Author Topic: D&D Meta Thread  (Read 360550 times)

Re: D&D Meta Thread [Ashley]
« Reply #690 on: July 14, 2025, 12:25:30 PM »
Seriously though I'm not even getting into how we cooked the meal which probably led to them finding us, but at this point there's only one solution, take down that summoner.

I've done quests with Bear and I've helped take down worse but we have to coordinate and plan.

What about this scenario:

Joy just buffed Apathy to be disadvantage for INT rolls instead of death rolls which was specifically to make Alice actually feel the effect, so if I can get eye contact, and how convenient that I have a direct shot to him, I could get him boosted Apathetic. Now if only Yulya had that focus boosted to maximum, she could have drained it on him, I think regardless of the thorn vines, we still need to stop that guy or we'll be whittled down by his spells and summons like I did to Cat. If she has an INT ranged attack spell or ability that would be perfect.

We only need to hit him once to get rid of the thorns because it's a concentration spell, so regardless Yulya needs to attack him but we also know he has something that gives him protection against WIS based saving throws, so does Yulya have any boostable spell that doesn't rely on a WIS saving throw?

Also, before you all think my summons will help, he no doubt reset his wind wall, so don't waste your time with ranged attacks and it's not a sheepish spell and my summons are low HP so they'll suicide themselves just to attack him. The wind wall spell will cause damage before they can make the attack.

Does Yulya have Sacred Flame? That's a dexterity saving throw and it will boost 1d8 per level. For tier 2, casting it in a tier 2 slot,  it will do 3d8 damage if he fails dex saving throw, so the hope is he doesn't also have high DEX.

I checked and Guiding Bolt wouldn't be affected by wind wall and it could have 5d6 damage when cast at tier 2, now you can boost that with the focus as is for 6d6 damage. Not enough to down him obviously. However, he also reset his AC boost so that'll fail because it requires passing his AC and he had a one time triggered shield for +5AC last time

I guess that's all we got, so probably Sacred Flame is the thing.

Then of course Cat goes into beast mode and disengages and goes for him, use claw so you break his shield and you should probably use any healing on Cat, sorry Alice, forget all the scrubs, get that guy, the others don't stand a chance against Cat's Rage.

[Joy the DM] Ashley has some good advice there, you should listen to her.
« Last Edit: July 14, 2025, 12:33:11 PM by Angry Bear »

Re: D&D Meta Thread
« Reply #691 on: July 14, 2025, 02:08:33 PM »
we came to a similar conclusion but forgot Ashley could do that. apathy would be great. Yulya suggests to be using Heavenly Wings to avoid the spikes as bonus and then  as action Balm of Peace to heal Ashley and Alice and Cat and then cast Sacred Flame on the Beastmaster with the ring of quick casting. boosting the spell is a good idea and she will deal additional 2 radiant dmg. with balm of peace she could also go anywhere within 60ft without provoking any opportunity attacks. its crazy but if she goes behind the beastmaster before casting sacred flame that would be flanking. remember balm of peace gives free 30ft additional movement. she can easily get into cover after the attack so shes good. but her main worry is Ashley. we wont be able to down the wolves 1-2 and the male bandit. shell be 3 against one and likely die.

Re: D&D Meta Thread [Ashley]
« Reply #692 on: July 14, 2025, 03:10:22 PM »
>die

Naa, I can't die but I will become part terminator. Joy won't tell me exactly what will happen but I will not actually die unless every cell of my body dies completely.

So I actually forgot about that ring, Yulya needs to go all out, cast three spells, do all that you said, use up that ring, there's no limit.

Apathy is worthless with sacred flame though, I have to look up if any boosted form has anything to do with DEX, maybe.

Imagine if Yulya can pne shot the summoner but then he goes into his second form and the second form was able to cast so he could possibly just recast thorns so Cat needs to follow up and even Alice if she can disengage with the wolves, regardless of consequences, that guy needs to go down or he'll just run away and be back woth something bigger again.

[Joy the DM] yetis are fun, I might consider he could charm a couple yetis.

Don't let Joy get away with this!



Re: D&D Meta Thread
« Reply #693 on: July 14, 2025, 04:43:33 PM »
She can't keep getting away with it!
I know Ashley doesn't care about this and would walk over our dying bodies without a worry in the world but running away and leaving her behind for the wolves is not how we like to handle things. I already see this will trouble Yulya to the end of her days.

Wait, Yulya can use the Ring more than once per turn? Then cast Bless and 2x boosted Sacred Flame!
I will disengage as bonus action and attack the beastmaster with my spear as main action. That's all I can do. I can't use Ki points in combination with disengage and no unarmed strike either.

If Apathy is useless Ashley should summon cats to attack the wolves. If they come after us next round they can flank us. Bind the wolves!
« Last Edit: July 14, 2025, 04:48:53 PM by Alice »

Re: D&D Meta Thread [Ashley]
« Reply #694 on: July 14, 2025, 06:58:36 PM »
Unless you're flying, you won't get 5ft without dying to the spiked vines.

