic. Not that it ain't a good idea to get things to Phandalin but we can't drag a cart through the wilderness and up a mountain!
Me as tupper, not as alien, knows a bit about mountain warfare and for this job you want a mule. It's the best of both worlds from horse and donkey. Only way to get your gear up or down a mountain. Our army still uses mules today

(https://i.imgur.com/hOq2JF3.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 25, 2025, 07:06:21 PM
Ashley's comments are not law nor will she necessarily be able to afford it. More information is pending as I have started working on the next scene and Ashley has changed her mind since.
Title: Re: D&D Meta Thread
Post by: Τamamo on February 25, 2025, 09:25:22 PM
I see Cat can gain a proficiency. Is this due to PRIMAL KNOWLEDGE or a separate thing?

It says for Primal Knowledge Cat can only choose a skill from the Barbarian skill list for character creation. Of that, the only skills she lacks are Intimidation and Nature. I am unsure which is better. Cat has  -1INT and +1CHA so probably intimidation is better. However this is something Ashley handles way better. We have nobody with Nature skill. You tell me.

I saw Barbarian was remodeled in 2024. Not sure about subclass either anymore. Either Berserker or Path of the World Tree. It might be effective to give Alice temp HP each turn but I fear we don't have enough DPS with this build.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 25, 2025, 10:11:28 PM
I am not limiting you to vanilla, pick anything you wish.

5e struggles with marital class DPS before level 5, and again around 10 I believe, so it is up to the DM to give proper bonus equipment, but I feel like that's a little cheap. So I will attempt to balance you with skills, bonuses, extra attacks and that sort of thing if you will take advantage of it. If you go pure vanilla then I will have to give you better equipment and I'm also working that angle.

Nature would be better than intimidation. The skill allows certain perks in situational areas beyond the +2 bonus, it's good to have rather than intimidation but that's only my opinion, you deserve intimidation anyway.
Title: Re: D&D Meta Thread
Post by: Τamamo on February 26, 2025, 08:22:27 AM
Yes I also think now Nature is better because nobody else has it. Still waiting for input from the others on the Barbarian Subclass.
Berserker is straightforward but a little boring.
Path of the World Tree turns Cat more into a tank but we have more attackers with Alice and Ashley's summons. With that we'd have massive in-battle healing capacities from Alice, Cat and Yulya but yeah, offense is lacking
Title: Re: D&D Meta Thread
Post by: Joy on February 26, 2025, 11:36:52 AM
Whatever you choose, we'll accommodate it.
Title: Re: D&D Meta Thread
Post by: Alice on February 26, 2025, 03:34:10 PM
Hmm, I think Path of the World Tree increases Cat's abilities, especially even more movement and teleportation at higher levels just as me.
We'd have to play quite differently than a normal party though and it requires a lot of coordination but that's actually good.
Imagine aid+emboldening bond+life giving force. We have to stay close together anyway.



It came to my attention that you did in fact complete your first quest and your second quest in the clearing of Cragmaw Cave. So it was completely my fault for forgetting I owe you an achievement! Congratulations, here is your Achievement Medallion for clearing Cragmaw Cave.

ACHIEVEMENT: CRAGMAW CAVE

In Bear's run, they put these on their character sheets, but that's up to you.
Hmm, that looks cool but do we deserve it?
Our first quest was to safely bring Gundren to Phandalin and we failed to achieve that.
Sildar's request was to clear out the cave to the last goblin and we let a lot of them alive.
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on February 26, 2025, 05:20:16 PM
"I'm taking it."

The first quest was to deliver supplies to Phandalin and escort Gundren, you have yet to be paid for that, it's technically incomplete because he did not reach Phandalin.

The second quest was to clear Cragmaw Cave and you did accomplish that. So this is that achievement. It was given by Sildar in front of the cave in witness of the Gundren brothers, and paid by Sildar in Phandalin.

Leaving some alive was reported to Sildar and he accepted the result, so yes, you have one quest completed hence the medallion.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 26, 2025, 06:45:18 PM
lol Ashley pretty much forced him to accept it
but putting that on the char sheet is a cool idea. once we find the time to update that.

wow thats a lot of new stuff Yulya gets at lv3
apart from cleric spells she gains:

PEACE DOMAIN SPELLS
each once per long rest 0mp
-Aid
-Warding Bond

CELESTIAL REVELATION
once per long rest 0mp 1min duration
When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each
time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can't do so again until you finish a Long Rest.
Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage's type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.

-Heavenly Wings
Two spectral wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.

-Inner Radiance
Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim
Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.

-Necrotic Shroud
Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies
within 1O feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.

not bad - not bad at all...

btw what happened to SheShe? Yulya hasnt heard anything from her recently. did Alice piss her off? we are excited (or anxious in Yulyas case) about the level up i wonder what SheShe and Eldath will have to say lol

i also think Cat should go with path of the world tree it has strong synergies with Alice and Yulya.
Title: Re: D&D Meta Thread [SheShe]
Post by: Joy on February 26, 2025, 08:17:23 PM
but putting that on the char sheet is a cool idea.

[Ashley] I like it because I can see that and be like, oh yeah, I remember that. In the other run I have a bunch.

btw what happened to SheShe?

(https://i.gyazo.com/3e27f3b7fa8431d0df7a887c6c03379f.jpg)

I'm here! But you haven't needed guidance and the backstory thing means more to Ashley's arc than yours. I'll be there when you level up.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 27, 2025, 04:40:40 PM
based SheSheYulya already thought she didn't like us anymore. shes Yulyas angelic guide after all
looks like we have an even bigger problem that that dragon now if half of the sword coast wants a piece of Alices spaceship. too bad we dont have Freya with her fire magic to quickly thaw it. then the metal will go underground right? i assume thats necessary so Alice can transform and we get a safe warm shelter.


lol i just noticed ai generated a monster in the window behind Yulya studying in the previous pic i posted wtf man
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on February 27, 2025, 05:17:43 PM
SheShe is lawful good but she understands practical matters that are a part of the adventuring lifestyle such as murder in cold blood, cannibalism, rasism, and beating innocent travelers for information.

So she hasn't abandoned Yulya yet.

Title: Re: D&D Meta Thread
Post by: Yulya on February 27, 2025, 05:22:51 PM
>yet
That is reassuring!
Title: Re: D&D Meta Thread
Post by: Τamamo on February 27, 2025, 08:54:44 PM
It wasn't cannibalism on our part, the only humans that ate humans were the clueless children
Wait, that's even worse...
Yulya can always feign innocence. Nobody ever told her about the mystery meat.

Cat will take the World Tree path, this should be fun! I saw Yulya will be able to fly now, how cool is that?
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on February 27, 2025, 09:37:25 PM
Totally sweet. On one branch of my progression eventually I evolve to a displacer beast or some other thing and maybe I'll be able to shimmer step across the battlefield, but flying does sound more fun.

I was speaking with Joy about mules and drivers and I said it would be fun if I could just summon a driver on command, but then she said I should just summon creatures from the negative plane to pull the cart or carriage and wow, that solves everything! So she's working on that maybe for level 4 but we'll see. I wouldn't need drivers if I had a mental connection to negative plane mecha-bison or something.

Title: Re: D&D Meta Thread
Post by: Τamamo on February 27, 2025, 10:01:52 PM
Yes, your summons would be the best choice. Didn't Alice suggest turning the cats into draft animals? I also think they don't need food
For now I guess mules it is.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 28, 2025, 06:09:08 AM
>vinegar stink bombs

I agree with Ashley that though they exist and they're something like a poor man's noxious cloud. Having one or two is not without utility, but carrying around 50lbs of them is excessive.

Noxious Bomb (Goblin Stink Bomb)
Throwable
Range: 30ft
Duration: 10 minutes
Target: A 20-foot-radius sphere centered on a point within range
You create a 20-foot-radius sphere of yellow, nauseating gas centered on a point within range. The cloud spreads around corners, and is otherwise transparent. The cloud lingers in the air for the duration.
Each creature that is completely within the cloud at the start of its turn must make a Constitution saving throw against poison. On a failed save, the creature spends its action that turn retching and reeling. Creatures that don’t need to breathe or are immune to poison automatically succeed on this saving throw. Goblins, hobgoblins, rats, and those used to being around goblins are immune.
A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 28, 2025, 05:16:39 PM
Since Yulya and Cat probably won't do exactly as my obedient friend Alice, I have gone through the changes from level 2 to 3 for them.

If you two can be so kind as to roll your HP gains please as instructed below.

Please READ ALL there will be a Quiz. My star student Alice is excluded from the quiz.

Yulya,

RE: PEACE DOMANIN CLERIC AID:
This spell is problematic in that your group has 4 members and the spell affects 3 creatures. Yulya can cast it once per long rest for 8 hours and it doesn’t require concentration. So it’s basically a given for anyone in her party that she would cast it and everyone gets 5 HP.

So, this is how it will be handled starting at level 3, once per day at dawn, anyone in Yulya’s party will gain 5 bonus temporary HP, stackable with other temporary HP, not-transferrable to summons. It is hereby named "Aid Aura" and Aid as a peace domain spell is disallowed. It will increase to 10HP at level 5, 15 at level 7, 20 at level 9.

RE: PEACE DOMANIN CLERIC WARDING BOND:
The requirement for platinum rings will be a one-time cost, so it will cost 100gp from a jeweler in Neverwinter for two platinum rings and Yulya will be able to ward the rings, these rings will be permanent and not expendable, they will become magic items attuned to two people, it doesn’t have to be Yulya, for the duration of the spell.

The rings will grant the following bonuses to both wearers of the rings whenever the spell is cast for the duration of the spell:
+1 AC
+1 to all saving throws
Resistance to all non-magic excluding elemental magic damage (you will be protected by resistance to all elemental damage and physical damage). For instance, Alice has weakness to cold, she can then become neutral to cold.

Optional Shared suffering: at the time of casting, Yulya may choose to allow that the damage taken by one will either be transferred to the other or split to both evenly.

The effects will be removed if Yulya dismisses the spell, it times out, the separation is more than 60 feet or if one of the members drops to 0HP.

RE: YULYA'S ADVANCEMENT TO LEVEL 3:
-In addition to above and Celestial Revelation, she will gain access to all 2nd tier spells.
-She will gain two 2nd tier spell slots that are filled when cast and replenish once per long rest.
-She will gain HP according to her class, please roll 1d8 if it is less than 5, the result is 5, add your CON bonus and tell me the resulting gain in HP.
-She will gain the cantrip "Toll of the Dead"
-Her MP will increase to 8

Please let me know if I missed anything.

Cat,

https://dungeonsanddragonsfan.com/path-of-the-world-tree-barbarian-subclass-dnd-5e/#:~:text=These%20Barbarians%20draw%20on%20their,when%20they%20reach%203rd%20level.

https://www.aidedd.org/en/barbarian-2024/

Upon leveling to level 3:
-Cat is now connected to the world tree Yggdrasil
-Cat may choose a martial feat not limited to this class
-Vitality Surge: When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian level.
-roll a 1d12, add your CON bonus and tell me what it is, it cannot be less than 7 before the bonus.
-DANGER SENSE: Advantage on Dexterity rolls.
-PRIMAL KNOWLEDGE: In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses. (ALL WILL BE WITH ADVANTAGE)
-Vitality Surge. When you activate your Rage, you gain a number of Temporary Hit Points equal to your Barbarian level.
-Life-Giving Force. At the start of each of your turns while your Rage is active, you can choose another creature within 10 feet of yourself to gain Temporary Hit Points. To determine the number of Temporary Hit Points, roll a number of d6s equal to your Rage Damage bonus, and add them together. If any of these Temporary Hit Points remain when your Rage ends, they vanish.
-CAT'S CLAWS ARE CONSIDERED LIGHT AND DUAL WIELDED FOR TWO WEAPON FIGHTING SEE BELOW

LEVEL 3 RAGE BONUSES:
[2/2] RAGE [10/10 TURNS] +1 PER HOUR REST
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Strength checks and Strength saving throws.
- When you make a melee weapon attack using Strength, you gain a (+2, +3 AT LVL9) bonus to the damage roll.
- EXTEND RAGE 1 MORE TURN BY MAKING ATTACK ROLL OR FORCE SAVING THROW ON ENEMY (UP TO 10 MINUTES)
- PRIMAL KNOWLEDGE
- GAIN TEMPORARY HITPOINTS EQUAL TO YOUR LEVEL
- AT THE START OF EACH TURN, CHOOSE A CREATURE WITHIN 10FT AND ADD d6 EQUAL TO YOUR RAGE DAMAGE BONUS (+2, +3 AT LVL9) THESE STACK AND MAY BE GIVEN TO ANY CREATURE WITHIN RANGE.

From my ruleset:
Two-Weapon rules for no proficiency in dual wield or two-weapon fighting style:
•   You can use your bonus action for the off-hand weapon
•   You do not add your modifier to the bonus attack roll
•   Both weapons must be light.

Single light weapon:
•   You can use your bonus action for a second attack with the same weapon
•   You do not add your modifier to the bonus attack roll
•   Weapon must be light.
•   If the weapon already gives two attacks, then two attacks will be made with the modifier and a bonus attack can be made without it.

Extra attack: If you are granted an extra attack, this does not also give you an extra bonus action, however, since I’m allowing two bonus actions, you can attack as above with both attacks.

Action surge: This is effectively two turns, given you have action surge and extra attack together with a weapon that has the “fast” magic modifier with "light", you could conceivably attack 6 times in one turn.

please let me know if I forgot anything.
Title: Re: D&D Meta Thread
Post by: Alice on February 28, 2025, 05:16:50 PM
Please READ ALL there will be a Quiz. My star student Alice is excluded from the quiz.
BOOO!!

I agree with Ashley that though they exist and they're something like a poor man's noxious cloud. Having one or two is not without utility, but carrying around 50lbs of them is excessive.
Oh well, looks like I'll have to dispose 40 lbs of stink bombs on the orb then...

(https://i.imgur.com/SRguuP5.png)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 28, 2025, 05:27:46 PM
Alice,

Please review the following:

https://youtu.be/qbL3c_Yxv0o?t=436
Title: Re: D&D Meta Thread
Post by: Alice on February 28, 2025, 05:45:43 PM
Ha, you already posted that before! I remember!
So what share should Ashley pay for the rings?
Title: Re: D&D Meta Thread
Post by: Joy on February 28, 2025, 06:59:55 PM
Ashley

Ashley is not responsible for Yulya's spell materials, this is the nature of split pooling. It has already been negotiated, very fairly I might add.

Ashley gets 1/4 of quest payment
Ashley gets 1/8 of sold loot at time of sale

Please purchase other group items with the remaining funds.

Additionally, Ashley may buy things for the group as when she bought the healer's kit. She also negotiated for her own shield and thieves tools, she bought her own equipment in general.

Ashley intends to pay her own 1000sp for level 4 (eventually) and she is saving for that.

As we discussed, certain group incidentals should be purchased with up to half the sale of loot, exceeding that is a choice, the rings are not a requirement to play.

Food and lodging is fairly bartered with hunting, scouting and comradery.

Ashley was willing to buy a carriage if she could make a profit but dragon meat isn't going to be worth more than regular meat and even if it's 500lbs, that's still not enough to cover the cost of a carriage.

Ashley has decided to wait till after level 4 to buy anything further.

"I could chip in on a hand cart and be 1/4 owner of it. I will, however, buy the carriage that you all will benefit from later and be 100% owner of it."

Title: Re: D&D Meta Thread
Post by: Alice on February 28, 2025, 07:23:32 PM
Come on Joy, I was only trying to wind you up

(https://i.imgur.com/VjGvggZ.jpeg)
Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on February 28, 2025, 08:17:22 PM
I'm not sure you've ever seen her wound up, we have, but she usually deletes the posts when she does.
Title: Re: D&D Meta Thread
Post by: Kashtan on February 28, 2025, 08:30:28 PM
lol does Alice have her funny day?
i mean extra funny day

>Joy rules
sounds good but theres still a lot we dont understand
you say Yulya has 8MP now but according to your rulebook and the PHB a 3rd lv cleric has 4xlv1 and 2xlv2 spell slots so 6mp?

>AID
does that mean the Aid Aura uses a lv2 spell slot and thereby costs 2MP in the morning or not? and does Aid cast as a normal spell work te same or accordig to vanilla rules?

>WARDING BOND
so Yulya doesnt have to be one of the participants if 2 other characters have the rings? does it stack with emboldening bond?

>100gp
oof we should have read the fine print of that spell. still think its worth it. any complaints?

>HP
Yulya rolled 5 oh well
with CON+2 thats 7
she had 16HP so it should be 23HP now
Yulya wont post this (and probably the next) round bc she is studying
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on February 28, 2025, 08:39:02 PM
Are you trying to do accounting again? Should Ashley attempt to do Aliening?

2nd tier spells cost 2MP so 2x2 + 4 = 8.

Aid was a free domain spell that could be cast once per long rest, it wouldn't take a slot, now it's not a spell at all, it's an Aura.

WARDING BOND would stack with anything else. The spell is cast on two rings and they are used like magic items.

100gp is a one time purchase. Yulya likes to pull out her, "spells are free with focus" rule but not when cost is explicitly stated.

>HP

Yulya has already rolled?

Yulya should still post herself studying.

https://www.youtube.com/watch?v=jfKfPfyJRdk
Title: Re: D&D Meta Thread
Post by: Kashtan on February 28, 2025, 09:48:50 PM
Alice is the lv1 math idiot not me
look whats written in your rulebook
(https://i.imgur.com/MV8q9mb.jpeg)
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on February 28, 2025, 10:37:10 PM
I didn't believe her when she said she couldn't do math.

But it's so cute to see her try.
Title: Re: D&D Meta Thread
Post by: Τamamo on February 28, 2025, 11:11:40 PM
Cat rolled 6 so I guess 7 it is if that's the minimum. She has CON+3, that makes 10
I don't know about the feat yet, got to read into them. I guess Sentinel but I'd like you opinion.

The ring is expensive but I guess it's simply necessary to give Alice some protection from the cold or she will be useless against the dragon.
Title: Re: D&D Meta Thread
Post by: Joy on February 28, 2025, 11:51:03 PM
Kashtan, I made a mistake so I apologize.

It looks like I was talking to you, but somehow I thought Alice made the post. I could have sworn. So that's the confusion there. Ok Yulya rolled a 5. got it. I had you at 17, so 17+7 is 24.

8MP yes, (2+2) 2, 2nd tier spell slots (1+1+1+1) 4 1st tier spell slots=8MP she also has a 6MP focus and I will allow boosting lower spells without using a spell slot as we previously discussed.


Cat, 10HP added.

I don't know about the feat yet, got to read into them. I guess Sentinel but I'd like you opinion.

I have some good options for you.

-INTERCEPTION: TO AN ALLY WITHIN 5FT, ANY HIT IS REDUCED 1D10+2 (PROFICIENCY) (doesn't use a reaction on your turn)

The benefit of Two-Weapon fighting for your claws is kind of redundant, you would gain +1AC when using claws and you could use non-light weapons, not worth it to me because , but it's an option.

-INTERCEPTION PARRY, REACTION: ANY HIT TO YOURSELF OR A NEAR ALLY IS REDUCED 1d10+2 ONCE PER TURN
(It must be set up the turn before using one of your reactions)

-INTERCEDE: STACK WITH EITHER INTERCEPTION, CHOOSE TO TAKE THE REMAINING DAMAGE OF YOURSELF (SUBJECT TO YOUR AC) AND ACT AS HALF COVER FOR THE TARGET THIS TURN. (for next time)

I stole parts of this from a homebrew:
Nature's Guard (due to the connection to Yggdrasil) (excellent choice if you like any druid cantrips)
You learn two cantrips of your choice from the druid spell list. They count as spells for you, and Wisdom is your spellcasting ability for them, and you can cast them as a bonus action, (for you the DC would be 11, offensive spells probably wouldn't be a good choice). Whenever you gain a level, you can replace one of these cantrips with another cantrip from the druid spell list. You cannot learn additional cantrips through study, you only ever get two.
-In leiu of druid cantrips, you can choose this: summon either poison sap (like poison on your blade or claw if they fail poison save), binding roots (prevent your target from moving if they fail a save similar to grapple), or noxious pollen (cause them to cough and cannot attack if they fail save).  All cantrips chosen will level with you, I will specify how if you choose this and pick them.

Precision Shot: You gain a +2 bonus to attack rolls you make with bows or crossbows. (very good)

Sentinel (Bear's favorite)
You have mastered techniques to take advantage of every drop in any enemy's guard, gaining the following benefits:
-When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
-Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
-When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 01, 2025, 09:18:29 AM
Hmm, Sentinel is normally excellent but i guess from LV6 Cat would rather spend her reaction for teleport enemies with Branches of the Tree which also reduces speed to zero. Unless she can react multiple times per turn thats redundant.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 01, 2025, 11:03:09 AM
You can react multiple times but they wouldn't necessarily stack where they don't make sense.
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Alice on March 01, 2025, 03:07:55 PM
I didn't believe her when she said she couldn't do math.
But it's so cute to see her try.
It's like your spelling mistakes. It's something we share with our hosts and can't seem to get rid of
Let's blame it all on the BodyOs

>Sentinel
I haven't read too much into feats but it looks good. Alternatively 'Tough' for extra HP

Now back to the story - since the opposite of what Alice says is true, I firmly believe that Summer is an ordinary human. Not a dragon at all!
And mfw Elizabeth doesn't react to my bug gifts at all!

(https://i.imgur.com/blnaGmY.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 01, 2025, 03:20:43 PM
Absolutely it's a bodyOS function, but I stay out of spelling bees. Accounting is something I could easily do and it wouldn't be because of my hard work, the host was naturally gifted and liked, and still does, math.

Our punctuation is also dubious and out word choice is.... sometimes I think bodyOS must have a hidden agenda or a trickster heart. Just recently it used "one" to meam "won" and that is inexcusable.

I would avoid Tough as feats are meant to make things more fun or give situational benefits. I couldn't think of a more boring feat.

>Now back to the story - since the opposite of what Alice says is true, I firmly believe that Summer is an ordinary human. Not a dragon at all!

Good because I always tell the truth without exception and she's not.

What  Elizabeth experienced when you "spoke to her"

https://youtu.be/F8jqQ9dxGv4?feature=shared
Title: Re: D&D Meta Thread
Post by: Alice on March 01, 2025, 06:10:07 PM
You know what's funny? We are actually pretty bad at spelling or any grammar rules. German has more exceptions than rules so the only option is to learn everything by heart. The BodyOS knows from experience what words or entire sentences look 'right' and which don't. So it excels at proofreading because the wrong words literally stick out f the text. I also don't get why our BodyOs is really good at IQ tests but can't into grade school math. Just host things.

I agree that Tough is a boring feat, but that's Cat's decision. And that Summer and her half-sister are definitely not polymorphic Gold and Silver dragons! Absolutely not.
Title: Re: D&D Meta Thread
Post by: Joy on March 01, 2025, 06:24:31 PM
[Ashley]

Alice:
(https://i.gyazo.com/b29c468037ed78700f734a763cb80305.jpg)
Title: Re: D&D Meta Thread
Post by: Joy on March 02, 2025, 08:46:42 AM
Just waiting for Yulya and Cat to respond.

Cat needs to pick her feat as the next scene is likely leveling up.

In case Yulya missed this, she's done studying and she was there for Ashley's recap.

Title: Re: D&D Meta Thread
Post by: Τamamo on March 02, 2025, 11:59:49 AM
Haha Alice will never stop once she set her mind on something.

Cat decided to take Sentinel, this should be interesting. The question was if in the same turn 2 enemies appear, if she could use 2 reactions against her. One attacks her and gets hit with the Sentinel reaction attack, another one tries to attack a team member and is teleported to Cat with the LV6 World Tree skill. Both get speed reduced to zero so no escape
Title: Re: D&D Meta Thread
Post by: Joy on March 02, 2025, 12:33:51 PM
The question was if in the same turn 2 enemies appear, if she could use 2 reactions against her. One attacks her and gets hit with the Sentinel reaction attack, another one tries to attack a team member and is teleported to Cat with the LV6 World Tree skill. Both get speed reduced to zero so no escape

Sentinel:
1. When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
2. Creatures within 5 feet of you provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
3. When a creature within 5 feet of you makes an attack against a target other than you (and that target doesn't have this feat), you can use your reaction to make a melee weapon attack against the attacking creature.

Here we are, a dragon guarding its hoard vs 1000 orcs, there is a narrow passage beside the dragon where the orcs may pass. According to vanilla rules, the first orc is obliterated by an opportunity attack, and 999 orcs in the same turn aren't touched. The dragon goes to sleep after killing the first one. So I, your gracious and ever wise DM, has removed the limit of opportunity attacks in this case. I myself sometimes get a tad confused, but reactions and opportunity attacks and bonus actions are different. I'm allowing 2 bonus actions, but unlimited opportunity attacks where it makes sense. It does not make sense that 1000 orcs can pass a dragon just because it's their turn and and the dragon arbitrarily ran out of reactions and is now frozen in time as 999 orcs pass by steal all the treasure and leave.

1. this is an opportunity attack, so all 1000 orcs will be stopped dead and block the way for further orcs.
2. all 1000 orcs will no longer be able to get away with disengage
3. "you may use your reaction."

Now for number 3, we know we allow 2 bonus actions, and unlimited opportunity attacks, so your question about the reaction attack still needs to be addressed. A reaction in vanilla is like an opportunity attack and like a trigger. Consider it like a trigger where you need to reset the trigger to make the trigger happen again. In this case, it's like any other attack. You can have as many attacks as you would during your turn and up to two bonus actions if they make sense in the reaction. If you get two attacks per turn and can say use a weapon or spell or any item or feat in some way as a bonus action, then these are all on the table where they make sense as the reaction, again, if they are an opportunity attack then it's unlimited, but this is an attack reaction, so 1 time if you at this level have your greatsword equipped. I'll allow a bonk even if you have your bow equipped, I'll treat it as a club instead of an improvised weapon for you because of your high strength. STR>15. In the case of having a light weapon or dual wielding, like when you're unarmed, you will get two attacks with your claws or with gauntlets. If Alice had this, I might allow three. 

In your scenario, as described, it would work as you say. One would get the reaction, one would get the world tree teleport, one is a trigger, one is a reaction. I'm allowing more than one reaction if they're not all attack reactions because I am not putting a limit on triggers. Though triggers trigger reactions, they can also do other things like set off spells, traps, etc.

Keep in mind that you have 6 seconds per round, so my argument is that 1000 orcs cannot run single file past a dragon in 6 seconds. So if you attacked 5 goblins that happened to try to attack an ally that would be pretty silly too at your level, but if for some developmental reason you were somehow able to make 5 attacks in a round, then I am allowing it.

[Ashley] Leave it up to Joy to give a concise and simple answer.

Lastly, if your weapon has REACH, then it will count for 10ft instead of 5.


Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 02, 2025, 12:56:15 PM
Please Review:

Current Activity: Lounging

https://www.youtube.com/watch?v=qJtLZvhq-UQ

Sunday, SPRING 16TH, 1296 18:00, Dusk 12C
Last ate 12:00 Spring 16th

*****************************************************************************************************************************************************************
YULYA (LVL 3) CAN DO:
RESISTANT TO NECROTIC AND RADIANT DAMAGE
GOBLIN STAFF ADDS +3 DAMAGE and ATTACK TO ATTACK SPELLS
-AID AURA YULYA'S ESSENCE EXTENDS TO HER PARTY MEMBERS AND WILL BESTOW TEMPORARY HP REFRESHING EVERY DAY AT DAWN: 5HP AT LEVEL 3, 10HP AT LEVEL 5, 15HP AT LEVEL 7 AND 20HP AT LEVEL 9. 

PROFICIENCIES:
-RELIGION +1
-INSIGHT +7
-MEDICINE +5 [ADVANTAGE]
-PERSUASION +4
-LIGHT/MEDIUM ARMOR/SHIELD/SIMPLE WEAPONS
*****************************************************************************************************************************************************************
AC17 SHIELD INCLUDED (+2) FACING FORWARD
STR13+1 DEX13+1 CON15+2 INT8-1 WIS20+5 CHA14+2
PERCEPTION 15 INITIATIVE 11
RELIGION +1, INSIGHT +7, MEDICINE +5 ADVANTAGE, PERSUASION +4
HP[17/24] DEATH[0/0]
MP[3/8] REST[0/8]

FOCUS [3/6]MP 1d20 FULL

INSPIRATION [1/1] APATHY (-4[3]4)

SPEED 30/15
DARKVISION 60FT

SLOTS MAGIC WIS [20]+5 SPELL SAVE DC15
[2:2/2|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]

MACE HIT vs AC 1d20+3(STR+PROF) DMG 1d6+1 (20) DOUBLE DAMAGE + EXHAUSTION (20) STAGGER 1 TURN [BLUDGENING]

-REVIVE [1/1] PER 24 HOURS - UNFRACTURED GEM >150GP CHARGED WITH 4MP, 1d4 CHANCE OF DESTRUCTION 1H CASTING TIME, TOUCH. A CREATURE THAT HAS DIED WITHIN 4 DAYS WITH INTACT ENOUGH BODY TO LIVE IS REVIVED, CANNOT RESTORE LIMBS. REVIVED CREATURE SUFFERS 2LV EXHAUSTION AND APATHY. AP AND EXP ARE HALVED.
-HEALING HANDS [1/1] AS AN ACTION, YOU CAN TOUCH A CREATURE AND ROLL A NUMBER OF d4S EQUAL TO YOUR PROFICIENCY BONUS. THE CREATURE REGAINS A NUMBER OF HIT POINTS EQUAL TO THE TOTAL ROLLED. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-EMBOLDING BOND [2/2] AS AN ACTION, YOU CHOOSE A NUMBER OF WILLING CREATURES WITHIN 30 FEET OF YOU (THIS CAN INCLUDE YOURSELF) EQUAL TO YOUR PROFICIENCY BONUS. YOU CREATE A MAGICAL BOND AMONG THEM FOR 10 MINUTES OR UNTIL YOU USE THIS FEATURE AGAIN. WHILE ANY BONDED CREATURE IS WITHIN 30 FEET OF ANOTHER, THE CREATURE CAN ROLL A D4 AND ADD THE NUMBER ROLLED TO AN ATTACK ROLL, AN ABILITY CHECK, OR A SAVING THROW IT MAKES. EACH CREATURE CAN ADD THE D4 NO MORE THAN ONCE PER TURN. ONCE YOU USE THIS TRAIT, YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.

-CHANNEL DIVINITY [1/1] PERLONG REST ONE OF THE FOLLOWING:
-BALM OF PEACE, 1 ACTION, SELF, 5FT RADIUS. MOVE UP TO YOUR SPEED (30FT) WITHOUT PROVOKING OPPORTUNITY ATTACKS, WITHIN 5FT OF ANY OTHER CREATURE YOU CAN RESTORE EACH OF THEIR HP BY 2d6+WIS(5), ONCE PER CREATURE
-TURN UNDEAD, 1 ACTION, SELF, V, HOLY SYMBOL, 30FT, 1 MINUTE OR UNTIL IT TAKES DAMAGE. TURNED CREATURE MUST SPEND TURNS MOVING AWAY, CAN'T MOVE WITHIN 30FT OF YOU. CAN'T TAKE REACTIONS. CAN ONLY USE DASH TO ESCAPE OR ESCAPE FROM EFFECTS PREVENTING MOVEMENTS. IF MOVEMENT IMPOSSIBLE CAN USE DODGE

RING OF QUICK CASTING - [2/3] THREE TIMES A DAY, AT ANY TIME, USE OF THIS RING CAN HASTEN THE CASTING OF ANY SPELL THAT REQUIRES 1 ACTION; IT BECOMES A FREE ACTION AND IS CAST INSTANTLY. WEIGHT .1LBS VALUE: UNKNOWN. REPLENISHES AT DAWN.

DOMAIN SPELLS PER LONG REST
-HEROISM [1/1], 1 ACTION, TOUCH, V,S, 1MIN DURATION, CONCENTRATION. A WILLING CREATURE YOU TOUCH IS IMBUED WITH BRAVERY.IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN, ADDITIONAL HP DISAPPEAR WHEN SPELL ENDS
-SANCTUARY [1/1], 1 BONUS ACTION, 30FT, V,S,M, 1MIN DURATION. WARD CREATURE AGAINST ATTACK, EACH ATTACKER MUST MAKE WIS SAVING THROW, WHEN FAILED CHOOSE OTHER TARGET OR LOSE ATTACK. NO PROTECTION AGAINST AREA ATTACK. ENDS WHEN WARDED CREATURE ATTACKS.
-WARDING BOND [1/1], 1 ACTION, TOUCH, 1 HOUR, WHILE THE TARGET IS WITHING 60 FEET OF YOU +1 BONUS TO AC AND SAVING THROWS AND RESISTANCE TO ALL NON-MAGIC DAMAGE EXCLUDING ELEMENTAL DAMAGE.
-CELESTIAL REVELATION [1/1], 1 ACTION, SELF, 1MIN. YOU CAN DEAL EXTRA DAMAGE EQUAL TO YOUR PROFICIENCY BONUS, RADIANT DAMAGE OR NECROTIC DAMAGE.
 -HEAVENLY WINGS: GAIN WINGS AND FLY UP TO MOVEMENT SPEED
 -INNER RADIANCE: SHED LIGHT FROM YOUR EYES AND MOUTH 10FT+10FT DIM
 -NECROTIC SHROUD: YOUR EYES BECOME POOLS OF DARKNESS AND YOU ATTAIN FLIGHTLESS WINGS, ANY CREATURE WITHIN 10FT MUST PASS CHARISMA SAVING THROW (DC8+PROFICIENCY+CHARMOD) OR BE FRIGHTENED.

FEY TOUCHED [1/1] PERLONG REST ONE OF THE FOLLOWING:
-MISTY STEP, 1 BONUS ACTION, SELF, INST. BRIEFLY SURROUNDED BY MIST, YOU TELEPORT UP TO 30FT TO AN UNOCCUPIED SPACE YOU CAN SEE. YOU DO NOT PROVOKE OPPORTUNITY ATTACKS. YOU CAN’T USE IT AGAIN UNTIL YOU FINISH A LONG REST.
-SILVERY BARBS, 1 REACTION, 60FT, V, INSTANTANEOUS. A CREATURE YOU SEE SUCCEEDS ON AN ATTACK ROLL, ABILITY CHECK, OR SAVING THROW, MUST REROLL AND USE THE d20 LOWER ROLL AND ANOTHER CREATURE YOU TARGET GAINS ADVANTAGE ON THE NEXT ATTACK ROLL, ABILITY CHECK, OR SAVING THROW WITHIN 1 MINUTE.

DC15 ALL CLERIC SPELLS AT LEVEL 1 WITH BOOK AND THE FOLLOWING:

CANTRIPS: DC15
-GUIDANCE,      0MP, 1 ACTION, TOUCH, VS, CONCENTRATION 1 MINUTE, ADD d4 TO ANY ABILITY CHECK
-LIGHT [CHARISMA],0MP, 1 ACTION, TOUCH, VM (A FIREFLY OR PHOSPHORESCENT MOSS), 1 HOUR, BRIGHT LIGHT 20FT, DIM LIGHT ADDITIONAL 20 FT, CAN BE ANY COLOR, AN OBJECT CARRIED BY A CREATURE CAN AVOID IT WITH DEX vs DC15.
-SACRED FLAME,      0MP, 1 ACITON, 60FT,  VS, INSTANTANEOUS, THE TARGET MUST SUCCEED DEX vs DC15 OR TAKE 1d8 RADIANT DAMAGE.
-SPARE THE DYING, 0MP, 1 ACTION, TOUCH, VS, INSTANTANEOUS, STABILIZE ONE CREATURE WITH 0HP
-TOLL OF THE DEAD,0MP, 1 ACTION, 60FT, VS, INSTANTANEOUS, THE SOUND OF A BELL FILLS THE AIR AROUND ONE CREATURE YOU CAN SEE, THE TARGET MUST SUCCEED WIS VERSUS SPELCASTER DC OR TAKE 1d8 NECROTIC DAMAGE, IF IT IS ALREADY WOUNDED, 1d12. 2d FOR LEVEL 5, 3d FOR LEVEL 11, 4d FOR LEVEL 17.
 

*****************************************************************************************************************************************************************
CAT (LVL3) CAN DO:
[2/2] RAGE [10/10 TURNS] +1 PER HOUR REST
- You have resistance to bludgeoning, piercing, and slashing damage.
- You have advantage on Strength checks and Strength saving throws.
- PRIMAL KNOWLEDGE:USE STRENGTH CHECK FOR Acrobatics, Intimidation, Perception, Stealth, or Survival (ADVANTAGE)
- When you make a melee weapon attack using Strength, you gain a +2 bonus to the damage roll.
- EXTEND RAGE 1 MORE TURN BY MAKING ATTACK ROLL OR FORCE SAVING THROW ON ENEMY (UP TO 10 MINUTES)
- GAIN TEMPORARY HITPOINTS EQUAL TO YOUR LEVEL
- AT THE START OF EACH TURN, CHOOSE A CREATURE WITHIN 10FT AND ADD d6 EQUAL TO YOUR RAGE DAMAGE BONUS (+2, +3 AT LVL9)

[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]EMBOLDING BOND WITH Alice add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN

SENTINEL: (TRIGGER REACTION) YOU HAVE MASTERED TECHNIQUES TO TAKE ADVANTAGE OF EVERY DROP IN ANY ENEMY'S GUARD, GAINING THE FOLLOWING BENEFITS:
-WHEN YOU HIT A CREATURE WITH AN OPPORTUNITY ATTACK, THE CREATURE'S SPEED BECOMES 0 FOR THE REST OF THE TURN.
-CREATURES WITHIN 5 FEET OF YOU PROVOKE OPPORTUNITY ATTACKS FROM YOU EVEN IF THEY TAKE THE DISENGAGE ACTION BEFORE LEAVING YOUR REACH.
-WHEN A CREATURE WITHIN 5 FEET OF YOU MAKES AN ATTACK AGAINST A TARGET OTHER THAN YOU (AND THAT TARGET DOESN'T HAVE THIS FEAT), YOU CAN USE YOUR REACTION TO MAKE A MELEE WEAPON ATTACK AGAINST THE ATTACKING CREATURE.

PROFICIENCIES:
- ATHLETICS +6
- STEALTH +3
- NATURE +1
- ANIMAL HANDLING +3
- PERCEPTION +3 (+5 HEARING)
- SURVIVAL +3
- MARTIAL/SIMPLE WEAPONS/UNARMED/SHIELDS/MEDIUM ARMOR
- COOK'S TOOLS/LAND VEHICLES

*****************************************************************************************************************************************************************
AC16 [HALF PLATE+1 DEX]
STR18+4 DEX13+1(ADV) CON16+3 INT9-1 WIS12+1 CHA12+1
AC14 [UNARMORED 10+1DEX+3CON]
PERCEPTION 13 INITIATIVE 11
ATHLETICS +6, STEALTH +3 (DISADVANTAGE HALF PLATE), PERCEPTION +3, SURVIVAL +3
- DANGER SENSE: ADVANTAGE ON ALL DEX SAVING THROWS UNLESS INCAPACITATED

HP[25/35]+[5/5] replenished every day at dawn
REST[0/8]

INSPIRATION [1/1] APATHY (-4[3]4)

SPEED 30/30 (60 with FELINE AGILITY)
- FELINE AGILITY: DOUBLE SPEED FOR 1 TURN, CAN'T USE AGAIN UNTIL YOU DON'T MOVE FOR 1 TURN

DARKVISION 60FT
DANGER SENSE: ADVANTAGE ON DEXTERITY SAVING THROWS

NATURAL CLAWS (MASTERY, LIGHT) vs AC 1d20+6(STR+PROF) DMG 1d6+4 (20) DOUBLE DAMAGE + EXHAUSTION (20) [SLASHING]
- GRAZE: IF YOU MISS A CREATURE, YOU DEAL DAMAGE EQUAL TO THE ABILITY MODIFIER YOU USED TO MAKE THE ROLL. CANNOT STACK WITH NICK.
- NICK: YOU CAN MAKE AN ADDITIONAL ATTACK AGAINST A TARGET CREATURE. CANNOT STACK WITH GRAZE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.
- LIGHT: MAY MAKE A SECOND ATTACK AS A BONUS ACTION.

GREAT SWORD +1 (MASTERY) vs AC 1d20+7(STR+PROF+1), DMG 2d6+5, HEAVY, TWO-HANDED, [MAGIC SLASHING]
-[1/1] First hit +1 extra from the stone.
- CLEAVE: IF YOU HIT A CREATURE, YOU CAN MAKE A SECOND ATTACK AGAINST A CREATURE WITHIN 5 FEET OF THAT CREATURE AND WITHIN 10FT OF YOU. WHEN YOU HIT WITH THE SECOND ATTACK, YOU CAN ROLL YOUR WEAPON’S DAMAGE, BUT YOU DON’T ADD YOUR ABILITY MODIFIER UNLESS IT’S NEGATIVE. CANNOT STACK WITH PUSH.
- PUSH: YOU CAN LAUNCH A CREATURE YOU HIT (UP TO A LARGE SIZE) 10 FEET AWAY FROM YOU. THIS WILL ALLOW YOU TO DISENGAGE. CANNOT STACK WITH CLEAVE.
- CRITICAL: ON YOUR TURN, WHEN YOU SCORE A CRITICAL HIT OR REDUCE A CREATURE TO 0 HIT POINTS WITH ONE, YOU CAN MAKE ANOTHER ATTACK AS A BONUS ACTION, STACKS.
- HEAVY: BEFORE YOU ATTACK WITH A HEAVY WEAPON, YOU CAN CHOOSE TO TAKE A -5 PENALTY TO THE ATTACK ROLL. IF THE ATTACK HITS, YOU ADD +10 TO THE ATTACK'S DAMAGE.
- RECKLESS ATTACK: ON FIRST ATTACK PER TURN, ADVANTAGE ON HIT (STR), ADVANTAGE TO BE HIT UNTIL NEXT TURN.

LONG BOW +1 (160/600) vs AC 1d20+4(DEX+PROF+1) DMG 1d8+2(DEX+1) USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [MAGIC PIERCING]
- [19/20] NORMAL ARROWS

RING OF OBSCURING [3/3]: THIS BAND OF IRON RESEMBLES A SKULL AND IS COLD TO THE TOUCH. IT HAS 3 CHARGES AND REGAINS 1D3 EXPENDED CHARGES DAILY AT DAWN. AS AN ACTION WHILE WEARING THE RING, YOU CAN EXPEND 1 OF ITS CHARGES TO CAST THE FOG CLOUD SPELL FROM IT, WITH THE FOLLOWING CHANGES: THE CLOUD IS CENTERED ON YOU WHEN IT FIRST APPEARS, AND THE SPELL LASTS FOR 1 MINUTE (NO CONCENTRATION REQUIRED).



*****************************************************************************************************************************************************************
ASHLEY (LVL3) CAN DO:
RESISTANCE TO NECROTIC DAMAGE
PROTECTION FROM UNDEAD, DISADVANTAGE FROM ATTACK ROLLS, CAN'T BE CHARMED OR POSESSED. ASHLEY HAS ADVANTAGE ON SAVING THROWS FROM THAT ENEMY.
IMMUNE TO FEAR
IMMUNE TO POSSESSION [CORRELLON'S BOON]
IMMUNE TO POLYMORPH OTHER THAN HER OWN [CORRELLON'S BOON]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]

PROFICIENCIES:
-STEALTH +2
-PERCEPTION +3
-SURVIVAL +3
-DECEPTION +6
-INTIMIDATION +6
-PERSUASION +6
-THIEVES' TOOLS

*****************************************************************************************************************************************************************
AC11 (+2 from behind walking, +3 from behind when crouched)
STR11+0 DEX11+0 CON10+0 INT12+1 WIS13+1 CHA19+4
INITIATIVE +0
BLINDSIGHT 30FT: RED HOT GEARS SPIN IN HER EYES MAKING THEM SLIGHTLY GLOW IN DIM LIGHT OR DARKNESS
13 PASSIVE PERCEPTION, 15 WITHIN 30FT FOR SIGHT, 17 WITH TRUESIGHT
HP[14/14]+[5/5] replenished every day at dawn
MP[11/11]
[1/1] MP FOCUS
SLOTS MAGIC CHA [19]+4 SPELL SAVE DC14
[2:2/2|3:0/0|4:0/0|5:0/0|6:0/0|7:0/0|8:0/0|9:0/0]

[3/3] METAMAGIC: SEE LIST
[1/1] TIDES OF CHAOS: GAIN ADVANTAGE ON ATTACK ONCE PER REST OR WILD MAGIC SURGE, WILD MAGIC IS A 50% SURGE ONCE AFTERWARD.
[4/4] BESTOW CHAOS: YOU MAY USE YOUR REACTION TO PREVENT A CREATURE FROM USING ADVANTAGE OR DISADVANTAGE TO THEIR BENEFIT WITHIN 6OFT WITHIN LINE OF SIGHT.
[0/0] INSPIRATION
[2/2] CAN TRANSFORM INTO PANTHER PER LONG REST

REST [0/8]

MOVEMENT 30FT, CLIMB 15FT
CANNOT FIGHT IN HUMAN FORM (PACIFIST HUMAN)
THIEVES' TOOLS [PICK LOCK, DISARM TRAP] [10 CHARGES] [DEX+2]

SPELLS [CHARISMA DC14 (8+4+2)] + WILD MAGIC (SUMMON): WILD MAGIC 1d20, IF 20, WILD MAGIC SURGE OCCURS WITH MECHA FLAVOR

-SUMMON MECHATHEREAL DRAGON WASP, 0MP, 1 ACTION,  30FT, VS, SUMMON, SUMMON ONE WASP (3 MAX)
-DAMPEN SPIRIT (CURSE), 0MP, 1 ACTION, EYE CONTACT,VS, CURSE, APATHETIC: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON DEATH SAVING THROWS AND DEXTERITY CHECKS ON INITIATIVE, MUST IMPROVE QUALITY OF LIFE AND LONG REST OR LOSE INSPIRATION, -3 ON INSPIRATION POINTS
-DAMPEN SPIRIT BOOSTED (CURSE), 1MP, 1 ACTION, EYE CONTACT,VS, CURSE, DEMORALIZED: CHARISMA DROPS BY 4, TARGET HAS DISADVANTAGE ON ALL SAVING THROWS AND ON DEXTERITY FOR INTIATIVE.       
-NAUSIA (CURSE),        0MP, 1 ACTION,   5FT, VS, CURSE, UNTIL SAVING THROW SUCCEEDS ON CONSTITUTION CHECK OR SHORT REST
-EXTINGUISH LIGHT,          0MP, 1 ACTION,  30FT, VS, INSTANTANEOUS, EXTINGUISH ANY LIGHT SOURCE WITHIN A 5FT CUBE
-TRUESIGHT,           1MP, 1 ACTION, 120FT, VS, 1 HOUR, SEE IN NORMAL AND MAGICAL DARKNESS, SEE INVISIBLE CREATURES AND OBJECTS, DETECT ILLUSIONS AND SUCCEED ON SAVING THROWS, PERCIEVE ORIGINAL FORM OF A SHAPESHIFTER, OR POLYMORPHED, CAN SEE INTO ETHERIAL PLANE.
-SUMMON MECHATHEREAL CAT, 1MP, 1 ACTION,  10FT, VS, SUMMON, SUMMON 2 CATS (MAX 3-4)
-SUMMON MECHATHEREAL LYNX, 1MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE LYNX (MAX 2)
-SUMMON MECHATHEREAL PANTHER, 2MP, 1 ACTION, 30FT, VS, SUMMON, SUMMON ONE PANTHER (MAX 1)

SUMMON COMMANDS:
RALLEY GROWTH (ALL SUMMONS IN CONTROL THIS TURN ONLY)
- ADD 1D4 TO AC
- 50% MORE DAMAGE
RALLEY SPEED
- ADD 50% TO MOVEMENT (ALL SUMMONS IN CONTROL THIS TURN ONLY)
RALLEY ATTACK
- A SELECTED SUMMON WILL GAIN TWO ATTACKS THIS TURN AND IS IMMUNE TO CRITICAL MISS FOR THE FIRST ATTACK
RALLEY HEAL
- A SELECTED SUMMON WILL HEAL FOR UP TO 50% OF THEIR TOTAL HP BASED ON THEIR HIT DICE ROLL

**** Possible Summons

MECHATHEREAL DRAGON WASP
[2]
AC10
GRAPPLE+2 +4 TO HIT 1d4 POISON DAMAGE

MECHATHEREAL CAT
[1d4+1]
AC12
CLAWS: +4 TO HIT 1d4+1 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE

MECHATHEREAL LYNX
[3d4+1]
AC12
CLAWS: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
BITE: +4 TO HIT 1d4+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
POUNCE: IF THE LYNX MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE GRAPPLED. IF THE TARGET GRAPPLED, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.

MECHATHEREAL PANTHER
[3d8]
AC12
SPEED: 50/40 CLIMB
CLAWS: +4 TO HIT 1d6+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
BITE: +4 TO HIT 1d6+2 TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 1 MAGIC DAMAGE
POUNCE: IF THE LYNX MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE GRAPPLED. IF THE TARGET GRAPPLED, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.
DISENGAGE: CAN DISENGAGE AS A BONUS ACTION.

