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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on Today at 02:51:55 am »[Time: Tuesday, Spring 26, 19:00, 9C Calm]
W8: Fungi Cavern
As you walk East past the old ale barrels now repurposed for ore, you see several areas where the false floors have collapsed.
[Perception 1d20+5=8]
Curious crystals of glittering aquamarine minerals seem to have grown after the walls have been dug. Appearing like flowstone but with bursts of crystalline structure that no one can identify seem to also have a slimy mold growing on them. Though they don't give off their own light, any speckle of light is reflected off these damp glimmering surfaces. Ashley attempts to use her prospector's pick to take a sample but the crystals are harder than the iron of her tool and refuse to chip or dislodge. She can sense a magic property of the mineral and the structure indicates it's grown up instead of settled down, seeping up from some lower part of the mine rather then flowing down from the action of percolating water.


After you snake around the fallen floors, you come to a rickety bridge, haplessly placed across a chasm.
The air becomes oppressively humid and stale here, smelling faintly of sulfur, damp and decay. Though the bridge seems sturdy enough, only one can cross at a time, so naturally Cat goes first followed by the rest of you.
[Hidden rolls]
The cavern ahead is littered with the destroyed remains of orc skeletons. Among the dusty remains are spots where something had been laying, obviously the orc skeletons you fought earlier came from here, all the intact ones are gone. Even some of the bones are overgrown with colorful fungi and crystals.

Where the slime covering the crystals have spilled out over the floor, bioluminescent fungal fruiting bodies have grown, giving the cavern a other-worldly appearance. The foul draft from the chasm below is warm and a hole that looks like it wasn't dug by a miner is just a few meters down, it looks natural, almost like a large animal borrowed here.
You all manage to make it across safely.
Entering further into the cavern, the outcroppings give way to dense carpets of the weird fungi covering large sections of the floor in this cavern amid the brightly glimmering crystals. Aside from the glowing heads, the growth includes puffballs a foot across, weird shelf fungus also is growing on the walls and stalagmites, a couple of them are large with stalks and caps a good five feet tall. Some of the puffballs glow with an eerie aqua phosphorescence to match the crystals.
[Nature 1d20+5=7]
The blue-green glowing fungi and crystals allow you to see the entire cavern without the aid of darkvision or a light source.
[Interactions Required]

W8: Fungi Cavern
As you walk East past the old ale barrels now repurposed for ore, you see several areas where the false floors have collapsed.
[Perception 1d20+5=8]
Curious crystals of glittering aquamarine minerals seem to have grown after the walls have been dug. Appearing like flowstone but with bursts of crystalline structure that no one can identify seem to also have a slimy mold growing on them. Though they don't give off their own light, any speckle of light is reflected off these damp glimmering surfaces. Ashley attempts to use her prospector's pick to take a sample but the crystals are harder than the iron of her tool and refuse to chip or dislodge. She can sense a magic property of the mineral and the structure indicates it's grown up instead of settled down, seeping up from some lower part of the mine rather then flowing down from the action of percolating water.


After you snake around the fallen floors, you come to a rickety bridge, haplessly placed across a chasm.
The air becomes oppressively humid and stale here, smelling faintly of sulfur, damp and decay. Though the bridge seems sturdy enough, only one can cross at a time, so naturally Cat goes first followed by the rest of you.
[Hidden rolls]
The cavern ahead is littered with the destroyed remains of orc skeletons. Among the dusty remains are spots where something had been laying, obviously the orc skeletons you fought earlier came from here, all the intact ones are gone. Even some of the bones are overgrown with colorful fungi and crystals.

Where the slime covering the crystals have spilled out over the floor, bioluminescent fungal fruiting bodies have grown, giving the cavern a other-worldly appearance. The foul draft from the chasm below is warm and a hole that looks like it wasn't dug by a miner is just a few meters down, it looks natural, almost like a large animal borrowed here.
You all manage to make it across safely.
Entering further into the cavern, the outcroppings give way to dense carpets of the weird fungi covering large sections of the floor in this cavern amid the brightly glimmering crystals. Aside from the glowing heads, the growth includes puffballs a foot across, weird shelf fungus also is growing on the walls and stalagmites, a couple of them are large with stalks and caps a good five feet tall. Some of the puffballs glow with an eerie aqua phosphorescence to match the crystals.
[Nature 1d20+5=7]
The blue-green glowing fungi and crystals allow you to see the entire cavern without the aid of darkvision or a light source.
[Interactions Required]

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