Author Topic: D&D Meta Thread  (Read 1645650 times)

Re: D&D Meta Thread
« Reply #1800 on: May 05, 2026, 04:48:45 pm »
Bravo, those are some really surprising and unforeseen events. I would have expected a lot, but not that!

Re: D&D Meta Thread
« Reply #1801 on: Yesterday at 06:12:09 am »
Oops, we'll never learn! Cat just loves the crossbow, I can't help it. But really every arrow fired from the bow is magic and ignores resistance? That's seriously OP. I somehow remember that it was only critical hits that have a magic tinge. And why is the bow+1 magic but the crossbow +1 with jagged bolts does not break resistance? I guess zombies can't bleed but still. Gotta remember the bow gives magic shots for some reason but the crossbow does not...
« Last Edit: Yesterday at 06:38:35 am by Τamamo »

Re: D&D Meta Thread
« Reply #1802 on: Yesterday at 10:25:44 am »
I explained but no one reads or comprehends or remembers that the crossbow is not magic.

Magic bows turn arrows magic, flane bows shoot normal arrows but they're on fire.

The idea of having individual magic arrows is one way to do it,, and this works too, but not in my game.

Forget any notion of the crossbow being anything but an ornate heavy crossbow that happens to have a supply of jagged bolts. Yes it can do more potential damage to normal enimies than the bow.

Re: D&D Meta Thread
« Reply #1803 on: Yesterday at 12:05:29 pm »
whoa turning both skulls really was unexpected. now we gotta finish the bulette and get Alice back before we tackle them one by one.

Re: D&D Meta Thread
« Reply #1804 on: Yesterday at 12:44:59 pm »
It was a good idea.

Re: D&D Meta Thread
« Reply #1805 on: Today at 01:41:33 pm »
I have a question:
Vanilla-wise my Hand of Harm deals Necrotic damage, but since it is not magic but essentially my nanobot Disassembly skill, it should not give any benefits to undead and heal them. As I said before, in turn it should not be able to harm ethereal beings that have no physical body. The same goes for Hand of Healing. In my case, it cannot be used to heal beings not made of ordinary matter. Is that ok? It's actually a serious drawback for me as this skill would allow a normal Monk to target enemies that can only be harmed by magic. I cannot pull that off. Anyway, I'll target the Zombie bulette with Hand of Harm, but you can use Hand of Healing as well mechanic-wise of that helps.

Re: D&D Meta Thread
« Reply #1806 on: Today at 02:34:04 pm »
It's not true necrotic damage than. If it's not even magic than we have to derive the mechanism. If it is purely mechanical or if it works like poison, or something else it is on the molecular level, stone may still block it.

The natural resistance of the Bulette doesn't stop magic, it doesn't stop poison, it stops  normal mechanical damage at a macro level. It grows stoney scales as its body processes ore and stone. A magic can bypass the resistance because it is slightly out of phase with the material plane.

So suppose your nanobots can seep through the scales and attack directly, bypassing the stoney hide, but it's not the kind of thing that resonates with undead magical energies.

However, if it can't effect a magical energy, then in the case of skeletons and zombies, they really don't care if they lose a pound of flesh. They are magic/mechanical constructs.

So if I would rule one step in your favor and in that case it doesn't do anything to the undead at all, but if you added that your hand of healing does nothing to living beings then the hand of harm should be symmetrical and do nothing to undead beings. But if your hand of healing does heal living beings, the hand of harm should still heal undead beings.

In any case, the advantage now is, you can target creatures immune to magic damage. This will come in handy

Follow this logic, if a creature is immune to necrotic damage, you would be able to harm them normally, but an undead creature, instead of being healed, is now only immune. In this case, I could either just allow it or say they have resistance to it or half damage because if it was normal damage in this case the Bulette would be resistant.

Weighing everything together, I'm going to allow it to act as normal damage for this particular creature, meaning your pseudo necrotic damage will harm it but will be resisted 50%. Fully magical creatures like ghosts or wraiths, it will do nothing.

Your hand of healing is ok as is for normal creatures and will heal magical/mechanical creatures 50%, ethereal beings it will do nothing.

Ashley's summons are in that catagory of 50/50. M3gan is in a sense T1 terminator and you are T2, including her panther form, neither use magic, she is a demigoddess construct evolution of the same technology tree as you are by design.

Re: D&D Meta Thread
« Reply #1807 on: Today at 03:22:32 pm »
Sounds ok to me!