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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on Yesterday at 05:30:21 pm »The cavern is oddly quiet other than the arcing throne and Ashley's Truesight sees nothing of importance besides the girl who she knows isn't an illusion. Though the tunnels going off in all directions leaves no sense of security. As you all search the cavern and the cats spread out, as Alice might have suspected, something's not right. The throne comes to brilliant life sending arcs in every direction as if controlled by some unseen intelligence.
[SAVE DC17 REFLEX 1d20+3,+3,+3,+7 = (17,18,17,25)]
Remarkably you escape the arcs as they stretch into the spaces in between you, shining blue light into the whole chamber, but as a result it's spread you out more. Ashley sees something in the shadows, preventing their ambush, she calls out, "We have company! Three Ghouls to the north!"

To make matters worse, Ashley spots traps above the exits to the East. Though they could be negotiated given time, to run through them would be a mistake. One wrong step could cause a cave in from where you entered.
[Initiative 1d20+3=12 vs 17]
https://www.youtube.com/watch?v=9W-N3OsO3bY
With the initiative of Ashley's warning, you get the jump on the situation.

[I don't recommend you enter any square with the lightning. The ruined tables that Cat and Ashley are standing on are 3 feet up. Make your moves]
[SAVE DC17 REFLEX 1d20+3,+3,+3,+7 = (17,18,17,25)]
Remarkably you escape the arcs as they stretch into the spaces in between you, shining blue light into the whole chamber, but as a result it's spread you out more. Ashley sees something in the shadows, preventing their ambush, she calls out, "We have company! Three Ghouls to the north!"

To make matters worse, Ashley spots traps above the exits to the East. Though they could be negotiated given time, to run through them would be a mistake. One wrong step could cause a cave in from where you entered.
[Initiative 1d20+3=12 vs 17]
https://www.youtube.com/watch?v=9W-N3OsO3bY
With the initiative of Ashley's warning, you get the jump on the situation.

[I don't recommend you enter any square with the lightning. The ruined tables that Cat and Ashley are standing on are 3 feet up. Make your moves]
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