Author Topic: D&D Meta Thread  (Read 1645248 times)

Re: D&D Meta Thread
« Reply #1800 on: May 05, 2026, 04:48:45 pm »
Bravo, those are some really surprising and unforeseen events. I would have expected a lot, but not that!

Re: D&D Meta Thread
« Reply #1801 on: Yesterday at 06:12:09 am »
Oops, we'll never learn! Cat just loves the crossbow, I can't help it. But really every arrow fired from the bow is magic and ignores resistance? That's seriously OP. I somehow remember that it was only critical hits that have a magic tinge. And why is the bow+1 magic but the crossbow +1 with jagged bolts does not break resistance? I guess zombies can't bleed but still. Gotta remember the bow gives magic shots for some reason but the crossbow does not...
« Last Edit: Yesterday at 06:38:35 am by Τamamo »

Re: D&D Meta Thread
« Reply #1802 on: Yesterday at 10:25:44 am »
I explained but no one reads or comprehends or remembers that the crossbow is not magic.

Magic bows turn arrows magic, flane bows shoot normal arrows but they're on fire.

The idea of having individual magic arrows is one way to do it,, and this works too, but not in my game.

Forget any notion of the crossbow being anything but an ornate heavy crossbow that happens to have a supply of jagged bolts. Yes it can do more potential damage to normal enimies than the bow.

Re: D&D Meta Thread
« Reply #1803 on: Yesterday at 12:05:29 pm »
whoa turning both skulls really was unexpected. now we gotta finish the bulette and get Alice back before we tackle them one by one.

Re: D&D Meta Thread
« Reply #1804 on: Yesterday at 12:44:59 pm »
It was a good idea.

Re: D&D Meta Thread
« Reply #1805 on: Today at 01:41:33 pm »
I have a question:
Vanilla-wise my Hand of Harm deals Necrotic damage, but since it is not magic but essentially my nanobot Disassembly skill, it should not give any benefits to undead and heal them. As I said before, in turn it should not be able to harm ethereal beings that have no physical body. The same goes for Hand of Healing. In my case, it cannot be used to heal beings not made of ordinary matter. Is that ok? It's actually a serious drawback for me as this skill would allow a normal Monk to target enemies that can only be harmed by magic. I cannot pull that off. Anyway, I'll target the Zombie bulette with Hand of Harm, but you can use Hand of Healing as well mechanic-wise of that helps.