Author Topic: Let's Experience Morrowind (With Many Images)  (Read 549691 times)

Let's Experience Morrowind (With Many Images)
« on: December 02, 2014, 06:43:49 PM »


The Elder Scrolls III: Morrowind is, as one could assume, the third installment in the Elder Scrolls game series developed by Bethesda Game Studios and published by Bethesda Softworks and Ubisoft. The original game was released in early May in 2002, making it a rather old game. Just like in the later installments, it is an open world fantasy action roleplaying game where we will create our own character, choosing from multiple fantasy races and skills. We shall be exploring the volcanic island of Vvardenfell in the province of Morrowind, an area that is quite small compared to many other Elder Scrolls games. However, the entire island has been crafted by hand, meaning there are no randomly generated landscapes and exploring is quite worth it. Loved by many for the unique world and disliked by many for the outdated game mechanics, we are here to make our own judgment. Unfortunately there are no ragdoll physics.

I have not played the game personally, but I am with someone who has. While I will be experiencing many things for the first time and our memory is not perfect, I believe there will be many things I can show to you as you help us go through the game. Obviously, we will be playing the PC version. I would also like to ask you to not post spoilers, especially without spoiler tags. You can definitely suggest and talk about things I might have missed, but when it comes to actual plot points that have yet to happen, please wait until we actually get there.

We will be using both of the expansions, Tribunal and Bloodmoon, which add a lot more content and areas mostly meant to be explored after finishing the main quest. We also will not go in this unmodded. We will be using a mod called Morrowind Enhanced which will fix the rather atrocious combat system of the vanilla game. We will also be using certain mods that make the game look a bit better with plenty of new models, textures and a lot more grass and trees. Better Bodies will be changing all the humanoid NPC models to look a lot better than they did in the original game to avoid nightmares. There are also some other small mods that do not really change the game in any other way except add a bit more life to the world, such as Morrowind Comes AliveTable of Contents

Part 0
Welcome to Morrowind
Making a Hero

Roar of Thunder
Almost there

Part 1: Finishing the Tutorial
Part 2: Ladies Man
Part 3: Yook Thunderbeard, Nord Detective
Part 4: On the Trail of the Murderer
Part 5: Bloody Justice
Part 6: Visiting the Smugglers
Part 7: Off to Balmora
Part 8: Balmora Trail
Part 9: A Series of Unfortunate Events
Part 10: Reporting to Caius Cosades
Part 11: New Boss
Part 12: Poached Eggs
Part 13: To Arkngthand
Part 14: Hunting Telvanni Agents
Part 15: Naked Nord Nonsense
Part 16: Reaping the Rewards
Part 17: Ace Alchemist
Part 18: Grave Robbing
Part 19: The Great Houses
Part 20: Spooky Scary Specters
Part 21: Loose Ends
« Last Edit: April 06, 2015, 11:00:15 AM by Roswell »

Re: Let's Experience Morrowind (With Many Images)
« Reply #1 on: December 02, 2014, 06:46:20 PM »
Part 0: Welcome to Morrowind

Intro movie video









They have taken you from the Imperial City's prison, first by carriage and now by boat.



To the East, to Morrowind. Fear not, for I am watchful.



You have been chosen.









"Wake up. We're here."



"Why are you shaking? Are you okay? Wake up...!"













Hello. The gameplay starts with us being given a choice right away. We are going to have to decide on our character's name. It is a very important choice and it is up to you. Please give your suggestions









This is the first time we are given the chance to actually move. This area works as a tutorial to teach you how to move, so there is not much to do. Our first mission is to follow this guard. Up the stairs...





To the hatch that leads to the deck. Only one way to go.



















To Seyda Neen.







And right after we have gotten off the ship, we are given another major choice. We are going to have to choose our race and gender. It's mostly cosmetic, though our race does affect our starting skill bonuses and base attributes, with our gender also affecting those base attributes. Some quests also change a bit depending on if you are a man or a woman. People who share your race will also like you a bit more, though that is a very small boost. The different races also have different special abilities, which might be useful or dangerous, or something that might be useful if you just remember to use them.

This is where the update will stop for now as we shall take a look at our options. The starting attributes aren't too important, so you can just pick what you like. Hopefully our next update will have less images as well as smaller images, though I felt I wanted to show all the subtitles of this part of the game, as it's the one with the most voice acting. Scroll down for our options.
« Last Edit: December 02, 2014, 07:23:32 PM by Roswell »

Re: Let's Experience Morrowind (With Many Images)
« Reply #2 on: December 02, 2014, 06:50:15 PM »
Part 0: Making a Hero

First an introduction to attributes. They will all affect different skills, but we will talk about skills later when it matters.


Strength affects how much damage our weapons do, as well as how much we can carry and our starting health and fatigue.

