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Off-Topic / Re: Let's Experience Morrowind (With Many Images)
« on: December 28, 2014, 04:10:46 PM »
Part 9: A Series of Unfortunate Events
Joining the Fighters Guild was the most popular option. Heading over to the Moonmoth Legion Fort to see what they had to offer as well as see what Larrius Varro was up to were also some suggestions that we can easily do at the same time. I'm sure the package can still wait a moment, right? We're still in Balmora, after all.
Many buildings in Balmora have two entrances to them and the Guild of Fighters is no exception. We want to take the stairs up to get straight to the person who recruits new members.
And of course we will be given quests. Guilds seem to be having somewhere around 30 quests and at least some of them have to be done if we wish to advance through the ranks. The message I was given for trying to gain a rank was "your attributes and skills are high enough, but you haven't done enough jobs".
We can't turn down a job if we ask for one. We don't have to do it of course, but we now have our first guild mission. Of course it's about rats. Should we do this job?
Let's explore our new little base.
Ah, here is the chest.
It's... Rather lacking, but we are free to take what we want. There were some health-restoring potions and these hammers that we will be making the most use out of. The chest does restock occasionally.
Our equipment has to be repaired and that is what the hammers are for. Our equipment has health and if it goes to 0, it is broken and cannot be used. Luckily we do not lose it, we just have to repair it before we can equip it again. It's a good idea to keep your equipment properly repaired, as damage does affect them.
Now that everything is fixed, I head downstairs into a room. Our room, in fact.
There are two locked chests here, but such weak locks are no match for Yook.
There isn't much in them, but I empty them mostly so I can put my own items in the chests.
There's also a training room of sorts all the way at the end of the hallway. That door to the back has a level 90 lock and it's also trapped. Sounds like what is in there is very valuable.
I went outside for a walk next to sell some things I hadtakenfound.
Oh, what is that up there?
Ah yes, of course. Get used to this sight.
Cliff Racers are very common enemies. They like to swarm and chase you forever until you kill them. Many mod these creatures away, but it apparently is not a true Morrowind experience unless you get to deal with the Cliff Racers.
Having beaten our first Cliff Racer, we felt like a man.
"Hey baby, are you sandpaper because I want you to rub my wood if you know what I mean."
Oh.
Now, let's go to Moonmoth Legion Fort. It's not very far from Balmora, so the walk doesn't take long.
I eagerly asked about joining the Legion. We can't, at least not here. We would have to go to a different fort in some place called Gnisis. Later then, maybe...
Asking about rumors, there's some Nerevarine thing the Dunmer have been waiting for, the incarnation of some Lord Nerevar person. There apparently have been many people claiming to be the Nerevarine only for the Temple to go out and hunt them. Maybe the Tribunal Temple is something where Yook can fit after all...
The door to this rather large building was right behind us. That person standing in front of us looks important, perhaps he is Larrius Varro?
He's not.
There is a book detailing the Legion's job behind him, though.
There are some people selling items here, but the door was more interesting to me. Yook senses were tingling.
Ah yes, some armor pieces. Slightly better than our steel armor.
I wonder if we will ever wear a full set of just one armor type.
Leaving the tower as there's really nothing else there, I felt like we could head down.
Oh. I found him.
He doesn't technically give us a job, but tells us that there is some Nord near Hla Oad robbing travelers. Should we take on the bandit?
The room where Larrius Varro is also leads to a prison. Seems like a place we should check.
No one here. All the cells are empty, but they're still locked. Back upstairs, then.
Many shopkeepers. The left door leads us to another room like the one where we found our new armor, but it didn't have good items. But the door to the right had something else.
If this isn't related to the Imperial cult in some way, I do not know what is.
If we want to join, we need to pay 50 gold. It seems like these people would give us similar services as the Temple, healing and blessings. Let's see if there's more he can tell us.
Oh. There was. The rules are still similar to the rest of the guilds, don't hurt other members or steal from them. Should we join the Imperial cult?
I went back to Balmora after that.
I don't know what this Argonian was up to, however.
I was rather close to a level by now, so I felt like I could go to Seyda Neen for a quick training session as there are more enemies around there. We had gained some armor skills, so we were on our way to a level with some endurance boosts and I wanted to take advantage of that. But as I was resting in the wild after some training...
I was suddenly woken up and found a strange dark figure stabbing at me.
Even injured and tired Yook can't be assassinated that easily.
And I am liking the value of this armor we found. It's rather good light armor, but we don't use that. We'll be selling this.
I talked to a guard and they immediately pointed out that I have been attacked by the Dark Brotherhood, like the armor might have pointed out. We should speak to Apelles Matius about it.
If I ask the same guard who gave me the name, it seems like he forgot all about it. Strange. But I continued to train.
Then I got stuck on a pole in a rather unfortunate way. Poor Yook. I can't actually move or get out, so this is the end of the story of Yook, forced to spend the rest of his life impaled on a thick, wooden pole. This is why it's a good idea to have some teleportation spells or scrolls...
I had actually saved very recently so I could just reload.
Level 3 and we're heading back to Balmora.
Should we deal with the rats for Fighters Guild?
Should we help Larrius Varro and take care of some bandit wherever Hla Oad is?
