Author Topic: D&D Meta Thread  (Read 539002 times)

Re: D&D Meta Thread
« Reply #870 on: August 23, 2025, 04:00:54 PM »
damn youre right
no idea where i read that up honestly i was surprised Yulya was supposed to have this but it seemed fitting and we missed so many things that it wasnt out of question. so much for the brilliant plan.

ok still the question is whether to barricade the door or not. having them come out of the lower door while we ambush the upper is not good.

Re: D&D Meta Thread
« Reply #871 on: August 23, 2025, 06:49:34 PM »
[Ashley] I say throw the spikes and back up ready to range while Nixie pounces 

Re: D&D Meta Thread
« Reply #872 on: August 24, 2025, 04:10:48 AM »
Ah too bad, Sleep would have been useful!
I'd still throw a firebomb in there for confusion. And Alice has ball bearings. We should use them after the caltrops!
I'm not convinced we can do much damage ranged. Two arrows one of which is poisoned and Yuya's toll the dead. We won't drop any of them this way.

Re: D&D Meta Thread
« Reply #873 on: August 24, 2025, 06:18:31 AM »
Damn you for getting my hopes up, Kashtan. With Sleep we actually would have had a chance. No idea how we deal with 4 of those guys. I dunno anything about their stats beccause I don't look them up on purpose. I', an alien. I've never seen or heard about a bugbear.

So I guess there's not enough time for bnarricading. We gotta hope they don't exit from the other door too. I don't like wasting firebombs but I'll use the ball bearings after the caltrops. I'll make a map in the evening. Am I correct that it's  one square (5x5 ft) caltrops and 4 squares (10x10 ft) ball bearings? It sucks that the door is exactly in the middle between 2 squares. This will be a mess.

Re: D&D Meta Thread
« Reply #874 on: August 24, 2025, 07:52:52 AM »


[Ashley] STOP! Are you all dumb? You're going to throw a fire bomb in a mine, lined with wood, into the Rockseekers' private quarters? Who's going to pay for damages? Not me! Luckily I thought of this before you did.

Re: D&D Meta Thread
« Reply #875 on: August 24, 2025, 11:18:47 AM »
>Noo, you can't clear a dungeon by setting it on fire
I really can't have any fun. The only dumb thing is to engage in close combat one-by-one with monsters that both outnumber us by magnitudes and are vastly stronger than us.
I was planning to firebomb the elevator. Let them burn, suffocate or starve down there.

Who's going to pay for damages? Not me![/color]
They can send a bill to the cloaked wofls or whatever criminal organization is behind this. Not our fault if they set the mine on fire. Also not our fault the Rockseekers obviously haven't been in their mine for months. A few squatters my ass. It's an entire army. Hand out quests with imprecise information, receive imprecise results! I'm a weapon of mass destruction, I don't care for details as long as anything that could potentially cause trouble is dead..



Anyway, I'm open to better suggestions then. Maybe you wanna fight those guys bare-handed yourself? They'll even smash Nixie in one turn. At least get your wasp down here and sting the first one to confuse him as soon as he opens the door. We could retreat N but that probably won't give us clear shots. And we must prevent them from entering the exit tunnel just North of the door.

Reminder - next time I'm gonna bring a cartload of caltrops and ball bearings and spread them out in the entire dungeon.

Re: D&D Meta Thread
« Reply #876 on: August 24, 2025, 02:25:24 PM »
Aaaaaaaaaaaaaaa that map is driving me crazy! We basically spent the whole weekend brooding over this but it just sucks. The upper door in in the middle between 2 squares. Who made this? It will be an absolute mess calculating movement. And I can't think of a way to keep the bugbears from going where they want. This won't seriously slow them down, they can just walk through our caltrops-ball bearings at half speed. We could fall back north but it's a terrible strategy. I really don't wanna get in close combat with those guys but our ranged attacks suck. Cat gave away her heavy crossbow so all we have is 2 arrow shots and on toll the dead per round. And Ashley can now summon a 2nd  and 3rd wasp and sting them with all of them. It doesn't matter, the ruckus will alert the whole mine anyway..,

Caltrops grey, ball bearings blue, our fallback position red


Re: D&D Meta Thread [Ashley]
« Reply #877 on: August 24, 2025, 04:51:49 PM »
Tasked with clearing a mine to save the town

Proceeds to destroy the mine and leave any monsters intact.

This is when I go back to Neverwinter denounce my adventurer tag, change my name, and maybe Luskan has some adventurers that want a summomer named Winter.

Re: D&D Meta Thread
« Reply #878 on: August 24, 2025, 05:49:03 PM »
its like a lethal weapon movie where mel gibson and danny glover blow up everything but the police chief got to cover for them bc theyre his best men. we will probably be demoted back to iron but such is life (with Alice)

i hate to delay this further but im currently in bed with a cold and cant think straight. Yulya wants to do this properly so ill post a better plan tomorrow. i think Alice already has most of it covered. kiting them northwards is the only option then. guess Yulya will have to go all out on ring and goblin staff for max dmg output. we gotta disable the elevator and rest again afterwards

Re: D&D Meta Thread
« Reply #879 on: August 24, 2025, 06:42:59 PM »
[Ashley] we will probably need the elevator to get to the rest of the mine.


Re: D&D Meta Thread
« Reply #880 on: Yesterday at 05:27:42 AM »
Should Cat cast a smoke cover to retreat into? Those guys usually have javelins they could throw at us.

Re: D&D Meta Thread
« Reply #881 on: Yesterday at 10:55:46 AM »
The equipment of monsters and men, as well as their specifics, do not necessarily follow the Monster Manual.

Re: D&D Meta Thread
« Reply #882 on: Yesterday at 03:51:10 PM »
After facing a troll with a ballista, I'd not rule anything when it comes to Joy arming her monsters.

Guess we'll have to wait for Kashtan to reccover, kids these days have no stamina.
I think a Cat smoke cover would be useful, we can pop out, shoot and retreat.

Re: D&D Meta Thread
« Reply #883 on: Yesterday at 04:16:46 PM »
Of course, as we found out, trolls are incompetent with improvised ballistas.

Re: D&D Meta Thread
« Reply #884 on: Today at 02:22:05 PM »
that was more luck.

time to get this over with before Yulya dies of anxiety. it will suck without sleep and firebombs yeah. no idea how were gonna beat those guys

heres the preliminary positioning. Alice Cat and Yulya need a line of sight so they cant retreat further. modify if you must.



btw could Yulya learn the SLEEP spell? i know its not a cleric spell which surprised me. would be helpful and fits a peace cleric nicely. maybe Josephia can teach her? shes a bard
« Last Edit: Today at 03:08:25 PM by Kashtan »