Recent Posts

Pages: 1 ... 4 5 [6] 7 8 ... 10
51
Off-Topic / Re: D&D Meta Thread
« Last post by Alice on March 29, 2026, 05:04:18 pm »
You guys have the easy task. I have absolutely no idea what to do here either. Illusionists are annoying. I actually expected Nezzer himself would disguise himself as the girl at the throne. That he's unarmed and unarmored matters not for an elite spellcaster. And that I can't see him won't help either.
I guess I'm gonna call for help from the bulette and bird friends, I doubt they'll go into this  room and after the girls. Outside I guess I have a good advantage dodging them compared to the bugbears though. If the bugbears are dumb enough to go after me. Why does this guy love bugbears so much? They're everywhere.

Also hey, is that another door in the small chamber on the right?
52
Off-Topic / Re: D&D Meta Thread
« Last post by Τamamo on March 29, 2026, 05:23:11 am »
Still trying to process what happened...

Regarding Cat and the others, it's 5 on 5 if Ashley summons another cat or turns into the Panther (we need her Truesight and control over the cats though). Cat an shoot one of the distant ones with her crossbow, Yulya can attack the other one far away with a cantrip. The cats have to deal with the other 3 closer ones. Should be manageable in 1 round.

Regarding Alice, uh I have no idea but I guess firebombing the bugbears is a no-no.
53
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on March 28, 2026, 08:54:00 pm »
Alice dashes straight West, flicking the ghoul's ear as she passes by the dazed non-undead. She uses as much of her movement as necessary to make contact with the source of the voice - and shut him up. Preferably by a grapple -shove combo, expending 2 Ki points for Flurry of Blows + Hand of Harm. In case there are multiple enemies and a way to spare any remaining Phandalin girls, Alice will not hesitate to finally throw her firebomb she's been carrying for so long.



W9: Old Entrance

The well built, stone lined, tunnel that runs East looks like it could have been an original entrance to Wave Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. Another pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell, completely incapable of zombification.

Further down, a dim lantern illuminates what looks like the remnants of an ancient seal, similar to the one that once sealed Marmesk, and has been reopened recently, again blown open. A bitter cold draft blows in the long tunnel leading out. The tunnel looks freshly dug by a bulette. The temperature drops the further down she goes and leads her to understand this is indeed a way out, however, as we know, the mine was sealed by the watcher's barrier. The sound of scratching and chuffing leads her to believe a bulette is right now attempting to dig its way around the barrier. Any sudden significant vibrations will alert it.

 
This way is certainly not clear, so she heads back to the seal where twisted scraps that were once part of that seal are strewn about along with chunks of rock that filled that tunnel.

She notes three sleeping stirges (vampiric birds) clinging to the ceiling, sleeping like bats, having probably found their way in from outside meaning this is indeed another exit before it was magically contained. Any loud noises will wake them and they will likely be hungry.


Alice is momentarily confused but again gets a strange intuition from that same familiar presence and is led Further back up this hall and a hidden door is revealed to her.

Alice is compelled to open it...

A surprised Drow is kneeling by the bodies of two young woman. He turns to face Alice.



Though startled, he quickly regains composure and bows to Alice, "Ah, well I've clearly underestimated you... human? No that's not... hm. At any rate, have you decided to come to your senses and take my offer? Sorry, I wasn't more clear, we didn't need to meet face to face." He has no armor and is dressed in nobility garb. He doesn't seem to have any weapons either.

To her surprise, Alice sees two girls on the floor, both motionless.

W19: Nezzer The Spider

Six cracked and splintered marble pillars line the walls of this hall. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap, occupies the north end. Large emeralds gleam in his eyes.

Dust and debris have been swept to one side of the floor. Half a dozen bedrolls and packs are neatly arranged around a rough-built firepit before the statue. A wooden table stands on the west side of the room between two pillars. (not shown)

Two bugbears stand as the situation drags on moment my moment. They stand to flank the drow. He glances back at the TWO girls and back to Alice,
"Somehow I don't think you will take my offer. It seems that I must deal with you myself. A pity it must end this way, I do really hate conflict, watching it anyway."

Nezznar the Spider is accompanied by two bugbears who ready their stance to defend their leader.



Suddenly a flash of light blinds Alice and a moment later he's gone. His laughter echoes through the room, he's clearly still here.

[Once again Alice is left with choices, she was led here but it seems the situation is dire for her if she stays. In any case she can again exit the room and run far enough to evade this turn or do something else.]

[Round 4]

In the meantime, seconds pass, Cat and Yulya are free to consider another move, the Ghoul is temporarily dazed and still in reasonable shape but doesn't move or react.

[To be clear, everyone has a move now, but given Cat's injury and Yulya's limited speed, it would take two turns to reach the room where Alice arrived it in one. Consider it 80ft to reach Alice's current position.]

Ashley's body suddenly takes a breath and her eyes open, she crawls out from under Cat and stands, dusting herself off, she drops her pack and shield and looks to Yulya in an initially perplexed way, she looks at all the dead bodies around her, then glances at the Ghoul and collects herself, then smiles. "Well, I have some things to tell you."