Shall we finally deliver the package now that we are here in Balmora again?
Feel free to suggest new guilds and factions to join at any point.
Joining the Fighters Guild was the most popular option. Heading over to the Moonmoth Legion Fort to see what they had to offer as well as see what Larrius Varro was up to were also some suggestions that we can easily do at the same time. I'm sure the package can still wait a moment, right? We're still in Balmora, after all.
Many buildings in Balmora have two entrances to them and the Guild of Fighters is no exception. We want to take the stairs up to get straight to the person who recruits new members.
And of course we will be given quests. Guilds seem to be having somewhere around 30 quests and at least some of them have to be done if we wish to advance through the ranks. The message I was given for trying to gain a rank was "your attributes and skills are high enough, but you haven't done enough jobs".
We can't turn down a job if we ask for one. We don't have to do it of course, but we now have our first guild mission. Of course it's about rats. Should we do this job?
Let's explore our new little base.
Ah, here is the chest.
It's... Rather lacking, but we are free to take what we want. There were some health-restoring potions and these hammers that we will be making the most use out of. The chest does restock occasionally.
Our equipment has to be repaired and that is what the hammers are for. Our equipment has health and if it goes to 0, it is broken and cannot be used. Luckily we do not lose it, we just have to repair it before we can equip it again. It's a good idea to keep your equipment properly repaired, as damage does affect them.
Now that everything is fixed, I head downstairs into a room. Our room, in fact.
There are two locked chests here, but such weak locks are no match for Yook.
There isn't much in them, but I empty them mostly so I can put my own items in the chests.
There's also a training room of sorts all the way at the end of the hallway. That door to the back has a level 90 lock and it's also trapped. Sounds like what is in there is very valuable.
I went outside for a walk next to sell some things I had
Oh, what is that up there?
Ah yes, of course. Get used to this sight.
Cliff Racers are very common enemies. They like to swarm and chase you forever until you kill them. Many mod these creatures away, but it apparently is not a true Morrowind experience unless you get to deal with the Cliff Racers.
Having beaten our first Cliff Racer, we felt like a man.
"Hey baby, are you sandpaper because I want you to rub my wood if you know what I mean."
Oh.
Now, let's go to Moonmoth Legion Fort. It's not very far from Balmora, so the walk doesn't take long.
I eagerly asked about joining the Legion. We can't, at least not here. We would have to go to a different fort in some place called Gnisis. Later then, maybe...
Asking about rumors, there's some Nerevarine thing the Dunmer have been waiting for, the incarnation of some Lord Nerevar person. There apparently have been many people claiming to be the Nerevarine only for the Temple to go out and hunt them. Maybe the Tribunal Temple is something where Yook can fit after all...
The door to this rather large building was right behind us. That person standing in front of us looks important, perhaps he is Larrius Varro?
He's not.
There is a book detailing the Legion's job behind him, though.
There are some people selling items here, but the door was more interesting to me. Yook senses were tingling.
Ah yes, some armor pieces. Slightly better than our steel armor.
I wonder if we will ever wear a full set of just one armor type.
Leaving the tower as there's really nothing else there, I felt like we could head down.
Oh. I found him.
He doesn't technically give us a job, but tells us that there is some Nord near Hla Oad robbing travelers. Should we take on the bandit?
The room where Larrius Varro is also leads to a prison. Seems like a place we should check.
No one here. All the cells are empty, but they're still locked. Back upstairs, then.
Many shopkeepers. The left door leads us to another room like the one where we found our new armor, but it didn't have good items. But the door to the right had something else.
If this isn't related to the Imperial cult in some way, I do not know what is.
If we want to join, we need to pay 50 gold. It seems like these people would give us similar services as the Temple, healing and blessings. Let's see if there's more he can tell us.
Oh. There was. The rules are still similar to the rest of the guilds, don't hurt other members or steal from them. Should we join the Imperial cult?
I went back to Balmora after that.
I don't know what this Argonian was up to, however.
I was rather close to a level by now, so I felt like I could go to Seyda Neen for a quick training session as there are more enemies around there. We had gained some armor skills, so we were on our way to a level with some endurance boosts and I wanted to take advantage of that. But as I was resting in the wild after some training...
I was suddenly woken up and found a strange dark figure stabbing at me.
Even injured and tired Yook can't be assassinated that easily.
And I am liking the value of this armor we found. It's rather good light armor, but we don't use that. We'll be selling this.
I talked to a guard and they immediately pointed out that I have been attacked by the Dark Brotherhood, like the armor might have pointed out. We should speak to Apelles Matius about it.
If I ask the same guard who gave me the name, it seems like he forgot all about it. Strange. But I continued to train.
Then I got stuck on a pole in a rather unfortunate way. Poor Yook. I can't actually move or get out, so this is the end of the story of Yook, forced to spend the rest of his life impaled on a thick, wooden pole. This is why it's a good idea to have some teleportation spells or scrolls...
I had actually saved very recently so I could just reload.
Level 3 and we're heading back to Balmora.
Should we deal with the rats for Fighters Guild?
Should we help Larrius Varro and take care of some bandit wherever Hla Oad is?
Shall we finally deliver the package now that we are here in Balmora again?
Feel free to suggest new guilds and factions to join at any point.