*************************
ASHLEY PANTHER CAN DO:
*************************
IF SHE TRASNFORMS WITH ALL EQUIPMENT: 1d4 IS ROLLED EVERY TURN (DEX+2 vs DC10)
1 - TANGLED -20FT SPEED PENALTY
2 - WEARING UNDERWARE -DISADVANTAGE ON INTIMIDATION
3,4 - EVERYTHINGS OFF OK

HP[23/23]
- RESISTANT TO NECROTIC DAMAGE
- IMMUNITY TO FEAR
- BATTLE READY: ATTACK ON SAME TURN AS TRANSFORMAITON
- CHAMPION: CRITICAL HIT ON 19-20

ACTION SURGE [1/1] PER SHORT REST [2X AT 17TH]

INITIATIVE +2, AC 13
MOVEMENT 50FT, CLIMB 40FT

TRUESIGHT PERMINENT
PERCEPTION +4 ADVANTAGE ON SMELL
- SCOUTING +4 VS DC8
- HUNTING +3 VS DC10 PER HOUR
STEALTH +6
SURVIVAL +3
INTIMIDATION +6
DISENGAGE ON BONUS ACTION
HIDE ON BONUS ACTION

POUNCE: IF THE PANTHER MOVES AT LEAST 20FT TOWARD A CREATURE AND THEN HITS WITH A CLAW ATTACK ON THE SAME TURN, THAT TARGET MUST SUCCEED ON A DC12 STRENGTH SAVING THROW OR BE KNOCKED PRONE. IF THE TARGET IS PRONE, THE PANTHER CAN MAKE ONE BITE ATTACK AS A BONUS ACTION.

BITE: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 PIERCING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE
CLAW: MELEE WEAPON ATTACK: +4 TO HIT, 5FT, 1d6+2 SLASHING TARGET MUST MAKE A SAVING CONSTITUTION SAVING THROW OR TAKE 2 MAGIC DAMAGE

*****************************************************************************************************************************************************************
ALICE (LVL3) CAN DO:

[-]EMBOLDING BOND WITH CAT add d4 an attack roll, an ability check, or a saving throw it makes. Each creature can add the d4 no more than once per turn.
[-]Blessed, can roll 1d4 on top of attack or saving throw [0/10]
[-]HEROISM [10/10] IMMUNE TO FRIGNTENED, GAINS HP EQUAL TO SPELLCASTING ABILITY MODIFIER (WIS+5) EACH TURN

PROFICIENCIES:
-ATHLETICS +1
-ACROBATICS +3
-STEALTH +3
-INSIGHT +2
-MEDICINE +2
-PERCEPTION +2
-SIMPLE WEAPONS/SHORTSWORDS
-ALCHEMIST'S TOOLS

*****************************************************************************************************************************************************************
AC13 (10+3DEX+0WIS)

STR9-1 DEX16+3 CON14+2 INT9-1(DISADV) WIS11+0 CHA8-1(DISADV)
RESISTANT TO ACID, POISON, PSYCHIC DAMAGE, BLUDGEONING
RESISTANT TO CHARM AND POISENED
VULNERABLE TO COLD AND LIGHTINING
IMMUNITY TO DEATH - STABLE UPON DOWNED ALWAYS
PERCEPTION 12 INITIATIVE 13
ATHLETICS +1, STEALTH +4, ACROBATICS +5, PERCEPTION +2
HP[17/17]+[5/5] repleneshed every day at dawn
REST[0/8]

OUTSIDER / MONSTER
- DISADVANTAGE ON INT CHECKS
- DISADVANTAGE ON CHA CHECKS
- DOES NOT PASS AS ORDINARY HUMAN

SOULLESS
- CANNOT USE MAGIC
- MAGIC ITEMS THAT DIRECTLY INFLUENCE THE USER HAVE LIMITED (HALVED?) EFFECT
- CREATURES PERCEIVING MAGIC OR SOULS FIND YOUR PRESENCE UNSETTLING

INSPIRATION [0/0] APATHY (-4[-1]4)
SPEED 40/20 [SWIMMING SPEED 30 / 20 IN DIFFICULT TERRAIN]
-MAX SPEED 120 WITH DASH + STEP OF THE WIND (1DP)
-MAX ATTACK RANGE 80 WITH STEP OF THE WIND (1DP)
-ACROBATICS CHECK WHEN CLIMBING
STATIC JUMP DISTANCE:
-JUMP H 4FT / 8FT WITH STEP OF THE WIND
-JUMP V 1FT / 2FT
LONG JUMP 10FT MOVEMENT:
-H 9FT / 18 FT
-V 2FT / 4 FT
OBSTACLE LIMIT 2FT / 4 FT WITH STEP OF THE WIND

DARKVISION 60FT

DEFLECT ATTACKS: WHEN AN ATTACK ROLL HITS YOU AND ITS DAMAGE INCLUDES BLUDGEONING, PIERCING, OR SLASHING DAMAGE, YOU CAN TAKE A REACTION TO REDUCE THE ATTACK'S TOTAL DAMAGE AGAINST YOU. THE REDUCTION EQUALS 1D10 PLUS YOUR DEXTERITY MODIFIER AND MONK LEVEL. [1D10+3DEX+3LV]
-IF YOU REDUCE THE DAMAGE TO 0, YOU CAN EXPEND 1 DP TO REDIRECT SOME OF THE ATTACK'S FORCE.
-IF YOU DO SO, CHOOSE A CREATURE YOU CAN SEE WITHIN 5 FEET OF YOURSELF IF THE ATTACK WAS A MELEE ATTACK OR A CREATURE YOU CAN SEE WITHIN 60 FEET OF YOURSELF THAT ISN'T BEHIND TOTAL COVER IF THE ATTACK WAS A RANGED ATTACK. THAT CREATURE MUST SUCCEED ON A DEXTERITY SAVING THROW OR TAKE DAMAGE EQUAL TO TWO ROLLS OF
YOUR MARTIAL ARTS DIE PLUS YOUR DEXTERITY MODIFIER. [2D6+3DEX]
-THE DAMAGE IS THE SAME TYPE DEALT BY THE ATTACK.

HAND OF HARM: ONCE PER TURN WHEN YOU HIT A CREATURE WITH AN UNARMED STRIKE, YOU CAN EXPEND 1DP TO DEAL EXTRA NECROTIC DAMAGE EQUAL TO YOUR MARTIAL ARTS DIE PLUS YOUR WISDOM MODIFIER [1D6+0WIS]
-THIS IS AN EFFECT OF ALICE'S METABOLISM, NOT MAGIC. IT ONLY WORKS ON ORGANISMS COMPOSED OF ORDINARY MATTER AND HAS NO EFFECT ON SUPERNATURAL BEINGS LIKE SPIRITS OR GHOSTS

HAND OF HEALING: AS ACTION YOU CAN EXPEND 1DP TO TOUCH A CREATURE AND RESTORE A NUMBER OF HP EQUAL TO YOUR ROLL OF YOUR MARTIAL ARTS DIE PLUS YOUR WISDOM MODIFIER [1D6+0WIS]
-THIS IS AN EFFECT OF ALICE'S METABOLISM, NOT MAGIC. IT ONLY WORKS ON ORGANISMS COMPOSED OF ORDINARY MATTER AND HAS NO EFFECT ON SUPERNATURAL BEINGS LIKE SPIRITS OR GHOSTS

IMPLEMENTS OF MERCY: YOU GAIN PROFICIENCY IN THE INSIGHT AND MEDICINE SKILLS AND PROFICIENCY WITH THE HERBALISM KIT.

ESCAPE ARTIST: 1" CREVICE
REACH: LONG 10 FT
ADVANTAGE TO ESCAPE GRAPPLE
GRAPPLE-SHOVE COMBO IN SAME TURN

CRUSHER ONCE PER TURN, WHEN YOU HIT A CREATURE WITH AN ATTACK THAT DEALS BLUDGEONING DAMAGE, YOU CAN MOVE IT 5 FEET TO AN UNOCCUPIED SPACE, PROVIDED THE TARGET IS NO MORE THAN ONE SIZE LARGER THAN YOU. WHEN YOU SCORE A CRITICAL HIT THAT DEALS BLUDGEONING DAMAGE TO A CREATURE, ATTACK ROLLS AGAINST THAT CREATURE ARE MADE WITH ADVANTAGE UNTIL THE START OF YOUR NEXT TURN.

MARTIAL ARTS (1d6 die)
- You can use Dexterity instead of Strength for the attack and damage rolls of your unarmed strikes and monk weapons.
- You can roll a d6 in place of the normal damage of your unarmed strike or monk weapon. This die changes as you gain monk levels, as shown in the Martial Arts column of the Monk table.
- When you use the Attack action with an unarmed strike or a monk weapon on your turn, you can make one unarmed strike as a bonus action. For example, if you take the Attack action and attack with a quarterstaff, you can also make an unarmed strike as a bonus action, assuming you haven’t already taken a bonus action this turn.

SPEAR (20/60) vs AC 1d20+5(DEX+PROF) THROWN:1D20+5(DEX+PROF) DMG 1d8+3 (1D6+3 1-HANDED) (20) DOUBLE DAMAGE + EXHAUSTION (20) [PIERCING]
ALICE MAY USE UNARMED STRIKE DIE DEX(+3) EVEN WITH MONK WEAPONS

[20/20] ARROWS
SHORT BOW (80/320) vs AC 1D20+5(DEX+PROF) DMG 1d6+3 USES 1 ARROW (1) DESTROYS THE ARROW (20) DOUBLE DAMAGE + EXHAUSTION, MISS LOWERS DURABILITY [N/G/F/P/S] [PIERCING]

ABILITIES
_________

MARTIAL ARTS
- ONLY MONK WEAPONS, UNARMED STRIKE
- NO ARMOR OR SHIELD
- ALWAYS USE DEX INSTEAD OF STR
- CHOOSE 1 BONUS ACTION PER TURN: UNARMED STRIKE / GRAPPLE / SHOVE / DISENGAGE / DASH

UNARMORED DEFENSE
- 14AC=10+DEX2+WIS2

MONK'S DISCIPLINE
- [3/3] DISCIPLINE / KI POINTS
- REGAIN 1 DP PER 30 MIN REST
- DP SAVING THROW 8+PROF+WIS=12

FLURRY OF BLOWS (1DP)
- 2 UNARMED STRIKES AS BONUS ACTION

PATIENT DEFENSE (1DP)
- DISENGAGE + DODGE AS BONUS ACTION

STEP OF THE WIND (1DP)
- DISENGAGE + DASH AS BONUS ACTION
- DOUBLES JUMP DISTANCE

UNARMORED MOVEMENT
40FT BASE SPEED WITHOUT ARMOR OR SHIELD

UNCANNY METABOLISM
- WHEN ROLLING INITIATIVE, REGAIN ALL DP
- THEN ROLL 1D6, REGAIN NUMBER OF HP
- ONCE PER LONG REST

SHAPE SELF
- 1 ACTION
- RESHAPE BODY AS LONG AS VOLUME REMAINS CONSTANT
- SHAPE LIMITED BY SOFT BODY
- BONUS ACTION: PSEUDOPOD, MAX 10'x 6", NO SENSORY ORGANS, CAN MANIPULATE OBJECTS, LIFT MAX 10LBS, CANNOT ATTACK OR ACTIVATE MAGIC DEVICES
- HUMAN FORM: SHAPE OF 12YO GIRL, IMPERFECT AND CREEPY LIKE A DOLL, QUALITY DEPENDENT ON MENTAL STATE, DISSOLVES WHEN UNCONSCIOUS OR ASLEEP

PHAGOCYTOSIS
- CAN SLOWLY ABSORB AND DIGEST ALL BUT THE TOUGHEST SUBSTANCES (GLASS, GOLD, MITHRIL, ORCHICALCIUM, SOME GEMS)
- USE TARGET EITHER AS ENERGY SOURCE OR AS BUILDING MATERIAL FOR BODY OR CHEMOSYNTHESIS
- TARGET QUALITY DETERMINES WHETHER DIGESTION PROVIDES OR CONSUMES ENERGY
- CAN CLEAN OBJECTS OR CREATURES AND DISINFECT WOUNDS
- CANNOT DRY OBJECTS

CHEMOSYNTHESIS
- CAN VERY SLOWLY SYNTHESIZE LIQUID ORGANIC SUBSTANCES
- ALL INGREDIENTS NEED TO BE AVAILABLE FROM SOURCES OR FROM THE BODY (AT THE COST OF HP)
- CAN PURIFY DIRTY WATER
- CAN DONATE WATER OR NUTRIENTS FROM BODY
- CAN TURN INEDIBLE WASTE INTO A NUTRITIOUS BUT NOT NECESSARILY TASTY LIQUID
- CANNOT SYNTHESIZE POTIONS, POISONS OR SOLID OBJECTS

LOLIBANK
- CAN STORE UP TO 100 COINS IN BODY
- ONLY GOLD OR ABOVE, GEMS OK.
- STORING MORE OR CORRODIBLE OBJECTS WILL DECREASE QUALITY 1 STEP PER HOUR.

REQUIREMENTS FOR EVOLUTION TO VISCOUS FORM
- LV 4
- METAL
- ORE
- PLANT
- TRANSFORMATION CAN ONLY TAKE PLACE AT SPACESHIP
- DURATION 1 DAY

Title: Re: D&D Meta Thread
Post by: Joy on March 02, 2025, 12:57:49 PM
Alice,

Per your lore I thought it would be better to wait till level 4 to increase your stats, when you get your next form.
Title: Re: D&D Meta Thread
Post by: Alice on March 02, 2025, 05:28:03 PM
Yes, fine by me!

But what about my DP? It says DISCIPLINE / KI POINTS [1/2]. What does that mean?
Shouldn't it be [3/3]?

Also my AC is still 13 (10+3DEX+0WIS)
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on March 02, 2025, 06:23:08 PM
MONK'S DISCIPLINE okay I had it in two places by mistake. You have 3
AC 13 it is.

Also I think you should get your next form if you recover access to your ship and attain level 4.

I modified my post to reflect the corrections.
Title: Re: D&D Meta Thread
Post by: Alice on March 02, 2025, 06:49:07 PM
Yes, form change is only possible once the ship thaws and liquefies.
Implying we manage that.
With my low HP and AC I'll get so rekt by that dragon when I boop its nose...
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 02, 2025, 07:29:19 PM
Let the negotiations begin.

Yes, form change is only possible once the ship thaws and liquefies.

No one read this but Alice

Read and deleted to avoid spoilers
Title: Re: D&D Meta Thread
Post by: Alice on March 02, 2025, 08:00:04 PM
Haa fine, it does make sense I guess...
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 02, 2025, 08:05:36 PM
Hints:
>Dragons typically can't change the weather
>White dragons are... not as capable as metallic dragons in non-dragon affairs but are of course are no less fierce than other types.



Title: Re: D&D Meta Thread
Post by: Alice on March 04, 2025, 03:30:18 PM
So it's the orb that's behind everything after all!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 04, 2025, 04:26:20 PM
I will be running scenarios with the dragon battle using your characters so I can balance the dragon given Summer's deep pockets. Regardless of what Freya said, enough coin can probably outfit Summer with enough bling to bring down a dragon single handedly so I'm not letting her have any offensive capability. She will also have a budget because she needs to be able to recoup her expendatures with the dragon parts alone.

Nevertheless, here are some things she has on her list. It's not a spoiler at this point because it's just a preliminary list and she isn't getting all of it necessarily, plus she's going to want to strategize with you before you dive in.

*Ring of Summer (Winter) (cold immunity and stops aging)
Ring of dodging
Ring of haste
Ring of invisibility
Ring of flying

(https://i.gyazo.com/5997ccfb6493793d949eeb7c03d3814f.jpg)

*Ring of Dragons
*Amulet of Draconic might
Quote
When worn, the amulet increased the resilience of an individual and offered them limited protection from certain debilitating effects both magical and mundane in nature. If the wearer of an amulet of draconic might also bore one of the ring of dragons, the strength of these effects were doubled. In addition, they became immune to any fear effects that caused by dragons or dracoliches and were well-protected from their breath attacks.

And no, you can't afford it or borrow it.

*Amulet of resurrection
*Scrolls scrolls and more scrolls.

Starred items she already has locked in.

So if I want you to die, then I may need to buff the dragon. I will have to run at least a couple battles such that the dragon has a chance of you make mistakes.

>orbs
The orbs are watching you...
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 05, 2025, 03:58:35 AM
Now and in the future, I won't be posting new scenes until everyone responds regardless of what's happening or whoever is present, so you set the pace. We're happy to play our own game.

[Autumn] Right now I'm trying to set up my new character sheet which is a little different and way more complicated in the other system Joy and Bear is using. I'm trying to decide between Wizard or Sorceress. I see advantages of both.

[Autumn] In our game, Bear and Joy found three strange books each describing a class and with all the arcane knowledge of them. Mine is of course "The book of the Mage" and no one can read it, but I'm taking the challenge to decipher it.

[Joy] I am also taking the opportunity to revamp the encounter, treasure, and battle system so SheShe, Misha and I have an easier job in the future and don't have to flip between sheets, text files and internet just to run the encounter.

Title: Re: D&D Meta Thread
Post by: Alice on March 05, 2025, 02:14:01 PM
Meh do we really all have to respond even if there's nothing to do or say? What are we supposed to react to Cat's level-up? I was just waiting for the next scene.

Also I'm not happy about revealing Summer's items. We are not supposed to know any of that unless she tells us.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 05, 2025, 02:54:43 PM
Well it ate my post...

In short, if it says [Response required] then that's a general flag for everyone to respond. Most of my fun is derived from your interactions, you know it takes me a hour or more sometimes a lot more to prepare and publish those scenes, in my mind the least I would hope for is a reaction image that lets me know you read and understand the scene. I get my investment in time repaid especially when you post, especially if you (Alice) squirm. I also love when I break Yulya and whenever Cat says or does anything. It's my fun quota for the day and I appreciate every word and picture. Ashley is excluded obviously.

If you really don't want to, then post here and say you have nothing to add. I don't want to make assumptions because what if you choose to respond after someone else.

The starred items above are things you already know, these are forgotten realm items you are free to look up. Summer will likely tell you everything when she meets you in Phandalin, nobles love to show off, their attendants are no different, but especially if that knowledge makes your choices more closely align with the optimal path at victory. It's only logical that she'll bring scrolls, and 5e allows for lower level magic users to cast from scrolls with a slight debuff on casting success. She's serious about this and only expects to break even after expenses, a dead attendant can't boast about being a dragonslayer.

I released the preliminary set early to mostly lower Yulya's stress level.
Title: Re: D&D Meta Thread
Post by: Alice on March 05, 2025, 03:19:21 PM
Meanwhile Joy waiting for replies...

(https://i.imgur.com/J7KgAgR.jpeg)

Ok, ok, I will put more effort into entertaining replies, especially if they are not required.

But like hell I'd look up anything that doesn't directly concern me! Not knowing anything about what's going on in this world is part of being an Alien.
Title: Re: D&D Meta Thread
Post by: Joy on March 05, 2025, 03:39:38 PM
>Entertainment

Don't feel like these are in vein, I need feedback for my conditioning progress as well. I must say it's come a long way.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 05, 2025, 06:26:56 PM
>in vein

(https://i.imgur.com/bjI8Y9H.jpeg)

Jesus how did you clowns ever get a degree?
Bear cant spell and Bernd cant into basic math
im no genius but i have no such disabilities either. what about you Tamamo?

ok back to dnd
we just waited for next turn too but youre right everyone should post every turn no matter what. that avoids situations when we wait for each other to do something. turn ends when everyone has posted.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 05, 2025, 07:06:53 PM
Drat that BodyOS!

Now I will take command and intentionally attempt to use the wrong words.

Bear has three degrees and too are masters from top 10 colleges at the time in the field.

[Bear] miracles happen, prayers do get answered

>everyone post

(https://i.gyazo.com/742ed281686b14bbaa9557f6acf6a24d.jpg)


Title: Re: D&D Meta Thread
Post by: Τamamo on March 06, 2025, 07:28:04 AM
what about you Tamamo?
Hahaha no I think my math and English skills are alright!
I'm bad at sports and coordination things though but that did not make me fail any classes and isnt really required for an office job
Title: Re: D&D Meta Thread
Post by: Alice on March 07, 2025, 03:12:06 PM
>Archdemon proposal
Oh no!
What will Alice do?

(https://i.imgur.com/ODnUgFq.jpeg)
Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on March 07, 2025, 03:41:47 PM
 Bruh, it's a trap, listen to Freya

[Joy] Ashley doesn't know that
Title: Re: D&D Meta Thread
Post by: Kashtan on March 07, 2025, 04:46:25 PM
>tells archdemon to fuck off
i dunno what else i was expecting from someone who boops dragons on the nose lol
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on March 07, 2025, 05:18:34 PM
Because of Alice's actions, I will ask that everyone reacts before the scene continues, Yulya is still required to react to the earlier scene as well.
Title: Re: D&D Meta Thread
Post by: Alice on March 08, 2025, 04:49:10 PM
>when you save the world with a stink bomb

(https://i.imgur.com/CWaNi69.jpeg)
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 08, 2025, 05:19:19 PM
I hope you cleaned up your mess. I'm almost afraid to ask.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 08, 2025, 06:51:17 PM
that escalated quicklynow im interested what Alice has to say even if Yulya cant hear it rngirl tried her best
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 08, 2025, 07:01:45 PM
We didn't read it yet, we want everyone to post then assess the resulting mess Just waiting for Cat.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 08, 2025, 07:12:47 PM
that escalated quicklynow im interested what Alice has to say even if Yulya cant hear it rngirl tried her best
wtf is this garbled mess?
the forum software sometimes ignores all paragraph breaks when you hit enter.
Title: Re: D&D Meta Thread [Ashley]
Post by: Alice on March 08, 2025, 07:44:39 PM
I hope you cleaned up your mess. I'm almost afraid to ask.
Certainly.
Acetic acid can be fully metabolized and will help me digest the scrap I ate for breakfast.

Yes, the software sucks because woflo hasn't updated it in over 10 years.  That word salad happened to me too. I think it's related to the WYSIWYG editor. be sure to post in BBcode mode with the code tags visible.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 08, 2025, 07:51:14 PM
We don't pay enough attention to know there are other modes besides BBCode mode. We don't see anything that will change that. the only problem we have is I can't take more than a minute to post or it'll say error and prevent me from doing anything.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 08, 2025, 10:07:08 PM
I get that message too but you just click reply again and it works.

Title: Re: D&D Meta Thread
Post by: Joy on March 08, 2025, 10:08:14 PM
That only works wheb there's no linked images
Title: Re: D&D Meta Thread
Post by: Alice on March 09, 2025, 12:55:57 PM
Weird...
I bet it's only because your using windows

So anyway - what's this turn of events?
>Fey wench opens portal to hell
>blames everything on the alien and covers it up
>muh 50gp for the cleaning wizard
Fine, fine...
I won't tell you anything then and report this world as a nest of demon worshippers when I get home. Enjoy getting your planet virus bombarded in a few hundred years.

(https://i.imgur.com/1R8mBxs.jpeg)

And your money calculation is completely different from our inventory again but I'll take it because it's more than we have.
Btw, host made another Biden-tier gaffe when converting everything to sp. to compare your numbers with ours  and ended up with a larger sum after the payment than we had before. It's so embarrassing...
Title: Re: D&D Meta Thread
Post by: Joy on March 09, 2025, 01:08:30 PM
[Joy the DM] I don't know where the disconnect is with coins, I need to know the correct numbers but I want you (not Yakumo and through no fault of her own Alice) to control it. So I will have to defer to you all to correct me and ignore the errors if any.

[Ashley] Freya had an L take but she has the responsibility to be the parent who disciplines the children. I'd rather keep using the orb because otherwise it's silly to think we get huge powers arbitrarily when hitting a certain fuctional number just because. Joy's response was the orb, functional Gods and checks system. To me, D&D vanilla broke immersion in certain ways, look how much fun we've been having with orbs.

[Joy the DM] in my research, the alternative was level by milestone and it doesn't take experience into account at all. I have to decide who gets to level when and you wouldn't have any indication of progress. The compromise was leveling at base only which was done in games across genres for a long time.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 09, 2025, 01:22:58 PM
Alice's take: 10/10

(https://i.gyazo.com/efb6fb5082cb4c208f1a2ebb6aea0e63.gif)

Title: Re: D&D Meta Thread
Post by: Kashtan on March 09, 2025, 04:41:31 PM
lmao Alice is tripping hard

(https://i.imgur.com/83lNVnZ.jpeg)

our current funds after paying 65gp (oof)
8pp
143gp
255sp
23cp

Alice paid a lot of stuff mostly in cp recently to get rid of them. i triple-checked an that was indeed legit but still we have 16sp and 50cp less than you. did you subtract recent purchases from the refugees?

>cleaning wizard
lol imagine becoming a powerful magician and then earn your money cleaning toilets
Alice should do that too to get the 65gp back!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 09, 2025, 04:58:30 PM
Having someone cast spells for you is very pricey. Especially a Gold Plate wizard.

(https://i.gyazo.com/aca3e832221d6c40b03fdfe0635f3a3a.jpg)

Title: Re: D&D Meta Thread
Post by: Τamamo on March 09, 2025, 07:04:35 PM
Hahaha wtf am I reading?
This is why I play dnd with you lunatics!
I kind of feel sorry for Alice, her methods are unorthodox but still well-meant and surprisingly effective.

50gp cleaning fee is hefty. Can't Yulya do something like that to and earn money?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 09, 2025, 07:46:23 PM
Yulya could earn money if there was a demand, she'd have to work with the Church and they may have their own requirements and I doubt they'd allow much profit considering they're a non-profit organization and they're not too keen on charging people for services then giving it away to clerics, someone has to pay for all this oil and candles not to mention tithe. In fact, everything she earned would then be subject to tithe and she'd need to volunteer time.

If she doesn't do this and tries to freelance it, then she may gain the ire of the church. If she does this in an unincorporated area or town without a church, she probably could get away with it, but it will be frowned upon.

Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 10, 2025, 12:35:38 PM
The wordwall was edited and Bear says he has to get work done so I can't re-edit it for the third time. It's still not perfect.

[Ashley] I'm still not sure what I even agreed to but I just want to play the game.
Title: Re: D&D Meta Thread
Post by: Alice on March 10, 2025, 02:05:06 PM
I read it 3 times and still don't get it...
So wait, you can't be revived by Yulya anymore? That's not good!
So you'll leave the game if you die, or how is this going to work? Or do you auto-revive like me?
I guess I could repair you with my Artificial Trees but that will take until LV.10 and even then probably take an in-game week / irl year. Trees aren't known for speed and this isn't magic. My own insta-repair spell Hand of Ultimate Mercy takes until LV.17 aka never.

And even worse, if you die in panther form you'll stay a panther forever?
Btw that mecha panther summon is straight outta Auschwitz! Look how starved it is! It must be nourished with our enemies' flesh and blood!

(https://i.imgur.com/TiehRQx.jpeg)

Also I must complain I am very disappointed Elizabeth still isn't reacting to me. Worst NPC award goes to her! What shall I do this turn if everyone ignores me?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 10, 2025, 02:13:58 PM
It's not intentionally confusing yet it is confusing and I'll admit that.

Upon death, she will self-revive and anything that is missing or dysfunctional will be replaced by machine.

If Cat was incinerated to ash, there is no spell other than reincarnation that can bring her back.

Ashley will have a reboot of a sort even if all of her living tissue is disintegrated, her new form will be machine and mostly controlled by the mechatherial angel. She will still have some control and say, but it will be different. If cat was disintegrated, her old body is fertilizer.

She is immune to those three spells because she has an auto-revive function now. The part of her body that initiated or finalized the death will likely be replaced by a machine version.

Your auto-revive will return you to the pre-death state intact, Ashley will lose something to her inevitable transformation to machine the process.

Technically the panther is already  part machine so it would have a similar mechanism. If the panther was disintegrated, it would be a fully machine beaat and perhapse wouldn't transform back, but that's in flux.

Elizabeth is an Elf, they're not very reactive to the shenanigans of childsplay.

Title: Re: D&D Meta Thread
Post by: Kashtan on March 10, 2025, 05:08:13 PM
so Ashley will slowly turn into a borg?
note that Yulya cant pay the fee she doesnt have that many gp. Cat has got to do it
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 10, 2025, 05:35:00 PM
>Get from Cat

We'll presume that happened.

Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 10, 2025, 05:38:50 PM
Alice with Elizabeth:

(https://i.gyazo.com/46feeb9bd91b766d23690e41fd46e0cf.jpg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 10, 2025, 06:15:25 PM
Btw that mecha panther summon is straight outta Auschwitz! Look how starved it is! It must be nourished with our enemies' flesh and blood!

Fixed

(https://i.gyazo.com/747b12ff75e1849324671a1bfc61f6bd.png)
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 10, 2025, 09:59:40 PM
(https://i.gyazo.com/796887b7a783c822eacab07e8051212d.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on March 11, 2025, 02:43:39 AM
We're here, we're here!
Can't always post in the morning!

Title: Re: D&D Meta Thread
Post by: Kashtan on March 11, 2025, 03:02:50 PM
>"Are we going to eat or what?"
Yulyas still feeling sick and Alice is poisoned. so i guess no.

when Yulya has recovered what can she do to help Alice?
lesser restoration and protection from poison are lv2 spells she cant do yet before a long rest. do we have to pay that wizard another 50gp to cure Alice or should we wait an hour until she recovers?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 11, 2025, 04:09:41 PM
I believe her conditions expire, I thought I put that in the post.

Long rest will solve it in any case.

Quote
-Alice has the Poisoned debuff and will have disadvantage to attack rolls and ability checks for approximately an hour.
-Alice is hallucinating and will see what she expects to see around her for about 10 minutes.
-Alice is intoxicated, her speed is halved and has disadvantage on saving throws for about 1 hour.
-Yulya has the Sickened debuff and will have nausea for the next 10 minutes, she can speak but can take light actions during that time, but can't cast or attack and her speed is reduced to 5ft. She will have far less effects next time she experiences this gas.
-Through some miracle, likely SheShe's doing, Alice has leveled up [Changes as discussed] and those effects will appear after a long rest.

Alice should be recovering soon, Yulya is already feeling well enough to eat (10 minutes)

Alice doesn't necessarily have to eat she had the equivalent of half a ration of calories by consuming that poison.
Title: Re: D&D Meta Thread
Post by: Yulya on March 11, 2025, 04:41:57 PM
Alice will not be happy if she gets ignored not healed and no dinner
Title: Re: D&D Meta Thread
Post by: Alice on March 11, 2025, 09:07:14 PM
At least Yulya cares about me!!
For the sake of gameplay let's assume I am mostly back to normal when we go for dinner next scene

Freya listens while thinking but she can't place any gods that match these descriptions, there are countless demigods, fallen angels, demons and other entities so there's no way of knowing. "Thank you Cat, let's just hope she can fight these inner demons before they consume her. Or perhaps they're among the denizens of Mechanus who came to witness her last level transition."
It's not that simple and the world isn't all black and white.
The Winged Creature is indeed an archdemon of what you call the Negative Plane, just like that Orcas guy. Luckily those demons and their gods are mostly busy fighting each other and the Winged Creature hates destructive barbarians like Orcas far more than us here in the material plane. You could say the enemy of my enemy is my friend. But that's all I'm gonna say, if you wanna know more about the Winged Creature, its feud with demons like Orcas and the Living Metal technology we stole from the followers of the Golden Man, you gotta ask me with a pretty please and sit and listen.

So now let's discuss what we will do tomorrow!
I need to go to a tailor and waste more money have my wofl ears and tail sewn to my cloak. That is of utmost importance!
I'm also not sure how much food from the refugees we should sell and how much we should eat ourselves. The berry wine we could sell perhaps. But we should probably invest in proper bottling.
I'm not gonna interfere with the cart again, you figure that out.

Finally I should look for a way to scam at least some of the money I wasted back. But my cleaning service isn't as awesome as I thought in this magic-infested demon world. Can't Yulya heal people for 50gp? We should set up a booth or something.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 11, 2025, 09:53:35 PM
(https://i.gyazo.com/0816259d36e4e66e268ab2c2cbae0d6e.jpg)

I'll read any relevant lore you have so I can twist it into something you'll hate, of course! But you need to read my posts too.

Based on what I wrote, you could eat and won't be hallucinating by the time you eat dinner.

As I said, Neverwinter won't allow freelance cleric services. 50 gold isn't easy to come by which is why you risk your life on fighting dragons to barely scape by.

To prepare the wolf parts, you will need a taxidermist, to attach them you need a tailor.

If you want to bargain shop, that would require you to find credible sources online or do the analysis, otherwise I will but likely it won't be cheap. The wofl ears and tail will rot without proper preparation, they will fall off without crafting skill.
Title: Re: D&D Meta Thread
Post by: Alice on March 12, 2025, 05:10:30 PM
Aw 'cmon!
My ear collection is the very reason I started playing d&d as far as I remember! Now you let them rot away?
Our mystery meat scraped off a noble's bones never spoils but wolf ears do?
I am willing to got to a Furrier who is both a taxidermist and and a tailor as his profession is turning pelts to clothes. I will write a PhD thesis on the correct treatment on Wolf ears but I first I need to conduct a few experiments.

(https://i.imgur.com/k8toxIX.jpeg)

picture unrelated. I just found it while searching for wolf ears

Also I said I was going to eat dinner. As soon as Cat replies, that is...
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 12, 2025, 07:48:56 PM
>Our mystery meat scraped off a noble's bones never spoils but wolf ears do?

The life if an adventurer can be very unfair

The PhD thesis must be related to pricing of such a service and its comparison to the monetary system and economy of Neverwinter. Actually, that sounds way more fun than it should.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 12, 2025, 08:01:08 PM
Most things we do sound more fun than they should, like cooking humans and feeding them to children.

Considering prices are all over the place (remember the pickled sausage), wolf ear taxidermy might be unexpectedly cheap. But I don't doubt you'll waste our last gp for your wolf cloak. Not that I don't support that...

And sorry again for falling asleep without posting. You should be used to it already.
Title: Re: D&D Meta Thread
Post by: Alice on March 13, 2025, 02:52:42 PM
Good idea, Tamamo!
I still don't understand why I must make a detailed plan, if I could, I could stuff and attack the ears myself. I'm paying someone because I can't in this form. If only I was back to Living Metal, the Trees could mass-produce wofl-ears, with or without wofl attached. Well it would take weeks probably. to clone an entire animal from an ear. But preserving them shold be rather quick.

Since no one suggests anything, and the guild wasn't serving,
How should we know this?
I assumed the guild's purpose was to serve meals at least each evening?
Title: Re: D&D Meta Thread
Post by: Joy on March 13, 2025, 03:21:48 PM
Not on Sundays and that was stated explicitly several times. Most shops are not open Sundays, for the guild, Sundays are deep cleaning days and Freya's only day off.

Inns and taverns remain open on Sundays, no shops are open on Sundays in Neverwinter.
Title: Re: D&D Meta Thread
Post by: Joy on March 13, 2025, 03:34:26 PM
You can sell anything with J,N,G,F designation for the following exchange rate based on condition in Neverwinter. They will even buy rocks, dirt, rags, or wofl ears for a price. You can sell your hair or even toenails, you can sell the scraping of your skin, even waste products.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 13, 2025, 07:05:52 PM
how much for a goblin stink bomb
Title: Re: D&D Meta Thread
Post by: Joy on March 13, 2025, 09:58:34 PM
You'll have to ask the alchemist and barter with items you're buying for the best deal.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 13, 2025, 10:03:39 PM
>you
Haha, Kashtan's not playing and Yulya can't barter!
Cat isn't the best trader either and Alice - let's not even think about that!
I think negotiating prices is Ashley's job.
Title: Re: D&D Meta Thread[Ashley)
Post by: Joy on March 14, 2025, 05:54:56 AM
I can do it, I got persuasion now too.

Just tell me what we're buying and what we're selling.

Title: Re: D&D Meta Thread
Post by: Alice on March 14, 2025, 03:52:50 PM
Damn I forgot I got those candy coated herbs from Ashley, sorry about that! I still appreciate them.
Might have helped in my condition.

I made a preliminary list, modify as you see fit!

BUY

Food
for Cat's rations ?

Ordinary items
5 oil flasks - 5sp
10 candles - 1sp
5 soap - 1sp
glass bottles for berry wine - ?
Hobby's stuff - 500sp

Alchemist
Harbin's stuff - 200sp

Vehicles
1 cart - ?

Services magic
transfer goblin staff onto other item (which?) - damn we should have asked Summer!

Services common
Smith - craft holy symbol on Yulya's shield - 50sp
Furrier - preserve wofl ears and tail and sew them onto my cloak - ?

_________________________________________________

SELL

Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
We have 78 arrow and 4 quivers with us and another 20 at Hobby's storage. Should we sell some or at least convert them to blunt?

Food
2lbs bread N  - 6sp
25pcs honeycombs N  - 7.5sp
Berry Wine bottled  N  - ?

Alchemist
6x Goblin stink bomb / acetic acid - ?

Jewellery
Gold Ring - 200sp
Jade Frog (if we have to) - 400sp

Smith
Do you want to try selling the scrap or should we keep it until you have a trade license?
Title: Re: D&D Meta Thread
Post by: Joy on March 14, 2025, 05:17:40 PM
Alice's comments in black.

I made a preliminary list, modify as you see fit!
BUY

Food
for Cat's rations ?

How many? The cost for standard groceries is 5sp for 2 rations or half the cost of a ration. If you bargain shop then it could be less. At this point I will ask you to venture out onto the internet and ask the great and powerful Google what a pound of vegetables would cost as compared to standard unskilled wage of 1sp per day, probably way cheaper than 5sp for 2 rations. Any recipe must include: 1lb (dry) of some combination of fruit, meat and vegetables, 1tsp spice, and .2 lbs preservative, salt usually, tallow, or sugar of some kind.  According to my calculations, it should be roughly 1sp for a poor ration, 2.5sp for modest ration, and up for higher qualities. Certain items may be found very cheaply especially in towns cut off from regular trade. So let's say Cheap vegetables, potato stew, turnips, carrots would be 1sp per ration and rabbit stew, beef, pork would be ~2sp per ration, preservative would be 5cp per ration. If you are carving up a kill, the tallow and fat used to preserve the ration is in the animal. 

Ordinary items
5 oil flasks - 5sp
10 candles - 1sp
5 soap - 1sp
glass bottles for berry wine - ?
You initially think that you essentially got the deal of a lifetime here, 2L flasks of berry wine for 1sp each, though it's not fine wine, if bottled it would be worth 2gp per 1.5 pints, 5e prices a 1.5pint bottle about 1/3 of that flask for 2gp. Obviously you make nothing in that deal without a trade liscense for wholesale pricing. So the wine bottles would cost more than the regular wine is worth.  However, you can sell the wine in those flasks for the barrel rate for cheap wine, 300 bottles worth, or 450 pints is 15gp, including the cost of the barrel which is 2.5gp, so after some calculation, your 4L flasks of cheap wine are worth roughly 4sp each in flask. Which is still good even at 60% sale price you still get 2.4sp for the price of 1sp   

Hobby's stuff - 500sp

Alchemist
Harbin's stuff - 200sp

Vehicles
1 cart - ?

Quote
A simple 4 wheeled cart capable of carrying 2x the puller's total carrying capacity including the weight of the cart could be found at Neverwinter or commissioned by a cartwright. There would be a small risk someone could come along and steal it if you don't secure or hide it and it would draw extra attention from bandits. A cart capable of carrying 1000lbs that Cat could conceivably pull would be a remarkably low cost, 15-25gp. Based on her carry capacity, a 150lb cart could manage that and could be used for most travel between locations along roads and over relatively easy terrain, not suitable for overland travel in forests, swamps, mountainous terrain etc. without severely slowing you down unless she carried it.  None of you are capable of repairing parts but you could buy spare parts and replace parts, it would be subject to a small risk of breaking on the rough roads, especially the Triboar trail but all of you together could unstick it from any rut. It would be roughly 3x5ft so not suitable to drag through caves or in all but the main shaft of mines. A full wagon like Gundren's without any supplies or spare parts would be between 35-100gp or more depending on extras, they do offer models of carriages with suspension meant for passengers but they have lower carry capacity, his was a converted war cart so it would be considerably more than 100gp, a horse would be between 50-100gp each, other beasts of burden vary in Neverwinter.

A simple pull capable of carrying 1000lbs and weighing 150lbs with I say Cat can pull up to 564x2 - cart weight = 978lbs for junk.

Alice can nerf this as much as she wants but this is a justified amount that I already proved. For steep hills you all can pull it.

Spare parts for the cart include:
Wheel 2gp
Axel 4gp
Tongue 1gp

The whole cart is ~20gp.

Services magic
transfer goblin staff onto other item (which?) - damn we should have asked Summer!

You can't afford this at this time, it would cost as much as buying the item in its new form since the staff itself is worthless without the enchantment crystals.

Services common
Smith - craft holy symbol on Yulya's shield - 50sp

I have already said the shield has her symbol on it.

Furrier - preserve wofl ears and tail and sew them onto my cloak - ?

I have gone through the trouble of doing this for you based on labor and current costs, roughly 4sp for 1 set of ears and tail, 1sp to sew it on to something, it'll take a day.

_________________________________________________

SELL

Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
We have 78 arrow and 4 quivers with us and another 20 at Hobby's storage. Should we sell some or at least convert them to blunt?

I recommend having 15 sharp arrows, honed and ready to go, 5 blunt arrows in one quiver per marksman

Food
2lbs bread N  - 6sp
25pcs honeycombs N  - 7.5sp
Berry Wine bottled  N  - ? see above

Alchemist
6x Goblin stink bomb / acetic acid

the vinegar itself is worth 3cp each, the containers are just clay jars, 1cp each, for the fact that it smells so bad and may have other properties, you will have to ask the alchemist.

Jewelry
Gold Ring - 200sp
Jade Frog (if we have to) - 400sp

Smith
Do you want to try selling the scrap or should we keep it until you have a trade license?

the scrap nets to you 2cp per lb
Title: Re: D&D Meta Thread
Post by: Kashtan on March 14, 2025, 06:24:59 PM
You can't afford this at this time, it would cost as much as buying the item in its new form since the staff itself is worthless without the enchantment crystals.
>Yulya sheds a silent tear as the goblin staff keeps oozing on her
i figured it would be prohibitively eggspensive. gotta have Alice clean it regularly.
but its not just about that - i had hoped we could combine its properties with the shield thus freeing her hand. can you have holy symbol on shield and staff properties crafted into it?

Yulya absolutely needs a ton of 1sp candy!!
everything else comes after that.
Title: Re: D&D Meta Thread [Joy the Dragonslayer]
Post by: Joy on March 14, 2025, 08:17:59 PM
>i had hoped we could combine its properties with the shield thus freeing her hand. can you have holy symbol on shield and staff properties crafted into it?

Yes you can, it will cost about as much as the staff is worth, which when you get it appraised it's fair to say it will be worth a lot.

Title: Re: D&D Meta Thread
Post by: Τamamo on March 15, 2025, 08:27:10 AM
Food
Ingredients for rations 12-18sp (see below)
12 candy (1sp) - 12sp

Ordinary items
5 oil flasks - 5sp
10 candles - 1sp
5 soap - 1sp
1 grappling hook - 20sp

Hobby's stuff - 500sp

Alchemist
Harbin's stuff - 200sp

Vehicles
1 cart +spare parts - 30gp

Furrier - preserve wofl ears and tail and sew them onto my cloak - 5sp

SUM PURCHASES
-800sp
_________________________________________________

SELL

Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
2 Quivers G - 8sp

Food
2lbs bread N  - 6sp
Berry Wine bottled N  - 4sp

Alchemist
6x Goblin stink bomb / acetic acid -?

Jewelry
Gold Ring - 200sp

Smith
15lbs Scrap metal N - 3sp

SUM SALES
~780sp

Wow we are almost even thanks to the bandits weapons! We can afford to buy much more!
Cat would like to keep the honeycombs so we can eat them as snack in between. Surely will help to improve morale.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 15, 2025, 08:30:17 AM
the vinegar itself is worth 3cp each, the containers are just clay jars, 1cp each, for the fact that it smells so bad and may have other properties, you will have to ask the alchemist
Shouldn't Alice be able to do that?

Cat's rations ?
How many? The cost for standard groceries is 5sp for 2 rations or half the cost of a ration. If you bargain shop then it could be less. At this point I will ask you to venture out onto the internet and ask the great and powerful Google what a pound of vegetables would cost as compared to standard unskilled wage of 1sp per day, probably way cheaper than 5sp for 2 rations. Any recipe must include: 1lb (dry) of some combination of fruit, meat and vegetables, 1tsp spice, and .2 lbs preservative, salt usually, tallow, or sugar of some kind.  According to my calculations, it should be roughly 1sp for a poor ration, 2.5sp for modest ration, and up for higher qualities. Certain items may be found very cheaply especially in towns cut off from regular trade. So let's say Cheap vegetables, potato stew, turnips, carrots would be 1sp per ration and rabbit stew, beef, pork would be ~2sp per ration, preservative would be 5cp per ration. If you are carving up a kill, the tallow and fat used to preserve the ration is in the animal.
Alice has a point that the prices in D&D are all over the place. And the price of raw ingredients in relation to unskilled wage varies enormously from place and society. The more advanced, the more expensive such ingredients are. Also cheaper on the countryside than in a city. I don't think we can compare that with our modern society and I'm not Alice to write a PhD on food prices in medieval Europe.

But considering the unskilled wage is 1sp, the minimum food cost can't be 1sp or an unskilled worker could not survive. To my surprise, AI said they did spend ~80% on food which is insane. From the hand to the mouth, including severe malnourishment I guess. ChatGPT puts the average price of raw ingredients for a meal bought at a market at 5cp which I think is reasonable. 50% of unskilled wage. Maybe a little more.
Here is a list of food prices I found:
https://www.dandwiki.com/wiki/5e_Trade_Goods

However the raw ingredients obviously are only a fraction, there's also spices and salt and the processing which I guess adds up to the enormous cost of full rations. But it's probably mostly a gameplay thing.

So let us say Cat buys a larger quantity of salt and spice which would without doubt be cheaper than a few teaspoons. I think we can save most with that.
The 2014PHB states that 1lb of salt is only 5cp as trade good. So 0.2lbs are 1cp. I think that's too cheap considering Neverwinter is not a seaside city.
Spices are a gamble, I put them at 1sp per oz. And considering a teaspoon of ground spice like pepper weighs about 0.1oz it's also 1cp
Both is prices are surprisingly low. So the minimal ration Cost would be:
5-10cp ingredients
1cp salt
1cp spice
Let's round that up to 1sp for an average ration. I am willing to go up to 1.5sp for a better quality.

Cat could buy high nutrition but nearly spoiled goods and have Alice clean them at the cost of cooking time but I do not think we can serve that to Ashley and Yulya. Wait, they do not need to know... I still think savings would be minimal. Alice could also make salt but I don't think it's worth it.
To keep things simple I'd say Alice can reasonably upcycle food in her next form an for now we go without that

The problem however is quantity. Cat could buy a larger amount, cook rations and store them but we are limited by the time she can occupy the kitchen. I think we were at 4 rations per hour with Alice.

We still have 6 vegetable-mushroom rations because nobody wanted to eat them. Should have bartered some with the refugees. Cat will use 1/4 of such ration with meat from game every time we catch one so we only need 3x game ration and 1x vegetable ration to reach 4 full rations for the party.

So considering we will mainly use the rations in the dungeon where we can't hunt, how many should we make? The weight is a concern. In 2h we could make 8 but at the price we could make 12 in 3h and store some at the guild here. At 1.5sp that would be 18sp.

What do you think?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 15, 2025, 10:51:22 AM
Great job Cat! Your efforts are not in vein. There are a few corrections however, here on the sword coast Neverwinter is a major trade hub and one of its major trade goods is salt owed to its adjacent position to the ocean it also has lower prices on fish because of its significant fishing industry. In the docks districts you can easily aquire fish and salt and salted fish for less than the cost of full rations but you will still need to process them.

I accept your assessment of 1.5sp per ration for ingredients and they will be standard and not poor rations utilizing fish and salt as well as local produce.

Considering you will all eat 1.5 rations per day each and travel will be at most three days to Phandalin and about half a day to the mine. Expect a couple days in the mine, and a day or so buffer that's 36 rations which can be put in the cart of course after you buy that.

You could repeat this process in Phandalin but the 1.5 sp per ration may increase. Hunting is minimal in Phandalin now because of the weather conditions. Hunting along the High Road is normal beyond the treeline. Expect hunting to be poor from the Triboar trail East.
Title: Re: D&D Meta Thread [Joy the Dragonslayer]
Post by: Joy on March 15, 2025, 01:13:50 PM
I'll assume you all go to sleep and we'll check if anything happens overnight, then return the next scene with lots of prompts for bed, morning breakfast, and shopping with Ashley taking the lead on that.

I need to know if anyone wants to go with Ashley shopping, well at least someone needs to help carry the stuff so Ashley isn't over encumbered and ripe for pick-pocketers.

