Re: Make Arrows Great Again
I will correct my count, count the 15 as honed each. Remember, the new mechanics are that there is a 1d4 chance of an arrow breaking and whether the arrow hits or not, it loses the honed attribute.
I am also considering adding a "deadly" aspect to arrows meaning you would get another roll for critical hit.
Non-critical DMG = 1d6+A
Critical DMG = (1d6+A)x2 + 1dB
Where A is your normal modifier and B is a dice either 4, 6, 8, or 10 which acts as an additional "force" damage.