Author Topic: D&D Meta Thread  (Read 22107 times)

Re: D&D Meta Thread [Ashley]
« Reply #300 on: March 23, 2025, 04:36:25 PM »
What? It's cool, I got an idea if anyone tries to stop me. All Yulya has to do is leave peacefully like she's not even with me.

Anyway, you don't mind killing traders and beating travelers but stealing (borrowing) from billionaires? That crosses the line.
« Last Edit: March 23, 2025, 05:57:43 PM by Wofl »

Re: D&D Meta Thread
« Reply #301 on: March 23, 2025, 06:38:31 PM »
"I'm not stealing it. Dang this is heavy, I'm just borrowing it for a little while. 
lol what a Marisa thing to say



oof Yulya is not happy and neither will her gods be when shes an accomplice in stealing. we literally tossed a coin to see if she would stop you or not and you were lucky this time.[/color]
« Last Edit: March 23, 2025, 06:55:12 PM by Kashtan »

Re: D&D Meta Thread [Ashley]
« Reply #302 on: March 23, 2025, 06:54:13 PM »
It's the old Bear system luck, you can't beat it.

Didn't her goddess say it's about the choices she makes dispite the circumstances? Anyone in our Party who's name starts with an A is a troublemaker. I must maintain the balance.

Re: D&D Meta Thread [Joy the DM]
« Reply #303 on: March 23, 2025, 07:30:26 PM »
I am currently doing my best to get Ashley caught but there are several things working against me:

1. Normal spellbooks are listed as 'equipment', so that would mean they're not magical. They would only be traceable if they had magic wards cast upon them. In a tower with thousands of books, that seems impractical.

2. The only other person who knows Ashley wanted that book was Summer, pointing it out would also make her an accomplice, so she will not likely say anything, especially if it makes her presence in Neverwinter known if she is evading attention from certain people.

3. Ashley managed to gain full cover when 'borrowing' the item, so unless her pack is searched and the book is verified as property of the tower, there is no evidence of her taking it.

4. At least one witness saw her walking briskly so far, that's not cause for alarm, magic users are often eccentric.

5. This is why I said what I said, "whatever happens depends solely on what you do next", Yulya's actions will determine the outcome of this.

>she follows Ashley in a considerable distance

6. With magic users coming and going and you two being magic users, there is no reason to suspect someone would 'borrow' anything from this depository. This isn't Germany, no one is looking to turn people in for acting suspiciously.

Got em!

However, I am not satisfied with the ease at which she did this, I must say she took advantage of my naivete, and such insolence is not accepted without consequences, expect consummate consequences on the order of 50gp, which isn't much to be fair.

Mhm, like Alice's attack on the orb and the unreasonable cost of cleaning the room, exactly 50gp

One does not make the other whole.

When I have 50gp to throw around, I'll buy another one or buy a blank book and copy it and return the original. We have the world to save, we can't spend time now.

A spellbook has 100 pages, one side of one page per spell. Each spell would take 1 hour to copy directly. So Ashley would need 200 hours to copy the whole book. It would cost 50gp for the materials to copy it, 50gp to buy it, if it was available, which is likely isn't, but I'll allow a chance of it being available. Services to copy the book would be from a scribe and it would not require magic ink unless it's being scribed on to a scroll for use or into a wizard's book for attaining the spell. Just copying a spellbook would be no different than copying any other book. A scribe would earn 1gp per day, that's an 8 hour day, and so exactly 25gp to copy the book. 75gp in total.



« Last Edit: March 23, 2025, 07:43:24 PM by Wofl »

Re: D&D Meta Thread
« Reply #304 on: March 24, 2025, 02:13:17 PM »
Question!
I believe Ashley's mecha-summons are unique. Why should there be a book about them?
Isn't the book she 'borrowed' rather about the old disgusting Necro things like the rats?

Can Ashley even summon these abomination now that her connection to the Raven Queen is cut?
Will our carriage be pulled by a stinking undead Rothé or something?

Re: D&D Meta Thread
« Reply #305 on: March 24, 2025, 03:30:31 PM »
>I believe Ashley's mecha-summons are unique. Why should there be a book about them?

All creatures on the negative plane are as varied as creatures of the material plane, all planes are parallel.

Ashley's summons are demonic or material in part and where they were originally necrotic in part, they are now mechatronic in part in terns of what she can summon though she may not be limited to that always. The necrotic summons exist in the book and those are governed by the raven Queen, and any other creatures that would have a mechatronic part are governed by the mechathereal demigoddess. The question you are asking is answered by saying several difficult concepts.

1. Time does not pass on the other planes the same way as it does in the material plane, it can, but it doesn't have to.

2. Creatures created on the Negative plane that are mechatherial in nature could therefore be documented in this book in the material plane because: time doesn't work the same, from the material perspective all the negative plane's history is discoverable. Same is true in reverse. Also, the age of the mechatherial demigoddess is unknown, when she arrived or departs from the negative plane is immaterial.

3. Only 200 spells exist in this book, it's a tiny subset of all possible creatures on the negative plane, but being a sorceress, Ashley can take a part of one spell and add it to another.