Yulya and Cat's minds are flooded with what Alice sees and where she is, everything Alice knows you know. You realize that M3gan has been busy guiding Alice to the secret room and that Nezzer isn't the one who is keeping the Ghoul in a daze, at least not anymore. The goddess has her secrets but the ghoul has been paralyzed and will remain so for 1 minute. She informs you there is a bulette to the West in the tunnel, and someone else...



The blood on her face seems to absorb into her skin and her wounds are replaced by exposed metal similar to how Nixie and Olga look. She notes the strange glare Cat is giving her and touches her face. "This will fade."

More urgently, she turns and readies her stance toward the girl on the floor and informs you mentally that the girl is also a trap.

"Rise minion!"



https://www.youtube.com/watch?v=FjKdAPiMY5w

Indeed the girl rises and faces you all with a wicked grin on her face. Without warning she casts boosted mirror image and laughs.

[Mirror Image works by spreading the essence of the caster, no matter which one you attack, one will fade. Even with truesight, they all appear genuine as they are all technically the same person, where the position of the original caster is in fact hidden until all are removed. You will need to attack all of them in some way before the true position of the caster can be reveled. They all appear to attack in unison but only one action is counted. I repeat, all five need to be attacked and eliminated before the caster becomes visible again, so it would take 5 attacks to reveal the caster, in essence, none of these mirrors are the caster, they have no HP, but they will need to be attacked and hit or in some way affected. The effect lasts 1 minute.]

[Strategizing is recommended. M3gan has a mental connection to Alice, so she is also aware of the situation here. Communication is possible through M3gan. Make your moves]


54
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on March 28, 2026, 07:10:48 pm »
In terms of maps...

55
Off-Topic / Re: Chat Thread
« Last post by Joy on March 28, 2026, 07:01:50 pm »
Not yet
56
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Alice on March 28, 2026, 04:02:53 pm »
Nixie remembers the dead rising from the grave and uses her turn to rip the head off this ghoul. [LUCK 1d20=2] Sadly she's horribly mangled the ears in the process.
Alice glances over with a sigh.
I wish Ashley would train her cats to preserve the ears...
That leaves only one!

Again with a masterful sweep, Cat slices the zombies in twain and Ghoul 1 is struck again but shrugs it off.
Yulya uses balm of peace and flies around touching everyone she wants to heal.
Fully healed and with all enemies out of the way, Alice gets ready to race and attack the last remaining ghoul

Alice is prepared to attack but she becomes overwhelmed with a familiar feeling, something or someone held her back and she knows who, the Mechatherial goddess' presence is thick in the air and she becomes momentarily dazed.
The ghoul's eyes glaze over and he stands motionless. Off-guard, it is momentarily incapable of opportunity attacks.

"I'll give you one chance to negotiate, lower this barrier and I'll release the throne and command the ghoul to disengage. You can have the girl and be on your way and I with what's mine. No, in fact I'll do one better, as a show of good will, I am releasing the throne pending your decision."
The arcs reduce to a hum, barely able to reach 5ft from the throne.

Alice regains her senses and could still attack the Ghoul as she intended but the situation feels differently. Ashley's corpse is still motionless but she has insight now that she could take advantage of if she chooses.
With the sparks out of the way, Alice's plan of pushing the ghoul into the electric discharges has been foiled. But since he is the last source of ears, Alice isn't too unhappy about this. Alice hasn't been able to follow the words of the yet nameless evildoer, but that concerns her even less.
Cat, make sure to spare the ghoul's ears! I'm going for the blabbermouth!

Alice dashes straight West, flicking the ghoul's ear as she passes by the dazed non-undead. She uses as much of her movement as necessary to make contact with the source of the voice - and shut him up. Preferably by a grapple -shove combo, expending 2 Ki points for Flurry of Blows + Hand of Harm. In case there are multiple enemies and a way to spare any remaining Phandalin girls, Alice will not hesitate to finally throw her firebomb she's been carrying for so long.



57
Off-Topic / Re: Chat Thread
« Last post by Alice on March 28, 2026, 03:02:59 pm »
Noted.
I wasn't sure if changing emails was even possible without locking yourself out of your account so I never tried. Good to know it works.
58
Off-Topic / Re: D&D Meta Thread
« Last post by Alice on March 28, 2026, 02:53:23 pm »
I hope I don't run into an invisible wall because the map ends there...

59
Off-Topic / Re: D&D Meta Thread
« Last post by Kashtan on March 28, 2026, 11:30:48 am »
lol he thinks we made the barrier? how did the guy bypass Mormesk and that spectator? just take the elevator to the lowest point?
go for it Alice! run around the throne west!
60
Off-Topic / Re: Chat Thread
« Last post by Joy on March 28, 2026, 09:48:52 am »
We have deleted the old email associated with this account and installed a new email. Previous email will no longer work. Alice should be able to see the new email if not, just contact us here.
Pages: 1 ... 4 5 [6] 7 8 ... 10