Author Topic: D&D Meta Thread  (Read 491771 times)

Re: D&D Meta Thread
« Reply #825 on: August 09, 2025, 06:25:24 AM »
A forgotten hero - how sad!

So how do we rest? I guess one has to stay outside to keep watch of the bandit and other perils. Ashley just got up so she should be first. Cat hasn't rested a lot.

Re: D&D Meta Thread[Ashley]
« Reply #826 on: August 09, 2025, 08:08:10 AM »
Yeah I think I only need a short rest to get my MP back, I can wait till we're inside.

I also suggest when we get in there we find a crate to store all out unnecessary stuff so we can loot more.

Re: D&D Meta Thread
« Reply #827 on: August 10, 2025, 06:57:18 AM »
Sounds good, looting is the reason we came here if I remember correctly. Especially for ears.

Re: D&D Meta Thread
« Reply #828 on: August 10, 2025, 02:59:48 PM »
Did we clarify Monk weapons yet?
I found out that according to Vanilla rules, I wouldn't be allowed to use any bows at all. Only simple melee weapons without losing all my Monk abilities. Definitely no martial or 2-handed weapons.

So pls state what I can use. The hunter's bow isn't in the vanilla weapon's list. Am I proficient with it? What about reach weapons? I carry a 10ft pole but it's s not a weapon. Like Cat I'd like to get a weapon which extends my reach but no idea if that's even possible.

Re: D&D Meta Thread
« Reply #829 on: August 10, 2025, 05:07:07 PM »


Quote
In 5e D&D, monks can have one dedicated weapon at a time. This is a feature introduced in Tasha's Cauldron of Everything that allows a monk to designate a single weapon they are proficient with as a monk weapon, even if it's not normally considered one. The weapon must not have the "heavy" or "special" property. This allows monks to utilize weapons like longswords or handaxes with their Dexterity modifier and martial arts die, adding versatility to their combat options.

Monks can use simple weapons and short swords. This also includes versatile weapons as they're not specifically 2-handed, however the monk can also use them 2-handed.

Quote
Dedicated Weapon:
2nd-level monk feature
You train yourself to use a variety of weapons as monk weapons, not just simple melee weapons and shortswords. Whenever you finish a short or long rest, you can touch one weapon, focus your ki on it, and then count that weapon as a monk weapon until you use this feature again.

The chosen weapon must meet these criteria:

The weapon must be a simple or martial weapon.
It must lack the heavy and special properties.

I will grant proficiency to this special weapon as it uses monk juju to chose it. You don't need to choose it again after every rest, only to switch.

So choose your weapon. Shortbow is a simple weapon. Since you didn't choose one yet, I'll allow you to choose one now but it will use 1 ki point.

Re: D&D Meta Thread
« Reply #830 on: August 11, 2025, 10:16:09 AM »
I don't have a shortbow anymore, a bandit took it!
That's why I asked what the hunting bow counted as. Obviously I'll choose that, what else? So will I lose one Ki point before or after my long rest? That would suck.

Also does that mean I can't use a weapon that has reach like a polearm?

Re: D&D Meta Thread
« Reply #831 on: August 11, 2025, 12:36:12 PM »
Since it's a short rest, and you gain ki points every half hour, obviously you can just do it and no one will tell the Monk Commission on Fairness and Requirements (MCFR).

If you want to write a formal letter of non-compliance then please address it to the MCFR office of the Hall of Justice in Neverwinter.

This means that you can use a pole-arm if you don't also use the bow between short rests.



Also, everyone please let me know how long you want to rest before storming the fort.

Re: D&D Meta Thread
« Reply #832 on: August 11, 2025, 02:33:34 PM »
we will rest until everyones rested. we gotta have full capacity.
inb4 some vermin attacks us again and makes us waste mana and health

Re: D&D Meta Thread
« Reply #833 on: August 11, 2025, 03:54:17 PM »
That is a risk of resting here in the wild, outside a mine/fortress that is full of enemies looking for you.

Re: D&D Meta Thread
« Reply #834 on: August 12, 2025, 11:18:53 AM »
Just so you know, tracking down the boars can take upwards of an hour. Skinning and prepping for storage would be another hour. Cooking/eating takes an hour.

Re: D&D Meta Thread
« Reply #835 on: August 12, 2025, 11:38:29 AM »
Custom Rules v9 is now out on the other site. I don't have a list of changes, sorry. I believe I adjusted the usage of Foci, Grappling, and added some.

Re: D&D Meta Thread
« Reply #836 on: August 12, 2025, 02:28:17 PM »
Just so you know, tracking down the boars can take upwards of an hour. Skinning and prepping for storage would be another hour. Cooking/eating takes an hour.
We don't have 3 more hours. Cat' gotta cook what we have.
Thanks for the updated rules, gotta study this in the coming days.

Re: D&D Meta Thread
« Reply #837 on: August 12, 2025, 05:39:58 PM »
fuck we totally forgot about the bandit hope hes not frozen solid
so how do we get in there? just walk through the gate? Cat should climb the palisades with the grappling hook.

Re: D&D Meta Thread [Ashley]
« Reply #838 on: August 12, 2025, 06:12:26 PM »
I was going to try to pick the lock, or Cat could break it?

Re: D&D Meta Thread
« Reply #839 on: August 12, 2025, 06:27:12 PM »
>She casts AID on everyone like every morning



I could have sworn we agreed this resets every morning for free instead of costing a 2nd tier slot and 2MP. Either it's free every day at 6am, just like your ring or it costs you 2MP and a 2nd tier spell slot which I know you can't afford right now. Yes in fact I did.

https://tulpanetwork.com/network/9/dd-meta-thread/450/

5e AID extends 5HP to maximum HP for 8 hours upon casting, using 2MP.

I changed it so it automatically extends temporary HP for 24 hours, once per day for free and cannot be cast separately.

So, I'll forgive you this time, but sorry Yulya, I'm afraid I can't allow it to be cast again now.



And no host whining!