>So what to do about this?
This is one of the best benefits of being DM. We don't do anything about this, I decide.
>give us a hint
Certainly! So far you have experienced this enemy type before, and so you have learned things, like you know they're not undead because they had a zombie form and that form cannot exist after dying as undead. You can only live once and you can only undead once, so if you die as undead, you stay dead dead. You also know they're tougher than the classic ghoul, but their zombie form was closer to the classic definition. If you like, call these elite commander pre-undead ghouls.
>low level cunning enemies
That's a great idea! When you're DM, I think you should do that.
>execute every attack perfectly
That's the one, good luck! Frankly the dice have been super nice to you so often I wonder if SheShe is actually interfering subconsciously in some way, like a DID way which is rather frightening.
>isn't really fun.
So sorry you're not having fun, my main objective is to make it as fun as possible but I am regrettably forced to have a Bear brain with inherent limitations.
>scripted story
Do we need more operant conditioning? I think this is a projection of an Alice problem of perception. It's serious, but I do believe it has improved.
>Does that sound good?
It sounds great! Good job in resolving this issue. As the supreme world leader says, thank you for your attention to this matter.
[Ashley] And God bless America! He should totally add that.