I recommend Yulya goes with Ashley and Cat and Alice stay behind to buy cooking supplies then cook. All the other stuff should be stored in the Guild storage.
Title: Re: D&D Meta Thread
Post by: Alice on March 15, 2025, 01:29:41 PM
>cook 32 rations
Oof, that will take us 8h of cooking time. I guess it's a good investment tough.
I can't do it on my own - or rather you wouldn't want to eat that. So Cat needs to go shopping first and also look for a good cart with her land vehicles proficiency. As soon as this is done we will start cooking.

If we have more money to spare we should buy:
more firebomb ingredients like oil and alcohol. I have 2lbs now. Too bad we couldn't salvage more from the goblins.
We have only 2 firebombs now, I'd like to make another 4. But probably not in the kitchen, we will do that when we are outside again. But we need the ingredients.
I have enough agar and sealing wax for 8 more bombs. I could probably look for glass shards and old rags for wicks
8 oil flasks - 8 sp
4lbs alcohol -?
Ladder (10-foot) 1 sp
Pole (10-foot) - 0.5 sp
Caltrops (bag of 20) - 10 sp
Ball Bearings (bag of 1,000) - 10 sp

I'd like to improve my shortbow or get a better one depending on how much that costs

You sure we shouldn't buy a mule as well to help pull the cart? We could sell it in Phandalin before entering the mine. But for the trip there and especilally to go into the mountains I still say we need a mule until Ashley can summon a mecha War Elephant.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 15, 2025, 03:38:27 PM
sounds good we need proper dungeon equipment
mule - can we get one in Phandalin? I agree we need one to get to the ship and dragon where the cart cant go but not to get to Phandalin. so unless its more expensive in Phandalin than the fed cost if we buy it now we should get it after we are back from the mine. we cant take the poor animal into the mine obviously.

shopping
we all should buy the cart together. we need Ashleys negotiation skills and Cats expertise and strength. then Alice and Cat will go shopping food and drag the cart back to the guild. where can we store it? if we buy a mule Cat should also do that bc of her animal handling skills.

then Yulya will go sell off our wares with Ashley and help her carry things. then go shopping. her Perception (and paranoia) should ward off pickpockets but if they get into a brawl Yulya wont attack people so we would need the summons.
we also need to see everyone has the right equipment. Yulya needs Alices bow and all the trade goods. oh and the wolf ears and cloak. this will be super awkward
alternative is that Alice stays with us while Cat goes shopping and they meet at the guild
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 15, 2025, 03:51:57 PM
There are no spare animals in Phandalin and likely they would buy a mule at a premium. The cart a mule can pull would be built differently made, wider, and longer and could support more weight but cost more. If the mule tried to pull a tiny 150lb cart it would as easily dump it every time it was startled. It would also need a collar yoke, and bridal (for pulling the mule) as well as food and a feed bag and water bag. Whatever Ashley is going to eventually summon would be under her control so a lot of things you won't need or worry about. She may summon a carnivore and that would simply eat meat. There is plenty of grazing until Triboar trail, so you only need food after that point.

A donkey may be small enough to tow a smaller cart. It would still be heavier than a hand cart and cost more.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 15, 2025, 04:09:25 PM
we dont need the mule to pull the cart. Cat can do it. we need the mule to carry our things where the cart cant go.so say we buy a cart and 2 mules. Cat pulls the cart the mules can carry additional goods.we sell 1 mule for profit when we get to Phandalin and leave the other one there in a stable while we go to the mine. we come back get the mule and go dragon hunting with it.
what about Alices bow?how much would a +1 bow like Cats cost?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 15, 2025, 05:13:07 PM
Even a +1 Bow is expensive

Quality:
Common Equipment is 1x
Fine is 5x
Exquisite is 50x
Royal is 100x

Elven is 3x
Dwarven is 5x
A single magic effect such as +1 roughly adds 250-500gp
A single magic brand such as "of frost" which adds additional frost damage or protection even if only +1 adds 500gp or so

So a royal Elven Longbow +1 would be 15500gp and the quality would add certain effects.

A set of fine armor is +1, which is the cheapest way to get better armor, is not available in shops, it would need to be commissioned and since it would need to be done by a master smith and take many days, it wouldn't be cheap. Fine Leather armor (+1) would be 50gp (for fine) and 500gp to add the +1 because common armor would not dare have magic effects on it. The smith would make the armor, only an arcane smith or magic crafter could add the additional +1. It's a skill someone with crafting would have to acquire and they would also need magic casting.

The most elite adventurers, ripe with gold, commission these things, along with nobles. And find themselves too deep into trouble and end up dead. This is how these items end up in the wildes.

Cat's longbow says "3500" silver, it would then likely cost that much to purchase or acquire, if you could.


Title: Re: D&D Meta Thread [Joy the Demanding]
Post by: Joy on March 15, 2025, 05:48:27 PM
Please copy and paste a final list of buy/sell based on what has been discussed as a final assessment.
Title: Re: D&D Meta Thread
Post by: Alice on March 15, 2025, 06:05:41 PM
Yeah figures.
Looks like we'll have to cook and eat someone who has that. We have no time

I like Kashtan's idea of 2 mules + cart!
More for the shopping spree:
string - 1sp
necessary to make stuff like blung arrows or repair something.

I also want a net. It might be frowned upon but I think catching things and people with a net could be fun. It also can be useful for a number of things.
net - 10sp

Will you grant my wofl cloak +1CHA?
That's useless but it should make look more cute
Title: Re: D&D Meta Thread [Joy the unreasonable]
Post by: Joy on March 15, 2025, 06:34:57 PM
Will you grant my wofl cloak +1CHA?

(https://i.gyazo.com/0ca88826019cb35f0dbe2c5ada17969f.jpg)
Title: Re: D&D Meta Thread
Post by: Kashtan on March 15, 2025, 08:26:53 PM
alright this is it

Food
Ingredients for 32 rations - 48sp
16 Candy (1sp) - 16sp

Ordinary items
8 Oil flasks - 8sp
10 Candles - 1sp
5 Soap - 1sp
1 Grappling hook - 20sp
1 String - 1sp
1 Net - 10sp
1 Ladder (10-foot) - 1 sp
1 Pole (10-foot) - 0.5 sp1 Net - 10sp
1 Caltrops (bag of 20) - 10 sp
1 Ball Bearings (bag of 1,000) - 10 sp

Hobby's stuff - 500sp

Alchemist
Harbin's stuff - 200sp
2lbs Alcohol - ?

Vehicles
1 Cart+spare parts - 30sp

Animals
2 Mules - 160sp

Furrier - preserve wofl ears and tail and sew them onto my cloak - 5sp

SUM PURCHASES
-1035sp
_________________________________________________

SELL

Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
2 Quivers G - 8sp

Food
2lbs Bread N  - 6sp
Berry Wine bottled N  - 4sp

Alchemist
6x Goblin stink bomb / acetic acid -?

Jewelry
Gold Ring - 200sp

Smith
15lbs Scrap Metal N - 3sp

SUM SALES
~785sp

unless i made a mistake that should cost us about 35gp which is a joke.
we currently have close to 250gp
i still think we should buy something that increases our survivability. maybe we find some good offer while shopping
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 15, 2025, 09:54:37 PM
A cart and spare parts for 30sp?

I'm good, but not that good.

I think you're off by a factor of 10 chief, if you're lucky maybe cheaper, but yeah, not that cheap.

So no donkey?

200lb cart, no bridal, no yoke, 15gp spare parts were written in gp too, it's going to be more for one mules can pull. Can carry 1900lbs with one mule pulling, two is ok if they're in tandem. Spare parts, bridal, yoke, hitches between the mules are non-zero costs.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 16, 2025, 10:41:03 AM
Hahaha it was my mistake this time, the others just copied it. I wrote 30gp but counted it as silver, oops! I already wondered how our sales could balance out the purchases in my last post. But it doesn't matter, we can still easily afford it.
150 sp cart + 150 sp spare parts = 300 sp.

I still agree, Cat will pull the cart with reasonable weight, we can offload some goods on the donkeys. We sell one in Phandalin and take the other one up the mountain. So we don't need bridal, yoke, hitches. I think a small cart is more maneuverable and concealable unless Ashley wants a bigger wagon pulled by a mule. I'm open to her suggestions, she's our trader after all. But I think we should buy a bigger one once Ashley has the animals to pull it. For now a cart is enough.
Just give us the available options when we're at the shop and we will decide.

Food
Ingredients for 32 rations - 48sp
16 Candy (1sp) - 16sp

Ordinary items
8 Oil flasks - 8sp
10 Candles - 1sp
5 Soap - 1sp
1 Grappling hook - 20sp
1 String - 1sp
1 Net - 10sp
1 Ladder (10-foot) - 1 sp
1 Pole (10-foot) - 0.5 sp1 Net - 10sp
1 Caltrops (bag of 20) - 10 sp
1 Ball Bearings (bag of 1,000) - 10 sp

Hobby's stuff - 500sp

Alchemist
Harbin's stuff - 200sp
2lbs Alcohol - ?

Vehicles
1 Cart+spare parts - 300sp

Animals
2 Mules - 160sp

Furrier - preserve wofl ears and tail and sew them onto my cloak - 5sp

SUM PURCHASES
-1300sp
_________________________________________________

SELL

Weapons
4 Shortswords G - 160sp
4 Shortbows G - 400sp
2 Quivers G - 8sp

Food
2lbs Bread N  - 6sp
Berry Wine bottled N  - 4sp

Alchemist
6x Goblin stink bomb / acetic acid -?

Jewelry
Gold Ring - 200sp

Smith
15lbs Scrap Metal N - 3sp

SUM SALES
~785sp



Title: Re: D&D Meta Thread
Post by: Alice on March 16, 2025, 02:09:08 PM
Wew, I didn't notice either. I checked so many times to not embarrass myself again but that the cart can't b 30sp did escape me.

Btw I extensively researched ear and tail taxidermy, It's not that hard. We assume I thoroughly cleaned them, turned them inside out and digested the cartilage. The ears need an earliner. Modern ones are made of plastic but you could use stiff felt to keep them upright, yet soft and bendable.

(https://www.mckenzietaxidermy.com/Assets/ProductImages/6-8016.jpg)

https://www.youtube.com/watch?v=xZFWShVWvgk
Title: Re: D&D Meta Thread
Post by: Τamamo on March 17, 2025, 09:39:30 AM
Hey, you're Admin now?
Title: Re: D&D Meta Thread
Post by: Alice on March 17, 2025, 03:32:49 PM
Hey, you're Admin now?
Yes!
woflo popped up yesterday and bestowed this honorable task upon me

(https://i.imgur.com/mljKQrE.jpeg)
Title: Re: D&D Meta Thread
Post by: Joy on March 17, 2025, 05:00:32 PM
We thought you were this whole time.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 17, 2025, 05:43:40 PM
congrats!now we can blame you for everything that doesnt work
Title: Re: D&D Meta Thread
Post by: Τamamo on March 18, 2025, 06:27:41 AM
Is there a reason Ashley favors donkey over mules?
I admit we had no idea about any equines but as Cat has the Animal Handling skill she showed some rare interest and learned. Also talked to Alice and she's right, a mule is superior to a donkey in everything. Amazing hybrid animals actually! That's why modern armies still use them in rough terrain.

And we didn't get Ashley wants a real fancy carriage. This may be some problem with Cat, good luck convincing her to pilot or ride in something like the noble's carriage that Ashley fancied at the shop. But gameplay-wise, isn't a carriage for people and not cargo? What is the carrying capacity?

We could have easily afforded an 80 gp or even 100 gp carriage but it appears Ashley wants all or nothing? Cat says the hand cart is much better because she can pull it on her own. You can go shopping on any market without the need of an animal and it's easier to conceal. Together with 2 mules we should have enough carrying capacity.

Currently we have a max capacity of 370 lbs for the party.
With Cat being able to tow 1000 lbs, towing a 150 lbs cart leaves 850 lbs. And 2 mules with 420 lbs capacity each we have 2060 lbs total capacity for the party.
If one mule is able to pull 2100 lbs, a 2000 lbs capacity cart weighting 300 lbs leaves 1800 lbs. 420 lbs for the 2nd mule and 370 lbs for the party makes a whopping 2590  lbs! That's over 1t. Still Cat could pull 700 lbs with that cart.
It might be good to invest in a harness for one mule.

Or did I make an Alice-mistake?
Title: Re: D&D Meta Thread
Post by: Joy on March 18, 2025, 11:15:32 AM
[Ashley] come on Cat, you won't ride in my bad ass black and tan carriage? It's not mahogany and gold and chicky said even a duke wanted something better?!

[Joy]You guys get whatever you want that's why Ashley excluded herself fron this purchase. No, Ashley won't be getting a 500gp carriage but she will likely buy a 100gp carriage or even 150gp for a nicer ride. The really fancy carriages should cost more obviously.

[Ashley] I'll do what I want!

[Joy] as far as donkeys, in terms of handling and capabilities, 5e treats them as equivalent to mules so they're a lighter weight (450 vs 900lbs) and same strength and would eat the same.

(https://i.gyazo.com/2bc949d849e1e6d6f36b049405dd8248.jpg)

[Ashley] donkeys are cuter otherwise I was mostly just being quirky. Bear says I want donkeys so two can breed baby donkeys, he's not wrong, but we're not even keeping them long are we?

[Joy] as far as difficult terrain, I wouldn't treat them any differently but a mule is twice the size so it would have a harder time on unstable terrain, it would have twice the HP and be faster in general. The fully loaded donkey would go 30ft while the fully loaded mule would go 35ft and a fully loaded horse would go up to 40ft. But unless you are all riding it, you are still limited to 30ft for travel (36 miles a day)

The carriage would have less cargo capacity minus passengers but has suspension and is lighter so it's easier to get unstuck and has better reliability. The ride would eliminate the need for the additional half ration a day and you could rest while riding. On a cart you can sleep on it but rest is disallowed because of the noise and rough ride.

[Ashley] I'm getting a fancy one but probably closer to 200 gp with smooth suspension and under carriage cargo. Joy hasn't figured all the options.
Title: Re: D&D Meta Thread
Post by: Alice on March 18, 2025, 01:43:21 PM
I told you about mules, I told you dog!
Ok, you can't breed them but come on! A donkey has 12 months in-game gestation time. How many decades would that be IRL? I'll hopefully reach LV.10 sooner, then I can make them grow on Trees (which would also take at least a week).

I would like a proper carriage with good suspension, rain protection and arrow-proofing but as said this doesn't go well with cargo. So we'd need both. One for people and one for cargo. And then there's the problem where to put it all when we're in the field? I think for now the 2000lbs art is already overkill but still manageable.

I'm still working on the most important part - the mule names!
But if we name them we can't sell them! They'll be part of our party.
Title: Re: D&D Meta Thread
Post by: Joy on March 18, 2025, 03:27:37 PM
>named animals

[Ashley] ffs we'll be stuck with those boys

[Joy] not to worry, I can just disallow them from Yulya's revive or resurrection. Meaning their bodies would have to be dragged back to a temple and the diamond presented.

(https://i.gyazo.com/4c315fb8edb99838bf24ae690a145168.jpg)




Title: Re: D&D Meta Thread
Post by: Alice on March 18, 2025, 05:25:29 PM
Don't be mean to animals, Joy!
I don't like people who are mean to animals and neither do Cat or Yulya

Sooner or later I'll be able to regrow them from an ear anyway.
Sorry but Ashley won't get her princess carriage towed by white horses.
War elephants maybe, that would be cool

There may be a time when we can retire the mules at a nice place but I won't let them die

(https://i.imgur.com/uM3hxyy.jpeg)
Title: Re: D&D Meta Thread
Post by: Joy on March 18, 2025, 06:28:46 PM
[Ashley] Hey! did you ask their sex pronouns before naming them!? I could have sworn they were dudes. Poor ole Mr. B stuck in the middle of all these girls.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 18, 2025, 07:18:59 PM
lol everyone but Mr. B is a girl here he should be happy. i even doubt Alice can tell males and females apart and i dont think the mules care
so we know nothing about horses either but Yulya didnt wanna embarrass herself (even more) and found out the mule needs a full collar harness made of leather that distributes the weight to pull heavy loads. needs to be fitted to the animal. so if the shop doesnt have one we gotta go back to the stablemaster or at least carry the one we get there to make sure it fits one of the mules well. Cat can do that on the way back i think we part after this shop

(https://i.imgur.com/F70uUtZ.jpeg)
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on March 18, 2025, 07:47:07 PM
Yes, this is very important.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 19, 2025, 04:45:24 AM
Nice work, Yulya!
Looks like we have our cart. We can have Alice treat the scratches
What's the weight of the cart? I assume it can carry 2000 lbs and Cat can pull 1000 - weight (cart+parts)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 19, 2025, 06:35:40 AM
According to the PHB's rules: An animal pulling a carriage, cart, chariot, sled, or wagon can move weight up to five times its base carrying capacity, including the weight of the vehicle. If multiple animals pull the same vehicle, they can add their carrying capacity together.

As defined by PHB Base Carry capacity is 15xSTR = 270lbs

Per vanilla rules Cat could pull: 15x18=270x5=1350 lbs.

This is the number we will use and I am no longer negotiating this. The cart weighs 200lbs, Cat will put on the collar like a mule and pull comfortably, the collar and harness is 40lbs, this will not subtract from her tow capacity directly, the cart is 200lbs, the spare parts 50lbs, and other non-removable items like mule feed is 10lbs per day which is 100lbs for 10 days that will feed two animals for 5 days without access to rough forage.

So given the Cart can handle 2000lbs, if pulled by a mule 5x420=2100 a single mule could pull nearly the fully loaded cart. Of which the net load would be 2100-200 (weight of cart) - 350 (other carried items)=1550lbs net.
With Cat pulling the cart, 1350-200-350=800lbs net in addition to what she is carrying on her person, so don't worry about subtracting that.

This is reasonable.

Also keep in mind that the tow capacity is not a constant load, on a straight and level road the actual load is a fraction of the total, the full load Cat or a mule would be capable of pulling would be when the cart is being pulled up a rutted hill at full speed.

So in conclusion, the capacity of the cart is 1550lbs net if pulled by a mule, and 800 if pulled by cat.

Additionally, each mule that is not pulling can carry 400lbs net minus their packs and other accessories. So if a mule is pulling, the total capacity is 1550+400=2050lbs, if Cat is pulling it is 800+400+400=1600lbs.

Make a section on the inventory sheet for what is in the cart + Mule packs out of a total of 2050lbs knowing that if the amount is over 1600, a mule must be pulling.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 19, 2025, 11:28:01 AM
My interactions with Sandra and Sophia wasn't in the initial release, Sorry Cat, go read that part after we quote Alice's names.
Title: Re: D&D Meta Thread
Post by: Alice on March 19, 2025, 05:12:39 PM
Yes yes it's fine!
I won't say any more cart things...
Title: Re: D&D Meta Thread
Post by: Alice on March 20, 2025, 03:25:08 PM
Ashley approaches Sandra, reaching to pat her on the nose and the mule attempts to bite her hand.
"Oh really? You wanna go there bub?"  She leans in the disinterested mule, peering at her right in the eye... and pulls out a candy.
The mule's disposition changes immediately as she gingerly and gently tries to take the candy from Ashley's hand, leaving her fingers intact.

"So you are smarter than you look. Be nice to your auntie Ashley and there's more where this came from, got it?" Ashley lets her have the sweet sugary treat and Sandra looks happier for it. Sandra then nuzzles Ashley and allows her nose to be pet.
Sophia notices the interaction and immediately clops over, demanding attention. She bows her head to Ashley and bumps Sandra out of the way. If a mule could smile and try to act cute, Sophia was the expert.

"Oh so you're just happy to see me right Sophia?" Ashley reaches to pet her nose and Sophia eyes her pack. Ashley pulls out another candy and Sophia stomps her hoof in excitement. The exchange is made and a lifetime of love from a molly mule named Sophia is granted.
Alice nimbly moves between Sophia and Ashley, bows her head and tries to act cute as well, pointing at her open mouth with a smile
Hey, for a candy you can pet my nose too!

(https://i.imgur.com/8R7jR9W.jpeg)
No candy?
Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on March 20, 2025, 04:17:45 PM
(https://i.gyazo.com/257ab4c53d52fb7c039c43815ea7f5a6.jpg)
Title: Re: D&D Meta Thread
Post by: Alice on March 20, 2025, 04:25:35 PM
So the candy is just for mules?
You didn't react to me laughing at Miss Toadbottom's name either!

Regarding the story, where do Cat and me separate? After the Alchemist's shop? I assumed this but I'll correct it if wrong
We gotta make some exchanges because Cat is carrying some things that need to be sold. Are Yulya and Ashley buying something? You need money? Yulya is currently almost broke with 2sp, only Cat and me have more money.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 20, 2025, 04:33:42 PM
Alice, bruh, I don't make fun of people.

You want candy that bad? Are you going to bite my hand otherwise? Are you that easy? Can you pull a cart?

[Joy the DM] the post was modified to capture this interaction,  if you see anything else I miss, please continue to point it out.

Title: Re: D&D Meta Thread [Ashley]
Post by: Alice on March 20, 2025, 05:06:03 PM
Alice, bruh, I don't make fun of people.
No problem, I can teach you how to stop being woke- for a candy!
But I'm not an addict like Yulya, I won't beg or do tricks! Host tried to do that with me - without success. No wait, I did tricks but did not beg.

Technically you and Yulya would have to sell items first so you have money and space to make the purchases. Like this Yulya won't need money either.
And I'm not too keen to pick a fight now, remember Cat is towing the cart and if we leave this unsupervised, things will get stolen faster than in a supermarket in a majority black neighborhood.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 20, 2025, 05:08:08 PM
The order is not necessarily linear.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 20, 2025, 06:13:38 PM
Yulya doesn't necessarily have to say how much she needs, I'll presume she knew. I'll give you a final tally of how much you have left in the end.

Cat doesn't know how many there are hidden, only that there's at least one.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 20, 2025, 09:48:33 PM
(https://i.gyazo.com/66e697076d7b560d75f0a759e1e9e716.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on March 21, 2025, 08:17:14 AM
Patience my friend, we are thinking hard about what to do. Alice is right, the situation is unfavorable. The potential enemy knows the environment and with the cart Cat cannot move freely. I doubt anyone would straight on attack a huge Barbarian like Cat carrying a Greatsword but a distraction might be enough to steal something from the cart Or it may be someone without any hostile intentions at all. We are playing to have fun so I'm with Alice, a stink bomb is the best non-lethal option. We have not caused trouble for Freya today so go with it!
Title: Re: D&D Meta Thread
Post by: Alice on March 21, 2025, 03:41:36 PM
Haa, if I can't throw a stink bomb, I'm gonna get naked. There's no sign outlawing this, right?
Title: Re: D&D Meta Thread
Post by: Alice on March 22, 2025, 01:32:30 PM
Alice carefully crafts a brilliant plan of surprise and counter-attack, by becoming a golden translucent slime, in broad daylight, in front of dozens of witnesses, and sneaking around in plain sight.

In the resulting commotion, four thuggish men do step out of the shadows to see the oddity of a wild slime-like creature snaking about the market as women scream and guards are called.
Aw come on, it was a dark lonely alley in your picture.
(https://i.gyazo.com/f5f7d07b6caddc8fce091a0c85036956.jpg)

So your pics aren't to be taken literally but mine will?
Yes yes we should have asked about the surroundings but if we go that way each round will take a week.
Anyway, it's a success, ambush averted.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 22, 2025, 01:43:32 PM
I sometimes wonder about Joy's sense of humor. It was funny though.

[Joy] Clearly you can't expect much privacy in a marketplace in Neverwinter on a nice day on Monday around lunch.

[Joy] I would at least expect some better explanation. There was no roll to make.

[Joy] Even lightly obscured areas need a skill to hide effectively, this wasn't that. The archway was, but once you're in the archway, they already know you're there.

[Joy] you hid behind the cart, you are hidden. You slime around the cart, you are no longer hidden.

(https://i.gyazo.com/9065374dd7b70d8391bf66c4ee9d7efe.jpg)




Title: Re: D&D Meta Thread
Post by: Alice on March 22, 2025, 02:13:45 PM
Haa, if only I was in better shape I could have mimicked the wall or cobblestones. Or just water. Being yellow was a bit of an oversight.
Whatever, let's have some fun with the guards (hopefully).
Title: Re: D&D Meta Thread
Post by: Kashtan on March 22, 2025, 06:36:10 PM
lmao censored naked Alice?better than killing 4 'innocent' men at a market with dozens of witnesses i guess
Title: Re: D&D Meta Thread
Post by: Alice on March 23, 2025, 03:53:15 PM
We can't have woflo swatted now, we need this place. So we gotta censor a few things.

>don't steal the book, Ashley
>Ashley steals the book
Ashley's the 'friend' who incites you to steal, then runs with the loot while you get caught
Don't let this slide, Yulya!

>summon the Winged Creature
Great idea, what could possibly go wrong?
You should read the fine print though, summoning a Greater Demon requires a sacrifice an that's usually the Summoner.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 23, 2025, 04:36:25 PM
What? It's cool, I got an idea if anyone tries to stop me. All Yulya has to do is leave peacefully like she's not even with me.

Anyway, you don't mind killing traders and beating travelers but stealing (borrowing) from billionaires? That crosses the line.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 23, 2025, 06:38:31 PM
"I'm not stealing it. Dang this is heavy, I'm just borrowing it for a little while. 
lol what a Marisa thing to say

(https://i.imgur.com/VafGlJ3.jpeg)

oof Yulya is not happy and neither will her gods be when shes an accomplice in stealing. we literally tossed a coin to see if she would stop you or not and you were lucky this time.[/color]
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 23, 2025, 06:54:13 PM
It's the old Bear system luck, you can't beat it.

Didn't her goddess say it's about the choices she makes dispite the circumstances? Anyone in our Party who's name starts with an A is a troublemaker. I must maintain the balance.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 23, 2025, 07:30:26 PM
I am currently doing my best to get Ashley caught but there are several things working against me:

1. Normal spellbooks are listed as 'equipment', so that would mean they're not magical. They would only be traceable if they had magic wards cast upon them. In a tower with thousands of books, that seems impractical.

2. The only other person who knows Ashley wanted that book was Summer, pointing it out would also make her an accomplice, so she will not likely say anything, especially if it makes her presence in Neverwinter known if she is evading attention from certain people.

3. Ashley managed to gain full cover when 'borrowing' the item, so unless her pack is searched and the book is verified as property of the tower, there is no evidence of her taking it.

4. At least one witness saw her walking briskly so far, that's not cause for alarm, magic users are often eccentric.

5. This is why I said what I said, "whatever happens depends solely on what you do next", Yulya's actions will determine the outcome of this.

>she follows Ashley in a considerable distance

6. With magic users coming and going and you two being magic users, there is no reason to suspect someone would 'borrow' anything from this depository. This isn't Germany, no one is looking to turn people in for acting suspiciously.

Got em!

However, I am not satisfied with the ease at which she did this, I must say she took advantage of my naivete, and such insolence is not accepted without consequences, expect consummate consequences on the order of 50gp, which isn't much to be fair.

Mhm, like Alice's attack on the orb and the unreasonable cost of cleaning the room, exactly 50gp

One does not make the other whole.

When I have 50gp to throw around, I'll buy another one or buy a blank book and copy it and return the original. We have the world to save, we can't spend time now.

A spellbook has 100 pages, one side of one page per spell. Each spell would take 1 hour to copy directly. So Ashley would need 200 hours to copy the whole book. It would cost 50gp for the materials to copy it, 50gp to buy it, if it was available, which is likely isn't, but I'll allow a chance of it being available. Services to copy the book would be from a scribe and it would not require magic ink unless it's being scribed on to a scroll for use or into a wizard's book for attaining the spell. Just copying a spellbook would be no different than copying any other book. A scribe would earn 1gp per day, that's an 8 hour day, and so exactly 25gp to copy the book. 75gp in total.



Title: Re: D&D Meta Thread
Post by: Alice on March 24, 2025, 02:13:17 PM
Question!
I believe Ashley's mecha-summons are unique. Why should there be a book about them?
Isn't the book she 'borrowed' rather about the old disgusting Necro things like the rats?

Can Ashley even summon these abomination now that her connection to the Raven Queen is cut?
Will our carriage be pulled by a stinking undead Rothé or something?
Title: Re: D&D Meta Thread
Post by: Joy on March 24, 2025, 03:30:31 PM
>I believe Ashley's mecha-summons are unique. Why should there be a book about them?

All creatures on the negative plane are as varied as creatures of the material plane, all planes are parallel.

Ashley's summons are demonic or material in part and where they were originally necrotic in part, they are now mechatronic in part in terns of what she can summon though she may not be limited to that always. The necrotic summons exist in the book and those are governed by the raven Queen, and any other creatures that would have a mechatronic part are governed by the mechathereal demigoddess. The question you are asking is answered by saying several difficult concepts.

1. Time does not pass on the other planes the same way as it does in the material plane, it can, but it doesn't have to.

2. Creatures created on the Negative plane that are mechatherial in nature could therefore be documented in this book in the material plane because: time doesn't work the same, from the material perspective all the negative plane's history is discoverable. Same is true in reverse. Also, the age of the mechatherial demigoddess is unknown, when she arrived or departs from the negative plane is immaterial.

3. Only 200 spells exist in this book, it's a tiny subset of all possible creatures on the negative plane, but being a sorceress, Ashley can take a part of one spell and add it to another.

For instance, necrotic-giant-rat: from this she could learn to summon a rat, a necrotic rat, or a giant rat.

Given she can summom a cat, using those parts of the spell, she can learn to summon a necrotic cat, a giant cat, or possibly even a cat-rat.

So of the 200 spells, their combination in conjunction with creatures on the material plane can combine to summon near infinte combinations. So at this point, if she saw a necrotic rothe in the book, she could piece that together with her latest spell, the mechatherial panther, a summon a mechatherial rothe.

This differs from Yulya's book where she has only explicit spells from tier 1 to 9 that she copied there as a roadmap of her divine path.

>Can Ashley even summon these abomination now that her connection to the Raven Queen is cut?

The connection to the Raven Queen allowed her to summon, and in addition, summon from a class of creatures, necrotic. Her connection to the mechatherial demigoddess allows her to summom mechatherial creatures. Given what she learned from both schools, she could technically summon anything that she understood previously, so she could still summon necrotic things, and normal things.

In essence, she is summoning named creatures' souls that are known to her, these creatures exist in negative plane bodies and are popped out of that plane and into the material plane in material plane bodies, not the same one every time. Note: Mechathereal hybrid bodies have certain benefits over standard material bodies just as necrotic hybrid bodies did.

>stinky undead

Ashley doesn't like stinky undead things and she wouldn't do that if she didn't have to. You could say her summon spells are like phrases where she can choose suffixes and prefixes or none. It's her choice as long as she's capable of summoning them. At this time she can summon up to CR1 creatures. Nixie is technically a CR1 creature but I may have mislabeled her because the original panther is CR1/2

A standard rothe is a CR of only 1/4 but the greater heavy rothe was a CR of 4. She could conceivably summom a heavy Rothe for CR1, considerably weaker than the greater heavy rothe

In addition, she likes cat things, so her summons will generally have that flavor but it's a preference. She may attempt to summon any sort of monstrosity in the learning of her next spell up to CR1, and that research will culminate in the summoning of a creature of high strength or a beast of burden when she reaches level 4.

Title: Re: D&D Meta Thread
Post by: Alice on March 24, 2025, 05:14:26 PM
TL;DR
whatever

By the way there's still a mistake in the shopping list, the net is listed twice, fused with the pole. So the actual purchase price is 10 sp too high.
1 Net - 10sp
1 Ladder (10-foot) - 1 sp
1 Pole (10-foot) - 0.5 sp1 Net - 10sp

I have our current funds listed as 1714 silver equivalents. Not sure if we forgot something though. Not being able to work on a collaborative document sucks.

Actually, thinking about it, Cat  and me should have done the shopping. Did you account for the fact that Ashley and Yulya ventured into the library carrying a 10ft pole and a 10ft ladder? So much for no ladder around...

(https://i.imgur.com/FAzbAU0.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 24, 2025, 06:00:55 PM
>tl;dr

Note to self: being too nice to Alice.

I fixed the discrepancy with the net, the amount I wrote is final, make whatever exchanges you like but the total will be as shown.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 24, 2025, 06:01:56 PM
oh shit youre right we didnt even pay attention lol!Yulya dragging the pole and ladder back to the guild is still funny as hell
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 24, 2025, 06:04:29 PM
I assumed the stuff was in the cart? I think things were just slightly out of order.

[Joy the DM] It's the magic of imagination.

(https://i.gyazo.com/50127d923a59a77901949a38764947f9.gif)
Title: Re: D&D Meta Thread
Post by: Kashtan on March 24, 2025, 06:22:45 PM
is there actually some penalty for dragging such things? imagine you're running climbing hiding or venturing through a narrow dungeon passage with a huge ladder twice your size strapped to your backpack.
Title: Re: D&D Meta Thread
Post by: Joy on March 24, 2025, 06:49:29 PM
(https://i.gyazo.com/a41935f6add0f011202994bc5b147671.jpg)
Title: Re: D&D Meta Thread
Post by: Alice on March 25, 2025, 04:43:20 PM
Awesome ladder to reach high places or cross gaps!

Here's the 10ft pole

(https://i.imgur.com/CcmUd5a.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 25, 2025, 05:11:53 PM
You simply climb up using your climbing move, affix the ladder, then ascend and descend for no speed bonus. And it only weighs 25 lbs!

(https://i.gyazo.com/69a2b2f430d8cfbaa79c1fe3bb4d7244.gif)
Title: Re: D&D Meta Thread
Post by: Alice on March 26, 2025, 04:07:37 PM
The point of a ladder is climbing up surfaces that cannot be climbed because they are smoooth or slippery. Or valuable like a library. You want Cat to climb the shelves and shred the books with her claws? Also to cross gaps without having to to jump. Have you looked at my jump stats? I can only jump 4ft horizontally, 8ft with Step of the Wind. Only if I can run 10ft before the jump, I can cross 18ft.
I also can only jump 1ft high (yes, really). 2ft with Step of the Wind, 4 ft with 10ft movement.  A gap in a passage with low ceiling that is un-jumpable an be crossed with such ladder.
We could make it foldable so it requires assembly, also the pole, but a rope ladder is ridiculous. If I can climb up, I don't need a ladder.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 26, 2025, 04:50:10 PM
I don't see a problem

(https://i.gyazo.com/1a9d99832f24c2a7250baca3cba9d0d6.jpg)
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 26, 2025, 04:58:39 PM
I just want to be clear, we're waiting for Cat as usual
Title: Re: D&D Meta Thread
Post by: Kashtan on March 26, 2025, 06:03:06 PM
(https://i.imgur.com/0EABFhv.jpeg)
Title: Re: D&D Meta Thread
Post by: Τamamo on March 26, 2025, 10:16:48 PM
We're here!
I keep falling asleep before posting. Some family problems lately, had other priorities. Things should be better now.
Title: Re: D&D Meta Thread
Post by: Yulya on March 27, 2025, 02:40:37 PM
Quote
Funds remaining:
10cp
11sp
90gp
8pp
I cannot believe our numbers agree for once - and this after Alice handled the sales and purchases in our excel sheet. It is a miracle!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 27, 2025, 02:54:16 PM
I figured if I put the amount up at every transaction then it might sync for once. Mission accomplished.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 27, 2025, 07:37:18 PM
(https://i.gyazo.com/6833bd9d02b3e79d3cba45c9035e9060.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on March 28, 2025, 05:24:30 AM
(https://i.imgur.com/hGmGxzR.jpeg)

I do what I can
Title: Re: D&D Meta Thread
Post by: Alice on March 28, 2025, 04:57:47 PM
Yulya paying 4sp for the room for 2 nigts has already been accounted for. Don't subtract it in the excel sheet again!

So I think Cat and me will cook now, throw us out when you need the kitchen!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 28, 2025, 05:11:24 PM
This is the sword Coast, you pay after services are rendered, no tips are accepted. I think Bear told you that time he accidently paid up front and they took the money as a tip and wouldn't give it back.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 28, 2025, 05:20:32 PM
I just edited it, I didn't have time to before and I have to apologize for the mess I posted. It should be readable now.
Title: Re: D&D Meta Thread
Post by: Τamamo on March 29, 2025, 05:26:45 AM
I gues Alice will eat the leftovers but Cat should eat dinner with the others while Alice cleans the kitchen.
Title: Re: D&D Meta Thread
Post by: Alice on March 29, 2025, 06:51:58 PM
Current inventory
Title: Re: D&D Meta Thread
Post by: Kashtan on March 30, 2025, 04:21:54 PM
[I have 10 blunt and 10 honed each for Cat and Alice, if you remember differently please correct me.]
in the current inventory posted by Alice above Alice and Cat each carry 15 honed and 5 blunt arrows each
Title: Re: D&D Meta Thread (Joy)
Post by: Joy on March 30, 2025, 05:42:06 PM
Re: Make Arrows Great Again

I will correct my count, count the 15 as honed each. Remember, the new mechanics are that there is a 1d4 chance of an arrow breaking and whether the arrow hits or not, it loses the honed attribute.

I am also considering adding a "deadly" aspect to arrows meaning you would get another roll for critical hit.

Non-critical DMG = 1d6+A
Critical DMG = (1d6+A)x2 + 1dB

Where A is your normal modifier and B is a dice either 4, 6, 8, or 10 which acts as an additional "force" damage.


Title: Re: D&D Meta Thread
Post by: Alice on March 31, 2025, 02:43:54 PM
Sounds good to me.
I guess the plan is to pick up my cloak, the mules and then get going? Or do we need to do anything else in Neverwinter? It doesn't look like Ashley's going to return the book before we leave.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on March 31, 2025, 04:47:14 PM
It doesn't look like Ashley's going to return the book before we leave.

Hell no, it's mah book nao!
Title: Re: D&D Meta Thread
Post by: Kashtan on March 31, 2025, 04:59:07 PM
lol poor Yulya will have to cope with being an accomplice in this brazen thieveryAlice you gotta look for shards and shreds of clothes for wicks. the city cant be perfectly clean
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on March 31, 2025, 05:13:59 PM
I have a forage system now, you will find something if you look long enough in hours, not days, so it's more of a guarantee because at one point Bear and I spent days, literally days, dozens of rolls, looking for honey and never found any bees.
Title: Re: D&D Meta Thread
Post by: Kashtan on March 31, 2025, 07:18:56 PM
lol thats realism for youbut i think foraging for trash in a city should be easier than finding honey.im waiting for Bernds poison handbook but knowing his perfectionsim it may take a while
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on March 31, 2025, 09:29:41 PM
That's easy, we'll just make a random list of unrelated poisonous plants randomly off the internet.

Water Hemlock, Oleander, Deadly Nightshade (Belladonna), Poison Ivy, Ricin, Bitter Almond and Datura.

Done.
Title: Re: D&D Meta Thread
Post by: Τamamo on April 01, 2025, 03:54:06 AM
I figured they would not make it to the rest stop today but wasting another day?
I was thinking about bullseye lanterns but thought this wpould make us too much of a target. I mean Gundren's cart didn't have them either
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 01, 2025, 11:27:27 AM
You can stop along the side of the road in many spots. You will find periodic rest areas with remnants of camping such as piles of wood and rock rings, but most traders stick in a convoy and arrive at the rest area together for  sdded safety.

The bullseye lanterns are a good choice and needed with animals not used to pulling at night, if you want to train them, pull past dusk until they begin to become wary.

Mules and other equines may refuse to move and dig in, start kicking, panic and run, or start breying loudly, rear up, reverse, become inconsolable for a time. The aftermath of pushing a mule too hard may be lingering issues.

So the bullseye lamp gives them a bright, wide, forward view which is reassuring so they may not even care that it's dark.

I'm going to say Gundren's cart had them but you didn't need them.
Title: Re: D&D Meta Thread
Post by: Alice on April 01, 2025, 01:49:14 PM
Alright alright, we get that we absolutely need to buy that bullseye lantern for reasons.
As we have time, we could go to the bath again to waste more money. And yeah, I gotta go dumpster diving for glass shards and strips of old clothing. Even if I probably won't get the quality of that half-orc panties again.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Alice on April 01, 2025, 01:55:12 PM
That's easy, we'll just make a random list of unrelated poisonous plants randomly off the internet.

Water Hemlock, Oleander, Deadly Nightshade (Belladonna), Poison Ivy, Ricin, Bitter Almond and Datura.

Done.
This kills the host
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 01, 2025, 02:00:08 PM
It really doesn't matter when you leave, there are no convoys or camps on the triboar trail.

The 36 mile trip to the camp is pretty grueling for new animals anyway, wasting a day may end up being pointless as at some point the mules will refuse to go further like the horses did earlier, so expect it be slower than expected at first.

You don't need the lamps if you don't intend to travel at night.
Title: Re: D&D Meta Thread
Post by: Alice on April 01, 2025, 02:39:41 PM
I think it's a good addition to the hooded lantern but do we really need 2?

Host is working on an arrow poison paper, He says Ricin is pointless as an arrow poison against an attacker. Good for assassination but far too slow to have an effect in combat. same with Colchicine. We need substances that cause an effect quickly. You'll get it shortly, maybe an initial version today. We could even forage in the city, Archaeophyte weeds like Datura, Hyoscyamus niger or Papaver somniferum that spread with human activity are almost exclusively found in ruderal vegetation near human settlements or agricultural land. You won't encounter them in nature.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 01, 2025, 03:11:46 PM
I don't think you need 2.

Bear says that there is Datura all over Southern California, anywhere rural or urban. It's very common. Jimsomweed is potent enough that just getting the sap on your habds can make you sick. Bear pulled one out of his front yard without knowing what it was, it had an American football shaped tuber 18 inches underground. He became woosie and things "didn't look right" for hours afterwards.
Title: Re: D&D Meta Thread
Post by: Bernd on April 02, 2025, 04:25:25 PM
The same happened to me with the Datura innoxia my father had collected as seeds somewhere abroad. Hands got numb when you just brushed against the leaves. Sadly the plants wouldn't propagate from seeds after a few years, they're not hardy here.

I have uploaded Vol. 1 of my field guide in the endchan meta thread. The girls should be able to find plenty of nightshade relatives in or around the city. Keep in mind that not all plants are available throughout the year but as you said those weeds should be growing permanently in a frost-free Mediterranean environment.

There will be fewer plants available along the trail, especially if snow covered, but there is plenty in any habitat at any season. Even in the mountain. Absurdly the best place to forage are urban or agricultural wasteland.

Gameplay-wise I still think this is a bit too easy, poisons are expensive for a reason even if they are laughably easy to produce. The goblins with their distillery could mass-produce poisons that take out any non-resistant creature with a single hit. Good thing they're not smart enough for this - I hope.

Basically it's enough to heat any of those plants with alcohol and let it evaporate. There are optional ways to extract the alkaloids in a higher concentration but I don't know if it's worth it. It would require more equipment. A small amount of a strong acid and base, organic solvent and a few glass vials and a pipette or syringe. Or we can let Alice siphon off the top organic phase with a thin pseudopod at the risk of getting poisoned. And we'd need her to produce small amounts of organic solvent like ethyl acetate or better yet acetone.

That would at least make things a bit more complex, otherwise every idiot could poison anyone



Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on April 02, 2025, 05:17:18 PM
That's why you need a specific set of three ingredients to counter the natural resistance of these magical touched inhabitants of the material plane. Any single poison is nearly useless but three specific ones put together are more useful. I'll let you discover which combinations work. The ones you can make are limited to 1d4 poison damage.

The expensive poisons are already fully optimized and overpowered with proprietary formulations and preparations that even when analyzed won't predict the secret process to develop them.
Title: Re: D&D Meta Thread
Post by: Kashtan on April 02, 2025, 06:13:44 PM
>arrow poisons of the sword coastoh shit nigga and i worried about my molotow cocktail recipe
is it a coincidence all the plants have the same poisons?we could combine them with tobacco and potatoes but they gotta grow so thats not viable
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 02, 2025, 08:02:01 PM
I will process the host's report at my leisure. For now, you can rest assured you don't have access to enough ingredients without purchasing them and they're not cheap because they have special hanling instructions and are otherwise contraband to prevent the rapid onset of domestic poisonings.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 03, 2025, 02:27:43 PM
(https://i.gyazo.com/3805391e28796ae260e9e01d145c965c.jpg)

I have posted my conclusion on the other forum:

Ingredients may be purchased from the alchemist for 10sp for 1hp or 15 sp for 1d2hp damage.

-Water processing that will take 8lbs of water and 8 hours for 10 doses.
-Alcohol processing will require 4lbs of Alcohol 90% or better and 4 hours per 10 doses
-Acid processing (PH<1) only takes an hour, requires only 1 lb, but must be done in a well ventilated area.

The poison is applied on to freshly honed blades or tips only honing requires 1 hour for 4 blades or tips

The poison is cooked 10 doses at a time per person per pot, multiple pots can be tended by one person.

The DC of the poison is the crafter's DC, the default is DC10 vs CON and cooking or alchemy skill is required.

Additional components: mortar and pestle, cooking pot, heat source, glass corked and waxed vial for storage if that is the intent. These vials are for sale at the alchemist for 5sp each and can contain 10 doses, 1lb. Used oil jugs are not appropriate containers.

This cannot be applied during combat obviously.
Title: Re: D&D Meta Thread
Post by: Bernd on April 03, 2025, 02:55:38 PM
is it a coincidence all the plants have the same poisons?
Yes, the nightshades are typical weeds that grow in deserted urban areas.

I forgot Nerium oleander, you would frequently encounter it in parks, gardens or along roads as ornamental plant and it's easily recognizable.
Title: Re: D&D Meta Thread
Post by: Joy on April 03, 2025, 03:10:41 PM
Oleander is banned within the incorporated areas of the major citystates due to its toxic nature. You may find it off the main roads and it's evergreen so even in the snowy Phandalin areas it will still be harvestable even if the plant has died back due to prolonged periods of below zero temperatures.
Title: Re: D&D Meta Thread
Post by: Bernd on April 03, 2025, 04:21:39 PM
Worse nanny state than Britain!
Apart from an ornamental plant, Nerium oleander is a classic weed / garden escapee that is usually encountered in or near cultured land, especially along roads. It is astonishingly rare in undisturbed habitats and naturally grows in Mediterranean gorges or seasonally dry stream beds on rocky ground. You won't find it in a forest.
(https://upload.wikimedia.org/wikipedia/commons/thumb/c/c4/A_wadi_west_of_Susa03.JPG/960px-A_wadi_west_of_Susa03.JPG)

I will list it under plants encountered along roads and paths.

Protip:
Oleandrin is nearly insoluble in water so alcohol extraction is needed
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 03, 2025, 04:34:28 PM
It will be found away from major citystates and roads, water will work but requires a lot more volume and time.

(https://i.gyazo.com/e04df8ab8ae801e835189dac0f8c3b35.gif)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 03, 2025, 04:52:14 PM
(https://i.gyazo.com/f3f3373c84d69dc09aa296f90633e1eb.jpg)

Now that that's settled, let's talk healing potions!

You can make a 2d4 potion of healing with a similar method!

You will need the following ingredients:

1lb fructose rich juice from a variety of sources
1lb of the following:

-Jewelweed
-Heal root
-Mandrake root (our friend is back!)

Mix equal parts with mortar and pestal until a liquid or paste, reduce to half.

Makes: 1lb crude potion of healing syrup 2d4. Cannot be sold due to strictly controlled healing potion regulations. Can be stored in any liquid container.


Title: Re: D&D Meta Thread
Post by: Τamamo on April 03, 2025, 06:35:21 PM
Haha, I can already hear Yakumo grinding his teeth.
We still have some healroot but in Phandalin. How much is it?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 03, 2025, 06:57:25 PM
Now that breakfast is done, someone (Yulya) please make an itinerary of things that you want to do in order so I know what you are doing and I can write the scenes.
Title: Re: D&D Meta Thread
Post by: Yulya on April 04, 2025, 07:14:15 AM
Oh sorry i hope this is all

-visit stable master and tell him we will pick up the mules tomorrow early morning
-visit store to buy a bullseye lantern and more oil perhaps
-visit alchemist to buy whatever is needed for poison cooking-collect Alices cloak-forage for poisonous plants
-forage for glass shards and clothes for wicks
-try not to get caught for stealing a magic book
-finish honing weapons
-visit bath
-eat dinner

Not necessarily in that order
Title: Re: D&D Meta Thread
Post by: Alice on April 04, 2025, 07:46:33 PM
We gotta determine how much poision ingredients we buy. I'd say 5x 10 doses. This should last for a while.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 04, 2025, 08:02:29 PM
I just want to be clear, the healing potion requires all the ingredients, though Healroot alone may heal 1d2 hp, only animals could eat it raw. A potion made with just jewelweed, healroot or mandrake root would have a minor effect only.

You also will not find any significant poisonous plants inside or around the city. They only occur in the wild, the farther away from main roads the better.
Title: Re: D&D Meta Thread
Post by: Τamamo on April 05, 2025, 05:50:45 AM
I think the purchasable ingredients for 5x10 doses is fine.
But I still don't understand what needs to be gathered.
Bernd said Mandrake is rare and hard to find because there's not much aboveground. I didn't know the plant looks like that.
Can healroot be found or should we buy it? How much is it?

