Recent Posts

Pages: [1] 2 3 ... 10
1
Off-Topic / Re: D&D Meta Thread
« Last post by Alice on Today at 04:11:38 pm »
I agree I like it better that way because it makes things much more unpredictable and thus interesting. We have no monster expert, at best Cat has some experience with a few. We shouldn't know the monsters stats, strengths and weaknesses. And neither should they all be clones. But this does create some serious gameplay problems. We don't look up monsters we don't know anything about. But if we already encountered them and think we know them (or because it's common sense that a ghoul is undead) but they're special snowflakes who are just different - that's fun but it either leads to catastrophic events like Yulya wasting a Turn Undead on an obvious undead who's surprisingly not undead at all, and everyone getting killed - or endless discussions like we have now.

So what to do about this? Realistically, it should happen frequently that we use ineffective attacks against monsters we misjudge. But realistically, adventurers would perish after a few encounters, and never live long enough to level up or become heroes. I'm not sure how to resolve this. One method I proposed is to plot us against more low-level but cunning enemies who can be adjusted to permit serious mistakes without immediate TPK. But this would drag out the game for years due to XP starving.

On the other hand, right now we are up against such high level foes that we basically have to execute every attack perfectly in order to have some chance. And telling us beforehand what doesn't work isn't really fun either and - as I frequently criticize - leads to a scripted story that leaves us no options, and no means to make mistakes. But I understand mistakes mess up the game and create even more work for Joy. I still think we should be permitted to make serious and epic fails.

So my suggestion - if an enemy deviates significantly from what is commonly expected, give us a hint by describing it. We will accept any monster stat you design, from living skeletons to corporeal ghosts, but there should be at least some clue. In exchange - no more telling us beforehand what doesn't work. Only by observation or divine intervention should we learn something like that.

Does that sound good?
2
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on Today at 10:25:29 am »
Oh, so now you want to do your own research. These are all custom monsters as we've already discussed.

It was proposed that they could be turned, my answer to that is no because they're technically alive. As has been stated before unless otherwise specified, any name may or may not coincide with standard creatures. Alice agreed this was best previously but I didn't not require her agreement. Even the very first creature you fought was a custom rothe.

3
Off-Topic / Re: D&D Meta Thread
« Last post by Kashtan on Today at 08:06:31 am »
>technically alive
wtf ghouls are textbook undead creatures



i mean youre the dm but declaring them non-undead after Yulya comes up with turning them is a bit eh...
4
Off-Topic / Re: Weight Lifting for Size [Bear]
« Last post by Joy on Yesterday at 06:32:35 pm »
doing 1000 calorie OMAD, sucks donkey balls but it does work. Will go back to ~1500 cal which was basically sustaining me after I hit 195.
5
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on Yesterday at 06:30:41 pm »
She has one more charge according to my records as well as one Sorceress Point. She has 1MP, 1 focus with 6MP and one with 1MP that Ashley gave her. I believe she cast bless, then charged the focus for 6 and also used the focus once for 2MP on top of the focus.

These ghouls are technically alive and therefore immune to turn undead. When they become zombie ghouls then it would work.

6
Off-Topic / Re: Weight Lifting for Size [Bear]
« Last post by Alice on Yesterday at 05:35:56 pm »
The fuck are you accusing me of?
Not talking to people in the gym.

Host got noticeably stronger. I realized when he's carrying heavy things. It's far easier now. Also gained 4kg. I might have to impose another Auschwitz diet (no food just heavy work) on him.
7
Off-Topic / Re: D&D Meta Thread
« Last post by Alice on Yesterday at 05:30:30 pm »
Has the ring regenerated yet? I looked up Turn Undead and that's pretty neat! I'd give it priority over Bless. The turned zombies will stop being a danger and this will buy us time
8
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on Yesterday at 04:17:36 pm »
[Ashley] don't forget bless
9
Off-Topic / Re: D&D Meta Thread
« Last post by Kashtan on Yesterday at 03:18:01 pm »
Yulya had a clever idea.
everyone attack the ghoul on the right. then Yulya will move 5ft w and use Channel Divinity - Turn Undead. all 3 will be in range. if the attacked ghoul survives it will try to get out of combat and trigger reaction attacks and Cats sentinel. this will also keep them from doing any nonsense with magic. unless they make their saves. but it should significantly reduce the number of enemies.
10
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on Yesterday at 09:50:36 am »
Embolding bond is still in effect
Pages: [1] 2 3 ... 10