Intelligence determines our base amount of Magicka.

Willpower affects our ability to cast spells, our ability to resist paralyzing and silencing spells, and gives us more fatigue. That's a good thing. The meter is called fatigue, so you want a bigger one to be less fatigued and... Yes, it's a bit confusing.

Agility helps us hit enemies and dodge attacks or it would if we didn't have a mod for better combat. It also gives us more fatigue and helps us to resist staggering when enemies hit us.

Speed affects how fast we move, which is a good thing.

Endurance is what will be used to calculate our health boosts as we level up, which makes it good for survival. We also get more fatigue with more endurance.

Personality will make people like us more, which helps with any means of persuading.

Luck is a strange attribute that affects just about everything. It doesn't affect the loot we find, but it will affect how lucky we will be anything that has a chance to fail or succeed.




Altmer

Base Attributes

Male
Strength: 30, Intelligence: 50, Willpower: 40, Agility: 40, Speed: 30, Endurance: 40, Personality: 40, Luck: 40

Female
Strength: 30, Intelligence: 50, Willpower: 40, Agility: 40, Speed: 40, Endurance: 30, Personality: 40, Luck: 40


Skill Bonuses

Destruction: +10, Enchant: +10, Alchemy: +10, Alteration +5, Conjuration: +5, Illusion: +5


Specials

Fortify Maximum Magicka 1.5x INT
Resist Common Disease: 75%
Weakness to Shock and Frost: 25%
Weakness to Fire: 50%
Weakness to Magicka: 50%


Altmer, or the High Elves, favor spellcasting. They will get a bigger mana pool and bonuses to many magic skills. All of the special abilities are passive, so they do not have to be activated in any way. They do resist common diseases, but they are weak against every kind of magic, making enemy spellcasters very dangerous. Males have a bit more endurance than females, but females have a bit more speed.




Argonian

Base Attributes

Male
Strength: 40, Intelligence: 40, Willpower: 30, Agility: 50, Speed: 50, Endurance: 30, Personality: 30, Luck: 40

Female
Strength: 40, Intelligence: 50, Willpower: 40, Agility: 40, Speed: 40, Endurance: 30, Personality: 30, Luck: 40


Skill Bonuses

Athletics: +15, Alchemy: +5, Illusion +5, Medium Armor: +5, Mysticism: +5, Spear +5, Unarmored +5


Specials

Resist Poison: 100%
Resist Common Disease: 75
Spell: Water Breathing for 120sec on Self, Cost: 5pts


Argonians are lizard people. They're pretty rounded, though the males have attributes better suited for sneaky and agile characters while the females have more spellcasting power. They don't have any negative effects if one looks at their specials... However, because of them being a beast race, they cannot wear helmets that are closed as they have a snout. Their feet are also different and they cannot wear shoes or any kind, which is quite sad thanks to a certain nice item.




Bosmer

Base Attributes

Male
Strength: 30, Intelligence: 40, Willpower: 30, Agility: 50, Speed: 50, Endurance: 30, Personality: 40, Luck: 40

Female
Strength: 30, Intelligence: 40, Willpower: 30, Agility: 50, Speed: 50, Endurance: 30, Personality: 40, Luck: 40


Skill Bonuses

Marksman: +15, Sneak: +10, Light Armor: +10, Alchemy +5, Acrobatics: +5


Specials
Breton

Base Attributes

Male
Strength: 40, Intelligence: 50, Willpower: 50, Agility: 30, Speed: 30, Endurance: 30, Personality: 40, Luck: 40

Female
Strength: 30, Intelligence: 50, Willpower: 50, Agility: 30, Speed: 40, Endurance: 30, Personality: 40, Luck: 40


Skill Bonuses

Conjuration: +10, Mysticism: +10, Restoration: +10, Alchemy +5, Alteration: +5, Illusion +5


Specials
Dunmer

Base Attributes

Male
Strength: 40, Intelligence: 40, Willpower: 30, Agility: 40, Speed: 50, Endurance: 40, Personality: 30, Luck: 40

Female
Strength: 40, Intelligence: 40, Willpower: 30, Agility: 40, Speed: 50, Endurance: 30, Personality: 40, Luck: 40


Skill Bonuses

Long Blade: +5, Destruction: +10, Light Armor: +5, Athletics +5, Mysticism: +5, Marksman +5, Short Blade +10


Specials
Imperial

Base Attributes

Male
Strength: 40, Intelligence: 40, Willpower: 30, Agility: 30, Speed: 40, Endurance: 40, Personality: 50, Luck: 40

Female
Strength: 40, Intelligence: 40, Willpower: 40, Agility: 30, Speed: 30, Endurance: 40, Personality: 50, Luck: 40


Skill Bonuses

Speechcraft: +5, Mercantile: +10, Long Blade: +10, Blunt Weapon +5, Light Armor: +5, Hand-to-Hand: +5


