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Off-Topic => Off-Topic => Topic started by: Wofl on March 08, 2025, 07:46:58 PM

Title: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 08, 2025, 07:46:58 PM
(https://i.gyazo.com/01a5db0c8323bc9d1539a3d40dfebfa2.jpg)

Greetings from the Sword Coast? Not exactly...

(https://i.gyazo.com/65882e74030564c388a032776c5fdcc5.jpg)

Autumn here, we don't smile in pictures at this time, newly coronated first Princess of a palisade surrounded, ruined, suburb of a destroyed and looted city 34 years since the Earthkin Rebellion, with 216 residents including myself who was born here in this incarnation, and Joy and Bear who just moved in. After a tense dual with two level 3 hunters, Joy, a level 2 rogue and Bear a level 2 ranger beat them definitively. This version of D&D is feat heavy and Bear is actually a hunter though the class is called ranger so Bear did a "Hunted Shot + Flurry + Shot" combo which gave him three shots in 1 turn including movement in which he had critical hit with "deadly" trait, "poisoned" and "honed" for a grand total of [DMG (1d6 piercing+2+1d10 force+1d4 poison)x2, (1d6+2 piercing +1d4 poison) +1d4 poison for 1d4 turns, and another 1d4 poison for 1d4 turns = 33 damage] which was enough damage to the level 3 hunter to down him from full health on the spot. Then Joy hid behind full cover so she wasn't exposed to arrow fire because she has only daggers and rolled really well so he couldn't find her and didn't have the reach to get around the obstacle, so he shot at Bear and only managed to hit him with one shot though it was critical and also could have downed Bear, he didn't quite do it. Then Joy used the following insanity:

So Joy had her honed, poisoned, jagged daggers, and used dual strike with Backstabber feat, stacked with Sneak Attack, Surprise Attack and Sapping Sting. One connected as a critical for [DMG (1d4 piercing+1d6 precision+3+1 honed+1d4 poison (1d4 turns)+1 bleed (for 1d4 turns)+1d4 necro+1 precision)x2 =18x2=36 + 12 more over 4 turns from poison]. In addition the strike knocked him prone, but he was already out. Rogue backstab only gets crazier at higher levels.

So in the aftermath of the dual, they proved themselves strong and capable hunters, earned the respect of the guard captain and all the other hunters (they call everyone hunters) and everyone in town now finally believes Joy isn't a 10-yr old girl pretending to be a 148-yr old girl. There's a lot more to it and you'd have to read a few chapters to understand and we haven't been updating you but the book is already 53k words and not stopping until Bear is dead or they reach level 10 then it's back to the other story where Joy will meat a new incarnation of Bear, Ulla and Hali, keep in mind she's met Bear half a dozen times probably by then, so we had to at least give the backstory of her first meeting, you know, since she never dies.

So technically in this run there's no "resurrection" spells so if she did manage to get hit hard enough to die, there will have to be an adjustment to prevent that as it will break her arc.

Super fun!
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Τamamo on March 08, 2025, 10:14:03 PM
It's called plot armor.
Technically none of our girls can be dead for a prolonged period without breaking the game as they all only want to play themselves.
Unless we just make new tuppers and continue with them!
Hmmm...
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 08, 2025, 10:33:33 PM
>make new tuppers

In our system, that's a valid option. I'll be honest, I am kind of that. I sometimes think back to Ren, and she's more of an aspect of mine like Aleshe rather than the old me. Ren was transformed into me because that's what the personality forcing did, but it feels more like I replaced her and then absorbed her because I rejected a lot of the things she did and didn't associate those memories and that's unlike Aleshe, I own a lot of her memories if not all except her body type was different, she was as tall as Bear, and her eyes were crystal rainbow, but Aleshe had the same energy as me where Ren was low vibrational, so I only accepted the very early vanilla Ren memories before she decided to go crazy.