For instance, necrotic-giant-rat: from this she could learn to summon a rat, a necrotic rat, or a giant rat.

Given she can summom a cat, using those parts of the spell, she can learn to summon a necrotic cat, a giant cat, or possibly even a cat-rat.

So of the 200 spells, their combination in conjunction with creatures on the material plane can combine to summon near infinte combinations. So at this point, if she saw a necrotic rothe in the book, she could piece that together with her latest spell, the mechatherial panther, a summon a mechatherial rothe.

This differs from Yulya's book where she has only explicit spells from tier 1 to 9 that she copied there as a roadmap of her divine path.

>Can Ashley even summon these abomination now that her connection to the Raven Queen is cut?

The connection to the Raven Queen allowed her to summon, and in addition, summon from a class of creatures, necrotic. Her connection to the mechatherial demigoddess allows her to summom mechatherial creatures. Given what she learned from both schools, she could technically summon anything that she understood previously, so she could still summon necrotic things, and normal things.

In essence, she is summoning named creatures' souls that are known to her, these creatures exist in negative plane bodies and are popped out of that plane and into the material plane in material plane bodies, not the same one every time. Note: Mechathereal hybrid bodies have certain benefits over standard material bodies just as necrotic hybrid bodies did.

>stinky undead

Ashley doesn't like stinky undead things and she wouldn't do that if she didn't have to. You could say her summon spells are like phrases where she can choose suffixes and prefixes or none. It's her choice as long as she's capable of summoning them. At this time she can summon up to CR1 creatures. Nixie is technically a CR1 creature but I may have mislabeled her because the original panther is CR1/2

A standard rothe is a CR of only 1/4 but the greater heavy rothe was a CR of 4. She could conceivably summom a heavy Rothe for CR1, considerably weaker than the greater heavy rothe

In addition, she likes cat things, so her summons will generally have that flavor but it's a preference. She may attempt to summon any sort of monstrosity in the learning of her next spell up to CR1, and that research will culminate in the summoning of a creature of high strength or a beast of burden when she reaches level 4.

« Last Edit: March 24, 2025, 03:36:16 PM by Wofl »

Re: D&D Meta Thread
« Reply #306 on: March 24, 2025, 05:14:26 PM »
TL;DR
whatever

By the way there's still a mistake in the shopping list, the net is listed twice, fused with the pole. So the actual purchase price is 10 sp too high.
1 Net - 10sp
1 Ladder (10-foot) - 1 sp
1 Pole (10-foot) - 0.5 sp1 Net - 10sp

I have our current funds listed as 1714 silver equivalents. Not sure if we forgot something though. Not being able to work on a collaborative document sucks.

Actually, thinking about it, Cat  and me should have done the shopping. Did you account for the fact that Ashley and Yulya ventured into the library carrying a 10ft pole and a 10ft ladder? So much for no ladder around...


Re: D&D Meta Thread [Joy the DM]
« Reply #307 on: March 24, 2025, 06:00:55 PM »
>tl;dr

Note to self: being too nice to Alice.

I fixed the discrepancy with the net, the amount I wrote is final, make whatever exchanges you like but the total will be as shown.

Re: D&D Meta Thread
« Reply #308 on: March 24, 2025, 06:01:56 PM »
oh shit youre right we didnt even pay attention lol!Yulya dragging the pole and ladder back to the guild is still funny as hell

Re: D&D Meta Thread [Ashley]
« Reply #309 on: March 24, 2025, 06:04:29 PM »
I assumed the stuff was in the cart? I think things were just slightly out of order.

[Joy the DM] It's the magic of imagination.


Re: D&D Meta Thread
« Reply #310 on: March 24, 2025, 06:22:45 PM »
is there actually some penalty for dragging such things? imagine you're running climbing hiding or venturing through a narrow dungeon passage with a huge ladder twice your size strapped to your backpack.

Re: D&D Meta Thread
« Reply #311 on: March 24, 2025, 06:49:29 PM »

Re: D&D Meta Thread
« Reply #312 on: March 25, 2025, 04:43:20 PM »
Awesome ladder to reach high places or cross gaps!

Here's the 10ft pole



Re: D&D Meta Thread [Joy the DM]
« Reply #313 on: March 25, 2025, 05:11:53 PM »
You simply climb up using your climbing move, affix the ladder, then ascend and descend for no speed bonus. And it only weighs 25 lbs!


Re: D&D Meta Thread
« Reply #314 on: March 26, 2025, 04:07:37 PM »
The point of a ladder is climbing up surfaces that cannot be climbed because they are smoooth or slippery. Or valuable like a library. You want Cat to climb the shelves and shred the books with her claws? Also to cross gaps without having to to jump. Have you looked at my jump stats? I can only jump 4ft horizontally, 8ft with Step of the Wind. Only if I can run 10ft before the jump, I can cross 18ft.
I also can only jump 1ft high (yes, really). 2ft with Step of the Wind, 4 ft with 10ft movement.  A gap in a passage with low ceiling that is un-jumpable an be crossed with such ladder.
We could make it foldable so it requires assembly, also the pole, but a rope ladder is ridiculous. If I can climb up, I don't need a ladder.