Author Topic: Feedback, Complaints, Concerns, Likes, Dislikes for Campaign #1 [Joy the DM]  (Read 85242 times)

Standard dynamite rules: taken from someone else's homebrew

The following are common, balanced rules for using a stick of dynamite, which can be easily incorporated into a campaign:

[Joy's addition] Cost: These are illegal to use and carry in many of the cities of Faerûn. They are made on site snd the constituants are purchased only with a permit.

[Joy's Addition] Potency: this will decrease over time, there is a risk that these sticks do something other than explode. They may just flare, they may have a decreased radius or damage, they may just smoke, or they may do nothing.

Action: As an action, a creature can light and throw the dynamite at a point up to 60 feet away.

Detonation: The dynamite explodes after a short time (typically at the end of the thrower's turn), or a longer fuse can be set to detonate up to 6 rounds later.

Damage: Creatures within a 5-foot radius sphere must make a DC 12 Dexterity saving throw.

Failed Save: Takes 3d6 bludgeoning damage.
Successful Save: Takes half as much damage.

I assume 'adventurer' is enough of a reason to get a permit? I mean we're saving the world here!

You would require a valid mining license or other valid purpose and the sticks aren't carried around as they lose potency and are too dangerous given all the fire capable magic users about and the risk of accidental ignition.

What about the components? Triple useful for making explosives, poison and acid.

They're very expensive and have the requirements I'm speaking of since you wouldn't buy the sticks pre-made.

Maybe the real treasure was the explosive components we found along the way!
Fuck gold and jewels and magic items! We'll only take the explosive bags.

inb4 the world is overrun by monsters because adventures can't obtain a loicense for explosives and die in hand-to-hand combat against superior numbers of enemies. I'm actually surprised we're allowed to carry weapons without an extra loicense.

The commoners don't have swords for a reason.

I am calling this my List of Demands (LOD) and it is subject to change.

The reality of this has become evident. With all the different features everyone has to resist and boost, it's getting to be on the edge of my capability using my current organization. You will all be level 5 for the dragon, and that will likely break/brake me. Additionally, the time sink for the long posts is getting such that we spend nearly all our free time on those days; the current record is 3 hours; the last big one was 70 minutes for reference.

The ratio of fun to work is now less than 1, and so I am pushing myself to get through this until after the dragon. My personal organization and method will need a complete overhaul, and my fun ratio needs to be over 1 after the dragon. Then, and only then, continuing if and only if I can revamp my organization majorly and hopefully automate most things in Excel or with .exes we could write in C, or push this onto you in some major way, or a combination of the three.

There will also be other changes iff there is a "season 2" or "campaign 2" post-dragon. A required part of that will be to address my major gripes:

1. After spending hours on a post and after two days someone says, "I forgot," and crafts a 5 minute response. My counter to this after the dragon (iff) will be to incorporate non-action into your moves whenever I feel like it. Doctor's notes will be considered.

2. Alice clearly needs to complain, and that's not changing, then she should delete the post before sending, or she'll get a time out of some kind appropriate to the severity of the relevance and appropriateness of the complaint. The complaints are typically benign but also annoying if unhelpful and counterproductive.

3. At my discretion, if someone (Alice) predicts what's going to happen, I will roll a chance and multiplier for what they/them/slimeself thinks and let the dice decide publicly. To your utter bane or boon, you will either get your wish or the exact opposite multiplied by a dice roll scale determined by another dice roll or x2 whichever is greater.

4. There will never be an animated brick or brotato. Your brick friend, if invoked, will be a forced hallucination that will cause only negative outcomes in gameplay.

5. In any case there will be a very long and necessary pause of indeterminate length post-dragon.

The rest you'll find out or as I remember them. All this is in an effort to boost my own personal fun ratio and punish Alice more because that serves multiple purposes.

I decided not to wait till the end to post this so you can appreciate the next (likely a year the way things are going) till the end of the boss fight with Summer. She's also looking forward to that so it's locked in.

This has been a very fun and unique experience, and 49% of me wants to continue, so I will do my best post dragon to bring that above 51%. You've all done well as players; congratulations for that.

It has been my privilege to serve as your DM so far and until then.


Yes, I feel you and I always wonder how you find time to do all that.
Just because I don't normally post text walls doesn't mean it's not taking us several hours per day as well. Like host fumbling with an image forever or me coming up with crazy ideas only to find out they're impossible and starting over. But certainly you have a far greater workload. I mean just Ashley counts as an entire party with her forms and summons.

I also think I told you before about making things too difficult. We strayed pretty far from Vanilla and that certainly hasn't simplified the game. It's fine for me, but probably not for you in the long run. My brick will be the least of you concerns as I'd consider it a lv15+ boon. We can talk about it when we get there before our hosts die of old age. But don't take away my trees, they'll take until lv10 as well and rarely be seen in combat because of their growth time.

So even if that's against the Bear Brain, if you need to take a break, do so! There's no need in rushing each other and nobody dies if you take a day or two more to advance a round. I often feel everyone's just haphazardly throwing out a 2-liner in order not to slow things down. Nothing's gained by that.

By the way, we will be gone all January, not totally offline but away for field work so we certainly won't be online daily. So you'll have some time for recovery back then.

Yet there's something I need to annoy you before then - my LV5 form change to viscous acid slime. We gotta negotiate that so it can be integrated in a meaningful way. I'm afraid it's not gonna make the game easier but I'll try my best. I'll post a draft soon.

it does look like a full time job. i couldnt imagine doing this so thx for that. take it easy!

>By the way, we will be gone all January, not totally offline but away for field work so we certainly won't be online daily. So you'll have some time for recovery back then.

There is no rest until after the dragon is slain.

>Yet there's something I need to annoy you before then - my LV5 form change to viscous acid slime. We gotta negotiate that so it can be integrated in a meaningful way. I'm afraid it's not gonna make the game easier but I'll try my best. I'll post a draft soon.

Considering there is a real possibility, realistically, that you may only ever see level 5, error on the side of doing more that you wanted to do then.

>vanilla

My enjoyment ratio would be <.25 if we did. 3.5e looked way more interesting, Pathfinder 2e is certainly a whole different animal but far more interesting, my homebrew is uniquely designed to maximize my enjoyment. My addendum and mechanics for travel/leveling/encounters are vastly superior to vanilla 5e.

I hope we can continue playing for a while even at a slower pace. But I get it's a lot of work. And it should be fun not a chore.

It'll be a while before the Dragon, consider that for now.