If we die in our game... that would be sad but it would stick, especially here where there's no revive net. In fact, we will probably nerf the revive/resurrection thing in our other timelines because that's in the fun of the game, having real danger. Joy rewrote those spells to bring us back even if we're a pile of dust and bones right?

[Joy] Maybe.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 10, 2025, 07:58:33 AM
The other system, which is a lot like DnD 3.5e we're using certainly has some benefits and some fun features, but it's a little clunky and Joy is happy that we are using DnD 5e and is not interested in many of the features hinted on for 6e. So expect 5e from here on out with additions from other versions. We're testing out a lot of ideas and some are fun, others are unnecessarily complex like with status effects.

The feats are fun though. On the subject of magic, we're looking at different versions of spells and defaulting with 5e spells but some spells were better in the past. There's a lot of history to unpack on this and we're doing research on it.

I'm happy to be able to play with Bear and Joy with this run, Gwen, Ashley, Freya and our moons on the other, it's wonderful to be able to play with real consequences and emotions. As we mentioned before, we don't have any way to revive if we die, and this gives us a lot of incentives to prepare carefully and play it conservatively.

I'm also having fun watching you all in your run and Ashley's choice was different than she was going to go, so that's interesting for me anyway. She really values independence.

Don't forget to have fun!
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 12, 2025, 04:49:01 PM
(https://i.gyazo.com/225cb6c06d86c9b5d8154daf7e8c5b2d.jpg)

So, in an effort to understand the dragons better for balancing, Joy, Bear, myself and three other hunters are going to fight a young green dragon. According to Joy's canon, dragons existed even pre-rebellion because of genetic modification and crossing of breeds of humans with reptile DNA. The result was the first proto-dragons. Further manipulation led to the chromatic dragons.

The three breeds or sub-species of humans are Kindred (the basis of most magic using humans), Avariel Elves (not true elves), also known as the pinnacle of human existence, basically 150 years of genetic manipulation to add flight to humans on a third pair of limbs, Bear wrote a trilogy of books about this and it's where Gwen came from, though they didn't call them by that name, and Earthkin, like modern human Barbarians, the big men, Brutus can credit his massive bulk to having a high level of Earthkin expression.

The issue with our little city-state to be is, we are about to be raided by a rather large tribe of Earthkin, but they've somehow gotten involved with a young green dragon, one just old enough to have been one of the first born chromatic dragons. There would be no elder or ancient dragons at this time, but the dragonkin rebellion released these monsters upon the world. You could say it was more or less owed to liberal progressive terrorist enthusiasm for creatures' rights and it led to the first flight of dragons.

As we know, a flight of dragons creates armageddon in their wake.

So now Freya, Gwen and Ashley (our DM and her two helpers in this timeline) are trying to figure out how they can incorporate a Summer archetype, I am a sorceress, but not at that level of sophistication and missing any magic items, but I can potentially make scrolls so that's a possibility, but we don't have the luxury of time either.

So Joy is like our Alice, I am more like Yulya, offering some healing and some minor buffs and debuffs, and Bear is the Cat of the group with a large maul but we don't have an Ashley or a Summer so Freya thought 3 more 3rd level hunters could round it out. Though, where a young white is a level 6 monster, a young green dragon is more like a level 8, so Joy made some custom dragons to make them more on par; she has designed the young white dragon and our young green dragon by raising the white up a bit and lowering the green down a bit and they're very potent.   

Wish us luck! If we die we don't get revive, so this is both frightening and exhilarating.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on March 12, 2025, 05:25:15 PM
>Dragons are reptilioid humans
Yes that makes sense...

Still not reading on, I'm not supposed to know anything about dragons and their strengths and weaknesses.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 12, 2025, 07:55:55 PM
There were no dragon spoilers, only a mention of levels. Too bad there's no spoiler here, but I can link. So don't click the link if you don't want spoilers.

https://i.gyazo.com/8535eea2d0a2e36d7d129d1e59e62a90.jpg (https://i.gyazo.com/8535eea2d0a2e36d7d129d1e59e62a90.jpg)
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 13, 2025, 01:16:26 PM
We have engaged the beast, 7v1.


