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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« on: Yesterday at 04:02:53 pm »Nixie remembers the dead rising from the grave and uses her turn to rip the head off this ghoul. [LUCK 1d20=2] Sadly she's horribly mangled the ears in the process.Alice glances over with a sigh.
I wish Ashley would train her cats to preserve the ears...
That leaves only one!
Again with a masterful sweep, Cat slices the zombies in twain and Ghoul 1 is struck again but shrugs it off.Fully healed and with all enemies out of the way, Alice gets ready to race and attack the last remaining ghoul
Yulya uses balm of peace and flies around touching everyone she wants to heal.
Alice is prepared to attack but she becomes overwhelmed with a familiar feeling, something or someone held her back and she knows who, the Mechatherial goddess' presence is thick in the air and she becomes momentarily dazed.With the sparks out of the way, Alice's plan of pushing the ghoul into the electric discharges has been foiled. But since he is the last source of ears, Alice isn't too unhappy about this. Alice hasn't been able to follow the words of the yet nameless evildoer, but that concerns her even less.
The ghoul's eyes glaze over and he stands motionless. Off-guard, it is momentarily incapable of opportunity attacks.
"I'll give you one chance to negotiate, lower this barrier and I'll release the throne and command the ghoul to disengage. You can have the girl and be on your way and I with what's mine. No, in fact I'll do one better, as a show of good will, I am releasing the throne pending your decision."
The arcs reduce to a hum, barely able to reach 5ft from the throne.
Alice regains her senses and could still attack the Ghoul as she intended but the situation feels differently. Ashley's corpse is still motionless but she has insight now that she could take advantage of if she chooses.
Cat, make sure to spare the ghoul's ears! I'm going for the blabbermouth!
Alice dashes straight West, flicking the ghoul's ear as she passes by the dazed non-undead. She uses as much of her movement as necessary to make contact with the source of the voice - and shut him up. Preferably by a grapple -shove combo, expending 2 Ki points for Flurry of Blows + Hand of Harm. In case there are multiple enemies and a way to spare any remaining Phandalin girls, Alice will not hesitate to finally throw her firebomb she's been carrying for so long.


