Author Topic: D&D Meta Thread  (Read 995686 times)

Re: D&D Meta Thread
« Reply #1425 on: January 02, 2026, 07:12:07 pm »
Alice already checked out the ladder, it led nowhere interesting

Re: D&D Meta Thread
« Reply #1426 on: January 02, 2026, 07:24:44 pm »
oh we missed that! all the better. then we can move into that cavern. at least a place where we cant get ambushed from behind.

Re: D&D Meta Thread
« Reply #1427 on: January 02, 2026, 08:52:27 pm »
Cavern?


Re: D&D Meta Thread
« Reply #1428 on: January 03, 2026, 03:10:49 am »
Kashtan probably means the small excavation with the ladder inside. Cavern is probably not the right term for it. Where Alice and Yulya are supposed to go. Cat has no issues and will go to the position on Kashtans map. Something like this. Ashley ended up as catboy somehow.

« Last Edit: January 03, 2026, 03:27:36 am by Τamamo »

Re: D&D Meta Thread
« Reply #1429 on: January 03, 2026, 04:32:12 pm »
yes whatever you call that. good map Tamamo.

>lets not split up
>Ashley splits up and wanders off
i appreciate the scouting but sending a cat there would have been enough. we need Ashleys truesight where Alice is now.

Re: D&D Meta Thread
« Reply #1430 on: January 03, 2026, 05:47:26 pm »
She already saw that area.

Re: D&D Meta Thread
« Reply #1431 on: January 04, 2026, 09:43:19 am »
Alignment

Good characters and creatures protect innocent life. Evil
characters and creatures debase or destroy innocent life,
whether for fun or profit.
Good implies altruism, respect for life, and a concern
for the dignity of sentient beings. Good characters make
personal sacrifices to help others.
Evil implies hurting, oppressing, and killing others.
Some evil creatures simply have no compassion for others
and kill without qualms if doing so is convenient. Others
actively pursue evil, killing for sport or out of duty to some
evil deity or master.
People who are neutral with respect to good and evil have
compunctions against killing the innocent, but may lack the
commitment to make sacrifices to protect or help others.


Lawful characters tell the truth, keep their word, respect
authority, honor tradition, and judge those who fall short
of their duties. Chaotic characters follow their consciences,
resent being told what to do, favor new ideas over tradition,
and do what they promise if they feel like it.
Law implies honor, trustworthiness, obedience to
authority, and reliability. On the downside, lawfulness
can include closed-mindedness, reactionary adherence
to tradition, self-righteousness, and a lack of adaptability.
Those who consciously promote lawfulness say that only
lawful behavior creates a society in which people can
depend on each other and make the right decisions in full
confidence that others will act as they should.
Chaos implies freedom, adaptability, and flexibility.
On the downside, chaos can include recklessness,
resentment toward legitimate authority, arbitrary
actions, and irresponsibility. Those who promote
chaotic behavior say that only unfettered personal
freedom allows people to express themselves fully
and lets society benefit from the potential that its
individuals have within them.

Someone who is neutral with respect to law and chaos has
some respect for authority and feels neither a compulsion to
obey nor a compulsion to rebel. She is generally honest, but
can be tempted into lying or deceiving others.

Re: D&D Meta Thread
« Reply #1432 on: January 04, 2026, 09:46:37 am »
Chaotic Neutral: A chaotic neutral character follows his
whims. He is an individualist first and last. He values his
own liberty but doesn’t strive to protect others’ freedom.
He avoids authority, resents restrictions, and
challenges traditions. A chaotic neutral character
does not intentionally disrupt organizations as
part of a campaign of anarchy. To do so, he would have to
be motivated either by good (and a desire to liberate others)
or evil (and a desire to make those others suffer). A chaotic
neutral character may be unpredictable, but his behavior is
not totally random. He is not as likely to jump off a bridge
as he is to cross it.
Chaotic neutral represents freedom from both society’s
restrictions and a do-gooder’s zeal.

Re: D&D Meta Thread
« Reply #1433 on: January 04, 2026, 11:32:40 am »
ok

Re: D&D Meta Thread
« Reply #1434 on: Yesterday at 04:56:02 am »
Is there an indication how far we can see? There are no glowstones so I guess it should be dark even in the explored areas except where the lanterns shine. If it's not too much work maybe we could indicate that on the map?

Re: D&D Meta Thread
« Reply #1435 on: Yesterday at 01:37:49 pm »
It's something like 30 ft from a normal light source and 60ft from a bright light source.

I looked this up recently but I did make changes to my definition of dark vision to be more like "low light" vision. So what you can see now is more about what I want to show you than what you're technically allowed to see.

I believe Ashley's True sight isn't given a range.

Re: D&D Meta Thread
« Reply #1436 on: Yesterday at 03:24:18 pm »
Nobody's going to nitpick over this. Just show us what you want to show, call it magical darkness or whatever. It's fine as long as it's clear which explored areas are dark again because there's no light.

Re: D&D Meta Thread
« Reply #1437 on: Yesterday at 05:25:13 pm »
Dark again? You're leaving lights behind occasionally aren't you? You'll have to tell me where you want it to be dark.

Re: D&D Meta Thread
« Reply #1438 on: Yesterday at 05:29:06 pm »
Alice posted a map with the lights. with darkvision i think they should be able to see pretty much everywhere with a few lanterns around

Re: D&D Meta Thread
« Reply #1439 on: Yesterday at 06:13:16 pm »
If there's an area that's obscured, I'll let you know. Keep in mind there's a lot of cover in these tunnels.