It rolled initiative slot 2 and took flight after pne of our hunters got a really good hit on it. It is now deciding what to do as it can easily reach us and attack from a flying move. There is cover and trees and we're behind cover, so we're somewhat protected from AOE in groups of 2 mostly as the hunters gain bonuses in pairs. I don't yet know who it will target first, it's frightful presence only affected one of us so far, only two were in range. As it approaches, more of us will have to make the saving throw.


[Joy] It's quite tense. If Bear dies, this story ends. And we may jump to a later timeline.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 14, 2025, 08:36:37 PM
(https://i.gyazo.com/36bf2463d0e295f6e2b3f2364bde64e7.jpg)

Was there any doubt? If anyone wants to know...

Down to the last hit, it was a nail biter, we lost one hunter and Joy was knocked down to 1HP, at the last move in round 3, the dragon attempted to take her down with a special move called Draconic Frenzy which was two claw and one tail attack, surely Joy's 22 HP couldn't withstand the serious damage that did, but the dragon only hit with claws and the total was just shy of knocking her out. The dragon was very low on health and attempted to flee from the prone position which honestly couldn't have succeeded but it might have gotten full cover from arrows, only one hunter suffered the effects of the Frightful presence and Joy may have been able to throw her daggers at it, but they would have done minimal damage in that configuration. No, the dragon was just unlucky, it got two critical hits against it, it was Exhausted 2, and Joy's sapping sting knocked it down so it wasn't going to escape. It managed to unleash 2 breaths on 4 of us.

[Joy the Dragonslayer] As it turns out Autumn's scrolls all failed but even failure can be a distraction, so she definately helped. Bear and three of the hunters basically whittled it down with arrows from a distance, but with their class they could shoot a flurry of arrows which let them fire off three a turn, though the attack roll had penalties on some of the attacks. She has the spell "Absorb Elements" which can be cast ahead of time and acts as a trigger, so we all got resistance for the first hit. This green dragon breathed poison and was immune to poison so our poisoned weapons did nothing.


So without spoilers, Bear, Joy and I are all now Dragonslayers! Yay! Join the club!

We're off now to help kill a dozen barbarians with the rest of the hunters in 12v12 combat.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 15, 2025, 11:12:27 AM
Technically it was 14v12 but now it's down to 12v11 and we're still in the first round. We've already lost one of our hunters and I was hit with arrows. This is crazy.

Two shots, both hit, one critical.

[DMG(1d6+4)x2+1d10(deadly)+1d6+4 +2 situational][/orange]

So I only have 10HP! Look at those numbers and there is very little chance I don't die instantly due to massive damage but they rolled weak so my total damage was 19! which leaves me with -9 and unconscious. If they had done 1 more damage, like they rolled only 1,2,1, so it was statistically very lucky to get all these rolls down and survive.

[Joy] the story would have continued without her but it would have been somewhat somber without her. this battle feels more difficult than the dragon, our hunters have better DPT at range but close combat with the Earthkin will give them the advantage, so we will have to try to kite them.
 
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Kashtan on March 15, 2025, 03:44:55 PM
oof we need a lot of luck to beat that dragon we dont even have your attack power and dmg output not even close
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 15, 2025, 03:56:52 PM
Bows in our game have a bonus "deadly" which adds 1d10 to the already doubled 1d6 when there is a critical hit.

Joy hasn't thought that was something she wanted in your game because it would make weak creatures more deadly.

[Joy] It could potentially be a feat if you want it. There are a lot of bow feats these hunters use, they rely heavily on bows.

