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Messages - Syrup

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16
Off-Topic / Re: Let's Experience Morrowind (With Many Images)
« on: December 09, 2014, 03:02:37 PM »
Finding the lost tax collector sounds like the most interesting path, if he hasn't already been whacked. Doing a spot of whacking ourselves might rank a close second, with the smugglers; the mudcrab and crazed swordman surely only whetted our appetite for smashing. Meanwhile, we can't very well go stealing Fargoth's money after returning his ring; acting so bipolar, someone might think you were merely following the advice of voices in your head. And the cursed ring? We can't be wearing that bloodsucker around; we need our vitality for ourselves.

And oh, wow, that's a close encounter of the third kind if I've ever had any.

17
Off-Topic / Re: Let's Experience Morrowind (With Many Images)
« on: December 08, 2014, 03:01:44 PM »
The Lady seems like a sensible birthsign. Give Fargoth the ring, you've already stolen enough items. Who leaves a battleaxe just lying around in the marshes? Someone must have misplaced it. We should explore a bit first, perhaps find some enemies to smash.

18
Off-Topic / Re: Let's Experience Morrowind (With Many Images)
« on: December 05, 2014, 03:53:30 PM »
Face should be E7 because I rolled a random number between 1 and 69 for it. He should have a blonde mullet because how else will he acquire all of the women on Vvardenfell? Yook is a Nord, and needs pesky small arms to stop bothering him like mosquito, so he must wear tank armour into battle, taverns and bed. As a master of combat, he needs portable yet effective solutions to keep his many enemies at bay while he kills them with his axe. The market is unable to supply these at the low, low prices that he needs - because his disposable income goes towards alcohol and prostitutes - so he is forced to be his own armourer. Fortunately, a hammer is an effective weapon for smashing, something of a speciality for Yook. As a child, Yook was teased for his looks, his uncharming personality, his dim wits and his bad luck. Growing up, he found his strengths in his strength and endurance, and set about smashing his childhood tormentors. This being accomplished, he was deported from his homeland by popular request. Learning from criminals arts of security, he sets out on his quest to smash everything on Vvardenfell.

P.S. Magic is for weaklings.

19
Off-Topic / Re: VIDEO GAMES
« on: December 03, 2014, 04:14:08 PM »
I recently finished playing Mother 3 on a GBA emulator. I streamed the whole thing, with Sands watching all of it and others, Yuki, Santango, Marco, and maybe some others I don't remember, watching some. The series tends to let you name its main characters, and the channel lent its members' names; Sands and DarkAnima made the parents of myself and Roswell as the two sons. Fede was the dog. Yuki was the useless monkey, Daecher was the crippled thief, and my host was the princess. How fitting some of these names were; my character ended up playing the leading role, unbeknownst to me at the time of naming (I won't spoil anything more, promise). There were also opportunities to name the player, which I identified as myself also; at times the game addressed me by name as such, which was quite surreal, especially nearer the end of the game.



Notice the 'Favourite Thing' item: this was played by Sands, with his foreknowledge, with comedic results later on in the game.



The game is a JRPG at heart. You're given not-quite-free roam of the game's setting, Nowhere Islands. The main village, Tazmily Village, is painted as a rich and vibrant small town, complete with living, breathing inhabitants.



Bottom right is the princess.





Mother 3 is very plot-driven. The narrative is very compelling and, at times, emotional. I have to admit I shed tears at more than one point.



There are no random encounters; instead enemies are sprites in your environment and contact with them initiates battle.



Standard physical and psi attacks, healing, and so forth. Two things stand out. The first is the rolling HP meter.



Perhaps you can see it rolling over there. When you lose health, the counter rolls down at a constant rate. Even if you lose all of your health, you won't die until your counter reaches zero. Also, I believe that when you heal, you stop losing HP when you apply the heal. This adds a time pressure to your menu choices in battle, but it certainly allowed me many a close shave in boss battles too. Exhilarating.


The other stand-out feature is the combo system.



Each enemy has a particular background music associated with it; by attacking in time with the beat, you can put in multiple strikes and combo, up to 16.



I managed this feat once. Some people apparently try to hit one on every song. The horror.


I should mention the soundtrack. It was really stellar. I downloaded it after I'd finished playing. It's also very long; there's a huge variety during the game. Which is just as well because my playthrough took me, by the count of my stream recordings, 28 hours. And every minute gripping.


Overall it was an absolutely fantastic recommendation by Sands, and you can consider me recommending it as well.

20
Off-Topic / Re: Let's Experience Morrowind (With Many Images)
« on: December 03, 2014, 03:29:17 PM »
I vote for a male Redguard - the picture supplied resembles Roswell too much to let pass. He can be called Wellrose or Sax.

21
Off-Topic / Re: Chat Thread
« on: September 23, 2013, 04:20:08 PM »
As eating donuts goes, it's hard to enjoy imaginary ones as much. If not because they don't taste the same, but you're not really eating a donut, and the physicality of the donut and its consequences are lost.

22
Deleted Posts / Re: This is a test topic
« on: September 08, 2013, 06:46:16 AM »
This is testing the subaccounts.

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