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Messages - Alice

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1
General Discussion / Re: Dream thread: Record your tulpa related dreams.
« on: February 12, 2026, 04:41:12 pm »
Wait what?
Yeah, I think it's time for a short break...

2
Off-Topic / Re: D&D Meta Thread
« on: February 12, 2026, 04:11:31 pm »
How is Alice supposed to research anything? I'm an alien trapped in a mine. I have no idea about magic or this world's monsters. Nada. Have you forgotten I've got the Outsider anti-feat? Thus I am not allowed to read up anything. It's way more fun like this.

I'd further question if a shut-in hermit like Yulya knows about any non-cleric spells. In fact Cat is the only party member with significant life-experience in this world. You should not tell us anything we are unlikely to know or cannot find out by investigation.

Anyway, for my host's sake I've got to announce a short break from Valentine's day Feb 14th until Wed 18th. A good opportunity to strategize. I will pop in, probably, but pls no advancing the game.

3
Off-Topic / Re: D&D Meta Thread
« on: February 12, 2026, 02:14:06 pm »
I expected more from the ale....
So the fire sphere is permanent? That means we can't pass it and it may even chase us. Not good. I have nothing except more firebombs. Can Yulya cancel it?

4
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« on: February 11, 2026, 01:38:07 pm »
Alice is taken by surprise and struck by the blast. While realizing her glorious ambush failed, she must witness Cat's disposal of the precious dwarven ale
Damnit Cat! Couldn't you have used a barrel of blast component instead? And where are your running off?

Alice considers her options but realizes she can only follow Cat and drags Yulya along.
For now we must retreat and regroup!

Alice dashes out of the door behind Cat




5
Off-Topic / Re: D&D Meta Thread
« on: February 11, 2026, 01:25:11 pm »
Noo, not the ale!
I hope this sacrifice is worth it. Well better than burning I guess.

6
Off-Topic / Re: Chat Thread
« on: February 10, 2026, 03:38:11 pm »
Dear viewers, before any misunderstandings occur, everything my host said is happening in minecraft D&D

7
Off-Topic / Re: D&D Meta Thread
« on: February 10, 2026, 03:36:26 pm »
But doesn't staying here equally risk an encounter with bulettes?
I've got a new plan. If the skull comes up' I'mma gonna grab him and dunk him into the dwarven ale. Let's see how he likes that and if he can shoot flames from underwater , Imean -ale. I guess he's less tough than he pretends. It's a spellcaster and spellcasters are usually weak. He even kept a distance from me so I would not engage him in melee. I say we do what we always do. Move out of the line of fire and if he comes up, we'll see how much of a beating he can take. It sucks not having Ashley's summons but that's how it is.

8
Off-Topic / Re: Weight Lifting for Size [Bear]
« on: February 09, 2026, 01:47:30 pm »
Unexpectedly, host gained weight while abroad. Hhe did eat a lot but also worked a lot. Well, looks like I'll have to put him on 300 kcal for a week. A few vegetables and mushrooms per day. Also saves money. I like saving money.

9
Off-Topic / Re: Chat Thread
« on: February 09, 2026, 01:43:44 pm »
Looks like an average Brit to me.

10
Off-Topic / Re: D&D Meta Thread
« on: February 09, 2026, 01:42:55 pm »
Well, you said we can't do anything else than choose a position.
[You each may choose a location within 30ft of the ladder before the skull can arrive at the ladder, but due to the order of events, take no further actions until the start of next round. The Skull has initiative.]

That didn't turn out so well, I didn't expect it to go kaboom. Not bad...
So what do we do now? If we go down we face the same problem as before. I propose we just wait up here but out of range of the kaboom. Either the skull comes up, then it gets a boosted spell from Yulya. Or it stays down then we rest.

11
Off-Topic / Re: D&D Meta Thread
« on: February 07, 2026, 04:10:42 pm »
Are you implying I'm not complaining about exactly that right now? If you wanna surprise me you gotta go for more Monty Python style - 'And now for something completely different' developments.
I still think the skull just wants to play and is happy to see other people after centuries of loneliness.

And yeah, there's obviously no flank like this. We'd have to lure him out 5ft W of the ladder. So Cat in the middle must be moved 5ft W. But this has the risk of him staying at the ladder and firing at us without a chance for sentinel to trigger because he's out of Cat's reach. Hmm, Yulya should decide.

