Author Topic: D&D Meta Thread  (Read 265224 times)

Re: D&D Meta Thread[Joy the DM]
« Reply #525 on: June 12, 2025, 10:23:07 AM »
Alice didn't post her move

Re: D&D Meta Thread
« Reply #526 on: June 12, 2025, 02:31:24 PM »
Yes, yes!
Don't rush, we gotta strategize first. Can't just run ahead without coordination.

Btw we're hiking this weekend, probably no posts from us from Fr-Sun.

Re: D&D Meta Thread
« Reply #527 on: June 13, 2025, 03:36:57 PM »
Can we get a map of the terrain pls?
We have a few days to strategize before Alice returns but it's hard to decide without knowing our position

Re: D&D Meta Thread [Joy the DM]
« Reply #528 on: June 13, 2025, 09:56:04 PM »
Ah, I forgot that!

Re: D&D Meta Thread
« Reply #529 on: June 14, 2025, 10:16:35 AM »
Thanks for the map!
I assume a square is 5ft?

Alice needs to get away, preferably N if we're NE

Re: D&D Meta Thread
« Reply #530 on: June 14, 2025, 02:19:07 PM »
Yes 5ft

Also keep in mind the snow in conjunction with the storm is equivalent to difficult terrain.

Re: D&D Meta Thread
« Reply #531 on: June 14, 2025, 02:51:38 PM »
>Alice approaces the edge of the palisade fence
>Alice ends up right before the gate what we wanted to avoid
damn scripted events

ok so one left and there is only one for now. Alice doesnt have the ladder Cat has it. So a surprise attack over the fence is out of question.
what sucks is that Alice will leave tracks even if they're odd. what about smell? can they smell the girls in a snowstorm? wind is blowing from their direction to the enemy. that's bad.
Alice could burrow into the snow and hide then attack them from behind if someone comes out. but if they smell her it's over.
or dash and lead them to us.

onions?

Re: D&D Meta Thread [Joy the DM]
« Reply #532 on: June 14, 2025, 04:02:17 PM »
>foot prints

She strategically left no discernable footprints according to her post.

>scripted event

She looked for cracks thoroughly and found none.

>only one left

I'll give this one to you but at this point one one who got help may be back in any moment

>can they smell the girls in a snowstorm?

There was once a bard who could smell girls a mile away, he told that to Bear with Ulla and Hali . Ulla's character in your timeline (not Summer) could inherently read minds and read what he did when he found the girls.

When they incapacitated him, Bear knew that he'd track them down, so they drained his blood  and burned him in a pyre and crushed his bones so no one could ever tell who was burned.

Goblins have a surprisingly good sense of smell, the males have especially prominent noses, wolves and other canids as well.

With the volume of air passing along with buffeting by the palisades, and since Alice doesn't have the rotting flesh of goblins on her, I would say most other beings would have a very high DC to smell you under these conditions.

>onions?






Re: D&D Meta Thread [Joy the DM]
« Reply #533 on: June 15, 2025, 02:36:03 PM »
She strategically left no discernable footprints according to her post.
no discernible doesnt mean none at all. even if they can't determine the creature that made em,  they can follow the tracks.

She looked for cracks thoroughly and found none.
thats not the issue. we wanted her to stay at the edge where the palisades meet the rock and not in front of the fucking gate. but it does have some advantages so whatever.

Yulya is still unsure what to do so Alice will have to decide.
-hide and sneak inside after they pass
-hide under the snow and attack from behind
-hop back to the others
-???

btw did you make files of the girls abilities at lv3 Joy?
at least we forgot dunno about the others. before i reinvent the wheel i rather ask if you already did that.

Re: D&D Meta Thread [Joy the Player]
« Reply #534 on: June 15, 2025, 06:58:59 PM »
>they can follow the tracks.



Oh, I didn't realize you wanted hardcore mode. I'll try harder to defeat you then.

>not in front of the fucking gate



You should really be more specific in your moves then. Unless you did and I missed it.

>btw did you make files of the girls abilities at lv3 Joy

I will post them on the other site because I can't upload files here. They're kind of my files for me so much of it will look confusing by now.






Re: D&D Meta Thread
« Reply #535 on: June 16, 2025, 09:11:48 AM »
Haha, I think it's fine!
I did assume they would investigate unusual tracks though unless Alice can perfectly emulate an ermine. Wait, does she even know what an ermine is?
She should be back so I think we can continue soon!

edit:
Ah I assume she was on the main path so there are not a lot of tracks but if she moves into the snow I guess she'll leave more tracks than a small animal.
I think she should retreat and hide there's no point in attacking anyone or going in there on her own. She can easily dash 50ft and hide with her abilities. The path is not difficult terrain, right? Just the deep snow.

