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1
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on Today at 07:16:40 pm »
I'm going to let you know, these stairs just go to the next level down and can be used instead of the elevator if the elevator was disabled or left here for some other reason. That hasn't happened *yet*.
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Off-Topic / Re: [Bear] This is America!
« Last post by Joy on Today at 07:13:46 pm »
America first
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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Alice on Today at 06:30:45 pm »
Yulya gives the badger ring to Alice.
I think you are the only one immune to its side effects!
Alice takes the ring and looks at it for a moment.
I take your word for it!

Alice tosses the ring into her mouth like a piece of canddy and stores it in the lolibank, handing Yulya 1gp in exchange.

[Time: Tuesday, Spring 26, 19:25, 9C Calm]

You settle in and within minutes of resting you get an unexpected visitor.
From the glowing non-corporeal vestments, this appears to be a former wizard, the bones animate and creek in a unsettling way. He carries a scepter with a brilliant crystal of the same color and shape as those clusters that were growing in the chamber with the Myconids.
Alice is cheerfully impressed by the strange being she characterizes as yet another curiosity on par with, no - topping even the Myconids
Oh cool! He's floating! I've never seen anything like that!
The same pretty glow as the shrooms! Are you their master?

Spotting the scepter, even the magic-blind alien can reach some conclusions.
Ah! You're the one who made these beam-holes and obliterated the bandits, right? Impressive! But please don't make holes in us! We are on your side ok? We hunt down the bandits who broke in here and defiled your vault! But I don't know about the Forge of Spells. Do you, Yulya?

Having nothing to add, Alice reaches in her mouth and shows the Jade Frog to the strange being like a child presenting her teddy bear.

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Off-Topic / Re: D&D Meta Thread
« Last post by Alice on Today at 05:38:22 pm »
Wow I somehow misunderstood that one too!
I was already wondering where the stairs were supposed to be. Let's go there!
Oh wait, we have a visitor!
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Off-Topic / Re: [Bear] This is America!
« Last post by Alice on Today at 05:33:40 pm »
>arrest officials who aid illegal immigrants
You'd have to arrest all European officials then. Especially the judges from the European Court of Human Rights. They forbid EU member states to deport any illegal immigrants.
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Off-Topic / Re: [Bear] This is America!
« Last post by Joy on Today at 12:15:36 pm »




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Off-Topic / Re: D&D Meta Thread
« Last post by Joy on Today at 04:26:18 am »
Yes, so there is a vault there and there is stairs there, they're not one and the same but related. You can traverse the stairs down past the vault which is on this level and not well represented on this map.

Quote
To the southeast of that is a wooden platform with stairs leading down. The stone that once separated the drift from the other side has recently fallen away, revealing a fresh rock surface, likely from the blast.

This is describing two different things.

You are correct, the whole vault structure is in magical darkness and would extend East and Southeast off the map in a similar way that the rifts, drafts and tunnels of the cave are not on the map, like the place Alice went when she swam through the tunnel under the water.

Consider that now, whether you want to travel down to the next level with the elevator or see where the steps go but after you deal with the new issue.
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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on Today at 04:20:42 am »
[Time: Tuesday, Spring 26, 19:25, 9C Calm]

You settle in and within minutes of resting you get an unexpected visitor.



[Lore 1d20+5=19]

From the glowing non-corporeal vestments, this appears to be a former wizard, the bones animate and creek in a unsettling way and the power emanating from this form is unmistakably that of a lich with the exception that there is no phylactery on his person, which is rather puzzling. He carries a scepter with a brilliant crystal of the same color and shape as those clusters that were growing in the chamber with the Myconids.



[Arcana 1d20+5=24]

Yulya's eyes fixate on this implement and recognition floods her mind, this is a legendary artifact of a bygone age, a royal scepter that was lost hundreds of years ago and though she has no idea what effects or powers it would wield, she knows that its power is devastating, if it still contains charges and is still functional it is well advised not to be the target of that ornate wand's magic.

The jaw of this frightening skeletal being opens and your minds are filled with knowledge. He addresses you as Mormesk, a powerful mage of the Greycloaks of Neverwinter, wizard premier of the king, sent to protect the Forge of Spells. You understand this statement but also question it as he is communicating as if he is still a corporeal being, as if he doesn't fully remember he's now undead.

[Lore 1d20+5=9]

Neither his name not the forge of spells register with you, he continues:

The impression you get is that this is the year 941, but you know this isn't right, it's 1296, and when your minds connect that to his, he pauses in confusion a moment then continues. Until he met his end in the spell battle at the climax of the orc invasion of Phandalin he was a well known and respected protector of the realm.

However, you sense centuries of lost time and hatred, frustration and boredom. Ancient memories of lost comrades and friends as if it was yesterday and one final memory is rather recent, a confrontation with bandits that blew the door off the 'visiting wizard' chamber. In fact, further puzzling memories follow and he's apparently rather confused, he recognizes new excavations and none of this woodwork you now occupy with your tent. He wonders how that's possible in such a short time. But all that is immediately overshadowed by one question of grave concern, and this comes out in a shrill bone chilling voice.

"What is the disposition of the Forge of Spells, I no longer feel its presence."

[Interactions Required]

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Off-Topic / Re: [Bear] This is America!
« Last post by Τamamo on Today at 03:35:27 am »
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Off-Topic / Re: D&D Meta Thread
« Last post by Τamamo on Today at 03:32:27 am »
Wait what?
I thought the stairs were the vault?
Where is the room and treasure Ashley talked about? I thought it was where the ladders led into the darkness?
Quote
On the furthest southwestern wall next to the drift, there is a very old metallic structure, made of that same dwarven metal, built to survive anything—well, almost anything. There are remnants of what was once a very sturdy metal seal here; it looks like it was recently opened, and by the looks of it, with literal barrels of explosives, enough to make even Alice blush. The metal hinges are partially melted from the blast. A deep black tunnel remains, too black to be natural. To the southeast of that is a wooden platform with stairs leading down. The stone that once separated the drift from the other side has recently fallen away, revealing a fresh rock surface, likely from the blast.

Ashley refreshes her Truesight and she describes what she sees in the magical darkness.

"Dust, ash, walls blackened by fire, and heaps of debris beneath a sagging ceiling—yeah, this room was damaged by a destructive blast. I can see remains of furnishings—tables, chairs, bookshelves, and beds—are charred; this was some kind of living quarters. Wait a minute..." Just on the edge of darkness, a scorched iron chest stands proud and blasted open. Glowstone light piercing the darkness shows glints of gold and the tell-tale hue of Mythril--a lot of it. A rope, ladder, or other means could be used to reach the chest.

Oh wait. So the whole vault structure isn't on the map?
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