Tulpa Network
Off-Topic => Off-Topic => Topic started by: Roswell on December 02, 2014, 06:43:49 PM
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Part 0: Welcome to Morrowind
Intro movie video (https://www.youtube.com/watch?v=Q5I9e_6X35w)
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They have taken you from the Imperial City's prison, first by carriage and now by boat.
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To the East, to Morrowind. Fear not, for I am watchful.
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You have been chosen.
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"Wake up. We're here."
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"Why are you shaking? Are you okay? Wake up...!"
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Hello. The gameplay starts with us being given a choice right away. We are going to have to decide on our character's name. It is a very important choice and it is up to you. Please give your suggestions
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This is the first time we are given the chance to actually move. This area works as a tutorial to teach you how to move, so there is not much to do. Our first mission is to follow this guard. Up the stairs...
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To the hatch that leads to the deck. Only one way to go.
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To Seyda Neen.
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And right after we have gotten off the ship, we are given another major choice. We are going to have to choose our race and sex. It's mostly cosmetic, though our race does affect our starting skill bonuses and base attributes, with our sex also affecting those base attributes. Some quests also change a bit depending on if you are a man or a woman. People who share your race will also like you a bit more, though that is a very small boost. The different races also have different special abilities, which might be useful or dangerous, or something that might be useful if you just remember to use them.
This is where the update will stop for now as we shall take a look at our options. The starting attributes aren't too important, so you can just pick what you like. Hopefully our next update will have less images as well as smaller images, though I felt I wanted to show all the subtitles of this part of the game, as it's the one with the most voice acting. Scroll down for our options.
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Wow, you put a lot of work into this already. I'd like to see a dunmer female. No names come to mind right now besides Yuki2 and what Sands just suggested in IRC, so I'll leave that up to someone else. I'll be following this as it goes on.
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Bosmer might be hippies, but they're such hippies that the hippiest ones will refuse to eat anything related to plants and are instead strict carnivores. And they're cannibals.
I bet that will never come up in any future Elder Scrolls games! Wow such trivia.
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Excuse me orcs are elves.
PS. Nords suck. Also suggest names and genders.
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Male nord named MOUNTAINFIST THUNDERBEARD here to KILL ALL FAGGOT ELVES.
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I vote for a male Redguard - the picture supplied resembles Roswell too much to let pass. He can be called Wellrose or Sax.
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I vote for MOUNTAINFIST THUNDERBEARD, a male nord with a penis.
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MOUNTAINFIST THUNDERBEARD actually sounds freakin awesome. +1
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tl;dr: Decide if you're a combat, stealthy or magicy character, pick which attributes are the coolest and pick some random cool skills for shits and giggles.
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Dutch insists that Nords should be stronk aryan men, so A4 for face and goldilocks for hair is our vote.
Yook "Mountainfist" Thunderbird was also be known under a different name in his past. The "Silent Thunder," he was called, a mischievous ghost, used by mothers in scary bedtime stories all over Skyrim to scare their children straight. "If you don't drink your milk, the Thunder will get you!" they'd say. All one would see is a strong, masculine jawline in the mirror, the shadow of a bulging bicep in the corner, before death would silently come. The tall, muscular master of stealth and assassination, Yook Thunderbeard will now make a new, living legend in this unfamiliar land. He is strong, yet nimble, and his spiked mace left many a head shattered in the cold alleyways of Windhelm. In that city, one child was the sole survivor of an attack of this mysterious man, telling of a mountainous appearance in his burning home's doorway, covered in heavy metal plating, a beard and cold blue eyes staring at the pile of corpses at its feet.