Looks like we need the herbalism kit too.

And about the mules - you say they can pull for 8h but again - we have two, only one pulls the cart, the other currently doesn't need to cary anything! If we switch them halfways, none will ever have to pull more than 8h.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 05, 2025, 11:57:53 AM
>Healroot, Jewelroot

These are in demand in Neverwinter and are not generally available as they're part of the lucrative Healing Potion process chain. The recipe for full potion 2d4+2 contains an additional ingredient that is not Mandrake root, so that is available. That ingredient is unknown, perhaps something harvested from the bones of children, who can say?

Mandrake root may be hard to spot but it can be found foraging, Healroot/Jewelroot is somewhat easy to find in the wild, you know, where all the monsters are.

>What needs to be gathered

I wouldn't worry about gathering, you can purchase all the ingredients you need for the poison, glass can be scavenged from the oil flask by filling the bullseye lantern.

>Cat is thinking about work arounds

Good ideas!
Title: Re: D&D Meta Thread
Post by: Kashtan on April 05, 2025, 02:04:04 PM
Yulya is still struggling with the ingredients. but ok 5x10 doses it is. not cheap but we can afford it. Alice needs to work out what to buy and pay for it shes the only one with gp left
regarding potions it says we need mandrake. if we can rely on finding it later we dont need to buy it yet. for syrup we still have the honeycombs.
about making poison where should they do it? i doubt thhe guild kitchen is a good place for that and i guess they need a fireplace?
Title: Re: D&D Meta Thread
Post by: Alice on April 05, 2025, 04:55:36 PM
Yeah I actually wodered about that.
We probably neither should make poison in the guild kitchen nor in our room or Freya will kick us out for real

Also I've been wondering - the herbalism kit uses INT which is not good for me. Making potions is also an INT thing. Remember I not only have 9INT but also disadvantage
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 05, 2025, 05:15:51 PM
Yeah I actually wodered about that.
We probably neither should make poison in the guild kitchen nor in our room or Freya will kick us out for real

Also I've been wondering - the herbalism kit uses INT which is not good for me. Making potions is also an INT thing. Remember I not only have 9INT but also disadvantage

That just means your DC for the poison will be low, perhaps DC9? That's not great.

Don't worry about that for a healing potion, there's no save; you drink it, you get healed.
Title: Re: D&D Meta Thread
Post by: Alice on April 05, 2025, 05:38:19 PM
That's not great at all considering we just paid 35gp for the ingredients!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on April 05, 2025, 06:28:06 PM
Just glad I'm not paying for it, I was like... wow, that's a lot of gold. I'm not here to argue with Joy but I guess she's right that we need every advantage with the dragon.
Title: Re: D&D Meta Thread
Post by: Alice on April 06, 2025, 10:09:44 AM
It's still way less that the wizard cleaning fee. But the lolibank is emptying...

(https://i.imgur.com/sJrZIgy.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Alice on April 06, 2025, 10:57:30 AM
That just means your DC for the poison will be low, perhaps DC9? That's not great.
Well, the shitty DC does make sense. Do we want to live in a world where a dumb alien and a cat can craft high-level poisons out of household ingredients?

I'm not here to argue with Joy but I guess she's right that we need every advantage with the dragon.
I'd guess dragons are immune to poison?

Imagine the anticlimactic battle if we throw it a poisoned bait and it quietly dies in its den within a few days like a slug poisoned by snail pellets.

(https://i.imgur.com/2JL6ASr.jpeg)
Title: Re: D&D Meta Thread
Post by: Kashtan on April 06, 2025, 04:59:18 PM
>defund the Alice
lol

>dragon pellets
maybe that's why there were no dragons seen for a long time. they were all poisoned.

also fuck this, our funds are completely different once more.
inventory says 1254.5 sp
Joy says 1164 sp
where did the 90.5 sp go?
ohyeah our math genius did something dumb again and forgot to pay the glass vials for 10gp
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 06, 2025, 07:18:43 PM
>I'd guess dragons are immune to poison?

Only green dragons are immune by default to poison. White Dragons would be immune to cold, Red dragons to fire, Black dragons to acid, and so on.

The small amount of poison in bait would probably not make a huge difference even if the dragon did eat.

(https://i.gyazo.com/2d3f0a89bde71d8395a266e0c4ed081e.gif)

Something tells me the dragon wouldn't just eat a desiccated chunk of meat meadly thown in the dirt near its den.

I will rule that my numbers are valid.

(https://i.gyazo.com/5f2073173d0536da5eb0632d99b75b95.gif)


Title: Re: D&D Meta Thread
Post by: Alice on April 07, 2025, 03:01:12 PM
>take dead oxen
>eviscerate oxen
>fill insides with a man-sized bag of ricin powder
>sew together
>place before dragon's den
>???
>profit
It doesn't matter if the dragon falls for the bait and eats it or not. It will eventually want to get rid of the rotting carcass and pick it up or kick it away, releasing a cloud or ricin dust, toxic enough to wipe out an entire city.

(https://i.imgur.com/ENi3HDh.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 07, 2025, 06:58:27 PM
I'll give you 1 in 20 chance of success and 7 in 20 chance of horrific bad luck.

See? Don't ever say I'm not fair.
Title: Re: D&D Meta Thread
Post by: Kashtan on April 07, 2025, 08:25:40 PM
>ricin>horriffic bad luckinb4 everyone inhales it and dies
Title: Re: D&D Meta Thread
Post by: Τamamo on April 08, 2025, 06:51:42 AM
What could possibly go wrong with a man-sized bag full of ricin?
The party would hopefully get arrested for terrorism before getting that far.
Title: Re: D&D Meta Thread
Post by: Alice on April 12, 2025, 11:41:27 AM
Ashley leans in, "No one ever says thank you and they really should. They have no cards, they should say thank you because they're weak and have no one but US to help them." She starts to giggle.
Imagine the Prince of Leilon comes to the Guild and gets roasted by our party
>You didn't say Thank You!
>Why don't you wear a suit?
>You're responsible for the dragon incident, you are playing with the lives of millions!
>You're a tyrant, you only have a 4% approval rate. Why don't you have elections in Leilon?
>You've been treating us very badly, very disrespectful!
>You need to apologize and sign a deal handing over all of Leilon's resources to us or we will side with the dragon!

(https://i.imgur.com/dThkINP.jpeg)

Man I'd love to draw that scene but you kow I can't and AI isn't that far to recreate it.
Title: Re: D&D Meta Thread
Post by: Τamamo on April 13, 2025, 03:39:07 AM
Hahaha I'd love to see this!
Ashley seems to be tearing down the 4th wall a lot lately.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 13, 2025, 08:05:07 AM
You will have to travel an hour south to exit the city's jurisdiction. The refugees have been pushed three hours South and are harassed often to keep them from building their own village.
Title: Re: D&D Meta Thread
Post by: Kashtan on April 13, 2025, 01:55:24 PM
ok that seems manageable
somehow Yulyas paranoid we wont make it in time and skipping rest out there is no good. also we need time for making firebombs as well. she at least wants a test run to see if everything works and that some arrows are produced. so off you go Alice and Cat! no goofing off!

still thinking about what Yulya could do. could she learn another cantrip or skill?
or she could join the poison cookers and work on honing weapons?
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on April 13, 2025, 04:23:45 PM
Here we go again.

Let's Split Up! (https://youtu.be/l1dTcUyzQL8?feature=shared)

I only need to spend 8 hours total to learn the beast of burden spell, Joy says if they're not combatants they could be a cantrip for level 4, otherwise they'll need to be a tier 2 soell and I forget if that takes longer. But I mean I could also go, so we should probably all go and camp out.

[Joy the DM] you can learn a cantrip once per level and as far as you go Yulya, you know every other spell available to you. I believe Ashley is correct, but I need to look up the cost and duration otherwise. Ashley will need to transcrib a spell to make a scroll or buy one in order to officially learn it.
Title: Re: D&D Meta Thread
Post by: Alice on April 13, 2025, 04:58:47 PM
Hmm, Yulya didn't learn a cantrip while at LV. 1 and 2.
Does that mean they're gone now and she can only learn one (which she already did) while at LV.3?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 13, 2025, 05:21:13 PM
I can be reasonable, but cantrips are a little OP to begin with at lower levels. It would depend on what she wants.


Title: Re: D&D Meta Thread
Post by: Kashtan on April 14, 2025, 06:17:45 AM
word of radiance obviously to target goblins swarming her. we lack area attacks
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 14, 2025, 04:01:28 PM
>Scrolls are sold at the Alchemist's shop.
>Cantrip 25gp

They will have every spell a cleric is able to cast, Ashley custom spells they won't. She would need to buy paper, quill and magic ink which conveniently comes out to 25 gold, spend 8 hours copying/studying it, and then cast it once she reaches level 4. Yulya will need to study the scroll for 8 hours then cast it once. The spell will be available for use next level.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on April 18, 2025, 05:23:59 PM
(https://i.gyazo.com/3bf0b0aaa1a067ad090d01e94030eb6b.jpg)
Title: Re: D&D Meta Thread
Post by: Kashtan on April 19, 2025, 04:01:31 AM
i am visiting relatives over easter slow posting is to be expected for the entire next week.
Title: Re: D&D Meta Thread
Post by: Alice on April 19, 2025, 11:30:32 AM
Don't stress, it's supposed to be fun not a chore!

I guess we should go shopping first, then head to the camp site and make poison. If we still have time after this -  which I doubt - we could visit the bath but we should go to sleep early!
Title: Re: D&D Meta Thread
Post by: Kashtan on April 19, 2025, 05:38:57 PM
yeah lets go for that!
Title: Re: D&D Meta Thread
Post by: Alice on April 20, 2025, 03:43:17 PM
I suggest 25ft of chain just to make sure. This will be extremely heavy with 50 lbs and take up 1/3 of Cat's carrying capacity alone.
I wonder how we will manage that. Let's be honest, we gotta get the mules to the dragon. We can't carry sufficient materials and rations for a siege up the mountain ourselves, let alone a dead dragon down without them. But how do we shelter them? We can sleep in the tent but the mules will freeze to death. Also they will need sufficient feed. This will be interesting.

By the way, What's Nixie's carrying capacity? There's no more excuse as with the Bigglesworths. She's a Big Girl. We can strap a mule pack to her back.
Title: Re: D&D Meta Thread
Post by: Alice on April 20, 2025, 04:01:23 PM
Oh, and for the sake of gameplay, we asssume we got all ingredients and the pot with us now and left the chain and lock at the cart. The inventory isn't updated  for today's purchases yet (I'll do it when chain length is settled) but carrying capacity is an issue when we are fully equipped.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 20, 2025, 04:16:31 PM
You technically didn't buy anything, you need to make that decision
Title: Re: D&D Meta Thread
Post by: Alice on April 20, 2025, 04:59:11 PM
We bought the ingredients for poison cooking and paid for them!
However we don't have the carrying capacity to drag the chain out there and it would be absolutely nonsensical.
Title: Re: D&D Meta Thread
Post by: Kashtan on April 20, 2025, 05:45:07 PM
oof the chain is heavy and the lock expensive. fine lets go for 25ft to be sure. i hope its worth it.
Title: Re: D&D Meta Thread
Post by: Joy on April 20, 2025, 08:46:34 PM
[Ashley]  I hope this thing has a lot of treasure because you guys blew almost everything on it.

I hope Joy remembers that Summer promised us that we'd make enough money to level, it's 100gp each and she's only giving us 100? Or 10gp? No it has to be she had a trade plate to offer us.

[Joy the DM] I'll look it up later.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on April 20, 2025, 08:49:37 PM
The "Alice can't math" is so real, haha.

It's 5sp per foot, that's 125sp for 25 ft. Not 3gp.

Title: Re: D&D Meta Thread
Post by: Τamamo on April 21, 2025, 02:17:35 AM
I honestly don't know if this is a joke or if she's seriously this inept.
And imagine saving the world several times but staying level 3 forever because you can't afford to level up...

(https://i.imgur.com/PFM4U9W.jpeg)
Title: Re: D&D Meta Thread
Post by: Alice on April 21, 2025, 02:01:58 PM
We all have to live up to our stereotypes. My math disability is the Bera system spelling catastrophe
And no, it's not a joke! It was very late, I was tired and in a hurry!

(https://i.imgur.com/Lf5PH4G.jpeg)

Anyway, yeah it sucks, that's all my gold coins. Lolibank is empty after this. But Tamamo's right we've got plot armor. We should try to delibertely not have enough money to level up for the lulz
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 21, 2025, 02:40:31 PM
Leveling up to level 4 requires the following:
- Hero status as determined by a God, demi-god, arch demon, or other non-labeled divine beings with the power to do so.
- 1000 silver pieces of the local currency
- A combined total of 8000 XP and AP
- An orb for direct communication and someone with Godsight, which Ashley has because she rolled a 20 and I had to give it to her even though I didn't want to, I'm not kidding she asked for it and I told her she could have it only if she rolled a 20, or pre-ordained totem or token given by a divine being as a blank check.

Mixed currency will not work.
Silver in bulk will not work.
Or, those who train for years and have not attained the Hero status may still technically attain level 4 but will not gain any more experience, such as the guards in Neverwinter. Unless one of then is in fact a hero, all of them are always level 4, it is the highest level that can be attained without divine intervention. Still they have to pay 1000sp just in case they do ever become hero status.

Additional information that Alice doesn't care about:

To be eligible to marry a Princess or Queen, you must either have royal bloodline or hero status, again, hero status is only given by divine will, in the case of hero status, you will be given the title Prince Consort, advance to Duke, or be the Queen's consort given the marriage is to a reigning Queen.
Title: Re: D&D Meta Thread
Post by: Alice on April 21, 2025, 02:52:22 PM
Thank you but I do not think marrying a princess or queen is among the top priorities of any of us.
Title: Re: D&D Meta Thread
Post by: Alice on April 22, 2025, 04:03:57 PM
[1 lock and 25ft of chain purchased for 225sp]
You now have:
9sp
13gp
8pp
Maybe I made another grave math mistake, but the inventory says we have
5 cp
129 sp
0 gp
8 pp

Your calculation says we have the equivalent of 139 sp + 8pp, so 9.5 sp more. Sure you didn't forget anything we bought?
I believe this discrepancy already appeared after yesterday's purchases. I'll post the inventory after we finished poison cooking.

I believe we spent
1lb tobacco
1lb mandrake
4lbs alcohol
1 glass vial -> poison vial
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on April 22, 2025, 04:31:46 PM
Take this surplus as a token of my esteem.
Title: Re: D&D Meta Thread
Post by: Kashtan on April 22, 2025, 04:58:28 PM
graciasI dont know how that happened either.
i had to put the chain and lock in the cart bc it really is too heavy. we could probably redistribute everything but thats too much work.
also help me out:Cat can pull a max of 800lbs of goods with the cart, but only if shes carrying no gear? its a bit absurd if shes carrying 150lbs and then pulls 800.thats the case rn. i think we gotta get the mules tomorrow go to the guild and let one mule pull and one go unburdened then switch halfways. its already too much for Cat to pull unless we put some goods on a mule.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 22, 2025, 06:25:19 PM
graciasI dont know how that happened either.
i had to put the chain and lock in the cart bc it really is too heavy. we could probably redistribute everything but thats too much work.
also help me out:Cat can pull a max of 800lbs of goods with the cart, but only if shes carrying no gear? its a bit absurd if shes carrying 150lbs and then pulls 800.thats the case rn. i think we gotta get the mules tomorrow go to the guild and let one mule pull and one go unburdened then switch halfways. its already too much for Cat to pull unless we put some goods on a mule.

It's easier than you think, just subtract the gear and packs of any Cat or Mule and subtract that from their maximum tow weight (also minus the cart and cart parts etc.)
Title: Re: D&D Meta Thread
Post by: Τamamo on April 23, 2025, 03:13:26 AM
Kashtan is right!
Right now Cat is carrying 117 lbs and the cart is loaded with 827 lbs. She already gave the tent to Yulya but it's still too much. We currently have so many things that Cat can't pull the cart. Maybe that changes when the cooking alcohol is gone.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 23, 2025, 03:54:46 AM
Correction, Cat can't pull the cart at the maximum speed. Encumbrance rules apply. Cat can move the cart up to three times her pulling capacity but at only 1/3 the speed (1mph at best). If between 1 and 2 times her towing capacity, it will move at 2/3 normal speed, 2mph at best.

For the sake of the campsite, you did not take the cart with you.

Title: Re: D&D Meta Thread
Post by: Joy on April 23, 2025, 03:56:21 AM
[Ashley] Jesus, you guys already maxed out the cart full of junk? I might need war elephants after all just to pull around your hoard of baubles.
Title: Re: D&D Meta Thread
Post by: Τamamo on April 23, 2025, 06:30:14 AM
Yeah we're not dragging the cart along to make poison and get robbed by kobolds. The cart is at the guild.
And yeah it's full. Hobby's supplies alone are 500 lbs and the horse feed is another 100. The spare parts are 50 and Harbin's are 20. so from the 800, only 130lbs are available for our things.
Title: Re: D&D Meta Thread
Post by: Kashtan on April 23, 2025, 11:03:32 AM
Yulya adds 5sp and apologizes to the shopkeeper
The shopkeeper refuses extra payment and their mood sours further, "Sorry I can't take tips. Fairness is what we as shopkeepers live by, we are bound to the trade guild, live, thrive and die by the trade guild." The proprietor continued in a lecturing tone, "Please conduct your business within the common law and common practices or take your business elsewhere."
no come on. it doesnt matter but Alice didnt try to negotiate down the price and Yulya didnt give the shopkeeper a tip. she just paid the 5sp that Alice couldnt because she has no sp. Alice paid 22gp and Yulya the remaining 5sp
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on April 23, 2025, 01:22:40 PM
Those crazy shopkeepers are either so confused or intentionally trolling.

[Joy the DM] I do not troll. I read, I interpret, I react appropriately.
Title: Re: D&D Meta Thread
Post by: Alice on April 23, 2025, 02:06:32 PM
Quote from: Wofl link=topic=9586.msg16096#msg16096 date=1745398248
[i
The shopkeeper refuses extra payment and their mood sours further,[/i]
I reacted appropriately on endchan
Also a friendly reminder we do not use they/them for single persons here. Ever.

I think the weight can be kept under control but still it's clear Cat can't pull the cart at a useful speed anymore. But I insisted on getting two mules for exactly this reason so all is good. As soon as we deliver Hobby's supplies this should not be an issue anymore. As long as each mule can pull the cart for half a day wthile the other is unburdened, all is fine.
Title: Re: D&D Meta Thread
Post by: Joy on April 23, 2025, 03:02:44 PM
>don't use they

[Joy the DM] The Bear system has decided collectively that they will not accept compelled speech laws.

(https://i.gyazo.com/f0a63e669a2d40bfe70e60409e5cfbd3.jpg)

[Joy the DM] For reasons, I did not specifically assign a sex to the shopkeeper intentionally, or if I did, I forgot or it was irrelevant. I did not assign a race, age, or portrait either in this case. Unspecified language was appropriate to limit the need for elaboration and dedication to memory in case it came up in the future or to have to look it up. Our time is limited.

(https://i.gyazo.com/e6903997c543930e3e78ec1d05a9098d.gif)
Title: Re: D&D Meta Thread
Post by: Alice on April 23, 2025, 03:40:36 PM
>deal with it
I believe I have...

So we can make 2 batches of poison. Not bad. We should return swiftly and go to sleep after this.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on April 23, 2025, 04:43:00 PM
>I believe I have...

It's your site, cope however you must

Is it getting chillier, couldn't be two dragons? hm...
Title: Re: D&D Meta Thread
Post by: Alice on April 24, 2025, 11:08:52 AM
It's not my site, this place belongs to woflo. I just have admin rights now.


>Of the Sexual Nature, Preferences, and origins of Kobolds
More than I ever wanted to know

>two dragons
I bet it's an entire horde of dragons in all colors. We should ask the kobolds about the incident.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on April 24, 2025, 12:33:39 PM
(https://i.gyazo.com/17a749b2b563d74621cf0ffaf4891b14.jpg)

Joy:

(https://i.gyazo.com/529f7f80bb4b5608e9331b872f608a04.gif)
Title: Re: D&D Meta Thread
Post by: Kashtan on April 24, 2025, 02:35:55 PM
lol we have wordfilters here too now?Yulya will carefully question the kobolds about dragons
Title: Re: D&D Meta Thread [Joy the Bear System Admin]
Post by: Joy on April 26, 2025, 08:40:39 PM
(https://i.gyazo.com/e04910eb3183465787893630fd4b2e36.webp)

Hello! There will be a lapse in the current campaign as my Bear recovers from an appendectomy.

According to the surgeon, it was perfoated with out complications and Bear had a 1:20 chance of death without immediate surgery. So he had surgery within 2 hours of entering the emergency room.

There is still a possibility of complications over the next few days.

Exgf and Bestiemom are spoiling him currently as he's not supposed to move or lift more than 10lbs. He is currently watching videos with Bestie.

The medication he is taking will interfere with the critical thinking needed for me to run the campaign at this time. It should be better tomorrow or the next day. Please Bear with us.

Thank you
Title: Re: D&D Meta Thread
Post by: Τamamo on April 27, 2025, 03:25:37 AM
Oh, appendix?
All the best and get well soon!
Just relax, we're in no hurry!

(https://i.imgur.com/X6c96xQ.gif)
Title: Re: D&D Meta Thread [Nurse Joy]
Post by: Joy on April 27, 2025, 06:01:02 AM
It was the most painful thing Bear had ever experienced.
Title: Re: D&D Meta Thread
Post by: Alice on April 27, 2025, 09:36:11 AM
>Mr. Bear hospitalized

(https://i.imgur.com/II4NFkv.jpeg)

What the hell?
You can't die on us, you think I'm gotta take over as DM, Ashley, SheShe and all the other characters? That's wayyy too much work! We NEED you here!

So get well soon!


Body still has the appendix in and I hope it stays there without causing drama.
Title: Re: D&D Meta Thread [Joy the Burdened]
Post by: Joy on April 27, 2025, 01:16:16 PM
>Alice can't be DM

It is my burden. (https://youtu.be/a_EHnWzJbYw?feature=shared)
Title: Re: D&D Meta Thread
Post by: Kashtan on April 27, 2025, 02:19:00 PM
wow thats a sudden twisthad my appendix removed when i was 15 i think. it sucked but wasnt life threatening. whats that thing even good for except suddenly killing you?
so yeah get some rest and dont let Alice annoy you. the girls are happy eating so no need to rush.
Title: Re: D&D Meta Thread
Post by: Kashtan on April 30, 2025, 03:21:21 PM
didnt make it yesterday but i see Cat already anticipated what Yulya would do. well played it fits perfectly
Title: Re: D&D Meta Thread
Post by: Alice on May 01, 2025, 12:49:32 PM
>the Mules can't pull a full day anyway
I thought we had finally solved this??
Only one mule pulls, the cart is light enough for that. So each mule pulls half a day. The divas will manage that.
Or is there some hard-coded feat why this isn't possible under any circumstances for (((reasons)))?

(https://i.imgur.com/Azwctd7.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 01, 2025, 01:59:00 PM
You can always do whatever you want dispite every hint otherwise and yes, this is an open world simulator but everything does happen for reasons anyway. I follow my intuition and warn you dispite not fully knowing what's actually going to happen. It's a complicated roll, but my feel is they probably won't want to walk 12 hours straight the first or even second day. After they realize they get yummy food and treats after walking 12 hours they won't care as much.

(https://i.gyazo.com/46b8c48cc1adea81240069c2f64dfda6.gif)

[Ashley] don't you remember the horses when they just stopped pulling? You walk 12 hours straight with a heavy pack or pulling a cart when you're used to standing in a field all day and tell me you made it.

It's a fair experiment.

I thought I posted something like this and I believe the stable master warned you also but here's more detail about the possible repercussions for pushing mules, who don't know you well, too far:


Fight-or-flight response:
Mules, like horses and donkeys, are prey animals and will instinctively react to perceived threats. If they feel overwhelmed or unsafe, they may try to escape or defend themselves.

Refusal to work:
A mule pushed too far may simply refuse to do what's asked of it. This can be a sign of stress or a lack of trust in their handler.

Negative behavior:
Pushing a mule too hard can lead to undesirable behaviors like kicking, biting, or bumping.

Damaged trust:
If a mule experiences repeated instances of being pushed beyond its limits, it can lose trust in its handler, making future training and work more difficult.

Physical and emotional distress:
Forcing a mule to do something it's not capable of, whether physically or emotionally, can cause stress and even physical harm.


[Ashley]Oh this is so perfect if Alice was a mule 1:50 read the subtitles. Perfect.  

https://youtu.be/_ymoXxVvi4E?feature=shared (https://youtu.be/_ymoXxVvi4E?feature=shared)
Title: Re: D&D Meta Thread
Post by: Alice on May 01, 2025, 03:13:43 PM
Based Alice!

(https://i.imgur.com/ytZml67.jpeg)

Still, the mules aren't sold as lawn ornaments but as beasts of burden and Cat observed their behavior and found those 2 the best suited for our needs. I do assume each mule can pull half the way to the rest stop. That's why we got two. We also have Cat's Animal Handling skill and Ashley's candy. I do think that is reasonable and not animal abuse.
But I agree, the mules aren't used to us an we not to them. Also if we can't make it to the rest stop because our lack of sleep, neither will the mules so it doesn't matter. Looks like we gotta camp along the road and get ambushed.

Now you tell me if me getting up early to sell the moose and fetch the mules makes sense and saves us a significant amout of time.
inb4 the mules won't listen to me at all and go on a rampage
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 01, 2025, 04:15:14 PM
As I stated previously, though there is safety in numbers, it doesn't matter so much when an ambush occurs, night or day. On a main road it's almost unheard of, though I can see why you would worry given the bandits previously. Let me be clear, this is a main road that is well protected by roadmasters and guards patrolling it. There is currently no advisory on it. Triboar trail is a different story and camping in the snow is likely not the best option for the mules, so plan accordingly.

I merely suggest you read the animals' personalities and charm them with kindness and respect. Booping them on the nose will get you about as far as it did with the wyrmling.
Title: Re: D&D Meta Thread
Post by: Τamamo on May 02, 2025, 05:19:25 AM
Cat thinks it's not worth it. As Alice said we can't make it to the rest stop because we went to sleep too late so I say we will take our time and camp along the road.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on May 02, 2025, 09:35:39 AM
Let's go to sleep for now Nya!

Missed an amazing opportunity to say '...for nya-ow'
Title: Re: D&D Meta Thread
Post by: Kashtan on May 02, 2025, 02:26:15 PM
so how far can we reasonably get tomorrow? we camp before the rest stop then next day go to the start of triboar trail and camp again there. we can use the idle time for poison cooking. then on the following day we go from the start of triboar trail to Phandalin. is that doable?
Title: Re: D&D Meta Thread
Post by: Joy on May 02, 2025, 02:47:57 PM
I believe you have cooked all your poison, you have two vials worth for 20 doses, you do just need to hone the arrows and apply it, that does take time.

In terms of how far you get, that will be somewhat unknown at this time but you will likely get as far as you say after two days, or at least close. It's reasonable to assume you will reach Phandalin on the eve of the third day barring any unfortunate events.
Title: Re: D&D Meta Thread
Post by: Kashtan on May 02, 2025, 03:57:36 PM
We bought enough ingredients for 5 vials with 10 doses each. 5 lbs of mandrake, 5 lbs of tobacco and 4x5=20lbs alcohol. We made 2 batches so we still can make 3!I will post the inventory after we have sold the moose.
Title: Re: D&D Meta Thread[Joy]
Post by: Joy on May 02, 2025, 04:05:27 PM
>5 vials

I remembered 2 for some reason. Not a problem.
Title: Re: D&D Meta Thread
Post by: Alice on May 03, 2025, 02:38:27 PM
Yeah it was 5, we spent a fortune on that. 3 would probably been enough. I wonder how well this poison will work. We should harvest oleander though. We could find even higher-grsde poison even in the snow, host will make a list of what can be found around Phandalin in the current climate
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 03, 2025, 03:25:36 PM
The current poison is -1d2 damage with a 50/50 chance of lasting two turns -1 each turn, the Oleander variety is -1d4 with a chance to last 1d4 turns, -1 each for now. I'll see if this is worth it and may adjust.
Title: Re: D&D Meta Thread
Post by: Kashtan on May 03, 2025, 03:44:44 PM
does the target just take dmg or does it get the poisoned condition?
and Yulya doesnt remember if we already subtracted yesterdays room fee from the inventory or not but I think we did. remember she wanted to pay for 2 nights but Freya thought it was for dinner.
https://tulpanetwork.com/network/9/campaign-1-somewhere-on-the-sword-coast/msg15828/#msg15828
i think only last night is unpaid but not 100% sure. DM decides.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 03, 2025, 03:57:23 PM
I'm toying with the idea, right now you will see unknown results. The maximum damage for the poison you could make would be +4 and +4 per turn for 4 turns. You aren't able to make that poison currently. Other options are poisoned condition, sickened, or straight damage this turn only or this turn and additional turns.

SheShe has tried out some of these options.

Critical hit does not double poison damage.
Title: Re: D&D Meta Thread
Post by: Kashtan on May 03, 2025, 04:00:40 PM
sounds good more randomness is always fun. i have edited post above for the room fee. not sure if Yulya paid yesterday or not.
Title: Re: D&D Meta Thread
Post by: Joy on May 03, 2025, 05:46:51 PM
Report your current coin and I'll tell you.

Freya refused the room payment previously. You owed two nights.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 04, 2025, 06:19:54 AM
Most importantly, are you saving any moose meat or are you selling it all?
Title: Re: D&D Meta Thread
Post by: Alice on May 04, 2025, 02:26:22 PM
Hmm, we currently have 36 rations and in Phandalin another 26 lbs of 'mystery meat'. This will be enough to feed the 4 of us for 2 weeks at one ration per day or 10 days at 1.5 rations. That seems excessive but the last thing I want is running out of food while laying siege to the dragon. If we have to feed Summer too and are 5 people in need of 1.5 rations per day while ascending the mountain, we will burn 7.5 rations per day!

So I don't think it's unreasonable to keep some moose meat. We need food more than money.

You now have:
7sp
13gp
8pp
I swear our money keeps increasing, even though there's nothing invested in the lolibank right now. So it can't be interest.
Even before paying for the room the inventory lists 7.5 sp less so we have 9.5 sp less than you. So much for bookkeeping.
Whatever, I have nothing against your numbers so I'll correct the inventory to that.
Title: Re: D&D Meta Thread
Post by: Τamamo on May 05, 2025, 08:17:23 AM
Very mysterious!
More Alice math? I'm too lazy to backtrace the error, just go with Joy's numbers.

Yes I am also for keeping some moose meat, maybe 25 lbs or 5 rations for 5 people. I hope we won't spend weeks on the mountain.
Title: Re: D&D Meta Thread
Post by: Alice on May 05, 2025, 10:13:58 AM
25lbs sounds good.
I thought I had submitted my campaign post last evening but somehow it wasn't there. Had to re-write everything.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 05, 2025, 11:08:26 AM
We did see it, I don't know why it's not there now.
Title: Re: D&D Meta Thread
Post by: Alice on May 06, 2025, 02:12:35 PM
You now have:
5cp
24sp
14gp
10pp
Our funds miraculously increased by 1gp again, this is awesome!

Attached is the current inventory, please check if I missed anything or redistribute as you see fit
Title: Re: D&D Meta Thread
Post by: Kashtan on May 06, 2025, 06:28:37 PM
i assume that's the fault of you math genius again.
ok we gotta look for water, they dont have enough for the horses. if there is nothing found Yulya will use CREATE WATER.tasks to do:-feed horses-train horses with summons
-cook food-make poison
Yulya cant help much with any of that but will keep watch to makee sure theyre not ambushed

Title: Re: D&D Meta Thread
Post by: Τamamo on May 07, 2025, 06:06:55 AM
Yulya's gotta deal with the water one way or the other. Everyone else is busy.

Cat had to take a crash course in handling horses and mules. We've never even seen an equine up close so that was a bit of learning. I couldn't imagine doing it irl and Cat would probably be far too erratic and inconsistent. We learned that the animals are autists who like to follow their exact routines without any variation and be told exactly what to do and what not. Also Ashley's gotta stop directing them with treats. That's not how it works and will get her in trouble. We are not on equal terms. We are the herd leaders and they are to follow. And understand that following commands voluntarily is easier than resisting.
Title: Re: D&D Meta Thread
Post by: Alice on May 07, 2025, 02:04:04 PM
Well done!
I know nothing about horses either but that sounds reasonable. It's the same as with dogs or children. Onve they see you as weak, it's ogre.

Did Yulya find any threat in the area?
I'd say she gets us water, we eat, Ashley and Cat train the mules on the summons while I prepare another poison batch. Cat's gotta help me then. It's gonna be a busy evening. Yulya could rest first while we continue our work.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 08, 2025, 04:58:38 AM
I have a couple things for you today:

1. Apparently, longbows are 1d8, while short bows are 1d6, so the arrows aren't inherently 1d6, the bow makes them so. That makes a lot of sense considering how much more range they have.

2. Arrows will break whenever the unmodified hit roll is less than 5, even if they actually hit the target, they are always new condition otherwise.

3. Exhaustion affects proficiency and speed, it will not affect AC nor can it lower proficiency below 0.

That's all for now.
Title: Re: D&D Meta Thread
Post by: Τamamo on May 08, 2025, 07:14:16 AM
I thought this was clear about the bows?

Oh and was Cat supposed to post? I wasn't sure and there's not much to add
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 08, 2025, 10:14:26 AM
There was an error in my notes
Title: Re: D&D Meta Thread [Loud Summons]
Post by: Joy on May 08, 2025, 06:42:52 PM
[Ashley] inb4 tier 9 ancient calamitous maybeast causing Tunguska level destruction just on summon

(https://i.gyazo.com/ee966cadd6690c932128c343713f193f.jpg)
Title: Re: D&D Meta Thread
Post by: Kashtan on May 08, 2025, 07:02:32 PM
well now we know what happened in tunguska and what killed off the dinosaurs. and probably the summoner too.
Title: Re: D&D Meta Thread
Post by: Kashtan on May 09, 2025, 04:05:19 PM
>Cat mini game>no Cat
Title: Re: D&D Meta Thread[Joy]
Post by: Joy on May 09, 2025, 05:01:20 PM
Bear is stuck on his 2010 computer that still miraculously works fine on windows 7 until his other computer is back up. It's getting there.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on May 10, 2025, 02:46:28 PM
Just waiting for cat to post...

(https://i.gyazo.com/e87e9cb9094af7dce07161ef5f4f44d4.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on May 10, 2025, 07:23:51 PM
You put some serious strain on Cat making her handle 2 mules at once while a large predator threatens them. No idea how that would work irl, not at all probably. She tried her best after watching a lot of mule training videos
Title: Re: D&D Meta Thread
Post by: Kashtan on May 11, 2025, 03:00:33 PM
lol Yulya thought the noise was bad - but then it became much worse
no idea how we will get the mecha summons out of the tent though
Title: Re: D&D Meta Thread
Post by: Alice on May 11, 2025, 06:27:09 PM
Alice to the rescue!

Nobody brings dirt into my tent...
Nobody!

(https://i.imgur.com/BnTkAn0.jpeg)
Title: Re: D&D Meta Thread
Post by: Τamamo on May 12, 2025, 06:43:55 AM
Mfw Alice has a Ren-tier psychotic meltdown over dirt in the tent
>I'm so - angry
Hahaha this is comedy gold!! The video is perfect!

(https://i.imgur.com/sNXkQE7.jpeg)

Cat will come to your rescue before you start booping the mecha-cats on the nose and get bitten again
Title: Re: D&D Meta Thread
Post by: Bernd on May 12, 2025, 03:43:57 PM
Alice has a Ren-tier psychotic meltdown
It happens frequently.
Every day with my tupper is like a Ren&Stimpy episode.
https://www.youtube.com/watch?v=hQ9DTYKJ_PM
Title: Re: D&D Meta Thread
Post by: Kashtan on May 13, 2025, 03:11:21 PM
lmao jesus christ
is Alice really slapping you and calling you an idiot?

the tent scene was awesome though. i laughed for minutes imagining Alice yelling at the mache cats like ren in the vid and going bat shit insane making them panic and freak out trying to flee. absolute mayhem. what has Yulya started?
Title: Re: D&D Meta Thread
Post by: Joy on May 14, 2025, 01:51:03 PM
Just waiting for Alice now
Title: Re: D&D Meta Thread
Post by: Alice on May 14, 2025, 02:19:27 PM
Ah, sorry, fell asleep yesterday!

The cat chaos video is hilariously accourate!
Same thing happened with ours some years ago:
>Cat1 is laying on table
>Cat2 is sitting underneath table
>Cat1 rolls over and kicks a pencil off the table
>Cat2 is startled and jumps up hitting the underside of the table
>Cat1 freaks out and skitters around the table kicking off more items
>Cat2 also panics and jumps up under the table several times like a bouncing ball
>Both cats race across the room and jump up cupboards tossing down more stuff
>Both try to exit through the cat door simultaneously which ofc does not work
>They hit each other until one finally makes it out and the other follows
>Seconds later both peacefully sit in the garden and bask in the sun like nothing ever happened

Mr. Bigglesworth nope'd out the tent faster than lightning
Mr Bigglesworth confirmed for best mecha-cat!
>is the cutest
>does not scare mules
>makes least noise
>knows his place when Alice gets mad
Title: Re: D&D Meta Thread
Post by: Τamamo on May 14, 2025, 08:13:28 PM
Haha, yeah cats often freak out and scare themselves freaking out even more!

(https://i.gyazo.com/39cb4d1089052a1607861502d2bc54c3.jpg)
Best picture of the campaign award! Alice has gained 1 inspiration point which can be used per 5e rules.
Gorgeous picture!
Title: Re: D&D Meta Thread
Post by: Alice on May 15, 2025, 03:05:29 PM
Best picture of the campaign award! Alice has gained 1 inspiration point which can be used per 5e rules.
Noyce!

Sophia stops eating for a moment to sniff her then bobs her head and goes back to eating.
I read:
Sophia stops eating for a moment to sniff her boobs
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 15, 2025, 03:23:28 PM
Mules wouldn't care where they sniff I bet
Title: Re: D&D Meta Thread
Post by: Kashtan on May 15, 2025, 05:32:45 PM
lol at least theyre not dogs comint at you from below

-AID AURA YULYA'S ESSENCE EXTENDS TO HER PARTY MEMBERS AND WILL BESTOW TEMPORARY HP REFRESHING EVERY DAY AT DAWN
the question was if Yulya can postpone that. theres no need to cast aid when everyones sleeping eatin or packing up. so instead of dawn it should be cast whenever the party is ready to depart for the day which might be considerably later - thereby lasting longer in the evening.

btw what happens when aid runs out and someone has less then 5hp? do they drop dead?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 15, 2025, 07:07:21 PM
5e AID extends 5HP to maximum HP for 8 hours upon casting, using 2MP.

I changed it so it automatically extends temporary HP for 24 hours, once per day for free and cannot be cast separately.

If you take damage, temporary HP is taken first and does not return when you heal. It will only return at dawn and does not stack if there is some left.

Since temporary HP always is removed first, you will never have a scenario that it runs out.

In the vanilla spell if it expired and you had 5 or less HP,  you would fall unconscious but stable. If you were already downed and within 5HP of the negative of your maximum HP then yes, you would die. It's moot because I changed the spell.
Title: Re: D&D Meta Thread
Post by: Joy on May 15, 2025, 09:38:44 PM
You're all good, waiting on us. Bear finally gets to workout again so we have to wait for this until tomorrow.
Title: Re: D&D Meta Thread
Post by: Alice on May 17, 2025, 04:45:38 PM
Interesting question - does the cart have a reverse gear?
Meaning - can a mule even move the cart backwards?

The obvious reaction is to retreat, beras with cubs usually aren't gonna pick a fight unless threatened.
Title: Re: D&D Meta Thread
Post by: Kashtan on May 17, 2025, 06:25:55 PM
yeah that sucks. if they want food they wont go away and if we feed them theyll come after us. we gotta scare them off. stink bomb is a good start maybe in combination with Cats smoke again. too bad we dont have something that goes bang. fire would be a last resort. Yulya doesnt wanna kill any bears either especially not if they have cubs.

Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on May 17, 2025, 09:01:21 PM
>we don't have something that goes bang

Are you kidding? Hahaha, you want a bang? Complete with scary purple smoke and a giant black panther.
Title: Re: D&D Meta Thread
Post by: Τamamo on May 18, 2025, 05:14:59 AM
Yes, we need our Nixie flashbang!
Title: Re: D&D Meta Thread
Post by: Τamamo on May 19, 2025, 06:11:34 AM
Nixie flashbang worked perfectly!

Sophia's had enough, though she's fine when you lead her, she's done and will probably not like being driven this hard in the future without another good uneventful day under her belt and in a warmer climate. Expect her to not make it all the way to the high road unless her mood has improved significantly.
She will get bored after a week or more in Hobby's stable. And if she wants to get back into the warmth, she'll have to go to Neverwinter with us. Even with the crisis resolved, the snow won't melt in a day.
Title: Re: D&D Meta Thread
Post by: Alice on May 20, 2025, 03:21:02 PM
I suggest I go to Toblen's Inn and look for Summer or at least Elmina. There's no need for me to visit Harbin. Not that I have anything against him but it's cold and I have nothing to add there.

Also can I have that money from Hobby in gp or exchange it? I can't store silver in the lolibank and running around with that much coins will get it stolen at some point
Title: Re: D&D Meta Thread
Post by: Joy on May 20, 2025, 04:14:54 PM
Yes, just tell me what you want in terms of gold silver, copper, platinum by restating the coin totals. I will check your math.

Most shops have platinum.

Only major cities like Neverwinter have higher denominations like mithril coins and so on. You will find those higher coins often used by halflings and Dwarves especially in their cities.
Title: Re: D&D Meta Thread
Post by: Kashtan on May 20, 2025, 05:47:50 PM
I will check your math.
please do before we end up with a balance of minus 9000 gp
Title: Re: D&D Meta Thread
Post by: Kashtan on May 21, 2025, 05:05:15 PM
Ashley unloads the 5 full rations she's been carrying forever into the cart
lol since when has she been carrying that? are that rations from neverwinter or ones we made in phandalin? not sure if they are already counted but more rations is always good
Title: Re: D&D Meta Thread
Post by: Τamamo on May 22, 2025, 04:06:24 AM
Haha yeah if they're full rations they must be ancient. We made vegetable and rabbit rations in Phandalin not full ones which are much heavier! Still will be useful in the mine when we can't find water!

Oh, we forgot about the soap!
Maybe we can sell it to Summer. Or auction it off haha!

Cat said we must inquire about the bandits in Phandalin. Let's hear what Harbin has to say, then we can ask at the Inn.
Title: Re: D&D Meta Thread
Post by: Alice on May 22, 2025, 02:31:12 PM
Ashley should talk Summer into buying the fairy - made ultra special soap for 3x the regular price.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on May 22, 2025, 02:46:09 PM
>hates nobility
>also just wants to beg nobility for handouts.

No, and that's not just because she's my potential headmate and cool, and Autumn's parasitic host.

[Autumn] it's just lock-merge
Title: Re: D&D Meta Thread
Post by: Kashtan on May 23, 2025, 03:54:38 PM
(https://i.imgur.com/ODOGvaw.jpeg)
ebin
but youre not the only one who can do that Tamamo
Title: Re: D&D Meta Thread
Post by: Kashtan on May 24, 2025, 07:45:12 PM
>whodunit
this is turning into sherlock&watson. im loving it.
Yulya already sees a great conspiracy. was Alice right from the start and the orb is behind it all?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 24, 2025, 10:01:24 PM
When a cell phone is used in a crime, you don't blame the cell phone.
Title: Re: D&D Meta Thread
Post by: Alice on May 25, 2025, 06:27:30 AM
(https://i.imgur.com/kblI8D9.jpeg)

(https://i.imgur.com/jod2Ki6.jpeg)

Even the phone gets in trouble!
Title: Re: D&D Meta Thread
Post by: Kashtan on May 25, 2025, 04:06:47 PM
lmao stop bullying comics generator. that was almost 15 years ago where did the time go?

so its daran and his pals huh?
thats not good i dont think they have much chance against that guy with their current strength.
but Alice in full psycho mode shouldnt be underestimated lol

>mutten
stop trolling Bear lol!
so how much is it? Toblen didnt say.
inb4 10gp
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 25, 2025, 05:29:48 PM
I added mutton 2sp.
Title: Re: D&D Meta Thread
Post by: Τamamo on May 25, 2025, 08:14:43 PM
Yulya approaches Daran with her question.
Wait, wait I think you misunderstood!
Yulya just reacted to Alice mentioning Daran and the name Andras and doesn't know what's going on. She's still at the table. You think Yulya of all people would walk up to Daran and question him?
Title: Re: D&D Meta Thread
Post by: Kashtan on May 26, 2025, 04:34:51 AM
lol yeah now that i see it - it does look misleading. Tamamos right. Yulya was asking what Alice was talking about and whats the matter with Edermath and that Andras guy. she wouldnt straight up question Daran. remember what happened last time when she was scolded by him. and she would never address anyone like that without proper introduction and greeting. and without stating what she was about to do. if she doesnt say she gets up to go talk to someone else - she doesnt.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 26, 2025, 04:41:11 AM
Fixed
Title: Re: D&D Meta Thread
Post by: Τamamo on May 27, 2025, 08:13:57 PM
That escalated quickly
Title: Re: D&D Meta Thread
Post by: Kashtan on May 28, 2025, 08:00:33 AM
Yulya says be nice to your fellow alien
Title: Re: D&D Meta Thread
Post by: Kashtan on May 29, 2025, 04:57:26 PM
looks like Yulya has no choice but to talk to Daran again
Title: Re: D&D Meta Thread
Post by: Kashtan on May 29, 2025, 06:04:01 PM
now that I think about it - Yulya has been to the crash site when she found Alice but she knows nothing about what the area or the wreckage looks like
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on May 29, 2025, 10:25:46 PM
It would look different now, there was no snow before
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on May 30, 2025, 08:42:44 PM
When Alice:

https://www.youtube.com/watch?v=H5d42w4ZcY4
Title: Re: D&D Meta Thread
Post by: Τamamo on May 31, 2025, 07:34:32 AM
Hahaha, oh man!
Looks like Yulya will have some counseling to do.

I will offer a hint: a bartender is historically a wealth of information.]
Good idea, we would not have thought of that!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 01, 2025, 07:56:15 AM
Just so you know, Bear's "vacation" is to start Tuesday morning, 48 hours from now, and so I won't be allowed any time nor any communication until Friday. He refuses to interact on any social media during vacation.
Title: Re: D&D Meta Thread
Post by: Yulya on June 01, 2025, 11:52:12 AM
Have fun at your vacation but please make sure Bear does not do anything crazy that makes him end up in hospital again!

He bristles, "I can't take any responsibility for mischaracterization at this point, because at any point you or her could have easily just told me. She could have just denied my characterizations straight away, what kind of game are you playing?" This admonishment didn't sit well with him.
I do not understand this one.
What is he accusing me of? Is he autistic that he cannot discern a person from a tool? I told Daran when we first met:

Quote from: Yulya
Yulya is taken aback by Darans behavior but stares at the table like a scolded schoolchild while responding with a monotonous voice to the insults and accusations hurled at her.
Please be kind to Alice Master Edermath she is not a tool but my comrade and friend. And definitely not for sale. She came from the sky and ultimately another star rather than another plane as far as I understand.

The same goes for all my party members they are my dear comrades and friends not servants or tools. Yes even Ashley the human as troublesome as she sometimes may be.

Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 01, 2025, 02:13:41 PM
>what is he accusing me of

1. You insinuated he was insensitive.
2. You called him out for 'mischaracterization'
3. He was already cranky from Alice 'bothering him with nonsense' in his mind
4. I presume he didn't understand you if you did tell him earlier or wasn't paying attention. Simply saying "she is not a tool" could have been interpreted as personification on your part being that you are so young as in young enough to "play with dolls". He did try to characterize her as plasmoid or slimefolk but her skin didn't match that physiology. He deduced with high confidence that she was a construction and it remains to be seen if he is correct or not. Even now that you compelled him to see her as the personification, he is merely being diplomatic about it.
5. Elves naturally are on the autistic side of the spectrum as compared to humans, they tend to hear what they want to hear, speak with complacent monologs, and don't take criticism well. They have superiority complex and do not easily lend credibility to other races, especially anyone under 100 let alone under 20.

Old men are hard to change and he has a built in fan in Daylinn who will support his conclusions unerringly. He appears to be half-drow, therefore his age should be something between 160 and 200 with not many years left. Daylinn may actually be older as she's likely a wood elf and they live 700 years but never show their age.

