I'm sorry but I'll have to delay this another day, can't think anymore tonight.
My original glorious plan was ruined by my shitty jump distance.
If the rocky path is normal terrain, entering a square costs 5ft. Entering a square of difficult terrain (snow) cost 10ft. Is that correct? I hop 3 squares N (15ft) in normal terrain, until I reach the edge of the snow, then, having moved more than 10ft, I can make a 'long jump'.
According to my character sheet I suck at jumping, with my 9 STR I can cover a max of 9ft in a long jump. I'd have to spend a DP for Step of the Wind to double my jump distance which I won't.
Now here comes the problem:
With a 5ft grid, entering a square costs 5ft. From standing, I can only jump 4ft meaning I can never jump into another square so basically nowhere. With 9ft long jump after moving 10ft I can only jump into the next square but not 2 squares as this needs 10ft.
Is that fair? It means a STR6 character can jump as far as a STR9 character and a STR10 character as far as a STR14 character. Only increments of 5 make a difference. No idea how to resolve that.
The general idea was to hop 15ft N to the snow, jump 9ft, make an acrobatics check and dive into the deep snow. From there I'll burrow further N under the snow, you tell me how far. Rounding up, I've spent 25ft of my 80ft movement so 55ft left. Can I burrow 2 squares (10ft) with that at 20ft movement cost per square? That would leave me in the middle of the upper yellow square.
