Author Topic: D&D Meta Thread  (Read 492506 times)

Re: D&D Meta Thread
« Reply #720 on: July 19, 2025, 03:27:34 PM »
so no more hints? i still have no idea what we're not paying attention to. hes got some magic item and resistance to mgic nothing that can e doe about that.
i just wanna know if Yulya can cast SILENCE. and at what cost.

no idea what movement the winter wolves have i guess Alice should go farther south but i assume they cant touch Yulya whos flying.
« Last Edit: July 19, 2025, 03:38:50 PM by Kashtan »

Re: D&D Meta Thread [Joy the DM]
« Reply #721 on: July 19, 2025, 03:56:23 PM »
>hints

Looks like you're 2/3 the way to not making a mistake, so far so good.

Silence: it looks like if you did, that would prevent anyone, including Yulya (so be careful of the order of operations) from using verbal containing spells, even Ashley Panther's growl would be impossible. So it would prevent him from casting spells that require a Verbal component, including Misty Step, but wouldn't stop magic items from working as intended as magic items can be considered already cast and magic items normally don't need Verbal components to activate.

If you're asking my advice, though casting silence has a 100% verified chance to work unless he has a magic item that negates Silence, something like Counterspell would cause it to fail.

I will however tell you that after futher study, Silence is a 2nd tier spell, and you don't have any 2nd tier spell slots left, because it's a 2nd tier spell, even your focus can't cast it. The focus could cast a tier 1 spell boosted to 2nd tier or higher with unpredictable results, but the minimum casting tier would be 2nd and you don't have any 2nd tier spell slots left.

You have 3MP and a 3MP focus, you can legally cast 3 1MP spells and illegally cast 2 1MP spells and 1 1MP spells boosted to 4MP using the focus, so something like 2 and 2/3 tier which I would allow but it also violates the fact that you don't have any more 2nd tier spell slots so it will have a small chance of doing something bad or doing something unexpected.

To be clear, because you have no more 2nd Tier spell slots and Silence is a 2nd tier spell, you cannot cast it regardless of the focus you carry.
« Last Edit: July 19, 2025, 06:57:53 PM by Angry Bear »

Re: D&D Meta Thread
« Reply #722 on: July 19, 2025, 05:45:58 PM »
ok thats what i assumed. well shit. it would have been perfect. no counterspell possible. he wont be doing any somatic shit while grappled by Ashley.

>illegal spellcasting
Yulya wont do that she doesnt want to go to jail.

so with only lv1 spells  and cantrips left i guess Emboldening Bond+Toll the Dead is the only viable option. Alice and Ashley this time. we need her to succeed with the grapple. An Alice and Ashley need some bonding.

btw can Toll the Dead even be boosted? it says you gain 1 de at lv5. it doesnt rise in a linear way that would be crazy

Re: D&D Meta Thread
« Reply #723 on: July 19, 2025, 07:21:48 PM »
In general, it would gain 1 die per boost level, and that extra boost is for free. I had a look at it, Guiding bolt is a better choice if you were going to choose between 2d12 TOTD boosted 1st tier compared to 1MP for 4d6 Ranged Attack which in your case your 15 DC is the attack vs their AC so +5. Against low AC creatures, Guiding bolt is better, against low WIS creatures TOTD is better. For close combat you have Inflict Wounds 3d10 un-boosted 1MP, this is also better than TOTD with 1 boost. Given TOTD has provisions to boost it further at level 5 without "boosting" it's fair to say it'll be a favorite go to choice until you need to worry about AOE. Spirit Guardians is not until 3rd tier, that's level 5, and by then you could have a 15ft radius nova of sorts, boost that with the 6MP focus for 4d6 on everyone within a 15ft radius, that's pretty neat, add the staff of goblins among other boosts and that's great but it does center on you. Wizards and Sorcerers have a feat that lets them project a spell an additional 30FT even spells meant to be close range.

So yes, Toll of the Dead is a good one for an already injured foe.

Let me now just say for spells that can be damage boosted with the focus, illegally, the chances of having a successful boost are very good. I would give negative consequences for rolling 1, 2, 3, and extra positive consequences for rolling 18, 19, 20, and a sliding scale in between depending on many things but generally performing as expected. Yulya won't go to wizard jail for illegal spellcasting, I said illegal because it's not possible with vanilla but I like the focus mechanic and with a huge focus boosting a spell up to level 9 just sounds fun if you don't mind the consequences for rolling low. 

In case you think I'm suggesting Guiding Bolt, I'm not, it's not statistically better in this case considering his WIS is +3 and his AC is effectively +5 vs your DC15.

Re: D&D Meta Thread
« Reply #724 on: July 20, 2025, 05:51:12 AM »
Come on, Yulya's gotta decide!

Guiding Bolt can miss and I gues also hit someone else if you cast it into close combat. Toll the Dead only hits the target. Go for it! With Bless+Emboldening Bond, our attacks/saves will rarely miss. And we have advantage.
I didn't even realize Inflict Wounds until now. That's powerful too but I wouldn't enter close combat if I can fly.