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Face should be E7 because I rolled a random number between 1 and 69 for it. He should have a blonde mullet because how else will he acquire all of the women on Vvardenfell? Yook is a Nord, and needs pesky small arms to stop bothering him like mosquito, so he must wear tank armour into battle, taverns and bed. As a master of combat, he needs portable yet effective solutions to keep his many enemies at bay while he kills them with his axe. The market is unable to supply these at the low, low prices that he needs - because his disposable income goes towards alcohol and prostitutes - so he is forced to be his own armourer. Fortunately, a hammer is an effective weapon for smashing, something of a speciality for Yook. As a child, Yook was teased for his looks, his uncharming personality, his dim wits and his bad luck. Growing up, he found his strengths in his strength and endurance, and set about smashing his childhood tormentors. This being accomplished, he was deported from his homeland by popular request. Learning from criminals arts of security, he sets out on his quest to smash everything on Vvardenfell.
P.S. Magic is for weaklings.
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True Nords are always about brawn and bravery, not brains. So, anything melee / strength related. Magic-y things / intelligent skills take a low priority.
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I vote for the Atronach as sign. It allows for interesting gameplay with strong, short bursts of magic that don't come entirely free. Tuppermancer should be our class, seeing as all these different voices in our head combine to make us do dumb things. We will give Fargoth his ring back, before stealing it from him ourselves, honorably! Afterwards, we shall explore this town to see if any maidens need saving, wink wink.
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Class: Elite cyberninja spectral megasayan sw4gl0rd
Sign: Lady because we need to be pretty
The ring spell is useless so see what kind of reward the guy gives, then do the talky talk to people.
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The Lord is like, the worst birthsign in the game. The worst. It gives you a weakness and nothing good to compensate. 0/10 would not choose. Shit tier. Even the Serpent can be ignored if you choose it as it doesn't give you a permanent fuck you stamp.
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Give Fargoth that ring for a discount and explore Seyda Neen. Also get the atronach sign to bork the game.
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Bad Motherfucker is a good class name.
We are under the sign of The lady for maximum endurance gainz.
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The Lady seems like a sensible birthsign. Give Fargoth the ring, you've already stolen enough items. Who leaves a battleaxe just lying around in the marshes? Someone must have misplaced it. We should explore a bit first, perhaps find some enemies to smash.
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Hey. Remember how we have better bodies mod and everything? Here's how Fargoth would look like unmodded.
(http://www.cheatcc.com/imagesfeatures/worstandbest_malecharacters_8.jpg)
Sweet dreams.
ps update on the last page
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Finding the lost tax collector sounds like the most interesting path, if he hasn't already been whacked. Doing a spot of whacking ourselves might rank a close second, with the smugglers; the mudcrab and crazed swordman surely only whetted our appetite for smashing. Meanwhile, we can't very well go stealing Fargoth's money after returning his ring; acting so bipolar, someone might think you were merely following the advice of voices in your head. And the cursed ring? We can't be wearing that bloodsucker around; we need our vitality for ourselves.
And oh, wow, that's a close encounter of the third kind if I've ever had any.
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Let's find the tax collector. Where there are tax collectors, there's money. Fargoth is our best friend now, so we cannot betray him. Can we inform him about Hrisskar's plot against him? That ring seems like it's decent for overworld travel, so I suppose we could take it. We should find some armor before trying to take out the smugglers, but our axe arm is itchy after that first taste of violence...
Do we have any spells at our disposal right now?
For next time: If you were a river I'd be a dam because dam u fine.
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I don't like this new Fargoth, he looks like Ben Stiller.
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We have Hearth Heal, a starting level healing spell thanks to our amazing Restoration. We can cast it like, twice because we have shit mp.
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We should return the gold. The more people think we're a hard working, honest adventurer, the easier we can swindle them out of ten times as much later on.
Save that scroll for when you have a scroll of feather fall, too.
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He's a tax collector, he keeps his books. When we come looking for his murderer, we don't want them to hold anything over us, like, say, a few hundred Septims that didn't get plundered from his corpse. I am sure the grateful townspeople will reward us manifold for our honesty, although their apathetic responses may not betray their desire for justice.
In lighter news, Yook is looking very swanky in his sky-man clothes. Does he run exceptionally fast with the scroll as well?