Haa, if we had War and Peace with us, I'd just throw a bag over the skull when he comes up and take him home. He'll fall asleep if covered.



12
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« on: February 06, 2026, 03:46:22 pm »
Alice dashes up the ladder like a squirrel and pops up at the higher floor like a penguin jumping out of an ice hole.


Movemovemove!
Green Mormesk incoming! Looks happy but not too peaceful!

13
Off-Topic / Re: D&D Meta Thread
« on: February 06, 2026, 03:42:44 pm »
Ah well, I tried...


Just to be clear - if my future familiar makes it back up, it can't fire its lazers?
Then we should just surround the ladder left and right. If he comes up he'll take a beating from 2 sides with flank.

14
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« on: February 05, 2026, 05:39:53 pm »
Alice tries to determine what the light source she saw from above was and goes deeper into the undisturbed cave.
Hmm, I was wrong! Clearly none of the bandits made it down here. They probably didn't see through the illusion. Well I wouldn't have either. That's Yulya for you!

Remnants of FORGE OF SPELLS:
A pedestal catches your attention, the source of light, a fine orange glow emanating from the air itself as if generated from something out of phase of space and time. Markings can be seen and read in three distinct languages explain the forge of spells once sat here but now it's nothing but an impressive foundation. With a heavy heart, The Great Works are abandoned.
This impressive chamber was the heart of the Wave Echo Cave machining operation for the mines. Here, and in secret, the dwarves, gnomes and halflings took raw metal and made all they needed. A now dry channel is where the dwarves diverted the water from the waterwheel above to power another set of waterwheels here, all rotted to the point that only fragments remain. The 'Great Works' marks a fascinating history of the work done here. Of all the rooms this one is the largest thus far, the only thing keeping it from collapsing in on itself is the way its ceiling was domed.
Alice inspects the large chamber with amazement.
What's this?
Remnants of more advanced human technology before this planet fell back into the stone age? Is this the place those dwarves wanted us to reach? Then the jewel we were supposed to bring back must be on that pedestal...

Alice is relieved all the machinery looks very humanoid-made and shows no signs of the alien technology of the Men of Iron.

More than a dozen withered corpses lie scattered around the machine shop room—individuals still wearing remnants of aprons smocks and heavy gloves for working, they appear to be smaller than dwarves, perhaps more gnomes or halflings. All unceremoniously thrown into the now dry channels.
Alice looks at the skeletons with unease.
Is this another bulette nest? Should I get rid of their skulls or not?

Alice considers her next move when another light catches her attention. Bursting into a green flame.
The terrifying hovering skull, no larger than that of a human's head, slowly moves toward Alice.
Alice is delighted and claps her hands
Ohhh a green Mormesk! How cool! Are you related to the blue guy one floor higher? Where's the rest of your body?
Hey hey! Do you wanna be my familiar? We could have lots of fun exterminating pests together!



Before you attack me listen! Do you understand me? We're the NPWC, the Neverwinter Pest and Weed Control! We were sent here because you have a pest problem! Bandits and some crazy drow elf necromancer have infested the Wave Echo cave! We're only here to get rid of them! So don't pointlessly attack me, let's fight those guys that cause trouble in your home together! I don't know what they're up to but it's no good!



Alice pauses and thinks for a second.
Oh, might you be the Undead Watcher? I have heard about you! You appear to be quite famous! I am Alice, a traveler from another world, professional pest remover and passionate ear collector. What's your name?

Alice sincerely hopes she is able to befriend the skull as her pet, but in case dialogue is impossible and she is attacked, Alice will use her full movement of 3x40ft (dash+bonus dash) to retreat back up and report.

15
Off-Topic / Re: D&D Meta Thread
« on: February 05, 2026, 01:00:03 pm »
So much for remaining stealthy and advancing carefully.
Well, looks like I found that Forge of Spells - and a green Mormesk on top! I hope we can at least befriend this glowing skull guy. If I can't have a brick as a sidekick, I at least want a glowing skull. And a bulette as mount if Ashley Panther doesn't let me ride her.

You guys better come down, I'm not the best negotiator. Don't have a lot to offer either.

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