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Off-Topic / Re: D&D Meta Thread
« Last post by Kashtan on Today at 06:04:33 pm »chill girls - all is good!
Six cracked and splintered marble pillars line the walls of this hall. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap, occupies the north end. Large emeralds gleam in his eyes.And what exactly stopped me from climbing the statue so the bugbears can't reach me? If none of my actions have any impact on how the story progresses, at least don't waste my time by pretending I have 'different options' and just advance the scene. I spent hours working this out for nothing.
Dust and debris have been swept to one side of the floor. Half a dozen bedrolls and packs are neatly arranged around a rough-built firepit before the statue. A wooden table stands on the west side of the room between two pillars. (not shown)

Though it's hard to know how this will help, Alice has pinpointed his position based on his voice.Oh, this helps a lot! I can now finally set everything on fire! This should prevent the guy from hiding again. He's either burning and smoking or - if he extinguishes the spell with water magic - dripping wet. I'll find him. Actually I don't even have to. I'll let the fire and smoke do the work for now.
Completely unmoved by her plea, the bugbears snort in derision and watch as Alice dashes toward the room to the East. Making chase, they stay on her heals.Alice desperately fumbles with the door as 2 huge bugbears approach her. She exhales with a sigh.
The door to this room is locked.
Bugbear 2 catches her and attacks with his spiked mace.Alice nimbly evades the strike and looks at him with disappointment.
By a miracle of the dice, she is also spared and he misses.
M3gan rushes with unnatural speed and makes it to the room by dashing in one turn, she sees Alice draw the attention of the two Bugbears. "Brilliant work!" Using action surge, she takes this opportunity to grab the girls, one in each arm, she heaves them over her shoulders then moves with heavy encumbrance out of the room.Alice gives her a thumbs up from between the bugbears legs. Even with them blocking her view, Alice realizes the main obstacle holding her back - the girls - are now out of the way.
"YOU FOOLS! You fell for her inane ploy!" The voice is clear as day and betrays his position, he's simply cast invisibility, M3gan can see him clearly and simply takes his prizes right from under his nose with nothing he can do (this turn) to stop her, she's gone.Alice turns to the bugbears again.

"I'll leave this to you; I'm needed elsewhere." M3gan says and runs off West down the tunnel.Yulya nods
Yulya creates a divine ray of light over one of the duplicates but she dodges in time to avoid the beam.

With a laugh and a quick incantation as if coming from both remaining images at once, the caster begins large sweeping gestures with her arms and the arcane words ring like harsh reminders of previous bitter memories. She casts fireball. A bright streak flashes from both the mage images pointing fingers and then blossoms with a low roar into an explosion of flame.Surprised she is still alive and unharmed Yulya speaks a prayer to the Goddesses - and a thanks to Ashley.
Yulya receives a vision amid the flames that surround her, to her shock it's Ashley's presence, protecting her in a bubble of safety. Somehow, both are miraculously spared any damage whatsoever.
Yulya gets the impression that this one was free and the energy that was surrounding the dark crystals has dissipated somewhat.Yulya tries to determine if the caster draws mana from the crystals in this room.
Narrowly missing the Ghoul, the flames extend to the group and when it dissipates, the remaining images have retreated to the farthest extents of the room.Seeing Cat unexpectedly tackling the Western image Yulya flies 5 ft S of the ghoul to get into attack range for the Eastern image. She still remains 10ft in the air. This time she casts Toll the Dead as Cantrip on image 5. If all images are defeated and the real caster remains invisible Yulya searches the area - especially the ceiling for the caster.