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Off-Topic / Re: D&D Meta Thread [Joy the DM]
« Last post by Wofl on June 23, 2025, 05:30:32 PM »Because turns happen simultaneously in the same 6 seconds, if you fire at him, even if you say pop up, fire, hide, there is a window where he can fire at you on his turn. Otherwise everyone would just carry a tower shield and be perfectly immune all the time from arrows while firing "on their turn."
This rarely comes up but this is a rule of superposition. The only strange bit is if you kill someone or knock them out, who could have shot at you on their turn, but your turn is first, then they can't fire at you as they're dying.
I feel like I need to revise this with our new understanding.
All turns happen in 6 seconds. I don't want to say you have less than that split between all enemies and you. It's not absolutely serial.
If you manage to hide, then no, they will not be able to target you effectively, though you can still be shot at. You need to know or guess at their location and have disadvantage, so enemies typically won't unless they don't have anything to lose.
Shields and cover count as 3/4 (+5AC) unless you are hidden.
If you successfully hide and run away, their chances of guessing where you are is zero. I will give them a roll within 1 square of where you last were so effectively they won't hit you. (I want to say there's always a chance but I'm biting Bear's tongue hard.)
Reactions occur after the action, so you would get first hit if you popped up, potentially downing them before they can attack unless otherwise specified.
Is there anything else I'm missing?