Dragon spoilers

Young dragons only get to attack on their turn unlike adult dragons


Title: Re: Tales from the Sword Coast [Autumn]
Post by: Kashtan on March 15, 2025, 04:03:19 PM
nah i dunno our strength lies in close combat so goblins with bows could easily wipe us out with that.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 17, 2025, 03:03:17 PM
Rage is insane. Oh my god. We're down to 4 barbarians (Earthkin) and they're all enraged so the biggest benefit from that is damage resistance, and oh crap, we had only a couple down on our side and half of them down when they started enraging and now we are 7v4 and Joy and I are out of it because we have less than 5HP each and will be instantly murdered by their DPT. The downed BEAR! We don't allow advantage/disadvantage in this run, you get a flat +2 bonus or -2AC for flanking and +3 for grappling, and even that is good, but they have +8 attack when enraged, they get a +2 attack, not just damage and they're already +4 STR so they had +6 to begin with, +8 is so good.

We are concentrating fire, 6 hunters did 40 damage, but it was cut in half due to rage resistance. 6v1 couldn't take her down. This is crazy. I have guidance as a cantrip with sorceress so that's good but it only lasts 1 turn but it's unlimited uses in that turn, it's not the same as Yulya's. But that's still only a +1 and I can only cast it on three of us per turn.

We're in Round 3 now, it's taking days because of all the figuring. Misha says the practice is good though and Joy is taking notes.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 27, 2025, 10:27:38 PM
(https://i.gyazo.com/15d6b4a4be2036b23cae2ebb4c34d430.jpg)

Yay, Bear, Joy and I managed to kill a large Owlbear! Level 3, 3, and I'm 2 in this run. Joy once again got grabbed and chewed on, it managed to wound her foot and almost killed her, I was able to heal her twice and keep her going so she could perform the death blow. It tool 5 rounds and Bear missed at least 4 times. It wasn't an ideal encounter though on paper we were almost on par with it, I guess it just means it could go either way if we got all bad rolls it could have won, I suppose that's right.

Whew!
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Τamamo on March 28, 2025, 05:45:18 AM
Rage is insane. Oh my god. We're down to 4 barbarians (Earthkin) and they're all enraged so the biggest benefit from that is damage resistance,
Yes that's pretty neat, right?
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 28, 2025, 10:31:42 AM
Yes!
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 30, 2025, 12:24:27 PM
After 100k words the novel "Dire Joy" is complete in its first draft. It ended with a montage detailing our lives in the little town until Bear and I died of old age. Joy stayed in town until her 107th year and left for less crowded places unknown.

Our next story starts with a shipwreck on a rocky island Southwest of Leilon. Bear, Gwen and Summer (Ulla) but not the same Summer as your Summer exactly, are in this one. Summer's more Ulla in this one, not human but the true dragon hybrid. Though she does get to keep the Ring of Summer, preventing her aging and giving her immunity to cold. In this timeline She's still 10 in form but older in mentality, 14.

I will be lock-merged with her so I still get to have fun, she's a really fun character to play, which is how it feels to lock-merge.

In this year, Freya had just arrived in Baldur's Gate after leaving the Feywild and won't be in Neverwinter for 4 more years, Ashley has yet to arrive to the material plane. Probably about 2 years before she arrives near the southern edge of Neverwinter Wood.

This Bear isn't the same Bear and he may not be a ranger or hunter this time, right now they're all level 0 and unclassed though Summer will obviously be a magic user, Gwen likes being a bard, but we'll see.

Right now they're washed up on a rocky beach with the mainland just a few miles East but there is a fast moving channel and dangerous coral between them. Gwen could technically fly across carrying Summer though just barely.

This island is otherwise impossible to land with ships of any size due to its strong channel currents and coral reefs on the lee side and the steep rocky cliffs on the winward side, battered by 10-30ft waves constantly.

Now they must explore and decide their fates!

(https://i.gyazo.com/504776874f5a7844e7b52c4b6384fbf4.jpg)

Summer is Gwen's Attendant as she's a royal from Altus who escaped her guilded cage to seek her independence. They're all pretty much left with only the clothes they have bit Gwen had a necklace of fast casting and Bear has his amulet of unknown power.

