Part 19: The Great HousesOur plan today is to report back to Caius Cosades and ask what Larrius Varro wants. As there was some interest in the Great Houses, we are also going to take a tour.He's still going after information about the Nerevarine and the Sixth House. This time he would want to send us all the way to Vivec, the largest city in Vvardenfell.Now, to the fort.A nice present, hm? He has a story for us before that, however."For a long time, the good officer sighed, and said, 'What can I do? Because the bad magistrate has important friends, and nothing I can do will touch him.' But then, the good officer said, 'Say. Wait a minute. What about the bad peoplewho are BRIBING the bad magistrate? THEY haven't got important friends. And if they aren't around, then the bad magistrate can't get any more bribes.'"
Sounds like he wants us to murder "bad people"."...willing."
Onto the Great Houses, then! I bought a scroll that describes all five of the houses with the ones on Vvardenfell having the most information written about them. We'll be using it to learn more about the Houses, where they can be found and what kind of an attitude they have.House Hlaalu we know the best and the council seat is located in Balmora. They are the most open of the Houses, willingly working with outlanders. They are business-savvy, favoring good personality and finesse. We did hear rumors that Camonna Tong controls them, but we can only wonder what that is about. Camonna Tong dislikes outlanders after all, but Hlaalu is the most accepting of the Great Houses.The houses in Balmora aren't very big, but the council manor is one of the largest. The noble manors follow a similar style with a large room with some smaller rooms upstairs. Comfy enough, I am sure.House Redoran's council seat is in Ald'ruhn, and the lovely environment welcomes us with an ash storm. They don't happen here constantly, but they are a possible weather pattern which Balmora lacks. House Redoran is more traditional and xenophobic than Hlaalu, though they are more about honorable duels than silver tongues. The Temple is quite important to them.It is to the north, in the aptly named Ashlands right next to the Red Mountain, the volcano. It's very dry, dusty and brown everywhere.The thing that sets Ald'ruhn apart from the other towns with similar buildings is the Skar, the shell of an ancient, giant crab. While the smaller buildings look organic, they're actually not shells but something built to imitate them.Under-Skar doesn't really look like much, but at least the ash doesn't get in here. There are some shops at the bottom, but these doors on the upper level lead to the manors of Redoran nobles.Compared to Balmora, the manors are very big. Many large entrance rooms, twisting corridors, multiple levels and some smaller living quarters make them places to easily get lost in. Everything might be brown, but there is a lot of detail and decorations.The shapes are very round inside, as well.House Telvanni's council seat town is the last one on the list. This is actually the Gateway inn just outside Sadrith Mora, a place where all the visitors are supposedly stay. The town is said to not be open to anyone else without permission, a good example of how much Telvanni hate everyone else... But the game doesn't actually mind if we go explore the town proper.Any Telvanni town will have a similar build to it: a big mushroom tower surrounded by smaller houses. Telvanni are wizards, so they can build whatever they want, growing giant mushrooms to live in with magic because they can.Sadrith Mora is all the way to the east and we can just barely see the area we have been exploring in the left corner of the map. The Telvanni don't care about politics much, but they are taking over Azura's coast and the Grazelands just so the other two Houses can't claim them first.The mushroom huts are tiny, though. There is a second floor where a bedroom usually is.As the council seat, Sadrith Mora has the council hall. It too is to the side, so it seems like an afterthought. The Telvanni probably didn't care much about making one.None of the Telvanni wizard-lords are here, staying in their towers all across the land. These people, the Mouths, are hired just to deal with others as the wizard-lords don't really care to.The Temple actually is below the council hall in the basement, showing how much respect the Telvanni have for the Temple as well.And we hear a rumor.Sadrith Mora also has a slave market. We could buy them ourselves, too.At the center is Master Neloth's tower, the wizard-lord of Sadrith Mora.The insides are a bit bigger, but it still seems to be made of mushrooms and roots.The thing about the towers is that you need levitation to be able to go much further. All of them will have a levitation shaft somewhere instead of stairs and this door here is too high for us to jump to. They really are keeping non-wizards outside.
The other houses, House Dres and House Indoril, aren't well represented in Vvardenfell and can't be joined. They both are very xenophobic and traditional. We'll be seeing members of House Indoril in the future, however.I also got a level.It is time to vote again.
Shall we
go to Vivec and get information for Caius?
Will we
help Larrius Varro again and kill bad people? If we decide to join House Hlaalu, finishing this quest will make us skip a Hlaalu quest and go straight to the end. It's nothing major, but the rewards will be slightly worse.
Are we going to
join a Great House? If so,
which? As a spoiler, we will be able to get our own house built in the style of our chosen House later on. This vote will most likely be open for a while as we are in no hurry to join a house.
Would we rather
join a new guild?
The Gateway inn in Sadrith Mora is haunted, will we
see what we can do about that?