Author Topic: D&D Meta Thread  (Read 601740 times)

Re: D&D Meta Thread
« Reply #1065 on: Today at 01:31:25 pm »
Regarding proficiency I am thinking about Stealth of Perception - if I do not have this yet. I apologize for this level of disorganization we really need to make proper character sheets when we are level 4.

Metamagic is fun, if just for that reason then it's great. One on particular isn't in Tasha's list but ot allows you to mix two spells which can a blast. Keep in mind that any mundane chages you make are at no penalty but crazy ideas will have a chance of unexpected results. I have to look up the name but it vastly increases your spellcasting options.

Warcaster is another good one. Right now you autofail your concentration if hit, warcaster changes that.

I would consider taking both feats and only 1 point toward ability scores.

Word of Radiance would be great, there is an upgrade feat that turns this spell into a broken mess:

Metamagic modifier "Distance Spell" extends the reach of a spell 30ft, you could then target all creatures within 35ft (not 10, 5ft is basically touch) which is like an AOE but selective. So get that and another good one is quickened spell which moves one spell as a bonus action so you can cast twice.

I have to research this but I think you would need sorcerer points for this. It looks like you only get 2, and they replenish per long rest but I'd easily say you can gain one or both back per hour of rest.

I would also consider giving you the same number of points a sorcerer would get. 4 at level 4.
« Last Edit: Today at 01:47:45 pm by Joy »

Re: D&D Meta Thread
« Reply #1066 on: Today at 02:35:49 pm »
Peace Cleric War Caster sounds a bit obscene but it's a good pick! I also say get both, you've already maxed out WIS I think.

Also Yulya's right, It's at least necessary to offer the found cash out of politeness. Also that's a chest full of German Euro coins in your pic! Truly ancient long forgotten currency.

Re: D&D Meta Thread
« Reply #1067 on: Today at 02:40:16 pm »
Imaging thousands of years in the future and they're using German Euro coins.

Re: D&D Meta Thread
« Reply #1068 on: Today at 04:13:49 pm »
Truly a nightmare.

Hey, can we use that poison cylinder from the chest? Maybe we can make a trap with it to prevent people from entering the mine.

Your current funds:
670   COPPER
820   SILVER
103   ELECTRUM
138   GOLD
15   PLATINUM

and 61 gp worth of mithril dust.

Obviously we'll keep the mithril dust. As we're commies without personal possessions, we can simply take 3000 silver equivalents from that. Professor Alice calculates:
15 pp =    1500 sp
103 ep =    515 sp
718 sp =    718 sp
670 cp =      67 sp
2 agates = 200 sp
_______________
Sum:      3000 sp

That should leave us with:
138 gp
102 sp

Re: D&D Meta Thread
« Reply #1069 on: Today at 04:25:21 pm »
>poison cylinder

M3gan removed it from the chest but it should still function given the right mechanism, this will require a skill check, and will have a high DC. You certainly can but it has a range of only 2.5ft, so directionally 90 degrees from the center of a square to something really close to it.

M3gan is a master level in invention and crafting mechanisms, her design is almost guaranteed to work, but you'll have to work with her and play nice, like not threatening her dear friends or herself. Ashley will be next to as useless as you in this regard, so plan accordingly.

Fyi level 5, 6, and 7 are free I think. The next level is electrum plate at level 8, I need to verify, and it would cost 1000 ep each. Keep that in mind. Adventurers aren't necessarily rich.


Re: D&D Meta Thread
« Reply #1070 on: Today at 04:28:55 pm »
You mean the electrum plate has to be paid in ep and we should save them up?