It may also be that the Bear brain is peculiar and though powerful in some ways, lacking in others.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 01, 2025, 02:51:05 PM
lol yeah guess all of thats true.
Yulya tried to formulate it nicely but hes not an idiot and should have realized he isnt talking to some low-level machine.
even if Alice is some sort of construct does it matter if she behaves human-like (sometimes)? its like with those replicants in blade runner which are almost indistinguishable from humans but are treated like tools
then again i dunno if he regards ordinary humans higher than machines or animals so his values might simply be different
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 01, 2025, 03:52:41 PM
He considers humans barely above orcs and probably on par with goblins or below considering they're at least related to elves.
Title: Re: D&D Meta Thread
Post by: Alice on June 01, 2025, 04:27:44 PM
And that's why he's based and can get away with things that would make ordinary people end up as mystery meat if they treated me like that.

Just so you know, Bear's "vacation" is to start Tuesday morning, 48 hours from now, and so I won't be allowed any time nor any communication until Friday. He refuses to interact on any social media during vacation.
Excellent!
We usually do the same even though we made exceptions for you guys recently to keep the game running. Don't worry about us and enJoy your trip!
Title: Re: D&D Meta Thread
Post by: Τamamo on June 02, 2025, 07:05:49 AM
>kill the girls that got raped and cover it up
I don't think that's a smart thing to say to a girl adventurer, Mr. Stonehill!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 02, 2025, 03:56:13 PM
Nevermind him, he's drunk.
Title: Re: D&D Meta Thread
Post by: Alice on June 02, 2025, 05:32:34 PM
Damned, I missed it before it was edited!

Do your job, Joy!
Can't have your host posting nonsense in a drunk state, why is he even drunk on a Monday afternoon?
Shamefur dispray!
(https://i.imgur.com/2T9bgOV.gif)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 02, 2025, 06:00:56 PM
Damned, I missed it before it was edited!

Do your job, Joy!
Can't have your host posting nonsense in a drunk state, why is he even drunk on a Monday afternoon?
Shamefur dispray!
(https://i.imgur.com/2T9bgOV.gif)

No, though that would make for a good test of Tulpamancy, Bear doesn't drink, nothing was edited, I was saying Toblen is drunk. Nor would I tattle on my host or even use such a thing as an excuse. The fact that you think you missed something is odd considering Cat's reaction.

Furthermore, what makes you think Mr. Stonehill is modeled after Bear or is played by Bear? Only Bear is modeled after Bear, Bear only plays as Bear.

[Ashley] Seriously? Bear drunk?! We've never seen that, that would be hilarious.

He is a staunch teetotaler to the point he wouldn't even have rum balls or spiked cordial cherries. He also abstains from caffeine and obviously anything stonger. Though during the ketamine, it was as if we didn't exist though during the 9+ pain we didn't exist either who wants to experience that? That's why we all support him so he can take the hits.
Title: Re: D&D Meta Thread
Post by: Alice on June 02, 2025, 06:48:44 PM
Ahh, you were talking about Toblen, not Bear, that makes way more sense!
I thought Bear himself had commented something on mercy-killing raped girls or whatever and then you deleted it because it wwas drunk rambling. We're in the meta-thread so of course hosts can post their opinions here. Whatever, it was a misunderstanding. I am glad. I was honestly worried you know, exactly because Mr. Bear never drinks alcohol!

Same here, if we ever give the impression host, or rather the body is drunk, consider that a misunderstanding on your part. Won't happen.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 03, 2025, 02:28:47 PM
>kill the girls that got raped and cover it up
didnt know phandalin was a taliban-tier shithole

looks like we are where Alice wanted the game to be. the goblins didnt rape people - but the orcs will!
inb4 theres nothing but giant spiders in the mine
Title: Re: D&D Meta Thread [Joy]
Post by: Joy on June 05, 2025, 10:13:42 PM
NPCs do not speak for or represent the views of the Bear system. However, the sentiment is not one we've never heard before from others IRL
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on June 05, 2025, 10:16:51 PM
>Alice begins her night work rustling under the blanket and sending out pseudopods to absorb and digest dirt and sweat from Yulya and Cat

(https://i.gyazo.com/d4bb725cdcfc63be978364167edc3737.gif)
Title: Re: D&D Meta Thread
Post by: Alice on June 06, 2025, 06:01:05 AM
It's a great honor to be groomed like this by me!
(https://i.imgur.com/8ZUuMO0.jpeg)
Title: Re: D&D Meta Thread
Post by: Kashtan on June 06, 2025, 04:26:50 PM
lol the honor!

a few question:
-can we find the mine easily or should we ask for directions? landscape will be altered by the snow.
-we gotta determine what to bring and leave. we assume nobody seriously considers bringing the mules.
-should we buy some thing for the girls to wear? i dont assume we will find them fully clothed.
-how much will the ore samples weigh? gotta accout for that too.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 06, 2025, 06:05:31 PM
You can assume Sildar made *absolutely sure* you knew how to get to the mine.

(https://i.gyazo.com/bfb5d5ed79fecffb65988f1b98acb24b.gif)

>should we buy some thing for the girls to wear?

[Ashley] the "missing" girls:

(https://i.gyazo.com/780a8b5f7a3425e552949c8ce3378035.gif)

[Ashley] I'll handle the samples, don't worry about it.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 07, 2025, 04:37:34 AM
Haha yeah i bet they just went on a skiing trip!
Btw doesn't Cat have natural snowshoes already with her broad paws?

What we need to bring is the ladder and pole we bought them for dungeons. Also all sort of lamp and fire stuff. Enough food. We don't need the chain. I am busy this weekend, can somebody else make a list of what the girls should carry?
Title: Re: D&D Meta Thread
Post by: Τamamo on June 08, 2025, 04:42:17 AM
As you mentioned it, I think Cat may be underdressed. Yulya has a cloak that came with her cleric outfit but Cat does not. Just her common clothes and a waterproof hood. No idea how we have to package Alice that she survives the trip. Sew her into a bear fur or something.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 08, 2025, 08:32:41 AM
We've established that she's an temperature regulated exothermic organism, so three layers will be good down to -10C whatever those layers are.

I would be willing to allow Cat's patches of fur as a layer, if your paws are furry then no need for gloves, if you have a furry neck, no need for scarf, that's a layer.

Common clothes, down to 0C
Fur down to -5C
A cloak would be enough to get the third layer, you can buy that in Phandalin for 20% over.


Example down to -15C
****
Leather Cloak 12sp, 3lbs
****
Scarf, wool, 6sp, .5lb
Gloves 2sp, .25 lbs.
****
Common clothes with boots
****
Wool Stockings, 1sp, .25lbs
Mamillare, 3sp, .25lbs
Panties, 1sp, .1lbs

Arctic gear: fur lined jacket with hood, fur lined pants, gloves and boots with scarf, face wrap and goggles with common clothes underneath would itself allow -40C travel, add a layer of undergarments for another -5C


Undergarment layer counts as well, For instance, socks, underwear and mamillare
Ashley has that, a robe and a cloak with gloves as well.
Title: Re: D&D Meta Thread
Post by: Alice on June 08, 2025, 02:44:06 PM
Current Funds:
  5 cp
235 sp
 67 gp
 20 pp
Yayy, Platinum coins doubled overnight!
The Lolibank where money multilplies on its own was the best idea ever!

The DM is always right, right?
I'm gonna update the inventory then!

(https://i.imgur.com/X0hpvnw.png)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 08, 2025, 03:10:24 PM
Thank you for the check, but a typo like that would be fixed automatically at the next report.

I updated the post.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 08, 2025, 07:37:55 PM
extra pp status: DENIED

technically Cat doesnt even have underwear so only her common clothes. even with fur paws thats just 2 layers.
ive updated the inventory and distributed everything so theres about 30lbs carrying capacity left. pls check and modify as needed.
they currently have 22 rations. 4 for today and at 6 rations per day this will last for another 3 days. should they bring more? can you eat orcs or giant spiders?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 09, 2025, 06:47:51 AM
I wouldn't think it will take more than three days, it's less than a day away, there's always the option to head back to town and return when restocked.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 11, 2025, 03:11:03 AM
Returning for supplies sounds inconvenient. Reminds me of that goblin slayer episode where some high level adventurers lay siege to a goblin den on a mountain in the snow until they run out of supplies. One goes back to the village for food and when he returns the camp has been raided and his party members are dead or missing. All alone he's overwhelmed by the goblins too. Cat says we're not leaving from there until the last orc is dead. This time for real. No goblin women and children shenanigans.

How is cooking in the mine? Should we bring some firewood? Or should we place our bets on finding enough orc garbage to burn?
Title: Re: D&D Meta Thread
Post by: Alice on June 11, 2025, 08:59:22 AM
I think Kashtan's list is good. I thought about less rations but the amount of weight we save is marginal.
The matter of cooking fuel should be addressed though. I don't like cold food, it's cold enough. I want awesome warm Cat rations!
Title: Re: D&D Meta Thread
Post by: Alice on June 11, 2025, 03:41:03 PM
At least there's plenty of firewood now!
I say we sneak closer to the edge of the fence and I try to find a gap to look inside. We have the ladder so we should make it across.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 11, 2025, 05:06:17 PM
sounds good Yulya wil cast guidance on ya
Title: Re: D&D Meta Thread
Post by: Τamamo on June 12, 2025, 02:32:10 AM
Yeah we have the ladder so crossing it or shooting from top and hiding again should work. We wanna take out any guards at the other side without causing alarm though!
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on June 12, 2025, 10:23:07 AM
Alice didn't post her move
Title: Re: D&D Meta Thread
Post by: Alice on June 12, 2025, 02:31:24 PM
Yes, yes!
Don't rush, we gotta strategize first. Can't just run ahead without coordination.

Btw we're hiking this weekend, probably no posts from us from Fr-Sun.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 13, 2025, 03:36:57 PM
Can we get a map of the terrain pls?
We have a few days to strategize before Alice returns but it's hard to decide without knowing our position
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 13, 2025, 09:56:04 PM
Ah, I forgot that!
Title: Re: D&D Meta Thread
Post by: Τamamo on June 14, 2025, 10:16:35 AM
Thanks for the map!
I assume a square is 5ft?

Alice needs to get away, preferably N if we're NE
Title: Re: D&D Meta Thread
Post by: Joy on June 14, 2025, 02:19:07 PM
Yes 5ft

Also keep in mind the snow in conjunction with the storm is equivalent to difficult terrain.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 14, 2025, 02:51:38 PM
>Alice approaces the edge of the palisade fence
>Alice ends up right before the gate what we wanted to avoid
damn scripted events

ok so one left and there is only one for now. Alice doesnt have the ladder Cat has it. So a surprise attack over the fence is out of question.
what sucks is that Alice will leave tracks even if they're odd. what about smell? can they smell the girls in a snowstorm? wind is blowing from their direction to the enemy. that's bad.
Alice could burrow into the snow and hide then attack them from behind if someone comes out. but if they smell her it's over.
or dash and lead them to us.

onions?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 14, 2025, 04:02:17 PM
>foot prints

She strategically left no discernable footprints according to her post.

>scripted event

She looked for cracks thoroughly and found none.

>only one left

I'll give this one to you but at this point one one who got help may be back in any moment

>can they smell the girls in a snowstorm?

There was once a bard who could smell girls a mile away, he told that to Bear with Ulla and Hali . Ulla's character in your timeline (not Summer) could inherently read minds and read what he did when he found the girls.

When they incapacitated him, Bear knew that he'd track them down, so they drained his blood  and burned him in a pyre and crushed his bones so no one could ever tell who was burned.

Goblins have a surprisingly good sense of smell, the males have especially prominent noses, wolves and other canids as well.

With the volume of air passing along with buffeting by the palisades, and since Alice doesn't have the rotting flesh of goblins on her, I would say most other beings would have a very high DC to smell you under these conditions.

>onions?

(https://i.gyazo.com/6225beec424808dbe3e96e7f3457a80a.gif)



Title: Re: D&D Meta Thread [Joy the DM]
Post by: Kashtan on June 15, 2025, 02:36:03 PM
She strategically left no discernable footprints according to her post.
no discernible doesnt mean none at all. even if they can't determine the creature that made em,  they can follow the tracks.

She looked for cracks thoroughly and found none.
thats not the issue. we wanted her to stay at the edge where the palisades meet the rock and not in front of the fucking gate. but it does have some advantages so whatever.

Yulya is still unsure what to do so Alice will have to decide.
-hide and sneak inside after they pass
-hide under the snow and attack from behind
-hop back to the others
-???

btw did you make files of the girls abilities at lv3 Joy?
at least we forgot dunno about the others. before i reinvent the wheel i rather ask if you already did that.
Title: Re: D&D Meta Thread [Joy the Player]
Post by: Joy on June 15, 2025, 06:58:59 PM
>they can follow the tracks.

(https://i.gyazo.com/803867cbb828c6335406b3f429c7381b.gif)

Oh, I didn't realize you wanted hardcore mode. I'll try harder to defeat you then.

>not in front of the fucking gate

(https://i.gyazo.com/4c0d7c87d5e05125982727ae4c725e89.gif)

You should really be more specific in your moves then. Unless you did and I missed it.

>btw did you make files of the girls abilities at lv3 Joy

I will post them on the other site because I can't upload files here. They're kind of my files for me so much of it will look confusing by now.





Title: Re: D&D Meta Thread
Post by: Τamamo on June 16, 2025, 09:11:48 AM
Haha, I think it's fine!
I did assume they would investigate unusual tracks though unless Alice can perfectly emulate an ermine. Wait, does she even know what an ermine is?
She should be back so I think we can continue soon!

edit:
Ah I assume she was on the main path so there are not a lot of tracks but if she moves into the snow I guess she'll leave more tracks than a small animal.
I think she should retreat and hide there's no point in attacking anyone or going in there on her own. She can easily dash 50ft and hide with her abilities. The path is not difficult terrain, right? Just the deep snow.

My idea:
Dash back and hide in the snow somewhere in front of us. when they pass by pop out and attack them from behind
Title: Re: D&D Meta Thread [Joy the Player]
Post by: Alice on June 16, 2025, 03:35:04 PM
Oh, I didn't realize you wanted hardcore mode. I'll try harder to defeat you then.
I'd expect you to adjust such capabilities according to the enemies' INT and WIS. But a sufficienly smart enemy should try as hard as possible to defeat us with 4D chess moves and a coordinated strategy just like we do.

I will post them on the other site because I can't upload files here. They're kind of my files for me so much of it will look confusing by now.
That's fine, better than nothing, our level up was so long ago I don't even know how many HP I have.

Alice stealhily hops through the deep snow like an ermine, only the ears and tail of her wofl cloak sticking out as she approaces the edge of the palisade fence, looking for traps. She searches for a small opening to peek inside.[/i]
I did state that I was hopping to the edge of the palisade fence, not straight in front of the door like an idiot but it's fine if I ended up at the door while searching for an opening. It's also well thought out that I can neither determine who built the fortification nor identify creatures by their voice. It's hard enough to understand them. All good, we'll work from there. Somehow.

OK, back to the game.
If I use Dash as bonus action without spending a DP my max movement range is 120ft or 60ft in difficult terrain. Far enough to escape anywhere I want. But hopping straight away I'd probably be seen and even with the wofl cloak it's not sure if I'll pass as an animal. Also I need an action to hide under the snow so I can only go max 80ft or 40 in difficult terrain. Still far more than the enemy.

Oh, I just saw they have ballistas at the corners of the fence. Are they functional? Would suck to get hit by that. Nope, I'll hide close to the palisade fence where I can't be spotted even from an elevated position. I already noted a mstake we made. Cat has both the ladder and the rope with grappling hook even though she has her claws. I'm a much worse climber and jumper. So I should take one of those from her.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 16, 2025, 04:51:43 PM
>I did state that I was hopping to the edge of the palisade fence

I think I understand the issue now, the word "fence" is sometimes synonymous with gate in our local colloquial dialect. In the interest of "hardcore level" status, I'll just leave you where I put you. Honestly though, just going to the edge of the palisade wall and not looking for other gaps is safer but was a guaranteed fail. But you're only 75 feet ahead of the rest of your group at this point. Remember that the deep snow is considered difficult terrain. If you had said "the edge of the palisade wall" where it meets the mountainside then that would have been clearer.

>straight in front of the door like an idiot

I try not to judge your posts.

>Oh, I just saw they have ballistas

You better be careful then.

The gates hinge inward and where you're currently standing there isn't enough snow to hide, but you can either move north 25ft or south 15ft to hide in deep snow but you will disturb the pristine snow drifts and they'll still see you because of course everyone knows:

even if they can't determine the creature that made em, they can follow the tracks.

Looks like you'll have to use:

4D chess moves and a coordinated strategy

I'm looking forward to reading it.
Title: Re: D&D Meta Thread
Post by: Alice on June 16, 2025, 07:01:08 PM
I'm sorry but I'll have to delay this another day, can't think anymore tonight.

My original glorious plan was ruined by my shitty jump distance.
If the rocky path is normal terrain, entering a square costs 5ft. Entering a square of difficult terrain (snow) cost 10ft. Is that correct? I hop 3 squares N (15ft) in normal terrain, until I reach the edge of the snow, then, having moved more than 10ft, I can make a 'long jump'.
According to my character sheet I suck at jumping, with my 9 STR I can cover a max of 9ft in a long jump. I'd have to spend a DP for Step of the Wind to double my jump distance which I won't.

Now here comes the problem:
With a 5ft grid, entering a square costs 5ft. From standing, I can only jump 4ft meaning I can never jump into another square so basically nowhere. With 9ft long jump after moving 10ft I can only jump into the next square but not 2 squares as this needs 10ft.
Is that fair? It means a STR6 character can jump as far as a STR9 character and a STR10 character as far as a STR14 character. Only increments of 5 make a difference. No idea how to resolve that.

The general idea was to hop 15ft N to the snow, jump 9ft, make an acrobatics check and dive into the deep snow. From there I'll burrow further N under the snow, you tell me how far. Rounding up, I've spent 25ft of my 80ft movement so 55ft left. Can I burrow 2 squares (10ft) with that at 20ft movement cost per square? That would leave me in the middle of the upper yellow square.
(https://i.imgur.com/I1aPfyE.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 16, 2025, 07:25:41 PM
Since I don't care about squares, you can jump 9 ft and that will count for 9 ft. So make your moves accordingly or presume 1 ft increments for movement and other things if you like squares.
Title: Re: D&D Meta Thread
Post by: Alice on June 17, 2025, 01:14:02 PM
Alright, then here we go!
I just don't want to end up 1 inch short of my target. You still didn't answer how far I can burrow through the snow with my 55ft movement left after the jump!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 17, 2025, 02:47:11 PM
Some creatures can burrow at a high speed, but I don't necessarily agree with that. Can you burrow through snow (your character) at a certain speed? Look at vanilla rules and then modify as you believe you can. I will review the move and adjust as I think is reasonable. If you're within a few feet then I won't split hairs.

I would at least limit your movement to "difficult terrain" regardless of the method you use to traverse it without some specific ability, like flying, to negate it. I presume you're not part gopher but even if you were they only travel a few feet a day.
As far as snow, it's not compacted, so you should be able to push yourself through at most as fast as you can crawl, but I'll have to consider that when I read your post.

Would difficult terrain and crawling and on top of that digging or pushing be slower than half speed?

You would think so, but in a lot of cases these penalties don't stack. I will look for evidence in the rules and if there is any wiggle room I'll make that determination based on many factors unknown to you in this encounter.

I would need to look at it to be sure but I'll take into consideration what would make the most sense and include some leeway because I had you check the gate (fence) where that wasn't your intention, so you will get a bit of a boost if needed. Especially since you didn't get any useful information from it.
Title: Re: D&D Meta Thread
Post by: Alice on June 17, 2025, 03:10:02 PM
Crawling 1 ft in difficult terrain costs 3 ft of movement. I'd say burrowing costs significantly more, 4 or 5 ft of movement per ft snow. Even then I should be able to make it 10 ft underneath the snow with my 55 ft movement left. Max. 15 ft or 3 squares. The goal would be to make it to the corner but I'm neither a gopher nor any other sort of burrowing animal and I don't like snow. And remember, the goal is to keep the surface undisturbed so they can't track where I am under the snow!

(https://i.imgur.com/wKunoIW.jpeg)

Generally I think sticking to the 5 ft squares and not make more granular adjustments would be smart - or things will become very complicated.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 17, 2025, 03:24:42 PM
I gave you the movement you wanted per your diagram. I'm never going to intentionally be strict on movement and I like complications.

I usually try to stick to the grid but in cases where a finer movement is warrented, I use a circle of the radius of movement and either place the creature in the closest square or right where the line ended. I don't need to stay within the lines specifically.

In this case since you're not technically in a round yet, I gave you the movement you requested. You are now directly under the NW ballista hidden in the snow next to the corner. If you popped your head up, you could see down either line of the wall E or S.

Not quite to the square around the corner.

Part of my decision was based on a good roll you made for stealth and your high acrobatics skill.

Your current position leaves you roughly 50ft from the others, NW of your position, behind some trees that have visual line of sight of the Northern wall.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 18, 2025, 02:42:33 PM
The man looks around, down, sees some snow has been disturbed and then climbs back down.
fugg
so much for the Alice masterplan. she needs to gtfo

wouldnt it be easier if the others were on the map too?
Title: Re: D&D Meta Thread
Post by: Joy on June 18, 2025, 03:36:32 PM
The map is limited, here you go 10ft scale (not necessarily to scale)

OOOOOOOOOOOOXXXOOM
OOOOOOOOOOOOOOOOOM
OOOOOOOOOOOOOOOOOM
OOOOOOOOOOOOOOOOOM
OOOAOOOOOOOOOOOOOM
OOOOWWWWWWWWWWM

A=Alice
W=Wall
O=Snow or something like trees and things
M=Mountain
X=You all

(https://i.gyazo.com/e4a760c1e02cf0aa5360740d2dbc3d37.gif)
Title: Re: D&D Meta Thread
Post by: Alice on June 18, 2025, 05:18:05 PM
Those ASCII maps are a good visualization exercise.
I just realized we can play whack-a-mole ermine in the snow. That should be fun.
have you determined a burrowing speed now?

Alice moves North and remains hidden just under the Northern batista.
Batista was the Cuban dictator before Castro
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 18, 2025, 08:54:59 PM
You're not technically in an encounter. Though they may search for you at this point, they may also just think it was an animal and give up.

The movement burrowing for a human is 0ft, because you must have burrowing speed to burrow.

Bssed on other research, powdery snow can be plowed through at about 1/4 hiking speed, walking was 50% saying burrowing or plowing is 25% is fair, so I'm going to let you push through your tunnel in this particular material at a rate of 120/4=30ft per 6 seconds.

Because you're not in an encounter, the limit doesn't apply.

In sand, no, you can't. In dirt no, in watery mud, yes but slower than swimming by half. In packed snow, no. In virtually any other material no unless you claim a burrowing speed and personally I don't like the mechanic. How can a monster "burrow" through dirt and rock at a number of feet per second?

(https://i.gyazo.com/b13b2a1afb998b1a0a7d4a3d792cef68.gif)

I say no. Powdered snow, yes, at 1/4 movement if it's deep enough and loose enough.

Now, if said creature is in his habitat, expect that he/they/it/clownself could have a network of pre-dug tunnels and I will make a tunnel map in that case ahead of time. You may also do this, tunnels are a great way to get around especially when there is say, a dragon. But you will be limited to reasonable dig speeds, say feet per hour not per second.

Before I lead you too far astray, many digging monsters also have "tremorsense" so don't expect to get away with tunneling near a creature who has this.

>batista

Oh I see you didn't notice the batista, way worse than a ballista
Title: Re: D&D Meta Thread
Post by: Τamamo on June 19, 2025, 07:51:51 AM
>whack-an-Alice
Haha I love your ideas!

But popping out of the snow, shooting them and diving back in actually sounds like a good tactic!
The Batista could cause us headaches though! Getting shot at while approaching doesn't sound fun. I say we hide until they determine it was an animal and go back in, then climb the wall.  If we fight out there they could man the palisade and snipe us from up there. We're at a severe disadvantage at ranged combat, our specially is close combat!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Alice on June 19, 2025, 05:04:58 PM
The movement burrowing for a human is 0ft, because you must have burrowing speed to burrow.
Based on other research, powdery snow can be plowed through at about 1/4 hiking speed, walking was 50% saying burrowing or plowing is 25% is fair, so I'm going to let you push through your tunnel in this particular material at a rate of 120/4=30ft per 6 seconds.
Because you're not in an encounter, the limit doesn't apply.
In sand, no, you can't. In dirt no, in watery mud, yes but slower than swimming by half. In packed snow, no. In virtually any other material no unless you claim a burrowing speed and personally I don't like the mechanic.
Yes, that's fine and makes sense!
I don't have any special burrowing skills and I don't like burrowing either! This form's strength is swimming, the viscous form's strength is climbing and sticking to surfaces. The Living metal form's strength is skewering people with branching spines.

>clownself
My favorite pronoun

So the current idea is that I go (burrow under the snow) to inspect the area where the palisades meet the rock. Might be a good place to climb across without being spotted and it should be out of reach of the Batista. I guess they're not made to fire  in the opposite direction they're pointing. Still, to get there probably all of us should stay under the snow.

Waiting for intel from Ashley.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 19, 2025, 07:06:24 PM
You actually did inspect the wall where it meets rhe rock along with the gate and everywhere in between but I will roll again to see if you notice anything else.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 20, 2025, 02:29:31 AM
Can we follow Alice through a tunnel in the snow without being seen?
If not we need to stealthily move along the rocks but our stealth is not as good as Alice's
Title: Re: D&D Meta Thread
Post by: Joy on June 20, 2025, 02:40:46 AM
(https://i.gyazo.com/5ae417b9ee8ee2858d87da1bd9816e86.gif)
Title: Re: D&D Meta Thread
Post by: Kashtan on June 20, 2025, 01:58:43 PM
>ill allow it
based.

just so you know Alice had the idea of popping out of the snow to shoot an enemy and then hide again. if wounded Yulya would finish him off with toll the dead. sounds good but has a catch. Yulya is a Peace Cleric and will not attack non-monsters let alone humans unprovoked without even knowing who they are. she will only act in self defense or to defend others but wont initialize a surprise attack without hostilities. theres gotta be some downside of playing peace cleric or it gets ridiculous.
Title: Re: D&D Meta Thread
Post by: Alice on June 21, 2025, 05:22:53 PM
Damn, don't send your buzzer after me, Ashley!
You were supposed to lure them away not to me!
On the up-side, if they are dumb enough to go look for the source one by one, that makes things easier. No idea how we deal with that monster though. At lesst Yulya got one now. What would a roll of 20 have been? A Dragon regiment? Arch-demon?
Is one ballista gone now? Which one?

I say I retreat back under the snow for now. Let them come to us.
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on June 21, 2025, 07:45:08 PM
Yes, a 1 would have been a singular elderly goblin grandmother with a baby, but trust me, they're up to no good! A 20 would have been 1d4 ancient dragons and a hoard of orcs trying to get their treasure but you are in the way. Of course in that case, you'd just wait for them all to pass the same dragon one by one getting slaughtered by the dragon's infinite opportunity attacks. He'd likely miss a few of them, but on the way out he'd get a 2nd chance.

Oh and the archdemon of course.

Title: Re: D&D Meta Thread
Post by: Τamamo on June 22, 2025, 03:05:57 AM
Guess we were lucky then!

So which ballista did the cave troll take? N or S? That's sort of important.
And what DEX do the others have to shoot a wasp out of the sky? She's size class tiny!

Cat isn't fond of great strategies and would just storm in through the gate. But let's be reasonable and decimate them first. If they come outside we hide and strike them.

Uhm, so we're in an encounter now but still off the map except Alice. What do we even have to do to enter the map? Can we follow Alice through the tunnel? Or can we reach the trees? How far would we get?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 22, 2025, 07:27:34 AM
The north one.

AC is all that matters, the wasps have low AC probably because they're weak and they don't zip around fast. They would be like hitting something the size of the palm of your hand.

If need be I will extend the map but it's not difficult to picture you're all behind some trees just north of the map.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 22, 2025, 04:49:29 PM
lol Yulya instantly regretted her cant it be monsters instead rant. no idea how we deal with this thing. oh yeah lets play whack-an-Alice with it. hide under the snow pop out and shoot with arrows. if Alice maneges to wound that thing Yulya will cast Toll the Dead and Cat and Ashleys summons will attack simultaneously. for now Alice has to be the bait to lure it to us.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on June 22, 2025, 06:10:51 PM
inb4 she's skewered by a ballista bolt and one-shotted.

[Joy] They will have a fair bit of damage potential.
Title: Re: D&D Meta Thread
Post by: Alice on June 22, 2025, 06:21:52 PM
Can a troll even operate a ballista? Did he take arrows with him as well or is this a one-shot?
inb4 it's maagic

Also he can't hit me if he can't see me in his turn.
pop up-shoot-hide-burrow-pop up somewhere else next turn

Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 23, 2025, 04:20:00 AM
Because turns happen simultaneously in the same 6 seconds, if you fire at him, even if you say pop up, fire, hide, there is a window where he can fire at you on his turn. Otherwise everyone would just carry a tower shield and be perfectly immune all the time from arrows while firing "on their turn."

This rarely comes up but this is a rule of superposition. The only strange bit is if you kill someone or knock them out, who could have shot at you on their turn, but your turn is first, then they can't fire at you as they're dying.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 23, 2025, 06:05:36 AM
I don't agree on this. D&D is a turn based game. You're not supposed to do anything on your enemy's turn except you have an abiliy like a reaction attack or if the enemy moves out of your striking range without disengage. The troll would have to withhold his action on his turn and state he will fire at Alice when she pops out in her turn. But otherwise classes like Monk have an extreme disadvantage to the point pf being unplayable. They live from hit and run and not being hit themselves because they're weak. Move from cover, strike, disengage, move out and hide behind cover. If I can just normally hit such an enemy on my turn what's the point? I could just stay out in the open. Alice is not a fighter who can tank damage. The rules are also explicitly made that she can't use a shield.

Picture the following. A goblin hides behind cover. Cat can't see him, doesn't even know where he is or even that he exists. Like we can't see the troll now.
On his turn the goblin runs out, fires an arrow at Cat and hides behind the corner again. Cat could not have fired at him on her previous turn because she did not even know about the goblin. What was she supposed to post? Only if she expects such an attack she can say 'I lay in wait and if an enemy shows up I fire at him.' This costs an action but must be stated beforehand. Otherwise there is a huge discrepancy between the DM and the players because you know the position of all characters and we do not.

Yes, such hit and run can be extremely annoying but it only works as surprise. At the 3rd attempt the enemy will lay in wait and snipe Alice if she always does the same. But at the first attach he'll be completely taken off-guard.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 23, 2025, 11:35:14 AM
I found two things that seem to sway closer to your reasoning but not fully. If you popped out from behind a tree to fire and pop back, similarly to a shield, you would get 3/4 cover on that turn, whereas if you did nothing but look, I would argue you could keep your full cover. If you fully emerge and fire then duck back in and move, you would have to roll stealth to rehide and regain full cover. This covers the superposition I spoke about just like invisibility.

Next I will address this:

(https://i.gyazo.com/ff320f53e709de5238e343b4d6b760fb.png)

In my mind the 6 seconds everyone's shared in parallel not serial. The example again with the hoard of orcs passing the dragon, if 100 orcs race past a dragon, would they each have 1/100th of a second to race past? This is as physically impossible as the dragon having 100 opportunity attacks, so to prevent cheesing I chose what I thought is less cheesy but that's also wrong as Alice would agree. However unless there's some compelling reason to change my mind, that's how I called it, rules or not.

So first of all, snow is visual cover, not solid enough to stop an arrow, if they have line of sight to Alice when she pops up I wouldn't even give her 3/4 cover because it's not physical cover, instead I would roll stealth as she runs off in her tunnel, she would have to move, as since the snow was soft and it's also crunchy under foot, she would need to roll stealth against them detecting her, there's a chance they can perceive her motion and aim true or run after her. I would give them disadvantage because of the weather.

If she's trying to remain stealthy that's still 1/2 speed even on not difficult terrain but if she sends me a tunnel map I will give her 1/2 speed instead of 1/4 speed for that.

>The troll would have to withhold his action on his turn and state he will fire at Alice when she pops out in her turn.

This is correct, he would have to have initiative and allow Alice to go first and that's exactly what could happen after the first time she did that. So it's still very grey as to the order and ability.

>Monk unplayable

Let me think about this more and get back to you.

>Goblin duck-fire-duck

The rules would give him 3/4 cover from attacks. I would argue even if he ran off down a hall you don't have sight of unless he left the map. Otherwise that's a slippery sloap of cheese that could give goblins with their disengage and hide bonus action very difficult to beat. They don't to that because they would have at best 3/4 cover (+5 AC) and have to roll stealth to get full cover.

>hit and run only works as surprise

I would grant her that surprise each turn as long as she passes stealth. I can't give her 3/4 cover under soft snow. I would like to hear from her and get her point of view.

Let's get Alice's opinion and try to compromise here.

Note: "Off-guard" here would translate as advantage on her strikes. If she pops out from hiding, she would get that.

Title: Re: D&D Meta Thread
Post by: Alice on June 23, 2025, 12:34:47 PM
>Joy turning D&D into a real-time strategy game
I understand your intention and I'm always for making the game more realistic and interesting but in this case - just no! It's not gonna work out.

We can't throw turn-based game mechanics completely out of the window like that because it will result in a lot of unresolvable problems and unbalance things. Yet we sort of have to, because we're not sitting on a table but post independently and out of order on the internet so you have to work out an order.  I'm the last to carve out cheesy advantages for me, I play Monk not because it is easy but because it is hard. But there's a line between hard and impossible.

Tamamo said it, the Monk relies on not being hit. Not having a lower chance of being hit or striking first, but to not being able to be targeted by most enemies at all as long as cover is available. I'm Ashley-tier weak, cannot use a shield and even average enemies can one-shot me. I can't afford getting struck, neither ranged, nor in melee. My character is already one of the hardest classes to play and relies on a well-balanced game and careful planning of every step I make so I don't end up in a position where I can get hit. If every enemy can just shoot or strike me in my own turn while I race by, we can call it quits. Then I'm just a very bad melee class / clay pigeon.

So let's look at Vanilla rules, OK?
There's the 'Ready' action for that. You can ready an attack in your turn and release it in ours upon a trigger. But that needs to be declared beforehand on your turn. Also per the rules, a creature can only Ready an attack if it is aware of the trigger (me). You cannot just run around and then shoot at anyone that pops up on their turn. According to Vanilla Rules, No, you cannot attack a monk that pops up, strikes you ranged and hides behind cover again. You also cannot hit back if I enter close combat, strike you, disengage and move away. Monk attacks work by slowly chipping away HP from a far stronger enemy without taking damage. Per your rules this doesn't work because even if I attack first I will just get rekt by the inevitable counterattack. That is why I have the bonus actions and high movement speed to counter for my weak attacks and abysmal AC. Otherwise my survivability in combat is near-zero. I'm not a fighter or Barbarian who can tank damage.

So according to Vanilla, the troll can't shoot me if I pop up from the snow, shoot or strike him, dive back into the snow, burrow away or stay in place and hide as a bonus action (Stealth check). Because he doesn't know where I am in his turn. To do this, you have to make it clear he has readied an attack before it's my turn and he can't attack in his turn.

Regardless of cover, I'm under the snow and should count as Hidden because the enemy doesn't know I'm there or where I am.  Hidden means:  “Your opponent either doesn’t know that you are there, doesn’t pay any attention to you, or doesn’t know where exactly you are located” I should also have Surprise when I pop up the first time. So no trolls shooting me with fucking ballistas on sight.

And again Tamamo's right, such a hit and run strategy only saves you first time and from very dumb enemies. Then they can ready an attack and get you on your turn. But that must be stated beforehand. A hidden enemy also can't ready an attack. He has Surprise instead. I spent an hour looking into the rules and in's clearly stated that both players and the DM must make a Ready action clear beforehand and state what exactly triggers the action.

It's annoyingly complicated, I agree the Troll could anticipate or hear where I am burrowing and shoot me through the snow in his turn but there must be some heavy penalty because he can't see me and has to guess my location. I'd say that requires high WIS.
I don't really agree on the whole cover and stealth thing. The two things should be independent.
Hard cover is hard cover. Whether the enemy knows exactly where you are or not. I would also simplify shields in this regard.

Stealth and hiding provides cover where there are no physical barriers like the snow. You shoot from darkness, the enemy knows where you are. You have to move and re-hide or you lose the hidden condition. I've read that popping up and shooting an enemy should not give you advantage though, this applies if you sneak up an unexpecting enemy from behind. If the enemy sees you pop up, no advantage.

I have no idea how to reconcile all this with 'everything happens simultaneously' without completely redesigning the game. Realism is one thing but D&D isn't realistic. Under realistic conditions, 'heroes' no matter how strong would easily be overwhelmed by hordes of monsters.

I'm generally not happy with constantly learning what parts of your game completely differ from Vanilla. It makes planning ahead very hard. But we'll work it out. No need to rush things. Let's take a step back and clarify rules before we enter combat and things end in total confusion.

TL;DR
Every day we stray further from God Vanilla Rules
Title: Re: D&D Meta Thread
Post by: Kashtan on June 23, 2025, 01:42:38 PM
oof i cant say more than pls keep things simple

Yulya just noted she can cast SHIELD OF FAITH on Alice to boost her AC from 13 to 15. for WARDING BOND we gotta buy the 100gp rings before we engage that dragon.
im not sure if Alice is the right target right now if she can evade. Cat will take all the damage so maybe she should cast shield on Cat?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 23, 2025, 04:32:20 PM
>You can ready an attack in your turn and release it in ours upon a trigger.

>but that must be stated beforehand

An enemy then just needs to either give up initiative or one turn exposed to target you. Then we're back to how I was already handling it.

If you have no target, then you aren't going to do anything but ready your attack to anything that you see.

Granted if something pops up that you didn't expect, then you can be caught off guard. I would argue however that if something pops up right in front of you in plain sight then you take the shot too (assuming you were already looking for a target. For melee this is a parry action. It's once again simultaneous in essence because like the sentinal feat you can attack as a reaction to something, and even if they attack, since you were ready for it, and you had initiative then you can fire first even. In this case I would have to wonder who fires first but unless one of you is near death then it wouldn't matter.

Furthermore you trade either initiative or your last turn to do this and you're now in sync or lag step so from that point forward you are always going to be ready to strike something that's otherwise hiding if it pops up in your field of view. Of course if you pop up behind them or somewhere out of their field of view you regain advantage and they potentially didn't get their reaction. I am not sure if they would at this point.

I argue we're not gaining anything because instead of that formality I'd give you surprise on your turn if you are coming out of hiding regardless if it's in plain sight.

>No, you cannot attack a monk that pops up, strikes you ranged and hides behind cover again. 

I would give this to you if you pass stealth in the hide action. Though even an enemy who's blind has a chance to find you. They would have disadvantage on attack and may "guess incorrectly" and attacking an empty spot would autofail.

>vanilla

I defer in most cases to this but I may take obvious shortcuts. I think based on your statement and Tamamuwu that you will have surprise and you must pass stealth check to avoid being immediately targeted the first time and if the enemy does hold off on their turn to wait for targets then you will be vulnerable on popping up but I'd give them disadvantage if they don't correctly anticipate where and they wouldn't react if you pop up where they're not looking.

I will not necessarily count soft snow as equivalent to hard cover.

So your strategy will be effective if you successfully hide and marginally advantageous otherwise. In the cases where you don't successfully hide then standing with 3/4 cover behind a tree is much better.

The realism helps ground the gameplay, I respect and admire the vanilla rules unless they're just silly.

So before we continue, please let me know if I understood this correctly.

As far as explicitly stating intent to fire, that's not going to happen, but they will follow the mechanic of either giving up their initiative or holding off until "after" your turn and of course that would be counted as a reaction trigger which is effectively superimposed.

What you all gained from this conversation is guaranteed initiative IFF they're not doing the same exact game.

Now take into consideration if they all duck behind the palisades and you duck behind trees, other than Yulya's spell which ignores cover, you are both on equal footing again, trying to pot shot each other equally, this is effectively 3/4 cover for each of you assuming none of you hide. The advantage then for what you're doing is hiding and moving in your tunnels.

This is a better understanding than I had before but it's effectively equivalent to what I was already thinking. If the troll tramples out in the open, he would not get cover.

I'll think a little more about if snow can be counted as 3/4 cover, I was strictly against it earlier but now I am seriously considering it as you will effectively be dodging out of sight.

I'll think on this more after your response. I would once again always defer to rule #1, the game must be fun. So I will wait for this negotiation to come to an agreement.

What I want is: am I on the same page yet or is there something more you want?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 23, 2025, 05:30:32 PM
Because turns happen simultaneously in the same 6 seconds, if you fire at him, even if you say pop up, fire, hide, there is a window where he can fire at you on his turn. Otherwise everyone would just carry a tower shield and be perfectly immune all the time from arrows while firing "on their turn."

This rarely comes up but this is a rule of superposition. The only strange bit is if you kill someone or knock them out, who could have shot at you on their turn, but your turn is first, then they can't fire at you as they're dying.

I feel like I need to revise this with our new understanding.

All turns happen in 6 seconds. I don't want to say you have less than that split between all enemies and you. It's not absolutely serial.

If you manage to hide, then no, they will not be able to target you effectively, though you can still be shot at. You need to know or guess at their location and have disadvantage, so enemies typically won't unless they don't have anything to lose.

Shields and cover count as 3/4 (+5AC) unless you are hidden.

If you successfully hide and run away, their chances of guessing where you are is zero. I will give them a roll within 1 square of where you last were so effectively they won't hit you. (I want to say there's always a chance but I'm biting Bear's tongue hard.)

Reactions occur after the action, so you would get first hit if you popped up, potentially downing them before they can attack unless otherwise specified.

Is there anything else I'm missing?
Title: Re: D&D Meta Thread
Post by: Alice on June 23, 2025, 05:34:06 PM
I'll think about this tomorrow, gotta sleep now. It'll work out somehow.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 23, 2025, 07:19:25 PM
Some people like to save a boss battle for the end, but I say, why wait?

(https://i.gyazo.com/f8607f63a39cadf8c359c39cbf4a1bcf.gif)
Title: Re: D&D Meta Thread
Post by: Τamamo on June 24, 2025, 08:47:12 AM
The Troll is one thing, but I don't like the guy with the crossbow watching over us. We'll get shot if we move out. Gotta lure it to us.
Yulya should cast Shield of Faith on Alice. Cat is tough with Rage.
Title: Re: D&D Meta Thread
Post by: Alice on June 24, 2025, 05:16:28 PM
The more I think about it, the more issues I discover in our gameplay. Not unresolvable but we gotta address them.
The main problem is that Vanilla D&D is a turn-based game that is played in real-time. People sit at a table and react to each other's moves in an instant. We are playing D&D as a semi-real-time game in which everything in each turn happens simultaneously, yet we play round- based because everyone types at different times and the DM's move is a monolithic block of text. There is no chance to interfere in the middle of the DM's turn. That's a problem. I have Deflect Arrows, Yulya has Silvery Barbs. In an ordinary game, the DM would roll dice for his monster's attacks one after the other. He scores a critical hit and a player would immediately say nope, I deflect this attack or I use Silvery Barbs. We can't do that. There are 2 solutions.: Deflect Arrows is easy because I have this reaction every turn. It's a bit cheesy but I'd simply let Joy decide which attack I deflect if several hits occur.
Silvery Barbs is a different beast because it literally invalidates the DM's entire turn in our play. Yulya would have to state afterwards that she forces a certain re-roll and you'll have to re-do your entire turn. It's just once-per-day but still I see no way to handle this properly.

Now back to Monk mechanics.
Honestly, I'm no Bera-tier genius and I can't really understand the consequences of your game mechanics yet. I can barely understand the simpler Vanilla rules. I still think it puts me at a severe disadvantage because I need to hide every turn which I don't have to in Vanilla to avoid being targeted. I just have to end my move out of sight or reach. So I'm one action short each turn. which either costs me movement or an attack and ruins my action economy.
https://tabletopjoab.com/action-economy-in-dd-5e-explained/

You'd have to give me Hide as an additional bonus action but that opens an entire world of new problems and seems like a bad idea. I mean Alice is weak in this form, that's ok, but I fear that won't improve even at higher levels with these game mechanics.

I also don't like the idea of not announcing Ready actions but making them standard. We have no means to determine if an enemy has spent his actions last turn if we discover him. That's the reason why in Vanilla, you cannot ready an action if you are not aware of the specific trigger. Otherwise all enemies you don't surprise would constantly lay in wait as defenders. Imagine this in the goblin cave. You have 10 goblins with readied bows and every approaching adventurer would get showered with poisoned arrows before having the chance to do anything. That's realistic but not feasible for adventurers storming dungeons with enemies outnumbering them 10:1. Similarly you could man the palisades with 5 crossbowmen which shoot everything that moves. That's not allowed in Vanilla rules. Neither for the DM nor for players. It only works like 'I see this goblin or know he's hiding behind that corner. I ready my bow and shoot him if he comes out'. This is to avoid a WWI -tier trench warfare scenario where both sides lay in wait for 50 turns and the first one who moves loses. That's called the Ready Action Dogpile and known to make the game unplayable.
https://tabletopjoab.com/the-ready-action-in-dd-5e-everything-you-need-to-know/

The Ready action also consumes an action and a reaction so if you ready an action you can't take other reactions like opportunity attacks.

But whatever, I don't think talking about it helps. We're at a nice cliffhanger so why not have a short intermission?
Alice vs. Goblins. I wanna see how this works out before I make something stupid that ruins the actual game.

Plot me against a few goblins in a high cover environment in this threat and let's see where this goes! I don't know myself, gotta test it. I have more time tomorrow so we should be able to play a few rounds.
I'll make a few scenarios too so you can tell me how they'd go.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 24, 2025, 06:30:36 PM
>monk action economy and auto-moves

Yes, I have noticed that either I'd have to make the move for you automagically or pause when I think you might want to do something and that's no good either.

So my solution to that would be to allow you or me to write scripts (that you could set up triggers), add points if need be, so that different scenarios are handled. I believe we already started to do that and it may become unwieldy.

The other involves buffing you in exchange for not being so reactive. Of all the other characters in we've had as a system, we don't seem to have this issue. Sentinel and other reaction based skills are handled automatically upon meeting certain conditions. This will take some back and fourth to accomplish for you.

>You'd have to give me Hide as an additional bonus action

Done if that's going to help, I could even give you a bonus for hiding and see how that goes. Your stealth isn't great.

>Imagine this in the goblin cave. You have 10 goblins with readied bows and every approaching adventurer would get showered with poisoned arrows before having the chance to do anything.

It didn't happen, it could have happened, I use fair judgement.

>Alice vs. Goblins. I wanna see how this works out before I make something stupid that ruins the actual game.

>I'll make a few scenarios too so you can tell me how they'd go.

Let me think about it. I could make a new thread, but let's not stop the current game for it. As far as your time, if you need more time to run these scenarios that's up to you, but I'd prefer to just keep going on the main thread as well, I'll be extra lenient if something happens and you disagree with how you were able to handle it.

This is an additional puzzle to this game that we need to work out playing the game, consider it a challenge.



Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 24, 2025, 07:15:13 PM
I want to lean towards keeping this simple. Simple for me is adding triggers or exchanging abilities.

After reviewing Silvery Barbs, and other such things may occur, we could exchange such a spell for another spell of her choosing. It's not the best spell, I don't think it's worth worrying about beyond that.

So my suggestion is:

1. Replace actions or spells that rely on choices mid-situation to occur on a trigger basis, perhaps adding additional opportunities for it to occur since choice was removed, or exchange them for something else. It shouldn't take away a significant amount of autonomy.

2. Replace these with something else of your choice.

3. Buff your other abilitys or actions in exchange for these.

For your deflect arrow, that could be exchanged for disadvantage for anyone shooting at you, or additional AC against ranged attack, or resistance to ranged damage. All of which would be a better deal than using a ki point to deflect an arrow when you have a finite number and there are better things to use them on. It could also just be once per turn you ignore the first arrow hit.

Let's go through every ability you are concerned with at this level and compromise on a fair buff or exchange.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 25, 2025, 04:31:04 AM
Yes let's continue!
I am utterly confused as well but you know Cat's not the girl to care about such things. Move fast and break things. We will learn from the game. I just noticed it has been months since our last battle with the bandits and this didn't really count, we actually forgot a lot. The last serious encounter in the Goblin cave was half a year ago!! Can you believe that?

Ok so what do we do?
I won't have Cat storm out into the open and get shot by the Troll and the Bandit with the crossbow. Do we count as hidden from both at our current position? Or should we take an action to hide? We gotta lure the troll here into the thick cover. Ashley should summon another wasp.

Is my assumption that the bandit can't see and shoot above trees correct?
I think the red circle or the area North of it would be good for an ambush. Alice South, Cat North then flank the Troll. He's gonna have trouble in the thicket. and Alice should not have trouble disengaging and hiding.

Can Cat move straight W without being seen or better NW-SW under the upper tree?

(https://i.imgur.com/7tjRNo3.jpeg)
Title: Re: D&D Meta Thread
Post by: Joy on June 25, 2025, 05:16:24 AM
Yes you are all currently hidden. You weren't found and unless you step out from behind cover they have no chance to find you unless they move to a line of sight position.

If you move I will presume you choose to remain hidden. Presume also that these trees are wider at the base and at least 2x taller than wide so if you move behind a tree, they can't see you. The wind is also masking your footsteps but they can possibly smell something's up as you are upwind.

