Author Topic: D&D Meta Thread  (Read 382178 times)

Re: D&D Meta Thread [Joy the DM]
« Reply #750 on: Yesterday at 10:26:52 AM »
In terms of leaving, she's exactly where your diagram left her if I can even understand that part.

Though it may seem the rules are only there if they're convenient for me, in general I try to follow the rules if they're not unreasonable.

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If you have 0 hit points, receiving temporary hit points doesn't restore you to consciousness or stabilize you. They can still absorb damage directed at you while you're in that state, but only true healing can save you. -PHB

Re: D&D Meta Thread [Joy the DM]
« Reply #751 on: Yesterday at 01:17:46 PM »
As we discussed, because Cat's claws are "light", I'm allowing two attacks as well as Nick where appropriate. This is my interpretation of 2014 rules and is subject to change as it seems to disagree with 2025 rules which consider the second attack as Nick and may not allow movement between them. The two attacks can be on different enemies and separated by a move, so if Cat downs the first wolf, I will take your move as intent to attack the second wolf in an attempt to down him.

Sweep is a great feat and you should consider it as it would allow up to three hits on targets within your reach in one action and they wouldn't need to be within any distance of each other. In that case, regardless of the weapon, sweep would be the action instead of dual wield and nick or cleave would be in addition to this. So sweep plus Nick is possible and so is sweep plus cleave.

Re: D&D Meta Thread
« Reply #752 on: Yesterday at 02:54:07 PM »
Tamamo has yet to learn how to deal with the Bear Brain
bear system reading comprehension is as hilarious as your math skills. how the fuck did you guys ever get a degree? i asked before and i have to ask again.
leaving Cat in trouble was directed at Yulya bc she flew off without reviving Alice or dealing with the wolves. but Cat can attack both with Nick so shell be fine shes a big girl. but srsly you suggest that sweep feat Tamamo asks how the fuck Cat could get it bc shes not a Fighter and you suggest it again. ai bot tier. lets see how Yulyas courageous stunt to save Ashley goes and if we can catch a bandit. Yulyas already worried what Alice would do to prisoners to extract intel

Re: D&D Meta Thread [Joy the DM]
« Reply #753 on: Yesterday at 07:17:52 PM »
Bear brain managed 3 degrees BS, MA, MS all from top 10 universities.

Reading comprehension wasn't necessarily required.

She can have sweep because she's a martial class. That's as good as fighter. If Diablo Barbarian can have whirlwind and sweep is on the track to whirlwind then Cat can have sweep and eventually whirlwind.


Re: D&D Meta Thread
« Reply #754 on: Today at 04:32:39 AM »
If you say so, it's not like we're against it!

That female bandit is tough but she won't make it another round.
How many HP does Ashley need to wake up again? Yulya should heal her, that's more effective than attacking herself.
Cat can't reach and attack the female bandit but stop her.  It would probably be better to go straight NE to get the one from the wall. Ashley Panther will take her down even without flanking, providing Yulya can get her back to consciousness.

And one more temporal HP question. If a creature is down an dying (not stable), what does providing temporal HP do? Can they stabilize someone or at least delay dying?

So Cat either goes for the wall bandit if Yulya gets Ashley back on her feet (A)
Or if not goes for the female bandit (B)

The ideal situation is probably that Yulya heals Ashley Panther. She takes down the Female bandit. Then she moves East of the wall bandit flanking him with Cat. This way she'll get temporal HP next round.
« Last Edit: Today at 05:15:02 AM by Τamamo »

Re: D&D Meta Thread
« Reply #755 on: Today at 09:54:39 AM »
Good thing I'm out, we're hiking this weekend.

Yulyas already worried what Alice would do to prisoners to extract intel
You know I'll never go against her orders.
Just wake me when you have the bandit and leave everything else to your trusted Alien. I've already worked out everything. Yulya will love it!

Re: D&D Meta Thread
« Reply #756 on: Today at 02:38:16 PM »
I'm sure it will be completely over the top as always. but first we mucht catch our prey. Can Yulya even reach Ashley? Can she land anywhere without getting stuck again? I'm a bit disappointed there's not even an ability check if she can go against the wind. I mean it's not like shes flapping her wings to stay aloft her wings are incorporeal and her levitation is a divine trait. that should not be affectedd by wind like a wasp. i assume the orb doesnt get blown away when Freya opens the door and theres a draft.
« Last Edit: Today at 02:45:48 PM by Kashtan »

Re: D&D Meta Thread [Joy the DM]
« Reply #757 on: Today at 03:47:47 PM »
How many HP does Ashley need to wake up again?

Ashley Panther has -4HP and will stabilize naturally in 2 more turns according to the dice unless she's struck again, she got three successful saves in a row.

