Alice tries to determine what the light source she saw from above was and goes deeper into the undisturbed cave.Hmm, I was wrong! Clearly none of the bandits made it down here. They probably didn't see through the illusion. Well I wouldn't have either. That's Yulya for you!
Remnants of FORGE OF SPELLS:
A pedestal catches your attention, the source of light, a fine orange glow emanating from the air itself as if generated from something out of phase of space and time. Markings can be seen and read in three distinct languages explain the forge of spells once sat here but now it's nothing but an impressive foundation. With a heavy heart, The Great Works are abandoned.
This impressive chamber was the heart of the Wave Echo Cave machining operation for the mines. Here, and in secret, the dwarves, gnomes and halflings took raw metal and made all they needed. A now dry channel is where the dwarves diverted the water from the waterwheel above to power another set of waterwheels here, all rotted to the point that only fragments remain. The 'Great Works' marks a fascinating history of the work done here. Of all the rooms this one is the largest thus far, the only thing keeping it from collapsing in on itself is the way its ceiling was domed.
Alice inspects the large chamber with amazement.What's this?
Remnants of more advanced human technology before this planet fell back into the stone age? Is this the place those dwarves wanted us to reach? Then the jewel we were supposed to bring back must be on that pedestal...
Alice is relieved all the machinery looks very humanoid-made and shows no signs of the alien technology of the Men of Iron.More than a dozen withered corpses lie scattered around the machine shop room—individuals still wearing remnants of aprons smocks and heavy gloves for working, they appear to be smaller than dwarves, perhaps more gnomes or halflings. All unceremoniously thrown into the now dry channels.
Alice looks at the skeletons with unease.Is this another bulette nest? Should I get rid of their skulls or not?
Alice considers her next move when another light catches her attention. Bursting into a green flame.
The terrifying hovering skull, no larger than that of a human's head, slowly moves toward Alice.
Alice is delighted and claps her handsOhhh a green Mormesk! How cool! Are you related to the blue guy one floor higher? Where's the rest of your body?
Hey hey! Do you wanna be my familiar? We could have lots of fun exterminating pests together!

Before you attack me listen! Do you understand me? We're the NPWC, the Neverwinter Pest and Weed Control! We were sent here because you have a pest problem! Bandits and some crazy drow elf necromancer have infested the Wave Echo cave! We're only here to get rid of them! So don't pointlessly attack me, let's fight those guys that cause trouble in your home together! I don't know what they're up to but it's no good!
Alice pauses and thinks for a second.Oh, might you be the Undead Watcher? I have heard about you! You appear to be quite famous! I am Alice, a traveler from another world, professional pest remover and passionate ear collector. What's your name?
Alice sincerely hopes she is able to befriend the skull as her pet, but in case dialogue is impossible and she is attacked, Alice will use her full movement of 3x40ft (dash+bonus dash) to retreat back up and report.