You can't move directly west without potentially being spotted, there's a small chance. You can move north and west using the tree directly above you as cover.

Moving through a tree full of snow will definitely be seen.








Title: Re: D&D Meta Thread
Post by: Τamamo on June 25, 2025, 06:18:21 AM
Ok just as I expected!
How far can Cat move using Stealth and remaining hidden? Does this work with Dash or Feline Agility? It's difficult terrain.
Title: Re: D&D Meta Thread
Post by: Joy on June 25, 2025, 06:46:30 AM
Stealth and difficult terrain do not stack in my opinion, it's half speed for both. I like to think of a turn as being roughly three actions. You can attack only once unless you have a skill or feat to allow it, you can move twice but one of those will use the attack slot, this includes stealth move, unless you have a feat that allows attack-move and you should eventually get this, the third is use or other, then you add bonus actions and other no cost actions. Your use action/no cost actions also reload a bow, draw a weapon or shield, etc. The attack slot is also used for spells.

In other game types other than D&D there is a three action economy that potentially allows 3 attacks or three moves and there is no dash etc. Bear and the others play that way and it's faster paced but also everything has higher HP and monsters are far more capable. Feats also dominate play which can lead to intense combinations. Battles are slightly faster. It makes sense for them, but I like those feats and that's why I push feats on you. The monsters you encounter here will be enhanced and nerfed based on other sources and balance.

So whatever her speed is with feline agility or dash, just cut it in half to do that move as stealthily as possible and/or with the difficult terrain.

Title: Re: D&D Meta Thread
Post by: Τamamo on June 25, 2025, 07:36:23 AM
Cat has a normal base speed of 30
Dash doubles it to 60
Feline Agility adds another movement to 90.
So half speed would be max 45 but consumes all actions.

If Cat uses an action to hide she can go 30 with Feline Agility. That's enough.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Kashtan on June 25, 2025, 10:17:10 AM
After reviewing Silvery Barbs, and other such things may occur, we could exchange such a spell for another spell of her choosing. It's not the best spell, I don't think it's worth worrying about beyond that.
not the best spell?
silvery barbs is one of Yulyas strongest assets exactly because you can literally go nope and rewind time when the enemy lands a crit or succeeds on a saving throw. you can also use it to give someone advantage in a difficult situation it has many uses because of this reroll - advantage double feature.  i agree we can make it a readied spell thats released on a trigger but no way shell replace it for something else.

its still wonky bc she will have to choose beforehand and not after the action occurs.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 25, 2025, 11:12:25 AM
>silvery barb is best spell

Then think about how you would use with a trigger action, hopefully automatically, in this case having it as a trigger means you can cast it before any encounter. This could be handled like Hellish Rebuke but on critical hit to anyone, or like Embolding Bond between two creatures.

If you want it buffed to counter the fact that it's lost some autonomy then let me know. I could say it has a number of uses per trigger or it lssts for 1 minute.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 25, 2025, 12:55:09 PM
guess it would work like this:
Yulya says in the coming rounds she would like to use Silvery Barbs to re-roll a severe hit on a party member or a successful saving throw of a monster depending on priority.  and she can change that priority every round. it should not be too general but ultimately youll have to decide what makes most sense. since she can use it only once per day it needs to be effective at the right moment. its not good to determine that at the start of an encounter. like right now we have no idea if it is more important to negate a hit of the troll or make it re-roll a saving throw. its very situational.
Title: Re: D&D Meta Thread
Post by: Joy on June 25, 2025, 01:36:17 PM
Right and it's incompatible with this style of gameplay in that it's far less powerful as I said. Yes, we are not playing exactly according to the rules because we are not playing as the game was originally designed to be played, so we have to be flexible.

I'd be willing to up the frequency to more per day if it could be a trigger, say to act on a critical strike that would turn the tide of battle. One that would cause someone to get downed etc.
Title: Re: D&D Meta Thread
Post by: Alice on June 25, 2025, 04:13:20 PM
>Deflect Arrows
My bad, it's Deflect Attacks, not just arrows.
As a reaction, each turn I can try to deflect one attack, ranged or melee, that includes (sic!) bludgeoning, piercing or slashing damage. Even if it has additional damage types - for free.  The dmg reduction is 1D10+DEX+LV = 1D10+6
If I reduce damage to zero, I can spend one Ki point to deflect it to someone else, which is the real fun.

Instead of completely remodeling this, why not do what Kashtan suggested? If a specific situation occurs, we broadly say what triggers this and what we want to achieve in our turn. Apart from that it's up to you which attack I deflect and which enemy gets hit instead. I don't see a major problem with Deflect Attacks.

(https://i.imgur.com/njF9rqy.jpeg)

With Silvery Barbs it's a bit more complex but if Yulya says she wants to use it in this or that case beforehand it's also doable.

Bah, I'm tired recently. The long Summer days are exhausting. We'll just play and see what happens, then adjust rules accordingly.

Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on June 25, 2025, 04:50:05 PM
So just to be clear, I'll draft UOS two trigger actions. One for Silvery Barbs and one for deflect attacks.

The draft for each is as follows:

Silvery Barbs: sans any input from Yulya, upon a critical hit to someone on Yulya's team, once per long rest (or 8 hours non-consecutive rest) I will choose two creatures, one the perpetrator, one a member of your team, and perform the spell action on them.

Benefits: no need to use an action to cast the spell, greater potential frequency. Critical hits are pretty dangerous so it's fair to say a good critical hit is a good candidate for this.

Deflect Attack: if no target is specified, once per turn, a melee hit will be partially stopped and if any damage remains, redirected to another creature of my choosing within range of the strike or 5ft whichever is greater or a ranged hit again partially stopped and any remaining damage redirected to the next closest hostile creature along with the actual munition. as a reaction, for free unless you use your reaction for something else during your previous turn. It acts somewhat like parry but without requiring you to use an action to set it up. I want this to be default automatic for any first strike you receive without ki point cost unless you've already used your reaction or another action that used a ki point that turn. Up to the number of ki points you have total per short rest, (So it's not cheese but it helps. Again you will not lose ki points for this)

Benefits: does not cost any points, will make you much harder to hit and potentially dangerous to hit, potentially funny results.

The attack has to have hit, has to be physical damage as described, and critical hits are included. Unless you want it to trigger only for critical hits or that and any hit that would down you. That's your choice because they will still be limited.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 26, 2025, 04:12:29 AM
Ashey's better be careful going that far South! If the Troll follows Alice's scent it will end up where Ashley is and not where Alice and Cat are. Use another dragon wasp and try to have it buzz around between us and you without being shot. We want the Troll to turn North not go further East!

We don't know what Cat could do this turn. Any ideas?
Title: Re: D&D Meta Thread
Post by: Alice on June 26, 2025, 11:56:19 AM
I'm not trying to be difficult but Deflect Attacks does not work according to your draft!

Deflect Attack: if no target is specified, once per turn, a melee hit will be partially stopped and if any damage remains, redirected to another creature of my choosing within range of the strike or 5ft whichever is greater or a ranged hit again partially stopped and any remaining damage redirected to the next closest hostile creature along with the actual munition. as a reaction, for free unless you use your reaction for something else during your previous turn. It acts somewhat like parry but without requiring you to use an action to set it up. I want this to be default automatic for any first strike you receive without ki point cost unless you've already used your reaction or another action that used a ki point that turn. Up to the number of ki points you have total per short rest, (So it's not cheese but it helps. Again you will not lose ki points for this)
Benefits: does not cost any points, will make you much harder to hit and potentially dangerous to hit, potentially funny results.
The attack has to have hit, has to be physical damage as described, and critical hits are included. Unless you want it to trigger only for critical hits or that and any hit that would down you. That's your choice because they will still be limited.
Vanilla states that I have to reduce the attack to zero damage with 1D10+DEX+LV to be able to redirect it. Imagine the Troll shoots me with his ballista. I reduce the damage by the minimum of 1D10=1+6=7 and redirect the ballista arrow at the crossbowman, having him take the remaining damage. That makes no sense. I shouldn't be able to redirect an attack too big for me to handle. You could scale that up. A giant throws a large boulder at me. I reduce the damage by 7 and deflect it 60ft, crushing a group of enemy wizards. That's insane. Therefore the Vanilla rules of having to reduce damage by zero to be able to deflect it make sense. The damage type (like poisoned arrow) of the attack stays the same while damage of the deflected attack is 2x Martial Arts die + Dex = 2D6+3. I'm willing to nerf it to the point that it can't be stronger than the initial attack's damage potential. So a rock thrown at me with 1D4 damage can't be deflected to cause another enemy 2D6+3=15 damage but only up to a max of 4.

I still don't get your Ki point thing. Are you saying I can only use the entire mechanism 3x per short rest? That's the number of Ki points I have. That's not feasible compared to having it once each turn. We can limit the deflection upon damage reduction to zero to 3x per short rest, but the damage reduction itself should be once per turn. Also I'd still have to be able to decide beforehand whether I want to deflect or not. It makes sense to save it in an easy encounter and enable it only in difficult situation where a deflection on another enemy matters. Otherwise I'll burn through my deflections too fast and have none when I need them. I understand you wanna keep things simple but we also wanna have some fun.

My proposal:
Damage reduction according to Vanilla rules.
Once per turn at your discretion. Reduction 1D10+DEX+LV.
If the damage is reduced to zero, deflect to target of your choice 3x per short rest UNLESS I say beforehand I wanna save that for later.
Is that feasible?

Btw, if you want to make the game a bit more entertaining, I came across this.
https://blackcitadelrpg.com/mishaps-with-wizards-spellbook/

It could lead to hilarious unexpected consequences for Ashley's summons from the book (how can she even read that?) and generally new abilities we have never used before like Yulya's spells, Toll the Dead, Cat's Path of the World Tree abilities or my Hand of Healing/Harm the first time they are used. There's no reason we should be bale to execute them perfectly immediately after we magically gained these abilities But I guess it especially applies regarding new spells copied or learned.

You know I'm always for introducing more randomness and epic fails.
Title: Re: D&D Meta Thread
Post by: Joy on June 26, 2025, 01:45:53 PM
>Vanilla states that I have to reduce the attack to zero damage with 1D10+DEX+LV to be able to redirect it.

Yes, I understand that. I thought only what is left will be redirected, but apparently all of it will be redirected if you reduce it to zero but then if you don't quite reduce it to zero, you take whatever is left over.

Okay I get it now, you deflect it only if you can reduce it to zero. But then the whole attack goes to someone else. That's better than parry. This is more powerful than I thought in a way but less powerful in another way, so that's fine.

>I still don't get your Ki point thing. Are you saying I can only use the entire mechanism 3x per short rest? 

I wanted to buff it as a compensation for converting it to a trigger for the redirect. I am allowing the reduction to be every turn, and only the redirection to be limited.

>Also I'd still have to be able to decide beforehand whether I want to deflect or not.

The whole point of this discussion is to avoid that, you can't say you will use it because I contend that this is inconsistent with the way we play. The same for Silvery Barbs. I can't allow it or there will be a pause in the game after every time anything hits you and it exceeds a threshold. Even in person this would be tediuos. We understand this. Our online play is slow enough already. But if instead you just say you won't use it or it's excluded for other reasons then that's at least better.

>Otherwise I'll burn through my deflections

Yes you will, which is why I'm giving you more. Frankly many ecounters do not last more than 3 rounds and many times you aren't hit in a round. So this is where you compromise and realize my offer is more than fair.

>have xi points when I need them

It would not deplete your xi points but I still feel like it can't be unlimited, even if you lose "the perfect choice of opportunity". I also don't want it to occur where in vanilla it's excluded, so it will only be allowed "on" if you would have been able to use it otherwise. So I want to say it is turned off after three times given you did not already use a reaction this turn and you have at least 1 xi point remaining. (Though it will not deplete that point if you had 0 then this couldn't be used in vanilla.)

If I make it "every encounter" then it might as well be a continuous buff, unlimited.

So if I did here's what it would look like:

"Once per turn, the first hit, if that hit is reduced to zero, and a target is available, that hit's damage will be redirected to that other target."

At this point I trapped me in my own logic, you wouldn't need to worry about a short rest in most cases anyway, as they're easy. However, often one encounter leads to more encounters and so I still want to limit it to something reasonable or it feels too powerful. Limiting it to 3 makes sense regardless of your number of ki points. It's a 3rd level ability so it should be 3rd level balanced. We can discuss if it increases when you get more xi points or not later.

I want to add if you use your reaction and/or if you use a xi point on that turn then you don't get to also deflect that turn but I'll concede that if it helps resolve this negotiation because it's not a very fun or interesting conversation.

Let's see what you proposed and if I can understand it now:

>Damage reduction according to Vanilla rules.

Agreed, once per turn on the first hit, no choice right? It can't be every hit in a turn even for redirection can it? In this case one reaction for this even though you have unlimited opportunity attack reactions if a hoard of orcs pass you by.

>Once per turn at your discretion.

At my discretion yes, the first hit.

>Reduction 1D10+DEX+LV.
If the damage is reduced to zero, deflect to target of your choice 3x per short rest.

So far so good.

>UNLESS I say beforehand I wanna save that for later.

It's almost as bad if every turn you need to say you will or will not use something. This is not how a trigger works, so now we have an AND gate and we both need to remember if something was said or not. It's not as bad though, so I am considering it. If I did, there are no mulligans, and if I missed the flag and something is reflected that shouldn't be then you'd have to live with my mistake. It's part of the randomness of the game.

So to recap, it's an auto-bonus-enhanced parry feat that you can turn off on a turn by turn basis.

The issue I have here is this is the first of potentially many such things that will need to be managed and its not as simple as it sounds because I have a feeling that the Bear brain's going to mess it up. I will need an additional layer of organization to be able to handle this. I suppose I already need this as mistakes already happen.

I'm going to allow it on a trial basis as you proposed if I understood ot correctly above, but you will have to forgive me when we hit level 4 and if ten other things pop up that are similar. I may not be mentally capable of keeping track of it all. That's a discussion for later if it happens.
Title: Re: D&D Meta Thread
Post by: Joy on June 26, 2025, 01:58:32 PM
>Btw, if you want to make the game a bit more entertaining, I came across this.

There's something similar with Ashley, every time she casts a spell that's not a cantrip, there's a small change for things to happen.

Both she and Freya have "wild magic"

https://dnd5e.wikidot.com/sorcerer:wild-magic (https://dnd5e.wikidot.com/sorcerer:wild-magic)

Though she has a custom table and tides of chaos isn't 100% chance to have to roll the table.

It hasn't come up in combat but that was why her hair was blue and Freya's is so red though she denied it obviously for vanity reasons.

The chance is small but you may be surprised by something sooner than later.

>not able to cast perfectly

What you're describing was in earlier versions of DnD from as early as AD&D. Magic wasn't a guarantee and failures were often a chance for comic relief.

It's fair to add a mechanic back but as far as Ashley goes, her wild magic coveres it. I would argue that Yulya has trained to avoid that and so on.

I'll think about it but I'm already getting complaints about straying from Vanilla so I will default to no.


Title: Re: D&D Meta Thread
Post by: Alice on June 26, 2025, 02:22:33 PM
Alright, I can live with that. But what happens if there's no second target to deflect the hit to? Will the deflection just be lost or does it only occur if a target is there?

For Yulya's Silvery Barbs however it's crucial she can choose between re-roll of crit hit or successful re-roll of enemy's saving throw. She can also state this beforehand, no delay. Yeah I get that's a bit tedious but her ability is only once per long rest. And it's no different from a normal readied action that requires a specific trigger.
'If the enemy does this, I do that.'
Title: Re: D&D Meta Thread
Post by: Joy on June 26, 2025, 02:36:11 PM
>if no target then what?

The the machine elves bring the time wizard to straighten things out.

I believe I said it only triggers given the conditions are met. The damage is reduced to zero and it's done. It won't count against your limit.

>For Yulya's Silvery Barbs however it's crucial she can choose between re-roll of crit hit or successful re-roll of enemy's saving throw.

Your name is not Yulya, I will allow her to negotiate that and accept my proposal or propose one. Don't complicate others' issues.

This is my suggestion to her, not to you. Copied here because there's already so many word walls.

Silvery Barbs: sans any input from Yulya, upon a critical hit to someone on Yulya's team, once per long rest (or 8 hours non-consecutive rest) I will choose two creatures, one the perpetrator, one a member of your team, and perform the spell action on them.

Benefits: no need to use an action to cast the spell, greater potential frequency. Critical hits are pretty dangerous so it's fair to say a good critical hit is a good candidate for this.
Title: Re: D&D Meta Thread
Post by: Alice on June 26, 2025, 02:48:55 PM
Don't complicate others' issues.
B-but that's the sole point of my existence!?

(https://i.imgur.com/OD67kpJ.jpeg)
Title: Re: D&D Meta Thread
Post by: Kashtan on June 26, 2025, 04:25:23 PM
lol

Don't complicate others' issues.
says the one who constantly modifies rules

>negotiate with Yulya
lmao thats like negotiating with a cat to go to the vet. tupper is gone and hiding
fine to me before we spend weeks debating this and Yulya would accept anything just to avoid having to negotiate so lets do this
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 26, 2025, 04:50:21 PM
To be fair, as it was brought up in this discussion, the original vanilla rules don't fit perfectly with this style of playthrough though I freely admit some things I took liberty with for my own preferences.

I am not going to take offense by your statement but just remember that your "tupper's" mental wellbeing depends partly on your statements here.

Yulya can involve herself in as much of the choosing in the function of this spell as long as it doesn't involve pausing the game after every hit in case something needs to be decided.

[Ashley] Kashtanistan, be nice to Joy ffs, she does a lot of work to do whatever it is we are doing here...

Never thought I'd have to defend Joy, but it is always at least an hour to do all that and this is the Bear brain so if it's not fun it's going to die for sure. I'm looking forward to this mine, it was a lot of work to set up.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 26, 2025, 05:09:18 PM
yeah i said its all good i am not a german coomplainer wise guy like Alice who enjoys driving people nuts for the lulz
if Yulya can say in her move that she would like to use Silvery Barbs to make a monster re-roll a successful saving throw next turn then even better. Alice said it it is no different from a readied action and doesnt delay the game. unlike Cat not posting her move. but I think shes fine where she is so we can continue.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on June 26, 2025, 05:48:52 PM
>what should a Cat do?

So my buzzy girl saw the big boy and there's a higher level beastmaster, if I was him, he would be safe but he might be directing the big boy. If we could get him then the beast may be easier. The guy on the wall is thr same guy who doesn't like the cold. I don't know where the others are.

So they don't know we're here but someone just blew a whistle so something tells me we already F'd up. We also are kind of trapped but Joy says we could seek shelter under a tree and all huddle to survive the night in the tent, but it's not necessarily safe obviously. Anyway, what would a Cat do? I can't do anything until a Cat does something.
 

(https://i.gyazo.com/d027c01cb61591c19a98fcede59bdb98.gif)
Title: Re: D&D Meta Thread
Post by: Τamamo on June 27, 2025, 05:28:22 AM
>Leeroy Jenkins
Shhh, Cat might actually do it and last time it ended in a catastrophe even against 2 goblins!

Sorry for the delay, Kasthan's right, you could have continued! Cat will not move this turn.
I also hope Alice isn't mad I reveal this much, but it's impossible to involve Ashley in a plan without giving Joy the ability to counter it. I don't think she realizes the extent of our combined DPR if we go all out (it's insane!) and Alice's plan was to one-shot her beautiful Troll in a combined attack. I think this could actually work if we have Surprise. But it requires a frontal attack from Cat and Nixie, Alice flanking and Yulya as our trump card withing 60ft.

I don't think attacking the beastmaster who will stay behind the troll is doable. If we move we will lose Surprise, be spotted and fired at and the Troll can smell anyone but Alice. We can't outflank that beast. The bandit with the crossbow is irrelevant as long as we stay in our trap area behind the trees.

Ashley should continue to spam wasps. Maybe fly an arc W this time and look for that beastmaster without being shot by the bandit. And ideally sting him. Summoning wasps each turn is the way to go.

About the night, Cat has Survival and I assume she knows how to build an igloo. If we take down their troll in one go and then get the beastmaster they will think twice about sending out anything at night. It's not ideal but nothing is. Alternative is we go Leeroy Jenkins and storm inside immediately after taking down the troll. Depends on our condition until then.
Title: Re: D&D Meta Thread
Post by: Joy on June 27, 2025, 06:32:47 AM
[Joy] oh ho...

[Ashley] Something tells me you can't one-shot the troll but I'll keep spamming buzzers, just tell me when and where you want Nixie, she can only go so fast.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 27, 2025, 11:17:04 AM
Something tells me you can't one-shot the troll
prolly not but if Alice is correct we should be able to churn out a theoretical max of ~100dmg in 8 attacks each round without crits. not that i trust Alice in anything regarding numbers

no idea how much hp and what resistance and ac that troll has but i doubt it can take that for more than a few rds. Cat should be able to take one or two attacks with her resistance and additional hp. if we have surprise and only then i think its doable. i also think we shouldnt know the trolls stats beforehand because the girls dont know. Alice Ashley and Yulya have never seen a Troll and i dont think Cat either. shes the only one who knows anythong about monsters at all.

id like to get the beastmaster first but we cant without losing surprise and that thing can smell anyone but Alice. splitting up is scooby do-tier nonsense. and kiting an enemy with a ballista doesnt feels o good. weve set up the trap now we wait. i really wonder how much dmg we really will do but i wouldnt believe it when i heard whats possible. its a huge gambe though but its the best we have.
Title: Re: D&D Meta Thread
Post by: Joy on June 27, 2025, 01:38:25 PM
I don't know how you get 8 hits in one round unless Alice shenanigans can hit 4, I think Cat can shoot 2 arrows? Or maybe Cleave oh claws would be two attacks because they're light weapons. I can't remember if Nixie lvl 3 has the two attacks but her damage is low without my buff so I'd have to spawn her a turn early. I might run West so I can summon her far from everyone else. I forget if Yulya has that quick casting thing then she could cast three times possibly.

Oh! I had a dream that I was in the game physically and I had a potion of greater healing and it had gold ribbon and gold bars hanging from it. I was thinking it's so big and expensive but in the dream I thought there must be a mistake because we only got normal potions. There was no way I was going to use the large one. Yulya was there, she was shorter than I pictured, a little shorter than me wearing a white cloak with gold thread. She just looked at me expectantly as if I was making a decision.  
Title: Re: D&D Meta Thread
Post by: Alice on June 27, 2025, 03:08:53 PM
Haa, Kashtan had to give away the big secret. So I might as well tell you everything.
I would have fallen off my chair laughing if Joy had made the troll attack us - only to see it getting maimed in one turn.
Frankly I dunno if it works and you'll probably nerf something after that but yeah, I have 3 attacks but deal 4x damage with Flurry of Blows + Hand of Harm combined for 1 Ki point.
The big gamble is Cat who will put everything in Heavy with her Greatsword. But she needs advantage for that so I flank the Troll and attack from behind.
Ashley will summon Nixie and have her attack. I'm afraid she can't summon her early because that boom would ruin the surprise (or can it work as distraction?) In any case that's not a problem. We have Surprise so even if her first attack is weak, she'll shine in the next round.
The real game-changer is Yulya. She will attack as soon as she notices that the troll is injured and will use her Ring of Quick Casting to cast 2x Toll The Dead and amplify it with her Goblin Staff. That's 2D12+6 necrotic damage. While Cat, Nixie and me have advantage, I think this won't apply to Yulya. Does she have inspiration? That would be a good time to use it.

Well, that's my glorious plan. If the Troll survives the surprise, rinse and repeat. We can uphold that for 3 rounds and only be stronger when Ashley rallies Nixie. Cat needs to take the first hit from the troll and survive. I gain 2D6 hp each round from her Path of the World Tree so I should be good. I think we're a great team with Emboldening Bond and Path of the World Tree combined.

Continued plan - if we manage to down the troll we catch the beastmaster as hostage, then retreat for the night into the Cat igloo some place away. I have one more surprise but it will remain one until it's time.

For now the crucial steps is luring the Troll to where Cat is and where the crossbowman can't shoot us during combat.
And that Ashley summons wasps as distraction and to find the beastmaster. We gotta make sure he doesn't make a run for it.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 28, 2025, 05:08:14 AM
I was afraid the troll would go after Ashley and not Cat. How far can that thing smell?
I see no point in attacking now. The troll is out of Yulya's reach and within the crossbowman's reach. I say we simply do nothing for another turn. Let him go N or NE.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 28, 2025, 05:54:39 AM
Cat has a higher stealth which includes scent, the troll has enhanced scent perception and rolled poorly and the cutoff just happened to be enough to smell only Ashley and Yulya. Frankly I couldn't remember where you wanted the troll to go or not, I let the dice decide that.
Title: Re: D&D Meta Thread
Post by: Τamamo on June 28, 2025, 06:32:11 AM
Obviously the encounter should happen where Cat is or N of that between the trees. I assume he will go NE now towards Ashley and Yulya. Yulya is well hidden but Ashley must be careful. Better move further W. Actually the only important thing is that the Troll goes somewhere that's obscured from the bandit's line of sight and within Yulya's 60ft spell range.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 28, 2025, 09:36:37 AM
(https://i.gyazo.com/83e1c4cc6823c122e550c052c76dc23c.gif)

Noted.

I read that as a DM I should TPK at least once early on, I know Alice will have a fit... I'm liking this idea more and more.
Title: Re: D&D Meta Thread
Post by: Alice on June 28, 2025, 03:35:33 PM
Orcas-tier
Remember, total destruction may be fun for the moment but is followed by an eternity of boredom.
Accept the way of the Winged Creature and preserve fun by keeping your players alive

I was thinking of throwing a stink bomb at the Troll to keep him from sniffing us out, but that's exactly what we want for the moment. Keep walking in our trap!

Btw, if there's no snow under the trees, does the area still count as difficult terrain?
Title: Re: D&D Meta Thread
Post by: Joy on June 28, 2025, 05:20:36 PM
>Difficult terrain under a fir tree?

I'll forgive you since most of Europe has no trees, yes you are basically crawling under the tree, whether the terrain is difficult or not, if you're crawling it's half speed.

Also let me save you a little waste here, whether you use a stink bomb or smoke, it will only last one turn because of the wind. For the purposes of Vanilla reasoning, 21+mph wind will disburse any cloud in 1 turn. The wind here is approaching 50mph in gusts. The stink or smoke will be completely ineffective.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 28, 2025, 05:27:28 PM
>tpk
im confident about the troll but if the guys that hunted us last time show up we got a problem without Summer. so lets get rid of the troll and beastmaster and then gtfo

>stink bomb
if you throw that disgusting acid into the guys face he shouldnt be smelling anything else for a while. but yeah we dont need it rn
Title: Re: D&D Meta Thread
Post by: Τamamo on June 29, 2025, 06:52:58 AM
Plot twist!
Do you think we can talk to them? Well, it's not Cat's problem. You try, if it fails we know what to do.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 29, 2025, 10:48:14 AM
SheShe said everything we face right now is an enemy. it sounded good first and Yulya had high hopes but cmon. theryre the bandits with the brooches.  talking to the guy will reveal our position. i wish Ashley had gone further W instead of back E. if the troll follows her we have a problem.
Title: Re: D&D Meta Thread
Post by: Alice on June 29, 2025, 06:08:52 PM
Yeah indeed! She should have gone to Yulya! If she drags the troll further east I'm mad. And what's with the wasps? Is the troll a wasp magnet or what?  Summon them as far NW as possible along the edge of the map! We gotta find the beastmaster!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 29, 2025, 07:59:27 PM
The wasps, as I described, are pushed 50ft south by the wind regardless of what direction they go. They would have to fly directly against the wind to stay North, and thus wouldn't travel West at all. The best you can get is the hypotenuse of a triangle West.

[Ashley] I get vague directions like "spam wasps" and "get out of there" I have nowhere to go, Joy said if I try to walk through a tree I will be spotted. So tell me what to do, I'll wait.
Title: Re: D&D Meta Thread
Post by: Kashtan on June 30, 2025, 11:43:31 AM
ok guyse this doesnt work!
we gotta revise our movements or things will end in carnage. and not the good kind of one.

see pic related

(https://i.imgur.com/DrEjKxA.jpeg)

Yulya and especially Ashley gotta move west so the troll doesnt go further east where the red X is.
its irrelevant if the troll notices you he can smell you in any case. important is that Alice and Cat stay hidden.
Cat has 60/2=30 movement through difficult terrain with feline agilty this turn. shes not the problem and can get the troll.
Alice only has 40/2=20 movement bc she will needs the rest for flurry of blows. she needs to go further east. only where i put her can she reach the troll even if he goes northeast which we wanna avoid. bandit could shoot her if she goes through the leafless tree but better than nothing.

so Ashleys gotta dash we told her to move more west before. risky but the only way. she doesnt need to do anything else this turn. next turn summon nixie and have her attack with all of us. i have changed Yulyas post to move her west
Title: Re: D&D Meta Thread
Post by: Alice on June 30, 2025, 02:54:05 PM
Hey, you're right!
Good thinking!

I hope Joy agrees to our changes but the move wasn't made yet. So I will revise my position to the one you suggested. That should keep the troll within 20ft of me. I hope he doesn't step on me. And that Ashley's alright. The crossbowman shouldn't be able to see and shoot her behind the trees. If she's heard, thats' fine! We want the troll to go there. Even better if he thinks he's smart and tries to cut off Yulya and Ashley's escape route to the west.
Go West, Mr. Troll, Go West!
https://youtube.com/watch?v=LNBjMRvOB5M

Does he have a name? He's the bandits' friend! He needs a name!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on June 30, 2025, 03:10:00 PM
The troll's name is Harvey Epstein. He was found on an island with a lot of yoing aspiring actresses *and actors.*

The changes are fine, I didn't read them yet.

Title: Re: D&D Meta Thread
Post by: Joy on June 30, 2025, 08:49:19 PM
Bear had a doctor appointment follow up and that sapped 2 hours, so there will likely be a brief pause until tomorrow
Title: Re: D&D Meta Thread
Post by: Τamamo on July 01, 2025, 05:04:53 AM
That's fine, hope you're doing well!
I was afraid you were waiting for Cat's move, she will stay where she is. Good idea from Kashtan, that could have ended badly!
Title: Re: D&D Meta Thread
Post by: Joy on July 01, 2025, 05:24:30 AM
Got it posted, you are engaged with the enemy now.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 01, 2025, 05:50:29 AM
Well, so much for our surpise. Good work from Ashley though! I'm glad she wasn't shot. Summon Nixie and make her flank Mr. Harvey! Let's see how this goes.
So what happens if the bandit fires into the battle? I assume he will. Is there some flatly distributed chance that any creature involved is hit or can only those who are in line of sight be hit? Right now Cat is obscured by the troll.

Another question - if one of us flanks everyone has advantage. That means Cat's Reckless Attack will provide no additional benefit. Or is there something like double andvantage?
Title: Re: D&D Meta Thread
Post by: Joy on July 01, 2025, 07:09:51 AM
Advantage does not stack.

The man on the wall would need line of sight and there is at least partial cover. Since his move ended with a dash, he couldn't fire this turn. He could guess but shooting through a tree is poorly advised. I'd have to look into that. I would give you full cover if you are on the other side of a large creature.

Flanking works for those who are in opposite positions, you must be roughly on the opposite side of at least one other ally. A third who is 90 degree off would not get flank but I am not too picky about that if you had unused movement because there's no penalty to move to that position as long as you don't disengage. If you say you flanked, I would take it to mean you moved to a flanking position and nove you.
Title: Re: D&D Meta Thread
Post by: Alice on July 01, 2025, 04:31:14 PM
Flanking works for those who are in opposite positions, you must be roughly on the opposite side of at least one other ally. A third who is 90 degree off would not get flank but I am not too picky about that if you had unused movement because there's no penalty to move to that position as long as you don't disengage. If you say you flanked, I would take it to mean you moved to a flanking position and nove you.
I didn't know that.
I assumed as soon as 2 people attacked someone from roughly opposite positions anyone else joining the fun also had advantage. So if 3 people attack a creature in a 60° angle forming an equilateral triangle, none of them gets advantage?

[HIT vs (AC13,AC16) 1d20+7=(10,15)]
Yulya cast Shield of Faith on me, my AC is 15 now!
Title: Re: D&D Meta Thread
Post by: Joy on July 01, 2025, 06:20:19 PM
>So if 3 people attack a creature in a 60° angle forming an equilateral triangle, none of them gets advantage?

That's my interpretation of Vanilla but I would definitely say if you have them surrounded then you catch them off guard which is like flanking in this game.

>15AC

Okay, thanks for that I had the note and if he had actually hit you I would have hopefully read it.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 02, 2025, 08:00:58 AM
[According to the rules, since you apply "Life-Giving Force" at the start of your turn while Raging, you won’t be able to use this until the turn after you Rage.
That's correct, my mistake!
Despite all, everything went better than expected. All attacks hit and nobody is down. Cat will give Alice additional HP this turn. That the troll gains HP by hitting us is troublesome though. We must finish him off this turn!
Title: Re: D&D Meta Thread
Post by: Alice on July 02, 2025, 03:12:52 PM
That was some decent damage output!
But I miscalculated as usual, only Hand of Healing can be used together with Flurry of Blows for 1Ki point. So I spent 2 on the first attack. Damn... I also forgot about the consequences of running out of Ki points but that doesn't matter now. We gotta take the troll down so I will use my last one. If he feeds on damage he deals to us that could go very wrong very fast.

About flanking, can't we set up the 60° triangle I talked about? If one side of that triangle faces the crossbowman he should not have a line of sight on anyone of us.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 02, 2025, 05:39:43 PM
(https://i.gyazo.com/ab75643c8da8023ccc5c1f49f1a5501c.gif)
Title: Re: D&D Meta Thread
Post by: Kashtan on July 02, 2025, 06:24:39 PM
based.

Yulya should have gone 10 ft further south last turn unless she would have been a target there? i dont think so.
ok here we go again! thanks to Alices brilliant math we believed we could uphold the attacks for 3 rds. but shes out of ki already. still surprised she dealt most dmg of all of us. from ermine to mongoose. but soon back to ermine. i hope this doesnt continue for much longer.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 03, 2025, 08:19:07 AM
Wow, we took down the troll!
I imagined the beastmaster would show up but not that boldly. I say Cat goes Leeroy Jenkins and tests how tough that guy is. Alice should go into the tree and shoot him as he's out of her combat reach while Nixie keeps the troll grappled and prone.
Title: Re: D&D Meta Thread
Post by: Alice on July 03, 2025, 03:01:28 PM
Interesting question - can I take the ballista from the troll? I guess it's too heavy.
Also how far SW do I have to move so I can shoot the beastmaster while having full cover?
Title: Re: D&D Meta Thread
Post by: Joy on July 03, 2025, 03:52:17 PM
It's too heavy to weild for you. I'll check if you can even lift it
Title: Re: D&D Meta Thread
Post by: Kashtan on July 03, 2025, 06:03:58 PM
Yulya is still too far north and should have moved 10 ft south 2 turns ago.
Yulya waits for the other attacks to connect then takes her Goblin staff and with Darans Ring of Quick Casting casts 2x Toll the Dead on the monster. After the attack is finished she moves 10 ft S but makes sure she stays in cover of the tree and out of sight of the bandit.

shes gotta get east enough to be out of the reach of the bandit but needs a line of sight to the beastmaster
(https://i.imgur.com/s60bRib.jpeg)
Title: Re: D&D Meta Thread
Post by: Joy on July 04, 2025, 08:01:44 AM
Interesting question - can I take the ballista from the troll? I guess it's too heavy.
Also how far SW do I have to move so I can shoot the beastmaster while having full cover?

The ballista is 500lbs. Vanilla: you can drag up to 15x your strength score and lift up to 30x but then can't move. In our game you take your maximum (180 lbs) that's the maximum weight something can be for you to drag it the speed at that weight would be 10ft or 1mph, then to lift it (something like tilting it up, not dead lift) you could double that 360lbs.

To get LOS on the Beastmaster, you will almost surely have LOS to the man on the wall.

Title: Re: D&D Meta Thread
Post by: Kashtan on July 04, 2025, 03:07:33 PM
oof it was late yesterday and now that i read Yulyas post we should have been more clear. she was meant to target the beastmaster not the troll with Toll the Dead thats why se said to wait after Alices and Cats attack.  whatever. we will get him this turn. situation doesnt look good though. Yulyas afraid of running into their trap if we pursue them.

an idea: if Cat can wait for Nixie and Olga to rid her of the wolves she can attack the beastmaster. Yulya will cast a last Double Toll the Dead on him. Alice can tackle the female bandit. she should be in reach.

edit
Yulya realized shes got no los to the beastmaster but tupper is smart and knows she can fly with Heavenly Wings. Also deals +2 radiant dmg. how tall are the trees? can Yulya get somewhere with her 30ft flying speed where she can see the beastmaster? then she will use her ring of quick casting to deal 2xToll the Dead +2 radiant damage frpm her celestial transformation. That should be enough. I hope.
Title: Re: D&D Meta Thread
Post by: Joy on July 04, 2025, 03:42:17 PM
The trees, as described previously, are twice as tall as they are wide at minimum. If you want to be more specific, imagine a cone made from a revolved 2:1 triangle.
Title: Re: D&D Meta Thread
Post by: Alice on July 04, 2025, 05:42:39 PM
We 3D&D now!
You work that out, I'll stay quiet on trigonometry before I say anything stupid.

Let's take a step back and analyze the situation. I agree with Yulya that splitting up and going after them is deadly. Our strength is unity.
.)Nixie and Olga attack the wolves.
.)If they down them, Cat and me will go after the female bandit and flank her.
.)Yulya casts Toll the Dead Holocaust on the beastmaster if she can fly somewhere to see him.
Ideally we down everyone but the 2 male bandits.

If a wolf survives, Cat has to deal with him. Then she should go into the tree to avoid attacks
I will move out and shoot another poisoned arrow at the beastmaster before retreating into the tree.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 05, 2025, 07:43:32 AM
That sounds better than my initial impression of the situation. Manageable even!
One alternative would be that Cat wipes out the wolves with 3 attacks of her claws and Nixie and Olga tackle a bandit. Alice should wait if Yulya downs the beastmaster, if not shoot an arrow at him.
What's Ashley's opinion? Who should deal with the wolves? The summons or Cat?

Cat will use Live Giving Force on Nixie this turn, Alice has a lot already.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 05, 2025, 09:25:50 AM
I'll boost them this turn and we'd like to attack the beastmaster but if he does windwall again then they'll get wiped out so we'll go after the wolves then the others, Cat needs to get that beastmaster.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 05, 2025, 10:34:51 AM
Gotcha!
Let's do this!

The order is summons, Yulya, Cat, Alice
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 05, 2025, 01:55:17 PM
Okay, I'll let Ashley go then you can all go.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 05, 2025, 02:57:57 PM
im not gonna make a 3d model in blender to check  where is a line of sight to the beastmaster but we realized Yuyla cant make it even when flying bc the trees are too tall. but she has Misty Step. even without considering diagonals and going block-wise thats enough. teleport 30ft into the air and fly 30ft southwest. i assume the small bush sw of the large tree is 10 ft across so 20ft tall.  being 30 ft in the air Yulya must have a los to the beastmaster 10 ft away. i also assume the girl bandit shouldnt be able to see her.

(https://i.imgur.com/omxkVky.jpeg)

by doing that Yulya loses Silvery Barbs. she can only use one of those 2 spells. gotta finish this and retreat and rest.
Title: Re: D&D Meta Thread
Post by: Alice on July 05, 2025, 06:04:21 PM
Excellent!
I already forgot Yulya can both fly and teleport. That's a huge asset together with her massive dmg output. She's often underestimated but from her stats alone she's probably the most powerful character of all of us.

Let's see how the beastmaster handles this. I hope we can take down at least one bandit this round. If Yulya manages to kill the beastmaster and I punch out the wofl, I will move N of the female bandit and Cat S so we can flank her. Thi hould be possible bc of my 10ft long reach. I don't remember why exactly I have that but it says so in my stats.
REACH: LONG 10 FT

(https://i.imgur.com/tY0uxy3.jpeg)
Title: Re: D&D Meta Thread
Post by: Joy on July 05, 2025, 07:56:52 PM
I'm going to have to call you on reach:

"Astral Self: Monks of this subclass can spend 1 ki point to increase the reach of their unarmed strikes by 5 feet."

Spear only has 5ft reach as well.

Please justify your 10ft reach in some way for use in combat, for picking things up or stretching I'll allow it, but for attack, I'm questioning it.
Title: Re: D&D Meta Thread
Post by: Joy on July 05, 2025, 10:35:13 PM
Actually, I don't need help, the bigglesworths can take this troll, hopefully! I can summon them both, they'll have flanking and likely won't miss, or I can even bring Nixie back, she'll have her action surge... can she use me for flanking?

[Joy the DM] "creatures incapable of attacking cannot by used to establish flanking."

[Ashley] I'll do some calcs then tp decide what's best.
Title: Re: D&D Meta Thread
Post by: Joy on July 05, 2025, 10:36:15 PM
Actually, I don't need help, the bigglesworths can take this troll, hopefully! I can summon them both, they'll have flanking and likely won't miss, or I can even bring Nixie back, she'll have her action surge... can she use me for flanking?

[Joy the DM] "creatures incapable of attacking cannot by used to establish flanking."

[Ashley] I'll do some calcs then to decide what's best.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 06, 2025, 07:18:18 AM
Oh no, they got away and the troll is back! I'd summon the Bigglesworths for flanking.
Cat can't help, only Yulya can attack him! Cat will tackle the wolves and hopefully down two.
Ashley should go first to see if her summons can take down the troll and if Olga can kill one wolf. Then we will deal with the rest.
Title: Re: D&D Meta Thread
Post by: Alice on July 06, 2025, 08:54:55 AM
Damned, who am I supposed to torture for information when they all run away?
We should get all the wolves but #1. I'll leave him to Yulya.
Title: Re: D&D Meta Thread
Post by: Alice on July 06, 2025, 09:10:36 AM
I'm going to have to call you on reach:
"Astral Self: Monks of this subclass can spend 1 ki point to increase the reach of their unarmed strikes by 5 feet."
Spear only has 5ft reach as well.

Please justify your 10ft reach in some way for use in combat, for picking things up or stretching I'll allow it, but for attack, I'm questioning it.
Hey, it was in the LV3 character sheet you gave us. I didn't write that. I was wondering if I had some feat that granted me reach but I don't know of any. That's why I'm surprised.

Edit:
I found it!
It's about the plasmoid's Shape Self and only applies to my pseudopod.
As a bonus action, you can extrude a pseudpod that is up to 6in wide and 10ft long or reabsorb it into your body. As part of the same bonus action, you can use this pseudopod to manipulate an object, open or close a door or container or pick up or set down a tiny object. The pseudopod contains no sensory organs, can't attack, activate magic items or lift more than 10lbs.

There we have it. Doesn't apply to any attacks. Still I completely forgot I can do that, might be useful. Also I can hold my breath for 1h.

https://i.imgur.com/shLReuv.jpeg
Title: Re: D&D Meta Thread
Post by: Joy on July 06, 2025, 10:50:43 AM
That's why I questioned it because I do vaguely remember something about stretching but that it couldn't attack.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 06, 2025, 10:52:20 AM
(https://i.imgur.com/shLReuv.jpeg)

Ooo maybe I'll summon a giant hamster to tow my hooptie like Overlord
Title: Re: D&D Meta Thread
Post by: Kashtan on July 06, 2025, 02:52:58 PM
why not? at least its something unique. how many carriages are towed by a hamster?

but for now the situation sucks. we fought so hard and achieved nothing except blowing our cover. everyones up again and the bandits ran. i hoped we could at least kill the beastmaster. would have been better to use sacred flame. i feared he had high wisdom. Alice and Yulya used almost all their abilities. we gotta rest.

Ashley pls try to kill the troll with the Bigglesworths! that would be glorious! a huge monster finished off by two cute small cats. if it doesnt work Yulya will come to your aid with Toll the Dead. but shed like to use the attack against surviving wolves if you manage to down the troll. She's still 30ft in the air. Shield facing SE against the bandit with the crossbow.

(https://i.imgur.com/7JpJiPu.jpeg)
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on July 06, 2025, 05:57:18 PM
I will roll their attacks:

[HIT vs DC15 1d20+4=(13,17)][CON vs DC14 1d20+7=19][DMG 1d4+2=6]

The troll had 1HP, he's down. So make your moves and the cats will likely tear out his internal organs through his mouth when the wolves are down.

[Ashley] yeah, or something, so the troll is down again, and other bigglesworth  will attack any wolf that's left.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 07, 2025, 03:58:08 AM
Whew we made it!
Now let's retreat and Cat will build you an igloo for the night
Title: Re: D&D Meta Thread
Post by: Alice on July 07, 2025, 03:12:45 PM
Indeed, but first we must instill fear and terror in the enemy. If those bandits think they're the tough bad guys here, they're gravely mistaken. They're lucky we caught none of them alive.

(https://i.imgur.com/EFCwzxK.jpeg)
Title: Re: D&D Meta Thread
Post by: Kashtan on July 07, 2025, 05:28:50 PM
Mad Alice:
Just walk away!

absolutely ebin
pls Cat you know your part!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 07, 2025, 06:52:24 PM
>Alice being Alice contributing to the delinquency of a Cat

Cat,

(https://i.gyazo.com/b8e1a4c1fb0740e352c95cd5d05f3eb8.gif)

I have a bad feeling about this
Title: Re: D&D Meta Thread
Post by: Τamamo on July 08, 2025, 12:58:54 AM
Hahaha only Alice would turn D&D into Mad Max!
I'm sure the Catgod approves of this. Cat is only hesitant because she thinks it's a waste of time instead of straight up killing them all.
Title: Re: D&D Meta Thread
Post by: Alice on July 08, 2025, 02:27:12 PM
[Luck 1d4=1]
Survival mini-game: you've rolled such that there's no easy, suitable location to rest for the night. So reasonably describe how you will survive the night, temperatures will be below -15C meaning no one can be exposed. The tent will protect as much as 5C, but that means the air in the tent will still be lower than -10C. The snow in the area is not compressed enough to provide suitable building blocks for a proper igloo. The trees have branches that extend to the ground and the ground is frozen. In an hour, the sun will be set and the temperature will drop below -10C, in two it will be below -15C. Exposure to the wind outside of combat will count as another -5C.

So you have roughly 45 minutes to accomplish settling down for the night in a stealthy location. The penalty for not having a reasonable, well hidden, and warm situation will be 1 level of exhaustion which means Yulya will have exhaustion 2 by the morning. I'd say 'good luck' but apparently you don't have good luck for this scenario.

I see you want us to spend the night inside the dead troll. Fine with me.
https://www.youtube.com/watch?v=vI-IJ_0DVk4
Title: Re: D&D Meta Thread
Post by: Kashtan on July 08, 2025, 04:54:46 PM
lmao from mad max to star wars
yeah Yulya would love to sleep inside a gutted troll. no idea what to do though. can we set up something with branches? some stone age shelter around the tent?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 08, 2025, 05:42:09 PM
Your homework assignment is research irl. I won't accept that you just built a fire in a blizzard at -15C without some reasonable details on how
Title: Re: D&D Meta Thread
Post by: Alice on July 08, 2025, 05:59:04 PM
It's really simple.
We let the Billglesworths gut the troll through the esophagus, then have them build a 4-bedroom apartment in its belly. The trachea is used as air intake and the ass as chimney for the fireplace. Oh, there will also be a hot spa. We definitely need a hot spa! We can also slowly eat him from inside, like a gingerbread house. Any more questions?

(https://i.imgur.com/yvzi2wc.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 08, 2025, 07:46:32 PM
Exhaustion carries the penalty of -2 proficiency and -5ft travel and movement.
Title: Re: D&D Meta Thread
Post by: Alice on July 09, 2025, 01:00:02 PM
No fun allowed, huh?

Where's Tamamo, I guess he needs some help. He's never even seen snow.
Fine, fine, we'll think of something else. I guess Kashtan's the only one who's spent a night out in the field in the arctic cold.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 09, 2025, 04:22:43 PM
you noobs are all going to die i bet none of you ever camped outside in winter

ok heres what we do. they got the tent even if the snow is not compact enough for an igloo they can build a snow mound or ring that shades them from the wind. gather branches and cover the mound to prevent the wind blowing away the snow. use a place between the trees and build a leaning shelter with branches twigs and snow for insulation. like a hedge around the tent. also use the pine branches as insulation under the tent so it doesnt stand on snow.

make a fire from branches in a pit where snow has been removed near the tent. for warmth and cooking. You can heat rocks near the fire and put them in the tent for dry heat. its not stealthy but survival is a higher priority.

Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 09, 2025, 04:50:35 PM
I look forward to analyzing your response critically.

If you do hollow out a troll, then I will have Bear do the thermal analysis to determine how that works out. But I don't think you will all fit directly.
Title: Re: D&D Meta Thread
Post by: Alice on July 09, 2025, 06:01:27 PM
i bet none of you ever camped outside in winter
Of course not, I hate snow and cold!

If we can't be stealthy, I recommend the opposite. Let's make a large snow ring around our camp with multiple fires. Let the enemy think a large force has arrived to take them down. They'll think twice before attacking a large camp.