Specials
Khajiit

Base Attributes

Male
Strength: 40, Intelligence: 40, Willpower: 30, Agility: 50, Speed: 40, Endurance: 30, Personality: 40, Luck: 40

Female
Strength: 30, Intelligence: 40, Willpower: 30, Agility: 50, Speed: 40, Endurance: 40, Personality: 40, Luck: 40


Skill Bonuses

Acrobatics: +15, Athletics: +5, Hand-to-Hand: +5, Light Armor: +5, Security: +5, Short Blade: +5, Sneak: +5


Specials
Nord

Base Attributes

Male
Strength: 50, Intelligence: 30, Willpower: 40, Agility: 30, Speed: 40, Endurance: 50, Personality: 30, Luck: 40

Female
Strength: 50, Intelligence: 30, Willpower: 50, Agility: 30, Speed: 40, Endurance: 40, Personality: 30, Luck: 40


Skill Bonuses

Axe: +10, Blunt Weapon: +10, Medium Armor: +10, Heavy Armor: +5, Long Blade: +5, Spear: +5


Specials
Orc

Base Attributes

Male
Strength: 45, Intelligence: 30, Willpower: 50, Agility: 35, Speed: 30, Endurance: 50, Personality: 30, Luck: 40

Female
Strength: 45, Intelligence: 40, Willpower: 45, Agility: 35, Speed: 30, Endurance: 50, Personality: 25, Luck: 40


Skill Bonuses

Armorer: +10, Block: +10, Heavy Armor: +10, Medium Armor: +10, Axe: +5


Specials
Redguard

Base Attributes

Male
Strength: 50, Intelligence: 30, Willpower: 30, Agility: 40, Speed: 40, Endurance: 50, Personality: 30, Luck: 40

Female
Strength: 40, Intelligence: 30, Willpower: 30, Agility: 40, Speed: 40, Endurance: 50, Personality: 40, Luck: 40


Skill Bonuses

Long Blade: +15, Athletics: +5, Axe: +5, Blunt Weapon: +5, Heavy Armor: +5, Medium Armor: +5, Short Blade: +5


SpecialsName, Race and Gender.

Re: Let's Experience Morrowind (With Many Images)
« Reply #3 on: December 02, 2014, 07:35:07 PM »
Wow, you put a lot of work into this already. I'd like to see a dunmer female. No names come to mind right now besides Yuki2 and what Sands just suggested in IRC, so I'll leave that up to someone else. I'll be following this as it goes on.

Re: Let's Experience Morrowind (With Many Images)
« Reply #4 on: December 03, 2014, 08:30:20 AM »
Bosmer might be hippies, but they're such hippies that the hippiest ones will refuse to eat anything related to plants and are instead strict carnivores. And they're cannibals.

I bet that will never come up in any future Elder Scrolls games! Wow such trivia.

Re: Let's Experience Morrowind (With Many Images)
« Reply #5 on: December 03, 2014, 12:55:36 PM »

Re: Let's Experience Morrowind (With Many Images)
« Reply #6 on: December 03, 2014, 01:26:42 PM »
Excuse me orcs are elves.

PS. Nords suck. Also suggest names and genders.

Re: Let's Experience Morrowind (With Many Images)
« Reply #7 on: December 03, 2014, 02:21:30 PM »

MegaBusta

Re: Let's Experience Morrowind (With Many Images)
« Reply #8 on: December 03, 2014, 02:37:26 PM »
Male nord named MOUNTAINFIST THUNDERBEARD here to KILL ALL FAGGOT ELVES.

Re: Let's Experience Morrowind (With Many Images)
« Reply #9 on: December 03, 2014, 03:29:17 PM »
I vote for a male Redguard - the picture supplied resembles Roswell too much to let pass. He can be called Wellrose or Sax.

Argentum

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Re: Let's Experience Morrowind (With Many Images)
« Reply #10 on: December 03, 2014, 06:33:49 PM »
I vote for MOUNTAINFIST THUNDERBEARD, a male nord with a penis.
« Last Edit: December 03, 2014, 06:42:05 PM by Argentum »

Re: Let's Experience Morrowind (With Many Images)
« Reply #11 on: December 03, 2014, 11:29:22 PM »
MOUNTAINFIST THUNDERBEARD actually sounds freakin awesome. +1

Re: Let's Experience Morrowind (With Many Images)
« Reply #12 on: December 04, 2014, 05:00:37 PM »

It might be our nicest greeting. He was very understanding and polite.




Part 0: Roar of Thunder


We had 3 votes for male, 1 for female and one was fine with both. We shall be male.

We had 3 votes for Nord, 1 for Dunmer and 1 for Redguard. We shall be a Nord. We're physically strong and mentally sound, though our intelligence will mean that we have to work on it if we want to use skills that require it and not fail horribly.

