Author Topic: Campaign #1 - Somewhere on the Sword Coast  (Read 4079092 times)

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1185 on: April 24, 2026, 03:57:46 pm »
Mormesk dodges the rays and casts Greater Hedged Imprisonment.
A skeletal judge appears from the negative plane sitting at a regal wooden desk engraved with macabre scenes of skeleton warriors and angels caught in epic battle. The spectator is restrained by spectral chains that glint in the cave lights that line the walls. The judge seems to be looking over dark ethereal paperwork and points a long boney finger at the Spectator. Though he says nothing audible, it's clear a conversation is occurring between them on another plane.
The judge pounds a ornate ebony gavel and both the judge and the Spectator are instantly teleported out of the material plane. Yulya can instantly tell that the barrier the Spectator has been maintaining is down. This means too that Nezzner has a chance to escape.
Alice watches with awe
Whoa, so cool!



You get a communication from Mormesk, "I presume you can handle this situation, I shall return soon to collect my payment as we previously agreed." He disappears without a trace.
Certainly Mr. Mormesk, I don't like unfinished business!
Though Alice is disappointed by Mormesk's disappearance, she's also glad she's not forced to fight the spectator - or even Mormesk himself.

Nezzner is taken down on the third attempt and as Alice holds him he says in frustration, "This is outrageous!" His struggles are moot.
The only outrageous thing is that you are still alive! But fret not, we shall correct this insolence immediately!
Alice focuses on keeping Nezzner restrained. She again spends 1 Ki point on Flurry of blows and attempts to shove him prone as a bonus action. If that works, Alice attempts to strike the staff out of Nezzner's hand. If she has one more attack left, Alice switches to her Shortsword and tries to cut off Nezzner's last ring.

You are left with the flaming skulls, the Bulette, and Nezzner who could still be a challenge.
Alice glaces South to the flaming skull
Nice skull!
I still wanna be your friend! And that Spectator's. So pls don't fireball me!

Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1186 on: April 27, 2026, 02:25:03 am »
Alice fixates Nezzner and prioritizes keeping him from using somatic or verbal commands. She tries stretching out his arms for Cat to cut off his rings.
Cat catches him and enters rage again, gaining 4 temporary hitpoints. Following Yulya's order, she attempts to cut off Nezzner's rings with a heavy strike of her Greatsword, flanking with Alice.
With a focused and deft heavy blow Cat manages to lop off three of his rings. As the fingers separate from his body, you see one of them clearly attempting to heal before it falls helplessly to the ground, another instantly disappears to an unknown location using greater teleport, a third clings to life for a few moments before finally giving up the ring. As you can clearly see, he had quite a few tricks up his sleeve.
Cat keeps focused on Nezzner but is aware of the skulls. Depending on her movement, if Yulya is within range, she gives her temp HP. If not then to Alice. Cat makes a sweeping strike with her greatsword. Depending on what Alice achieves, or better what he's got left, Cat targets Nezzner's staff, ring, and amulet, as well as the flaming skull.


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1187 on: Yesterday at 02:51:57 pm »
Totally ignored Yulya helplessly watches the fight between Mormesk and the Spectator while Nezzner is able to do Nezzner things without facing resistance

The spectator's flaming skulls move to get a clear shot at Mormesk and fire rays of lightning bolt and fire bolt.
Mormesk dodges the rays and casts Greater Hedged Imprisonment.
A skeletal judge  appears from the negative plane sitting at a regal wooden desk engraved with macabre scenes of skeleton warriors and angels caught in epic battle. The spectator is restrained by spectral chains that glint in the cave lights that line the walls. The judge seems to be looking over dark ethereal paperwork and points a long boney finger at the Spectator. Though he says nothing audible, it's clear a conversation is occurring between them on another plane.
The judge pounds a ornate ebony gavel and both the judge and the Spectator are instantly teleported out of the material plane. Yulya can instantly tell that the barrier the Spectator has been maintaining is down. This means too that Nezzner has a chance to escape.
Yulya has never witnessed such high-tier magic and is just glad none of her party was the target. With the Spectator and his barrier gone there are 2 huge obstacles out of the way and Mormesk appears to have some reason left in his undead skull.  But Yulya wonders how the flaming skulls can still be active with their master gone.

You get a communication from Mormesk, "I presume you can handle this situation, I shall return soon to collect my payment as we previously agreed." He disappears without a trace.
Yulya sighs and shakes her head.
Dont let Nezzner escape! Focus everything on him!