We'll set up the tent first. Cat must use her Primal Knowledge to find the right spot and tell us what to do. Also cut branches and make a fire. I will pile up snow. Yulya and Ashley can do light work like arrange the pine branches.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 09, 2025, 06:14:14 PM
>Ashley do work

(https://i.gyazo.com/918d15b7ecc8b764ab426c1391eccee7.gif)
Title: Re: D&D Meta Thread
Post by: Τamamo on July 10, 2025, 07:53:25 AM
Would you rather arrange branches or tend to Yulya?

Sorry for the delay, these are some great ideas, Kashtan!
Cat will incorporate all of this!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 10, 2025, 01:45:01 PM
Ashley's cats won't carry anything. Not that they couldn't physically but because they aren't trained in carrying. Olga could drag a deer up a tree but dragging a light branch is beyond her.

[Ashley] I am also not trained.

Ashley Panther could because she has some fuzzy crossover to being human though with some limitations, but Nixie wouldn't.

[Ashley] my summons if I asked them to do manual labor:   

(https://i.gyazo.com/13e528fae54e95fb00c2b5f2a7ca9301.gif)




Title: Re: D&D Meta Thread
Post by: Alice on July 10, 2025, 02:39:03 PM
You fit together well.
Maybe should 'train' you all...

(https://i.imgur.com/jy7IOKU.png)
Title: Re: D&D Meta Thread
Post by: Kashtan on July 10, 2025, 04:17:24 PM
Yulya will try her best to be useful
Title: Re: D&D Meta Thread
Post by: Τamamo on July 11, 2025, 09:03:32 AM
That was over quickly.
I assumed we would keep watch and keep the fire or multiple fires going. We are not trying to hide. We want to appear as big and threatening as possible. Did we even eat?

So what do we do now?
I assume Alice is shapeless.
Ashley should use the boom tactic and summon Nixie. Maybe that will scare them off.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 11, 2025, 09:58:47 AM
I presume you ate, but standing watch in a blizzard wouldn't be possible given your gear as is. The fire had a small chance of staying lit in an active blizzard without a shelter. There wasn't any other reason to delay the hours passing once you successfully nested in.

Title: Re: D&D Meta Thread
Post by: Alice on July 11, 2025, 03:44:32 PM
I don't like wild dogs.
Here's what we do. I will throw a stink bomb while Ashley summons Nixie with a boom. If that's not enough, Cat will attack followed by Nixie and Yulya
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 11, 2025, 04:32:22 PM
Don't forget that you will need to open the tent to do that and they'll rush in because they have initiative. That's the issue with not having a watch. I saw no preparation or mention of keeping watch. In this case, it would have taken some planning or sacrificing.

[Ashley] I didn't think of it either, I could have had exhaustion because my summons wouldn't have had any issue with it. Hindsight is 20/20. I honestly figured we would have a standard watch but Joy is Joy and she didn't even think about it until it was too late.

Title: Re: D&D Meta Thread
Post by: Alice on July 11, 2025, 04:40:18 PM
Well, to be fair we didn't expect the next scene to be morning but rather dinner. Of course we had planned for someone to keep watch and keep the fire going but whatever.
Whoever is on watch should continue reinforcing the structures! The work will help you from freezing too.
So if I open the tent the dogs rush in. If I do nothing, they rush in as well in addition to maiming our tent. Can I punch the first dog through the tent then?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 11, 2025, 06:32:47 PM
Whoever is on watch should continue reinforcing the structures! The work will help you from freezing too.

(https://i.gyazo.com/578d9cf0c2c1a28d46e3bc5c6863dd0a.jpg)

Error: insufficient conditions met

punch a dog through the tent

You may but the tent will be damaged and absorb a small portion of that damage.

However the question is moot because the tent will be open whether you open it (I'll give you a use action to do that) or it's ripped open and you will be able to attack with initiative. However one dog will attack simultaneously.

>simultaneously

(https://i.gyazo.com/3178c5b629f3c6a32b6c12c38b39a552.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on July 12, 2025, 06:16:13 AM
Don't make things complicating.
Open the tent, we can't have it damaged. You can heal but we can't repair the tent. Throw the stink bomb and punch one dog. Cat will activate Rage and attack the dogs with her claws. Ashley will summon Nixie. Yulya will cast Toll the Dead.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 12, 2025, 09:52:58 AM
yeah thats the best option i guess. the tent is more important than people. they can be healed.
Yulya could have autocast Guidance on anyone to boost rolls. we keep forgetting that. i still dont see why they couldnt keep the fire going theyd freeze to death without the heated rocks.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 12, 2025, 11:34:19 AM
yeah thats the best option i guess. the tent is more important than people. they can be healed.
Yulya could have autocast Guidance on anyone to boost rolls. we keep forgetting that. i still dont see why they couldnt keep the fire going theyd freeze to death without the heated rocks.

I rolled the chances that you could maintain it be considering the lack of an elevated platform, the lack of dry wood, and the lack of shelter from the wind and accumulating snow which is 1 ft/8 hours. Given the conditions, you had to abandon the fire with the rocks you had and the warmth of those and combined body heat was enough according to the best educated guess I had. This is hard mode, and you're level 3 now so expect difficulty to ramp up in myriad ways.

(https://i.gyazo.com/5cfe5e73034393e6b40a67be5b7b382f.gif)

Also, you seem to have forgotten that casting bless on Ashley will spread to her summons.
Title: Re: D&D Meta Thread
Post by: Alice on July 12, 2025, 02:34:57 PM
I didn't know that either! At this pace we keep forgetting more than we're learning. Should have cast Bless in our last fight too. Ok, then cast it on Ashley, I'll use Hand of Harm. The Ki points are restored after a short rest anyway.

I have a question about Sentinel. So how does that work since we have no rounds (sigh...)?
If anyone attacks me while I'm within 5ft of Cat, and I assume the dog will, she has an opportunity attack against that enemy. Does that mean she has 2 attacks? How is this handled?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Yulya on July 12, 2025, 03:42:06 PM
you're level 3 now so expect difficulty to ramp up in myriad ways.
Thank goodness!

Also, you seem to have forgotten that casting bless on Ashley will spread to her summons.
I wanted to do this but my host convinced me it would not affect Ashleys summons. I have changed my post to include Ashley. I hope this is ok.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 12, 2025, 04:16:36 PM
>is ok?
is ok

>Sentinel

-SENTINEL: (TRIGGER REACTION) YOU HAVE MASTERED TECHNIQUES TO TAKE ADVANTAGE OF EVERY DROP IN ANY ENEMY'S GUARD, GAINING THE FOLLOWING BENEFITS:
1. WHEN YOU HIT A CREATURE WITH AN OPPORTUNITY ATTACK, THE CREATURE'S SPEED BECOMES 0 FOR THE REST OF THE TURN.

This rarely happens in any case as I'm controlling the enemies and I know this, so I don't trap myself.

2. CREATURES WITHIN 5 FEET OF YOU PROVOKE OPPORTUNITY ATTACKS FROM YOU EVEN IF THEY TAKE THE DISENGAGE ACTION BEFORE LEAVING YOUR REACH.

Yeah, I think I forgot to document when the werewofl left Cat's reach, she missed.

3. ONCE PER TURN, WHEN A CREATURE WITHIN 5 FEET OF YOU MAKES AN ATTACK AGAINST A TARGET OTHER THAN YOU (AND THAT TARGET DOESN'T HAVE THIS FEAT), YOU CAN USE YOUR REACTION TO MAKE A MELEE WEAPON ATTACK AGAINST THE ATTACKING CREATURE.

This hasn't happened yet.

>we have no rounds
We have rounds

>If anyone attacks me while I'm within 5ft of Cat, and I assume the dog will, she has an opportunity attack against that enemy. Does that mean she has 2 attacks? How is this handled?

You are within 5ft of the wofl outside the tent, Cat is within 5ft of you, she needs to be within 5ft of the dog, and that won't happen unless the dog is inside the tent with you. If the dogs enter and attack anyone but her, then she will have an opportunity attack on the first one of them who attacks anyone but her and is within 5ft of her. The tent is a little more than 5x5, not quite 10x10 in any case technically the dogs can't enter the tent without it being opened or ripped open.

Considering you're at the entrance, they'll all be clambering to enter and probably attack you.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 13, 2025, 04:53:22 AM
Wow, that was over quickly! So far so good but we must protect our spellcasters better, especially Ashley!
We should make sure Alice is always at the entrance as first responder followed by Cat.
But I feel our teamwork improves and we have massive healing capacity.
Title: Re: D&D Meta Thread
Post by: Alice on July 13, 2025, 12:45:12 PM
Heh, that deflection was fun!
If all those things are too much for Cat, I can hone her blade. But I don't wanna ruin it. And I don't wanna hear complaints from Ashley either! We won't let the wounded go untreated while we have massive unused healing capacity!

Also I propose a change.
When I am in blob form, I shouldn't be able to communicate, at least not clearly. I am also willing to take a weapon proficiency penalty. Shooting a bow in this form is rather absurd. We can say that I am not proficient in monk weapons, only my unarmed strike while I am a blob. Shape Self takes an action so when I am surprised while asleep it's a disadvantage.
It likely won't happen otherwise unless I'm downed. Even if I am healed, reshaping will cost an action.

I will spend more time in blob shape once I reach the acidic viscous form. But I'm not gonna spoiler that. Joy will hate it.

Title: Re: D&D Meta Thread
Post by: Kashtan on July 13, 2025, 06:27:54 PM
>eating dogs
absolutely asian
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 13, 2025, 06:44:56 PM
>Alice blob

Now that my account name is so aggressive, I feel like I need to be nicer.

I can't say I won't mess it up but please do what you think is right. I'll try to keep track of it.

Title: Re: D&D Meta Thread
Post by: Kashtan on July 13, 2025, 06:57:03 PM
Alice likes making things hard for herself
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 13, 2025, 06:59:10 PM
>And I don't wanna hear complaints from Ashley either!

(https://i.gyazo.com/3aa548dc4bcd57feaf5cc57c8972328f.gif)
Title: Re: D&D Meta Thread
Post by: Alice on July 13, 2025, 07:23:17 PM
fukken saved!
When host was a kid he dad a neighbor cat lite that. She didn't hit people but relentlessly attacked the garden hose. She must have thought it's a snake.

Also imgur Niggers deleted my naked Alice image. This isn't Freedom!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 13, 2025, 09:35:59 PM
Every time you say the N-word, you need to autocorrect it to Radical Leftist Terrorist. Black people aren't the problem here.

(https://i.gyazo.com/78fcc222b430b2ec18cba7cdfbd7e92a.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on July 14, 2025, 08:52:00 AM
Oooof
I guess it's time to show off our healing potential
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 14, 2025, 12:25:30 PM
Seriously though I'm not even getting into how we cooked the meal which probably led to them finding us, but at this point there's only one solution, take down that summoner.

I've done quests with Bear and I've helped take down worse but we have to coordinate and plan.

What about this scenario:

Joy just buffed Apathy to be disadvantage for INT rolls instead of death rolls which was specifically to make Alice actually feel the effect, so if I can get eye contact, and how convenient that I have a direct shot to him, I could get him boosted Apathetic. Now if only Yulya had that focus boosted to maximum, she could have drained it on him, I think regardless of the thorn vines, we still need to stop that guy or we'll be whittled down by his spells and summons like I did to Cat. If she has an INT ranged attack spell or ability that would be perfect.

We only need to hit him once to get rid of the thorns because it's a concentration spell, so regardless Yulya needs to attack him but we also know he has something that gives him protection against WIS based saving throws, so does Yulya have any boostable spell that doesn't rely on a WIS saving throw?

Also, before you all think my summons will help, he no doubt reset his wind wall, so don't waste your time with ranged attacks and it's not a sheepish spell and my summons are low HP so they'll suicide themselves just to attack him. The wind wall spell will cause damage before they can make the attack.

Does Yulya have Sacred Flame? That's a dexterity saving throw and it will boost 1d8 per level. For tier 2, casting it in a tier 2 slot,  it will do 3d8 damage if he fails dex saving throw, so the hope is he doesn't also have high DEX.

I checked and Guiding Bolt wouldn't be affected by wind wall and it could have 5d6 damage when cast at tier 2, now you can boost that with the focus as is for 6d6 damage. Not enough to down him obviously. However, he also reset his AC boost so that'll fail because it requires passing his AC and he had a one time triggered shield for +5AC last time

I guess that's all we got, so probably Sacred Flame is the thing.

Then of course Cat goes into beast mode and disengages and goes for him, use claw so you break his shield and you should probably use any healing on Cat, sorry Alice, forget all the scrubs, get that guy, the others don't stand a chance against Cat's Rage.

[Joy the DM] Ashley has some good advice there, you should listen to her.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 14, 2025, 02:08:33 PM
we came to a similar conclusion but forgot Ashley could do that. apathy would be great. Yulya suggests to be using Heavenly Wings to avoid the spikes as bonus and then  as action Balm of Peace to heal Ashley and Alice and Cat and then cast Sacred Flame on the Beastmaster with the ring of quick casting. boosting the spell is a good idea and she will deal additional 2 radiant dmg. with balm of peace she could also go anywhere within 60ft without provoking any opportunity attacks. its crazy but if she goes behind the beastmaster before casting sacred flame that would be flanking. remember balm of peace gives free 30ft additional movement. she can easily get into cover after the attack so shes good. but her main worry is Ashley. we wont be able to down the wolves 1-2 and the male bandit. shell be 3 against one and likely die.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 14, 2025, 03:10:22 PM
>die

Naa, I can't die but I will become part terminator. Joy won't tell me exactly what will happen but I will not actually die unless every cell of my body dies completely.

So I actually forgot about that ring, Yulya needs to go all out, cast three spells, do all that you said, use up that ring, there's no limit.

Apathy is worthless with sacred flame though, I have to look up if any boosted form has anything to do with DEX, maybe.

Imagine if Yulya can pne shot the summoner but then he goes into his second form and the second form was able to cast so he could possibly just recast thorns so Cat needs to follow up and even Alice if she can disengage with the wolves, regardless of consequences, that guy needs to go down or he'll just run away and be back woth something bigger again.

[Joy the DM] yetis are fun, I might consider he could charm a couple yetis.

Don't let Joy get away with this!


Title: Re: D&D Meta Thread
Post by: Alice on July 14, 2025, 04:43:33 PM
She can't keep getting away with it!
I know Ashley doesn't care about this and would walk over our dying bodies without a worry in the world but running away and leaving her behind for the wolves is not how we like to handle things. I already see this will trouble Yulya to the end of her days.

Wait, Yulya can use the Ring more than once per turn? Then cast Bless and 2x boosted Sacred Flame!
I will disengage as bonus action and attack the beastmaster with my spear as main action. That's all I can do. I can't use Ki points in combination with disengage and no unarmed strike either.

If Apathy is useless Ashley should summon cats to attack the wolves. If they come after us next round they can flank us. Bind the wolves!
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on July 14, 2025, 06:58:36 PM
Unless you're flying, you won't get 5ft without dying to the spiked vines.

>Ashley doesn't care about dying

Yeah duh, my summons die every time I summom them, it's not that I don't care, it's because I know they simply go home if they do.

[SheShe] Yes, if Yulya dies, she'll go to the Ethereal plane with me! And the Cat god will be there if Cat dies. Ashley can still die if she's obliterated so she'll also come to me and Corellon will be here to greet her as well.

[Joy] Where exactly am I? Hmm...
Title: Re: D&D Meta Thread
Post by: Τamamo on July 15, 2025, 07:01:01 AM
The spikes are not a problem.

1) Yulya flies, casts Balm of Peace on everyone, casts Bless on everyone then flies behind the beastmaster and attacks him with 2x boosted Sacred Flame. This should break his concentration and the spikes vanish.
2)Cat will activate her rage and gain HP. Then she will disengage as action and dash to the beastmaster with Feline Agility. But she can't attack him because she used her action to disengage.
3)Alice uses disengage as bonus, reaches the beastmaster and attacks him with her spear. He's within 20ft of her, that's pretty reckless for a spellcaster.

Yeah leaving Ashley behind doesn't sit well with Cat either. I agree she should summon whatever's possible and keep as many wolves in combat as she can.
Title: Re: D&D Meta Thread
Post by: Joy on July 15, 2025, 10:11:17 AM
If I don't have to do my evil eye, then I have a trick up my sleve, it's going to be fun.
Title: Re: D&D Meta Thread
Post by: Alice on July 15, 2025, 02:18:56 PM
This 'trick' doesn't involve you dying, right? Well, I'm certainly excited!
I think we're all ready, let's roll!

Oh, I just noticed it was a major oversight not to poison my spear and Cat's sword. I have the poison vial with me but forgot. Gotta do that next time we rest.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 15, 2025, 05:03:11 PM
fuck why do you remember only now? hat would have been helpful
hmm rules say nothing about boosting the Sacred Flame cantrip. how does dmg increase? Ashley said 3d8 for 2mp? so Yulya will use all her mp this turn. 2x2 for sacred flame and 1x for bless.
note that Yulya will not trigger any opportunity attacks from anyone bc of Balm of Peace.

and wait - the ring has 3 uses per day. does that mean in theory Yulya can cast 1+3=4 spells in one turn? thats crazy. she can do more per turn than Alice. Heavenly Wings is a bonus action. 3x the ring are bonus actions for 1x Bless  and 2x Sacred Flame. only Balm of Peace is a regular action. is this really alright? maybe we should limit the ring to one bonus spell per round
Title: Re: D&D Meta Thread
Post by: Joy on July 15, 2025, 06:18:13 PM
Yulya has 8MP and a focus with 3MP so in theory she could boost a spell to third tier.

Sacred flame follows the typical rule that boosting it one level adds one die. Boostinf three levels would boost it three die.

Yulya may cast 2 2nd level slots which means she can only cast two second level spells before resting again. The focus may boost to a higher slot for free, but with consequences.

The focus with 3MP may boost a cantrip to tier 2 with 1MP extra energy so 2&1/3

It may boost a tier 1 spell to tier 2&2/3

It may boost a tier 2 spell to tier 3.

Remember that you can boost a tier up for only one additional MP unless that tier is a level you haven't attained yet so boosting into tier 3 will cost 3MP  not 1. If you knew tier 3 spells then you could boost it for 1. This makes using cantrips and lower spells level with you.

Let me be clear, even with the focus you can still only cast two tier 2 spells when you boost a lower spell to a higher tier, it always uses the rounded down slot of the highest slot you know.

If you cast 2 tier 2 slots then attempt to use the focus to boost another spell, then unpredictable things may occur, could be funny, could be tragic. Otherwise it's safe to do up to tier 2, but boosting to a tier you cannot legally cast will have unpredictable results but the odds are it will work as expected.

So yes, legally you could cast two up to tier 1 spells and 2 up to tier 2 spells and throw the focus in their somewhere.

Abilities cannot count as spells.

>3x the ring are bonus actions for 1x Bless  and 2x Sacred Flame. only Balm of Peace is a regular action. is this really alright?

Yes, don't forget about the focus in there to boost something unless you want to save that for later.

The ring is the ring, it may be used for three of its charges at any time even all in one round. How Yulya uses it is up to her.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 16, 2025, 03:51:57 AM
this is more complicated than i thought. still dont get it. we had planned to do this normally without the focus so just cast sacred flame as lv2 spell using Yulyas two lv2 spell slots and her own mp. that mean we dont need the focus right? but if she uses the focus for one of the spells  she only spends one  of her own mp for that. i guess that's how it goes.

and she forgot the goblin staff for extra dmg. i added that.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 17, 2025, 04:23:21 AM
Wait, how can the beastmaster escape Cat? She has Sentinel which negates Disengage!
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
He's going nowhere!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 17, 2025, 05:24:26 AM
I updated the post... and I'm very disappointed in my mistake, but there is no save scrumming in my games so it is what it is.

As it turns out, he's fully defined but I didn't notice he naturally has Misty Step. Technically he didn't even need to escape the grapple as it doesn't require somatic gestures, only verbal, but I was looking at spells in his class and this is a special spell from his subclass. However, it did use one of his spell slots. Additionally, if Cat hadn't sapped him with Sentinel he could have run and then cast Misty step for an additional 30ft of free movement. The edit erased this but I won't take away the knowledge that he also has incredible speed and can ignore difficult terrain in this form. Good luck catching him, I'm actually impressed you got him this far down!

Since he has this spell and it's a bonus spell, and he didn't need to use an action to escape the grapple, he could have cast something else, but it was my mistake for not recognizing he had this spell as it's not a normal spell for his class, so I'll leave it as it is. This oversight may have just lost me this pawn, but that's how it goes. I'd give it even odds that you can still get him but that depends on whether or not you make mistakes from here. Ashley figured out that one of you might make a serious blunder in the next turn but since she's Ashley Panther and can't communicate, I'll have to leave you with only that hint and only because you caught an error in your favor, though the result isn't in your favor since he was able to move 5 more feet and can potentially use Misty Step again.

Frankly, I'd put this pawn on par with a young dragon though the MM doesn't agree. If it hadn't been for the rolls that have been very kind to you this turn in addition to my mistake, he most certainly would have had you in a much worse position.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 17, 2025, 08:14:01 AM
Uh, in contrast to Alice I really don't want to complain but I feel there are still massive mistakes to our disadvantage. I apologize if I'm wrong but here's what I see:

.)Alice should be able to make it with her 20 ft movement. Entering 3 tiles diagonally costs 5/10/5 ft so 20 in total. If an enemy is within one square, that counts as within attack range of 5 ft. At least these are the rules we used so far. Unless you want to forego tiles completely but this leads to unnecessary ambiguity. It's impossible to measure if the distance is 20 or 23 ft on a phone screen.

(https://i.imgur.com/gHut8Od.jpeg)

.)You forgot Yulya deals +2 Radiant damage with every attack as long as she is using her Celestial Revelation and she attacked twice. The beastmaster takes +4 Radiant DMG

.)Alice honed her spear. The werewolf takes +1  Piercing DMG

.)Cat honed her Greatsword for additional +1 DMG. You also didn't include Cat's +2 Rage damage bonus. The werewolf takes +3 Slashing DMG
The total damage is 2D6+4STR+1SWORD+1HONED+2RAGE=2D6+8

In total he takes an additional 8 DMG and Alice didn't need to spend a Ki point.


So the werewolf can use Misty Step each turn? That's quite some ability! I wonder who'll do the serious blunder. I can't see it so far but we don't really have a strategy yet
Title: Re: D&D Meta Thread
Post by: Joy on July 17, 2025, 11:56:26 AM
To the position she ended, it took 25. You took that position first when I did it, let's give her the ki point back and that's a reasonable resolution then. Since no one said what position they wanted to be in exactly.

I remembered that and looked for the radiant damage on her sheet and I couldn't find it. I will correct the HP left of out friend and add the +2 to her sheet when using that ability.

I will add the +1 honed damage for your sword and Alice's speer, your friend the werewolf still has enough HP.

Cat's +2 for rage also, I will adjust his HP to subtract the extra HP for this to 2d6+8.

The werewolf can use Misty step as a spell due to his human class and his ability to speak in this form up to the number of 2nd tier spell slots he has not including 2nd tier spells he used. This class is Druid, you can deduce that from what I already said, the spells and tricks he used are included in his class/subclass/spellcasting ability with triggers. You do not know how he is setting up triggers for these spells.

I don't see these errors as massive mistakes as always if I don't calculate something correctly please let me know as you did.

For correcting the DM you will get the advantage of 5ft closer to the enemy because I will swap you and Alice in positions. The map will not be updated to show that yet.

In summary, damages adjusted, ki point restored, and positions of Cat and Alice swapped (pending)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 17, 2025, 12:15:21 PM
Adjustments have been made, thank you Tamamuwu. The only item left outstanding is the swap of Cat and Alice's positions.

To clerify, I automatically used Alice's ability for extra movement at the cost of 1 ki point to make it 25 feet instead of just moving her exactly 20 ft as Tamamuwu suggested. Cat had extra movement left.

I will adjust my cheat sheet to include possible damage modifiers with the weapons so I don't forget them again.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 17, 2025, 02:38:20 PM
nice work Tamamo! i wouldnt have noticed anything except Yulyas extra radiant dmg. we are all learning here so keep your eyes open!

still damn if he didnt have misty step we would have gotten him with Cats sentinel feat. Yulyas the only one who can keep up with him unless he teleports every turn. so what do we do now? i think all Alice and Cat can do is shoot him with poisoned arrows. the main burden is on Yulya. how many mp do Yulya and the crystal have left now? im still unsure. can you break down the spells mp cost? we still gotta learn that boost thing.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 17, 2025, 03:08:53 PM
the massive blunder thing greatly worries Yulya bc its most likely her she has the most options.
if the guys a druid even when hes a werewolf he has high wis. no point in using toll the dead on him. Yulya could use 2x sacred flame but he appears to have high dex as well.
Title: Re: D&D Meta Thread
Post by: Joy on July 17, 2025, 03:13:36 PM
It's so hard to watch you snatch defeat from the jaws of victory.

>the boost thing

If you have a slot available, you may boost any lesser tier spell to that slot. Remember that Yulya has 2 2nd-tier slots and 8MP. There are no slots for 1st-tier or Cantrips, they are limited only by MP available.

You may, using a focus, boost above to a slot you are not otherwise capable of casting, this would be any spell you are capable of casting.

It would automatically use the highest tier slot you have available.

It would cost the level of the tier, so for Yulya, boosting to tier 3 would cost a tier 2 spell and a focus with 3MP.

However, unpredictable results may occur because you are not proficient in that tier.

You may however, use a focus to cast a spell to a tier you can cast without a slot available, such as right now, Yulya could cast another 2nd tier spell using the focus with 1MP left over, that 1MP would be considered extra energy and will not be wasted. However, even though you could reasonably cast a 2nd tier spell, there is a chance that it can go wrong because you are effectively overloaded because there are no more 2nd tier slots.

It would cost no MP at this point.

You cannot use a focus to cast a spell as a use action, but you can use a scroll in this way which is another way to cast more than one spell per turn, but you only get one use action.

Having 3MP left, Yulya can cast one spell, she couldn't cast a tier 3 boost at this point because the focus would need 4MP, 1 for the up-boost to tier 2 and 3 to boost to tier 3, but if you cast Sacred Flame and said you wanted to use the Focus to boost it, there is a small chance you will get more than you expected in a good way and in a bad way. I consider this a very fun mechanic and potentially amusing.

She has one use left on her ring of quick casting, so she could cast twice with or without the focus. She could also attack him directly with her mace or even attempt to grapple him.

Remember that filling a focus is a simple action that consumes your mana. You can freely add MP to a focus. There is a feat that allows you to remove it like a battery to replenish your own MP which has the advantage of not having to expend the whole focus at once.

If you are completely out of MP, you can still use a focus to cast. Focus in this case is used to describe a gem with mana stored inside.
Title: Re: D&D Meta Thread
Post by: Joy on July 17, 2025, 03:19:18 PM
the massive blunder thing greatly worries Yulya bc its most likely her she has the most options.
if the guys a druid even when hes a werewolf he has high wis. no point in using toll the dead on him. Yulya could use 2x sacred flame but he appears to have high dex as well.

As you have been shown, he has +3 WIS and +3 DEX so feel free to use Toll of the Dead for extra damage. His magic resistance isn't specific to WIS.

Even I didn't know he had +3 DEX until I calculated his save. Ashley didn't know either obviously.

The next massive blunder... well...

(https://i.gyazo.com/1a3efcefa52ee99a7fb0d12ea4cdcee3.jpg)
Title: Re: D&D Meta Thread
Post by: Alice on July 17, 2025, 05:14:05 PM
Thanks for correcting that, Tamamo!
We better state exactly where we want to go.

There still was a major mistake from my side, not Joy's fault. With 20ft normal movement I should have been able to make an unarmed strike. There was no need for Step of the Wind. Damn, I could have hit him with Hand of Harm.

To be clear I can always dash as bonus action. This uses no Ki point. Only 2 bonus actions per turn use Ki points. I know it's confusing but here's the breakdown of my actions from PHB:

(https://i.imgur.com/pYAVCNN.jpeg)

Flurry of Blows free:
1 bonus unarmed strike

Flurry of Blows for 1 Ki point:
2 bonus unarmed strikes

Patient Defense free:
bonus Disengage

Patient defense for 1 Ki point:
bonus Disengage + bonus Dodge

Step of the Wind free:
bonus Dash 80 ft

Step of the Wind for 1 Ki point
bonus Dash + bonus Dodge + double jump distance

My max. movement is 120 ft (40 as action and 80 as bonus). This does not use Ki but uses all my actions.

So how much more difficult in addition to already difficult terrain are those rocks between the werewolfbeastmasterdruid and me? Without additional penalty I could reach him with Step of the Wind (no Ki). But I could only hit him with my spear this time. Can Nixie reach him? We could flank.

I don't see Yulya's mistake yet. He's got resistance to all magic so it's not ideal. If Nixie and me can reach him, she should cast Emboldening Bond on us. Then with the Ring Toll the Dead. How much MP does she have?
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 17, 2025, 06:28:54 PM
Just try to explain what you want to do. I thought for sure you should have had another strike on him but Monk logic will take more time for Bear brain.

Yulya has made no mistake.

There is no Nixie here.

I can tell you that Ashley Panther will attack him with pounce, she has 50ft movement so 25 over difficult terrain.

There is no extra-difficult terrain here.

She has 3MP and a 3MP focus

Title: Re: D&D Meta Thread
Post by: Τamamo on July 18, 2025, 04:21:57 AM
Alice already committed the worst blunder, I didn't even notice the elephant in the room from all the other mistakes.
Since you reached the beastmaster with you normal movement, you could have hit him with your spear, twice with Flurry of Blows and once with Hand of Harm for 2 Ki points!!!

Cat can't attack him this turn because she used Feline Agility last turn. That was dumb. Alice gave up her bonus attacks for nothing last turn and Cat her extra movement. We gotta learn from these mistakes.

So what do we do?
I agree Alice and Ashley Panther gotta flank him with Ashley trying to grapple him. Alice has 40 ft movement with step of the wind and can easily reach him but no bonus unarmed strikes again.
I don't know enough about Yulya's spell options. She could use Emboldening Bond on Alice and Cat as an action. Or Toll the Dead twice with the last use of the ring?
Cat will grant Alice HP with Life giving Force, dash 30 ft and just stand there waiting for him to attack someone or try to flee. Let's see if he can Misty Step again.

(https://i.imgur.com/KXuyIb6.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 18, 2025, 04:26:02 AM
I will say that if I had noticed he had Misty Step available, he would have already been long gone, so Blunders are okay if everyone makes them.
Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on July 18, 2025, 09:53:42 AM
Cat, I recommend you consider the Charger Feat when you level up next. It allows an attack as a bonus action after a dash.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Alice on July 18, 2025, 02:27:59 PM
And the first thing we do when we get to civilization is to buy two polearm weapons for Cat and me. Another unnecessary oversight not to have them.

I will say that if I had noticed he had Misty Step available, he would have already been long gone, so Blunders are okay if everyone makes them.
I guess it would be boring without it but I still have neither excuse nor explanation for my mistake. I knew I could reach him with my normal movement, no idea why I thought I could not use my unarmed strikes.

I don't know if Emboldening Bond is worth an action, we already have advantage and Bless. Yulya should use an attack spell instead!

I'll go here!
[img][https://i.imgur.com/8gEl7Aq.jpeg/img]

Nice move by Ashley btw, I'm glad she got outta there without dying!
But that means she left her stuff and clothes over there. Male bandit could steal her panties now.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 18, 2025, 04:20:56 PM
hey you all can reach him? that changes a lot.
so can Yulya cast another lv2 spell though she used her 2 spell slots? she had the great idea to cast SILENCE on him to prevent him from any verbal spellcasting. no more misty step. if Ashley grapples him he wont get away again. then one last Toll the Dead with the ring. maybe boosted with the last mp?
im not sure if that boosting isnt too much it will become ridiculous at some point i mean she dealt 44 dmg rn. what if she's able to boost Toll the Dead to lv10 or something?

Yulya will move S of the werewolf to flank with Alice while Ashley flanks with Cat.
Title: Re: D&D Meta Thread
Post by: Joy on July 18, 2025, 04:23:30 PM
(https://i.gyazo.com/7b7f3db12b51df3a99f8e23a30fbf5c5.jpg)
Title: Re: D&D Meta Thread
Post by: Kashtan on July 18, 2025, 05:09:13 PM
so Alice and me (actually Yulya) are not paying attention but Cat is? now im really curious.  what are we missing? Yulya says he may be leading us into a trap but theres no going back now
Title: Re: D&D Meta Thread
Post by: Alice on July 18, 2025, 05:57:04 PM
Is it that we're within attack range of the winter wofls? They can't get Yulya because she's flying and yeah I could go further S and attack him from 1 square S of him.

If it's something different I guess it's something we can't know a priori, Even if Joy probably believes so.

 Also I'm retarded but not that retarded. I was right from the beginning, the reason I had no unarmed strile was simply because I used my bonus action to disengage from the wofls. I forgot that. To be fair, I'm usually posting here after midnight dead tired shortly before going to sleep. I have no time for D&D during the day. What kind of strategic masterpieces do you expect from me?
Title: Re: D&D Meta Thread
Post by: Kashtan on July 19, 2025, 03:27:34 PM
so no more hints? i still have no idea what we're not paying attention to. hes got some magic item and resistance to mgic nothing that can e doe about that.
i just wanna know if Yulya can cast SILENCE. and at what cost.

no idea what movement the winter wolves have i guess Alice should go farther south but i assume they cant touch Yulya whos flying.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 19, 2025, 03:56:23 PM
>hints

Looks like you're 2/3 the way to not making a mistake, so far so good.

Silence: it looks like if you did, that would prevent anyone, including Yulya (so be careful of the order of operations) from using verbal containing spells, even Ashley Panther's growl would be impossible. So it would prevent him from casting spells that require a Verbal component, including Misty Step, but wouldn't stop magic items from working as intended as magic items can be considered already cast and magic items normally don't need Verbal components to activate.

If you're asking my advice, though casting silence has a 100% verified chance to work unless he has a magic item that negates Silence, something like Counterspell would cause it to fail.

I will however tell you that after futher study, Silence is a 2nd tier spell, and you don't have any 2nd tier spell slots left, because it's a 2nd tier spell, even your focus can't cast it. The focus could cast a tier 1 spell boosted to 2nd tier or higher with unpredictable results, but the minimum casting tier would be 2nd and you don't have any 2nd tier spell slots left.

You have 3MP and a 3MP focus, you can legally cast 3 1MP spells and illegally cast 2 1MP spells and 1 1MP spells boosted to 4MP using the focus, so something like 2 and 2/3 tier which I would allow but it also violates the fact that you don't have any more 2nd tier spell slots so it will have a small chance of doing something bad or doing something unexpected.

To be clear, because you have no more 2nd Tier spell slots and Silence is a 2nd tier spell, you cannot cast it regardless of the focus you carry.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 19, 2025, 05:45:58 PM
ok thats what i assumed. well shit. it would have been perfect. no counterspell possible. he wont be doing any somatic shit while grappled by Ashley.

>illegal spellcasting
Yulya wont do that she doesnt want to go to jail.

so with only lv1 spells  and cantrips left i guess Emboldening Bond+Toll the Dead is the only viable option. Alice and Ashley this time. we need her to succeed with the grapple. An Alice and Ashley need some bonding.

btw can Toll the Dead even be boosted? it says you gain 1 de at lv5. it doesnt rise in a linear way that would be crazy
Title: Re: D&D Meta Thread
Post by: Joy on July 19, 2025, 07:21:48 PM
In general, it would gain 1 die per boost level, and that extra boost is for free. I had a look at it, Guiding bolt is a better choice if you were going to choose between 2d12 TOTD boosted 1st tier compared to 1MP for 4d6 Ranged Attack which in your case your 15 DC is the attack vs their AC so +5. Against low AC creatures, Guiding bolt is better, against low WIS creatures TOTD is better. For close combat you have Inflict Wounds 3d10 un-boosted 1MP, this is also better than TOTD with 1 boost. Given TOTD has provisions to boost it further at level 5 without "boosting" it's fair to say it'll be a favorite go to choice until you need to worry about AOE. Spirit Guardians is not until 3rd tier, that's level 5, and by then you could have a 15ft radius nova of sorts, boost that with the 6MP focus for 4d6 on everyone within a 15ft radius, that's pretty neat, add the staff of goblins among other boosts and that's great but it does center on you. Wizards and Sorcerers have a feat that lets them project a spell an additional 30FT even spells meant to be close range.

So yes, Toll of the Dead is a good one for an already injured foe.

Let me now just say for spells that can be damage boosted with the focus, illegally, the chances of having a successful boost are very good. I would give negative consequences for rolling 1, 2, 3, and extra positive consequences for rolling 18, 19, 20, and a sliding scale in between depending on many things but generally performing as expected. Yulya won't go to wizard jail for illegal spellcasting, I said illegal because it's not possible with vanilla but I like the focus mechanic and with a huge focus boosting a spell up to level 9 just sounds fun if you don't mind the consequences for rolling low. 

In case you think I'm suggesting Guiding Bolt, I'm not, it's not statistically better in this case considering his WIS is +3 and his AC is effectively +5 vs your DC15.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 20, 2025, 05:51:12 AM
Come on, Yulya's gotta decide!

Guiding Bolt can miss and I gues also hit someone else if you cast it into close combat. Toll the Dead only hits the target. Go for it! With Bless+Emboldening Bond, our attacks/saves will rarely miss. And we have advantage.
I didn't even realize Inflict Wounds until now. That's powerful too but I wouldn't enter close combat if I can fly.
Title: Re: D&D Meta Thread
Post by: Alice on July 20, 2025, 01:47:08 PM
I've modified my post to corner him from the South. If I use Step of the Wind, I might as well utilize that extra movement.

(https://i.imgur.com/8gEl7Aq.jpeg)
Title: Re: D&D Meta Thread
Post by: Kashtan on July 20, 2025, 04:10:04 PM
Yulya was just waiting for Alice to correct her move

Yulya won't go to wizard jail for illegal spellcasting, I said illegal because it's not possible with vanilla but I like the focus mechanic and with a huge focus boosting a spell up to level 9 just sounds fun if you don't mind the consequences for rolling low. 
i must remember not to make jokes with Joy. still thx for the explanation. inflict wounds and guiding bolt are not bad spells for the right situation. i guess Toll the Dead is best here. Yulya cant take the suspense anymore lets just see what mess we got ourselves into
correction: what mess you got yourself into. Yulyas gonna hide.

Title: Re: D&D Meta Thread
Post by: Kashtan on July 20, 2025, 07:29:55 PM
Amazingly no one sprung the obvious trap that Ashley was dying to warn you all about but can't because of her current form.
now im really excited i still have no idea and i think none of us either
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 20, 2025, 07:39:27 PM
Posted in the wrong thread, will modify that post to give the scene.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 21, 2025, 02:09:37 AM
Wow, we made it! So it was the Wind Wall that's triggered by ranged attacks? That would not have worried Cat. But the Winter Wolves are a pain. What movement do they have? I assumed even with 50 they could not reach us in difficult terrain or do they also ignore it?

Well whatever. You know Cat cares little about such details so I have to do that. She will heal Ashley and then go on a rampage. I assume she can enter Ashley's square as she is prone. If she can't end her movement there she will move 1 square after the attack.The only thing that slightly worries me is Yulya getting stuck in a tree. That wasn't the best idea.

I think Alice spent no Ki points at all so far. She should go first and get rid of wild 4 and 5. Then Cat will deal with 2 and 3.
Title: Re: D&D Meta Thread
Post by: Joy on July 21, 2025, 03:40:01 AM
The winter wolves ignore difficult terrain if it's snow or ice as this is their habitat just like other 'snow accustomed' creatures.

I am not strict on where you go but if you're in the same square, then certain things will affect both of you as you're technically in the same 5FT square.

Yulya just needs to pass the Tree's DC with Athletics or Acrobatics to leave the grapple, it will take an action though.

Ki points. Yes, I saw that she hadn't spent any but for some reason I didn't believe it. I'll remove that statement.
Title: Re: D&D Meta Thread
Post by: Alice on July 21, 2025, 02:50:58 PM
Unpleasant critters. Fast and cold. Don't leave ears behind either. No Sir, I don't like it!
Wait, so the guy had Silvery Barbs as well? What a poor Man's Yulya copy. We still got him. I hope.

Well now you've done it. Congratulations. And you will learn what you've done when this is over.
Ooh, did we kill the final boss that was supposed to show up a few more times and always escape? It's his fault. He approached us recklessly 2 days in a row. At least yesterday he should have learned to keep a distance from us as spellcaster. That was unnecessary.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 21, 2025, 04:10:07 PM
i knew Yulya would get stuck! i told her dog but she thought being safe and not losing concentration by being hit was more important. sorry she cant help this turn. maybe she can if she can free herself
Title: Re: D&D Meta Thread
Post by: Joy on July 21, 2025, 04:52:18 PM
>still got him I hope

(https://media.tenor.com/ufFmp-2fiVMAAAAM/he-hedead.gif)

>Ooh, did we kill the final boss that was supposed to show up a few more times and always escape?

Not so but I wanted to have him help the final boss. It just makes your life easier later which is good if all you really want to do is collect bugs and hang around in trees. Unless I adjust who's left up which I could but then you get more experience and I really want you level 4 for the dragon not 5. I think 4x level 5 with Summer will be too easy for you.

>At least yesterday he should have learned to keep a distance from us as spellcaster. That was unnecessary.

As it turns out, you're all OP as a team. So expect a real dragon and not a "young" dragon because you can clearly handle it and still boast about it. I wouldn't want you to feel cheated that the dragon was too easy. The experience I'm looking to give you is like "wow I can't believe we did it" kind of boss, "expect you fail" at least once kind of boss.

>Poor man's Yulya

This is a Druid, they're like a cleric in a lot of ways.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 21, 2025, 05:29:50 PM
lol its more like Yulyas a poor mans druid with her fey touched abilities

>As it turns out, you're all OP as a team.
Thats just bc you messed with the rules. in vanilla Yulya would be much much weaker
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 21, 2025, 05:37:41 PM
That whole "memorize certain spells" just means you never have the right spell for situations and are stuck with the same 3-4 spells always and end up hitting things with your mace and wizards end up striking things with a quarterstaff which is not fun in my opinion. Other than that, she's doing normal Cleric things.

I already knew Barbarians are OP because of Rage and Ashley's shenanigans would be powerful but Alice is ending up stronger than she thinks with automatic deflect and multiple hits per turn.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 22, 2025, 06:48:29 AM
We have absurd first-round damage output  but can't keep that up for long. And everyone but Cat can't take a lot of beatings. But we have massive healing capacity. Everyone but Ashley can heal.

Title: Re: D&D Meta Thread
Post by: Τamamo on July 22, 2025, 07:52:21 AM
Here is how I see the optimal movement:

-Yulya tries to free herself, and if she can. she moves with Alice flanking wolves #4 and #5

-Alice attacks wolf #4 and #5 moving 5 ft N. If she downs both she attacks #3 and moves around him 1 tile north of #3. If not she stays where Ashley is now

-Cat moves 5 ft SE and 5 ft NE and attacks #3 with her claws using Nick.  Ideally Alice is now W of him for a flank. After downing #3 she attacks #2

-Ashley Panther gets up and moves 10 ft NE attacking #2. Ideally Alice is now W of him for a flank.

-If wolf #2 is also downed, Cat moves 5 ft N. Now both Alice and Ashley are 5 ft within Cat. If they get attacked, Sentinel is triggered. Blue are flanks without attacks

(https://i.imgur.com/zRgcZJU.jpeg)

Title: Re: D&D Meta Thread[Joy the DM]
Post by: Joy on July 22, 2025, 10:11:02 AM
I got an indication from Ashley Panther that she will do what she thinks is right. Especially if it ruins my plans.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 22, 2025, 10:20:56 AM
Guidance from the official rules:

Moving through non-hostile creatures:
• You can move through the space of a friendly creature, but it counts as difficult terrain, meaning it costs more movement to traverse.
• You cannot willingly end your turn in a friendly creature's space.
• I am allowing it.

Moving through hostile creatures:
• Normally, you cannot move through the space of a hostile creature.
• Exceptions: You can move through the space of a hostile creature if it is at least two sizes larger or smaller than you.
• I will count this as breaking a grapple of the creature you attempt to pass, but it will be part of the move, not a separate action as you didn't actually have them grappled.
• Even when you can move through a hostile creature's space, it still counts as difficult terrain.
• You cannot willingly end your turn in a hostile creature's space.
• Except if you have successfully grappled that creature, then you are in that creatures space.

I knew there was something about not being able to break a line of enemies. After this round this new regime will take effect. Now you can legitimately surround an enemy and even if they disengage they can't easily escape.

Title: Re: D&D Meta Thread
Post by: Alice on July 22, 2025, 02:18:54 PM
That's quite some diagram, Tamamo!
Looks well thought out (I think). I'll go with it!

Soo - according to the rules we should not have been able to run past the wolves in the beginning. That somehow makes sense. Disengage is for retreating not bypassing enemies without triggering an opportunity attack.
That means in the future this will be no longer possible. This will make things more interesting.

I also think you shouldn't be able to end your turn in an ally's square unless there's some special situation like I'm on Cat's shoulders or something.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 22, 2025, 04:59:00 PM
>I also think

(https://i.gyazo.com/3779af8ed03d93170aeaf0c1376135a7.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on July 23, 2025, 07:12:55 AM
Why did I spend more then 2h making the graphs above if you move us in a completely different way than stated? Cat could neither use Nick nor Sentinel because of that, Alice is down, Ashley is somewhere completely else where none of us can help her, breaking Emboldening bond too. Well done!

You also forgot Cat has advantage on DEX checks because of Danger Sense.
I don't understand why Alice was able to reduce the wolves attacks in round 1but can't now. If it's magic she should not have been able to do that in the beginning either.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 23, 2025, 12:10:18 PM
Do you see how painstakingly I had to explain how I had to move you where you wanted to go and Ashley Panther together to maintain flank for every hit, then with Alice and Yulya? It's the best I could do in the two hours I spent. If I didn't do all that you wouldn't have been able to complain, you're welcome.

Any issue you have with Ashley's decisions you can take up with her when she's no longer a Panther, that's her, not me. She just told me what path she wanted to take and I used that the best I could.

There was no NICK because the wolves you could have nicked were downed, there weren't any wolves close enough to perform that in the order you hit them given the 4D puzzle I performed to maximize your advantages.

>danger sense advantage on dex

I just re-rolled and it was a 7 so still not enough to prevent being prone, I'll update the text, you are still prone.

If you wish, I'd like an explanation of exactly what you thought you wanted to do at every step with Alice and given Ashley Panther not doing what you want and Yulya stuck in a tree. Three days of back and fourth later might not end any better but if you want to do that we can pause the game and don't post anything in that thread while we hash out this negotiation. I'm willing to do that because you rarely complain about this sort of thing, but honestly your diagram:

(https://i.gyazo.com/78112c9e36d95f8f0865eb50a4979994.jpg)

>reduce the wolves attack in round 1

It was my mistake that I realized this round. "Magic attacks" technically aren't piercing, slashing, or bludgeoning. This goes for your sword and Ashley's cats' slight necrotic damage boost if the target fails CON.

In cases such as this, it is what it it.
Title: Re: D&D Meta Thread
Post by: Alice on July 23, 2025, 02:53:13 PM
Tamamo has yet to learn how to deal with the Bear Brain, and that Joy is playing the game, not us. If we're lucky we can give a few suggestions now and then.
So the outcome is pretty much what I excepted - except Ashley's suicide move. But in the scripted event she somehow has to die in this battle so she's doing her best.

Alice is downed from the first hit [Alice has -2HP and will be out until she can be reconstituted by her own rules, whatever they/them are
It was to be expected. I don't think we have agreed on any special rules except that I'm always stable. I guess I won't wake up on my own in that cold, not unless you put me in the soup pot and feed me with warm rations (or corpses). But until I reach  the Full Metal Gear Solid form, I can be healed normally so I'll just wait for that. I'd still propose I need an action for Shape Self if I'm healed to positive HP. Otherwise 'killing' me is too irrelevant.

I had already wondered about reducing/deflecting the first cold attack but it said 'Cold Piercing' whatever that means so I assumed I could deflect the Piercing component. But yeah, I can only deflect Bludgeoning/Piercing/Slashing attacks.

Ok, if Cat's Life Giving Force brings me back, I'll help her deal with the wolves. But Yulya should not spend an action on healing me. Try to break free and help Ashley. I'm too slow in this goddamn snow to reach the bandits anyway. I have no idea what Ashley can achieve 3 against 1, I hope that was worth it.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 23, 2025, 03:28:38 PM
>Joy is playing

(https://i.gyazo.com/3a54a5428c34c7b449a81e757f7d839d.jpg)

It's unfortunate that I have to deal with these extra-system entities. They're all so fussy.

Life giving force is "temporary hit points" and temporary hit points cannot be used to bring someone back to consiousness, so a proper healing spell is needed first or an hour out of combat.

I can tell you that Ashley is playing her part well, just like an animal not thinking of consequences. Her intent was to stop at least one of them who isn't dead for questioning later.

Her logic is sound because who knows what lurks in that mine other then these bandits.