I saw you wanted to give Alice temporary HP. So I will do that but according to the rules, Rage induced temporary HP will be removed after you lose Rage. This sounds weird to me so I won't take them away. You can give temporary HP to unconscious party members that will just carry forward when they wake up. To balance this I will not allow multiple stacks of rage HP it will have a limit of [MAX]2d6 so 12. Therefore if someone has say 7 from Cat and she gives them another 7, only 5 will count.  Yulya's Temporary hitpoint boost resets every day at dawn rather than stacking, so 5 is the max there. 

Here's the roll. Alice will have -2 HP and 7 THP
[2d6=7]

Another thing I can't keep track of is how long your rage lasts so I have it last only until the battle ends, however long that is, regardless if you took or received damage.

If a creature is down an dying (not stable), what does providing temporal HP do?

My interpretation of the rules is that temporary HP will be added but that doesn't help stabilize the creature or wake them. If they are subsequently revived, the THP will be removed first when further damage is done. It's more useful than it looks, because for someone who can die, they will die if their -HP exceeds their MAX HP value inverted. This can occur say if they're downed and ok but get some sort of area of effect damage, environmental damage, or direct damage. I don't like the idea of 'death blow' to unconscious creatures in battle so you don't have to worry about that on you either, but they can still continue to attack until you're dead.

I'm a bit disappointed there's not even an ability check if she can go against the wind.

If you can have an ability check to fly faster than 50ft/6sec then I'll allow it. I looked to see how fast Yulya could go and all I saw was "up to her movement speed" that translates to 30ft/6sec. 50ft/6sec which isn't even very fast (<10 kph). Obviously the wind speed is potentially higher than that, let's say 50km/hr, that's fair in a blizzard, so you're really making your move with part of your turn ~1-2 seconds A typical bird can fly 50-80km/hr a duck for instance is rather slow at only 50km/hr. ft/sec is roughly equivalent to km/hr, the conversion is 1.097 x ft/s to km/hr. So since the dragonwasps can go 50ft/turn, I'm going to say that's up to 50ft/sec meaning roughly as fast as a dragonfly, sounds fitting. The move speed/time to move is wonky, a person can potentially go 60ft/sec but that's a theoretical maximum, top athletes are around 40. A person moving 30ft/sec is running, walking would be 5 which makes a lot more sense if you move 5ft/sec and have 6 seconds to move 30 feet, but only flying 5 ft/sec is awfully slow even for a butterfly.

Her wings are incorporeal and her levitation is a divine trait.

I tried to look this up earlier, this is what I found:

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Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the transformation ends, you have a flying speed equal to your walking speed, and once on each of your turns, you can deal extra radiant damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your proficiency bonus.

and

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You gain a pair of gleaming feathered wings that grant a fly speed of 30 feet (average maneuverability) if wearing light armor or unencumbered, or 20 feet (poor maneuverability) with a medium or heavy load or medium or heavy armor. Fly is a class skill for you.


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Strong Wind: A strong wind imposes disadvantage on ranged weapon attack rolls and Wisdom (Perception) checks that rely on hearing. A strong wind also makes flying by non-magical means nearly impossible, forcing a flying creature to land at the end of its turn or fall. However, the fly spell grants magical flight, meaning it isn't automatically hampered to the same degree as natural flight.
Difficult Terrain Interpretation: Some interpretations suggest that a powerful headwind could create a condition akin to difficult terrain for flying creatures, effectively halving the flying speed. This is a common way DMs introduce environmental challenges without making flight impossible.
Gusts and Checks: Extremely strong or turbulent winds might require Strength or Dexterity checks to maintain balance and avoid being pushed off course or even knocked prone. Failing such checks could have varying consequences, such as being pushed back, falling, or taking damage from being buffeted around.
DM Discretion: Ultimately, the specific effects of flying against the wind are subject to the Dungeon Master's discretion. DMs should consider the severity of the wind, the flying creature's capabilities, and the overall narrative to determine appropriate penalties or challenges.

I believe Yulya is wearing armor as well, so now we're really sliding down a slippery slope of complications. I am imposing an "environmental hazard" to flight, the source is potentially magical, you don't know that yet, let's pretend we didn't ask these questions.



In other words, I have no idea so a wizard must be preventing you from flying against the wind, direct your disappointment to the Temporal Machine Wizards Association of Faerûn (TMWAF), I'm sure they have an office in the mage tower in Neverwinter, maybe Ashley wants to steel another book while you're there.



I'll make you a special deal. If Yulya, not Kashtan, explains to me here how she can fly only 30ft in 6 seconds yet somehow magically protected from potentially magical wind going 50km/hr then I'll allow it.
« Last Edit: Today at 03:53:50 PM by Our Angry Bear Brain »