Alice fixates Nezzner and prioritizes keeping him from using somatic or verbal commands. She tries stretching out his arms for Cat to cut off his rings.
With a focused and deft heavy blow Cat manages to lop off three of his rings. As the fingers separate from his body, you see one of them clearly attempting to heal before it falls helplessly to the ground, another instantly disappears to an unknown location using greater teleport, a third clings to life for a few moments before finally giving up the ring. As you can clearly see, he had quite a few tricks up his sleeve.
With enough leeway to dodge, but at the disadvantage of Alice's grapple, Nezzner defies logic and avoids all damage from Yulya's attack!
Yulya clenches her fists
Impossible!


Yulya twins BANE (3 targets 30ft) with INFLICT WOUNDS amplifies it with the goblin staff and casts it on the two skulls and Nezzner.

Finding herself trapped between a zombie bulette and flaming skulls she nervously looks around in all directions to find some cover. Yulya remembers M3gan brought the girls to safety - but where? Yulya searches the area for a hidden passage or escapeway. If she finds none she retreats 30ft southwest seeking cover in a niche


Re: Campaign #1 - Somewhere on the Sword Coast
« Reply #1188 on: Yesterday at 06:37:11 pm »
[Round 2]

Bulette uses thrash.

M3gan Panther and the Bulette Zombie continue to clash, locked in mortal combat, she holds him at bay but its thrashing keeps her barely holding, countering its thrashing, but unable to get an attack in.

Alice glances South to the flaming skull
Nice skull! I still wanna be your friend! And that Spectator's. So pls don't fireball me!



In the off chance they do understand you, they're not in the mood to parlay.

Alice focuses on keeping Nezzner restrained. She again spends 1 Ki point on Flurry of blows and attempts to shove him prone as a bonus action. If that works, Alice attempts to strike the staff out of Nezzner's hand. If she has one more attack left, Alice switches to her Shortsword and tries to cut off Nezzner's last ring.

[AC12 vs Flurry of Blows (he is already prone and grappled) Disarm, Equip Short Sword, Focused Attack 1d20+3+2d4+2=13,16]

To his utter dismay, he is relieved of another finger with ring attached and his staff.

[Grapple vs DC15 1d20+2=11]

Despite his best attempt, he cannot free himself from Alice's grip. However, since she changed her focus he was able to use his amulet.

[In case you didn't notice, he didn't make his move last time after grappled because of course he couldn't do much with Alice keeping him from magic using.]

In a brilliant flash of light both Nezzner and Alice disappear.

[To be continued...]

[HIDDEN ROLLS][Embolding Bond has expired due to loss of one of the bonded.]

Temporarily confused by the loss of their master the Flaming skulls are delayed just enough to give Cat initiative over them.

Cat keeps focused on Nezzner but is aware of the skulls. She gives Yulya [2d6=9 THP]. Cat starts her  sweeping strike but to her dismay Nezzner disappears with Alice without a trace leaving her only one of the skulls to strike.

[HIT vs AC13 1d20+4+1+2+1d4=CM]

With a serious blow to her ego, Cat whiffs the strike and misses the skull entirely.

[ARCANA 1d20+5=9]

Yulya doesn't know what he did other than use his amulet but she can't sense his magic any longer, just like the Spectator, he's just gone and Alice with him. She realizes she's just lost her focus on Nezzner and twins BANE (2 targets 30ft) with INFLICT WOUNDS, amplifies it with the goblin staff, and casts it on the two skulls.

Yulya is shocked, apparently, to find out that these abominations are actually undead, unlike the ghouls, and Inflict Wounds uses necrotic damage which actually heals undead due to it's negative energy. Though Bane does work, she wastes 1MP and 1SP in the process, leaving the two in otherwise pristine condition.



[CHA vs DC16 1d20=9,9]

At the very least, they are affected by Bane.

Finding herself trapped between a zombie bulette and flaming skulls she nervously looks around in all directions to find some cover. Yulya remembers M3gan brought the girls to safety - but where? Yulya searches the area for a hidden passage or escapeway, she retreats 30ft southwest seeking cover in a niche.

The flaming skulls look at each other in confusion once again.



[Did you know, Flaming skulls are immune to Fire? It figures right?]

Flaming Skull1 and Flaming Skull2 both cast Fireball.



[DEX vs DC13 1d20+1+1d4(A)=(12,CR),(10,CR)]

Incredibly, remarkably, impossibly, Cat once again, owing in part to her advantage in dexterity, stands in the midst of flames, not just 1 but 2 fireballs, and by the grace of Cat God she is completely unscathed. 

The flaming skulls are noticeably shocked.





[Alice is not on the field of battle, so no action is required from her. Make your moves.]

« Last Edit: Yesterday at 09:50:51 pm by Joy »