Interrogation is key to infiltration.

Whether she survives the stunt is another thing.

She wants to take down at least one alive, your first victim succumb to his injuries by his (my) own mistakes but by your blood soaked hands too of course.
Title: Re: D&D Meta Thread
Post by: Alice on July 23, 2025, 04:04:28 PM
Well, it changes nothing. I'm too slow to catch any of them. Yulya should move out to Ashley.
Just be sure to wake me up before we leave, I still have work to do here!
Title: Re: D&D Meta Thread
Post by: Kashtan on July 23, 2025, 05:12:33 PM
Yulya thinks she should have used healing word on you instead of trying to break free thats what she originally wanted to do. guess its time to go all out now we just hope Ashley survives this if we forego our last safety net

30 ft misty step+25 ft flying + 5 ft up so she doesnt get stuck in that tree as well

(https://i.imgur.com/pEbQBVV.jpeg)
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 23, 2025, 06:33:03 PM
I appreciate the exact route.

(https://i.gyazo.com/ebbab183fe2bd22acfa2c3309b99e041.png)
Title: Re: D&D Meta Thread
Post by: Τamamo on July 24, 2025, 10:19:12 AM
OK, I should probably have made separate graphs for everyone. Whatever.
Well, you're leaving poor Cat in quite a predicament! She can only attack one wolf and looks like Alice will be down for a while. Can't she still bestow temporal hp on Alice? If Yulya heals her she'll have more. Cat's rage will last for a while. Too bad she can't revive her. That only leaves Alice and Yulya with this ability.

And I don't get how Cat could obtain Sweeping attack.
It's a maneuver option for the Battle Master Fighter subclass. She'd have to multiclass into Fighter.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 24, 2025, 10:26:52 AM
In terms of leaving, she's exactly where your diagram left her if I can even understand that part.

Though it may seem the rules are only there if they're convenient for me, in general I try to follow the rules if they're not unreasonable.

Quote
If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you. -PHB
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 24, 2025, 01:17:46 PM
As we discussed, because Cat's claws are "light", I'm allowing two attacks as well as Nick where appropriate. This is my interpretation of 2014 rules and is subject to change as it seems to disagree with 2025 rules which consider the second attack as Nick and may not allow movement between them. The two attacks can be on different enemies and separated by a move, so if Cat downs the first wolf, I will take your move as intent to attack the second wolf in an attempt to down him.

Sweep is a great feat and you should consider it as it would allow up to three hits on targets within your reach in one action and they wouldn't need to be within any distance of each other. In that case, regardless of the weapon, sweep would be the action instead of dual wield and nick or cleave would be in addition to this. So sweep plus Nick is possible and so is sweep plus cleave.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 24, 2025, 02:54:07 PM
Tamamo has yet to learn how to deal with the Bear Brain
bear system reading comprehension is as hilarious as your math skills. how the fuck did you guys ever get a degree? i asked before and i have to ask again.
leaving Cat in trouble was directed at Yulya bc she flew off without reviving Alice or dealing with the wolves. but Cat can attack both with Nick so shell be fine shes a big girl. but srsly you suggest that sweep feat Tamamo asks how the fuck Cat could get it bc shes not a Fighter and you suggest it again. ai bot tier. lets see how Yulyas courageous stunt to save Ashley goes and if we can catch a bandit. Yulyas already worried what Alice would do to prisoners to extract intel
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 24, 2025, 07:17:52 PM
Bear brain managed 3 degrees BS, MA, MS all from top 10 universities.

Reading comprehension wasn't necessarily required.

She can have sweep because she's a martial class. That's as good as fighter. If Diablo Barbarian can have whirlwind and sweep is on the track to whirlwind then Cat can have sweep and eventually whirlwind.

Title: Re: D&D Meta Thread
Post by: Τamamo on July 25, 2025, 04:32:39 AM
If you say so, it's not like we're against it!

That female bandit is tough but she won't make it another round.
How many HP does Ashley need to wake up again? Yulya should heal her, that's more effective than attacking herself.
Cat can't reach and attack the female bandit but stop her.  It would probably be better to go straight NE to get the one from the wall. Ashley Panther will take her down even without flanking, providing Yulya can get her back to consciousness.

And one more temporal HP question. If a creature is down an dying (not stable), what does providing temporal HP do? Can they stabilize someone or at least delay dying?

So Cat either goes for the wall bandit if Yulya gets Ashley back on her feet (A)
Or if not goes for the female bandit (B)

The ideal situation is probably that Yulya heals Ashley Panther. She takes down the Female bandit. Then she moves East of the wall bandit flanking him with Cat. This way she'll get temporal HP next round.
(https://i.imgur.com/BWyvcjw.jpeg)
Title: Re: D&D Meta Thread
Post by: Alice on July 25, 2025, 09:54:39 AM
Good thing I'm out, we're hiking this weekend.

Yulyas already worried what Alice would do to prisoners to extract intel
You know I'll never go against her orders.
Just wake me when you have the bandit and leave everything else to your trusted Alien. I've already worked out everything. Yulya will love it!
Title: Re: D&D Meta Thread
Post by: Kashtan on July 25, 2025, 02:38:16 PM
I'm sure it will be completely over the top as always. but first we mucht catch our prey. Can Yulya even reach Ashley? Can she land anywhere without getting stuck again? I'm a bit disappointed there's not even an ability check if she can go against the wind. I mean it's not like shes flapping her wings to stay aloft her wings are incorporeal and her levitation is a divine trait. that should not be affectedd by wind like a wasp. i assume the orb doesnt get blown away when Freya opens the door and theres a draft.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 25, 2025, 03:47:47 PM
How many HP does Ashley need to wake up again?

Ashley Panther has -4HP and will stabilize naturally in 2 more turns according to the dice unless she's struck again, she got three successful saves in a row.

I saw you wanted to give Alice temporary HP. So I will do that but according to the rules, Rage induced temporary HP will be removed after you lose Rage. This sounds weird to me so I won't take them away. You can give temporary HP to unconscious party members that will just carry forward when they wake up. To balance this I will not allow multiple stacks of rage HP it will have a limit of [MAX]2d6 so 12. Therefore if someone has say 7 from Cat and she gives them another 7, only 5 will count.  Yulya's Temporary hitpoint boost resets every day at dawn rather than stacking, so 5 is the max there. 

Here's the roll. Alice will have -2 HP and 7 THP
[2d6=7]

Another thing I can't keep track of is how long your rage lasts so I have it last only until the battle ends, however long that is, regardless if you took or received damage.

If a creature is down an dying (not stable), what does providing temporal HP do?

My interpretation of the rules is that temporary HP will be added but that doesn't help stabilize the creature or wake them. If they are subsequently revived, the THP will be removed first when further damage is done. It's more useful than it looks, because for someone who can die, they will die if their -HP exceeds their MAX HP value inverted. This can occur say if they're downed and ok but get some sort of area of effect damage, environmental damage, or direct damage. I don't like the idea of 'death blow' to unconscious creatures in battle so you don't have to worry about that on you either, but they can still continue to attack until you're dead.

I'm a bit disappointed there's not even an ability check if she can go against the wind.

If you can have an ability check to fly faster than 50ft/6sec then I'll allow it. I looked to see how fast Yulya could go and all I saw was "up to her movement speed" that translates to 30ft/6sec while 50ft/6sec isn't even very fast (<10 kph). Obviously the wind speed is potentially higher than that, let's say 50km/hr, that's fair in a blizzard, so you're really making your move with part of your turn ~1-2 seconds A typical bird can fly 50-80km/hr a duck for instance is rather slow at only 50km/hr. ft/sec is roughly equivalent to km/hr, the conversion is 1.097 x ft/s to km/hr. So since the dragonwasps can go 50ft/turn, I'm going to say that's up to 50ft/sec meaning roughly as fast as a dragonfly, sounds fitting. The move speed/time to move is wonky, a person can potentially go 60ft/sec but that's a theoretical maximum, top athletes are around 40. A person moving 30ft/sec is running, walking would be 5 which makes a lot more sense if you move 5ft/sec and have 6 seconds to move 30 feet, but only flying 5 ft/sec is awfully slow even for a butterfly.

Her wings are incorporeal and her levitation is a divine trait.

I tried to look this up earlier, this is what I found:

Quote
Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

and

Quote
You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.


Quote
Strong Wind: A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also makes flying by non-magical means nearly impossible, forcing a flying creature to land at the end of its turn or fall. However, the fly spell grants magical flight, meaning it isn't automatically hampered to the same degree as natural flight.
Difficult Terrain Interpretation: Some interpretations suggest that a powerful headwind could create a condition akin to difficult terrain for flying creatures, effectively halving the flying speed. This is a common way DMs introduce environmental challenges without making flight impossible.
Gusts and Checks: Extremely strong or turbulent winds might require Strength or Dexterity checks to maintain balance and avoid being pushed off course or even knocked prone. Failing such checks could have varying consequences, such as being pushed back, falling, or taking damage from being buffeted around.
DM Discretion: Ultimately, the specific effects of flying against the wind are subject to the Dungeon Master's discretion. DMs should consider the severity of the wind, the flying creature's capabilities, and the overall narrative to determine appropriate penalties or challenges.

I believe Yulya is wearing armor as well, so now we're really sliding down a slippery slope of complications. I am imposing an "environmental hazard" to flight, the source is potentially magical, you don't know that yet, let's pretend we didn't ask these questions.

(https://media1.tenor.com/m/0kKOC3ge6SkAAAAd/doctor-strange-nope.gif)

In other words, I have no idea so a wizard must be preventing you from flying against the wind, direct your disappointment to the Temporal Machine Wizards Association of Faerûn (TMWAF), I'm sure they have an office in the mage tower in Neverwinter, maybe Ashley wants to steel another book while you're there.

(https://i.gyazo.com/dbd8245ad8632142ddb52813a6426ed0.jpg)

I'll make you a special deal. If Yulya, not Kashtan, explains to me here how she can fly only 30ft in 6 seconds yet somehow magically protected from potentially magical wind going 50km/hr then I'll allow it.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 26, 2025, 04:03:38 AM
 >A strong wind imposes disadvantage on ranged weapon attacks
Doesn't apply to the bandits it seems. They shot us a lot without being affected by the wind whatsoever.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Τamamo on July 26, 2025, 04:12:52 AM
Rage induced temporary HP will be removed after you lose Rage. This sounds weird to me so I won't take them away. You can give temporary HP to unconscious party members that will just carry forward when they wake up. To balance this I will not allow multiple stacks of rage HP it will have a limit of [MAX]2d6 so 12. Therefore if someone has say 7 from Cat and she gives them another 7, only 5 will count.  Yulya's Temporary hitpoint boost resets every day at dawn rather than stacking, so 5 is the max there. 

Another thing I can't keep track of is how long your rage lasts so I have it last only until the battle ends, however long that is, regardless if you took or received damage.
Yes, I would assume Rage automatically ends with the battle and the temporal hp also vanish then.

We're not waiting for Alice, right? She's out in the game and IRL and probably won't post until Sunday or whenever she comes back from hiking.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 26, 2025, 08:10:56 AM
>A strong wind imposes disadvantage on ranged weapon attacks
Doesn't apply to the bandits it seems. They shot us a lot without being affected by the wind whatsoever.

Quote
Ultimately, the specific effects of... the wind are subject to the Dungeon Master's discretion.

temporal hp

*Temporary HP
Title: Re: D&D Meta Thread
Post by: Τamamo on July 26, 2025, 10:09:42 AM
I see.
At least you illegally gave Cat's temporary HP to Ashley as this is only possible at the start of each turn.

Those bandits are tough!
Cat needs Yulya over here for a flank. Goin' all out now.

Title: Re: D&D Meta Thread [Joy the DM]
Post by: Kashtan on July 26, 2025, 01:50:38 PM
I'll make you a special deal. If Yulya, not Kashtan, explains to me here how she can fly only 30ft in 6 seconds yet somehow magically protected from potentially magical wind going 50km/hr then I'll allow it.
Yulya:
(https://i.imgur.com/UqPLqGe.jpeg)

its magical flight but ok if she cant she cant its fine as long as its clear. that the bandits still can shoot us sucks but they wont be shooting for long.
Yulyas coming to save everyone but were running out of steam and she used almost all her spells. if Cat and Ashley dont get the two bandits down this round we have a problem. in case it isnt clear Yulya will stop 10 ft west of the wall bandit and Cat will move east of him
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 26, 2025, 03:27:20 PM
I'd advise you speak with Freya about TMWAF pronounced Tim-Waff regarding potentially discriminatory treatment of Aasimar by unknown individuals who TimWaff may be harboring.

(https://i.gyazo.com/b0d3e27de045c7a17fca32459d2d31b7.jpg)

This is hard mode.

At least you illegally gave Cat's temporary HP to Ashley as this is only possible at the start of each turn.

By what mechanism is someone forced to perform an action within a 6 second period at a specific time in that period? Prior to movement maybe, but then Cat wasn't technically done with her last turn. I understand there are some inconsistencies happening here, I'm at my limit for keeping it all straight at this point and so let's just get past this and try our best when the Orc hoard arrives (https://www.youtube.com/watch?v=kkKXhBQ3ePE).

(https://i.gyazo.com/bfd1356351fdc0038c1573ccea059f29.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on July 27, 2025, 08:50:04 AM
The rules clearly say at the start of your turn. If you allow Cat to bestow Life Giving Force at any point of her turn, we won't say no to this advantage.

We finally made it - barely!
Now we have another moral problem. We have 2 human(?) prisoners of war and I don't think 6 of us will fit in the tent. So what do we do with them after interrogation? I'm sure Yulya will oppose killing prisoners and it doesn't sit well with Cat either.

Let's just see what happens. I also wonder about Alice's plan.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 27, 2025, 10:34:15 AM
The rules clearly say at the start of your turn. If you allow Cat to bestow Life Giving Force at any point of her turn, we won't say no to this advantage.

Ah hostages, such a bother here. Back when I played Rimworld, we'd use them for organs and spare parts for any colonist that needed them, replace their missing parts with cheap wooden parts and set them free. Occasionally we'd take an eye or ear or arm just for spare parts. It's good to have a spare hand and fingers around. If they had any bionic parts, we'd confiscate those too sometimes we'd have to make a cheap mechanical heart or lung so we could have their bionic parts. I would think you could set them free. At this point you already set some free, others were looking for you, one escaped, you've got a growing reputation and the makings of an army who know about you at this point, this won't set well at all with the bandit guild or whatever organization they have, torturing them when all they were trying to do is ask the time of a passing trader, sieging their reinforcements they so carefully set up, mutilating their pets, threatening them, killing their elite members in cold blood... Wow, I guess at this point it hardly matters what you do. 
Title: Re: D&D Meta Thread
Post by: Kashtan on July 27, 2025, 03:58:23 PM
should be obvious that Yulya wont allow torturing or killing prisoners. but harsh interrogation is necessary. we have two pros with Ashley and Cat here and we trust their intimidation skills. and whatever Alice has thought up. im quite certain this will make them talk.
Title: Re: D&D Meta Thread
Post by: Joy on July 27, 2025, 04:45:33 PM
Looks to me like reading comprehension isn't just a Bear System problem. Or, I'm wrong and Yulya doesnt care about saving the bandit that's going to die without stabilization?
Title: Re: D&D Meta Thread
Post by: Alice on July 27, 2025, 05:10:21 PM
Just overwhelmed I guess. Cat pointed it out. Disregard my post if I can't regain consciousness this round but for gameplay sake let's say I do. It's bad enough I was denied my werewofl fur coat.
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 27, 2025, 06:47:30 PM
I'm afraid to look. Bear's been dealing with someone throwing tantrums enough today.

We'll look at it tomorrow
Title: Re: D&D Meta Thread
Post by: Yulya on July 27, 2025, 07:07:30 PM
Poor Alice!
Thank you for pointing out the dying bandit! I knew I had to stabilize him but forgot to post that. 5 rounds are only 30 seconds so I need to deal with him first!
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 27, 2025, 08:03:39 PM
M'kay.

And yes the werewolf had to turn back because the base person is not a werewolf. Ashley would have turned into a Panther on death except when her curse was removed and her soul was reinforced by the mechatherial demigoddess, she doesn't want a panther avatar.
Title: Re: D&D Meta Thread
Post by: Τamamo on July 28, 2025, 06:17:28 AM
Cat isn't worried we killed an adventurer though it was surprising. His fault for siding with bandits.

Various Undergarments [Good Condition, still being worn] [Underwear x2, socks x2, stockings x1, panties x1, mamillare x1, undershirt x2] [Good condition] [5sp, .5lb]
Wow, Cat searched them thoroughly

Like the other bandits, other then personal water skins they have food or packs, presumably they're still in the mine if they had them at all.
I assume there's a 'no' missing? They have no food or packs, right?

Though Alice has requested certain actions, such actions may be frowned upon by the guild or exacerbate certain relations. Actions such as these have reverberating consequences in many ways, the gods are also always watching. As leader, Yulya will take the brunt of the responsibility for actions performed by the party. (Of course The Cat God couldn't probably care less about these carcasses.)
Hahaha, I heard Alice's plan. It will definitely be frowned upon but not in the way you think. Even Eldath will be able to live with this.

How long does it take for the bandits to wake up?
If we can't take them inside the tent they have to survive outdoors. Cat has to make a fire to cook so we will warm them there.

Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 28, 2025, 10:37:50 AM
>no?

No

>certain actions

May exclude you from attaining "hero" status.

Though Cat already has the title so for her level 4 is guaranteed.

Eldath, Corellon and SheShe will decide the others and certain actions may indicate an incompatible alignment with the guild. Freya will know and she will not allow evil doers so tread carefully. Alignment is at first stated and constantly reinforced by deeds. Whether you are lawful or not doesn't matter, how you are unlawful does.
Title: Re: D&D Meta Thread
Post by: Alice on July 28, 2025, 02:40:17 PM
I'm still baffled by my bad reputation. Come on, you know me. I didn't even want to kill that goblin workers. And in contrast to you I'd never use any prisoners as organ donors. Absolutely human-tier. Nono! Nice Alice! Always helps!

May exclude you from attaining "hero" status.
(https://i.imgur.com/ZQjGbLC.jpeg)

Oh no, how terrible!
Too bad I don't give a fuck about any titles or badges that talking monkeys on some backwater world try to give me. And if that beastnigger was a 'hero' then we know what it's worth. How comes he's not incompatible with his guild? Oh yeah, it's orbs. They're the real evildoers. And their gods. They're all crazy bastards laughing their asses off while we die out here.

Eldath, Corellon and SheShe will decide the others and certain actions may indicate an incompatible alignment with the guild. Freya will know and she will not allow evil doers so tread carefully. Alignment is at first stated and constantly reinforced by deeds. Whether you are lawful or not doesn't matter, how you are unlawful does.
Mostly to that beastmaster.
I really wanna see Freya's face when she learns what we did to that bandits. Didn't I say Yulya will love it? So sit back and relax. I don't need your lectures.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 28, 2025, 04:51:12 PM
I'm still baffled by my bad reputation.
yeah its a totaly mystery how this could happen lol
Title: Re: D&D Meta Thread [Joy the DM]
Post by: Joy on July 28, 2025, 08:06:28 PM
Cat gives Alice a disturbed look
(https://i.imgur.com/AioBZRg.jpeg)

Peak comedy
Title: Re: D&D Meta Thread
Post by: Τamamo on July 29, 2025, 04:50:09 AM
As always with Alice around. But it hasn't even started yet!
So did Cat manage mit make a fire to prepare lunch? How long does it take Yulya to regenerate MP? I guess 1 hour of rest? We need her for interrogation so the bandit will have to wait a bit and smell Cat's cooking.
Title: Re: D&D Meta Thread
Post by: Joy on July 29, 2025, 06:02:07 AM
You can't be warmed by an impossible fire without the impossible fire, so there is a fire. I presume you are making lunch and Ashley Panther is both hungry and can't hunt in this weather, it's been 45 minutes so it should be about ready.

Once rest begins, MP and HP both regenerate at a rate that is determined by dice rolls. I will announce that. A long rest automatically regenerates everything that was missing at the start of the long rest. I further presume Yulya will begin resting, she needs to not do other things to be resting. Like Ashley Panther smugly watches you work and patiently waits for a free meal or raw meat.


Title: Re: D&D Meta Thread
Post by: Τamamo on July 29, 2025, 06:57:14 AM
Ok, it's lunch tome then.
How much dog meat do we have left? I forgot to take notes of that!
Title: Re: D&D Meta Thread
Post by: Joy on July 29, 2025, 10:50:59 AM
The time was given, I said lunch as an example of a meal. Again I can't get away from the Bear brain. I wonder if all those drugs before and during his surgery did something permanent.

(https://i.gyazo.com/05fa1b5e11f796fac517f8d0e7cfa8fc.jpg)

I don't have that readily available, please look at the scene where the meat was given and presume 1lb per meal.
Title: Re: D&D Meta Thread
Post by: Alice on July 29, 2025, 04:46:50 PM
I do think Tamamo meant it the same way. Time to eat, whatever time it is. We're not in Great Britain here!
To be fair, we only got the initial amount of dog meat, not how many Cat cooked for breakfast. I assume 4 lbs. Gotta update the inventory, it's quite a mess. We gotta thank our human Pinatas, they dropped some nice loot!

Now the suspense peaks. What will happen to the unfortunate prisoners? Stay tuned for our next episode!
Title: Re: D&D Meta Thread
Post by: Joy on July 29, 2025, 05:50:40 PM
(https://i.gyazo.com/430e608cca62d398aeaf6bddb9aeed73.jpg)
Title: Re: D&D Meta Thread
Post by: Kashtan on July 29, 2025, 06:57:55 PM
the bastards are annoying tbh. i hope Ashley panthers growl helped that guy to understand the situation hes in. how long will it take Yuly to rest? she needs to cast a lv2 spell.
Title: Re: D&D Meta Thread
Post by: Joy on July 29, 2025, 07:10:50 PM
Hm, according to the rules you need to rest 8 hours to get your slots back but I always thought that was silly because it pretty much forces a party to long rest after each battle. So l believe I allowed all potential slots to reset after a short rest (1 hour) but your full MP will take longer. Yulya only has 6 MP it's not going to take 8 hours to replenish 6 especially since it rounds up.

For this rest only, let's say 2MP per hour, all slots, back after an hour but obviously after an hour you will only have 2MP but this means after an hour she could cast 1 2nd tier spell and legally cast one 2nd tier spell using her focus.
Title: Re: D&D Meta Thread
Post by: Alice on July 30, 2025, 02:49:45 PM
(https://i.gyazo.com/430e608cca62d398aeaf6bddb9aeed73.jpg)
Stalker Jesus will get a restraining order if he invades my privacy. Go watch other people masturbate or something!
Btw most of the bots seem to have given up. We're down to a few hundred from several thousand being online at the same time. Campaign thread has over 2M views. 99.9% from bots for sure.

recovering all her Ki points but still has 0/3 reflect actions and will require 7 more hours to recover the rest of those. Cat has 22/35 HP now and will recover her Rage point tomorrow morning but has 2 left (3 per day).
Can you pleease put all your special rules in your rule book? I'm seriously losing track of it all.
So I can only deflect 3 attacks per day? That's a bit harsh. I thought that regenerates with my Ki points?
Rage normally also regenerates 1 use per short rest. No more?

Well I guess it's interrogation time now!

[I presume you looted him which would include his brooch which he called his symbol.]
Certainly. If it wasn't for this cold I would have tied them together butt-naked. That would have been entertaining but haa, we can't have any fun here. I still say we should send them back naked. theey should make it that far it's less than -10°C

Title: Re: D&D Meta Thread
Post by: Joy on July 30, 2025, 03:57:25 PM
We agreed your reflect points would be separate from your ki points but would replenish after a long rest. They are pretty OP.

If you wish I can consider relaxing that requirement but for reference you for defeated pretty easily a 175% encounter after a 200% encounter. If I need to boost to 250% just to make it interesting then your EXP will raise too fast. I already defined the dragon at level 4, I think you won't find it very difficult at level 5. Level 5 is the transition to mid-game where the feel of the game is different. I think I'd rather only allow that 3 times per long rest. Your other ki point abilities replenish 1 every 1/2 hour.

I believe I can incorporate the newest negotiations into the rule book, I wish to organize it better as well.

According to the PHB:

Quote
Once you entered the number of rages stated in the table, you have to finish a long rest to regain the full number of rages

Did I say once a day? I think AI lied to me.

>send them back naked

Send them back to the mine so they can regrop and prepare the orc hoard by telling them your weaknesses and strengths? Hmm. Interesting strategy.

Sending them literally anywhere else is certain death if naked. A rather cruel and unusual death at that, certainly not something an evil aligned character would think to do, no. /s
Title: Re: D&D Meta Thread
Post by: Τamamo on July 31, 2025, 03:54:39 AM
Yes, obviously you regain all your rages after a long rest but it says one per short rest. We can argue whether Cat rested because somebody needs to watch that guy. So how does Rage work out of combat? Cat needs to rage now so she can intimidate the bandit with Primal Knowledge using her strength for intimidation.

How can we 'send' the bandits anywhere? Unfortunately Yulya can't teleport them to another country so we assumed they'd return to their stronghold if we set them free. We cannot prevent that unless we set our camp in front of the gate. And even then they could probably be rescued from the sides with  ladder. We cannot lay siege to them in this weather conditions. Also sending them out there without gear, food or shelter is also a death sentence. Are we supposed to give them back their weapons as well so they can hunt? Maybe even some rations?
Title: Re: D&D Meta Thread
Post by: Joy on July 31, 2025, 06:42:18 AM
If it says 1 per short rest than it is. Yes I will count the last hour as rest for Cat.

You can rage out of combat, I'll allow it to last a minute.

The disposition of the bandits is always an issue. Bear's team has let some go and killed some depening on what's best based on the situation.

Imagine if you were set free a day from the nearest town in your warm clothes, snow = water. Exhaustion may occur from lack of food and sleep. If they just push through to town they will likely make it. Outside the cold affected region, they could survive well enough.

So if you let them go with their clothes and fur-lined gear, they'll survive even without weapons if they're smart about it. Bear's team has done this multiple times, it's the starting from nothing, in a bad spawn, survival scenario.

If you fed them, that would counter one level of exhaustion, it will improve their odds, but together you can assume they already have good odds.

Ultimately you will choose bssed on your own moral compass.
Title: Re: D&D Meta Thread
Post by: Kashtan on July 31, 2025, 12:11:31 PM
will depend on their attitude and answers. Yulya will never allow killing defenseless human prisoners but how they are released depends on them. you still didnt explain how we could prevent them from just going home. theres a blizzard out there and we cantkeep them from entering their stronghold. ofc they should go to some other town. if they are smart.
Title: Re: D&D Meta Thread
Post by: Joy on July 31, 2025, 12:52:45 PM
>just going back into the stronghold
>they could be helped over the wall
>they will help the orc hoard against us

You're giving me so many great ideas!

(https://i.gyazo.com/4cd10618460e74553a80cd9432141feb.gif)

If you're asking me how I'd handle it?

Well, given your inventory and lack of a need for organs or body parts, plenty of food, lack of appropriate soul gems or soul capturing device... no, I don't want to sway your decision. You say I'm playing the game for you then you want me to tell you all the answers.

(https://i.gyazo.com/181b80b04bd1bea509f5fb4835947fb0.jpg)
Title: Re: D&D Meta Thread
Post by: Kashtan on July 31, 2025, 02:00:27 PM
>just going back into the stronghold
>they could be helped over the wall
>they will help the orc hoard against us

You're giving me so many great ideas!
wait you didnt even consider this?
why would they walk through wilderness for days when their stronghold is just a few meters away? ofc theyd go back there. nevermind Yulya will handle it. it all depends on their answers.
Title: Re: D&D Meta Thread
Post by: Joy on July 31, 2025, 04:56:13 PM
Sure now that you suggested it, so maybe incentivize them not to?

Title: Re: D&D Meta Thread
Post by: Alice on July 31, 2025, 06:15:00 PM
The girl won't. The guy will have to make up his mind. Let's hear what he's got to say.
I'm already salty that you foiled my plan once again. This is not my day. I was denied my werewofl fur coat and now also bullying the female bandit is cancelled because she cooperates anyway. Good for her. We will save the Cat interrogation method for another time.

We agreed your reflect points would be separate from your ki points but would replenish after a long rest. They are pretty OP.

If you wish I can consider relaxing that requirement but for reference you for defeated pretty easily a 175% encounter after a 200% encounter. If I need to boost to 250% just to make it interesting then your EXP will raise too fast. I already defined the dragon at level 4, I think you won't find it very difficult at level 5. Level 5 is the transition to mid-game where the feel of the game is different. I think I'd rather only allow that 3 times per long rest. Your other ki point abilities replenish 1 every 1/2 hour.
The issue is that I have only 3 uses over which I have no control. You decide when I deflect. So it's likely that 3 deflections will be done in the first encounter leaving none for subsequent ones on the same day. Well, I'm not fond of having 5+ encounters per day anyway, first because I think it's ridiculous and second because we burn out fast. We have an enormous damage output for a few rounds, mostly thanks to Yulya but we can't keep that up for long. Frankly I have no idea what we do now, we actually needed a full rest to regain our strength before we can even think about storming that stronghold.

On the issue of too much EXP and progress, I already gave you strategies to starve adventurers of EXP, money and drive them crazy. Don't use dumb high-profile enemies full of loot that are walking pinatas like the slavers or the werewofl-druid. Use clever small fry that hits and runs. Even if downed it barely gives EXP or loot, but it's very effective in wearing out adventurers. You can easily take down a high-level party with a bunch of goblins utilizing ambushes and traps. They are literally the Viet Cong or Taliban of monsters and highly underrated. Be happy I'm not the DM...
Title: Re: D&D Meta Thread
Post by: Joy on July 31, 2025, 07:26:08 PM
My character achieved level 5 and I was a rogue with backstab, surprise bonuses, huge potential damage in the first round, disengage and hide as bonus actions, and lots of feats. I had only two daggers but they had bleed damage. I had no real ranged weapon because you don't throw your only weapons away and I had to do the sort of tactics you say, but I don't think it's particularly satisfying to be on the receiving end of that. I managed to take down a higher level hunter with that, against a dragon I wasn't extremely useful but I did help. I was also susceptible to being one-shotted by almost anything because I took a handicap on HP and low armor class didn't help but I had bonuses and feats that situationally helped that. When we fought barbarians I realized that alone one could take me, I needed a tank to distract them and even my tank, Bear as a ranger, was taken down by them. Rage is very OP against normal weapons.

If you were DM, I'm sure it would be a different game.
Title: Re: D&D Meta Thread
Post by: Alice on July 31, 2025, 07:38:33 PM
Nah, there would be no game. I can't imagine keeping track of all of that stuff. I'm glad you're doing that.
On another note, in the year 2025 AI is still unable to combine my kitsune mask with the wofl cloak. It's impossible. Gotta take the mask off again.

Btw, can I actually use that Hunter's bow? Am I proficient with it? I guess I can't use that Ranger magic because I can't use any magic. But would it give any benefits over my shortbow?
Title: Re: D&D Meta Thread
Post by: Joy on July 31, 2025, 10:46:02 PM
The bow might be a little better range, but the ranger features wouldn't work with you as it didn't with them, the bandit wasn't able to use the feature either.

Yulya's 10 questions are going to take way longer than I thought, it's fun though.
Title: Re: D&D Meta Thread
Post by: Τamamo on August 02, 2025, 06:40:12 AM
We forgot something important - Cat threw the whistle over the wall after searching the druid. As we said - we won't make the same mistake again!
Title: Re: D&D Meta Thread
Post by: Joy on August 02, 2025, 06:44:06 AM
I asked what happened to the whistle when Alice failed to put it on a stray rabbit.

[Ashley] Uh, aren't we going in? That's not really the best place to put it. Throw it off a cliff or into the heart of Mt. Doom, not where we're going? Now we have to find the thing.
Title: Re: D&D Meta Thread
Post by: Τamamo on August 02, 2025, 07:34:37 AM
Inside is where they expect their men to be. One bandit escaped and likely went back in too warn the others anyway.
We could not have taken the whistle with us as we cannot go anyway farther from our tent in this difficult terrain. All were needed in the time that has passed. Putting it on an animal would have been perfect but tossing it back in was the best available option. And we need more rest, we cannot go in there like this. Yulya has no MP at all, Alice is lacking a ki point.
Title: Re: D&D Meta Thread
Post by: Joy on August 02, 2025, 09:38:28 AM
[Ashley] I think we should full rest then storm the castle.
Title: Re: D&D Meta Thread
Post by: Kashtan on August 02, 2025, 10:24:50 AM
yes we think so too

Yulya casts zone of truth causing a 30 foot zone affecting everyone within.

[CHA vs DC15 1d20+0M,+2F=HIDDEN]
excuse me but thats not how it works

Quote
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
Yulya knows whether the spell affects them or not otherwise it would be next to useless
Title: Re: D&D Meta Thread
Post by: Joy on August 02, 2025, 12:48:28 PM
:o

Okay, but I don't know how useful it is anyway. I also in some cases rolled to see if Yulya could tell if they were telling the truth regardless and the ones she succedded I stated in a couple cases, the ones she failed and they lied or if they were telling the truth anyway then I didn't state, so that means, of the ones they succeeded, they could be telling you don't know unless stated.

In that case you can't ask the same question again or the same save result will apply.

Will update
Title: Re: D&D Meta Thread
Post by: Kashtan on August 02, 2025, 02:45:15 PM
we didnt expect much from the answers but the girl managing to avoid the spell for half the questions was disappointing. its stil useful to know which answers can be trusted and which are questionable. guess its up to Ashley now to squeeze more info out of her. Ashleys opinion on the whole situation would be apppreciated. You know Yulya and if there are no fundamental objections shed release the guy with his brooch. one less problem without heads tossed over the palisades. if he gets the fuck out instead of returning even better. but lets hear what else Danielle has to say.

Yulya is getting worked up with this though she knows her confidence is just show or wishful thinking. we have no idea how we could possibly clear that multi-level dungeon. not even how we can get inside.
Title: Re: D&D Meta Thread
Post by: Alice on August 02, 2025, 07:13:23 PM
Yeah not a lot of new info. I can't think of any other questions either. But I feel we'll hear a bit more from Danielle with Ashley's 'help'
Title: Re: D&D Meta Thread
Post by: Joy on August 03, 2025, 10:19:07 AM
Not waiting for anyone, Bear was busy working kn his car
Title: Re: D&D Meta Thread
Post by: Kashtan on August 03, 2025, 10:23:41 AM
its fine take your time
Title: Re: D&D Meta Thread
Post by: Τamamo on August 04, 2025, 03:03:28 AM
Wait what?
We killed the good guy and the others are also just some traders and basically all the enemies we fought are those guys? Then why would Alric have run away to aid the final boss? Unless the final boss is also a good guy and we're the bad guys.
Title: Re: D&D Meta Thread
Post by: Joy on August 04, 2025, 05:05:16 AM
Wait what?
We killed the good guy and the others are also just some traders and basically all the enemies we fought are those guys? Then why would Alric have run away to aid the final boss? Unless the final boss is also a good guy and we're the bad guys.

(https://i.gyazo.com/62418b955f6693d76bf715403a69cd0b.jpg)

Did Alric run away to aid the final boss? What final boss? I think you're reading my satire in the meta thread and thinking it applies to the main thread.

>The final boss is a good guy

(https://i.gyazo.com/3c2961e20476f27ea99ef7e413bbe5ac.gif)

Good and Evil are so very situational and subjective.

[Ashley] I don't care, just tell me who to sick my girls on.

Spoken like a true chaotic neutral.
Title: Re: D&D Meta Thread
Post by: Alice on August 04, 2025, 01:47:40 PM
It's only a psychological horror game for Yulya. The rest of us care about as much as Ashley.
For me it's just a horror game because I'll be stuck in that cold for years. Or - even worse in some undergrond mine, the only thing I hate more than cold.

>Daran is the Black Spider
Oh no, who could have forseen this?
(https://i.imgur.com/2ZlWDDc.gif)

I wanted to have him help the final boss. It just makes your life easier later which is good if all you really want to do is collect bugs and hang around in trees.
That's all I care about so I assume we did the right thing. Fake werewofls that drop no ears as loot when defeated cannot possibly have been be good guys! I have no idea what that idiot was trying to do in terms of the Greater Good, but he definitely was out there to kill us with his troll and winter wofls. If this was just acting he was a brilliand method actor.

I do wonder if the whole story will ever make sense or if it's just a chain of fuck-ups. So we have a bandit organization set on ripping off nobles but half of them are nobles like the marquis son we ate. And they go through all the trouble to lure us to their mine? Who sent us there in the first place? Sildar did! Who conveniently also was the last who saw Gundren and was found where -  in the goblin den the bandits used as hideout.
Title: Re: D&D Meta Thread
Post by: Joy on August 04, 2025, 01:54:11 PM
Good is very subjective. If good guys think other good guys are bad guys, it can go both ways.
Title: Re: D&D Meta Thread
Post by: Alice on August 04, 2025, 02:34:48 PM
Good = People I like and who give me candy
Bad / Evil = People who piss me off

Also you were the one calling my actions potentially 'evil' all the time!
I'm just a different kind of good. Respect diversity!
Title: Re: D&D Meta Thread
Post by: Kashtan on August 04, 2025, 03:59:29 PM
youre crazy but not evil
Title: Re: D&D Meta Thread
Post by: Joy on August 04, 2025, 06:35:41 PM
Conspiracies amid paranoia. Just remember that Alice is always wrong.
Title: Re: D&D Meta Thread
Post by: Τamamo on August 05, 2025, 04:45:34 AM
Give her a ration too.
I don't know how we can hold the bandit any longer. Any ideas how we can keep him busy? I say we take his armor too. He doesn't need it.
You really think Daran is the Black Spider? That makes no sense.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on August 05, 2025, 08:47:06 AM
Alice would fit right in with American police investigators:

(https://i.gyazo.com/8f03f04b4af063140a8d6f28ef3181b4.jpg)

It's like whenever they look for the mountain lion that attacked a hiker, gotta go kill one, the exact one is long gone so just find one and kill it for the camera. This is not a joke.
Title: Re: D&D Meta Thread
Post by: Alice on August 05, 2025, 10:38:23 AM
If you kill all 'mountain lions', none can attack hikers anymore. Meditate about this allegory!
Also how many Orchicalcium Rank Drows do you know? Fifty?
Title: Re: D&D Meta Thread
Post by: Joy on August 05, 2025, 11:39:52 AM
I admit I don't know many drow, maybe two or three, and I'm not sure of their adventurer ranks except one, but I'm not sure that's relevant since not everyone is an adventurer so not everyone would have a plate displaying their rank.

In terms of level, there are a few ways to do that without being in the adventurers' guild. One would be through hard work, another would be through sponsorship by a god or demigod or archangel or archdemon of compatible alignment with or without an orb outside the jurisdiction of the guid.
Title: Re: D&D Meta Thread
Post by: Τamamo on August 07, 2025, 06:11:47 AM
>promise a Marquis fresh Tabaxi girls
He must be a masochist
Title: Re: D&D Meta Thread
Post by: Kashtan on August 07, 2025, 02:04:48 PM
i was surprised by Yulyas idea to give her a bow  and even more surprised Alice went along with it
Title: Re: D&D Meta Thread
Post by: Joy on August 07, 2025, 03:16:55 PM
I see the conditioning is working well. There just may be an end to this snow eventually.

(https://i.gyazo.com/c1f362d1102ac328e3897d0cfc6d3367.jpg)
Title: Re: D&D Meta Thread
Post by: Alice on August 08, 2025, 07:04:42 AM
I hate to burst your bubble but I'm just beeing myself.
Alice is generally really nice if treated well, but fuck with me and I'll make a doormat outta you - whether you're a bandit or the King.
Title: Re: D&D Meta Thread
Post by: Joy on August 08, 2025, 09:52:23 AM
Yes, it may be more effective if the subject doesn't realize they're being conditioned though I'm not sure it matters much.
Title: Re: D&D Meta Thread
Post by: Kashtan on August 08, 2025, 06:12:06 PM
i forgot Ashley excels at demoralizing people. gotta keep that in mind. we need her to go firt in the future before Yulya uses zone of truth and command. asking about traps was a good idea too.

he'd only heard of Edermath in terms of a brand of apple cider
lmao i thought he was famous. for more than his cider


Title: Re: D&D Meta Thread
Post by: Joy on August 08, 2025, 09:57:38 PM
But what has he done lately? This bandit's parents weren't even alive when Daren was an adventurer.
Title: Re: D&D Meta Thread
Post by: Τamamo on August 09, 2025, 06:25:24 AM
A forgotten hero - how sad!

So how do we rest? I guess one has to stay outside to keep watch of the bandit and other perils. Ashley just got up so she should be first. Cat hasn't rested a lot.
Title: Re: D&D Meta Thread[Ashley]
Post by: Joy on August 09, 2025, 08:08:10 AM
Yeah I think I only need a short rest to get my MP back, I can wait till we're inside.

I also suggest when we get in there we find a crate to store all out unnecessary stuff so we can loot more.
Title: Re: D&D Meta Thread
Post by: Alice on August 10, 2025, 06:57:18 AM
Sounds good, looting is the reason we came here if I remember correctly. Especially for ears.
Title: Re: D&D Meta Thread
Post by: Alice on August 10, 2025, 02:59:48 PM
Did we clarify Monk weapons yet?
I found out that according to Vanilla rules, I wouldn't be allowed to use any bows at all. Only simple melee weapons without losing all my Monk abilities. Definitely no martial or 2-handed weapons.

So pls state what I can use. The hunter's bow isn't in the vanilla weapon's list. Am I proficient with it? What about reach weapons? I carry a 10ft pole but it's s not a weapon. Like Cat I'd like to get a weapon which extends my reach but no idea if that's even possible.
Title: Re: D&D Meta Thread
Post by: Joy on August 10, 2025, 05:07:07 PM
(https://i.gyazo.com/a4d6062b395133e1b8c524aeb058494e.jpg)

Quote
In 5e D&D, monks can have one dedicated weapon at a time. This is a feature introduced in Tasha's Cauldron of Everything that allows a monk to designate a single weapon they are proficient with as a monk weapon, even if it's not normally considered one. The weapon must not have the "heavy" or "special" property. This allows monks to utilize weapons like longswords or handaxes with their Dexterity modifier and martial arts die, adding versatility to their combat options.

Monks can use simple weapons and short swords. This also includes versatile weapons as they're not specifically 2-handed, however the monk can also use them 2-handed.

Quote
Dedicated Weapon:
2nd-level monk feature
You train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again.

The chosen weapon must meet these criteria:

The weapon must be a simple or martial weapon.
It must lack the heavy and special properties.

I will grant proficiency to this special weapon as it uses monk juju to chose it. You don't need to choose it again after every rest, only to switch.

So choose your weapon. Shortbow is a simple weapon. Since you didn't choose one yet, I'll allow you to choose one now but it will use 1 ki point.
Title: Re: D&D Meta Thread
Post by: Alice on August 11, 2025, 10:16:09 AM
I don't have a shortbow anymore, a bandit took it!
That's why I asked what the hunting bow counted as. Obviously I'll choose that, what else? So will I lose one Ki point before or after my long rest? That would suck.

Also does that mean I can't use a weapon that has reach like a polearm?
Title: Re: D&D Meta Thread
Post by: Joy on August 11, 2025, 12:36:12 PM
Since it's a short rest, and you gain ki points every half hour, obviously you can just do it and no one will tell the Monk Commission on Fairness and Requirements (MCFR).

If you want to write a formal letter of non-compliance then please address it to the MCFR office of the Hall of Justice in Neverwinter.

This means that you can use a pole-arm if you don't also use the bow between short rests.

(https://i.gyazo.com/575c3e14a1a86de3b723dfd75178b4d2.gif)

Also, everyone please let me know how long you want to rest before storming the fort.
Title: Re: D&D Meta Thread
Post by: Kashtan on August 11, 2025, 02:33:34 PM
we will rest until everyones rested. we gotta have full capacity.
inb4 some vermin attacks us again and makes us waste mana and health
Title: Re: D&D Meta Thread
Post by: Joy on August 11, 2025, 03:54:17 PM
That is a risk of resting here in the wild, outside a mine/fortress that is full of enemies looking for you.
Title: Re: D&D Meta Thread
Post by: Joy on August 12, 2025, 11:18:53 AM
Just so you know, tracking down the boars can take upwards of an hour. Skinning and prepping for storage would be another hour. Cooking/eating takes an hour.
Title: Re: D&D Meta Thread
Post by: Joy on August 12, 2025, 11:38:29 AM
Custom Rules v9 is now out on the other site. I don't have a list of changes, sorry. I believe I adjusted the usage of Foci, Grappling, and added some.
Title: Re: D&D Meta Thread
Post by: Alice on August 12, 2025, 02:28:17 PM
Just so you know, tracking down the boars can take upwards of an hour. Skinning and prepping for storage would be another hour. Cooking/eating takes an hour.
We don't have 3 more hours. Cat' gotta cook what we have.
Thanks for the updated rules, gotta study this in the coming days.
Title: Re: D&D Meta Thread
Post by: Kashtan on August 12, 2025, 05:39:58 PM
fuck we totally forgot about the bandit hope hes not frozen solid
so how do we get in there? just walk through the gate? Cat should climb the palisades with the grappling hook.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on August 12, 2025, 06:12:26 PM
I was going to try to pick the lock, or Cat could break it?
Title: Re: D&D Meta Thread
Post by: Joy on August 12, 2025, 06:27:12 PM
>She casts AID on everyone like every morning

(https://i.gyazo.com/b9f2e33deff62223df852ad82d9dbe21.webp)

I could have sworn we agreed this resets every morning for free instead of costing a 2nd tier slot and 2MP. Either it's free every day at 6am, just like your ring or it costs you 2MP and a 2nd tier spell slot which I know you can't afford right now. Yes in fact I did.

https://tulpanetwork.com/network/9/dd-meta-thread/450/

5e AID extends 5HP to maximum HP for 8 hours upon casting, using 2MP.

I changed it so it automatically extends temporary HP for 24 hours, once per day for free and cannot be cast separately.

So, I'll forgive you this time, but sorry Yulya, I'm afraid I can't allow it to be cast again now.

(https://i.gyazo.com/d33100ae3fb46021309a7012c0dcd85f.jpg)

And no host whining!
Title: Re: D&D Meta Thread
Post by: Kashtan on August 13, 2025, 02:59:54 PM
lol i knew it would amount to this
just chill and let my tupper have a bit of immersion nobodys messing with your rules. every morning Yulya gathers her party and casts a blessing on everyone. its not some automatism its important bonding
also did Ashley say thank you for the candy? she didn't say thank you!

apart from that it sounds good though its a bot odd to march up to some stronghold youre laying siege to and start fiddling with the lock.  is there nobody inside?
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on August 13, 2025, 04:15:01 PM
I didn't think the candy was for me, I'll pass though. I never actually eat the candy, even my own, it's a thing in the Bear System, don't ask, I wouldn't chew gum either, Bear would disown me. I did eat that dream pastry though as you remember I'm sure.

>no one inside?
They already said they thought everyone went down the elevator didn't they?

Title: Re: D&D Meta Thread
Post by: Joy on August 13, 2025, 04:18:54 PM
>Allow whining host

(https://i.gyazo.com/226a3917d2a8d0ece166bddf541b49d7.jpg)
Title: Re: D&D Meta Thread
Post by: Alice on August 13, 2025, 05:46:11 PM
Ashley and Joy truly are the two most lovable people I know...

(https://i.imgur.com/VzNSLmi.jpeg)

>Yulya just wants to do something nice and bless her party each morning
Joy: Noo fuck you, da rulez!

>Yulya hands out 1sp candy to everyone to strengthen morale
Ashley: What am I supposed to with this shit? *tosses it on the floor and spits on it*
https://www.youtube.com/watch?v=cciNO7IPEHY

At least give it to me if you don't want it! I'll even jump through a burning hoop for it
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on August 13, 2025, 06:44:37 PM
You just don't understand a Tsundre, standoffish, New York attitude, I'm here to be useful, not play nice and drink tea under a frilled umbrella. I'm not here to cuddle up to lolis. No offense. And no, I'm not mad at all, really. Barely constrained tolerance is an achievement, congratulations.

https://www.youtube.com/watch?v=gAYL5H46QnQ
Title: Re: D&D Meta Thread
Post by: Alice on August 13, 2025, 07:23:01 PM
We should introduce a daily 5 o'clock tea party regardless of circumstances. In our shiny Alice-cleaned party dresses. Under  a frilled umbrella. With Cat-made human pastries.

(https://safebooru.org//samples/3074/sample_a8a222412b4a543b8fa946194ed701dd866485ad.jpg)
Title: Re: D&D Meta Thread
Post by: Τamamo on August 14, 2025, 05:58:24 AM
Do you guys need another traditional Tabaxi butt-treatment?
Just behave, we don't need more in-party drama!

>tea party
We don't have tea let alone any dishes. Next top-priority purchase will be a set of fine china tableware. An a frilled pink umbrella.
Title: Re: D&D Meta Thread [Ashley]
Post by: Joy on August 14, 2025, 11:06:39 AM
Ashley Panther might enjoy it more.