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91
Off-Topic / Re: D&D Meta Thread
« Last post by Alice on November 30, 2025, 03:50:55 pm »
[Alice, roll a 1d20+1d4 ("roll dice" is available online) vs DC15 to decide if you're compelled to disengage and dash away. If you roll a combined total of 14 or less, your turn will be to disengage and dash away.
If I gotta make a roll I wanna roll real dice.
So I looked up how to simulate this with d6, you tell me if it's correct!
d4: re-roll 5,6
d5: re-roll 6
d20: (d4-1)×5 + d5


Well just my luck - I rolled 1 and 1 for the d4 and d5 simulating the d20  - so 1. I don't even need to roll the d4 anymore, disengaging and dashing away it is. How humiliating...

92
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on November 30, 2025, 10:04:14 am »
[Round 2]

Alice uses half her movement to get up then moves North of Ghoul Zombie 1 to grapple-shove.

[Acrobatics vs DC14 1d20+5+1d4=17][Shove(A) vs DC14 1d20+5+1d4=(21,23)]

Alice succeeds in grappling and shoving, leaving the zombie immobilized and unable to cast.

Cat gices THP to Alice and gets up.

[2d6=9]

Alice gains 9 THP.

[CON vs DC17 1d20+3+1d4=23]

Thankfully Cat shakes off her enfeeblement and follows Alice, attacking the prone zombie with her claws.

[HIT 1d20+2+5+1d4=(24,26)][DMG 2d6+10+4=22x2 (weakness to slashing)]

Cat manages respectable 44 damage against the Ghoul.

Ashley uses Twinned Spell to summon Olga and Helga to the material plane.



Olga sets up flank as Nixie pounces.

[HIT CLAW(A) vs AC16 1d20+5+1d4=(13,19), GRAPPLE vs DC14 1d20+3+1d4=(24,23), HIT BITE vs AC16 1d20+5+1d4=(17,19), CON vs DC15 1d20+3=21,16][DMG (2d4+3)x2 weakness to slashing + 2d4+3=22]

Nixie knocks the zombie prone and grapples him managing a claw hit and bite against him for 15 normal damage.

Olga and Helga take this advantage to bite.

[HIT CLAW vs AC16 1d20+4+1d4=(9,22),(25,20) CON vs DC15 1d20+3=8,9][DMG 1d4+2+1+1d4+2+1=9x2=18 (weakness to slashing)]

Realizing their bites don't do much, they use their claws and slash away at the already decaying skin of these undead abominations.

After this barrage, both look weakened.

Yulya stands motionless, stunned.

Unable to cast, both zombies attempt to get free

[Escape vs DC15, DC13 1d20+4=11,14]

Alice remains in control of her zombie, Nixie's unable to keep hers and he escapes the grapple, then stands, he casts Fear.

[WIS vs DC15 1d20+2+1d4,+5,+1+1d4,+1d4+1=(23,CM,12,15,16,12)]

A phantasmal image of your worst nightmare appears above the zombie causing Olga, Helga, and Alice to quake with fear. Alice, Olga and Helga are frightened and will remain so until a successful saving throw. Olga and Helga are compelled to dash away next turn. Alice's line of sight is blocked giving her a saving throw or be compelled to dash away from Ghoul Zombie 2.

Zombie 1 claws at Alice.

[HIT(D) vs AC13+1 1d20+9,+5=(27,14),(13,11)][DMG 1d8+4=12-(1d10+7)<1]

Alice deflects the attack but there is no valid target to redirect it.

Cat uses her sentinel ability to react to the zombie's attack on Alice with her sword.

[HIT vs AC16 1d20+5+2+1d4+1=30][DMG 2d6+5+1+2+1=15x2=30 weakness to slashing]

The ghoul zombie ie hit hard by Cat but refuses to re-die.

[Alice, roll a 1d20+1d4 ("roll dice" is available online) vs DC15 to decide if you're compelled to disengage and dash away. If you roll a combined total of 14 or less, your turn will be to disengage and dash away.][Make your moves]

93
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Cat on November 30, 2025, 04:42:44 am »
Even though things didn't turn out as planned there's no going back!
Cat also gets up and follows Alice, giving her HP. Then she again attacks the ghoul using her claws with Nick.

Nyaa what's that strange spell Nya? Are they all spellcasters Nya?

94
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Alice on November 29, 2025, 07:17:55 pm »
Trying to recreate Cat's stunt o stomping the enemy from above, Alice ungracefully lands on Cat. Even 3 against one, the ghoul stands strong and is only taken out by Yulya's magic missile.
Damn, what are those guys made of?

Alice wastes no time, gets up and moves 5ft N of ghoul #1. She attempts a grapple-shove combo using her action and bonus action.

95
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on November 29, 2025, 06:47:59 pm »
She passed the constitution check but I didn't write it down. Bless is still active unless I write otherwise. It's going to be a no brainer for her to pass that unless she's hit with a lot of damage. The rules state the DC is 10 or half the damage, and with advantage due to warcaster, It was barely worth rolling. Because with spell damage she rolls with WIS not CON in my interpretation. If she's hit with normal damage, it'll be CON. She has therefore a 1:16 chance of failing.
96
Off-Topic / Re: [Bear] This is America!
« Last post by Joy on November 29, 2025, 06:42:58 pm »
https://youtu.be/xEs9xCUB5F8?si=b9HX08oZh2aiTSOb

First go for the illegals, then go for those who are naturalized but fight against us and skip to stage three, denaturalize and deport anyone who doesn't pull their weight and love our country.

Next go for those annoying auto-pen appointed federal judges. All bets are off for stage 4, we have two inevitable choices, civil war or WW3, both of which will end in our (pro-American values) favor without a shadow of a doubt. Thank God those American values aren't the nose-ring wearing, tatted up, neurodivergent losers, because there's nothing more annoying.
97
Off-Topic / Re: D&D Meta Thread
« Last post by Alice on November 29, 2025, 06:26:58 pm »
Ha, so I'm not totally inept at the rules!
Too bad I missed twice but the guy shouldn't survive that missile barrage. Moving on to the next! And yeah, Ashley might wanna summon someone to protect Yulya!

Oh, since she's a warcaster now, did she lose concentration for BLESS or not?
We're prone right? Means we only have half movement after getting up? Should suffice.
98
Off-Topic / Re: Campaign #1 - Somewhere on the Sword Coast
« Last post by Joy on November 29, 2025, 06:14:49 pm »
To everyone's surprise, the zombie still lives, then Yulya's magic missiles fire...

[The missiles know what to do, they have independent guided intelligence, and find targets loosely based on intent, a missile will not hit a target that is already down unless specifically directed to.][DMG (1d4+1)x6=4+2+4+2+5+2]

Zombie 3 is downed by the first missile and the rest fly unerringly to the next closest zombie. Zombie 2 is hit with 5 darts for 15 force damage.

[Alice and Cat actions required.]






99
Off-Topic / Re: D&D Meta Thread
« Last post by Joy on November 29, 2025, 06:14:11 pm »
Oops, I forgot about the magic missile.
100
General Discussion / Re: Dream thread: Record your tulpa related dreams.
« Last post by Joy on November 29, 2025, 06:12:42 pm »
She didn't even have a bike, 3/10
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