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Off-Topic / Re: Feedback, Complaints, Concerns, Likes, Dislikes for Campaign #1 [Joy the DM]
« Last post by Joy on Today at 08:22:54 pm »Unfortunately it suffers from the same issue where there are so many inputs and triggers to remember that coding them is trivial compared to remembering to input them.
The first half of my post was describing easy to deal with issues the bigger issue is simply remembering when to implimemt the rules without them being in a huge glob of text that I have to review any time anything acts. It continues to get more difficult at the higher levels. Our highest level headmate is only 9 and there was a lot of mistakes ny then. Where it looks great then a series of revelations leads to failure or the other way around. In other words, SheShe or I start making so many errors that the magnatude of errors overshadowed the RNG.
How we dealt with that is by accepting errors as they go, but it can appear to be very unfair and even more incidious is the creep of errors lean toward a desired direction. In SheShe's case, to the detriment of the poor and downrrodden enemies. These are clearly an invisible hand of bias.
In your case, I would like nothing more than for my innocent and humble monsters to win, which will no doubt cause no end to Alice's complaining, and Cat's corrections.
This is another reason for the pause. Either I would need to get a hold on this or demand that my errors become irrefutable canon. It's a sacrifice I'm willing to impose but obviously this wouldn't have the integrity demanded by extra-system players.
We are ironing some of this out now, only testing will tell if it's enough.
The first half of my post was describing easy to deal with issues the bigger issue is simply remembering when to implimemt the rules without them being in a huge glob of text that I have to review any time anything acts. It continues to get more difficult at the higher levels. Our highest level headmate is only 9 and there was a lot of mistakes ny then. Where it looks great then a series of revelations leads to failure or the other way around. In other words, SheShe or I start making so many errors that the magnatude of errors overshadowed the RNG.
How we dealt with that is by accepting errors as they go, but it can appear to be very unfair and even more incidious is the creep of errors lean toward a desired direction. In SheShe's case, to the detriment of the poor and downrrodden enemies. These are clearly an invisible hand of bias.
In your case, I would like nothing more than for my innocent and humble monsters to win, which will no doubt cause no end to Alice's complaining, and Cat's corrections.
This is another reason for the pause. Either I would need to get a hold on this or demand that my errors become irrefutable canon. It's a sacrifice I'm willing to impose but obviously this wouldn't have the integrity demanded by extra-system players.
We are ironing some of this out now, only testing will tell if it's enough.
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