Author Topic: Feedback, Complaints, Concerns, Likes, Dislikes for Campaign #1 [Joy the DM]  (Read 138420 times)

Unfortunately it suffers from the same issue where there are so many inputs and triggers to remember that coding them is trivial compared to remembering to input them.

The first half of my post was describing easy to deal with issues the bigger issue is simply remembering when to implimemt the rules without them being in a huge glob of text that I have to review any time anything acts. It continues to get more difficult at the higher levels. Our highest level headmate is only 9 and there was a lot of mistakes ny then. Where it looks great then a series of revelations leads to failure or the other way around. In other words, SheShe or I start making so many errors that the magnatude of errors overshadowed the RNG.

How we dealt with that is by accepting errors as they go, but it can appear to be very unfair and even more incidious is the creep of errors lean toward a desired direction. In SheShe's case, to the detriment of the poor and downrrodden enemies. These are clearly an invisible hand of bias.

In your case, I would like nothing more than for my innocent and humble monsters to win, which will no doubt cause no end to Alice's complaining, and Cat's corrections.

This is another reason for the pause. Either I would need to get a hold on this or demand that my errors become irrefutable canon. It's a sacrifice I'm willing to impose but obviously this wouldn't have the integrity demanded by extra-system players.

We are ironing some of this out now, only testing will tell if it's enough.

Sorry to hear that. I can imagine it's a tremendous amount of work. I'm far beyond the point where I could discover non-obvious errors and I think it's fine as long as it is not game-changing.

I told you to keep it simple, didn't I? But you had to give us over 9000 special feats.
As long as nothing obvious is missing, it's fine. As Tamamo said, not that we can even reproduce what's going on.
 

Says the one with 8000 of those 9000 complications. You should see Pathfinder 1e, now that's a mess. We're trying to resolve the pathfinder 1e and 2e with DnD 5e for the sake of what works best for everything but your characters because 5e is a mess after level 5, 2e is a mess after level 5, and 1e is a mess all the time. Making it simple is exactly what I'm trying to do while you all just give a simple input like move and attack, I have to run numbers and figure everything out and keep track of everything for hours to accommodate those simple inputs and all the monster moves.

So that's not going to be happening in the future, especially level 5 and up, which is why we're working on making it simpler.