[Conversation with the guard]Nyaa you know a lot about dragons Nya is this mandatory for guards Nya? And you're that close to Summer Nya? What a small world Nya...
The guard eyes you, "Dragons are noble creatures, wise well beyond the petty mortals of this realm, but those chromatic cousins are nothing more then a nuisance, besmirching the great name of dragonkin. If you are able to take out that usurper, you'll instantly gain the respect of any guard of any town and that includes me, Tabaxi."
She then gives a signal for you to move along and enter. Dragons - why must it be dragons? We can't kill an adult dragon thats impossible! Who do they think we are? Heroes or something? We are dead in the first seconds of such encounter! Even Alice if it is about cold and ice. We even struggle with a few bandits or goblins! Cant it just be convinced to go somewhere else? Where it is cold already? So everyone can be happy?
Summer looks up at you and says with a twinkle in her eye, "It's just a white dragon."
Happy with herself for alleviating all the stress and worry, she then excuses herself, "I regret that we must part for now, I have errands to run, I need a copy of my identification made, I have a letter for the Queen of Neverwinter, and I need to talk to Eltoora Sarptyl, the guild master of the Many-Starred Cloak in the Cloaktower, as I have an offer of a tome from Imaskar. I know she'll appreciate that as I need to borrow the ring of dragons and the amulet of draconic might. With those in conjunction with my own skills, that dragon will be quite distracted. Then I just need a few heroes..."
She points at you all. "...to take him out. You know, slaying a dragon has many perks. First of all, you'll be able to be legitimately called 'dragonslayers', second, you'll be renowned and infamous in many circles and marked untouchable by petty lowlifes such as bandits and thieves because you'll get a special tag."
Her smile fades and she states, "I want one."

"I also need to track down my carriage, so we must part ways for now, but please do meet me in Phandalin after you take care of clearing out that mine of yours and I guarantee you'll be true heroes."
[Possible Interactions][Indeed this will count as your "heroic act" requirement for level 4 advancement and the proceeds from selling the various items associated with the dragon carcass will be more than enough to pay the 1000sp fee (each) to get the silver plates. Those plates will be special, once it's confirmed you aided in slaying a dragon, your plates will forever be indicative of that fact at a glance. This will give you certain clout and will help the main questlines. So I highly recommend it. Feel free to ask Brutus or his team if you want to know more about how to slay a dragon as they're the only other members of the guild you know who have 'dragonslayer' status. Also, the mine is located 7 miles Northeast of Phandalin. The crash site is 10 miles further Northeast from that.]"My intuition is telling me it'll be difficult, but I want to do it." Ashley says to Yulya.
"So let's level, then I want to get my trade license if I can and then we can sell the stuff for more tomorrow." [With a trade license, 20% is automatically added to anything sold at shops, so an item that is new quality will sell for .8x it's value instead of .6x and so on.]
With that settled you make your way back to the Adventurer's guild.
The beauty and majesty of Neverwinter never ceases to amaze, once inside the gate you can gaze out over the city, there in the distance is the castle, and the Cloaktower (the wizard's guild) amid temples, spires and buildings of nearly every shape and size. Even on Sunday the hustle and bustle of people going about their business is a stark contrast to the lonely roads of the Sword Coast. Through the market and past the various shops, all but the inns closed for the day, you make it past the bulletin boards and familiar posters, you pass beggars and dirty children, free to loiter while the shops are closed, and take the turn to your second home, the Adventurer's Guild.
[13:00 Sunday, Spring 16th, Sunny, 18C]The clocktower rings one o'clock as you step inside and are somewhat surprised to see it empty though it's not unexpected on a Sunday. You are greeted by Elizabeth, one of the hostesses of the guild.
"Welcome back adventurers! I remember you."
She pulls a chair at one of the tables close to the kitchen and says, "sit, I have leftovers for you, if you're still hungry, on the house. Will you be needing lodgings tonight?"
"Thanks and hi, so um where's Freya?""She's off on personal matters but she'll be back tomorrow morning bright and early. You might catch her sooner, she'd never able to stay away even on her day off."
[You've made it to the guild without incident, what will you do next?]