Author Topic: D&D Meta Thread  (Read 376987 times)

Re: D&D Meta Thread [Joy the DM]
« Reply #735 on: July 21, 2025, 05:37:41 PM »
That whole "memorize certain spells" just means you never have the right spell for situations and are stuck with the same 3-4 spells always and end up hitting things with your mace and wizards end up striking things with a quarterstaff which is not fun in my opinion. Other than that, she's doing normal Cleric things.

I already knew Barbarians are OP because of Rage and Ashley's shenanigans would be powerful but Alice is ending up stronger than she thinks with automatic deflect and multiple hits per turn.

Re: D&D Meta Thread
« Reply #736 on: Yesterday at 06:48:29 AM »
We have absurd first-round damage output  but can't keep that up for long. And everyone but Cat can't take a lot of beatings. But we have massive healing capacity. Everyone but Ashley can heal.


Re: D&D Meta Thread
« Reply #737 on: Yesterday at 07:52:21 AM »
Here is how I see the optimal movement:

-Yulya tries to free herself, and if she can. she moves with Alice flanking wolves #4 and #5

-Alice attacks wolf #4 and #5 moving 5 ft N. If she downs both she attacks #3 and moves around him 1 tile north of #3. If not she stays where Ashley is now

-Cat moves 5 ft SE and 5 ft NE and attacks #3 with her claws using Nick.  Ideally Alice is now W of him for a flank. After downing #3 she attacks #2

-Ashley Panther gets up and moves 10 ft NE attacking #2. Ideally Alice is now W of him for a flank.

-If wolf #2 is also downed, Cat moves 5 ft N. Now both Alice and Ashley are 5 ft within Cat. If they get attacked, Sentinel is triggered. Blue are flanks without attacks



« Last Edit: Yesterday at 07:58:14 AM by Τamamo »

Re: D&D Meta Thread[Joy the DM]
« Reply #738 on: Yesterday at 10:11:02 AM »
I got an indication from Ashley Panther that she will do what she thinks is right. Especially if it ruins my plans.

Re: D&D Meta Thread [Joy the DM]
« Reply #739 on: Yesterday at 10:20:56 AM »
Guidance from the official rules:

Moving through non-hostile creatures:
• You can move through the space of a friendly creature, but it counts as difficult terrain, meaning it costs more movement to traverse.
• You cannot willingly end your turn in a friendly creature's space.
• I am allowing it.

Moving through hostile creatures:
• Normally, you cannot move through the space of a hostile creature.
• Exceptions: You can move through the space of a hostile creature if it is at least two sizes larger or smaller than you.
• I will count this as breaking a grapple of the creature you attempt to pass, but it will be part of the move, not a separate action as you didn't actually have them grappled.
• Even when you can move through a hostile creature's space, it still counts as difficult terrain.
• You cannot willingly end your turn in a hostile creature's space.
• Except if you have successfully grappled that creature, then you are in that creatures space.

I knew there was something about not being able to break a line of enemies. After this round this new regime will take effect. Now you can legitimately surround an enemy and even if they disengage they can't easily escape.

« Last Edit: Yesterday at 10:26:36 AM by Our Angry Bear Brain »

Re: D&D Meta Thread
« Reply #740 on: Yesterday at 02:18:54 PM »
That's quite some diagram, Tamamo!
Looks well thought out (I think). I'll go with it!

Soo - according to the rules we should not have been able to run past the wolves in the beginning. That somehow makes sense. Disengage is for retreating not bypassing enemies without triggering an opportunity attack.
That means in the future this will be no longer possible. This will make things more interesting.

I also think you shouldn't be able to end your turn in an ally's square unless there's some special situation like I'm on Cat's shoulders or something.

Re: D&D Meta Thread [Joy the DM]
« Reply #741 on: Yesterday at 04:59:00 PM »
>I also think


Re: D&D Meta Thread
« Reply #742 on: Today at 07:12:55 AM »
Why did I spend more then 2h making the graphs above if you move us in a completely different way than stated? Cat could neither use Nick nor Sentinel because of that, Alice is down, Ashley is somewhere completely else where none of us can help her, breaking Emboldening bond too. Well done!

You also forgot Cat has advantage on DEX checks because of Danger Sense.
I don't understand why Alice was able to reduce the wolves attacks in round 1but can't now. If it's magic she should not have been able to do that in the beginning either.
« Last Edit: Today at 07:31:32 AM by Τamamo »