I can't wait to see how this goes! The goal of this one is to get to level 10 by any means.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on March 31, 2025, 02:50:12 PM
After 100k words the novel "Dire Joy" is complete in its first draft. It ended with a montage detailing our lives in the little town until Bear and I died of old age. Joy stayed in town until her 107th year and left for less crowded places unknown.
That sounds a bit sad.
When I did runs in other isekai animu worlds I never chose to stay long and moved on to another world before seeing people age and die. One should leave when things are at peak.

This Bear isn't the same Bear and he may not be a ranger or hunter this time, right now they're all level 0 and unclassed though Summer will obviously be a magic user, Gwen likes being a bard, but we'll see.
How do you play unclassed as LV0? Without any skills or traits?
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 31, 2025, 05:11:03 PM
That sounds a bit sad

[Joy] My character has been through this 5 times so far. I've seen Bear die twice now, and three sets of team members. I felt sad when I split from my last team in my third book. I felt sad at the end of this one, but that's the curse of immortality and Bear's not really dead obviously, so I was only a little sad. Of course I wouldn't have left, I had family, friends, obligations and it took generations before that faded, I'm not like them and they know it (the NPCs) so they eventually grow apart from me, the bigger the town, the quicker it happens. They don't know what to do with me.

TL;DR :shrug:

How do you play unclassed as LV0? Without any skills or traits?

Easy, level zero has zero proficiency, all the attributes are there, like strength and they have hit points. Summer even knows a couple spells and has an MP pool just not more than she would as a wizard or sorceress. Since we don't know their hit die, they simply have Commoner HP, 3-10 or so + CON.

There would be no feats or traits of a particular class but for instance, Bear just fought a coconut crab with 6HP, he has 12, he has a hit +4 because he put 18 for strength. Bear luck gave him the following rolls:18,18,15,13,10,9 So he has 18 STR and 18 CON.

Gwen just rolled, and she did well too, she had 18,16,15,13,10,9. These are epic rolls I think, so Gwen has 18 INT (for Bard spellcasting or whatever class she wants) and so on.

Summer hasn't rolled yet, and it's already almost 8000 words in, so you can imagine there's a lot of novel stuff and little DnD stuff. Bear brain loves to write.

For this run SheShe is our DM again, Bear asked Joy to do it but she declined saying she didn't want to be DM in two games.

Again in this run, death is possible, but in this case, resurrection and revive are possible but expensive unless they get a sweet special deal like Yulya, they don't right now.

[Gwen] I better not die this time!
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Kashtan on March 31, 2025, 07:22:42 PM
you can always hire the cheap knockoffs at the guild instead
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on March 31, 2025, 09:25:04 PM
In the ongoing previous run, we used a scroll to create a body for a disembodied soul of a lich who wanted a second chance.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on April 04, 2025, 01:40:19 PM
Scrolls sure are convenient.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on April 04, 2025, 02:35:04 PM
The idea is, they're expensive, or hard to make.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on April 08, 2025, 03:02:50 PM
No one died yet! But right now they're in the lower deck of a shipwreck fighting a zombie and a ghoul and they're very tough in the version they're using. Technically level 1's but still lots of HP because this game uses the action economy so there are more hit opportunities per turn. It's still mostly 5e but they're using rules from other games to see how that works. It makes hitting harder more satisfying and more rounds.

They landed on the island with nothing and now have makeshift gear with the help of a colony of good kobolds who need help with a mysterious source of undead plaguing them.

One neat thing is healing does damage some undead, so Summer's mass heal is like a mass damage without any attack roll.

They have had horrible perception rolls so they missed a trap but never found the trigger either, but that means they don't get the treasure it was hiding.