>Ashley doesn't care about dying

Yeah duh, my summons die every time I summom them, it's not that I don't care, it's because I know they simply go home if they do.

[SheShe] Yes, if Yulya dies, she'll go to the Ethereal plane with me! And the Cat god will be there if Cat dies. Ashley can still die if she's obliterated so she'll also come to me and Corellon will be here to greet her as well.

[Joy] Where exactly am I? Hmm...

Re: D&D Meta Thread
« Reply #695 on: July 15, 2025, 07:01:01 AM »
The spikes are not a problem.

1) Yulya flies, casts Balm of Peace on everyone, casts Bless on everyone then flies behind the beastmaster and attacks him with 2x boosted Sacred Flame. This should break his concentration and the spikes vanish.
2)Cat will activate her rage and gain HP. Then she will disengage as action and dash to the beastmaster with Feline Agility. But she can't attack him because she used her action to disengage.
3)Alice uses disengage as bonus, reaches the beastmaster and attacks him with her spear. He's within 20ft of her, that's pretty reckless for a spellcaster.

Yeah leaving Ashley behind doesn't sit well with Cat either. I agree she should summon whatever's possible and keep as many wolves in combat as she can.
« Last Edit: July 15, 2025, 07:19:24 AM by Τamamo »

Re: D&D Meta Thread
« Reply #696 on: July 15, 2025, 10:11:17 AM »
If I don't have to do my evil eye, then I have a trick up my sleve, it's going to be fun.

Re: D&D Meta Thread
« Reply #697 on: July 15, 2025, 02:18:56 PM »
This 'trick' doesn't involve you dying, right? Well, I'm certainly excited!
I think we're all ready, let's roll!

Oh, I just noticed it was a major oversight not to poison my spear and Cat's sword. I have the poison vial with me but forgot. Gotta do that next time we rest.
« Last Edit: July 15, 2025, 03:31:00 PM by Alice »

Re: D&D Meta Thread
« Reply #698 on: July 15, 2025, 05:03:11 PM »
fuck why do you remember only now? hat would have been helpful
hmm rules say nothing about boosting the Sacred Flame cantrip. how does dmg increase? Ashley said 3d8 for 2mp? so Yulya will use all her mp this turn. 2x2 for sacred flame and 1x for bless.
note that Yulya will not trigger any opportunity attacks from anyone bc of Balm of Peace.

and wait - the ring has 3 uses per day. does that mean in theory Yulya can cast 1+3=4 spells in one turn? thats crazy. she can do more per turn than Alice. Heavenly Wings is a bonus action. 3x the ring are bonus actions for 1x Bless  and 2x Sacred Flame. only Balm of Peace is a regular action. is this really alright? maybe we should limit the ring to one bonus spell per round
« Last Edit: July 15, 2025, 05:29:55 PM by Kashtan »

Re: D&D Meta Thread
« Reply #699 on: July 15, 2025, 06:18:13 PM »
Yulya has 8MP and a focus with 3MP so in theory she could boost a spell to third tier.

Sacred flame follows the typical rule that boosting it one level adds one die. Boostinf three levels would boost it three die.

Yulya may cast 2 2nd level slots which means she can only cast two second level spells before resting again. The focus may boost to a higher slot for free, but with consequences.

The focus with 3MP may boost a cantrip to tier 2 with 1MP extra energy so 2&1/3

It may boost a tier 1 spell to tier 2&2/3

It may boost a tier 2 spell to tier 3.

Remember that you can boost a tier up for only one additional MP unless that tier is a level you haven't attained yet so boosting into tier 3 will cost 3MP  not 1. If you knew tier 3 spells then you could boost it for 1. This makes using cantrips and lower spells level with you.

Let me be clear, even with the focus you can still only cast two tier 2 spells when you boost a lower spell to a higher tier, it always uses the rounded down slot of the highest slot you know.

If you cast 2 tier 2 slots then attempt to use the focus to boost another spell, then unpredictable things may occur, could be funny, could be tragic. Otherwise it's safe to do up to tier 2, but boosting to a tier you cannot legally cast will have unpredictable results but the odds are it will work as expected.

So yes, legally you could cast two up to tier 1 spells and 2 up to tier 2 spells and throw the focus in their somewhere.

Abilities cannot count as spells.

>3x the ring are bonus actions for 1x Bless  and 2x Sacred Flame. only Balm of Peace is a regular action. is this really alright?

Yes, don't forget about the focus in there to boost something unless you want to save that for later.

The ring is the ring, it may be used for three of its charges at any time even all in one round. How Yulya uses it is up to her.