Re: D&D Meta Thread
« Reply #725 on: July 20, 2025, 01:47:08 PM »
I've modified my post to corner him from the South. If I use Step of the Wind, I might as well utilize that extra movement.


Re: D&D Meta Thread
« Reply #726 on: July 20, 2025, 04:10:04 PM »
Yulya was just waiting for Alice to correct her move

Yulya won't go to wizard jail for illegal spellcasting, I said illegal because it's not possible with vanilla but I like the focus mechanic and with a huge focus boosting a spell up to level 9 just sounds fun if you don't mind the consequences for rolling low. 
i must remember not to make jokes with Joy. still thx for the explanation. inflict wounds and guiding bolt are not bad spells for the right situation. i guess Toll the Dead is best here. Yulya cant take the suspense anymore lets just see what mess we got ourselves into
correction: what mess you got yourself into. Yulyas gonna hide.


Re: D&D Meta Thread
« Reply #727 on: July 20, 2025, 07:29:55 PM »
Amazingly no one sprung the obvious trap that Ashley was dying to warn you all about but can't because of her current form.
now im really excited i still have no idea and i think none of us either

Re: D&D Meta Thread [Joy the DM]
« Reply #728 on: July 20, 2025, 07:39:27 PM »
Posted in the wrong thread, will modify that post to give the scene.

Re: D&D Meta Thread
« Reply #729 on: July 21, 2025, 02:09:37 AM »
Wow, we made it! So it was the Wind Wall that's triggered by ranged attacks? That would not have worried Cat. But the Winter Wolves are a pain. What movement do they have? I assumed even with 50 they could not reach us in difficult terrain or do they also ignore it?

Well whatever. You know Cat cares little about such details so I have to do that. She will heal Ashley and then go on a rampage. I assume she can enter Ashley's square as she is prone. If she can't end her movement there she will move 1 square after the attack.The only thing that slightly worries me is Yulya getting stuck in a tree. That wasn't the best idea.

I think Alice spent no Ki points at all so far. She should go first and get rid of wild 4 and 5. Then Cat will deal with 2 and 3.

Re: D&D Meta Thread
« Reply #730 on: July 21, 2025, 03:40:01 AM »
The winter wolves ignore difficult terrain if it's snow or ice as this is their habitat just like other 'snow accustomed' creatures.

I am not strict on where you go but if you're in the same square, then certain things will affect both of you as you're technically in the same 5FT square.

Yulya just needs to pass the Tree's DC with Athletics or Acrobatics to leave the grapple, it will take an action though.

Ki points. Yes, I saw that she hadn't spent any but for some reason I didn't believe it. I'll remove that statement.

Re: D&D Meta Thread
« Reply #731 on: July 21, 2025, 02:50:58 PM »
Unpleasant critters. Fast and cold. Don't leave ears behind either. No Sir, I don't like it!
Wait, so the guy had Silvery Barbs as well? What a poor Man's Yulya copy. We still got him. I hope.

Well now you've done it. Congratulations. And you will learn what you've done when this is over.
Ooh, did we kill the final boss that was supposed to show up a few more times and always escape? It's his fault. He approached us recklessly 2 days in a row. At least yesterday he should have learned to keep a distance from us as spellcaster. That was unnecessary.

Re: D&D Meta Thread
« Reply #732 on: July 21, 2025, 04:10:07 PM »
i knew Yulya would get stuck! i told her dog but she thought being safe and not losing concentration by being hit was more important. sorry she cant help this turn. maybe she can if she can free herself

Re: D&D Meta Thread
« Reply #733 on: July 21, 2025, 04:52:18 PM »
>still got him I hope



>Ooh, did we kill the final boss that was supposed to show up a few more times and always escape?

Not so but I wanted to have him help the final boss. It just makes your life easier later which is good if all you really want to do is collect bugs and hang around in trees. Unless I adjust who's left up which I could but then you get more experience and I really want you level 4 for the dragon not 5. I think 4x level 5 with Summer will be too easy for you.

>At least yesterday he should have learned to keep a distance from us as spellcaster. That was unnecessary.

As it turns out, you're all OP as a team. So expect a real dragon and not a "young" dragon because you can clearly handle it and still boast about it. I wouldn't want you to feel cheated that the dragon was too easy. The experience I'm looking to give you is like "wow I can't believe we did it" kind of boss, "expect you fail" at least once kind of boss.

>Poor man's Yulya

This is a Druid, they're like a cleric in a lot of ways.

Re: D&D Meta Thread
« Reply #734 on: July 21, 2025, 05:29:50 PM »
lol its more like Yulyas a poor mans druid with her fey touched abilities

>As it turns out, you're all OP as a team.
Thats just bc you messed with the rules. in vanilla Yulya would be much much weaker