Author Topic: D&D Meta Thread  (Read 797825 times)

Re: D&D Meta Thread
« Reply #1260 on: November 21, 2025, 03:34:14 pm »
BTW, the wild magic associated with your focus was entirely because Ashley's energy was used. If you had a pure 6MP from Yulya, no wild magic effects are added. However, the last two times you did have those effects, saved Yulya and now Alice. Yulya's temporary immortality was from Ashley's wild magic as well. If the bright light hadn't blinded the snake, Yulya would have missed yet again and the snake would have escaped. Additionally if the Monodrone hadn't been there to tie Alice's leg to the rope, the snake would have escaped with Alice and Alice would have been effectively lost. You'd have had to lead an expedition to find the snake underwater, and that would have been who knows how much trouble. It was quite fortunate, all told, that Yulya didn't fill the focus to full in two separate instances.

The possible effects are roughly half positive and half negative, but somehow after 11 rolls, only two negative effects occured.
 

Re: D&D Meta Thread
« Reply #1261 on: November 21, 2025, 04:09:18 pm »
thy were all entertaining for sure!

Re: D&D Meta Thread
« Reply #1262 on: November 21, 2025, 05:54:50 pm »
So washing machines with arms and legs are fine, but my brick is off-limits forever...


Re: D&D Meta Thread
« Reply #1263 on: November 21, 2025, 10:37:36 pm »



Re: D&D Meta Thread
« Reply #1264 on: November 22, 2025, 05:58:06 pm »
True, the swastika bricks unfortunately aren't available here in Germany.
Looks like I'll have to run my own campaign some day where the Neverwinter Pest and Weed Control fights the Evil Merchant Guild with swastika bricks and delousing agents.


Re: D&D Meta Thread
« Reply #1265 on: November 22, 2025, 05:59:34 pm »
Nothing further disturbs the serenity of the water and its benign inhabitants. The skeleton with the wand and rings remains are much deeper and further back then Alice can reach however.
So can I dive or does the wand and rings remain unreachable?

Re: D&D Meta Thread
« Reply #1266 on: November 22, 2025, 07:42:20 pm »
inb4 you get eaten again

Re: D&D Meta Thread
« Reply #1267 on: November 22, 2025, 07:42:52 pm »
You can commit to diving the distance, longer than your rope can reach.

[Ashley] I'll be the head of that evil merchant guild!

Re: D&D Meta Thread
« Reply #1268 on: November 22, 2025, 08:06:23 pm »
youre jewish? id be careful - Alice is plotting another holocaust! Eldath will not approve.

Re: D&D Meta Thread
« Reply #1269 on: November 22, 2025, 09:05:02 pm »
Nah, just money grubbing.

Re: D&D Meta Thread
« Reply #1270 on: November 23, 2025, 05:59:39 am »
Haha, what the hell?

Re: D&D Meta Thread
« Reply #1271 on: November 23, 2025, 03:58:11 pm »
Alice is plotting another holocaust!
Nah, just a little Reichskristallnacht
https://en.wikipedia.org/wiki/Kristallnacht


Re: D&D Meta Thread
« Reply #1272 on: November 23, 2025, 06:41:46 pm »
Bear says that's very unlikely.

Re: D&D Meta Thread
« Reply #1273 on: Yesterday at 07:33:43 am »
Haha, Yulya will become even more of a monster with this. She's our only serious range attacker. Well more like heavy artillery.
It would be helpful to know everyone's status before we continue. Has everyone regenerated HP? How many MP does Yulya have? Then we can decide to rest or continue on. I think there's only one way now that our trap has collapsed.

Re: D&D Meta Thread
« Reply #1274 on: Yesterday at 10:34:27 am »
yeah our peace cleric could wipe out half of the map in the first turn