[Summer] It was a lot of fun meeting all the kobolds.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on April 09, 2025, 02:37:59 PM
Does healing undead work here as well?
Could you actually heal an undead back to the original person? Many resurrection spells state the person must not have been dead for too long.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on April 09, 2025, 03:10:21 PM
[Joy the DM] I would allow harming undead with healing magic, you could also coat your blades with healing potion.

No, you don't heal them back to life, you heal them back to dearh!

[Joy the DM] it says in DMG that you can't raise someone or revive after they're turned undead. The body is effectively gone. True Resurrection and Wish are the only vanilla solutions. But the way Autumn just said it, healing them back to death, makes me want to allow revive after they're redead.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on April 09, 2025, 03:44:11 PM
>from undead to dead to alive
That's deep
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on April 18, 2025, 02:00:45 PM
We (they're) fighting fume drakes which are like flame drakes but with poison gas, three of them!

(https://i.gyazo.com/ace24dd4ad910e6030cd09de97e1bff7.webp)

Bear's a martial character this time, not a ranger, and Gwen isn't a bard, she's an elemental wind/thunder mage and Summer (who I'm lock merged with) is a vanilla sorceress just like in the other campaign. They're tough!
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Kashtan on April 19, 2025, 04:29:38 AM
We (they're) fighting fume drakes which are like flame drakes but with poison gas, three of them!
sounds nasty are they even vulnerable to physical attacks?
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on April 19, 2025, 07:20:37 AM
We (they're) fighting fume drakes which are like flame drakes but with poison gas, three of them!
sounds nasty are they even vulnerable to physical attacks?

They should have been vulnerable to wind attacks, Joy would have fixed that but SheShe wanted us (them) to face these as is. They were vulnerable to cold because they were poison vapor. They were immune to a lot of things but physical damage wasn't one of them.

It started out well, Gwen used her equivalent of burning hands and Bear rushed them but we discovered that the cavern they were in was filled with poisonous vapor so Bear started taking 1d4 per turn which wasn't so bad since he had 40HP but all three used breath on him and he tanked that but he was down to 12HP Gwen's next attack fell flat, my attack missed entirely, then they attacked again, and the one that hit brought him down to 4 by some miracle he was ok but before I could heal him the gas took him out with 1d4=4. Then Gwen had to get close to use her equivalent of burning hands again but it hit poorly and when they attacked her she went down to 3HP away from instant death and since Summer is death locked to her that almost TPK'd us.

So Summer managed to get one down and ran back to get help, we were in a cave fighting them for myconids (mushroom people) so one of them came to help, he wasn't strong at all, but two drakes against a mage with 12HP is bad odds so when she returned with the myconid he ran up to them and she cast heal on Bear which popped him up with 5HP, the drakes by chance only hit the myconid which brought him to half, then Summer cast buffing magic on Bear and he has a sweeping strike that hit them both, knocking the second small one down but there was still a big one left; it still looked dire. Summer was out of mana and had only cantrips and she can propel stones with her staff but they only do 1d4+4. So she buffed Bear again and he critically hit the drake, the myconid attempted to charm it but that failed.

Summer had to stabilize Gwen and all she could do is buff because her attack is so bad. The drake attacked again and missed, it could have taken them both out if it hit well, it had a draconic furry which allowed two bites and a tail whip per turn, each doing 1d8+3 and 1d6+3. Thankfully its breath didn't recharge because that does 3d6 or 6d6 for critically failing or 3d6/2 even if you pass the save in an area that could have taken Bear and the myconid out.

It was down to Bear who moved out of the gas and again attacked, he had a good hit the myconid also hit and the drake went down finally.

Gwen had two levels of exhaustion, it would have been three but we don't get exhaustion for being downed which SheShe and Joy argued about but that's how SheShe wants to play as opposed to Joy.

