Author Topic: Tales from the Sword Coast [Autumn]  (Read 5924 times)

Re: Tales from the Sword Coast [Autumn]
« Reply #30 on: April 19, 2025, 07:20:37 AM »
We (they're) fighting fume drakes which are like flame drakes but with poison gas, three of them!
sounds nasty are they even vulnerable to physical attacks?

They should have been vulnerable to wind attacks, Joy would have fixed that but SheShe wanted us (them) to face these as is. They were vulnerable to cold because they were poison vapor. They were immune to a lot of things but physical damage wasn't one of them.

It started out well, Gwen used her equivalent of burning hands and Bear rushed them but we discovered that the cavern they were in was filled with poisonous vapor so Bear started taking 1d4 per turn which wasn't so bad since he had 40HP but all three used breath on him and he tanked that but he was down to 12HP Gwen's next attack fell flat, my attack missed entirely, then they attacked again, and the one that hit brought him down to 4 by some miracle he was ok but before I could heal him the gas took him out with 1d4=4. Then Gwen had to get close to use her equivalent of burning hands again but it hit poorly and when they attacked her she went down to 3HP away from instant death and since Summer is death locked to her that almost TPK'd us.

So Summer managed to get one down and ran back to get help, we were in a cave fighting them for myconids (mushroom people) so one of them came to help, he wasn't strong at all, but two drakes against a mage with 12HP is bad odds so when she returned with the myconid he ran up to them and she cast heal on Bear which popped him up with 5HP, the drakes by chance only hit the myconid which brought him to half, then Summer cast buffing magic on Bear and he has a sweeping strike that hit them both, knocking the second small one down but there was still a big one left; it still looked dire. Summer was out of mana and had only cantrips and she can propel stones with her staff but they only do 1d4+4. So she buffed Bear again and he critically hit the drake, the myconid attempted to charm it but that failed.

Summer had to stabilize Gwen and all she could do is buff because her attack is so bad. The drake attacked again and missed, it could have taken them both out if it hit well, it had a draconic furry which allowed two bites and a tail whip per turn, each doing 1d8+3 and 1d6+3. Thankfully its breath didn't recharge because that does 3d6 or 6d6 for critically failing or 3d6/2 even if you pass the save in an area that could have taken Bear and the myconid out.

It was down to Bear who moved out of the gas and again attacked, he had a good hit the myconid also hit and the drake went down finally.

Gwen had two levels of exhaustion, it would have been three but we don't get exhaustion for being downed which SheShe and Joy argued about but that's how SheShe wants to play as opposed to Joy.

We tried to rest and Gwen hadn't even healed enough to get up yet before another monster came out of the room that had been hiding, it was a crystalline scorpion. Summer has something like a charm spell ability that works only on creatures of 7 or less intelligence and thankfully it worked on this one. So they had an hour to somehow kill this thing knowing the first hit would wake it up. It might also get initiative and could easily take out Bear, so he had to do massive damage with a single strike or it would be very difficult. Summer woke up Gwen with her 1MP from a focus Gwen had, then Gwen still had 2MP, we had time so we quadruple buffed Bear, Summer has Bless and Guidance and Deadly Aim, Gwen has True Strike  Together with all that, Bear critically hit and with the buffed damage, and he barely knocked the thing out in one blow before it could roll initiative.



We then moved to a safer part of the cave so we could rest.

This was the second close call and we moved to level 3 after that. In this run SheShe is allowing us to level because we were given magic feathers by a giant crane, a goddess that visited us on this secluded island. We have enough to get us to level 4 but then we need to escape the island and get to civilization after that.

Re: Tales from the Sword Coast [Autumn]
« Reply #31 on: April 19, 2025, 11:04:19 AM »
Yeah, without the random element the game would be no fun. Such streaks of either good or bad luck is what makes it interesting!

I still wonder how balanced our party is. We have a massive healing potential with Cat, Yulya and me - but we lack damage output. At least until LV.10 when I'm back in my original form, Cat is the only one who can deal significant damage. Well, luckily we have Ashley's summons but it's all close combat stuff. Our long range attack power is near zero. Two bow shots per turn and Yulya's offensive spells. At least Toll the Dead does some serious damage. We will see how effective it is.

Re: Tales from the Sword Coast [Autumn]
« Reply #32 on: April 19, 2025, 01:47:36 PM »
[Ashley] I got an idea, what if my sunmons and you just keep grappling, we can have multiples grappling the same large creature. They'd all get advantage on hit, in fact everyone does. I'm not sure if Yulya could cast certain spells without hitting the grapplers too though,  but the dragon won't be able to attack well or breathe on the grappled creatures.

Re: Tales from the Sword Coast [Autumn]
« Reply #33 on: April 19, 2025, 01:59:15 PM »
Not bad, I like the idea!
And I believe the dragon is huge. If we close off his mouth and wings, Yulya can still set his butt on fire without hitting me or your cats.