Author Topic: Let's Experience Morrowind (With Many Images)  (Read 548814 times)

Re: Let's Experience Morrowind (With Many Images)
« Reply #90 on: January 18, 2015, 03:04:36 PM »
That Creeper seems very useful, almost too useful to be in the game. Also, a somewhat indecent question, did you mod the naked Nord's junk in; would stock Morrowind give him a loincloth?

In any case, I vote to help him regain his axe. Just think how sad Yook would be if he were separated from his axe. The clothes, less so. We should give Caius the information. Perhaps he'll have some more quests for us. Otherwise, we could try to join the Thieves' Guild - I suspect that after gaining the codebook would be easier.

Re: Let's Experience Morrowind (With Many Images)
« Reply #91 on: January 18, 2015, 03:34:31 PM »
Vanilla people wear underwear. We have the better bodies mod and those models do actually have genitalia, so. No clothes, enjoy junk.

Even Creeper won't save us when we start having stuff that should sell for 100k...

MegaBusta

Re: Let's Experience Morrowind (With Many Images)
« Reply #92 on: January 18, 2015, 03:51:37 PM »
That's when you console commands.

Re: Let's Experience Morrowind (With Many Images)
« Reply #93 on: January 18, 2015, 04:02:19 PM »
Time to hang out with the naked man.
« Last Edit: January 18, 2015, 04:04:41 PM by Yogi »

Re: Let's Experience Morrowind (With Many Images)
« Reply #94 on: January 18, 2015, 04:46:28 PM »
That's when you console commands.

Wow, are you some kind of cheater...?

MegaBusta

Re: Let's Experience Morrowind (With Many Images)
« Reply #95 on: January 20, 2015, 09:31:15 AM »

Re: Let's Experience Morrowind (With Many Images)
« Reply #96 on: January 21, 2015, 08:55:42 AM »
No CHIM here.

Re: Let's Experience Morrowind (With Many Images)
« Reply #97 on: January 21, 2015, 10:23:07 AM »
Part 15: Naked Nord Nonsense


We chose to go and help the naked Nord retrieve his axe from a witch.



She likes us. Will we finally have a girlfriend?



I also went and talked to the last Blades trainer in Balmora and got an alembic we can sell. We don't really need it, as we got a much better one from Caldera.



Our alchemy kit should help us with our full chests problem. I didn't start making potions out of everything yet, but I went and dropped everything I could to our little Seyda Neen hut. In the vanilla game, you need to have all the alchemy parts in your inventory which is where you will use them, but we have a mod that allows us to use them while placed in the world.





Now, back to the Nord. The weather took a turn for the worse with heavy rain and even lightning.



Indeed.



His clue that the witch is northwest is the best thing we are going to get. It's quite vague and the road leading northwest splits, but if you take the Ald'ruhn back road instead of the main road (there is a sign), then you should find her.







She's willing to give it back, but later.



Hlormar doesn't accept it and offers us the ultimatum.


Do we side with Hlormar and kill Sosia like he wants to so we get the axe back?

Will we side with Sosia and kill Hlormar, as he's not going to be willing to settle things peacefully?

Should we try to get the axe back peacefully? How well this will work is something I am uncertain of, as it was something that was patched in supposedly and our skill might not be good enough yet. But we can try.

And of course... If we do choose a path where we get the axe, will we give it back or keep it?

MegaBusta

Re: Let's Experience Morrowind (With Many Images)
« Reply #98 on: January 21, 2015, 11:05:43 AM »
We should always help a fellow Nord.  Kill the witch and get the axe back.

Re: Let's Experience Morrowind (With Many Images)
« Reply #99 on: January 21, 2015, 02:46:09 PM »
A dilemma. But, as Yook's father may have told him: never trust a witch; always trust a naked Nord. So, the path is clear. We must kill the thief and restore Hlormar's axe.

Sorryman

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Re: Let's Experience Morrowind (With Many Images)
« Reply #100 on: January 21, 2015, 04:11:13 PM »
Always nice to meet a brother Nord!

Kill the bitch, and give the axe to the Nord.
I have no time for time, only results.

Re: Let's Experience Morrowind (With Many Images)
« Reply #101 on: January 22, 2015, 01:26:16 AM »
Try to get the axe back peacefully, and otherwise side with the witch. It's pretty obvious who's being the better person here, and who's being the silly nord.