We tried to rest and Gwen hadn't even healed enough to get up yet before another monster came out of the room that had been hiding, it was a crystalline scorpion. Summer has something like a charm spell ability that works only on creatures of 7 or less intelligence and thankfully it worked on this one. So they had an hour to somehow kill this thing knowing the first hit would wake it up. It might also get initiative and could easily take out Bear, so he had to do massive damage with a single strike or it would be very difficult. Summer woke up Gwen with her 1MP from a focus Gwen had, then Gwen still had 2MP, we had time so we quadruple buffed Bear, Summer has Bless and Guidance and Deadly Aim, Gwen has True Strike  Together with all that, Bear critically hit and with the buffed damage, and he barely knocked the thing out in one blow before it could roll initiative.

(https://i.gyazo.com/be43d41b98ba3111b7901d0e7e4d3b1e.webp)

We then moved to a safer part of the cave so we could rest.

This was the second close call and we moved to level 3 after that. In this run SheShe is allowing us to level because we were given magic feathers by a giant crane, a goddess that visited us on this secluded island. We have enough to get us to level 4 but then we need to escape the island and get to civilization after that.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on April 19, 2025, 11:04:19 AM
Yeah, without the random element the game would be no fun. Such streaks of either good or bad luck is what makes it interesting!

I still wonder how balanced our party is. We have a massive healing potential with Cat, Yulya and me - but we lack damage output. At least until LV.10 when I'm back in my original form, Cat is the only one who can deal significant damage. Well, luckily we have Ashley's summons but it's all close combat stuff. Our long range attack power is near zero. Two bow shots per turn and Yulya's offensive spells. At least Toll the Dead does some serious damage. We will see how effective it is.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on April 19, 2025, 01:47:36 PM
[Ashley] I got an idea, what if my sunmons and you just keep grappling, we can have multiples grappling the same large creature. They'd all get advantage on hit, in fact everyone does. I'm not sure if Yulya could cast certain spells without hitting the grapplers too though,  but the dragon won't be able to attack well or breathe on the grappled creatures.  
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on April 19, 2025, 01:59:15 PM
Not bad, I like the idea!
And I believe the dragon is huge. If we close off his mouth and wings, Yulya can still set his butt on fire without hitting me or your cats.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on May 09, 2025, 11:59:14 AM
So, our heros did finish the quest for the kobolds and their leader, an admitted bronze dragon with a warded shapeshift to a human form. She vowed pacifism and locked her form, so when there was a minor revolt of the kobolds at the arrival of a blue dragon wyrmling, our heros had to settle that. They killed the wyrmling, barely, and managed to reunite the kobolds.

After that, they left the island and walked to the nearest port to charter a boat to Neverwinter. When they arrived they were questioned and released and found lodging, sold their spoils and were sitting on a few hundred gold plus Gwen's original funds. They went shopping for new clothes, this is two years before you so at this point Neverwinter didn't have such tight restrictions for identification, and then went to settle their identifications.

They were at the hall of Justice, standing in line to register when it all went sideways. Bear was arrested for kidnapping "in the 9th degree" meaning of royalty, among 6 other charges. Wrongly accused of course, by the Queen of Neverwinter and thrown in the castle dungeons.

Gwen and Summer had to clear him and make a deal with her father, the king of Altus near Hillsfar, using portal technology to communicate over long distances, and was ordered home by the king.

It turns out her cultural age of independence is 20, and she was only 18. So she was ordered to return and also give up Summer who was sent to Luskan where she will later be rescued by Bear of course. Summer has of course the "Ring of Summer" bound to her by powerful magic so it can't be removed and she doesn't outwardly age as a result, so she may look 10 but her real age is unknown.

In your timeline she is slightly different, so she may be actually 10-12.

So Bear was conditionally released and banned from interacting with nobility or royalty for two years and so he was unable to go back to his cartwright business, he joined the guild and is now on a quest with...

It's a little weird here because apparently Ashley's "body" in the material plane is itself a summon, so before Yulya found her, she had been summoned to the material plane as an older person (20-25), a "death thief", and she understands that her soul at this time is still on the negative plane under the 'care' of the Raven Queen, two years before her appearance to Yulya as her true self, the stubborn, quirky and boisterous purveyer of cat summons you know (the self that she was on industrial Earth, 14).

