Author Topic: Campaign #1 - Somewhere on the Sword Coast  (Read 2127460 times)

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #525 on: Yesterday at 10:50:19 AM »
Cat jumps up, angry at herself for being toppled by a wolf and lets out her anger on wolf 1 in a series of claw strikes.


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #526 on: Today at 03:48:07 AM »
[Round 5]

Yulya uses misty step, without an issue to gain ground north against the wind, then flies as far as she can given the strong wind pushing her back South and though she intended to fly as far East as she could roughly southwest of the Bandit from the wall. The best you can do is teleport 6 squares N 1 square E, then fly directly E 6 squares and that's being very generous on my part because the wind should really be pushing you 50FT south per 6 seconds, so your flight would actually be shorter, but I'll allow that the tree is buffeting the wind a little.

Ashley Panther disengages as a bonus action and sets up a pounce action on the female bandit from the South.



[Note embolding bond states that the connection is with two creatures within 30ft, it doesn't say the bond breaks if one creature falls unconscious. So Ashley is just barely within range of Alice as she makes her first attack, technically out of range for the subsequent bite.][HIT CLAW vs AC11 1d20+4+2d4=18][SAVE GRAPPLE DC12 vs STR 1d20+2=10][BITE HIT 1d20+4+1d4=11][CON vs DC14 1d20+2=11,5][DMG=4d4+6=14 magical piercing for claw and bite]

Ashley Panther manages to claw, knock her prone and grapple her, then land a successful bite, but she's tough and doesn't go under.

Yulya attempts to help out with Toll of the Dead. [WIS vs DC15 1d20=19] Unfortunately she resists the spell and is unharmed.

Meanwhile Cat jumps up and slashes at Winter Wolf 1 using Nick if possible to maximize her damage. [HIT vs AC13 1d20+6+1d4=15,21,16][DMG 1d6+4+2=11,11,10] She easily tears into the wolf hitting it with one paw and nick, knocking it down, then she pivots to the second wolf with one more strike of her dual hit ending it's reign of terror as well. Still seething from being humiliated by the wolves she sets her sights northeast toward her friends and then looks over at her pile of goo friend.

[Cat, you have movement left, if you choose to use it, I'll allow 15FT on difficult terrain so 7.5FT because you always use 1/2 your movement to get up or 15FT and I'll say whichever is less but rounded down to the nearest 5Ft to stay on the grid. So you can move 5FT in any direction as part of this turn or added to next turn.]

Cat can see Wolf 2, 4, and 5 already beginning their departure from this realm, their ash-like flakes blown away in the harsh wind, losing their anchor in the material plane as they begin to disintegrate.

The bandits, noting that there's still an angry Barbarian to the Southwest but seeing their compadre in trouble, the one from the wall flanks with his prone grappled companion and fires with his crossbow, shooting at Ashley Panther. While the other male bandit shoots another bolt her way. [HIT[FLANK] vs AC13 1d20+2,+2=(6,7)(6,19)][DMG 1d8=1]

Ashley Panther takes minimal damage.

The female bandit can still attack, with her sword readied, she is at a disadvantage, but with flanking fire, she's back to even odds, she can either attempt to free herself or attack and with Ashley Panther's currently low health, she decides to attack. [HIT[FLANK] vs AC13 1d20+4=17][DMG 1d10+2=12] The dice have spoken and no this was not any 'scripted event' and I was tempted to allow Ashley to survive it but this is not just a game to prove Alice wrong at every turn. [/i]Ashley Panther is knocked unconscious.[/i]

No longer grappled, the female bandit gets up and struggles to move Northeast as her companions both move East with notions to flee.
 


[Ashley Panther will successfully stabilize in 2 turns, but because of the Harsh Conditions she will die of exposure in 1 hour if not rescued or warmed. Make your moves. Reminder to Yulya, you cannot fly in any way North against the gale, but you can otherwise move that way.]

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #527 on: Today at 04:59:50 AM »
Cat again unsuccessfully tries to revive Alice, bestowing temporal HP on her. Furious, she dashes NE with Feline Agility.
Don't worry Alice Nya!
We'll take care of you soon Nya!

If Yulya manages to make Ashley Panther wake up, Cat will use her full Feline Agility movement of 30x3 halved by difficult terrain = 45 ft + 5 ft from the past round = 50 ft to stop the bandit from the wall from the West. If not she will stop the female Bandit from the West.
Nyaa Ashley Nya!
None of you are getting away Nya!


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #528 on: Today at 03:03:56 PM »
Seeing another one of her comrades go down Yulya has to act.
Get yourself together Ashley!

Yulya utters a Healing Word (lv1 spell bonus action) to heal Ashley Panther. If this is not enough to bring her back on her feet Yulya attempts to land 10 ft W and then walk northeast up to Ashley Panther to treat her with her Healing Hands. If Ashley is up Yulya will wait for her to move a bit east so she can more easily reach her to apply her Healing Hands

« Last Edit: Today at 03:12:06 PM by Yulya »