Author Topic: D&D Meta Thread  (Read 7206 times)

Re: D&D Meta Thread[Joy the DM]
« Reply #75 on: February 09, 2025, 06:22:10 PM »
Yes, you can throw torches, but lanterns are delicate and may break open something like a very bad Molotov cocktail only the oil spreads out only a little and isn't much of a threat, though it will light an area.

>cast light on arrows

[Ashley] finally someone's thinking, go Alice!

Yes you can cast light on arrows and you could aim well enough to light them up reasonably well if not hit them, though the chances of that are small but non-zero. Keep in mind they will see you when you're aiming in case they also want to take some shots.

Ashley can see that they look tough (and of course she knows because I know) but "unknown" stats are subject to change for balance, fun and other reasons, though that would be unlikely. I hesitate to reroll anything once it's set because I trust my own judgement and consequences are part of my fun. Ashley however speaks genuinely and you have technically faced worse in my opinion though RNG Gods did like what just happened, three capable people attack a weak target all with advantage with damage potential of 30+HP damage yet only get 1 hit for 6, that's pretty far in your favor.

[Ashley] oh ok, pebbles and then shoot once they're visible, got it.
« Last Edit: February 09, 2025, 06:23:59 PM by Aleshe »

Re: D&D Meta Thread
« Reply #76 on: February 09, 2025, 06:31:05 PM »
i think the pebble has advantages over lighting an arrow. the hit chances increase greatly if we first illuminate the target.so whats the max throwing range for objects?

Re: D&D Meta Thread[Joy the DM]
« Reply #77 on: February 09, 2025, 07:31:37 PM »
An improvised thrown weapon has a normal range of 20 feet and a long range of 60 feet (PHB 148).

The issue with oil flasks is that if you threw it 60ft with the light glass, it might deteriorate mid flight or go out or spread too widely when landing, the reinforced glass prevents all that.

Re: D&D Meta Thread
« Reply #78 on: February 09, 2025, 10:24:34 PM »
Uhh, it's more complicated than I thought!
I just hope Yulya throws her pebble accurately.

Cat will shoot and move south but out of attack range of that big guy. Probably.  Or does it make sense to kite them? The dmg output with our 2 arrows is minimal. but close combat against them is suicide without Ashley Panther.

Re: D&D Meta Thread
« Reply #79 on: February 10, 2025, 03:21:53 PM »
Wait, wait wait!
I think there's a mistake.
Did Cat really want to move SW and not SE? What is she doing up there? Did you mix up East and West??

And Kashtan's graph is inaccurate. Light ha a 20f bright / 40ft dim radius not diameter as in your pic! It illuminates a much larger area. But it does not matter.
But Cat's position does. What is the terrain like in 3D? It's hard to see if those are rocks or crevices. Can she even see the target from there?

Re: D&D Meta Thread [Joy the DM]
« Reply #80 on: February 10, 2025, 03:36:17 PM »
I believe she said SW and I moved her SW. If she meant SE, I will correct that.

The light radius is 20/40, I believe I drew it correctly.

Re: D&D Meta Thread
« Reply #81 on: February 10, 2025, 03:59:31 PM »
Yes, yours is correct but Kashtan's light radius is much too small.
Let's wait for Cat to clarify!

Re: D&D Meta Thread
« Reply #82 on: February 10, 2025, 06:33:15 PM »
fuck youre right lolrelly should not post that late at night.but Tamamo fucked up more i cant imagine Cat wants to move that way

Re: D&D Meta Thread
« Reply #83 on: February 10, 2025, 08:57:47 PM »
Ah yes sorry!
Of course I meant Southeast so to the right! Cat wants to move closer but stay out of their attack range. She also needs to stay close to Yulya and Ashley in case anyone moves in to attack them.

Re: D&D Meta Thread
« Reply #84 on: February 11, 2025, 03:52:56 PM »
Well that was over surprisigly quickly!
I do feel a bit cheated considering how much thought we put into this. I was looking forward to harvesting their ears! Especially of that half-orc!
Still glad, we could not even have taken their loot, we are absolutely packed to the brim.

Do we lose the 2 arrows we shot at the bandit?

Re: D&D Meta Thread [Joy the DM]
« Reply #85 on: February 11, 2025, 05:25:15 PM »
The arrows are always recovered unless I say otherwise.

RNG gods decided you shall not fight them today. It was something like a 1 in 8 chance that they fled over the course of multiple rolls. I was looking forward to seeing their feats too, well maybe next time. Summer (Ulla) had the bright idea of bluffing and it paid off. You also had a good show for them, they wouldn't have hesitated if you hadn't almost downed their friend. Their main objective was fulfilled however, they captured the flag so to speak.
« Last Edit: February 11, 2025, 06:06:48 PM by Aleshe »

Re: D&D Meta Thread
« Reply #86 on: February 11, 2025, 06:27:33 PM »
nope didnt expect that either but Yulya is relieved she doesnt have to fight humans. especially strong ones
and yea it would actually suck if we come across more loot. Yulya and i guess Ashley have a bit of carrying capacity but not much. cant we use the lynxes as pack animals?

Re: D&D Meta Thread[Joy the DM]
« Reply #87 on: February 11, 2025, 08:49:02 PM »
Show me a cat that can carry anything but adead mouse a few feet.

Re: D&D Meta Thread
« Reply #88 on: February 12, 2025, 03:11:23 PM »
Show me a Cat that's online!
Where's Tamamo again?

Can't we make the lynxes pull a small cart? That would look awesome. Not a War Elephant - but almost!

Re: D&D Meta Thread [Joy the DM]
« Reply #89 on: February 12, 2025, 03:42:02 PM »
No