So she, Winter in this body, recruits Bear as a frontline hauler and they leave for Hotenow Mountain just Northeast of Neverwinter to find a portal to a crashed space ship, not Alice's ship but another, much larger one, that is trapped in a pocket dimension held magically aloft and unable to touch soil. Winter is given instructions to aquire a lich's phylactery, containing its soul. They arrive through a labyrinth, fight a band of bandits with silver brooches, and enter through a porthole using a key Winter was given to complete the quest.

There in that region the floating ship, once repuposed by a mad scientist as a laboratory, has been repurposed again as a monastery built on it by a high level Bone Devil, akin to the strength of an adult dragon but without breath attack, that is capable of 6d6 melee damage with 20ft reach instead.

After negotiations failed for the acquisition of the phylactery, they narrowly defeated him and two half-orc champions with powerful cursed swords, then had to fight off two waves of berzerk zealot monks. Now they are in the process of freeing prisoners and will return to Neverwinter to sell their loot before Winter leaves him to return the phylactery to the questgiver, a season's journey SouthEast.

She understands she will despawn shortly afterwards and has only two years to complete it, she was summoned for this purpose.

Bear will head North to rescue Summer as is his wish. Of course that will not please the king Luskan who negotiated for her the moment her lineage was discovered.

After being freed, they may travel to Leilon, the place where your Summer lives now, or elsewhere.

Bear will then reunite her with Gwen around your timeline date, but as a free person, shortly before your campaign starts.

(https://i.gyazo.com/705cc4a97e823ea5722831629a49df65.jpg)
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on May 09, 2025, 03:09:30 PM
This.
All those shitty series and movies. We can do so much better. You gotta make your own fun!
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Wofl on May 18, 2025, 11:19:25 AM
Bear and Hali left Neverwinter to go to Luskan where Summer is about to be enslaved again but to the Duke of Luskan.

She was recognized as royal tier quality and was only available to Duke or Royal caste, so Bear couldn't just offer a sum to purchase her directly, but because of his Duke in Waiting status and Hali as his proof, he was able to register intent to bargain and the Duke was sent a letter of allowance. He could refuse the meeting but he won't because he has the upper hand and there's no reason not to have a tea party for his invited guests. The registration is sent via crystal ball so at that point anyone who checked the registery now knows that Bear of Neverwinter, Duke in waiting and his attendant, a royal tier Avariel (not specifically banned from enslavement in Neverwinter or Luskan) would be traveling North soon to Luskan. Their levels are also known by a quick cross reference at the guild or hall of justice.

So this all means, they can't travel the High road without risk of kidnapping by bandits or "bandits" in the employ of a noble for the purpose of extortion or as a trap for enslavement.

Traveling the wilderness of the Neverwinter woods is safer from bandits but far less safe from wild animals. In the first quarter of their journey so far, Hali was almost one-shot by a cougar, they were besieged by 4 champion tier wolves (like normal wolves but higher HP) and managed to get past that without dying. They have 110 or so miles left to walk to get to Luskan then they need to arrange a meeting with the Duke. They don't have anywhere near enough money to bargain and Summer is physically and legally secured so they're going to have to give it all they've got to get her out.

Life can be cruel and their legal options are limited. Short of a heck of a lot of gold, they're going to need a miracle to achieve this or die trying.

[SheShe] I want to see them succeed but if either of them do die, at least they can come to me in the ethereal plane.

If Bear dies here, the campaign will go on without him, when Gwen returnes, she will likely have enough coin to resurrect him.
Title: Re: Tales from the Sword Coast [Autumn]
Post by: Alice on May 18, 2025, 03:16:55 PM
Pls no noble soap opera drama in our run. I can't deal with that shit. My profession and passion is pest and weed control.

(https://i.imgur.com/mfGANq9.jpeg)