Re: D&D Meta Thread
« Reply #700 on: Yesterday at 03:51:57 AM »
this is more complicated than i thought. still dont get it. we had planned to do this normally without the focus so just cast sacred flame as lv2 spell using Yulyas two lv2 spell slots and her own mp. that mean we dont need the focus right? but if she uses the focus for one of the spells  she only spends one  of her own mp for that. i guess that's how it goes.

and she forgot the goblin staff for extra dmg. i added that.

Re: D&D Meta Thread
« Reply #701 on: Today at 04:23:21 AM »
Wait, how can the beastmaster escape Cat? She has Sentinel which negates Disengage!
Creatures provoke opportunity attacks from you even if they take the Disengage action before leaving your reach.
When you hit a creature with an opportunity attack, the creature's speed becomes 0 for the rest of the turn.
He's going nowhere!

Re: D&D Meta Thread [Joy the DM]
« Reply #702 on: Today at 05:24:26 AM »
I updated the post... and I'm very disappointed in my mistake, but there is no save scrumming in my games so it is what it is.

As it turns out, he's fully defined but I didn't notice he naturally has Misty Step. Technically he didn't even need to escape the grapple as it doesn't require somatic gestures, only verbal, but I was looking at spells in his class and this is a special spell from his subclass. However, it did use one of his spell slots. Additionally, if Cat hadn't sapped him with Sentinel he could have run and then cast Misty step for an additional 30ft of free movement. The edit erased this but I won't take away the knowledge that he also has incredible speed and can ignore difficult terrain in this form. Good luck catching him, I'm actually impressed you got him this far down!

Since he has this spell and it's a bonus spell, and he didn't need to use an action to escape the grapple, he could have cast something else, but it was my mistake for not recognizing he had this spell as it's not a normal spell for his class, so I'll leave it as it is. This oversight may have just lost me this pawn, but that's how it goes. I'd give it even odds that you can still get him but that depends on whether or not you make mistakes from here. Ashley figured out that one of you might make a serious blunder in the next turn but since she's Ashley Panther and can't communicate, I'll have to leave you with only that hint and only because you caught an error in your favor, though the result isn't in your favor since he was able to move 5 more feet and can potentially use Misty Step again.

Frankly, I'd put this pawn on par with a young dragon though the MM doesn't agree. If it hadn't been for the rolls that have been very kind to you this turn in addition to my mistake, he most certainly would have had you in a much worse position.
« Last Edit: Today at 06:12:38 AM by Angry Bear »

Re: D&D Meta Thread
« Reply #703 on: Today at 08:14:01 AM »
Uh, in contrast to Alice I really don't want to complain but I feel there are still massive mistakes to our disadvantage. I apologize if I'm wrong but here's what I see:

.)Alice should be able to make it with her 20 ft movement. Entering 3 tiles diagonally costs 5/10/5 ft so 20 in total. If an enemy is within one square, that counts as within attack range of 5 ft. At least these are the rules we used so far. Unless you want to forego tiles completely but this leads to unnecessary ambiguity. It's impossible to measure if the distance is 20 or 23 ft on a phone screen.



.)You forgot Yulya deals +2 Radiant damage with every attack as long as she is using her Celestial Revelation and she attacked twice. The beastmaster takes +4 Radiant DMG

.)Alice honed her spear. The werewolf takes +1  Piercing DMG

.)Cat honed her Greatsword for additional +1 DMG. You also didn't include Cat's +2 Rage damage bonus. The werewolf takes +3 Slashing DMG
The total damage is 2D6+4STR+1SWORD+1HONED+2RAGE=2D6+8

In total he takes an additional 8 DMG and Alice didn't need to spend a Ki point.


So the werewolf can use Misty Step each turn? That's quite some ability! I wonder who'll do the serious blunder. I can't see it so far but we don't really have a strategy yet

Re: D&D Meta Thread
« Reply #704 on: Today at 11:56:26 AM »
To the position she ended, it took 25. You took that position first when I did it, let's give her the ki point back and that's a reasonable resolution then. Since no one said what position they wanted to be in exactly.

I remembered that and looked for the radiant damage on her sheet and I couldn't find it. I will correct the HP left of out friend and add the +2 to her sheet when using that ability.

I will add the +1 honed damage for your sword and Alice's speer, your friend the werewolf still has enough HP.

Cat's +2 for rage also, I will adjust his HP to subtract the extra HP for this to 2d6+8.

The werewolf can use Misty step as a spell due to his human class and his ability to speak in this form up to the number of 2nd tier spell slots he has not including 2nd tier spells he used. This class is Druid, you can deduce that from what I already said, the spells and tricks he used are included in his class/subclass/spellcasting ability with triggers. You do not know how he is setting up triggers for these spells.

I don't see these errors as massive mistakes as always if I don't calculate something correctly please let me know as you did.

For correcting the DM you will get the advantage of 5ft closer to the enemy because I will swap you and Alice in positions. The map will not be updated to show that yet.

In summary, damages adjusted, ki point restored, and positions of Cat and Alice swapped (pending)