Author Topic: D&D Meta Thread  (Read 1486085 times)

Re: D&D Meta Thread
« Reply #1695 on: Yesterday at 05:22:24 am »
Whoa that could have ended badly! I'm also glad Alice didn't get stuck in a broom closet. Cat will attack the western image. The real caster won't be going that far East away from the main battle.

Re: D&D Meta Thread
« Reply #1696 on: Yesterday at 02:25:55 pm »
im still not sure i understand how silvery barbs is handled. it only works on crit dmg? Yulya never got to use it so far. cant let it go to waste in a boss fight. unless she has to teleport.

Re: D&D Meta Thread
« Reply #1697 on: Yesterday at 05:32:37 pm »
Though it's hard to know how this will help, Alice has pinpointed his position based on his voice.
Oh, this helps a lot! I can now finally set everything on fire! This should prevent the guy from hiding again. He's either burning and smoking or - if he extinguishes the spell with water magic - dripping wet. I'll find him. Actually I don't even have to. I'll let the fire and smoke do the work for now.

A shame I probably can't convince the bugbears since nobody takes me seriously. Well, I tried to be nice! Going all out next round, gotta see where the fire spreads first!

Re: D&D Meta Thread
« Reply #1698 on: Today at 06:20:51 am »
I'm not sure how you think you materialized bedding and flammables, this is a stone room.

Re: D&D Meta Thread
« Reply #1699 on: Today at 04:38:53 pm »
>I'm not sure
Well, I am...
Six cracked and splintered marble pillars line the walls of this hall. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap, occupies the north end. Large emeralds gleam in his eyes.

Dust and debris have been swept to one side of the floor. Half a dozen bedrolls and packs are neatly arranged around a rough-built firepit before the statue. A wooden table stands on the west side of the room between two pillars. (not shown)
And what exactly stopped me from climbing the statue so the bugbears can't reach me? If none of my actions have any impact on how the story progresses, at least don't waste my time by pretending I have 'different options' and just advance the scene. I spent hours working this out for nothing.


« Last Edit: Today at 04:58:28 pm by Alice »

Re: D&D Meta Thread
« Reply #1700 on: Today at 05:07:23 pm »
I'll rewright it but not now, my bad

Re: D&D Meta Thread
« Reply #1701 on: Today at 06:04:33 pm »
chill girls - all is good!