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No, that would be Athletics instead of Acrobatics, which is about jumping and falling.
Not that it stops us from getting a ridiculously high Athletics score in the future, eh?
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KILL, no criminal scum gets off easy on our watch.
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Honorable death is more than this murderer deserves, but we'll begrudgingly grant it to him.
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Everyone knows that the best kind of smashing is that which is sanctioned by the authorities. We shall take him to justice the way only a Nord knows how; a soft and tender loving in his backside by Little Yook. His axe.
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Justice cannot fully be served until we have returned the ring, so we must do that. Afterwards, we can indulge in further state-endorsed smashing by smashing smugglers; by now our bloodlust cannot be sated by petty unarmed criminals. Meanwhile, we are looking sufficiently strong to weather any storm that blows our way, be it would-be-assassins falling from the sky or anything else.
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Our highest priority should be getting full, proper armor, and to furnish our new pad. The skulls of our fallen enemies are a must, and we need a good supply of strong drink for a strong nord. A display of great weapons and armor is probably needed, as well.
Most of these supplies could perhaps be found in the smugglers' den, so let's go take a look there. And rings are for women, so we shall return it to the woman who was looking for it.
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I am not biased in any way and we should free those slaves.
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Is there any reward to be gained from freeing the slaves? It's probably worth checking out what they have to say after freeing them, so do that. Some pictures were pretty dark, so a torch would be nice. And then it's time to go to the next town, I guess.
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We should certainly free the slaves, in the name of justice. And afterwards, yes, we should move on, leaving the trail of smashed skulls in our wake.
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TO BALMORA WE KEEP GOING
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Ain't nobody got time for that
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Nooooooooo. We must find the bandit. Perhaps there will be free jewels in it for us.
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All of these guests are left open as I never actually refuse them. We might be able to do them later if someone remembers and suggests that we do it. A new update is on the way though it is going to be a rather large one.
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oh bby
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Here's some fanart of every game made by Bethesda ever.
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We shall join the Fighter's guild and see if they have a task for us befitting our stature as a true nord warrior. Their equipment chest might have something nice for us to take, too. Then we will further investigate Larrius Varro's case, you can't just let the mods get away with abusing their power.
You need to hit on more girls.
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Here's what you do.
Go up a high mountain, find a cliff. Jump off. Then straight away, hit autosave as you fall.
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We should firstly deliver the package. We're already here, in any case, and it wouldn't do to build a reputation for Yook Deliveries as being unreliable. We should snoop around the Imperial gangs, I think, but the Fighter's Guild seems like the most suiting to Yook, in any case. We should certainly attempt to, as that Commoner said, "Go straight and HARD through the system." With an axe.
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Joining a guild is useless, we are the greatest warrior this land has ever seen anyways.
Try delivering the package since we're already here, but I'm more interested in Larrius Varro. It looks like he might need some help.
And remember to always hit on girls.
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Yook got rejected by another pretty girl, so he's trying to find comfort in the pole now...
The rat job sounds like a trivial matter for someone like us, let's do it if we ever find ourselves in the neighborhood. A proper bandit seems like a more interesting task for us, however, so I suggest we go and seek this nord out. After doing that, we can turn in the quest and deliver the package.
Let's do some more research into the dark brotherhood too, if we can find anyone who's willing to talk.
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We should certainly deliver the package at some point soon; like I said before, we don't want to build a reputation as unreliable. Likewise, we have to take on the undignified but necessary job of smashing rats so that we'll be given other, more distinguished, smashing jobs later. Smashing the bandit is also a good idea; you can't bash some good smashing.
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I've never played the Elder Scrolls games, but I really like delivery quests. While I'm impartial to smashing furry rodents, smashing a bandit sounds fun. I also think the package should be delivered as soon as possible.
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You should ask about his orders. It'll probably be, "Go get me some skooma." But if not, then yeah, may as well. The emperor is like a big deal and it looks like we're totally in there so let's keep it that way for now. Maybe they'll let us smash things.