My idea:
Dash back and hide in the snow somewhere in front of us. when they pass by pop out and attack them from behind
« Last Edit: June 16, 2025, 09:20:36 AM by Τamamo »

Re: D&D Meta Thread [Joy the Player]
« Reply #536 on: June 16, 2025, 03:35:04 PM »
Oh, I didn't realize you wanted hardcore mode. I'll try harder to defeat you then.
I'd expect you to adjust such capabilities according to the enemies' INT and WIS. But a sufficienly smart enemy should try as hard as possible to defeat us with 4D chess moves and a coordinated strategy just like we do.

I will post them on the other site because I can't upload files here. They're kind of my files for me so much of it will look confusing by now.
That's fine, better than nothing, our level up was so long ago I don't even know how many HP I have.

Alice stealhily hops through the deep snow like an ermine, only the ears and tail of her wofl cloak sticking out as she approaces the edge of the palisade fence, looking for traps. She searches for a small opening to peek inside.[/i]
I did state that I was hopping to the edge of the palisade fence, not straight in front of the door like an idiot but it's fine if I ended up at the door while searching for an opening. It's also well thought out that I can neither determine who built the fortification nor identify creatures by their voice. It's hard enough to understand them. All good, we'll work from there. Somehow.

OK, back to the game.
If I use Dash as bonus action without spending a DP my max movement range is 120ft or 60ft in difficult terrain. Far enough to escape anywhere I want. But hopping straight away I'd probably be seen and even with the wofl cloak it's not sure if I'll pass as an animal. Also I need an action to hide under the snow so I can only go max 80ft or 40 in difficult terrain. Still far more than the enemy.

Oh, I just saw they have ballistas at the corners of the fence. Are they functional? Would suck to get hit by that. Nope, I'll hide close to the palisade fence where I can't be spotted even from an elevated position. I already noted a mstake we made. Cat has both the ladder and the rope with grappling hook even though she has her claws. I'm a much worse climber and jumper. So I should take one of those from her.
« Last Edit: June 16, 2025, 04:12:04 PM by Alice »

Re: D&D Meta Thread [Joy the DM]
« Reply #537 on: June 16, 2025, 04:51:43 PM »
>I did state that I was hopping to the edge of the palisade fence

I think I understand the issue now, the word "fence" is sometimes synonymous with gate in our local colloquial dialect. In the interest of "hardcore level" status, I'll just leave you where I put you. Honestly though, just going to the edge of the palisade wall and not looking for other gaps is safer but was a guaranteed fail. But you're only 75 feet ahead of the rest of your group at this point. Remember that the deep snow is considered difficult terrain. If you had said "the edge of the palisade wall" where it meets the mountainside then that would have been clearer.

>straight in front of the door like an idiot

I try not to judge your posts.

>Oh, I just saw they have ballistas

You better be careful then.

The gates hinge inward and where you're currently standing there isn't enough snow to hide, but you can either move north 25ft or south 15ft to hide in deep snow but you will disturb the pristine snow drifts and they'll still see you because of course everyone knows:

even if they can't determine the creature that made em, they can follow the tracks.

Looks like you'll have to use:

4D chess moves and a coordinated strategy

I'm looking forward to reading it.

Re: D&D Meta Thread
« Reply #538 on: June 16, 2025, 07:01:08 PM »
I'm sorry but I'll have to delay this another day, can't think anymore tonight.

My original glorious plan was ruined by my shitty jump distance.
If the rocky path is normal terrain, entering a square costs 5ft. Entering a square of difficult terrain (snow) cost 10ft. Is that correct? I hop 3 squares N (15ft) in normal terrain, until I reach the edge of the snow, then, having moved more than 10ft, I can make a 'long jump'.
According to my character sheet I suck at jumping, with my 9 STR I can cover a max of 9ft in a long jump. I'd have to spend a DP for Step of the Wind to double my jump distance which I won't.

Now here comes the problem:
With a 5ft grid, entering a square costs 5ft. From standing, I can only jump 4ft meaning I can never jump into another square so basically nowhere. With 9ft long jump after moving 10ft I can only jump into the next square but not 2 squares as this needs 10ft.
Is that fair? It means a STR6 character can jump as far as a STR9 character and a STR10 character as far as a STR14 character. Only increments of 5 make a difference. No idea how to resolve that.

The general idea was to hop 15ft N to the snow, jump 9ft, make an acrobatics check and dive into the deep snow. From there I'll burrow further N under the snow, you tell me how far. Rounding up, I've spent 25ft of my 80ft movement so 55ft left. Can I burrow 2 squares (10ft) with that at 20ft movement cost per square? That would leave me in the middle of the upper yellow square.

Re: D&D Meta Thread [Joy the DM]
« Reply #539 on: June 16, 2025, 07:25:41 PM »
Since I don't care about squares, you can jump 9 ft and that will count for 9 ft. So make your moves accordingly or presume 1 ft increments for movement and other things if you like squares.