We had 3 votes for MOUNTAINFIST THUNDERBEARD. It was a rather long name and to be fair and give others a chance, I tossed a coin to let either Yogi or Syrup choose our first name. I picked Yogi's Yuki2, and we became...



Yook "Mountainfist" Thunderbeard. It's not in all caps because our powerful Nord lungs would cause everyone to go deaf if we said our name properly.

But wait, remember where we last left off?




Not only do we choose our race and gender, we have options for faces and hair as well. It turns out that male Nords have many faces, but I took a picture of all of them. Luckily they have less hairstyles. Some of the faces are very similar and only have slightly different eyes or face paint, but I hope I managed to get rid of all the duplicates.

Please pick us a face and a hairstyle.



After that's done, there is still something to be done before we're allowed to run around on our own. We will follow this guard...





There is a locked gate to our right. We can't get through, so we are going to have to go inside the only door we can open.











This is where we will pick our class. There are three ways. Either we answer a few questions and allow the game to pick a class for us, or pick one of the classes the game has ourselves... Or create our custom class, which we will be doing.



We have a lot of control over what we do, but right now most of what you see might be meaningless. We'll stop our update here to explain what everything here means.



Creating a Class

A class is made of a Specialization, Favorite Attributes, and skills, which are divided to Major Skills and Minor SkillsSpecialization gives us a choice of either Combat, Magic or Stealth. Each skill that exists belongs to one of these specializations and every skill that is included in whatever specialization we pick will have a 5 point bonus. These skills will also level up faster.

Favorite Attributes will allow us to choose two attributes. These chosen attributes will have a 10 point bonus, added to our race's attributes.

We also get to pick five Major Skills and five Minor Skills. Major skills will start at 30 and Minor skills will start at 15. Leftover skills are counted as Miscellaneous and those will start at 5. Our racial skills will be added to these numbers. Major Skills will also level up faster, though Miscellaneous skills will in turn be slower to level up. In addition, only Major and Minor skills will allow us to level up, a process I will talk about more later.


Specialization and Skills

CombatStealthMagicLeveling upface and hairstyle. We are also going to create our class, so I would like you to vote on these things.

Pick our Specialization: either Combat, Magic or Stealth.

Pick our Favorite Attributes from the following: Strength, Endurance, Agility, Speed, Personality, Intelligence, Willpower and Luck. You can pick two.

As voting for every single skill would take too much time and most likely make a class that is difficult to use, I shall use the following method to pick our Major and Minor skills.

Our Specialization will make me pick 2 skills belonging to the group as our Major Skills and 1 as a Minor Skill.

Whichever Specialization comes second (or decided by a coin toss if there is a tie) will give us 1 Major Skill and 2 Minor Skills.

The Specialization group that comes last will only have 1 skill in both Major and Minor skills.

In addition, our Favorite Attributes will decide the remaining two skills. The attribute with the most votes will be the governing attribute of a skill that I will pick for Major Skills and the second one will be our final skill for Minor Skills. This will total in five skills for both skill groups and hopefully give us a good spread.

Please pick us a weapon and an armor type. I suggest we only pick one, as we only have 10 skill slots and we need to make good use of them. We can always train new skills later when we're less likely to die and have more money.

We will have at least two of each Specialization group no matter what way the vote goes. I would like to hear your suggestions for skills so I can use them to influence me as I choose the skills. It's a good idea to suggest skills from each Specialization group as we will be taking some from all.

Re: Let's Experience Morrowind (With Many Images)
« Reply #13 on: December 04, 2014, 05:09:28 PM »
tl;dr: Decide if you're a combat, stealthy or magicy character, pick which attributes are the coolest and pick some random cool skills for shits and giggles.

Re: Let's Experience Morrowind (With Many Images)
« Reply #14 on: December 04, 2014, 05:31:30 PM »
Dutch insists that Nords should be stronk aryan men, so A4 for face and goldilocks for hair is our vote.

Yook "Mountainfist" Thunderbird was also be known under a different name in his past. The "Silent Thunder," he was called, a mischievous ghost, used by mothers in scary bedtime stories all over Skyrim to scare their children straight. "If you don't drink your milk, the Thunder will get you!" they'd say. All one would see is a strong, masculine jawline in the mirror, the shadow of a bulging bicep in the corner, before death would silently come. The tall, muscular master of stealth and assassination, Yook Thunderbeard will now make a new, living legend in this unfamiliar land. He is strong, yet nimble, and his spiked mace left many a head shattered in the cold alleyways of Windhelm. In that city, one child was the sole survivor of an attack of this mysterious man, telling of a mountainous appearance in his burning home's doorway, covered in heavy metal plating, a beard and cold blue eyes staring at the pile of corpses at its feet.