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Besides, does this Caius guy have a mental problem? Is he weird in the head?
He's a skooma addict, I hope the question answers itself.
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Let's see what this man has to say. After that, we can see whether the fighting guild has some actual fighting for us to do. I've fought mudcrabs tougher than those rats...!
Talk to a few more townspeople and see if there are any neat rumors.
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Send help.
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Let's try and find those egg poachers first. It's strange to me that those people need to die over stealing this, maybe we can talk to them about things, see what they have to say.
Then we should of course go dungeon crawling, because we are a strong adventurer and it is in our blood.
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I think Costades was doing his best John Wayne impression.
We should go and hit those egg poachers. Smash them good. Dungeon crawling is also good.
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Maybe we've had enough smashing?
Kill the Telvanni agents. Then we can find puzzle boxes.
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At least you can pick up men... Time to explore some ruins!
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Can't start a mine before we have a queen, you know. Only they lay eggs.
We can make all the potions with eggs. Useless potions, but all the potions. All these delicious skill points and then we sell them for gold, yes. All the gold. All the potions = all the gold.
Our torch is going to run out eventually, so we're going to have to find a permanent source of light. Much exploration to be had wow.
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Apparently those eggz taste good.
But what kind of good, I wonder?
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Yook's daily life: https://www.youtube.com/watch?v=uguXNL93fWg (https://www.youtube.com/watch?v=uguXNL93fWg).
Speaking of which, we should kill the Telvanni agents. Those smugglers were no match; they only whetted our bloodlust. But, I suppose, first, we should deliver the information to Costades. Perhaps we could also join the Mages' Guild, if we wanted more chest space. We could smash our way through any introductory quest, and then freeload for the rest of the game.
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Let's do the Fighters Guild quest, they'll help us get stronger and better at what we do. And wasn't the proper method for dungeoneering to just pick up anything with a decent gold/weight ratio?
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hahaha this game is so shitty look at the graphics even minecraft is better haha
im gonna go play callofduty
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Imgur is gei. :>
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That Creeper seems very useful, almost too useful to be in the game. Also, a somewhat indecent question, did you mod the naked Nord's junk in; would stock Morrowind give him a loincloth?
In any case, I vote to help him regain his axe. Just think how sad Yook would be if he were separated from his axe. The clothes, less so. We should give Caius the information. Perhaps he'll have some more quests for us. Otherwise, we could try to join the Thieves' Guild - I suspect that after gaining the codebook would be easier.
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Vanilla people wear underwear. We have the better bodies mod and those models do actually have genitalia, so. No clothes, enjoy junk.
Even Creeper won't save us when we start having stuff that should sell for 100k...
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That's when you console commands.
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Time to hang out with the naked man.
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That's when you console commands.
Wow, are you some kind of cheater...?
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(http://i.imgur.com/oCxTSAr.gif)
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No CHIM here.
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We should always help a fellow Nord. Kill the witch and get the axe back.
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A dilemma. But, as Yook's father may have told him: never trust a witch; always trust a naked Nord. So, the path is clear. We must kill the thief and restore Hlormar's axe.
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Always nice to meet a brother Nord!
Kill the bitch, and give the axe to the Nord.
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Try to get the axe back peacefully, and otherwise side with the witch. It's pretty obvious who's being the better person here, and who's being the silly nord.
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THUNDERBEARD's done enough lollygagging and should give Cosades the info. But before we do that, Youk should head to the nearest temple to restore his damaged Luck and Personality. A Nord must always be in top shape for any battle, be it physical or verbal.
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Go to Caius, and I'd like to see what the houses are all about. Maybe we should join that fighting oriented house?
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We should definitely report to Cosades now. He'll be worried we haven't got lost in those mines, or something. So many shiny things in there, it's easy to get overburdened and spend days crawling around the lower passages.
The assassins haven't given us too much trouble, so I think we could leave that to simmer for now. We could investigate the houses; I have no preference which ones.
