Alice dashes straight West, flicking the ghoul's ear as she passes by the dazed non-undead. She uses as much of her movement as necessary to make contact with the source of the voice - and shut him up. Preferably by a grapple -shove combo, expending 2 Ki points for Flurry of Blows + Hand of Harm. In case there are multiple enemies and a way to spare any remaining Phandalin girls, Alice will not hesitate to finally throw her firebomb she's been carrying for so long.
W9: Old EntranceThe well built, stone lined, tunnel that runs East looks like it could have been an original entrance to Wave Echo Cave, but it was buried by the destruction that wracked the mines centuries ago. Another pitched battle was fought here when bandits stormed the mines. The dead still lie where they fell, completely incapable of zombification.
Further down, a dim lantern illuminates what looks like the remnants of an ancient seal, similar to the one that once sealed Marmesk, and has been reopened recently, again blown open. A bitter cold draft blows in the long tunnel leading out. The tunnel looks freshly dug by a bulette. The temperature drops the further down she goes and leads her to understand this is indeed a way out, however, as we know, the mine was sealed by the watcher's barrier. The sound of scratching and chuffing leads her to believe a bulette is right now attempting to dig its way around the barrier. Any sudden significant vibrations will alert it. This way is certainly not clear, so she heads back to the seal where twisted scraps that were once part of that seal are strewn about along with chunks of rock that filled that tunnel.
She notes three sleeping stirges (vampiric birds) clinging to the ceiling, sleeping like bats, having probably found their way in from outside meaning this is indeed another exit before it was magically contained. Any loud noises will wake them and they will likely be hungry.Alice is momentarily confused but again gets a strange intuition from that same familiar presence and is led Further back up this hall and a hidden door is revealed to her.Alice is compelled to open it...A surprised Drow is kneeling by the bodies of two young woman. He turns to face Alice.
Though startled, he quickly regains composure and bows to Alice, "Ah, well I've clearly underestimated you... human? No that's not... hm. At any rate, have you decided to come to your senses and take my offer? Sorry, I wasn't more clear, we didn't need to meet face to face."
He has no armor and is dressed in nobility garb. He doesn't seem to have any weapons either.To her surprise, Alice sees two girls on the floor, both motionless.W19: Nezzer The SpiderSix cracked and splintered marble pillars line the walls of this hall. A nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap, occupies the north end. Large emeralds gleam in his eyes.
Dust and debris have been swept to one side of the floor. Half a dozen bedrolls and packs are neatly arranged around a rough-built firepit before the statue. A wooden table stands on the west side of the room between two pillars. (not shown)
Two bugbears stand as the situation drags on moment my moment. They stand to flank the drow. He glances back at the TWO girls and back to Alice, "Somehow I don't think you will take my offer. It seems that I must deal with you myself. A pity it must end this way, I do really hate conflict, watching it anyway."
Nezznar the Spider is accompanied by two bugbears who ready their stance to defend their leader.
Suddenly a flash of light blinds Alice and a moment later he's gone. His laughter echoes through the room, he's clearly still here.[Once again Alice is left with choices, she was led here but it seems the situation is dire for her if she stays. In any case she can again exit the room and run far enough to evade this turn or do something else.][Round 4]In the meantime, seconds pass, Cat and Yulya are free to consider another move, the Ghoul is temporarily dazed and still in reasonable shape but doesn't move or react.[To be clear, everyone has a move now, but given Cat's injury and Yulya's limited speed, it would take two turns to reach the room where Alice arrived it in one. Consider it 80ft to reach Alice's current position.]Ashley's body suddenly takes a breath and her eyes open, she crawls out from under Cat and stands, dusting herself off, she drops her pack and shield and looks to Yulya in an initially perplexed way, she looks at all the dead bodies around her, then glances at the Ghoul and collects herself, then smiles. "Well, I have some things to tell you."Yulya and Cat's minds are flooded with what Alice sees and where she is, everything Alice knows you know. You realize that M3gan has been busy guiding Alice to the secret room and that Nezzer isn't the one who is keeping the Ghoul in a daze, at least not anymore. The goddess has her secrets but the ghoul has been paralyzed and will remain so for 1 minute. She informs you there is a bulette to the West in the tunnel, and someone else...
The blood on her face seems to absorb into her skin and her wounds are replaced by exposed metal similar to how Nixie and Olga look. She notes the strange glare Cat is giving her and touches her face. "This will fade."More urgently, she turns and readies her stance toward the girl on the floor and informs you mentally that the girl is also a trap."Rise minion!"
https://www.youtube.com/watch?v=FjKdAPiMY5wIndeed the girl rises and faces you all with a wicked grin on her face. Without warning she casts boosted mirror image and laughs.[Mirror Image works by spreading the essence of the caster, no matter which one you attack, one will fade. Even with truesight, they all appear genuine as they are all technically the same person, where the position of the original caster is in fact hidden until all are removed. You will need to attack all of them in some way before the true position of the caster can be reveled. They all appear to attack in unison but only one action is counted. I repeat, all five need to be attacked and eliminated before the caster becomes visible again, so it would take 5 attacks to reveal the caster, in essence, none of these mirrors are the caster, they have no HP, but they will need to be attacked and hit or in some way affected. The effect lasts 1 minute.][Strategizing is recommended. M3gan has a mental connection to Alice, so she is also aware of the situation here. Communication is possible through M3gan. Make your moves]