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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on Today at 03:26:21 pm »
Alice finds that there is only one pair of boot prints of roughly humanoid size, the person in question walked over and back again once.



[Perception 1d20+5=24]

They are of a style similar to what Ashley is wearing, potentially bought by the same maker in the Neverwinter market. She is very sure she can detect no other traps nearby.
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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Alice on Today at 03:10:54 pm »
Alice sneaks up the shaft and looks around the best she can, her lamp glints off something odd, metallic and when investigates, she finds herself in the possession of a tiny set of musical cymbals made for playing between finger and thumb. They're of bright yellow metal and still intact but the finger straps are long ago deteriorated. Though interesting, they seem to be relegated to scrap. Suitable only for a museum or scrap heap.
Alice musters the tiny cymbals with astonishment.
The hell is that doing in a mine?

Alice leaves the cymbals at the tunnel entrance to avoid making noise and continues on with the intention to pick them up later.

Further east, there is yet another tunnel leading up into another maze of tunnels and chambers completely unnavigable without a map or days of surveying with proper tools. Here you find your first signs of modern life, boot prints in the dust heading half way into this tunnel and back East again.
Alice tries to investigate what and how many people made the footprints. Again she taps the floor with her pole and checks for traps before following the footprints until the end to see if there is something. Then she continues 5ft East to the tunnel wall and signals Cat to catch up.

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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on Today at 01:55:17 pm »
Further east, there is yet another tunnel leading up into another maze of tunnels and chambers completely unnavigable without a map or days of surveying with proper tools. Here you find your first signs of modern life, boot prints in the dust heading half way into this tunnel and back East again.

Interactions Required

'

Ashley is deep in thought mumbling about why she can't summon two Mechathereal panthers.
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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Cat on Today at 08:25:44 am »
The scent from glowstone lamps intensifies.
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Off-Topic / Re: Weight Lifting for Size [Bear]
« Last post by Kashtan on Yesterday at 08:23:46 pm »
lol
no slacking off! do your job Alice!
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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Yulya on Yesterday at 08:22:32 pm »
Yulya moves further up behind Cat to see if she can help with her passive perception skills.

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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on Yesterday at 04:39:54 pm »
Alice sneaks up the shaft and looks around the best she can, her lamp glints off something odd, metallic and when investigates, she finds herself in the possession of a tiny set of musical cymbals made for playing between finger and thumb. They're of bright yellow metal and still intact but the finger straps are long ago deteriorated. Though interesting, they seem to be relegated to scrap. Suitable only for a museum or scrap heap.



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Off-Topic / Re: Bear's ranting and at the same time flexing thread
« Last post by Joy on Yesterday at 04:03:44 pm »
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Off-Topic / Re: Weight Lifting for Size [Bear]
« Last post by Joy on Yesterday at 03:59:28 pm »
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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Alice on Yesterday at 03:42:45 pm »
The tunnel North of Alice goes about 40ft North then takes a turn up into a shaft, there doesn't seem to be any way to get up there besides free climb, and no reason to, it looks a lot like the rest of this place; dug out chases that follow ore  are everywhere.
Always going where she's not supposed to go, Alice still takes a peek into the tunnel leading N to make sure there is nothing, then she carefully continues eastwards and checks the content of the mine cart, tapping it with her 10ft pole to make sure it's not a trap. Then she continues and carefully takes a peek around the corner into the fortified tunnel leading N.

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