Re: Let's Experience Morrowind (With Many Images)
« Reply #102 on: January 24, 2015, 07:38:09 PM »
Part 16: Reaping the Rewards


We decided that Sosia should die and the axe returned to its rightful owner.



Once you get to this point, Hlormar will become hostile to something no matter what. If you side with Sosia, he will attack you. If you side with him, he will attack Sosia. If you want a peaceful alternative, you are going to want to avoid getting to this conversation.

The peaceful route of returning the axe? Why, pickpocketing it, of course. The patched version of the game should have Hlormar accept the axe without having to spill any blood.




She's not a fighter. In his current gear, Hlormar really isn't either. He wears no armor and has no weapons, so you are going to have to finish the job. All Sosia has is an enchanted staff that drains some of your attributes, but nothing that you really need for fighting.



Cloudcleaver is a better axe than our own. Its base damage is higher and the enchantment is more damaging. People decided that we shall give back the axe, but perhaps things would have been different had they first seen how it was.











That would have been a short update, so I did another quest because it was nearby.



This woman, Pemenie, is quite close to Hlormar and Sosia. You'll actually find her if you take the wrong path to Sosia, so you will know that you have to turn back if you see her. She wants us to escort her to Gnaar Mok and she will give us the Boots of Blinding Speed as a reward.





She's an honest trader and the boots are wonderful. That's all she says about them, so it seems like we are going to have to escort her to see what our reward is.





It only was sunny for a while before it started to rain again.







Oh, what's that?



Poor guar.



There's a betty netch. Not quite as large as the bulls and they don't have leather covering them, but they're aggressive. I didn't go close enough for this one to get angry.



Here we are, Gnaar Mok. It's a fishing village and the huts look like those in Seyda Neen. There are no Imperial style buildings here, though.



And this is as far as Pemenie needs to go. We got the boots!



Like the name might suggest, they make you fast. 200 points is quite amazing considering that we currently only have 55 speed. These boots are quite important to anyone who wants to get from one point to another quickly. But what's that blind enchantment?



Oh. Not only are the boots something that make you fast, they also make you blind. You can still see some shapes and it could be possible to play the game like this, but I doubt anyone would enjoy staring at a dark screen for very long.



Let's not wear the boots so that we can look at some Gnaar Mok buildings.



We can take the boat to Hla Oad, which is closer to Balmora and that is where we want to head next.



We never took a look at Hla Oad, but it's quite similar to Gnaar Mok. Smaller though, I believe, and there's not as many buildings and walkways over water.






Walk back to Balmora was quite uneventful, but we are here for a reason. First, let's buy a resist magicka spell. Quite expensive as we are not a member.



Using this resist magicka effect, we want to create a custom spell. 100 magnitude is ideal and the duration can be very short, but Yook actually can't cast this spell as he doesn't have enough magicka. This is why the signs that give you extra magicka are really nice.



I created a weaker spell, so that we can actually cast it. Once, with our current magicka, with 44% chance. But as we don't have Atronach's stunted magicka, we can sleep to restore our magicka and keep trying.



All it takes it one successful cast, going to the inventory and wearing the boots. Resist magicka only affects the negative effects, so the blinding effect is blocked. We couldn't create a 100% resisting spell, so we are still slightly affected and everything is darker. I most likely won't be using these boots until Yook can cast a better version. We are going to have to train our intelligence and restoration.



255 speed is a lot of fun, though.



It is time to vote again.


Will we give Caius Cosades the information we got after our Dwemer exploration?

Shall we look for the code book for Fighters guild? I'll remind you that there is a conflict and we can never join Thieves guild if we finish this quest without joining it first. If we decide to join Thieves guild, will we do that before or after we get the code book?

Should we tell the assassins to stop bothering us?

Is it time to join another faction, maybe we should scout out the Great Houses?

MegaBusta

Re: Let's Experience Morrowind (With Many Images)
« Reply #103 on: January 24, 2015, 09:22:31 PM »
THUNDERBEARD's done enough lollygagging and should give Cosades the info.  But before we do that, Youk should head to the nearest temple to restore his damaged Luck and Personality.  A Nord must always be in top shape for any battle, be it physical or verbal.

Sen

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Re: Let's Experience Morrowind (With Many Images)
« Reply #104 on: January 25, 2015, 12:39:31 PM »
Go to Caius, and I'd like to see what the houses are all about. Maybe we should join that fighting oriented house?