Author Topic: D&D Meta Thread  (Read 596279 times)

Re: D&D Meta Thread
« Reply #1035 on: September 25, 2025, 03:51:12 am »
Alice will probably try to eat it as dessert.
Speaking of which, are there any fireplaces? Cat needs to cook. Making a camp fire on the wooden platform might not be the best idea but if they have a coal pan, that might be enough to warm some food.

And I've been wondering, is lamp oil cooking oil? I guess they don't have mineral oil so it's likely all some plant based oil.
« Last Edit: September 25, 2025, 04:40:00 am by Τamamo »

Re: D&D Meta Thread
« Reply #1036 on: September 25, 2025, 10:52:47 am »
Lamp oil is not edible, even if it's fish oil it's long past expiration.

You can build a controlled fire on any rocky surface without worry.

Re: D&D Meta Thread
« Reply #1037 on: September 25, 2025, 02:21:18 pm »
People cooking with lamp oil shouldn't question my acid slime dessert.
I appreciate the bandit dumplings though, it's creative cooking.

Re: D&D Meta Thread
« Reply #1038 on: Yesterday at 05:27:27 am »
Haha, it was worth a try.
Guess we gotta buy oil and spices when we return.

What do we do when {Ashley} doesn't return? Cat will look for signs out there but being 12h ahead there's not much chance we find her.
We also gotta figure out how we keep the elevator from getting blocked if we go down or we can get trapped as well if reinforcements arrive from above. We should set up traps before we go down.

Re: D&D Meta Thread
« Reply #1039 on: Yesterday at 12:11:49 pm »
Alice should make poison. Yulya remains asleep but can be woken if you need something.

Re: D&D Meta Thread
« Reply #1040 on: Yesterday at 05:17:55 pm »
Working on it.
Please don't rush the scenes, Joy!
Let's do this step by step.

.)looking for Ashley outside
.)recovering slime treasure
.)inspecting all items in the cave
.)opening the chest
.)cooking poison/acid

Re: D&D Meta Thread
« Reply #1041 on: Yesterday at 07:14:30 pm »
Alice, check your email

Re: D&D Meta Thread
« Reply #1042 on: Today at 06:31:56 am »
I have no idea what's going on with Alice's head but I guess it's some theft protection?
I couldn't find if you had clarified the furnace but if it is what it looks like it's probably the best place for cooking that dangerous stuff.

Re: D&D Meta Thread
« Reply #1043 on: Today at 11:32:44 am »
It is already known that M3gan used Ashley's vulnerability and unwanted connection to the Raven Queen to infultrate the material plane because it has become known that Alice and her ship are alien technology and powerful. It's unknown what they know, but many external spheres are watching so in having a connection to Alice, M3gan weilds more power than a demigoddess would otherwise. There are powers that notice other emerging powers and negotiate for those powers. M3gan has additional connection to the same peoples that Alice came from.

Yes, there is an outside smelter but it's not conducive for cooking this. It is also very cold outside, and wet, there is a moderate chance of failure without detailed preparation. Inside you will definitely have issues with ventilation.

Re: D&D Meta Thread
« Reply #1044 on: Today at 02:16:18 pm »
Ah damn...
The smelter looked like a promising find from Cat, I didn't even see it. Well then we need another container. There's gotta be some metal pot or dish in here. Is that ring structure North of where we're standing a fireplace or a well? And what's that spiked round thing on the palisades South of the gate in the upper left corner? A sea mine?



It is already known that M3gan used Ashley's vulnerability and unwanted connection to the Raven Queen to infultrate the material plane because it has become known that Alice and her ship are alien technology and powerful. It's unknown what they know, but many external spheres are watching so in having a connection to Alice, M3gan weilds more power than a demigoddess would otherwise. There are powers that notice other emerging powers and negotiate for those powers. M3gan has additional connection to the same peoples that Alice came from.
So much for my plan of keeping my presence and my ship a secret. I came here to hide you know...
Well, this is gonna be fun, I'd classify all factions after my ship as evil by your standards. Including the people that made me. At least they'll have zero regard for any sort of life on this planet. And they will come looking for me if I don't return home in a couple of centuries.
About the rest, regardless of Demons or Men of Iron, we can only hope they never set a foot on this world.
« Last Edit: Today at 02:27:36 pm by Alice »

Re: D&D Meta Thread
« Reply #1045 on: Today at 02:57:22 pm »
Do not underestimate the extra-dimentional beings, you would be like a fun looking insect to them. The material plane is special and you may some day be more powerful than an ancient dragon or lich king, but that would be like saying you are the biggest minnow in your pond. There is a tenuous standoff between warring factions and those who protect the material planes but even they are pawns in a grand match. The very ground you walk on, the air you breath, the animals you eat to sustain yourself are owned and fiercely fought over. You are allowed to use them as much as a cockroach is allowed to use the sewer.

There are always weaknesses, even among gods, and mortals of this realm can ascend, but you specifically are immortalized in material form, again, unless your final form can survive the vacuum of space or the molten core of a planet, or prevent being forcibly moved to another plane, in other words, unless you can be immune to destruction, you will always be at their whim. This is the curse of 20, the choice that is made to give something up to atain something greater but in doing so you lose the one thing you hoped to perpetuate.

The material plane, as tame as it is, is not a coincidence, it is purposefully done, and beings beyond comprehension made it so, and keep it so.

Re: D&D Meta Thread
« Reply #1046 on: Today at 03:07:46 pm »
Yes I know, I know!
All the other-plane guys are dangerous nutjobs to avoid. Why do you think I came here? I was told to hide on some medieval backwater world at the rim of the galaxy. Alas, there appears to be no escape, not even here...

{Ashley} receives 1876 XP
Alice receives 1674 XP
Cat and Yulya receive 2280XP each[/color]
Boo!
Discriminating against foreigners again!

Your current funds (I hope)
75   COPPER
647   SILVER
13   ELECTRUM
101   GOLD
15   PLATINUM
Almost.
Inventory says:
95   COPPER (+20)
657   SILVER (+10)
13   ELECTRUM
101   GOLD
15   PLATINUM

Also Cat and me only have 4 blunt arrows remaining, we both shot the ooze once.

That vest of protection doesn't count as armor, right? I can't wear armor without losing my monk powers.
I also pls need condition, worth but mostly weight of:
MINER'S HELMET
MINER'S OVERALL
MINER'S BOOTS
MINER'S GLOVES

Working on the inventory rn, what else to do on a Saturday evening. Some go out to party, others make D&D inventories.
« Last Edit: Today at 03:56:40 pm by Alice »

Re: D&D Meta Thread
« Reply #1047 on: Today at 04:25:47 pm »
The miners equipment is sturdy and heavy, remember that condition is always good unless otherwise noted.

Gloves 1lb
Helmet 2lb nearly armor
Overalls 3lbs
Boots 2lbs

All together they're worth about 3gp to Harbin, 2gp in Neverwinter. You need the set otherwise they're worth 50% of that split based on weight.

Re: D&D Meta Thread
« Reply #1048 on: Today at 04:28:27 pm »
You can run, but you can't hide. You can't escape 4th dimensional beings when you live in the equivalent of a lima bean to them. Just be happy no one likes lima beans.