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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Alice on Today at 05:52:38 pm »Alice what did you mean by THEM? Did you have something against undead in your ship?Alice raises an eyebrow
Oh? It's rare for anyone to listen to me, let alone ask me something. It's a long story, if you want, I'll tell you when we have idle time. But it's not gonna help you sleep more soundly.
To keep it reasonably short - no, unfortunately, or rather fortunately there was nothing like this on the ship. They would have died in the crash. So it doesn't concern us here but with the ship, my masters also captured 3 very odd 'individuals'. Once human but cybernetically modified by the Men of Iron beyond recognition, clad in Living Metal. However, their main feature was their utter lack of connection to what I think you call the weave of magic. Or other planes. Not only this, they would completely blot out magic in their vicinity simply by existing. You could call them anti-sorcerers, or living anti-magic fields. Soulless if you want. Weapons created by the Men of Iron specifically against magic users and denizens of other planes like demons. Even an archdemon like the Winged Creature found their mere presence terrifying.
They were originally supposed to accompany me as servants and guards but the chaps turned out to be a bit - difficult. Not the most humorous fellas and we can't reliably control them yet. So we left them at home when I had to GTFO to hide from my countless fans that want to experiment on me or enslave me for their sinister plans. Too bad, mage-killers would have been handy here. They're still somewhat human, can't shapeshift and aren't nearly as tough as me in my Living Metal form, but against the unexpectedly abundant magical beings in this world they would have been hilariously effective! On the other hand, they're really bad news. If the Men of Iron manage to mass-produce those things, it's pretty much curtains for other races. So far magic was the only thing that could overpower them and their advanced technology...
Alice leaves it at that, but if you ask nicely, she will tell you more lore about herself and the universe in general when there is idle time.
The small room at the bottom has three ancient crates and two oddly shaped metallic busts on the walls reminiscent of a goat and a pony, revered animals often used by dwarves in mines.[/i]Oh nice! They remind me of our mules...
Sandra and Sophia I almost forgot their names!
Alice makes sure there's no imminent threat to the North
Ashley, let the Bigglesworths guard the passage North while we explore the room!
We should explore this first! Alice poke them with your pole! If the room is safe we will store our belongings here!Alright stay clear of a potential line of fire!
Alice takes out her 10ft pole and extends a 10ft pseudopod. With 20ft reach, she prods the busts and crates as well as the floor around them from a safe distance.

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