Author Topic: D&D Meta Thread  (Read 23837 times)

Re: D&D Meta Thread
« Reply #345 on: April 02, 2025, 06:13:44 PM »
>arrow poisons of the sword coastoh shit nigga and i worried about my molotow cocktail recipe
is it a coincidence all the plants have the same poisons?we could combine them with tobacco and potatoes but they gotta grow so thats not viable

Re: D&D Meta Thread [Joy the DM]
« Reply #346 on: April 02, 2025, 08:02:01 PM »
I will process the host's report at my leisure. For now, you can rest assured you don't have access to enough ingredients without purchasing them and they're not cheap because they have special hanling instructions and are otherwise contraband to prevent the rapid onset of domestic poisonings.

Re: D&D Meta Thread [Joy the DM]
« Reply #347 on: Yesterday at 02:27:43 PM »


I have posted my conclusion on the other forum:

Ingredients may be purchased from the alchemist for 10sp for 1hp or 15 sp for 1d2hp damage.

-Water processing that will take 8lbs of water and 8 hours for 10 doses.
-Alcohol processing will require 4lbs of Alcohol 90% or better and 4 hours per 10 doses
-Acid processing (PH<1) only takes an hour, requires only 1 lb, but must be done in a well ventilated area.

The poison is applied on to freshly honed blades or tips only honing requires 1 hour for 4 blades or tips

The poison is cooked 10 doses at a time per person per pot, multiple pots can be tended by one person.

The DC of the poison is the crafter's DC, the default is DC10 vs CON and cooking or alchemy skill is required.

Additional components: mortar and pestle, cooking pot, heat source, glass corked and waxed vial for storage if that is the intent. These vials are for sale at the alchemist for 5sp each and can contain 10 doses, 1lb. Used oil jugs are not appropriate containers.

This cannot be applied during combat obviously.
« Last Edit: Yesterday at 02:31:57 PM by Wofl »

Re: D&D Meta Thread
« Reply #348 on: Yesterday at 02:55:38 PM »
is it a coincidence all the plants have the same poisons?
Yes, the nightshades are typical weeds that grow in deserted urban areas.

I forgot Nerium oleander, you would frequently encounter it in parks, gardens or along roads as ornamental plant and it's easily recognizable.

Re: D&D Meta Thread
« Reply #349 on: Yesterday at 03:10:41 PM »
Oleander is banned within the incorporated areas of the major citystates due to its toxic nature. You may find it off the main roads and it's evergreen so even in the snowy Phandalin areas it will still be harvestable even if the plant has died back due to prolonged periods of below zero temperatures.

Re: D&D Meta Thread
« Reply #350 on: Yesterday at 04:21:39 PM »
Worse nanny state than Britain!
Apart from an ornamental plant, Nerium oleander is a classic weed / garden escapee that is usually encountered in or near cultured land, especially along roads. It is astonishingly rare in undisturbed habitats and naturally grows in Mediterranean gorges or seasonally dry stream beds on rocky ground. You won't find it in a forest.


I will list it under plants encountered along roads and paths.

Protip:
Oleandrin is nearly insoluble in water so alcohol extraction is needed

Re: D&D Meta Thread [Joy the DM]
« Reply #351 on: Yesterday at 04:34:28 PM »
It will be found away from major citystates and roads, water will work but requires a lot more volume and time.

« Last Edit: Yesterday at 04:37:45 PM by Wofl »

Re: D&D Meta Thread [Joy the DM]
« Reply #352 on: Yesterday at 04:52:14 PM »


Now that that's settled, let's talk healing potions!

You can make a 2d4 potion of healing with a similar method!

You will need the following ingredients:

1lb fructose rich juice from a variety of sources
1lb of the following:

-Jewelweed
-Heal root
-Mandrake root (our friend is back!)

Mix equal parts with mortar and pestal until a liquid or paste, reduce to half.

Makes: 1lb crude potion of healing syrup 2d4. Cannot be sold due to strictly controlled healing potion regulations. Can be stored in any liquid container.



Re: D&D Meta Thread
« Reply #353 on: Yesterday at 06:35:21 PM »
Haha, I can already hear Yakumo grinding his teeth.
We still have some healroot but in Phandalin. How much is it?

Re: D&D Meta Thread [Joy the DM]
« Reply #354 on: Yesterday at 06:57:25 PM »
Now that breakfast is done, someone (Yulya) please make an itinerary of things that you want to do in order so I know what you are doing and I can write the scenes.

Re: D&D Meta Thread
« Reply #355 on: Today at 07:14:15 AM »
Oh sorry i hope this is all

-visit stable master and tell him we will pick up the mules tomorrow early morning
-visit store to buy a bullseye lantern and more oil perhaps
-visit alchemist to buy whatever is needed for poison cooking-collect Alices cloak-forage for poisonous plants
-forage for glass shards and clothes for wicks
-try not to get caught for stealing a magic book
-finish honing weapons
-visit bath
-eat dinner

Not necessarily in that order