Author Topic: D&D Meta Thread  (Read 265254 times)

Re: D&D Meta Thread
« Reply #540 on: June 17, 2025, 01:14:02 PM »
Alright, then here we go!
I just don't want to end up 1 inch short of my target. You still didn't answer how far I can burrow through the snow with my 55ft movement left after the jump!

Re: D&D Meta Thread [Joy the DM]
« Reply #541 on: June 17, 2025, 02:47:11 PM »
Some creatures can burrow at a high speed, but I don't necessarily agree with that. Can you burrow through snow (your character) at a certain speed? Look at vanilla rules and then modify as you believe you can. I will review the move and adjust as I think is reasonable. If you're within a few feet then I won't split hairs.

I would at least limit your movement to "difficult terrain" regardless of the method you use to traverse it without some specific ability, like flying, to negate it. I presume you're not part gopher but even if you were they only travel a few feet a day.
As far as snow, it's not compacted, so you should be able to push yourself through at most as fast as you can crawl, but I'll have to consider that when I read your post.

Would difficult terrain and crawling and on top of that digging or pushing be slower than half speed?

You would think so, but in a lot of cases these penalties don't stack. I will look for evidence in the rules and if there is any wiggle room I'll make that determination based on many factors unknown to you in this encounter.

I would need to look at it to be sure but I'll take into consideration what would make the most sense and include some leeway because I had you check the gate (fence) where that wasn't your intention, so you will get a bit of a boost if needed. Especially since you didn't get any useful information from it.

Re: D&D Meta Thread
« Reply #542 on: June 17, 2025, 03:10:02 PM »
Crawling 1 ft in difficult terrain costs 3 ft of movement. I'd say burrowing costs significantly more, 4 or 5 ft of movement per ft snow. Even then I should be able to make it 10 ft underneath the snow with my 55 ft movement left. Max. 15 ft or 3 squares. The goal would be to make it to the corner but I'm neither a gopher nor any other sort of burrowing animal and I don't like snow. And remember, the goal is to keep the surface undisturbed so they can't track where I am under the snow!



Generally I think sticking to the 5 ft squares and not make more granular adjustments would be smart - or things will become very complicated.
« Last Edit: June 17, 2025, 03:26:04 PM by Alice »

Re: D&D Meta Thread [Joy the DM]
« Reply #543 on: June 17, 2025, 03:24:42 PM »
I gave you the movement you wanted per your diagram. I'm never going to intentionally be strict on movement and I like complications.

I usually try to stick to the grid but in cases where a finer movement is warrented, I use a circle of the radius of movement and either place the creature in the closest square or right where the line ended. I don't need to stay within the lines specifically.

In this case since you're not technically in a round yet, I gave you the movement you requested. You are now directly under the NW ballista hidden in the snow next to the corner. If you popped your head up, you could see down either line of the wall E or S.

Not quite to the square around the corner.

Part of my decision was based on a good roll you made for stealth and your high acrobatics skill.

Your current position leaves you roughly 50ft from the others, NW of your position, behind some trees that have visual line of sight of the Northern wall.
« Last Edit: June 17, 2025, 03:34:07 PM by Wofl »

Re: D&D Meta Thread
« Reply #544 on: June 18, 2025, 02:42:33 PM »
The man looks around, down, sees some snow has been disturbed and then climbs back down.
fugg
so much for the Alice masterplan. she needs to gtfo

wouldnt it be easier if the others were on the map too?

Re: D&D Meta Thread
« Reply #545 on: June 18, 2025, 03:36:32 PM »
The map is limited, here you go 10ft scale (not necessarily to scale)

OOOOOOOOOOOOXXXOOM
OOOOOOOOOOOOOOOOOM
OOOOOOOOOOOOOOOOOM
OOOOOOOOOOOOOOOOOM
OOOAOOOOOOOOOOOOOM
OOOOWWWWWWWWWWM

A=Alice
W=Wall
O=Snow or something like trees and things
M=Mountain
X=You all



Re: D&D Meta Thread
« Reply #546 on: June 18, 2025, 05:18:05 PM »
Those ASCII maps are a good visualization exercise.
I just realized we can play whack-a-mole ermine in the snow. That should be fun.
have you determined a burrowing speed now?

Alice moves North and remains hidden just under the Northern batista.
Batista was the Cuban dictator before Castro
« Last Edit: June 18, 2025, 05:53:51 PM by Alice »

Re: D&D Meta Thread [Joy the DM]
« Reply #547 on: June 18, 2025, 08:54:59 PM »
You're not technically in an encounter. Though they may search for you at this point, they may also just think it was an animal and give up.

