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51
Off-Topic / Re: D&D Meta Thread [Ashley]
« Last post by Joy on January 09, 2026, 01:04:24 pm »
Meanwhile, Alice...





The gopher:

52
Off-Topic / Re: [Bear] This is America!
« Last post by Joy on January 09, 2026, 12:58:25 pm »
And Cuba and Denmark if they don't come up with a reasonable exit strategy for Greenland
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Off-Topic / Re: [Bear] This is America!
« Last post by Kashtan on January 09, 2026, 11:43:59 am »
Iran regime collapse imminent
54
Off-Topic / Re: D&D Meta Thread
« Last post by Kashtan on January 09, 2026, 11:40:40 am »
Yulya has decided to go back all the way west and then up unless you have coomplaints
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Sorry to hear that. I can imagine it's a tremendous amount of work. I'm far beyond the point where I could discover non-obvious errors and I think it's fine as long as it is not game-changing.
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Off-Topic / Re: D&D Meta Thread
« Last post by Τamamo on January 09, 2026, 06:18:06 am »
Well now what? North through the dug tunnel or back to where Ashley went first and take the manmade tunnel?
57
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on January 09, 2026, 02:53:31 am »
Even wearing the ring, Alice walks passed the light pebble in plain sight, but then walks further into the southern gopher hole.

"Go on Mrs. Bigglesworth, with all her grumbling, if we don't help, next she'll say we don't deserve any treasure, follow her."

Mrs. B quickly passes Alice into the darkening tunnel, taking advantage of Ashley's Truesight to see what there is to see.

"Where did that sound come from? Did you hear that Ashley?"

"Hm? You heard a pebble fall in an ancient mine? Huh, how about that, nah I no idea." She pets Mr. B like a evil dictator and barely holds back a yawn.



Alice walks until she sees a dead end, though impassable, with a lot of effort the way could be opened but with the added risk of cave-in. unless properly shored. The endeavor would take at least a day and require borrowing tools and scavenging wood, but all the materials are here to do this.

"There's got to be a better way before we wake the dead digging, moving stone, hammering and sawing planks. We should at least try to pretend we're being stealthy about this and we've already wasted enough time taking the stairs."

[Perception 1d20+5+1d4=3]

Neither Alice nor Yulya finds anything else of interest. But it's very hard to tell when everything looks the same.

[Interactions Required]

58
Unfortunately it suffers from the same issue where there are so many inputs and triggers to remember that coding them is trivial compared to remembering to input them.

The first half of my post was describing easy to deal with issues the bigger issue is simply remembering when to implimemt the rules without them being in a huge glob of text that I have to review any time anything acts. It continues to get more difficult at the higher levels. Our highest level headmate is only 9 and there was a lot of mistakes ny then. Where it looks great then a series of revelations leads to failure or the other way around. In other words, SheShe or I start making so many errors that the magnatude of errors overshadowed the RNG.

How we dealt with that is by accepting errors as they go, but it can appear to be very unfair and even more incidious is the creep of errors lean toward a desired direction. In SheShe's case, to the detriment of the poor and downrrodden enemies. These are clearly an invisible hand of bias.

In your case, I would like nothing more than for my innocent and humble monsters to win, which will no doubt cause no end to Alice's complaining, and Cat's corrections.

This is another reason for the pause. Either I would need to get a hold on this or demand that my errors become irrefutable canon. It's a sacrifice I'm willing to impose but obviously this wouldn't have the integrity demanded by extra-system players.

We are ironing some of this out now, only testing will tell if it's enough.
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there must be a way to code software with ai that does all that calculations instead of excel. unfortunately im 3 stupid 4 that. waffles could probably do it but im sure he has other priorities lol. hasnt logged in for 3 months.
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Update:

Bear and I are already attempting to streamline and bring down the level of effort of a burdensome task to something less time consuming.

So far we have mapped out attacking and all attributes and skils in excel. Now it has become a spaghetti factory of links and formulas that are made confusing the moment they're completed. The lack of one key function makes this especially difficult, namely looking up where a variable or cell is used. It may be a thing but we don't know that trick.

The addition of color coading and automatic calculations have promise but...

Consider feats like Sentinel and Alice's reflection and opportunity attacks and compound that with summons and half a dozen enemies each with their own unique rules and what happens is, these are not automatable in our understanding yet and so it requires a long list of actions and reactions to list and group and color and categorize and most importantly remember for every monster and character and feat.

This is what makes how we're doing it especially difficult for me, since you all depend on me to remember all this where usually the characters keep track of their own abilities.

More work is needed, clearly.
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