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Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Alice on Today at 06:53:44 pm »The walls appear to be burned, and bits of dark obsidian cover certain spots. You recognize the burns to be similar to the odd rock with the hole in it you found earlier; the stone itself was heated to the point of melting and cooled quickly, forming obsidian. "Beam holes" in some spots extend a hand's width deep. It would be fair to say that standing in the way of whatever made that would be unwise.I just hope this is magic or we have people with laser cannons running around here!
At least, to her relief, the damage does not appear to be caused by technology of the Men of Iron she is aware of.
Bits of petrified leather and steel bobs lay among them, the remnants of their equipment untouched other than by time and the occasional rockfall. Amid the dust of the cavern, the skeletons are thankfully all broken, inanimate, and pose no danger. The minerals in the ceiling are pretty, not all of them the same aqua crystals, but they are beyond your reach for now.[/i]Alice takes out her 10ft pole and attempts to reach them. Then she searches all skeletons for valuables.
This lower area has been recently disturbed by rockfall and reveals fresh corpses of bandits; they look like they lost horribly. Some have burn marks reminiscent of the stones, appendages are cut clean off and cauterized. some have the look of horror frozen on their lifeless faces. They're still wearing their armor equipment and brooches, 7 in all; whoever killed them took nothing and left them where they fell. Even a sword seems to have been cut clean in half by some magical means, the metal pooled on the end as if melted by extreme heat, hotter than the hottest known forge. The air is still and stale with the scent of fresh kill not more than a day old.Alice's eyes narrow.
How's this possible?
We have been in this cave for 2 days now, about one day on this floor and we heard no sound of this battle. Maybe the environment in this cave preserves bodies exceptionally well.
Alice searches the bandits and brings all salvageable equipment to the ladder leading up to the myconids
On the furthest southwestern wall next to the drift, there is a very old metallic structure, made of that same dwarven metal, built to survive anything—well, almost anything. There are remnants of what was once a very sturdy metal seal here; it looks like it was recently opened, and by the looks of it, with literal barrels of explosives, enough to make even Alice blush. The metal hinges are partially melted from the blast. A deep black tunnel remains, too black to be natural. To the southeast of that is a wooden platform with stairs leading down. The stone that once separated the drift from the other side has recently fallen away, revealing a fresh rock surface, likely from the blast.This must have occurred before we entered. Impossible we overheard that blast! And how did they get past the shrooms? They must have been furious about the noise.
Ashley refreshes her Truesight and she describes what she sees in the magical darkness.Alice scratches her head.
"Dust, ash, walls blackened by fire, and heaps of debris beneath a sagging ceiling—yeah, this room was damaged by a destructive blast. I can see remains of furnishings—tables, chairs, bookshelves, and beds—are charred; this was some kind of living quarters. Wait a minute..." Just on the edge of darkness, a scorched iron chest stands proud and blasted open. Glowstone light piercing the darkness shows glints of gold and the tell-tale hue of Mythril--a lot of it. A rope, ladder, or other means could be used to reach the chest.
Why would you need such massive doors to protect living quarters? From the monsters in this mine? I'm not really fond of going in there but with the rings and a Pretty Please - I might!
Alice looks at Ashley expectantly.

But yeah I think we should go back for now...
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