The movement burrowing for a human is 0ft, because you must have burrowing speed to burrow.

Bssed on other research, powdery snow can be plowed through at about 1/4 hiking speed, walking was 50% saying burrowing or plowing is 25% is fair, so I'm going to let you push through your tunnel in this particular material at a rate of 120/4=30ft per 6 seconds.

Because you're not in an encounter, the limit doesn't apply.

In sand, no, you can't. In dirt no, in watery mud, yes but slower than swimming by half. In packed snow, no. In virtually any other material no unless you claim a burrowing speed and personally I don't like the mechanic. How can a monster "burrow" through dirt and rock at a number of feet per second?



I say no. Powdered snow, yes, at 1/4 movement if it's deep enough and loose enough.

Now, if said creature is in his habitat, expect that he/they/it/clownself could have a network of pre-dug tunnels and I will make a tunnel map in that case ahead of time. You may also do this, tunnels are a great way to get around especially when there is say, a dragon. But you will be limited to reasonable dig speeds, say feet per hour not per second.

Before I lead you too far astray, many digging monsters also have "tremorsense" so don't expect to get away with tunneling near a creature who has this.

>batista

Oh I see you didn't notice the batista, way worse than a ballista
« Last Edit: June 18, 2025, 09:04:36 PM by Wofl »

Re: D&D Meta Thread
« Reply #548 on: June 19, 2025, 07:51:51 AM »
>whack-an-Alice
Haha I love your ideas!

But popping out of the snow, shooting them and diving back in actually sounds like a good tactic!
The Batista could cause us headaches though! Getting shot at while approaching doesn't sound fun. I say we hide until they determine it was an animal and go back in, then climb the wall.  If we fight out there they could man the palisade and snipe us from up there. We're at a severe disadvantage at ranged combat, our specially is close combat!

Re: D&D Meta Thread [Joy the DM]
« Reply #549 on: June 19, 2025, 05:04:58 PM »
The movement burrowing for a human is 0ft, because you must have burrowing speed to burrow.
Based on other research, powdery snow can be plowed through at about 1/4 hiking speed, walking was 50% saying burrowing or plowing is 25% is fair, so I'm going to let you push through your tunnel in this particular material at a rate of 120/4=30ft per 6 seconds.
Because you're not in an encounter, the limit doesn't apply.
In sand, no, you can't. In dirt no, in watery mud, yes but slower than swimming by half. In packed snow, no. In virtually any other material no unless you claim a burrowing speed and personally I don't like the mechanic.
Yes, that's fine and makes sense!
I don't have any special burrowing skills and I don't like burrowing either! This form's strength is swimming, the viscous form's strength is climbing and sticking to surfaces. The Living metal form's strength is skewering people with branching spines.

>clownself
My favorite pronoun

So the current idea is that I go (burrow under the snow) to inspect the area where the palisades meet the rock. Might be a good place to climb across without being spotted and it should be out of reach of the Batista. I guess they're not made to fire  in the opposite direction they're pointing. Still, to get there probably all of us should stay under the snow.

Waiting for intel from Ashley.

Re: D&D Meta Thread [Joy the DM]
« Reply #550 on: June 19, 2025, 07:06:24 PM »
You actually did inspect the wall where it meets rhe rock along with the gate and everywhere in between but I will roll again to see if you notice anything else.

Re: D&D Meta Thread
« Reply #551 on: June 20, 2025, 02:29:31 AM »
Can we follow Alice through a tunnel in the snow without being seen?
If not we need to stealthily move along the rocks but our stealth is not as good as Alice's

Re: D&D Meta Thread
« Reply #552 on: June 20, 2025, 02:40:46 AM »

Re: D&D Meta Thread
« Reply #553 on: June 20, 2025, 01:58:43 PM »
>ill allow it
based.

just so you know Alice had the idea of popping out of the snow to shoot an enemy and then hide again. if wounded Yulya would finish him off with toll the dead. sounds good but has a catch. Yulya is a Peace Cleric and will not attack non-monsters let alone humans unprovoked without even knowing who they are. she will only act in self defense or to defend others but wont initialize a surprise attack without hostilities. theres gotta be some downside of playing peace cleric or it gets ridiculous.

Re: D&D Meta Thread
« Reply #554 on: June 21, 2025, 05:22:53 PM »
Damn, don't send your buzzer after me, Ashley!
You were supposed to lure them away not to me!
On the up-side, if they are dumb enough to go look for the source one by one, that makes things easier. No idea how we deal with that monster though. At lesst Yulya got one now. What would a roll of 20 have been? A Dragon regiment? Arch-demon?
Is one ballista gone now? Which one?

I say I retreat back under the snow for now. Let them come to us.