The resist blind spell you cooked up seemed to be good enough to me. Why won't you use it?
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The resist blind spell you cooked up seemed to be good enough to me. Why won't you use it?
Because things will be super dark. :<
Also I don't even know how powerful the blind effect was there as our resist spell had varying magnitudes. Could either just be a 20% effect or 50% effect or anything in between. I guess if that was 50%, then it might be alright but fuck it if it's 20%. We have no control over that, so we gotta aim for that 100 to 100 magnitude spell. Should just take one more level to have enough magicka for it and maybe a couple of levels to make it easily castable. Such is life.
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Let's focus on the Nerevarine questline for a bit, because I have this hunch that we're the dragonborn... Go see what kind of boring quest the mage guild lady has for us, and make sure to join the thieves guild before anything becomes inaccessible.
Try not to do much gamebreaking potion stuff, it's not interesting to win that way. frt
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The Dwemer ruin expedition sounds like fun. Perhaps we can do that as a diversion, after the Nerevarine quest.
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We should give the information to Cosades, and see what Varro wants.
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Definitely deliver the info to Caius, he may offer money or items in return.
I'd vote you explore the houses as well. They can be quite diverse in belief, so some research on them might be warranted. I'd never looked into Indoril and Dres, both holding no real presence on Vvardenfell, in my time playing, so I can't properly advise you towards any of them. But definitely see if any catch your eye. Most questlines do have something or other to make them worthwhile.
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Can't join House Indoril or House Dres in the game as they're pretty much mainland houses that don't like outlanders. We are on just a tiny island belonging to the Morrowind province after all. I'm sure there's a mod for that somewhere, but hey. We're going in pretty vanilla.
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Ah, right. I do know (Or believe) Indoril is really big in the Mournhold area, so I wasn't sure if you could join it in Tribunal or what.
I'd really like to advise one or the other, cause of late-house-quest rewards, but spoilers.
Hlaalu's starting office is in Balmora, Redoran's is in.. Oh jeez, been so long, place with the huge Shell. Skor, or Skar, or something? No clue where Telvanni's is.
Pick the one in your favorite town!
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We're not doing stuff for dem rewards mate, we pick stuff that sounds fun.
Guess the towns will be saved for the Great House exploration update. Be hyped.
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I'd say go through the whole Hlaalu questline as opposed to skipping forward- loot is loot. Also, haunted areas sound fun. Reminds me of the ghost houses in Super Mario.
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Can't do Hlaalu quests unless we join House Hlaalu, mate. Unless that was a vote to joining House Hlaalu.
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The haunted inn does sound like some fun. Afterwards, we could get back to smashing bad people; how nice it is for Yook to have the good people and the bad people so clearly delineated.
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I am going to need a few more votes for the next update.
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More Dwemer ruins.
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Deliver the papers - would be a shame for them to go to waste - and get the fighter's reward - that be us, after all. We should definitely follow the trail. It probably leads to treasure, or opportunities for smashing. I suppose we could deliver the report as well.
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Spooky Scary Specters. Thank me later, hun.
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The trail has made me curious, let's follow it after delivering the report and getting the fighter reward for the other quest. I'd like to join house Redoran, their culture seems interesting.
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OT but related to Morrowind, in the seventh grade spelling bee, I spelled Niece with a G at the beginning because I'd been on one of my several-week Morrowind binges, and I always pronounced Gnisis as 'Nee-sis'. It was locally televised, I was the only one eliminated in the first round, and I'm completely positive the entire school thought I was genuinely retarded for at least three years.
Thanks for making your game way too good, Bethesda. Fucking Todd Howard..
Definitely deliver the letter thing, may as well, and follow the trail. My vote for a house is Hlaalu, though. Balmora stronghold is best stronghold.
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Take the iguana man to Ebonhart please and thank you
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Wow the images are all back up again? Guess we'll see if we'll pick this back up again, there hasn't been much interest, though.